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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ash/wm/workspace/workspace_window_resizer.h"
6 
7 #include <algorithm>
8 #include <cmath>
9 #include <utility>
10 #include <vector>
11 
12 #include "ash/display/display_controller.h"
13 #include "ash/metrics/user_metrics_recorder.h"
14 #include "ash/root_window_controller.h"
15 #include "ash/screen_util.h"
16 #include "ash/shell.h"
17 #include "ash/shell_window_ids.h"
18 #include "ash/wm/coordinate_conversion.h"
19 #include "ash/wm/default_window_resizer.h"
20 #include "ash/wm/dock/docked_window_layout_manager.h"
21 #include "ash/wm/dock/docked_window_resizer.h"
22 #include "ash/wm/drag_window_resizer.h"
23 #include "ash/wm/panels/panel_window_resizer.h"
24 #include "ash/wm/window_state.h"
25 #include "ash/wm/window_util.h"
26 #include "ash/wm/wm_event.h"
27 #include "ash/wm/workspace/phantom_window_controller.h"
28 #include "ash/wm/workspace/two_step_edge_cycler.h"
29 #include "base/command_line.h"
30 #include "base/memory/weak_ptr.h"
31 #include "ui/aura/client/aura_constants.h"
32 #include "ui/aura/client/screen_position_client.h"
33 #include "ui/aura/window.h"
34 #include "ui/aura/window_delegate.h"
35 #include "ui/aura/window_event_dispatcher.h"
36 #include "ui/base/hit_test.h"
37 #include "ui/compositor/layer.h"
38 #include "ui/gfx/screen.h"
39 #include "ui/gfx/transform.h"
40 #include "ui/wm/core/window_util.h"
41 #include "ui/wm/public/window_types.h"
42 
43 namespace ash {
44 
CreateWindowResizer(aura::Window * window,const gfx::Point & point_in_parent,int window_component,aura::client::WindowMoveSource source)45 scoped_ptr<WindowResizer> CreateWindowResizer(
46     aura::Window* window,
47     const gfx::Point& point_in_parent,
48     int window_component,
49     aura::client::WindowMoveSource source) {
50   DCHECK(window);
51   wm::WindowState* window_state = wm::GetWindowState(window);
52   // No need to return a resizer when the window cannot get resized or when a
53   // resizer already exists for this window.
54   if ((!window_state->CanResize() && window_component != HTCAPTION) ||
55       window_state->drag_details()) {
56     return scoped_ptr<WindowResizer>();
57   }
58 
59   if (window_component == HTCAPTION && !window_state->can_be_dragged())
60     return scoped_ptr<WindowResizer>();
61 
62   // TODO(varkha): The chaining of window resizers causes some of the logic
63   // to be repeated and the logic flow difficult to control. With some windows
64   // classes using reparenting during drag operations it becomes challenging to
65   // implement proper transition from one resizer to another during or at the
66   // end of the drag. This also causes http://crbug.com/247085.
67   // It seems the only thing the panel or dock resizer needs to do is notify the
68   // layout manager when a docked window is being dragged. We should have a
69   // better way of doing this, perhaps by having a way of observing drags or
70   // having a generic drag window wrapper which informs a layout manager that a
71   // drag has started or stopped.
72   // It may be possible to refactor and eliminate chaining.
73   WindowResizer* window_resizer = NULL;
74 
75   if (!window_state->IsNormalOrSnapped())
76     return scoped_ptr<WindowResizer>();
77 
78   int bounds_change = WindowResizer::GetBoundsChangeForWindowComponent(
79       window_component);
80   if (bounds_change == WindowResizer::kBoundsChangeDirection_None)
81     return scoped_ptr<WindowResizer>();
82 
83   window_state->CreateDragDetails(window, point_in_parent, window_component,
84       source);
85   if (window->parent() &&
86       (window->parent()->id() == kShellWindowId_DefaultContainer ||
87        window->parent()->id() == kShellWindowId_DockedContainer ||
88        window->parent()->id() == kShellWindowId_PanelContainer)) {
89     window_resizer = WorkspaceWindowResizer::Create(
90         window_state, std::vector<aura::Window*>());
91   } else {
92     window_resizer = DefaultWindowResizer::Create(window_state);
93   }
94   window_resizer = DragWindowResizer::Create(window_resizer, window_state);
95   if (window->type() == ui::wm::WINDOW_TYPE_PANEL)
96     window_resizer = PanelWindowResizer::Create(window_resizer, window_state);
97   if (window_resizer && window->parent() &&
98       !::wm::GetTransientParent(window) &&
99       (window->parent()->id() == kShellWindowId_DefaultContainer ||
100        window->parent()->id() == kShellWindowId_DockedContainer ||
101        window->parent()->id() == kShellWindowId_PanelContainer)) {
102     window_resizer = DockedWindowResizer::Create(window_resizer, window_state);
103   }
104   return make_scoped_ptr<WindowResizer>(window_resizer);
105 }
106 
107 namespace {
108 
109 // Snapping distance used instead of WorkspaceWindowResizer::kScreenEdgeInset
110 // when resizing a window using touchscreen.
111 const int kScreenEdgeInsetForTouchDrag = 32;
112 
113 // Returns true if the window should stick to the edge.
ShouldStickToEdge(int distance_from_edge,int sticky_size)114 bool ShouldStickToEdge(int distance_from_edge, int sticky_size) {
115   return distance_from_edge < sticky_size &&
116          distance_from_edge > -sticky_size * 2;
117 }
118 
119 // Returns the coordinate along the secondary axis to snap to.
