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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "core/animation/AnimationTimeline.h"
33 
34 #include "core/animation/ActiveAnimations.h"
35 #include "core/animation/AnimationClock.h"
36 #include "core/dom/Document.h"
37 #include "core/frame/FrameView.h"
38 #include "core/page/Page.h"
39 #include "platform/TraceEvent.h"
40 
41 namespace WebCore {
42 
43 // This value represents 1 frame at 30Hz plus a little bit of wiggle room.
44 // TODO: Plumb a nominal framerate through and derive this value from that.
45 const double AnimationTimeline::s_minimumDelay = 0.04;
46 
47 
create(Document * document,PassOwnPtrWillBeRawPtr<PlatformTiming> timing)48 PassRefPtrWillBeRawPtr<AnimationTimeline> AnimationTimeline::create(Document* document, PassOwnPtrWillBeRawPtr<PlatformTiming> timing)
49 {
50     return adoptRefWillBeNoop(new AnimationTimeline(document, timing));
51 }
52 
AnimationTimeline(Document * document,PassOwnPtrWillBeRawPtr<PlatformTiming> timing)53 AnimationTimeline::AnimationTimeline(Document* document, PassOwnPtrWillBeRawPtr<PlatformTiming> timing)
54     : m_document(document)
55 {
56     if (!timing)
57         m_timing = adoptPtrWillBeNoop(new AnimationTimelineTiming(this));
58     else
59         m_timing = timing;
60 
61     ASSERT(document);
62 }
63 
~AnimationTimeline()64 AnimationTimeline::~AnimationTimeline()
65 {
66 #if !ENABLE(OILPAN)
67     for (WillBeHeapHashSet<RawPtrWillBeWeakMember<AnimationPlayer> >::iterator it = m_players.begin(); it != m_players.end(); ++it)
68         (*it)->timelineDestroyed();
69 #endif
70 }
71 
createAnimationPlayer(AnimationNode * child)72 AnimationPlayer* AnimationTimeline::createAnimationPlayer(AnimationNode* child)
73 {
74     RefPtrWillBeRawPtr<AnimationPlayer> player = AnimationPlayer::create(m_document->contextDocument().get(), *this, child);
75     AnimationPlayer* result = player.get();
76     m_players.add(result);
77     setOutdatedAnimationPlayer(result);
78     return result;
79 }
80 
play(AnimationNode * child)81 AnimationPlayer* AnimationTimeline::play(AnimationNode* child)
82 {
83     if (!m_document)
84         return 0;
85     AnimationPlayer* player = createAnimationPlayer(child);
86     m_document->compositorPendingAnimations().add(player);
87     return player;
88 }
89 
wake()90 void AnimationTimeline::wake()
91 {
92     m_timing->serviceOnNextFrame();
93 }
94 
serviceAnimations(TimingUpdateReason reason)95 void AnimationTimeline::serviceAnimations(TimingUpdateReason reason)
96 {
97     TRACE_EVENT0("webkit", "AnimationTimeline::serviceAnimations");
98 
99     m_timing->cancelWake();
100 
101     double timeToNextEffect = std::numeric_limits<double>::infinity();
102     WillBeHeapVector<RawPtrWillBeMember<AnimationPlayer> > players;
103     for (WillBeHeapHashSet<RefPtrWillBeMember<AnimationPlayer> >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it)
104         players.append(it->get());
105 
106     std::sort(players.begin(), players.end(), AnimationPlayer::hasLowerPriority);
107 
108     for (size_t i = 0; i < players.size(); ++i) {
109         AnimationPlayer* player = players[i];
110         if (player->update(reason))
111             timeToNextEffect = std::min(timeToNextEffect, player->timeToEffectChange());
112         else
113             m_playersNeedingUpdate.remove(player);
114     }
115 
116     if (timeToNextEffect < s_minimumDelay)
117         m_timing->serviceOnNextFrame();
118     else if (timeToNextEffect != std::numeric_limits<double>::infinity())
119         m_timing->wakeAfter(timeToNextEffect - s_minimumDelay);
120 
121     ASSERT(!hasOutdatedAnimationPlayer());
122 }
123 
wakeAfter(double duration)124 void AnimationTimeline::AnimationTimelineTiming::wakeAfter(double duration)
125 {
