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1 /**
2  * Copyright (C) 2007 Rob Buis <buis@kde.org>
3  * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
4  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Library General Public
8  * License as published by the Free Software Foundation; either
9  * version 2 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Library General Public License for more details.
15  *
16  * You should have received a copy of the GNU Library General Public License
17  * along with this library; see the file COPYING.LIB.  If not, write to
18  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19  * Boston, MA 02110-1301, USA.
20  */
21 
22 #include "config.h"
23 #include "core/rendering/svg/SVGInlineTextBox.h"
24 
25 #include "core/dom/DocumentMarkerController.h"
26 #include "core/dom/RenderedDocumentMarker.h"
27 #include "core/editing/Editor.h"
28 #include "core/frame/FrameView.h"
29 #include "core/frame/LocalFrame.h"
30 #include "core/rendering/HitTestResult.h"
31 #include "core/rendering/InlineFlowBox.h"
32 #include "core/rendering/PaintInfo.h"
33 #include "core/rendering/PointerEventsHitRules.h"
34 #include "core/rendering/RenderInline.h"
35 #include "core/rendering/RenderTheme.h"
36 #include "core/rendering/style/ShadowList.h"
37 #include "core/rendering/svg/RenderSVGInlineText.h"
38 #include "core/rendering/svg/RenderSVGResource.h"
39 #include "core/rendering/svg/RenderSVGResourceSolidColor.h"
40 #include "core/rendering/svg/SVGResourcesCache.h"
41 #include "core/rendering/svg/SVGTextRunRenderingContext.h"
42 #include "platform/FloatConversion.h"
43 #include "platform/fonts/FontCache.h"
44 #include "platform/graphics/DrawLooperBuilder.h"
45 #include "platform/graphics/GraphicsContextStateSaver.h"
46 
47 using namespace std;
48 
49 namespace WebCore {
50 
51 struct ExpectedSVGInlineTextBoxSize : public InlineTextBox {
52     float float1;
53     uint32_t bitfields : 1;
54     void* pointer;
55     Vector<SVGTextFragment> vector;
56 };
57 
58 COMPILE_ASSERT(sizeof(SVGInlineTextBox) == sizeof(ExpectedSVGInlineTextBoxSize), SVGInlineTextBox_is_not_of_expected_size);
59 
SVGInlineTextBox(RenderObject & object)60 SVGInlineTextBox::SVGInlineTextBox(RenderObject& object)
61     : InlineTextBox(object)
62     , m_logicalHeight(0)
63     , m_startsNewTextChunk(false)
64     , m_paintingResource(0)
65 {
66 }
67 
dirtyLineBoxes()68 void SVGInlineTextBox::dirtyLineBoxes()
69 {
70     InlineTextBox::dirtyLineBoxes();
71 
72     // Clear the now stale text fragments
73     clearTextFragments();
74 
75     // And clear any following text fragments as the text on which they
76     // depend may now no longer exist, or glyph positions may be wrong
77     InlineTextBox* nextBox = nextTextBox();
78     if (nextBox)
79         nextBox->dirtyLineBoxes();
80 }
81 
offsetForPosition(float,bool) const82 int SVGInlineTextBox::offsetForPosition(float, bool) const
83 {
84     // SVG doesn't use the standard offset <-> position selection system, as it's not suitable for SVGs complex needs.
85     // vertical text selection, inline boxes spanning multiple lines (contrary to HTML, etc.)
86     ASSERT_NOT_REACHED();
87     return 0;
88 }
89 
offsetForPositionInFragment(const SVGTextFragment & fragment,float position,bool includePartialGlyphs) const90 int SVGInlineTextBox::offsetForPositionInFragment(const SVGTextFragment& fragment, float position, bool includePartialGlyphs) const
91 {
92     RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->textRenderer());
93 
94     float scalingFactor = textRenderer.scalingFactor();
95     ASSERT(scalingFactor);
96 
97     RenderStyle* style = textRenderer.style();
98     ASSERT(style);
99 
100     TextRun textRun = constructTextRun(style, fragment);
101 
102     // Eventually handle lengthAdjust="spacingAndGlyphs".
103     // FIXME: Handle vertical text.
104     AffineTransform fragmentTransform;
105     fragment.buildFragmentTransform(fragmentTransform);
106     if (!fragmentTransform.isIdentity())
107         textRun.setHorizontalGlyphStretch(narrowPrecisionToFloat(fragmentTransform.xScale()));
108 
109     return fragment.characterOffset - start() + textRenderer.scaledFont().offsetForPosition(textRun, position * scalingFactor, includePartialGlyphs);
110 }
111 
positionForOffset(int) const112 float SVGInlineTextBox::positionForOffset(int) const
113 {
114     // SVG doesn't use the offset <-> position selection system.
