• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 
19 #include <stdint.h>
20 #include <sys/types.h>
21 
22 #include <cutils/compiler.h>
23 
24 #include <gui/BitTube.h>
25 #include <gui/IDisplayEventConnection.h>
26 #include <gui/DisplayEventReceiver.h>
27 
28 #include <utils/Errors.h>
29 #include <utils/String8.h>
30 #include <utils/Trace.h>
31 
32 #include "EventThread.h"
33 #include "SurfaceFlinger.h"
34 
35 // ---------------------------------------------------------------------------
36 namespace android {
37 // ---------------------------------------------------------------------------
38 // time to wait between VSYNC requests before sending a VSYNC OFF power hint: 40msec.
39 const long vsyncHintOffDelay = 40000000;
40 
vsyncOffCallback(union sigval val)41 static void vsyncOffCallback(union sigval val) {
42     EventThread *ev = (EventThread *)val.sival_ptr;
43     ev->sendVsyncHintOff();
44     return;
45 }
46 
EventThread(const sp<VSyncSource> & src)47 EventThread::EventThread(const sp<VSyncSource>& src)
48     : mVSyncSource(src),
49       mUseSoftwareVSync(false),
50       mVsyncEnabled(false),
51       mDebugVsyncEnabled(false),
52       mVsyncHintSent(false) {
53 
54     for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
55         mVSyncEvent[i].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
56         mVSyncEvent[i].header.id = 0;
57         mVSyncEvent[i].header.timestamp = 0;
58         mVSyncEvent[i].vsync.count =  0;
59     }
60     struct sigevent se;
61     se.sigev_notify = SIGEV_THREAD;
62     se.sigev_value.sival_ptr = this;
63     se.sigev_notify_function = vsyncOffCallback;
64     se.sigev_notify_attributes = NULL;
65     timer_create(CLOCK_MONOTONIC, &se, &mTimerId);
66 }
67 
sendVsyncHintOff()68 void EventThread::sendVsyncHintOff() {
69     Mutex::Autolock _l(mLock);
70     mPowerHAL.vsyncHint(false);
71     mVsyncHintSent = false;
72 }
73 
sendVsyncHintOnLocked()74 void EventThread::sendVsyncHintOnLocked() {
75     struct itimerspec ts;
76     if(!mVsyncHintSent) {
77         mPowerHAL.vsyncHint(true);
78         mVsyncHintSent = true;
79     }
80     ts.it_value.tv_sec = 0;
81     ts.it_value.tv_nsec = vsyncHintOffDelay;
82     ts.it_interval.tv_sec = 0;
83     ts.it_interval.tv_nsec = 0;
84     timer_settime(mTimerId, 0, &ts, NULL);
85 }
86 
onFirstRef()87 void EventThread::onFirstRef() {
88     run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
89 }
90 
createEventConnection() const91 sp<EventThread::Connection> EventThread::createEventConnection() const {
92     return new Connection(const_cast<EventThread*>(this));
93 }
94 
registerDisplayEventConnection(const sp<EventThread::Connection> & connection)95 status_t EventThread::registerDisplayEventConnection(
96         const sp<EventThread::Connection>& connection) {
97     Mutex::Autolock _l(mLock);
98     mDisplayEventConnections.add(connection);
99     mCondition.broadcast();
100     return NO_ERROR;
101 }
102 
removeDisplayEventConnection(const wp<EventThread::Connection> & connection)103 void EventThread::removeDisplayEventConnection(
104         const wp<EventThread::Connection>& connection) {
105     Mutex::Autolock _l(mLock);
106     mDisplayEventConnections.remove(connection);
107 }
108 
setVsyncRate(uint32_t count,const sp<EventThread::Connection> & connection)109 void EventThread::setVsyncRate(uint32_t count,
110         const sp<EventThread::Connection>& connection) {
111     if (int32_t(count) >= 0) { // server must protect against bad params
112         Mutex::Autolock _l(mLock);
113         const int32_t new_count = (count == 0) ? -1 : count;
114         if (connection->count != new_count) {
115             connection->count = new_count;
116             mCondition.broadcast();
117         }
118     }
119 }
120 
requestNextVsync(const sp<EventThread::Connection> & connection)121 void EventThread::requestNextVsync(
122         const sp<EventThread::Connection>& connection) {
123     Mutex::Autolock _l(mLock);
124     if (connection->count < 0) {
125         connection->count = 0;
126         mCondition.broadcast();
127     }
128 }
129 
onScreenReleased()130 void EventThread::onScreenReleased() {
131     Mutex::Autolock _l(mLock);
132     if (!mUseSoftwareVSync) {
133         // disable reliance on h/w vsync
134         mUseSoftwareVSync = true;
135         mCondition.broadcast();
136     }
137 }
138 
onScreenAcquired()139 void EventThread::onScreenAcquired() {
140     Mutex::Autolock _l(mLock);
141     if (mUseSoftwareVSync) {
142         // resume use of h/w vsync
143         mUseSoftwareVSync = false;
144         mCondition.broadcast();
145     }
146 }
147 
onVSyncEvent(nsecs_t timestamp)148 void EventThread::onVSyncEvent(nsecs_t timestamp) {
149     Mutex::Autolock _l(mLock);
150     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
151     mVSyncEvent[0].header.id = 0;
152     mVSyncEvent[0].header.timestamp = timestamp;
153     mVSyncEvent[0].vsync.count++;
154     mCondition.broadcast();
155 }
156 
onHotplugReceived(int type,bool connected)157 void EventThread::onHotplugReceived(int type, bool connected) {
158     ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES,
159             "received hotplug event for an invalid display (id=%d)", type);
160 
161     Mutex::Autolock _l(mLock);
162     if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
163         DisplayEventReceiver::Event event;
164         event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG;
165         event.header.id = type;
166         event.header.timestamp = systemTime();
167         event.hotplug.connected = connected;
168         mPendingEvents.add(event);
169         mCondition.broadcast();
170     }
171 }
172 
threadLoop()173 bool EventThread::threadLoop() {
174     DisplayEventReceiver::Event event;
175     Vector< sp<EventThread::Connection> > signalConnections;
176     signalConnections = waitForEvent(&event);
177 
178     // dispatch events to listeners...
