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1 /*
2  * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public License
15  * along with this library; see the file COPYING.LIB.  If not, write to
16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  */
19 
20 #include "config.h"
21 
22 #include "core/rendering/svg/RenderSVGResourceMasker.h"
23 
24 #include "core/rendering/svg/RenderSVGResource.h"
25 #include "core/rendering/svg/SVGRenderingContext.h"
26 #include "core/svg/SVGElement.h"
27 #include "platform/graphics/DisplayList.h"
28 #include "platform/graphics/GraphicsContextStateSaver.h"
29 #include "platform/transforms/AffineTransform.h"
30 #include "wtf/Vector.h"
31 
32 namespace WebCore {
33 
34 const RenderSVGResourceType RenderSVGResourceMasker::s_resourceType = MaskerResourceType;
35 
RenderSVGResourceMasker(SVGMaskElement * node)36 RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement* node)
37     : RenderSVGResourceContainer(node)
38 {
39 }
40 
~RenderSVGResourceMasker()41 RenderSVGResourceMasker::~RenderSVGResourceMasker()
42 {
43 }
44 
removeAllClientsFromCache(bool markForInvalidation)45 void RenderSVGResourceMasker::removeAllClientsFromCache(bool markForInvalidation)
46 {
47     m_maskContentDisplayList.clear();
48     m_maskContentBoundaries = FloatRect();
49     markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation);
50 }
51 
removeClientFromCache(RenderObject * client,bool markForInvalidation)52 void RenderSVGResourceMasker::removeClientFromCache(RenderObject* client, bool markForInvalidation)
53 {
54     ASSERT(client);
55     markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation);
56 }
57 
applyResource(RenderObject * object,RenderStyle *,GraphicsContext * & context,unsigned short resourceMode)58 bool RenderSVGResourceMasker::applyResource(RenderObject* object, RenderStyle*,
59     GraphicsContext*& context, unsigned short resourceMode)
60 {
61     ASSERT(object);
62     ASSERT(context);
63     ASSERT(style());
64     ASSERT_UNUSED(resourceMode, resourceMode == ApplyToDefaultMode);
65     ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout());
66 
67     clearInvalidationMask();
68 
69     FloatRect repaintRect = object->paintInvalidationRectInLocalCoordinates();
70     if (repaintRect.isEmpty() || !element()->hasChildren())
71         return false;
72 
73     // Content layer start.
74     context->beginTransparencyLayer(1, &repaintRect);
75 
76     return true;
77 }
78 
postApplyResource(RenderObject * object,GraphicsContext * & context,unsigned short resourceMode,const Path *,const RenderSVGShape *)79 void RenderSVGResourceMasker::postApplyResource(RenderObject* object, GraphicsContext*& context,
80     unsigned short resourceMode, const Path*, const RenderSVGShape*)
81 {
82     ASSERT(object);
83     ASSERT(context);
84     ASSERT(style());
85     ASSERT_UNUSED(resourceMode, resourceMode == ApplyToDefaultMode);
86     ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout());
87 
88     FloatRect repaintRect = object->paintInvalidationRectInLocalCoordinates();
89 
90     const SVGRenderStyle* svgStyle = style()->svgStyle();
91     ASSERT(svgStyle);
92     ColorFilter maskLayerFilter = svgStyle->maskType() == MT_LUMINANCE
93         ? ColorFilterLuminanceToAlpha : ColorFilterNone;
94     ColorFilter maskContentFilter = svgStyle->colorInterpolation() == CI_LINEARRGB
95         ? ColorFilterSRGBToLinearRGB : ColorFilterNone;
96 
97     // Mask layer start.
98     context->beginLayer(1, CompositeDestinationIn, &repaintRect, maskLayerFilter);
99     {
100         // Draw the mask with color conversion (when needed).