CoordinateAlongSecondaryAxis(SecondaryMagnetismEdge edge,int leading,int trailing,int none)120 int CoordinateAlongSecondaryAxis(SecondaryMagnetismEdge edge,
121                                  int leading,
122                                  int trailing,
123                                  int none) {
124   switch (edge) {
125     case SECONDARY_MAGNETISM_EDGE_LEADING:
126       return leading;
127     case SECONDARY_MAGNETISM_EDGE_TRAILING:
128       return trailing;
129     case SECONDARY_MAGNETISM_EDGE_NONE:
130       return none;
131   }
132   NOTREACHED();
133   return none;
134 }
135 
136 // Returns the origin for |src| when magnetically attaching to |attach_to| along
137 // the edges |edges|. |edges| is a bitmask of the MagnetismEdges.
OriginForMagneticAttach(const gfx::Rect & src,const gfx::Rect & attach_to,const MatchedEdge & edge)138 gfx::Point OriginForMagneticAttach(const gfx::Rect& src,
139                                    const gfx::Rect& attach_to,
140                                    const MatchedEdge& edge) {
141   int x = 0, y = 0;
142   switch (edge.primary_edge) {
143     case MAGNETISM_EDGE_TOP:
144       y = attach_to.bottom();
145       break;
146     case MAGNETISM_EDGE_LEFT:
147       x = attach_to.right();
148       break;
149     case MAGNETISM_EDGE_BOTTOM:
150       y = attach_to.y() - src.height();
151       break;
152     case MAGNETISM_EDGE_RIGHT:
153       x = attach_to.x() - src.width();
154       break;
155   }
156   switch (edge.primary_edge) {
157     case MAGNETISM_EDGE_TOP:
158     case MAGNETISM_EDGE_BOTTOM:
159       x = CoordinateAlongSecondaryAxis(
160           edge.secondary_edge, attach_to.x(), attach_to.right() - src.width(),
161           src.x());
162       break;
163     case MAGNETISM_EDGE_LEFT:
164     case MAGNETISM_EDGE_RIGHT:
165       y = CoordinateAlongSecondaryAxis(
166           edge.secondary_edge, attach_to.y(), attach_to.bottom() - src.height(),
167           src.y());
168       break;
169   }
170   return gfx::Point(x, y);
171 }
172 
173 // Returns the bounds for a magnetic attach when resizing. |src| is the bounds
174 // of window being resized, |attach_to| the bounds of the window to attach to
175 // and |edge| identifies the edge to attach to.
BoundsForMagneticResizeAttach(const gfx::Rect & src,const gfx::Rect & attach_to,const MatchedEdge & edge)176 gfx::Rect BoundsForMagneticResizeAttach(const gfx::Rect& src,
177                                         const gfx::Rect& attach_to,
178                                         const MatchedEdge& edge) {
179   int x = src.x();
180   int y = src.y();
181   int w = src.width();
182   int h = src.height();
183   gfx::Point attach_origin(OriginForMagneticAttach(src, attach_to, edge));
184   switch (edge.primary_edge) {
185     case MAGNETISM_EDGE_LEFT:
186       x = attach_origin.x();
187       w = src.right() - x;
188       break;
189     case MAGNETISM_EDGE_RIGHT:
190       w += attach_origin.x() - src.x();
191       break;
192     case MAGNETISM_EDGE_TOP:
193       y = attach_origin.y();
194       h = src.bottom() - y;
195       break;
196     case MAGNETISM_EDGE_BOTTOM:
197       h += attach_origin.y() - src.y();
198       break;
199   }
200   switch (edge.primary_edge) {
201     case MAGNETISM_EDGE_LEFT:
202     case MAGNETISM_EDGE_RIGHT:
203       if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
204         y = attach_origin.y();
205         h = src.bottom() - y;
206       } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
207         h += attach_origin.y() - src.y();
208       }
209       break;
210     case MAGNETISM_EDGE_TOP:
211     case MAGNETISM_EDGE_BOTTOM:
212       if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
213         x = attach_origin.x();
214         w = src.right() - x;
215       } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
216         w += attach_origin.x() - src.x();
217       }
218       break;
219   }
220   return gfx::Rect(x, y, w, h);
221 }
222 
223 // Converts a window component edge to the magnetic edge to snap to.
WindowComponentToMagneticEdge(int window_component)224 uint32 WindowComponentToMagneticEdge(int window_component) {
225   switch (window_component) {
226     case HTTOPLEFT:
227       return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_TOP;
228     case HTTOPRIGHT:
229       return MAGNETISM_EDGE_TOP | MAGNETISM_EDGE_RIGHT;
230     case HTBOTTOMLEFT:
231       return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_BOTTOM;
232     case HTBOTTOMRIGHT:
233       return MAGNETISM_EDGE_RIGHT | MAGNETISM_EDGE_BOTTOM;
234     case HTTOP:
235       return MAGNETISM_EDGE_TOP;
236     case HTBOTTOM:
237       return MAGNETISM_EDGE_BOTTOM;
238     case HTRIGHT:
239       return MAGNETISM_EDGE_RIGHT;
240     case HTLEFT:
241       return MAGNETISM_EDGE_LEFT;
242     default:
243       break;
244   }
245   return 0;
246 }
247 
248 }  // namespace
249 
250 // static
251 const int WorkspaceWindowResizer::kMinOnscreenSize = 20;
252 
253 // static
254 const int WorkspaceWindowResizer::kMinOnscreenHeight = 32;
255 
256 // static
257 const int WorkspaceWindowResizer::kScreenEdgeInset = 8;
258 
259 // static
260 WorkspaceWindowResizer* WorkspaceWindowResizer::instance_ = NULL;
261 
262 // Represents the width or height of a window with constraints on its minimum
263 // and maximum size. 0 represents a lack of a constraint.
264 class WindowSize {
265  public:
WindowSize(int size,int min,int max)266   WindowSize(int size, int min, int max)
267       : size_(size),
268         min_(min),
269         max_(max) {
270     // Grow the min/max bounds to include the starting size.
