/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 319 …ext& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLayers) in BasicTexImageCubeArrayCase() 357 …onst char* name, const char* desc, deUint32 internalFormat, int size, int numLayers, int numLevels) in BasicTexStorageCubeArrayCase() 595 int numLayers) in TexImageCubeArrayDepthCase() 640 int numLayers) in TexSubImageCubeArrayDepthCase() 709 int numLayers) in TexImageCubeArrayDepthBufferCase()
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D | es31fTextureFilteringTests.cpp | 209 const int numLayers = m_depth / 6; in init() local
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/external/chromium_org/third_party/webrtc/modules/rtp_rtcp/source/H264/ |
D | h264_information.h | 122 uint8_t numLayers; member
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureFilteringTests.cpp | 709 …ter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height, int numLayers) in Texture2DArrayFilteringCase() 1237 int numLayers; in init() member 1560 int numLayers = 8; in init() local 1587 int numLayers = sizes2DArray[sizeNdx].numLayers; in init() local 1617 int numLayers = 7; in init() local
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D | es3fFboCompletenessTests.cpp | 224 GLsizei numLayers; //< Number of layers in texture member
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D | es3fTextureShadowTests.cpp | 750 …Uint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 comp… in Texture2DArrayShadowCase() 1102 const int numLayers = 8; in init() local
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D | es3fTextureFormatTests.cpp | 447 … const char* description, deUint32 format, deUint32 dataType, int width, int height, int numLayers) in Texture2DArrayFormatCase() 461 …char* name, const char* description, deUint32 internalFormat, int width, int height, int numLayers) in Texture2DArrayFormatCase()
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D | es3fTextureSpecificationTests.cpp | 436 … char* desc, const tcu::TextureFormat& format, int width, int height, int numLayers, int numLevels) in Texture2DArraySpecCase() 738 … const char* name, const char* desc, deUint32 internalFormat, int width, int height, int numLayers) in BasicTexImage2DArrayCase() 2195 …me, const char* desc, deUint32 internalFormat, int width, int height, int numLayers, int numLevels) in BasicTexStorage2DArrayCase() 3057 int numLayers) in TexImage2DArrayDepthCase() 3173 int numLayers) in TexSubImage2DArrayDepthCase() 3305 int numLayers) in TexImage2DArrayDepthBufferCase()
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D | es3fTextureUnitTests.cpp | 514 float numLayers = (float)num2dArrayLayers[tex2dArrayNdx]; in MultiTexShader() local
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/external/chromium_org/third_party/webrtc/modules/video_coding/main/source/ |
D | media_opt_util.h | 70 int numLayers; member
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D | video_sender.cc | 139 int numLayers = (sendCodec->codecType != kVideoCodecVP8) in RegisterSendCodec() local
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D | media_opt_util.cc | 892 void VCMLossProtectionLogic::UpdateNumLayers(int numLayers) { in UpdateNumLayers()
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/external/deqp/framework/opengl/ |
D | gluTexture.cpp | 631 …beArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers) in TextureCubeArray() 643 …ray::TextureCubeArray (const RenderContext& context, deUint32 sizedFormat, int size, int numLayers) in TextureCubeArray()
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/external/chromium_org/third_party/WebKit/Source/core/css/ |
D | StylePropertySerializer.cpp | 477 size_t numLayers = 0; in getLayeredShorthandValue() local
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/external/deqp/modules/glshared/ |
D | glsFboUtil.hpp | 291 glw::GLsizei numLayers; member
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 5082 …ray::allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers) in allocLevel() 5101 const int numLayers = level0.getDepth(); in isComplete() local 5186 …ray::allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers) in allocLevel() 5206 const int numLayers = level0.getDepth(); in isComplete() local
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/external/deqp/framework/common/ |
D | tcuTexture.cpp | 3342 Texture1DArray::Texture1DArray (const TextureFormat& format, int width, int numLayers) in Texture1DArray() 3387 Texture2DArray::Texture2DArray (const TextureFormat& format, int width, int height, int numLayers) in Texture2DArray()
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D | tcuTexLookupVerifier.cpp | 1695 static inline IVec2 computeLayerRange (int numLayers, int numCoordBits, float layerCoord) in computeLayerRange()
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/external/chromium_org/tools/win/split_link/viz.js/ |
D | viz.js | 139851 function _psgen_begin_layer($job, $layername, $layerNum, $numLayers) { 141519 function _svg_begin_layer($job, $layername, $layerNum, $numLayers) {
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