101         GraphicsContextStateSaver maskContentSaver(*context);
102         context->setColorFilter(maskContentFilter);
103 
104         drawMaskForRenderer(context, object->objectBoundingBox());
105     }
106 
107     // Transfer mask layer -> content layer (DstIn)
108     context->endLayer();
109     // Transfer content layer -> backdrop (SrcOver)
110     context->endLayer();
111 }
112 
drawMaskForRenderer(GraphicsContext * context,const FloatRect & targetBoundingBox)113 void RenderSVGResourceMasker::drawMaskForRenderer(GraphicsContext* context, const FloatRect& targetBoundingBox)
114 {
115     ASSERT(context);
116 
117     AffineTransform contentTransformation;
118     SVGUnitTypes::SVGUnitType contentUnits = toSVGMaskElement(element())->maskContentUnits()->currentValue()->enumValue();
119     if (contentUnits == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
120         contentTransformation.translate(targetBoundingBox.x(), targetBoundingBox.y());
121         contentTransformation.scaleNonUniform(targetBoundingBox.width(), targetBoundingBox.height());
122         context->concatCTM(contentTransformation);
123     }
124 
125     if (!m_maskContentDisplayList)
126         m_maskContentDisplayList = asDisplayList(context, contentTransformation);
127     ASSERT(m_maskContentDisplayList);
128     context->drawDisplayList(m_maskContentDisplayList.get());
129 }
130 
asDisplayList(GraphicsContext * context,const AffineTransform & contentTransform)131 PassRefPtr<DisplayList> RenderSVGResourceMasker::asDisplayList(GraphicsContext* context,
132     const AffineTransform& contentTransform)
133 {
134     ASSERT(context);
135 
136     // Using strokeBoundingBox (instead of paintInvalidationRectInLocalCoordinates) to avoid the intersection
137     // with local clips/mask, which may yield incorrect results when mixing objectBoundingBox and
138     // userSpaceOnUse units (http://crbug.com/294900).
139     context->beginRecording(strokeBoundingBox());
140     for (Element* childElement = ElementTraversal::firstWithin(*element()); childElement; childElement = ElementTraversal::nextSibling(*childElement)) {
141         RenderObject* renderer = childElement->renderer();
142         if (!childElement->isSVGElement() || !renderer)
143             continue;
144         RenderStyle* style = renderer->style();
145         if (!style || style->display() == NONE || style->visibility() != VISIBLE)
146             continue;
147 
148         SVGRenderingContext::renderSubtree(context, renderer, contentTransform);
149     }
150 
151     return context->endRecording();
152 }
153 
calculateMaskContentRepaintRect()154 void RenderSVGResourceMasker::calculateMaskContentRepaintRect()
155 {
156     for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element()); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement)) {
157         RenderObject* renderer = childElement->renderer();
158         if (!renderer)
159             continue;
160         RenderStyle* style = renderer->style();
161         if (!style || style->display() == NONE || style->visibility() != VISIBLE)
162              continue;
163         m_maskContentBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->paintInvalidationRectInLocalCoordinates()));
164     }
165 }
166 
resourceBoundingBox(const RenderObject * object)167 FloatRect RenderSVGResourceMasker::resourceBoundingBox(const RenderObject* object)
168 {
169     SVGMaskElement* maskElement = toSVGMaskElement(element());
170     ASSERT(maskElement);
171 
172     FloatRect objectBoundingBox = object->objectBoundingBox();
173     FloatRect maskBoundaries = SVGLengthContext::resolveRectangle<SVGMaskElement>(maskElement, maskElement->maskUnits()->currentValue()->enumValue(), objectBoundingBox);
174 
175     // Resource was not layouted yet. Give back clipping rect of the mask.
176     if (selfNeedsLayout())
177         return maskBoundaries;
178 
179     if (m_maskContentBoundaries.isEmpty())
180         calculateMaskContentRepaintRect();
181 
182     FloatRect maskRect = m_maskContentBoundaries;
183     if (maskElement->maskContentUnits()->currentValue()->value() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
184         AffineTransform transform;
185         transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
186         transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
187         maskRect = transform.mapRect(maskRect);
188     }
189 
190     maskRect.intersect(maskBoundaries);
191     return maskRect;
192 }
193 
194 }
195