Searched defs:remainingText (Results 1 – 4 of 4) sorted by relevance
2071 UText remainingText = UTEXT_INITIALIZER; in split() local2091 UText remainingText = UTEXT_INITIALIZER; in split() local2111 UText remainingText = UTEXT_INITIALIZER; in split() local2129 UText remainingText = UTEXT_INITIALIZER; in split() local2180 UText remainingText = UTEXT_INITIALIZER; in split() local2199 UText remainingText = UTEXT_INITIALIZER; in split() local
2067 UText remainingText = UTEXT_INITIALIZER; in split() local2087 UText remainingText = UTEXT_INITIALIZER; in split() local2107 UText remainingText = UTEXT_INITIALIZER; in split() local2125 UText remainingText = UTEXT_INITIALIZER; in split() local2170 UText remainingText = UTEXT_INITIALIZER; in split() local2189 UText remainingText = UTEXT_INITIALIZER; in split() local
4017 …if (RenderTextFragment* remainingText = toRenderBoxModelObject(firstLetter)->firstLetterRemainingT… in updateFirstLetterStyle() local4100 RenderTextFragment* remainingText = in createFirstLetterRenderer() local
2660 void RenderBoxModelObject::setFirstLetterRemainingText(RenderTextFragment* remainingText) in setFirstLetterRemainingText()