1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // Provides an implementation the parts of the RTree data structure that don't 6 // require knowledge of the generic key type. Don't use these objects directly, 7 // rather specialize the RTree<> object in r_tree.h. This file defines the 8 // internal objects of an RTree, namely Nodes (internal nodes of the tree) and 9 // Records, which hold (key, rectangle) pairs. 10 11 #ifndef UI_GFX_GEOMETRY_R_TREE_BASE_H_ 12 #define UI_GFX_GEOMETRY_R_TREE_BASE_H_ 13 14 #include <list> 15 #include <vector> 16 17 #include "base/containers/hash_tables.h" 18 #include "base/macros.h" 19 #include "base/memory/scoped_ptr.h" 20 #include "base/memory/scoped_vector.h" 21 #include "ui/gfx/geometry/rect.h" 22 #include "ui/gfx/gfx_export.h" 23 24 namespace gfx { 25 26 class GFX_EXPORT RTreeBase { 27 protected: 28 class NodeBase; 29 class RecordBase; 30 31 typedef std::vector<const RecordBase*> Records; 32 typedef ScopedVector<NodeBase> Nodes; 33 34 RTreeBase(size_t min_children, size_t max_children); 35 ~RTreeBase(); 36 37 // Protected data structure class for storing internal Nodes or leaves with 38 // Records. 39 class GFX_EXPORT NodeBase { 40 public: 41 virtual ~NodeBase(); 42 43 // Appends to |records_out| the set of Records in this subtree with rects 44 // that intersect |query_rect|. Avoids clearing |records_out| so that it 45 // can be called recursively. 46 virtual void AppendIntersectingRecords(const Rect& query_rect, 47 Records* records_out) const = 0; 48 49 // Returns all records stored in the subtree rooted at this node. Appends to 50 // |matches_out| without clearing. 51 virtual void AppendAllRecords(Records* records_out) const = 0; 52 53 // Returns NULL if no children. Does not recompute bounds. 54 virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() = 0; 55 56 // Returns -1 for Records, or the height of this subtree for Nodes. The 57 // height of a leaf Node (a Node containing only Records) is 0, a leaf's 58 // parent is 1, etc. Note that in an R*-Tree, all branches from the root 59 // Node will be the same height. 60 virtual int Level() const = 0; 61 62 // Recomputes our bounds by taking the union of all child rects, then calls 63 // recursively on our parent so that ultimately all nodes up to the root 64 // recompute their bounds. 65 void RecomputeBoundsUpToRoot(); 66 parent()67 NodeBase* parent() { return parent_; } parent()68 const NodeBase* parent() const { return parent_; } set_parent(NodeBase * parent)69 void set_parent(NodeBase* parent) { parent_ = parent; } rect()70 const Rect& rect() const { return rect_; } set_rect(const Rect & rect)71 void set_rect(const Rect& rect) { rect_ = rect; } 72 73 protected: 74 NodeBase(const Rect& rect, NodeBase* parent); 75 76 // Bounds recomputation without calling parents to do the same. 77 virtual void RecomputeLocalBounds(); 78 79 private: 80 friend class RTreeTest; 81 friend class RTreeNodeTest; 82 83 // This Node's bounding rectangle. 84 Rect rect_; 85 86 // A weak pointer to our parent Node in the RTree. The root node will have a 87 // NULL value for |parent_|. 88 NodeBase* parent_; 89 90 DISALLOW_COPY_AND_ASSIGN(NodeBase); 91 }; 92 93 class GFX_EXPORT RecordBase : public NodeBase { 94 public: 95 explicit RecordBase(const Rect& rect); 96 virtual ~RecordBase(); 97 98 virtual void AppendIntersectingRecords(const Rect& query_rect, 99 Records* records_out) const OVERRIDE; 100 virtual void AppendAllRecords(Records* records_out) const OVERRIDE; 101 virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() OVERRIDE; 102 virtual int Level() const OVERRIDE; 103 104 private: 105 friend class RTreeTest; 106 friend class RTreeNodeTest; 107 108 DISALLOW_COPY_AND_ASSIGN(RecordBase); 109 }; 110 111 class GFX_EXPORT Node : public NodeBase { 112 public: 113 // Constructs an empty Node with |level_| of 0. 114 Node(); 115 virtual ~Node(); 116 117 virtual void AppendIntersectingRecords(const Rect& query_rect, 118 Records* records_out) const OVERRIDE; 119 virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() OVERRIDE; 120 virtual int Level() const OVERRIDE; 121 virtual void AppendAllRecords(Records* matches_out) const OVERRIDE; 122 123 // Constructs a new Node that is the parent of this Node and already has 124 // this Node as its sole child. Valid to call only on root Nodes, meaning 125 // Nodes with |parent_| NULL. Note that ownership of this Node is 126 // transferred to the parent returned by this function. 