115     ASSERT_NOT_REACHED();
116     return 0;
117 }
118 
selectionRectForTextFragment(const SVGTextFragment & fragment,int startPosition,int endPosition,RenderStyle * style)119 FloatRect SVGInlineTextBox::selectionRectForTextFragment(const SVGTextFragment& fragment, int startPosition, int endPosition, RenderStyle* style)
120 {
121     ASSERT(startPosition < endPosition);
122     ASSERT(style);
123 
124     FontCachePurgePreventer fontCachePurgePreventer;
125 
126     RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->textRenderer());
127 
128     float scalingFactor = textRenderer.scalingFactor();
129     ASSERT(scalingFactor);
130 
131     const Font& scaledFont = textRenderer.scaledFont();
132     const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics();
133     FloatPoint textOrigin(fragment.x, fragment.y);
134     if (scalingFactor != 1)
135         textOrigin.scale(scalingFactor, scalingFactor);
136 
137     textOrigin.move(0, -scaledFontMetrics.floatAscent());
138 
139     FloatRect selectionRect = scaledFont.selectionRectForText(constructTextRun(style, fragment), textOrigin, fragment.height * scalingFactor, startPosition, endPosition);
140     if (scalingFactor == 1)
141         return selectionRect;
142 
143     selectionRect.scale(1 / scalingFactor);
144     return selectionRect;
145 }
146 
localSelectionRect(int startPosition,int endPosition)147 LayoutRect SVGInlineTextBox::localSelectionRect(int startPosition, int endPosition)
148 {
149     int boxStart = start();
150     startPosition = max(startPosition - boxStart, 0);
151     endPosition = min(endPosition - boxStart, static_cast<int>(len()));
152     if (startPosition >= endPosition)
153         return LayoutRect();
154 
155     RenderStyle* style = textRenderer().style();
156     ASSERT(style);
157 
158     AffineTransform fragmentTransform;
159     FloatRect selectionRect;
160     int fragmentStartPosition = 0;
161     int fragmentEndPosition = 0;
162 
163     unsigned textFragmentsSize = m_textFragments.size();
164     for (unsigned i = 0; i < textFragmentsSize; ++i) {
165         const SVGTextFragment& fragment = m_textFragments.at(i);
166 
167         fragmentStartPosition = startPosition;
168         fragmentEndPosition = endPosition;
169         if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
170             continue;
171 
172         FloatRect fragmentRect = selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style);
173         fragment.buildFragmentTransform(fragmentTransform);
174         fragmentRect = fragmentTransform.mapRect(fragmentRect);
175 
176         selectionRect.unite(fragmentRect);
177     }
178 
179     return enclosingIntRect(selectionRect);
180 }
181 
textShouldBePainted(RenderSVGInlineText & textRenderer)182 static inline bool textShouldBePainted(RenderSVGInlineText& textRenderer)
183 {
184     // Font::pixelSize(), returns FontDescription::computedPixelSize(), which returns "int(x + 0.5)".
185     // If the absolute font size on screen is below x=0.5, don't render anything.
186     return textRenderer.scaledFont().fontDescription().computedPixelSize();
187 }
188 
paintSelectionBackground(PaintInfo & paintInfo)189 void SVGInlineTextBox::paintSelectionBackground(PaintInfo& paintInfo)
190 {
191     ASSERT(paintInfo.shouldPaintWithinRoot(&renderer()));
192     ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
193     ASSERT(truncation() == cNoTruncation);
194 
195     if (renderer().style()->visibility() != VISIBLE)
196         return;
197 
198     RenderObject& parentRenderer = parent()->renderer();
199     ASSERT(!parentRenderer.document().printing());
200 
201     // Determine whether or not we're selected.