271     if (is_underflowing())
272       min_ = size_;
273     if (is_overflowing())
274       max_ = size_;
275   }
276 
is_at_capacity(bool shrinking)277   bool is_at_capacity(bool shrinking) {
278     return size_ == (shrinking ? min_ : max_);
279   }
280 
size() const281   int size() const {
282     return size_;
283   }
284 
has_min() const285   bool has_min() const {
286     return min_ != 0;
287   }
288 
has_max() const289   bool has_max() const {
290     return max_ != 0;
291   }
292 
is_valid() const293   bool is_valid() const {
294     return !is_overflowing() && !is_underflowing();
295   }
296 
is_overflowing() const297   bool is_overflowing() const {
298     return has_max() && size_ > max_;
299   }
300 
is_underflowing() const301   bool is_underflowing() const {
302     return has_min() && size_ < min_;
303   }
304 
305   // Add |amount| to this WindowSize not exceeding min or max size constraints.
306   // Returns by how much |size_| + |amount| exceeds the min/max constraints.
Add(int amount)307   int Add(int amount) {
308     DCHECK(is_valid());
309     int new_value = size_ + amount;
310 
311     if (has_min() && new_value < min_) {
312       size_ = min_;
313       return new_value - min_;
314     }
315 
316     if (has_max() && new_value > max_) {
317       size_ = max_;
318       return new_value - max_;
319     }
320 
321     size_ = new_value;
322     return 0;
323   }
324 
325  private:
326   int size_;
327   int min_;
328   int max_;
329 };
330 
~WorkspaceWindowResizer()331 WorkspaceWindowResizer::~WorkspaceWindowResizer() {
332   if (did_lock_cursor_) {
333     Shell* shell = Shell::GetInstance();
334     shell->cursor_manager()->UnlockCursor();
335   }
336   if (instance_ == this)
337     instance_ = NULL;
338 }
339 
340 // static
Create(wm::WindowState * window_state,const std::vector<aura::Window * > & attached_windows)341 WorkspaceWindowResizer* WorkspaceWindowResizer::Create(
342     wm::WindowState* window_state,
343     const std::vector<aura::Window*>& attached_windows) {
344   return new WorkspaceWindowResizer(window_state, attached_windows);
345 }
346 
Drag(const gfx::Point & location_in_parent,int event_flags)347 void WorkspaceWindowResizer::Drag(const gfx::Point& location_in_parent,
348                                   int event_flags) {
349   last_mouse_location_ = location_in_parent;
350 
351   int sticky_size;
352   if (event_flags & ui::EF_CONTROL_DOWN) {
353     sticky_size = 0;
354   } else if ((details().bounds_change & kBoundsChange_Resizes) &&
355       details().source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
356     sticky_size = kScreenEdgeInsetForTouchDrag;
357   } else {
358     sticky_size = kScreenEdgeInset;
359   }
360   // |bounds| is in |GetTarget()->parent()|'s coordinates.
361   gfx::Rect bounds = CalculateBoundsForDrag(location_in_parent);
362   AdjustBoundsForMainWindow(sticky_size, &bounds);
363 
364   if (bounds != GetTarget()->bounds()) {
365     if (!did_move_or_resize_) {
366       if (!details().restore_bounds.IsEmpty())
367         window_state()->ClearRestoreBounds();
368       RestackWindows();
369     }
370     did_move_or_resize_ = true;
371   }
372 
373   gfx::Point location_in_screen = location_in_parent;
374   wm::ConvertPointToScreen(GetTarget()->parent(), &location_in_screen);
375 
376   aura::Window* root = NULL;
377   gfx::Display display =
378       ScreenUtil::FindDisplayContainingPoint(location_in_screen);
379   // Track the last screen that the pointer was on to keep the snap phantom
380   // window there.
381   if (display.is_valid()) {
382     root = Shell::GetInstance()->display_controller()->
383         GetRootWindowForDisplayId(display.id());
384   }
385   if (!attached_windows_.empty())
386     LayoutAttachedWindows(&bounds);
387   if (bounds != GetTarget()->bounds()) {
388     // SetBounds needs to be called to update the layout which affects where the
389     // phantom window is drawn. Keep track if the window was destroyed during
390     // the drag and quit early if so.
391     base::WeakPtr<WorkspaceWindowResizer> resizer(
392         weak_ptr_factory_.GetWeakPtr());
393     GetTarget()->SetBounds(bounds);
394     if (!resizer)
395       return;
396   }
397   const bool in_original_root = !root || root == GetTarget()->GetRootWindow();
398   // Hide a phantom window for snapping if the cursor is in another root window.
399   if (in_original_root) {
400     UpdateSnapPhantomWindow(location_in_parent, bounds);
401   } else {
402     snap_type_ = SNAP_NONE;
403     snap_phantom_window_controller_.reset();
404     edge_cycler_.reset();
405     SetDraggedWindowDocked(false);
406   }
407 }
408 
CompleteDrag()409 void WorkspaceWindowResizer::CompleteDrag() {
410   if (!did_move_or_resize_)
411     return;
412 
413   window_state()->set_bounds_changed_by_user(true);
414   snap_phantom_window_controller_.reset();
415 
416   // If the window's state type changed over the course of the drag do not snap
417   // the window. This happens when the user minimizes or maximizes the window
418   // using a keyboard shortcut while dragging it.
419   if (window_state()->GetStateType() != details().initial_state_type)
420     return;
421 
422   bool snapped = false;
423   if (snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT) {
424     if (!window_state()->HasRestoreBounds()) {
425       gfx::Rect initial_bounds = ScreenUtil::ConvertRectToScreen(
426           GetTarget()->parent(), details().initial_bounds_in_parent);
427       window_state()->SetRestoreBoundsInScreen(
428           details().restore_bounds.IsEmpty() ?