127 scoped_ptr<Node> ConstructParent(); 128 129 // Removes |number_to_remove| children from this Node, and appends them to 130 // the supplied list. Does not repair bounds upon completion. Nodes are 131 // selected in the manner suggested in the Beckmann et al. paper, which 132 // suggests that the children should be sorted by the distance from the 133 // center of their bounding rectangle to their parent's bounding rectangle, 134 // and then the n closest children should be removed for re-insertion. This 135 // removal occurs at most once on each level of the tree when overflowing 136 // nodes that have exceeded the maximum number of children during an Insert. 137 void RemoveNodesForReinsert(size_t number_to_remove, Nodes* nodes); 138 139 // Given a pointer to a child node within this Node, removes it from our 140 // list. If that child had any children, appends them to the supplied orphan 141 // list. Returns the removed child. Does not recompute bounds, as the caller 142 // might subsequently remove this node as well, meaning the recomputation 143 // would be wasted work. 144 scoped_ptr<NodeBase> RemoveChild(NodeBase* child_node, Nodes* orphans); 145 146 // Returns the best parent for insertion of the provided |node| as a child. 147 Node* ChooseSubtree(NodeBase* node); 148 149 // Adds |node| as a child of this Node, and recomputes the bounds of this 150 // node after the addition of the child. Returns the new count of children 151 // stored in this Node. This node becomes the owner of |node|. 152 size_t AddChild(scoped_ptr<NodeBase> node); 153 154 // Returns a sibling to this Node with at least min_children and no greater 155 // than max_children of this Node's children assigned to it, and having the 156 // same parent. Bounds will be valid on both Nodes after this call. 157 scoped_ptr<NodeBase> Split(size_t min_children, size_t max_children); 158 count()159 size_t count() const { return children_.size(); } child(size_t i)160 const NodeBase* child(size_t i) const { return children_[i]; } child(size_t i)161 NodeBase* child(size_t i) { return children_[i]; } 162 163 private: 164 typedef std::vector<Rect> Rects; 165 166 explicit Node(int level); 167 168 // Given two arrays of bounds rectangles as computed by BuildLowBounds() 169 // and BuildHighBounds(), returns the index of the element in those arrays 170 // along which a split of the arrays would result in a minimum amount of 171 // overlap (area of intersection) in the two groups. 172 static size_t ChooseSplitIndex(size_t start_index, 173 size_t end_index, 174 const Rects& low_bounds, 175 const Rects& high_bounds); 176 177 // R*-Tree attempts to keep groups of rectangles that are roughly square 178 // in shape. It does this by comparing the "margins" of different bounding 179 // boxes, where margin is defined as the sum of the length of all four sides 180 // of a rectangle. For two rectangles of equal area, the one with the 181 // smallest margin will be the rectangle whose width and height differ the 182 // least. When splitting we decide to split along an axis chosen from the 183 // rectangles either sorted vertically or horizontally by finding the axis 184 // that would result in the smallest sum of margins between the two bounding 185 // boxes of the resulting split. Returns the smallest sum computed given the 186 // sorted bounding boxes and a range to look within. 187 static int SmallestMarginSum(size_t start_index, 188 size_t end_index, 189 const Rects& low_bounds, 190 const Rects& high_bounds); 191 192 // Sorts nodes primarily by increasing y coordinates, and secondarily by 193 // increasing height. 194 static bool CompareVertical(const NodeBase* a, const NodeBase* b); 195 196 // Sorts nodes primarily by increasing x coordinates, and secondarily by 197 // increasing width. 198 static bool CompareHorizontal(const NodeBase* a, const NodeBase* b); 199 200 // Sorts nodes by the distance of the center of their rectangles to the 201 // center of their parent's rectangles. 202 static bool CompareCenterDistanceFromParent( 203 const NodeBase* a, const NodeBase* b); 204 205 // Given two vectors of Nodes sorted by vertical or horizontal bounds, 206 // populates two vectors of Rectangles in which the ith element is the union 207 // of all bounding rectangles [0,i] in the associated sorted array of Nodes. 