202     bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
203     bool hasSelection = selectionState() != RenderObject::SelectionNone;
204     if (!hasSelection || paintSelectedTextOnly)
205         return;
206 
207     Color backgroundColor = renderer().selectionBackgroundColor();
208     if (!backgroundColor.alpha())
209         return;
210 
211     RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->textRenderer());
212     if (!textShouldBePainted(textRenderer))
213         return;
214 
215     RenderStyle* style = parentRenderer.style();
216     ASSERT(style);
217 
218     int startPosition, endPosition;
219     selectionStartEnd(startPosition, endPosition);
220 
221     int fragmentStartPosition = 0;
222     int fragmentEndPosition = 0;
223     AffineTransform fragmentTransform;
224     unsigned textFragmentsSize = m_textFragments.size();
225     for (unsigned i = 0; i < textFragmentsSize; ++i) {
226         SVGTextFragment& fragment = m_textFragments.at(i);
227         ASSERT(!m_paintingResource);
228 
229         fragmentStartPosition = startPosition;
230         fragmentEndPosition = endPosition;
231         if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
232             continue;
233 
234         GraphicsContextStateSaver stateSaver(*paintInfo.context);
235         fragment.buildFragmentTransform(fragmentTransform);
236         if (!fragmentTransform.isIdentity())
237             paintInfo.context->concatCTM(fragmentTransform);
238 
239         paintInfo.context->setFillColor(backgroundColor);
240         paintInfo.context->fillRect(selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style), backgroundColor);
241     }
242 
243     ASSERT(!m_paintingResource);
244 }
245 
paint(PaintInfo & paintInfo,const LayoutPoint & paintOffset,LayoutUnit,LayoutUnit)246 void SVGInlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit, LayoutUnit)
247 {
248     ASSERT(paintInfo.shouldPaintWithinRoot(&renderer()));
249     ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
250     ASSERT(truncation() == cNoTruncation);
251 
252     if (renderer().style()->visibility() != VISIBLE)
253         return;
254 
255     // Note: We're explicitely not supporting composition & custom underlines and custom highlighters - unlike InlineTextBox.
256     // If we ever need that for SVG, it's very easy to refactor and reuse the code.
257 
258     RenderObject& parentRenderer = parent()->renderer();
259 
260     bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
261     bool hasSelection = !parentRenderer.document().printing() && selectionState() != RenderObject::SelectionNone;
262     if (!hasSelection && paintSelectedTextOnly)
263         return;
264 
265     RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->textRenderer());
266     if (!textShouldBePainted(textRenderer))
267         return;
268 
269     RenderStyle* style = parentRenderer.style();
270     ASSERT(style);
271 
272     paintDocumentMarkers(paintInfo.context, paintOffset, style, textRenderer.scaledFont(), true);
273 
274     const SVGRenderStyle* svgStyle = style->svgStyle();
275     ASSERT(svgStyle);
276 
277     bool hasFill = svgStyle->hasFill();
278     bool hasVisibleStroke = svgStyle->hasVisibleStroke();
279 
280     RenderStyle* selectionStyle = style;
281     if (hasSelection) {
282         selectionStyle = parentRenderer.getCachedPseudoStyle(SELECTION);
283         if (selectionStyle) {
284             const SVGRenderStyle* svgSelectionStyle = selectionStyle->svgStyle();
285             ASSERT(svgSelectionStyle);
286 
287             if (!hasFill)
288                 hasFill = svgSelectionStyle->hasFill();
289             if (!hasVisibleStroke)
290                 hasVisibleStroke = svgSelectionStyle->hasVisibleStroke();
291         } else {
292             selectionStyle = style;
293         }
294     }
295 
296     if (textRenderer.frame() && textRenderer.frame()->view() && textRenderer.frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask) {
297         hasFill = true;
298         hasVisibleStroke = false;
299     }
300 
301     AffineTransform fragmentTransform;
302     unsigned textFragmentsSize = m_textFragments.size();
303     for (unsigned i = 0; i < textFragmentsSize; ++i) {
304         SVGTextFragment& fragment = m_textFragments.at(i);
305         ASSERT(!m_paintingResource);
306 
307         GraphicsContextStateSaver stateSaver(*paintInfo.context, false);
308         fragment.buildFragmentTransform(fragmentTransform);
309         if (!fragmentTransform.isIdentity()) {
310             stateSaver.save();
311             paintInfo.context->concatCTM(fragmentTransform);
312         }
313 
314         // Spec: All text decorations except line-through should be drawn before the text is filled and stroked; thus, the text is rendered on top of these decorations.
315         unsigned decorations = style->textDecorationsInEffect();
316         if (decorations & TextDecorationUnderline)
317             paintDecoration(paintInfo.context, TextDecorationUnderline, fragment);
318         if (decorations & TextDecorationOverline)
319             paintDecoration(paintInfo.context, TextDecorationOverline, fragment);
320 
321         for (int i = 0; i < 3; i++) {
322             switch (svgStyle->paintOrderType(i)) {
323             case PT_FILL:
324                 // Fill text
325                 if (hasFill) {
326                     paintText(paintInfo.context, style, selectionStyle, fragment,
327                         ApplyToFillMode | ApplyToTextMode, hasSelection, paintSelectedTextOnly);
328                 }
329                 break;
330             case PT_STROKE:
331                 // Stroke text
332                 if (hasVisibleStroke) {
333                     paintText(paintInfo.context, style, selectionStyle, fragment,
334                         ApplyToStrokeMode | ApplyToTextMode, hasSelection, paintSelectedTextOnly);
335                 }
336                 break;
337             case PT_MARKERS:
338                 // Markers don't apply to text
339                 break;
340             default:
341                 ASSERT_NOT_REACHED();
342                 break;
343             }
344         }
345 
346         // Spec: Line-through should be drawn after the text is filled and stroked; thus, the line-through is rendered on top of the text.