179     const size_t count = signalConnections.size();
180     for (size_t i=0 ; i<count ; i++) {
181         const sp<Connection>& conn(signalConnections[i]);
182         // now see if we still need to report this event
183         status_t err = conn->postEvent(event);
184         if (err == -EAGAIN || err == -EWOULDBLOCK) {
185             // The destination doesn't accept events anymore, it's probably
186             // full. For now, we just drop the events on the floor.
187             // FIXME: Note that some events cannot be dropped and would have
188             // to be re-sent later.
189             // Right-now we don't have the ability to do this.
190             ALOGW("EventThread: dropping event (%08x) for connection %p",
191                     event.header.type, conn.get());
192         } else if (err < 0) {
193             // handle any other error on the pipe as fatal. the only
194             // reasonable thing to do is to clean-up this connection.
195             // The most common error we'll get here is -EPIPE.
196             removeDisplayEventConnection(signalConnections[i]);
197         }
198     }
199     return true;
200 }
201 
202 // This will return when (1) a vsync event has been received, and (2) there was
203 // at least one connection interested in receiving it when we started waiting.
waitForEvent(DisplayEventReceiver::Event * event)204 Vector< sp<EventThread::Connection> > EventThread::waitForEvent(
205         DisplayEventReceiver::Event* event)
206 {
207     Mutex::Autolock _l(mLock);
208     Vector< sp<EventThread::Connection> > signalConnections;
209 
210     do {
211         bool eventPending = false;
212         bool waitForVSync = false;
213 
214         size_t vsyncCount = 0;
215         nsecs_t timestamp = 0;
216         for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
217             timestamp = mVSyncEvent[i].header.timestamp;
218             if (timestamp) {
219                 // we have a vsync event to dispatch
220                 *event = mVSyncEvent[i];
221                 mVSyncEvent[i].header.timestamp = 0;
222                 vsyncCount = mVSyncEvent[i].vsync.count;
223                 break;
224             }
225         }
226 
227         if (!timestamp) {
228             // no vsync event, see if there are some other event
229             eventPending = !mPendingEvents.isEmpty();
230             if (eventPending) {
231                 // we have some other event to dispatch
232                 *event = mPendingEvents[0];
233                 mPendingEvents.removeAt(0);
234             }
235         }
236 
237         // find out connections waiting for events
238         size_t count = mDisplayEventConnections.size();
239         for (size_t i=0 ; i<count ; i++) {
240             sp<Connection> connection(mDisplayEventConnections[i].promote());
241             if (connection != NULL) {
242                 bool added = false;
243                 if (connection->count >= 0) {
244                     // we need vsync events because at least
245                     // one connection is waiting for it
246                     waitForVSync = true;
247                     if (timestamp) {
248                         // we consume the event only if it's time
249                         // (ie: we received a vsync event)
250                         if (connection->count == 0) {
251                             // fired this time around
252                             connection->count = -1;
253                             signalConnections.add(connection);
254                             added = true;
255                         } else if (connection->count == 1 ||
256                                 (vsyncCount % connection->count) == 0) {
257                             // continuous event, and time to report it
258                             signalConnections.add(connection);
259                             added = true;
260                         }
261                     }
262                 }
263 
264                 if (eventPending && !timestamp && !added) {
265                     // we don't have a vsync event to process
266                     // (timestamp==0), but we have some pending
267                     // messages.
268                     signalConnections.add(connection);
269                 }
270             } else {
271                 // we couldn't promote this reference, the connection has
272                 // died, so clean-up!
273                 mDisplayEventConnections.removeAt(i);
274                 --i; --count;
275             }
276         }
277 
278         // Here we figure out if we need to enable or disable vsyncs
279         if (timestamp && !waitForVSync) {
280             // we received a VSYNC but we have no clients
281             // don't report it, and disable VSYNC events
282             disableVSyncLocked();
283         } else if (!timestamp && waitForVSync) {
284             // we have at least one client, so we want vsync enabled
285             // (TODO: this function is called right after we finish
286             // notifying clients of a vsync, so this call will be made
287             // at the vsync rate, e.g. 60fps.  If we can accurately
288             // track the current state we could avoid making this call
289             // so often.)