429           initial_bounds :
430           details().restore_bounds);
431     }
432     if (!dock_layout_->is_dragged_window_docked()) {
433       UserMetricsRecorder* metrics = Shell::GetInstance()->metrics();
434       // TODO(oshima): Add event source type to WMEvent and move
435       // metrics recording inside WindowState::OnWMEvent.
436       const wm::WMEvent event(snap_type_ == SNAP_LEFT ?
437                               wm::WM_EVENT_SNAP_LEFT : wm::WM_EVENT_SNAP_RIGHT);
438       window_state()->OnWMEvent(&event);
439       metrics->RecordUserMetricsAction(
440           snap_type_ == SNAP_LEFT ?
441           UMA_DRAG_MAXIMIZE_LEFT : UMA_DRAG_MAXIMIZE_RIGHT);
442       snapped = true;
443     }
444   }
445 
446   if (!snapped && window_state()->IsSnapped()) {
447     // Keep the window snapped if the user resizes the window such that the
448     // window has valid bounds for a snapped window. Always unsnap the window
449     // if the user dragged the window via the caption area because doing this is
450     // slightly less confusing.
451     if (details().window_component == HTCAPTION ||
452         !AreBoundsValidSnappedBounds(window_state()->GetStateType(),
453                                      GetTarget()->bounds())) {
454       // Set the window to WINDOW_STATE_TYPE_NORMAL but keep the
455       // window at the bounds that the user has moved/resized the
456       // window to. ClearRestoreBounds() is used instead of
457       // SaveCurrentBoundsForRestore() because most of the restore
458       // logic is skipped because we are still in the middle of a
459       // drag.  TODO(pkotwicz): Fix this and use
460       // SaveCurrentBoundsForRestore().
461       window_state()->ClearRestoreBounds();
462       window_state()->Restore();
463     }
464   }
465 }
466 
RevertDrag()467 void WorkspaceWindowResizer::RevertDrag() {
468   window_state()->set_bounds_changed_by_user(initial_bounds_changed_by_user_);
469   snap_phantom_window_controller_.reset();
470 
471   if (!did_move_or_resize_)
472     return;
473 
474   GetTarget()->SetBounds(details().initial_bounds_in_parent);
475   if (!details().restore_bounds.IsEmpty()) {
476     window_state()->SetRestoreBoundsInScreen(details().restore_bounds);
477   }
478 
479   if (details().window_component == HTRIGHT) {
480     int last_x = details().initial_bounds_in_parent.right();
481     for (size_t i = 0; i < attached_windows_.size(); ++i) {
482       gfx::Rect bounds(attached_windows_[i]->bounds());
483       bounds.set_x(last_x);
484       bounds.set_width(initial_size_[i]);
485       attached_windows_[i]->SetBounds(bounds);
486       last_x = attached_windows_[i]->bounds().right();
487     }
488   } else {
489     int last_y = details().initial_bounds_in_parent.bottom();
490     for (size_t i = 0; i < attached_windows_.size(); ++i) {
491       gfx::Rect bounds(attached_windows_[i]->bounds());
492       bounds.set_y(last_y);
493       bounds.set_height(initial_size_[i]);
494       attached_windows_[i]->SetBounds(bounds);
495       last_y = attached_windows_[i]->bounds().bottom();
496     }
497   }
498 }
499 
WorkspaceWindowResizer(wm::WindowState * window_state,const std::vector<aura::Window * > & attached_windows)500 WorkspaceWindowResizer::WorkspaceWindowResizer(
501     wm::WindowState* window_state,
502     const std::vector<aura::Window*>& attached_windows)
503     : WindowResizer(window_state),
504       attached_windows_(attached_windows),
505       did_lock_cursor_(false),
506       did_move_or_resize_(false),
507       initial_bounds_changed_by_user_(window_state_->bounds_changed_by_user()),
508       total_min_(0),
509       total_initial_size_(0),
510       snap_type_(SNAP_NONE),
511       num_mouse_moves_since_bounds_change_(0),
512       magnetism_window_(NULL),
513       weak_ptr_factory_(this) {
514   DCHECK(details().is_resizable);
515 
516   // A mousemove should still show the cursor even if the window is
517   // being moved or resized with touch, so do not lock the cursor.
518   if (details().source != aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
519     Shell* shell = Shell::GetInstance();
520     shell->cursor_manager()->LockCursor();
521     did_lock_cursor_ = true;
522   }
523 
524   aura::Window* dock_container = Shell::GetContainer(
525       GetTarget()->GetRootWindow(), kShellWindowId_DockedContainer);
526   dock_layout_ = static_cast<DockedWindowLayoutManager*>(
527       dock_container->layout_manager());
528 
529   // Only support attaching to the right/bottom.
530   DCHECK(attached_windows_.empty() ||
531          (details().window_component == HTRIGHT ||
532           details().window_component == HTBOTTOM));
533 
534   // TODO: figure out how to deal with window going off the edge.
535 
536   // Calculate sizes so that we can maintain the ratios if we need to resize.
537   int total_available = 0;
538   for (size_t i = 0; i < attached_windows_.size(); ++i) {
539     gfx::Size min(attached_windows_[i]->delegate()->GetMinimumSize());
540     int initial_size = PrimaryAxisSize(attached_windows_[i]->bounds().size());
541     initial_size_.push_back(initial_size);
542     // If current size is smaller than the min, use the current size as the min.
543     // This way we don't snap on resize.