208 static void BuildLowBounds(const std::vector<NodeBase*>& vertical_sort, 209 const std::vector<NodeBase*>& horizontal_sort, 210 Rects* vertical_bounds, 211 Rects* horizontal_bounds); 212 213 // Given two vectors of Nodes sorted by vertical or horizontal bounds, 214 // populates two vectors of Rectangles in which the ith element is the 215 // union of all bounding rectangles [i, count()) in the associated sorted 216 // array of Nodes. 217 static void BuildHighBounds(const std::vector<NodeBase*>& vertical_sort, 218 const std::vector<NodeBase*>& horizontal_sort, 219 Rects* vertical_bounds, 220 Rects* horizontal_bounds); 221 222 virtual void RecomputeLocalBounds() OVERRIDE; 223 224 // Returns the increase in overlap value, as defined in Beckmann et al. as 225 // the sum of the areas of the intersection of all child rectangles 226 // (excepting the candidate child) with the argument rectangle. Here the 227 // |candidate_node| is one of our |children_|, and |expanded_rect| is the 228 // already-computed union of the candidate's rect and |rect|. 229 int OverlapIncreaseToAdd(const Rect& rect, 230 const NodeBase* candidate_node, 231 const Rect& expanded_rect) const; 232 233 // Returns a new node containing children [split_index, count()) within 234 // |sorted_children|. Children before |split_index| remain with |this|. 235 scoped_ptr<NodeBase> DivideChildren( 236 const Rects& low_bounds, 237 const Rects& high_bounds, 238 const std::vector<NodeBase*>& sorted_children, 239 size_t split_index); 240 241 // Returns a pointer to the child node that will result in the least overlap 242 // increase with the addition of node_rect, or NULL if there's a tie found. 243 // Requires a precomputed vector of expanded rectangles where the ith 244 // rectangle in the vector is the union of |children_|[i] and node_rect. 245 // Overlap is defined in Beckmann et al. as the sum of the areas of 246 // intersection of all child rectangles with the |node_rect| argument 247 // rectangle. This heuristic attempts to choose the node for which adding 248 // the new rectangle to their bounding box will result in the least overlap 249 // with the other rectangles, thus trying to preserve the usefulness of the 250 // bounding rectangle by keeping it from covering too much redundant area. 251 Node* LeastOverlapIncrease(const Rect& node_rect, 252 const Rects& expanded_rects); 253 254 // Returns a pointer to the child node that will result in the least area 255 // enlargement if the argument node rectangle were to be added to that 256 // node's bounding box. Requires a precomputed vector of expanded rectangles 257 // where the ith rectangle in the vector is the union of children_[i] and 258 // |node_rect|. 259 Node* LeastAreaEnlargement(const Rect& node_rect, 260 const Rects& expanded_rects); 261 262 const int level_; 263 264 Nodes children_; 265 266 friend class RTreeTest; 267 friend class RTreeNodeTest; 268 269 DISALLOW_COPY_AND_ASSIGN(Node); 270 }; 271 272 // Inserts |node| into the tree. The |highest_reinsert_level| supports 273 // re-insertion as described by Beckmann et al. As Node overflows progagate 274 // up the tree the algorithm performs a reinsertion of the overflow Nodes 275 // (instead of a split) at most once per level of the tree. A starting value 276 // of -1 for |highest_reinsert_level| means that reinserts are permitted for 277 // every level of the tree. This should always be set to -1 except by 278 // recursive calls from within InsertNode(). 279 void InsertNode(scoped_ptr<NodeBase> node, int* highest_reinsert_level); 280 281 // Removes |node| from the tree without deleting it. 282 scoped_ptr<NodeBase> RemoveNode(NodeBase* node); 283 284 // If |root_| has only one child, deletes the |root_| Node and replaces it 285 // with its only descendant child. Otherwise does nothing. 286 void PruneRootIfNecessary(); 287 288 // Deletes the entire current tree and replaces it with an empty Node. 289 void ResetRoot(); 290 root()291 const Node* root() const { return root_.get(); } 292 293 private: 294 friend class RTreeTest; 295 friend class RTreeNodeTest; 296 297 // A pointer to the root node in the RTree. 298 scoped_ptr<Node> root_; 299 300 // The parameters used to define the shape of the RTree. 301 const size_t min_children_; 302 const size_t max_children_; 303 304 DISALLOW_COPY_AND_ASSIGN(RTreeBase); 305 }; 306 307 } // namespace gfx 308 309 #endif // UI_GFX_GEOMETRY_R_TREE_BASE_H_ 310