347         if (decorations & TextDecorationLineThrough)
348             paintDecoration(paintInfo.context, TextDecorationLineThrough, fragment);
349     }
350 
351     // finally, paint the outline if any
352     if (style->hasOutline() && parentRenderer.isRenderInline())
353         toRenderInline(parentRenderer).paintOutline(paintInfo, paintOffset);
354 
355     ASSERT(!m_paintingResource);
356 }
357 
acquirePaintingResource(GraphicsContext * & context,float scalingFactor,RenderObject * renderer,RenderStyle * style,RenderSVGResourceModeFlags resourceMode)358 bool SVGInlineTextBox::acquirePaintingResource(GraphicsContext*& context, float scalingFactor,
359     RenderObject* renderer, RenderStyle* style, RenderSVGResourceModeFlags resourceMode)
360 {
361     // Callers must save the context state before calling when scalingFactor is not 1.
362     ASSERT(scalingFactor);
363     ASSERT(renderer);
364     ASSERT(style);
365     ASSERT(resourceMode != ApplyToDefaultMode);
366 
367     bool hasFallback = false;
368     if (resourceMode & ApplyToFillMode)
369         m_paintingResource = RenderSVGResource::fillPaintingResource(renderer, style, hasFallback);
370     else if (resourceMode & ApplyToStrokeMode)
371         m_paintingResource = RenderSVGResource::strokePaintingResource(renderer, style, hasFallback);
372     else {
373         // We're either called for stroking or filling.
374         ASSERT_NOT_REACHED();
375     }
376 
377     if (!m_paintingResource)
378         return false;
379 
380     if (!m_paintingResource->applyResource(renderer, style, context, resourceMode)) {
381         if (hasFallback) {
382             m_paintingResource = RenderSVGResource::sharedSolidPaintingResource();
383             m_paintingResource->applyResource(renderer, style, context, resourceMode);
384         }
385     }
386 
387     if (scalingFactor != 1 && resourceMode & ApplyToStrokeMode)
388         context->setStrokeThickness(context->strokeThickness() * scalingFactor);
389 
390     return true;
391 }
392 
releasePaintingResource(GraphicsContext * & context,const Path * path,RenderSVGResourceModeFlags resourceMode)393 void SVGInlineTextBox::releasePaintingResource(GraphicsContext*& context, const Path* path,
394     RenderSVGResourceModeFlags resourceMode)
395 {
396     ASSERT(m_paintingResource);
397 
398     m_paintingResource->postApplyResource(&parent()->renderer(), context, resourceMode, path, 0);
399     m_paintingResource = 0;
400 }
401 
prepareGraphicsContextForTextPainting(GraphicsContext * & context,float scalingFactor,TextRun & textRun,RenderStyle * style,RenderSVGResourceModeFlags resourceMode)402 bool SVGInlineTextBox::prepareGraphicsContextForTextPainting(GraphicsContext*& context,
403     float scalingFactor, TextRun& textRun, RenderStyle* style, RenderSVGResourceModeFlags resourceMode)
404 {
405     bool acquiredResource = acquirePaintingResource(context, scalingFactor, &parent()->renderer(), style, resourceMode);
406     if (!acquiredResource)
407         return false;
408 
409 #if ENABLE(SVG_FONTS)
410     // SVG Fonts need access to the painting resource used to draw the current text chunk.
411     TextRun::RenderingContext* renderingContext = textRun.renderingContext();
412     if (renderingContext)
413         static_cast<SVGTextRunRenderingContext*>(renderingContext)->setActivePaintingResource(m_paintingResource);
414 #endif
415 
416     return true;
417 }
418 
restoreGraphicsContextAfterTextPainting(GraphicsContext * & context,TextRun & textRun,RenderSVGResourceModeFlags resourceMode)419 void SVGInlineTextBox::restoreGraphicsContextAfterTextPainting(GraphicsContext*& context,
420     TextRun& textRun, RenderSVGResourceModeFlags resourceMode)
421 {
422     releasePaintingResource(context, 0, resourceMode);
423 
424 #if ENABLE(SVG_FONTS)
425     TextRun::RenderingContext* renderingContext = textRun.renderingContext();
426     if (renderingContext)
427         static_cast<SVGTextRunRenderingContext*>(renderingContext)->setActivePaintingResource(0);
428 #endif
429 }
430 
constructTextRun(RenderStyle * style,const SVGTextFragment & fragment) const431 TextRun SVGInlineTextBox::constructTextRun(RenderStyle* style, const SVGTextFragment& fragment) const
432 {
433     ASSERT(style);
434 
435     RenderText* text = &textRenderer();
436 
437     // FIXME(crbug.com/264211): This should not be necessary but can occur if we
438     //                          layout during layout. Remove this when 264211 is fixed.