544     int min_size = std::min(initial_size,
545                             std::max(PrimaryAxisSize(min), kMinOnscreenSize));
546     total_min_ += min_size;
547     total_initial_size_ += initial_size;
548     total_available += std::max(min_size, initial_size) - min_size;
549   }
550   instance_ = this;
551 }
552 
LayoutAttachedWindows(gfx::Rect * bounds)553 void WorkspaceWindowResizer::LayoutAttachedWindows(
554     gfx::Rect* bounds) {
555   gfx::Rect work_area(ScreenUtil::GetDisplayWorkAreaBoundsInParent(
556       GetTarget()));
557   int initial_size = PrimaryAxisSize(details().initial_bounds_in_parent.size());
558   int current_size = PrimaryAxisSize(bounds->size());
559   int start = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
560   int end = PrimaryAxisCoordinate(work_area.right(), work_area.bottom());
561 
562   int delta = current_size - initial_size;
563   int available_size = end - start;
564   std::vector<int> sizes;
565   int leftovers = CalculateAttachedSizes(delta, available_size, &sizes);
566 
567   // leftovers > 0 means that the attached windows can't grow to compensate for
568   // the shrinkage of the main window. This line causes the attached windows to
569   // be moved so they are still flush against the main window, rather than the
570   // main window being prevented from shrinking.
571   leftovers = std::min(0, leftovers);
572   // Reallocate any leftover pixels back into the main window. This is
573   // necessary when, for example, the main window shrinks, but none of the
574   // attached windows can grow without exceeding their max size constraints.
575   // Adding the pixels back to the main window effectively prevents the main
576   // window from resizing too far.
577   if (details().window_component == HTRIGHT)
578     bounds->set_width(bounds->width() + leftovers);
579   else
580     bounds->set_height(bounds->height() + leftovers);
581 
582   DCHECK_EQ(attached_windows_.size(), sizes.size());
583   int last = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
584   for (size_t i = 0; i < attached_windows_.size(); ++i) {
585     gfx::Rect attached_bounds(attached_windows_[i]->bounds());
586     if (details().window_component == HTRIGHT) {
587       attached_bounds.set_x(last);
588       attached_bounds.set_width(sizes[i]);
589     } else {
590       attached_bounds.set_y(last);
591       attached_bounds.set_height(sizes[i]);
592     }
593     attached_windows_[i]->SetBounds(attached_bounds);
594     last += sizes[i];
595   }
596 }
597 
CalculateAttachedSizes(int delta,int available_size,std::vector<int> * sizes) const598 int WorkspaceWindowResizer::CalculateAttachedSizes(
599     int delta,
600     int available_size,
601     std::vector<int>* sizes) const {
602   std::vector<WindowSize> window_sizes;
603   CreateBucketsForAttached(&window_sizes);
604 
605   // How much we need to grow the attached by (collectively).
606   int grow_attached_by = 0;
607   if (delta > 0) {
608     // If the attached windows don't fit when at their initial size, we will
609     // have to shrink them by how much they overflow.
610     if (total_initial_size_ >= available_size)
611       grow_attached_by = available_size - total_initial_size_;
612   } else {
613     // If we're shrinking, we grow the attached so the total size remains
614     // constant.
615     grow_attached_by = -delta;
616   }
617 
618   int leftover_pixels = 0;
619   while (grow_attached_by != 0) {
620     int leftovers = GrowFairly(grow_attached_by, window_sizes);
621     if (leftovers == grow_attached_by) {
622       leftover_pixels = leftovers;
623       break;
624     }
625     grow_attached_by = leftovers;
626   }
627 
628   for (size_t i = 0; i < window_sizes.size(); ++i)
629     sizes->push_back(window_sizes[i].size());
630 
631   return leftover_pixels;
632 }
633 
GrowFairly(int pixels,std::vector<WindowSize> & sizes) const634 int WorkspaceWindowResizer::GrowFairly(
635     int pixels,
636     std::vector<WindowSize>& sizes) const {
637   bool shrinking = pixels < 0;
638   std::vector<WindowSize*> nonfull_windows;
639   for (size_t i = 0; i < sizes.size(); ++i) {
640     if (!sizes[i].is_at_capacity(shrinking))
641       nonfull_windows.push_back(&sizes[i]);
642   }
643   std::vector<float> ratios;
644   CalculateGrowthRatios(nonfull_windows, &ratios);
645 
646   int remaining_pixels = pixels;
647   bool add_leftover_pixels_to_last = true;
648   for (size_t i = 0; i < nonfull_windows.size(); ++i) {
649     int grow_by = pixels * ratios[i];
650     // Put any leftover pixels into the last window.
651     if (i == nonfull_windows.size() - 1 && add_leftover_pixels_to_last)
652       grow_by = remaining_pixels;
653     int remainder = nonfull_windows[i]->Add(grow_by);
654     int consumed = grow_by - remainder;
655     remaining_pixels -= consumed;
656     if (nonfull_windows[i]->is_at_capacity(shrinking) && remainder > 0) {
657       // Because this window overflowed, some of the pixels in
658       // |remaining_pixels| aren't there due to rounding errors. Rather than
659       // unfairly giving all those pixels to the last window, we refrain from
660       // allocating them so that this function can be called again to distribute
661       // the pixels fairly.