290             enableVSyncLocked();
291         }
292 
293         // note: !timestamp implies signalConnections.isEmpty(), because we
294         // don't populate signalConnections if there's no vsync pending
295         if (!timestamp && !eventPending) {
296             // wait for something to happen
297             if (waitForVSync) {
298                 // This is where we spend most of our time, waiting
299                 // for vsync events and new client registrations.
300                 //
301                 // If the screen is off, we can't use h/w vsync, so we
302                 // use a 16ms timeout instead.  It doesn't need to be
303                 // precise, we just need to keep feeding our clients.
304                 //
305                 // We don't want to stall if there's a driver bug, so we
306                 // use a (long) timeout when waiting for h/w vsync, and
307                 // generate fake events when necessary.
308                 bool softwareSync = mUseSoftwareVSync;
309                 nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000);
310                 if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) {
311                     if (!softwareSync) {
312                         ALOGW("Timed out waiting for hw vsync; faking it");
313                     }
314                     // FIXME: how do we decide which display id the fake
315                     // vsync came from ?
316                     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
317                     mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY;
318                     mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
319                     mVSyncEvent[0].vsync.count++;
320                 }
321             } else {
322                 // Nobody is interested in vsync, so we just want to sleep.
323                 // h/w vsync should be disabled, so this will wait until we
324                 // get a new connection, or an existing connection becomes
325                 // interested in receiving vsync again.
326                 mCondition.wait(mLock);
327             }
328         }
329     } while (signalConnections.isEmpty());
330 
331     // here we're guaranteed to have a timestamp and some connections to signal
332     // (The connections might have dropped out of mDisplayEventConnections
333     // while we were asleep, but we'll still have strong references to them.)
334     return signalConnections;
335 }
336 
enableVSyncLocked()337 void EventThread::enableVSyncLocked() {
338     if (!mUseSoftwareVSync) {
339         // never enable h/w VSYNC when screen is off
340         if (!mVsyncEnabled) {
341             mVsyncEnabled = true;
342             mVSyncSource->setCallback(static_cast<VSyncSource::Callback*>(this));
343             mVSyncSource->setVSyncEnabled(true);
344         }
345     }
346     mDebugVsyncEnabled = true;
347     sendVsyncHintOnLocked();
348 }
349 
disableVSyncLocked()350 void EventThread::disableVSyncLocked() {
351     if (mVsyncEnabled) {
352         mVsyncEnabled = false;
353         mVSyncSource->setVSyncEnabled(false);
354         mDebugVsyncEnabled = false;
355     }
356 }
357 
dump(String8 & result) const358 void EventThread::dump(String8& result) const {
359     Mutex::Autolock _l(mLock);
360     result.appendFormat("VSYNC state: %s\n",
361             mDebugVsyncEnabled?"enabled":"disabled");
362     result.appendFormat("  soft-vsync: %s\n",
363             mUseSoftwareVSync?"enabled":"disabled");
364     result.appendFormat("  numListeners=%zu,\n  events-delivered: %u\n",
365             mDisplayEventConnections.size(),
366             mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count);
367     for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) {
368         sp<Connection> connection =
369                 mDisplayEventConnections.itemAt(i).promote();
370         result.appendFormat("    %p: count=%d\n",
371                 connection.get(), connection!=NULL ? connection->count : 0);
372     }
373 }
374 
375 // ---------------------------------------------------------------------------
376 
Connection(const sp<EventThread> & eventThread)377 EventThread::Connection::Connection(
378         const sp<EventThread>& eventThread)
379     : count(-1), mEventThread(eventThread), mChannel(new BitTube())
380 {
381 }
382 
~Connection()383 EventThread::Connection::~Connection() {
384     // do nothing here -- clean-up will happen automatically
385     // when the main thread wakes up
386 }
387 
onFirstRef()388 void EventThread::Connection::onFirstRef() {
389     // NOTE: mEventThread doesn't hold a strong reference on us
390     mEventThread->registerDisplayEventConnection(this);
391 }
392 
getDataChannel() const393 sp<BitTube> EventThread::Connection::getDataChannel() const {
394     return mChannel;
395 }
396 
setVsyncRate(uint32_t count)397 void EventThread::Connection::setVsyncRate(uint32_t count) {
398     mEventThread->setVsyncRate(count, this);
399 }
400 
requestNextVsync()401 void EventThread::Connection::requestNextVsync() {
402     mEventThread->requestNextVsync(this);
403 }
404 
postEvent(const DisplayEventReceiver::Event & event)405 status_t EventThread::Connection::postEvent(
406         const DisplayEventReceiver::Event& event) {
407     ssize_t size = DisplayEventReceiver::sendEvents(mChannel, &event, 1);
408     return size < 0 ? status_t(size) : status_t(NO_ERROR);
409 }
410 
411 // ---------------------------------------------------------------------------
412 
413 }; // namespace android
414