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Searched defs:onFrameAvailable (Results 1 – 25 of 34) sorted by relevance

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/frameworks/av/include/camera/
DProCamera.h77 virtual void onFrameAvailable(int /*streamId*/, in onFrameAvailable() function
/frameworks/native/libs/gui/tests/
DFrameWaiter.h38 virtual void onFrameAvailable() { in onFrameAvailable() function
DDisconnectWaiter.h47 virtual void onFrameAvailable() { in onFrameAvailable() function
DSurfaceTextureGLThreadToGL.h133 virtual void onFrameAvailable() { in onFrameAvailable() function
DStreamSplitter_test.cpp49 virtual void onFrameAvailable() {} in onFrameAvailable() function
DCpuConsumer_test.cpp97 virtual void onFrameAvailable() { in onFrameAvailable() function in android::CpuConsumerTest::FrameWaiter
128 virtual void onFrameAvailable() { in onFrameAvailable() function in android::CpuConsumerTest::DisconnectWaiter
DBufferQueue_test.cpp70 virtual void onFrameAvailable() {} in onFrameAvailable() function
/frameworks/native/libs/gui/
DBufferQueue.cpp34 void BufferQueue::ProxyConsumerListener::onFrameAvailable() { in onFrameAvailable() function in android::BufferQueue::ProxyConsumerListener
DIConsumerListener.cpp42 virtual void onFrameAvailable() { in onFrameAvailable() function in android::BpConsumerListener
DStreamSplitter.cpp101 void StreamSplitter::onFrameAvailable() { in onFrameAvailable() function in android::StreamSplitter
DConsumerBase.cpp101 void ConsumerBase::onFrameAvailable() { in onFrameAvailable() function in android::ConsumerBase
/frameworks/av/services/camera/libcameraservice/api1/client2/
DBurstCapture.cpp47 void BurstCapture::onFrameAvailable() { in onFrameAvailable() function in android::camera2::BurstCapture
DJpegProcessor.cpp54 void JpegProcessor::onFrameAvailable() { in onFrameAvailable() function in android::camera2::JpegProcessor
DCallbackProcessor.cpp49 void CallbackProcessor::onFrameAvailable() { in onFrameAvailable() function in android::camera2::CallbackProcessor
DZslProcessor.cpp69 void ZslProcessor::onFrameAvailable() { in onFrameAvailable() function in android::camera2::ZslProcessor
/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.cpp125 void FramebufferSurface::onFrameAvailable() { in onFrameAvailable() function in android::FramebufferSurface
/frameworks/av/cmds/screenrecord/
DFrameOutput.cpp209 void FrameOutput::onFrameAvailable() { in onFrameAvailable() function in FrameOutput
DOverlay.cpp277 void Overlay::onFrameAvailable() { in onFrameAvailable() function in Overlay
/frameworks/native/opengl/tests/EGLTest/
DEGL_test.cpp104 virtual void onFrameAvailable() {} in TEST_F() function
/frameworks/base/graphics/java/android/graphics/
DSurfaceTexture.java84 void onFrameAvailable(SurfaceTexture surfaceTexture); in onFrameAvailable() method
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java226 synchronized public void onFrameAvailable(SurfaceTexture surface) { in onFrameAvailable() method in MyRenderer
/frameworks/av/media/libstagefright/
DSurfaceMediaSource.cpp451 void SurfaceMediaSource::onFrameAvailable() { in onFrameAvailable() function in android::SurfaceMediaSource
/frameworks/av/services/camera/libcameraservice/gui/
DRingBufferConsumer.cpp271 void RingBufferConsumer::onFrameAvailable() { in onFrameAvailable() function in android::RingBufferConsumer
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java331 synchronized public void onFrameAvailable(SurfaceTexture surface) { in onFrameAvailable() method in CamRenderer
/frameworks/av/camera/
DProCamera.cpp314 void ProCamera::onFrameAvailable(int streamId) { in onFrameAvailable() function in android::ProCamera

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