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1 /*
2  * Copyright (C) 2004, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
3  * Copyright (C) 2006 Alexey Proskuryakov <ap@nypop.com>
4  * Copyright (C) 2007-2009 Torch Mobile, Inc.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions
8  * are met:
9  * 1. Redistributions of source code must retain the above copyright
10  *    notice, this list of conditions and the following disclaimer.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  *
15  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #include "config.h"
29 #include "wtf/text/TextEncoding.h"
30 
31 #include "wtf/text/TextEncodingRegistry.h"
32 #include <unicode/unorm.h>
33 #include "wtf/OwnPtr.h"
34 #include "wtf/StdLibExtras.h"
35 #include "wtf/text/CString.h"
36 #include "wtf/text/WTFString.h"
37 
38 namespace WTF {
39 
UTF7Encoding()40 static const TextEncoding& UTF7Encoding()
41 {
42     static TextEncoding globalUTF7Encoding("UTF-7");
43     return globalUTF7Encoding;
44 }
45 
TextEncoding(const char * name)46 TextEncoding::TextEncoding(const char* name)
47     : m_name(atomicCanonicalTextEncodingName(name))
48 {
49     // Aliases are valid, but not "replacement" itself.
50     if (m_name && isReplacementEncoding(name))
51         m_name = 0;
52 }
53 
TextEncoding(const String & name)54 TextEncoding::TextEncoding(const String& name)
55     : m_name(atomicCanonicalTextEncodingName(name))
56 {
57     // Aliases are valid, but not "replacement" itself.
58     if (m_name && isReplacementEncoding(name))
59         m_name = 0;
60 }
61 
decode(const char * data,size_t length,bool stopOnError,bool & sawError) const62 String TextEncoding::decode(const char* data, size_t length, bool stopOnError, bool& sawError) const
63 {
64     if (!m_name)
65         return String();
66 
67     return newTextCodec(*this)->decode(data, length, DataEOF, stopOnError, sawError);
68 }
69 
encode(const String & string,UnencodableHandling handling) const70 CString TextEncoding::encode(const String& string, UnencodableHandling handling) const
71 {
72     if (!m_name)
73         return CString();
74 
75     if (string.isEmpty())
76         return "";
77 
78     OwnPtr<TextCodec> textCodec = newTextCodec(*this);
79     CString encodedString;
80     if (string.is8Bit())
81         encodedString = textCodec->encode(string.characters8(), string.length(), handling);
82     else
83         encodedString = textCodec->encode(string.characters16(), string.length(), handling);
84     return encodedString;
85 }
86 
normalizeAndEncode(const String & string,UnencodableHandling handling) const87 CString TextEncoding::normalizeAndEncode(const String& string, UnencodableHandling handling) const
88 {
89     if (!m_name)
90         return CString();
91 
92     if (string.isEmpty())
93         return "";
94 
95     // Text exclusively containing Latin-1 characters (U+0000..U+00FF) is left
96     // unaffected by NFC. This is effectively the same as saying that all
97     // Latin-1 text is already normalized to NFC.
98     // Source: http://unicode.org/reports/tr15/
99     if (string.is8Bit())
100         return newTextCodec(*this)->encode(string.characters8(), string.length(), handling);
101 
102     const UChar* source = string.characters16();
103     size_t length = string.length();
104 
105     Vector<UChar> normalizedCharacters;
106 
107     UErrorCode err = U_ZERO_ERROR;
108     if (unorm_quickCheck(source, length, UNORM_NFC, &err) != UNORM_YES) {
109         // First try using the length of the original string, since normalization to NFC rarely increases length.