662       add_leftover_pixels_to_last = false;
663     }
664   }
665   return remaining_pixels;
666 }
667 
CalculateGrowthRatios(const std::vector<WindowSize * > & sizes,std::vector<float> * out_ratios) const668 void WorkspaceWindowResizer::CalculateGrowthRatios(
669     const std::vector<WindowSize*>& sizes,
670     std::vector<float>* out_ratios) const {
671   DCHECK(out_ratios->empty());
672   int total_value = 0;
673   for (size_t i = 0; i < sizes.size(); ++i)
674     total_value += sizes[i]->size();
675 
676   for (size_t i = 0; i < sizes.size(); ++i)
677     out_ratios->push_back(
678         (static_cast<float>(sizes[i]->size())) / total_value);
679 }
680 
CreateBucketsForAttached(std::vector<WindowSize> * sizes) const681 void WorkspaceWindowResizer::CreateBucketsForAttached(
682     std::vector<WindowSize>* sizes) const {
683   for (size_t i = 0; i < attached_windows_.size(); i++) {
684     int initial_size = initial_size_[i];
685     aura::WindowDelegate* delegate = attached_windows_[i]->delegate();
686     int min = PrimaryAxisSize(delegate->GetMinimumSize());
687     int max = PrimaryAxisSize(delegate->GetMaximumSize());
688 
689     sizes->push_back(WindowSize(initial_size, min, max));
690   }
691 }
692 
MagneticallySnapToOtherWindows(gfx::Rect * bounds)693 void WorkspaceWindowResizer::MagneticallySnapToOtherWindows(gfx::Rect* bounds) {
694   if (UpdateMagnetismWindow(*bounds, kAllMagnetismEdges)) {
695     gfx::Point point = OriginForMagneticAttach(
696         ScreenUtil::ConvertRectToScreen(GetTarget()->parent(), *bounds),
697         magnetism_window_->GetBoundsInScreen(),
698         magnetism_edge_);
699     aura::client::GetScreenPositionClient(GetTarget()->GetRootWindow())->
700         ConvertPointFromScreen(GetTarget()->parent(), &point);
701     bounds->set_origin(point);
702   }
703 }
704 
MagneticallySnapResizeToOtherWindows(gfx::Rect * bounds)705 void WorkspaceWindowResizer::MagneticallySnapResizeToOtherWindows(
706     gfx::Rect* bounds) {
707   const uint32 edges = WindowComponentToMagneticEdge(
708       details().window_component);
709   if (UpdateMagnetismWindow(*bounds, edges)) {
710     *bounds = ScreenUtil::ConvertRectFromScreen(
711         GetTarget()->parent(),
712         BoundsForMagneticResizeAttach(
713             ScreenUtil::ConvertRectToScreen(GetTarget()->parent(), *bounds),
714             magnetism_window_->GetBoundsInScreen(),
715             magnetism_edge_));
716   }
717 }
718 
UpdateMagnetismWindow(const gfx::Rect & bounds,uint32 edges)719 bool WorkspaceWindowResizer::UpdateMagnetismWindow(const gfx::Rect& bounds,
720                                                    uint32 edges) {
721   // |bounds| are in coordinates of original window's parent.
722   gfx::Rect bounds_in_screen =
723       ScreenUtil::ConvertRectToScreen(GetTarget()->parent(), bounds);
724   MagnetismMatcher matcher(bounds_in_screen, edges);
725 
726   // If we snapped to a window then check it first. That way we don't bounce
727   // around when close to multiple edges.
728   if (magnetism_window_) {
729     if (window_tracker_.Contains(magnetism_window_) &&
730         matcher.ShouldAttach(magnetism_window_->GetBoundsInScreen(),
731                              &magnetism_edge_)) {
732       return true;
733     }
734     window_tracker_.Remove(magnetism_window_);
735     magnetism_window_ = NULL;
736   }
737 
738   // Avoid magnetically snapping windows that are not resizable.
739   // TODO(oshima): change this to window.type() == TYPE_NORMAL.
740   if (!window_state()->CanResize())
741     return false;
742 
743   aura::Window::Windows root_windows = Shell::GetAllRootWindows();
744   for (aura::Window::Windows::iterator iter = root_windows.begin();
745        iter != root_windows.end(); ++iter) {
746     const aura::Window* root_window = *iter;
747     // Test all children from the desktop in each root window.
748     const aura::Window::Windows& children = Shell::GetContainer(
749         root_window, kShellWindowId_DefaultContainer)->children();
750     for (aura::Window::Windows::const_reverse_iterator i = children.rbegin();
751          i != children.rend() && !matcher.AreEdgesObscured(); ++i) {
752       wm::WindowState* other_state = wm::GetWindowState(*i);
753       if (other_state->window() == GetTarget() ||
754           !other_state->window()->IsVisible() ||
755           !other_state->IsNormalOrSnapped() ||
756           !other_state->CanResize()) {
757         continue;
758       }
759       if (matcher.ShouldAttach(
760               other_state->window()->GetBoundsInScreen(), &magnetism_edge_)) {
761         magnetism_window_ = other_state->window();
762         window_tracker_.Add(magnetism_window_);
763         return true;
764       }
765     }
766   }
767   return false;
768 }
769 
AdjustBoundsForMainWindow(int sticky_size,gfx::Rect * bounds)770 void WorkspaceWindowResizer::AdjustBoundsForMainWindow(
771     int sticky_size,
772     gfx::Rect* bounds) {
773   gfx::Point last_mouse_location_in_screen = last_mouse_location_;
774   wm::ConvertPointToScreen(GetTarget()->parent(),
775                            &last_mouse_location_in_screen);
776   gfx::Display display = Shell::GetScreen()->GetDisplayNearestPoint(
777       last_mouse_location_in_screen);
778   gfx::Rect work_area =
779       ScreenUtil::ConvertRectFromScreen(GetTarget()->parent(),
780                                        display.work_area());
781   if (details().window_component == HTCAPTION) {
782     // Adjust the bounds to the work area where the mouse cursor is located.
783     // Always keep kMinOnscreenHeight or the window height (whichever is less)
784     // on the bottom.
785     int max_y = work_area.bottom() - std::min(kMinOnscreenHeight,
786                                               bounds->height());
787     if (bounds->y() > max_y) {
788       bounds->set_y(max_y);
789     } else if (bounds->y() <= work_area.y()) {
790       // Don't allow dragging above the top of the display until the mouse
791       // cursor reaches the work area above if any.