439     RELEASE_ASSERT(!text->needsLayout());
440 
441     TextRun run(static_cast<const LChar*>(0) // characters, will be set below if non-zero.
442                 , 0 // length, will be set below if non-zero.
443                 , 0 // xPos, only relevant with allowTabs=true
444                 , 0 // padding, only relevant for justified text, not relevant for SVG
445                 , TextRun::AllowTrailingExpansion
446                 , direction()
447                 , dirOverride() || style->rtlOrdering() == VisualOrder /* directionalOverride */);
448 
449     if (fragment.length) {
450         if (text->is8Bit())
451             run.setText(text->characters8() + fragment.characterOffset, fragment.length);
452         else
453             run.setText(text->characters16() + fragment.characterOffset, fragment.length);
454     }
455 
456     if (textRunNeedsRenderingContext(style->font()))
457         run.setRenderingContext(SVGTextRunRenderingContext::create(text));
458 
459     run.disableRoundingHacks();
460 
461     // We handle letter & word spacing ourselves.
462     run.disableSpacing();
463 
464     // Propagate the maximum length of the characters buffer to the TextRun, even when we're only processing a substring.
465     run.setCharactersLength(text->textLength() - fragment.characterOffset);
466     ASSERT(run.charactersLength() >= run.length());
467     return run;
468 }
469 
mapStartEndPositionsIntoFragmentCoordinates(const SVGTextFragment & fragment,int & startPosition,int & endPosition) const470 bool SVGInlineTextBox::mapStartEndPositionsIntoFragmentCoordinates(const SVGTextFragment& fragment, int& startPosition, int& endPosition) const
471 {
472     if (startPosition >= endPosition)
473         return false;
474 
475     int offset = static_cast<int>(fragment.characterOffset) - start();
476     int length = static_cast<int>(fragment.length);
477 
478     if (startPosition >= offset + length || endPosition <= offset)
479         return false;
480 
481     if (startPosition < offset)
482         startPosition = 0;
483     else
484         startPosition -= offset;
485 
486     if (endPosition > offset + length)
487         endPosition = length;
488     else {
489         ASSERT(endPosition >= offset);
490         endPosition -= offset;
491     }
492 
493     ASSERT(startPosition < endPosition);
494     return true;
495 }
496 
positionOffsetForDecoration(TextDecoration decoration,const FontMetrics & fontMetrics,float thickness)497 static inline float positionOffsetForDecoration(TextDecoration decoration, const FontMetrics& fontMetrics, float thickness)
498 {
499     // FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
500     // Compatible with Batik/Opera.
501     if (decoration == TextDecorationUnderline)
502         return fontMetrics.floatAscent() + thickness * 1.5f;
503     if (decoration == TextDecorationOverline)
504         return thickness;
505     if (decoration == TextDecorationLineThrough)
506         return fontMetrics.floatAscent() * 5 / 8.0f;
507 
508     ASSERT_NOT_REACHED();
509     return 0.0f;
510 }
511 
thicknessForDecoration(TextDecoration,const Font & font)512 static inline float thicknessForDecoration(TextDecoration, const Font& font)
513 {
514     // FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
515     // Compatible with Batik/Opera
516     return font.fontDescription().computedSize() / 20.0f;
517 }
518 
findRenderObjectDefininingTextDecoration(InlineFlowBox * parentBox)519 static inline RenderObject* findRenderObjectDefininingTextDecoration(InlineFlowBox* parentBox)
520 {
521     // Lookup first render object in parent hierarchy which has text-decoration set.
522     RenderObject* renderer = 0;
523     while (parentBox) {
524         renderer = &parentBox->renderer();
525 
526         if (renderer->style() && renderer->style()->textDecoration() != TextDecorationNone)
527             break;
528 
529         parentBox = parentBox->parent();
530     }
531 
532     ASSERT(renderer);
533     return renderer;
534 }
535 
paintDecoration(GraphicsContext * context,TextDecoration decoration,const SVGTextFragment & fragment)536 void SVGInlineTextBox::paintDecoration(GraphicsContext* context, TextDecoration decoration, const SVGTextFragment& fragment)
537 {
538     if (textRenderer().style()->textDecorationsInEffect() == TextDecorationNone)
539         return;
540 
541     // Find out which render style defined the text-decoration, as its fill/stroke properties have to be used for drawing instead of ours.