110         normalizedCharacters.grow(length);
111         int32_t normalizedLength = unorm_normalize(source, length, UNORM_NFC, 0, normalizedCharacters.data(), length, &err);
112         if (err == U_BUFFER_OVERFLOW_ERROR) {
113             err = U_ZERO_ERROR;
114             normalizedCharacters.resize(normalizedLength);
115             normalizedLength = unorm_normalize(source, length, UNORM_NFC, 0, normalizedCharacters.data(), normalizedLength, &err);
116         }
117         ASSERT(U_SUCCESS(err));
118 
119         source = normalizedCharacters.data();
120         length = normalizedLength;
121     }
122 
123     return newTextCodec(*this)->encode(source, length, handling);
124 }
125 
usesVisualOrdering() const126 bool TextEncoding::usesVisualOrdering() const
127 {
128     if (noExtendedTextEncodingNameUsed())
129         return false;
130 
131     static const char* const a = atomicCanonicalTextEncodingName("ISO-8859-8");
132     return m_name == a;
133 }
134 
isNonByteBasedEncoding() const135 bool TextEncoding::isNonByteBasedEncoding() const
136 {
137     if (noExtendedTextEncodingNameUsed()) {
138         return *this == UTF16LittleEndianEncoding()
139             || *this == UTF16BigEndianEncoding();
140     }
141 
142     return *this == UTF16LittleEndianEncoding()
143         || *this == UTF16BigEndianEncoding()
144         || *this == UTF32BigEndianEncoding()
145         || *this == UTF32LittleEndianEncoding();
146 }
147 
isUTF7Encoding() const148 bool TextEncoding::isUTF7Encoding() const
149 {
150     if (noExtendedTextEncodingNameUsed())
151         return false;
152 
153     return *this == UTF7Encoding();
154 }
155 
closestByteBasedEquivalent() const156 const TextEncoding& TextEncoding::closestByteBasedEquivalent() const
157 {
158     if (isNonByteBasedEncoding())
159         return UTF8Encoding();
160     return *this;
161 }
162 
163 // HTML5 specifies that UTF-8 be used in form submission when a form is
164 // is a part of a document in UTF-16 probably because UTF-16 is not a
165 // byte-based encoding and can contain 0x00. By extension, the same
166 // should be done for UTF-32. In case of UTF-7, it is a byte-based encoding,
167 // but it's fraught with problems and we'd rather steer clear of it.
encodingForFormSubmission() const168 const TextEncoding& TextEncoding::encodingForFormSubmission() const
169 {
170     if (isNonByteBasedEncoding() || isUTF7Encoding())
171         return UTF8Encoding();
172     return *this;
173 }
174 
ASCIIEncoding()175 const TextEncoding& ASCIIEncoding()
176 {
177     static TextEncoding globalASCIIEncoding("ASCII");
178     return globalASCIIEncoding;
179 }
180 
Latin1Encoding()181 const TextEncoding& Latin1Encoding()
182 {
183     static TextEncoding globalLatin1Encoding("latin1");
184     return globalLatin1Encoding;
185 }
186 
UTF16BigEndianEncoding()187 const TextEncoding& UTF16BigEndianEncoding()
188 {
189     static TextEncoding globalUTF16BigEndianEncoding("UTF-16BE");
190     return globalUTF16BigEndianEncoding;
191 }
192 
UTF16LittleEndianEncoding()193 const TextEncoding& UTF16LittleEndianEncoding()
194 {
195     static TextEncoding globalUTF16LittleEndianEncoding("UTF-16LE");
196     return globalUTF16LittleEndianEncoding;
197 }
198 
UTF32BigEndianEncoding()199 const TextEncoding& UTF32BigEndianEncoding()
200 {
201     static TextEncoding globalUTF32BigEndianEncoding("UTF-32BE");
202     return globalUTF32BigEndianEncoding;
203 }
204 
UTF32LittleEndianEncoding()205 const TextEncoding& UTF32LittleEndianEncoding()
206 {
207     static TextEncoding globalUTF32LittleEndianEncoding("UTF-32LE");
208     return globalUTF32LittleEndianEncoding;
209 }
210 
UTF8Encoding()211 const TextEncoding& UTF8Encoding()
212 {
213     static TextEncoding globalUTF8Encoding("UTF-8");
214     ASSERT(globalUTF8Encoding.isValid());
215     return globalUTF8Encoding;
216 }
217 
WindowsLatin1Encoding()218 const TextEncoding& WindowsLatin1Encoding()
219 {
220     static TextEncoding globalWindowsLatin1Encoding("WinLatin1");
221     return globalWindowsLatin1Encoding;
222 }
223 
224 } // namespace WTF
225