792       bounds->set_y(work_area.y());
793     }
794 
795     if (sticky_size > 0) {
796       // Possibly stick to edge except when a mouse pointer is outside the
797       // work area.
798       if (display.work_area().Contains(last_mouse_location_in_screen))
799         StickToWorkAreaOnMove(work_area, sticky_size, bounds);
800       MagneticallySnapToOtherWindows(bounds);
801     }
802   } else if (sticky_size > 0) {
803     MagneticallySnapResizeToOtherWindows(bounds);
804     if (!magnetism_window_ && sticky_size > 0)
805       StickToWorkAreaOnResize(work_area, sticky_size, bounds);
806   }
807 
808   if (attached_windows_.empty())
809     return;
810 
811   if (details().window_component == HTRIGHT) {
812     bounds->set_width(std::min(bounds->width(),
813                                work_area.right() - total_min_ - bounds->x()));
814   } else {
815     DCHECK_EQ(HTBOTTOM, details().window_component);
816     bounds->set_height(std::min(bounds->height(),
817                                 work_area.bottom() - total_min_ - bounds->y()));
818   }
819 }
820 
StickToWorkAreaOnMove(const gfx::Rect & work_area,int sticky_size,gfx::Rect * bounds) const821 bool WorkspaceWindowResizer::StickToWorkAreaOnMove(
822     const gfx::Rect& work_area,
823     int sticky_size,
824     gfx::Rect* bounds) const {
825   const int left_edge = work_area.x();
826   const int right_edge = work_area.right();
827   const int top_edge = work_area.y();
828   const int bottom_edge = work_area.bottom();
829   bool updated = false;
830   if (ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) {
831     bounds->set_x(left_edge);
832     updated = true;
833   } else if (ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) {
834     bounds->set_x(right_edge - bounds->width());
835     updated = true;
836   }
837   if (ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) {
838     bounds->set_y(top_edge);
839     updated = true;
840   } else if (ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size) &&
841              bounds->height() < (bottom_edge - top_edge)) {
842     // Only snap to the bottom if the window is smaller than the work area.
843     // Doing otherwise can lead to window snapping in weird ways as it bounces
844     // between snapping to top then bottom.
845     bounds->set_y(bottom_edge - bounds->height());
846     updated = true;
847   }
848   return updated;
849 }
850 
StickToWorkAreaOnResize(const gfx::Rect & work_area,int sticky_size,gfx::Rect * bounds) const851 void WorkspaceWindowResizer::StickToWorkAreaOnResize(
852     const gfx::Rect& work_area,
853     int sticky_size,
854     gfx::Rect* bounds) const {
855   const uint32 edges = WindowComponentToMagneticEdge(
856       details().window_component);
857   const int left_edge = work_area.x();
858   const int right_edge = work_area.right();
859   const int top_edge = work_area.y();
860   const int bottom_edge = work_area.bottom();
861   if (edges & MAGNETISM_EDGE_TOP &&
862       ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) {
863     bounds->set_height(bounds->bottom() - top_edge);
864     bounds->set_y(top_edge);
865   }
866   if (edges & MAGNETISM_EDGE_LEFT &&
867       ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) {
868     bounds->set_width(bounds->right() - left_edge);
869     bounds->set_x(left_edge);
870   }
871   if (edges & MAGNETISM_EDGE_BOTTOM &&
872       ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size)) {
873     bounds->set_height(bottom_edge - bounds->y());
874   }
875   if (edges & MAGNETISM_EDGE_RIGHT &&
876       ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) {
877     bounds->set_width(right_edge - bounds->x());
878   }
879 }
880 
PrimaryAxisSize(const gfx::Size & size) const881 int WorkspaceWindowResizer::PrimaryAxisSize(const gfx::Size& size) const {
882   return PrimaryAxisCoordinate(size.width(), size.height());
883 }
884 
PrimaryAxisCoordinate(int x,int y) const885 int WorkspaceWindowResizer::PrimaryAxisCoordinate(int x, int y) const {
886   switch (details().window_component) {
887     case HTRIGHT:
888       return x;
889     case HTBOTTOM:
890       return y;
891     default:
892       NOTREACHED();
893   }
894   return 0;
895 }
896 
UpdateSnapPhantomWindow(const gfx::Point & location,const gfx::Rect & bounds)897 void WorkspaceWindowResizer::UpdateSnapPhantomWindow(const gfx::Point& location,
898                                                      const gfx::Rect& bounds) {
899   if (!did_move_or_resize_ || details().window_component != HTCAPTION)
900     return;
901 
902   SnapType last_type = snap_type_;
903   snap_type_ = GetSnapType(location);
904   if (snap_type_ == SNAP_NONE || snap_type_ != last_type) {
905     snap_phantom_window_controller_.reset();
906     edge_cycler_.reset();
907     if (snap_type_ == SNAP_NONE) {
908       SetDraggedWindowDocked(false);
909       return;
910     }
911   }
912 
913   DCHECK(snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT);
914   DockedAlignment desired_alignment = (snap_type_ == SNAP_LEFT) ?
915       DOCKED_ALIGNMENT_LEFT : DOCKED_ALIGNMENT_RIGHT;
916   const bool can_dock =
917       dock_layout_->CanDockWindow(GetTarget(), desired_alignment) &&
918       dock_layout_->GetAlignmentOfWindow(GetTarget()) != DOCKED_ALIGNMENT_NONE;
919   if (!can_dock) {
920     // If the window cannot be docked, undock the window. This may change the
921     // workspace bounds and hence |snap_type_|.