542     RenderObject* decorationRenderer = findRenderObjectDefininingTextDecoration(parent());
543     RenderStyle* decorationStyle = decorationRenderer->style();
544     ASSERT(decorationStyle);
545 
546     if (decorationStyle->visibility() == HIDDEN)
547         return;
548 
549     const SVGRenderStyle* svgDecorationStyle = decorationStyle->svgStyle();
550     ASSERT(svgDecorationStyle);
551 
552     for (int i = 0; i < 3; i++) {
553         switch (svgDecorationStyle->paintOrderType(i)) {
554         case PT_FILL:
555             if (svgDecorationStyle->hasFill())
556                 paintDecorationWithStyle(context, decoration, fragment, decorationRenderer, ApplyToFillMode);
557             break;
558         case PT_STROKE:
559             if (svgDecorationStyle->hasVisibleStroke())
560                 paintDecorationWithStyle(context, decoration, fragment, decorationRenderer, ApplyToStrokeMode);
561             break;
562         case PT_MARKERS:
563             break;
564         default:
565             ASSERT_NOT_REACHED();
566         }
567     }
568 }
569 
paintDecorationWithStyle(GraphicsContext * context,TextDecoration decoration,const SVGTextFragment & fragment,RenderObject * decorationRenderer,RenderSVGResourceModeFlags resourceMode)570 void SVGInlineTextBox::paintDecorationWithStyle(GraphicsContext* context, TextDecoration decoration,
571     const SVGTextFragment& fragment, RenderObject* decorationRenderer, RenderSVGResourceModeFlags resourceMode)
572 {
573     ASSERT(!m_paintingResource);
574     ASSERT(resourceMode != ApplyToDefaultMode);
575 
576     RenderStyle* decorationStyle = decorationRenderer->style();
577     ASSERT(decorationStyle);
578 
579     float scalingFactor = 1;
580     Font scaledFont;
581     RenderSVGInlineText::computeNewScaledFontForStyle(decorationRenderer, decorationStyle, scalingFactor, scaledFont);
582     ASSERT(scalingFactor);
583 
584     // The initial y value refers to overline position.
585     float thickness = thicknessForDecoration(decoration, scaledFont);
586 
587     if (fragment.width <= 0 && thickness <= 0)
588         return;
589 
590     FloatPoint decorationOrigin(fragment.x, fragment.y);
591     float width = fragment.width;
592     const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics();
593 
594     GraphicsContextStateSaver stateSaver(*context, false);
595     if (scalingFactor != 1) {
596         stateSaver.save();
597         width *= scalingFactor;
598         decorationOrigin.scale(scalingFactor, scalingFactor);
599         context->scale(1 / scalingFactor, 1 / scalingFactor);
600     }
601 
602     decorationOrigin.move(0, -scaledFontMetrics.floatAscent() + positionOffsetForDecoration(decoration, scaledFontMetrics, thickness));
603 
604     Path path;
605     path.addRect(FloatRect(decorationOrigin, FloatSize(width, thickness)));
606 
607     // acquirePaintingResource also modifies state if the scalingFactor is non-identity.
608     // Above we have saved the state for this case.
