/frameworks/av/include/camera/ |
D | ProCamera.h | 77 virtual void onFrameAvailable(int /*streamId*/, in onFrameAvailable() function
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/frameworks/native/libs/gui/tests/ |
D | FrameWaiter.h | 38 virtual void onFrameAvailable() { in onFrameAvailable() function
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D | DisconnectWaiter.h | 47 virtual void onFrameAvailable() { in onFrameAvailable() function
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D | SurfaceTextureGLThreadToGL.h | 133 virtual void onFrameAvailable() { in onFrameAvailable() function
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D | StreamSplitter_test.cpp | 49 virtual void onFrameAvailable() {} in onFrameAvailable() function
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D | CpuConsumer_test.cpp | 97 virtual void onFrameAvailable() { in onFrameAvailable() function in android::CpuConsumerTest::FrameWaiter 128 virtual void onFrameAvailable() { in onFrameAvailable() function in android::CpuConsumerTest::DisconnectWaiter
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D | BufferQueue_test.cpp | 70 virtual void onFrameAvailable() {} in onFrameAvailable() function
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/frameworks/native/libs/gui/ |
D | BufferQueue.cpp | 34 void BufferQueue::ProxyConsumerListener::onFrameAvailable() { in onFrameAvailable() function in android::BufferQueue::ProxyConsumerListener
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D | IConsumerListener.cpp | 42 virtual void onFrameAvailable() { in onFrameAvailable() function in android::BpConsumerListener
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D | StreamSplitter.cpp | 101 void StreamSplitter::onFrameAvailable() { in onFrameAvailable() function in android::StreamSplitter
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D | ConsumerBase.cpp | 101 void ConsumerBase::onFrameAvailable() { in onFrameAvailable() function in android::ConsumerBase
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/frameworks/av/services/camera/libcameraservice/api1/client2/ |
D | BurstCapture.cpp | 47 void BurstCapture::onFrameAvailable() { in onFrameAvailable() function in android::camera2::BurstCapture
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D | JpegProcessor.cpp | 54 void JpegProcessor::onFrameAvailable() { in onFrameAvailable() function in android::camera2::JpegProcessor
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D | CallbackProcessor.cpp | 49 void CallbackProcessor::onFrameAvailable() { in onFrameAvailable() function in android::camera2::CallbackProcessor
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D | ZslProcessor.cpp | 69 void ZslProcessor::onFrameAvailable() { in onFrameAvailable() function in android::camera2::ZslProcessor
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | FramebufferSurface.cpp | 125 void FramebufferSurface::onFrameAvailable() { in onFrameAvailable() function in android::FramebufferSurface
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/frameworks/av/cmds/screenrecord/ |
D | FrameOutput.cpp | 209 void FrameOutput::onFrameAvailable() { in onFrameAvailable() function in FrameOutput
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D | Overlay.cpp | 277 void Overlay::onFrameAvailable() { in onFrameAvailable() function in Overlay
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/frameworks/native/opengl/tests/EGLTest/ |
D | EGL_test.cpp | 104 virtual void onFrameAvailable() {} in TEST_F() function
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/frameworks/base/graphics/java/android/graphics/ |
D | SurfaceTexture.java | 84 void onFrameAvailable(SurfaceTexture surfaceTexture); in onFrameAvailable() method
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 226 synchronized public void onFrameAvailable(SurfaceTexture surface) { in onFrameAvailable() method in MyRenderer
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/frameworks/av/media/libstagefright/ |
D | SurfaceMediaSource.cpp | 451 void SurfaceMediaSource::onFrameAvailable() { in onFrameAvailable() function in android::SurfaceMediaSource
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/frameworks/av/services/camera/libcameraservice/gui/ |
D | RingBufferConsumer.cpp | 271 void RingBufferConsumer::onFrameAvailable() { in onFrameAvailable() function in android::RingBufferConsumer
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 331 synchronized public void onFrameAvailable(SurfaceTexture surface) { in onFrameAvailable() method in CamRenderer
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/frameworks/av/camera/ |
D | ProCamera.cpp | 314 void ProCamera::onFrameAvailable(int streamId) { in onFrameAvailable() function in android::ProCamera
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