126     m_timer.startOneShot(duration, FROM_HERE);
127 }
128 
cancelWake()129 void AnimationTimeline::AnimationTimelineTiming::cancelWake()
130 {
131     m_timer.stop();
132 }
133 
serviceOnNextFrame()134 void AnimationTimeline::AnimationTimelineTiming::serviceOnNextFrame()
135 {
136     if (m_timeline->m_document && m_timeline->m_document->view())
137         m_timeline->m_document->view()->scheduleAnimation();
138 }
139 
trace(Visitor * visitor)140 void AnimationTimeline::AnimationTimelineTiming::trace(Visitor* visitor)
141 {
142     visitor->trace(m_timeline);
143     AnimationTimeline::PlatformTiming::trace(visitor);
144 }
145 
currentTime(bool & isNull)146 double AnimationTimeline::currentTime(bool& isNull)
147 {
148     return currentTimeInternal(isNull) * 1000;
149 }
150 
currentTimeInternal(bool & isNull)151 double AnimationTimeline::currentTimeInternal(bool& isNull)
152 {
153     if (!m_document) {
154         isNull = true;
155         return std::numeric_limits<double>::quiet_NaN();
156     }
157     double result = m_document->animationClock().currentTime() - zeroTime();
158     isNull = std::isnan(result);
159     return result;
160 }
161 
currentTime()162 double AnimationTimeline::currentTime()
163 {
164     return currentTimeInternal() * 1000;
165 }
166 
currentTimeInternal()167 double AnimationTimeline::currentTimeInternal()
168 {
169     bool isNull;
170     return currentTimeInternal(isNull);
171 }
172 
effectiveTime()173 double AnimationTimeline::effectiveTime()
174 {
175     double time = currentTimeInternal();
176     return std::isnan(time) ? 0 : time;
177 }
178 
pauseAnimationsForTesting(double pauseTime)179 void AnimationTimeline::pauseAnimationsForTesting(double pauseTime)
180 {
181     for (WillBeHeapHashSet<RefPtrWillBeMember<AnimationPlayer> >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it)
182         (*it)->pauseForTesting(pauseTime);
183     serviceAnimations(TimingUpdateOnDemand);
184 }
185 
hasOutdatedAnimationPlayer() const186 bool AnimationTimeline::hasOutdatedAnimationPlayer() const
187 {
188     for (WillBeHeapHashSet<RefPtrWillBeMember<AnimationPlayer> >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it) {
189         if ((*it)->outdated())
190             return true;
191     }
192     return false;
193 }
194 
setOutdatedAnimationPlayer(AnimationPlayer * player)195 void AnimationTimeline::setOutdatedAnimationPlayer(AnimationPlayer* player)
196 {
197     ASSERT(player->outdated());
198     m_playersNeedingUpdate.add(player);
199     if (m_document && m_document->page() && !m_document->page()->animator().isServicingAnimations())
200         m_timing->serviceOnNextFrame();
201 }
202 
numberOfActiveAnimationsForTesting() const203 size_t AnimationTimeline::numberOfActiveAnimationsForTesting() const
204 {
205     // Includes all players whose directly associated timed items
206     // are current or in effect.
207     size_t count = 0;
208     for (WillBeHeapHashSet<RefPtrWillBeMember<AnimationPlayer> >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it) {
209         const AnimationNode* animationNode = (*it)->source();
210         if ((*it)->hasStartTime())
211             count += (animationNode && (animationNode->isCurrent() || animationNode->isInEffect()));
212     }
213     return count;
214 }
215 
216 #if !ENABLE(OILPAN)
detachFromDocument()217 void AnimationTimeline::detachFromDocument()
218 {
219     // FIXME: AnimationTimeline should keep Document alive.
220     m_document = nullptr;
221 }
222 #endif
223 
trace(Visitor * visitor)224 void AnimationTimeline::trace(Visitor* visitor)
225 {
226     visitor->trace(m_document);
227     visitor->trace(m_timing);
228     visitor->trace(m_playersNeedingUpdate);
229     visitor->trace(m_players);
230 }
231 
232 } // namespace
233