922     SetDraggedWindowDocked(false);
923     snap_type_ = GetSnapType(location);
924   }
925   const bool can_snap = snap_type_ != SNAP_NONE && window_state()->CanSnap();
926   if (!can_snap && !can_dock) {
927     snap_type_ = SNAP_NONE;
928     snap_phantom_window_controller_.reset();
929     edge_cycler_.reset();
930     return;
931   }
932   if (!edge_cycler_)
933     edge_cycler_.reset(new TwoStepEdgeCycler(location));
934   else
935     edge_cycler_->OnMove(location);
936 
937   // Update phantom window with snapped or docked guide bounds.
938   // Windows that cannot be snapped or are less wide than kMaxDockWidth can get
939   // docked without going through a snapping sequence.
940   gfx::Rect phantom_bounds;
941   const bool should_dock = can_dock &&
942       (!can_snap ||
943        GetTarget()->bounds().width() <=
944            DockedWindowLayoutManager::kMaxDockWidth ||
945        edge_cycler_->use_second_mode() ||
946        dock_layout_->is_dragged_window_docked());
947   if (should_dock) {
948     SetDraggedWindowDocked(true);
949     phantom_bounds = ScreenUtil::ConvertRectFromScreen(
950         GetTarget()->parent(), dock_layout_->dragged_bounds());
951   } else {
952     phantom_bounds = (snap_type_ == SNAP_LEFT) ?
953         wm::GetDefaultLeftSnappedWindowBoundsInParent(GetTarget()) :
954         wm::GetDefaultRightSnappedWindowBoundsInParent(GetTarget());
955   }
956 
957   if (!snap_phantom_window_controller_) {
958     snap_phantom_window_controller_.reset(
959         new PhantomWindowController(GetTarget()));
960   }
961   snap_phantom_window_controller_->Show(ScreenUtil::ConvertRectToScreen(
962       GetTarget()->parent(), phantom_bounds));
963 }
964 
RestackWindows()965 void WorkspaceWindowResizer::RestackWindows() {
966   if (attached_windows_.empty())
967     return;
968   // Build a map from index in children to window, returning if there is a
969   // window with a different parent.
970   typedef std::map<size_t, aura::Window*> IndexToWindowMap;
971   IndexToWindowMap map;
972   aura::Window* parent = GetTarget()->parent();
973   const aura::Window::Windows& windows(parent->children());
974   map[std::find(windows.begin(), windows.end(), GetTarget()) -
975       windows.begin()] = GetTarget();
976   for (std::vector<aura::Window*>::const_iterator i =
977            attached_windows_.begin(); i != attached_windows_.end(); ++i) {
978     if ((*i)->parent() != parent)
979       return;
980     size_t index =
981         std::find(windows.begin(), windows.end(), *i) - windows.begin();
982     map[index] = *i;
983   }
984 
985   // Reorder the windows starting at the topmost.
986   parent->StackChildAtTop(map.rbegin()->second);
987   for (IndexToWindowMap::const_reverse_iterator i = map.rbegin();
988        i != map.rend(); ) {
989     aura::Window* window = i->second;
990     ++i;
991     if (i != map.rend())
992       parent->StackChildBelow(i->second, window);
993   }
994 }
995 
GetSnapType(const gfx::Point & location) const996 WorkspaceWindowResizer::SnapType WorkspaceWindowResizer::GetSnapType(
997     const gfx::Point& location) const {
998   // TODO: this likely only wants total display area, not the area of a single
999   // display.
1000   gfx::Rect area(ScreenUtil::GetDisplayWorkAreaBoundsInParent(GetTarget()));
1001   if (details().source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
1002     // Increase tolerance for touch-snapping near the screen edges. This is only
1003     // necessary when the work area left or right edge is same as screen edge.
1004     gfx::Rect display_bounds(ScreenUtil::GetDisplayBoundsInParent(GetTarget()));
1005     int inset_left = 0;
1006     if (area.x() == display_bounds.x())
1007       inset_left = kScreenEdgeInsetForTouchDrag;
1008     int inset_right = 0;
1009     if (area.right() == display_bounds.right())
1010       inset_right = kScreenEdgeInsetForTouchDrag;
1011     area.Inset(inset_left, 0, inset_right, 0);
1012   }
1013   if (location.x() <= area.x())
1014     return SNAP_LEFT;
1015   if (location.x() >= area.right() - 1)
1016     return SNAP_RIGHT;
1017   return SNAP_NONE;
1018 }
1019 
SetDraggedWindowDocked(bool should_dock)1020 void WorkspaceWindowResizer::SetDraggedWindowDocked(bool should_dock) {
1021   if (should_dock) {
1022     if (!dock_layout_->is_dragged_window_docked()) {
1023       window_state()->set_bounds_changed_by_user(false);
1024       dock_layout_->DockDraggedWindow(GetTarget());
1025     }
1026   } else {
1027     if (dock_layout_->is_dragged_window_docked()) {
1028       dock_layout_->UndockDraggedWindow();
1029       window_state()->set_bounds_changed_by_user(true);
1030     }
1031   }
1032 }
1033 
AreBoundsValidSnappedBounds(wm::WindowStateType snapped_type,const gfx::Rect & bounds_in_parent) const1034 bool WorkspaceWindowResizer::AreBoundsValidSnappedBounds(
1035     wm::WindowStateType snapped_type,
1036     const gfx::Rect& bounds_in_parent) const {
1037   DCHECK(snapped_type == wm::WINDOW_STATE_TYPE_LEFT_SNAPPED ||
1038          snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED);
1039   gfx::Rect snapped_bounds = ScreenUtil::GetDisplayWorkAreaBoundsInParent(
1040       GetTarget());
1041   if (snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED)
1042     snapped_bounds.set_x(snapped_bounds.right() - bounds_in_parent.width());
1043   snapped_bounds.set_width(bounds_in_parent.width());
1044   return bounds_in_parent == snapped_bounds;
1045 }
1046 
1047 }  // namespace ash
1048