609     if (acquirePaintingResource(context, scalingFactor, decorationRenderer, decorationStyle, resourceMode))
610         releasePaintingResource(context, &path, resourceMode);
611 }
612 
paintTextWithShadows(GraphicsContext * context,RenderStyle * style,TextRun & textRun,const SVGTextFragment & fragment,int startPosition,int endPosition,RenderSVGResourceModeFlags resourceMode)613 void SVGInlineTextBox::paintTextWithShadows(GraphicsContext* context, RenderStyle* style,
614     TextRun& textRun, const SVGTextFragment& fragment, int startPosition, int endPosition,
615     RenderSVGResourceModeFlags resourceMode)
616 {
617     RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->textRenderer());
618 
619     float scalingFactor = textRenderer.scalingFactor();
620     ASSERT(scalingFactor);
621 
622     const Font& scaledFont = textRenderer.scaledFont();
623     const ShadowList* shadowList = style->textShadow();
624 
625     // Text shadows are disabled when printing. http://crbug.com/258321
626     bool hasShadow = shadowList && !context->printing();
627 
628     FloatPoint textOrigin(fragment.x, fragment.y);
629     FloatSize textSize(fragment.width, fragment.height);
630 
631     if (scalingFactor != 1) {
632         textOrigin.scale(scalingFactor, scalingFactor);
633         textSize.scale(scalingFactor);
634         context->save();
635         context->scale(1 / scalingFactor, 1 / scalingFactor);
636     }
637 
638     if (hasShadow) {
639         OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create();
640         for (size_t i = shadowList->shadows().size(); i--; ) {
641             const ShadowData& shadow = shadowList->shadows()[i];
642             FloatSize offset(shadow.x(), shadow.y());
643             drawLooperBuilder->addShadow(offset, shadow.blur(), shadow.color(),
644                 DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowRespectsAlpha);
645         }
646         drawLooperBuilder->addUnmodifiedContent();
647         context->setDrawLooper(drawLooperBuilder.release());
648     }
649 
650     if (prepareGraphicsContextForTextPainting(context, scalingFactor, textRun, style, resourceMode)) {
651         TextRunPaintInfo textRunPaintInfo(textRun);
652         textRunPaintInfo.from = startPosition;
653         textRunPaintInfo.to = endPosition;
654         textRunPaintInfo.bounds = FloatRect(textOrigin, textSize);
655         scaledFont.drawText(context, textRunPaintInfo, textOrigin);
656         restoreGraphicsContextAfterTextPainting(context, textRun, resourceMode);
657     }
658 
659     if (scalingFactor != 1)
660         context->restore();
661     else if (hasShadow)
662         context->clearShadow();
663 }
664 
paintText(GraphicsContext * context,RenderStyle * style,RenderStyle * selectionStyle,const SVGTextFragment & fragment,RenderSVGResourceModeFlags resourceMode,bool hasSelection,bool paintSelectedTextOnly)665 void SVGInlineTextBox::paintText(GraphicsContext* context, RenderStyle* style,
666     RenderStyle* selectionStyle, const SVGTextFragment& fragment,
667     RenderSVGResourceModeFlags resourceMode, bool hasSelection, bool paintSelectedTextOnly)
668 {
669     ASSERT(style);
670     ASSERT(selectionStyle);
671 
672     int startPosition = 0;
673     int endPosition = 0;
674     if (hasSelection) {
675         selectionStartEnd(startPosition, endPosition);
676         hasSelection = mapStartEndPositionsIntoFragmentCoordinates(fragment, startPosition, endPosition);
677     }
678 
679     // Fast path if there is no selection, just draw the whole chunk part using the regular style
680     TextRun textRun = constructTextRun(style, fragment);
681     if (!hasSelection || startPosition >= endPosition) {
682         paintTextWithShadows(context, style, textRun, fragment, 0, fragment.length, resourceMode);
683         return;
684     }
685 
686     // Eventually draw text using regular style until the start position of the selection
687     if (startPosition > 0 && !paintSelectedTextOnly)
688         paintTextWithShadows(context, style, textRun, fragment, 0, startPosition, resourceMode);
689 
690     // Draw text using selection style from the start to the end position of the selection
691     if (style != selectionStyle) {
692         StyleDifference diff;
693         diff.setNeedsRepaintObject();
694         SVGResourcesCache::clientStyleChanged(&parent()->renderer(), diff, selectionStyle);
695     }
696 
697     paintTextWithShadows(context, selectionStyle, textRun, fragment, startPosition, endPosition, resourceMode);
698 
699     if (style != selectionStyle) {
700         StyleDifference diff;
701         diff.setNeedsRepaintObject();
702         SVGResourcesCache::clientStyleChanged(&parent()->renderer(), diff, selectionStyle);
703     }
704 
705     // Eventually draw text using regular style from the end position of the selection to the end of the current chunk part
706     if (endPosition < static_cast<int>(fragment.length) && !paintSelectedTextOnly)
707         paintTextWithShadows(context, style, textRun, fragment, endPosition, fragment.length, resourceMode);
708 }
709 
paintDocumentMarker(GraphicsContext *,const FloatPoint &,DocumentMarker *,RenderStyle *,const Font &,bool)710 void SVGInlineTextBox::paintDocumentMarker(GraphicsContext*, const FloatPoint&, DocumentMarker*, RenderStyle*, const Font&, bool)
711 {
712     // SVG does not have support for generic document markers (e.g., spellchecking, etc).
713 }
714 
paintTextMatchMarker(GraphicsContext * context,const FloatPoint &,DocumentMarker * marker,RenderStyle * style,const Font & font)715 void SVGInlineTextBox::paintTextMatchMarker(GraphicsContext* context, const FloatPoint&, DocumentMarker* marker, RenderStyle* style, const Font& font)
716 {
717     // SVG is only interested in the TextMatch markers.
