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1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CC_LAYERS_TILED_LAYER_H_
6 #define CC_LAYERS_TILED_LAYER_H_
7 
8 #include "cc/base/cc_export.h"
9 #include "cc/layers/contents_scaling_layer.h"
10 #include "cc/resources/layer_tiling_data.h"
11 #include "cc/resources/resource_format.h"
12 
13 namespace cc {
14 class LayerUpdater;
15 class PrioritizedResourceManager;
16 class PrioritizedResource;
17 class UpdatableTile;
18 
19 class CC_EXPORT TiledLayer : public ContentsScalingLayer {
20  public:
21   enum TilingOption {
22     ALWAYS_TILE,
23     NEVER_TILE,
24     AUTO_TILE,
25   };
26 
27   // Layer implementation.
28   virtual void SetIsMask(bool is_mask) OVERRIDE;
29   virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE;
30   virtual bool DrawsContent() const OVERRIDE;
31   virtual void ReduceMemoryUsage() OVERRIDE;
32   virtual void SetNeedsDisplayRect(const gfx::RectF& dirty_rect) OVERRIDE;
33   virtual void SetLayerTreeHost(LayerTreeHost* layer_tree_host) OVERRIDE;
34   virtual void SetTexturePriorities(const PriorityCalculator& priority_calc)
35       OVERRIDE;
36   virtual Region VisibleContentOpaqueRegion() const OVERRIDE;
37   virtual bool Update(ResourceUpdateQueue* queue,
38                       const OcclusionTracker<Layer>* occlusion) OVERRIDE;
39   virtual void OnOutputSurfaceCreated() OVERRIDE;
40 
41  protected:
42   TiledLayer();
43   virtual ~TiledLayer();
44 
45   void UpdateTileSizeAndTilingOption();
46   void UpdateBounds();
47 
48   // Exposed to subclasses for testing.
49   void SetTileSize(const gfx::Size& size);
SetTextureFormat(ResourceFormat texture_format)50   void SetTextureFormat(ResourceFormat texture_format) {
51     texture_format_ = texture_format;
52   }
53   void SetBorderTexelOption(LayerTilingData::BorderTexelOption option);
NumPaintedTiles()54   size_t NumPaintedTiles() { return tiler_->tiles().size(); }
55 
56   virtual LayerUpdater* Updater() const = 0;
57   virtual void CreateUpdaterIfNeeded() = 0;
58 
59   // Set invalidations to be potentially repainted during Update().
60   void InvalidateContentRect(const gfx::Rect& content_rect);
61 
62   // Reset state on tiles that will be used for updating the layer.
63   void ResetUpdateState();
64 
65   // After preparing an update, returns true if more painting is needed.
66   bool NeedsIdlePaint();
67   gfx::Rect IdlePaintRect();
68 
SkipsDraw()69   bool SkipsDraw() const { return skips_draw_; }
70 
71   // Virtual for testing
72   virtual PrioritizedResourceManager* ResourceManager();
TilerForTesting()73   const LayerTilingData* TilerForTesting() const { return tiler_.get(); }
74   const PrioritizedResource* ResourceAtForTesting(int i, int j) const;
75 
76  private:
77   virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl)
78       OVERRIDE;
79 
80   void CreateTilerIfNeeded();
set_tiling_option(TilingOption tiling_option)81   void set_tiling_option(TilingOption tiling_option) {
82     tiling_option_ = tiling_option;
83   }
84 
85   bool TileOnlyNeedsPartialUpdate(UpdatableTile* tile);
86   bool TileNeedsBufferedUpdate(UpdatableTile* tile);
87 
88   void MarkOcclusionsAndRequestTextures(
89       int left,
90       int top,
91       int right,
92       int bottom,
93       const OcclusionTracker<Layer>* occlusion);
94 
95   bool UpdateTiles(int left,
96                    int top,
97                    int right,
98                    int bottom,
99                    ResourceUpdateQueue* queue,
100                    const OcclusionTracker<Layer>* occlusion,
101                    bool* did_paint);
102   bool HaveTexturesForTiles(int left,
103                             int top,
104                             int right,
105                             int bottom,
106                             bool ignore_occlusions);
107   void MarkTilesForUpdate(gfx::Rect* update_rect,
108                           gfx::Rect* paint_rect,
109                           int left,
110                           int top,
111                           int right,
112                           int bottom,
113                           bool ignore_occlusions);
114   void UpdateTileTextures(const gfx::Rect& update_rect,
115                           const gfx::Rect& paint_rect,
116                           int left,
117                           int top,
118                           int right,
119                           int bottom,
120                           ResourceUpdateQueue* queue,
121                           const OcclusionTracker<Layer>* occlusion);
122   void UpdateScrollPrediction();
123 
124   UpdatableTile* TileAt(int i, int j) const;
125   UpdatableTile* CreateTile(int i, int j);
126 
127   bool IsSmallAnimatedLayer() const;
128 
129   ResourceFormat texture_format_;
130   bool skips_draw_;
131   bool failed_update_;
132 
133   // Used for predictive painting.
134   gfx::Vector2d predicted_scroll_;
135   gfx::Rect predicted_visible_rect_;
136   gfx::Rect previous_visible_rect_;
137   gfx::Size previous_content_bounds_;
138 
139   TilingOption tiling_option_;
140   scoped_ptr<LayerTilingData> tiler_;
141 
142   DISALLOW_COPY_AND_ASSIGN(TiledLayer);
143 };
144 
145 }  // namespace cc
146 
147 #endif  // CC_LAYERS_TILED_LAYER_H_
148