718     if (marker->type() != DocumentMarker::TextMatch)
719         return;
720 
721     RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->textRenderer());
722 
723     FloatRect markerRect;
724     AffineTransform fragmentTransform;
725     for (InlineTextBox* box = textRenderer.firstTextBox(); box; box = box->nextTextBox()) {
726         if (!box->isSVGInlineTextBox())
727             continue;
728 
729         SVGInlineTextBox* textBox = toSVGInlineTextBox(box);
730 
731         int markerStartPosition = max<int>(marker->startOffset() - textBox->start(), 0);
732         int markerEndPosition = min<int>(marker->endOffset() - textBox->start(), textBox->len());
733 
734         if (markerStartPosition >= markerEndPosition)
735             continue;
736 
737         const Vector<SVGTextFragment>& fragments = textBox->textFragments();
738         unsigned textFragmentsSize = fragments.size();
739         for (unsigned i = 0; i < textFragmentsSize; ++i) {
740             const SVGTextFragment& fragment = fragments.at(i);
741 
742             int fragmentStartPosition = markerStartPosition;
743             int fragmentEndPosition = markerEndPosition;
744             if (!textBox->mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
745                 continue;
746 
747             FloatRect fragmentRect = textBox->selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style);
748             fragment.buildFragmentTransform(fragmentTransform);
749 
750             // Draw the marker highlight.
751             if (renderer().frame()->editor().markedTextMatchesAreHighlighted()) {
752                 Color color = marker->activeMatch() ?
753                     RenderTheme::theme().platformActiveTextSearchHighlightColor() :
754                     RenderTheme::theme().platformInactiveTextSearchHighlightColor();
755                 GraphicsContextStateSaver stateSaver(*context);
756                 if (!fragmentTransform.isIdentity())
757                     context->concatCTM(fragmentTransform);
758                 context->setFillColor(color);
759                 context->fillRect(fragmentRect, color);
760             }
761 
762             fragmentRect = fragmentTransform.mapRect(fragmentRect);
763             markerRect.unite(fragmentRect);
764         }
765     }
766 
767     toRenderedDocumentMarker(marker)->setRenderedRect(textRenderer.localToAbsoluteQuad(markerRect).enclosingBoundingBox());
768 }
769 
calculateBoundaries() const770 FloatRect SVGInlineTextBox::calculateBoundaries() const
771 {
772     FloatRect textRect;
773 
774     RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->textRenderer());
775 
776     float scalingFactor = textRenderer.scalingFactor();
777     ASSERT(scalingFactor);
778 
779     float baseline = textRenderer.scaledFont().fontMetrics().floatAscent() / scalingFactor;
780 
781     AffineTransform fragmentTransform;
782     unsigned textFragmentsSize = m_textFragments.size();
783     for (unsigned i = 0; i < textFragmentsSize; ++i) {
784         const SVGTextFragment& fragment = m_textFragments.at(i);
785         FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height);
786         fragment.buildFragmentTransform(fragmentTransform);
787         fragmentRect = fragmentTransform.mapRect(fragmentRect);
788 
789         textRect.unite(fragmentRect);
790     }
791 
792     return textRect;
793 }
794 
nodeAtPoint(const HitTestRequest & request,HitTestResult & result,const HitTestLocation & locationInContainer,const LayoutPoint & accumulatedOffset,LayoutUnit,LayoutUnit)795 bool SVGInlineTextBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit, LayoutUnit)
796 {
797     // FIXME: integrate with InlineTextBox::nodeAtPoint better.
798     ASSERT(!isLineBreak());
799 
800     PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, renderer().style()->pointerEvents());
801     bool isVisible = renderer().style()->visibility() == VISIBLE;
802     if (isVisible || !hitRules.requireVisible) {
803         if (hitRules.canHitBoundingBox
804             || (hitRules.canHitStroke && (renderer().style()->svgStyle()->hasStroke() || !hitRules.requireStroke))
805             || (hitRules.canHitFill && (renderer().style()->svgStyle()->hasFill() || !hitRules.requireFill))) {
806             FloatPoint boxOrigin(x(), y());
807             boxOrigin.moveBy(accumulatedOffset);
808             FloatRect rect(boxOrigin, size());
809             if (locationInContainer.intersects(rect)) {
810                 renderer().updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
811                 if (!result.addNodeToRectBasedTestResult(renderer().node(), request, locationInContainer, rect))
812                     return true;
813              }
814         }
815     }
816     return false;
817 }
818 
819 } // namespace WebCore
820