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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.util;
18 
19 import android.os.SystemProperties;
20 
21 
22 /**
23  * A structure describing general information about a display, such as its
24  * size, density, and font scaling.
25  * <p>To access the DisplayMetrics members, initialize an object like this:</p>
26  * <pre> DisplayMetrics metrics = new DisplayMetrics();
27  * getWindowManager().getDefaultDisplay().getMetrics(metrics);</pre>
28  */
29 public class DisplayMetrics {
30     /**
31      * Standard quantized DPI for low-density screens.
32      */
33     public static final int DENSITY_LOW = 120;
34 
35     /**
36      * Standard quantized DPI for medium-density screens.
37      */
38     public static final int DENSITY_MEDIUM = 160;
39 
40     /**
41      * This is a secondary density, added for some common screen configurations.
42      * It is recommended that applications not generally target this as a first
43      * class density -- that is, don't supply specific graphics for this
44      * density, instead allow the platform to scale from other densities
45      * (typically {@link #DENSITY_HIGH}) as
46      * appropriate.  In most cases (such as using bitmaps in
47      * {@link android.graphics.drawable.Drawable}) the platform
48      * can perform this scaling at load time, so the only cost is some slight
49      * startup runtime overhead.
50      *
51      * <p>This density was original introduced to correspond with a
52      * 720p TV screen: the density for 1080p televisions is
53      * {@link #DENSITY_XHIGH}, and the value here provides the same UI
54      * size for a TV running at 720p.  It has also found use in 7" tablets,
55      * when these devices have 1280x720 displays.
56      */
57     public static final int DENSITY_TV = 213;
58 
59     /**
60      * Standard quantized DPI for high-density screens.
61      */
62     public static final int DENSITY_HIGH = 240;
63 
64     /**
65      * Standard quantized DPI for extra-high-density screens.
66      */
67     public static final int DENSITY_XHIGH = 320;
68 
69     /**
70      * Intermediate density for screens that sit somewhere between
71      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
72      * This is not a density that applications should target, instead relying
73      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
74      */
75     public static final int DENSITY_400 = 400;
76 
77     /**
78      * Standard quantized DPI for extra-extra-high-density screens.
79      */
80     public static final int DENSITY_XXHIGH = 480;
81 
82     /**
83      * Intermediate density for screens that sit somewhere between
84      * {@link #DENSITY_XXHIGH} (480 dpi) and {@link #DENSITY_XXXHIGH} (640 dpi).
85      * This is not a density that applications should target, instead relying
86      * on the system to scale their {@link #DENSITY_XXXHIGH} assets for them.
87      */
88     public static final int DENSITY_560 = 560;
89 
90     /**
91      * Standard quantized DPI for extra-extra-extra-high-density screens.  Applications
92      * should not generally worry about this density; relying on XHIGH graphics
93      * being scaled up to it should be sufficient for almost all cases.  A typical
94      * use of this density would be 4K television screens -- 3840x2160, which
95      * is 2x a traditional HD 1920x1080 screen which runs at DENSITY_XHIGH.
96      */
97     public static final int DENSITY_XXXHIGH = 640;
98 
99     /**
100      * The reference density used throughout the system.
101      */
102     public static final int DENSITY_DEFAULT = DENSITY_MEDIUM;
103 
104     /**
105      * Scaling factor to convert a density in DPI units to the density scale.
106      * @hide
107      */
108     public static final float DENSITY_DEFAULT_SCALE = 1.0f / DENSITY_DEFAULT;
109 
110     /**
111      * The device's density.
112      * @hide because eventually this should be able to change while
113      * running, so shouldn't be a constant.
114      * @deprecated There is no longer a static density; you can find the
115      * density for a display in {@link #densityDpi}.
116      */
117     @Deprecated
118     public static int DENSITY_DEVICE = getDeviceDensity();
119 
120     /**
121      * The absolute width of the display in pixels.
122      */
123     public int widthPixels;
124     /**
125      * The absolute height of the display in pixels.
126      */
127     public int heightPixels;
128     /**
129      * The logical density of the display.  This is a scaling factor for the
130      * Density Independent Pixel unit, where one DIP is one pixel on an
131      * approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen),
132      * providing the baseline of the system's display. Thus on a 160dpi screen
133      * this density value will be 1; on a 120 dpi screen it would be .75; etc.
134      *
135      * <p>This value does not exactly follow the real screen size (as given by
136      * {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of
137      * the overall UI in steps based on gross changes in the display dpi.  For
138      * example, a 240x320 screen will have a density of 1 even if its width is
139      * 1.8", 1.3", etc. However, if the screen resolution is increased to
140      * 320x480 but the screen size remained 1.5"x2" then the density would be
141      * increased (probably to 1.5).
142      *
143      * @see #DENSITY_DEFAULT
144      */
145     public float density;
146     /**
147      * The screen density expressed as dots-per-inch.  May be either
148      * {@link #DENSITY_LOW}, {@link #DENSITY_MEDIUM}, or {@link #DENSITY_HIGH}.
149      */
150     public int densityDpi;
151     /**
152      * A scaling factor for fonts displayed on the display.  This is the same
153      * as {@link #density}, except that it may be adjusted in smaller
154      * increments at runtime based on a user preference for the font size.
155      */
156     public float scaledDensity;
157     /**
158      * The exact physical pixels per inch of the screen in the X dimension.
159      */
160     public float xdpi;
161     /**
162      * The exact physical pixels per inch of the screen in the Y dimension.
163      */
164     public float ydpi;
165 
166     /**
167      * The reported display width prior to any compatibility mode scaling
168      * being applied.
169      * @hide
170      */
171     public int noncompatWidthPixels;
172     /**
173      * The reported display height prior to any compatibility mode scaling
174      * being applied.
175      * @hide
176      */
177     public int noncompatHeightPixels;
178     /**
179      * The reported display density prior to any compatibility mode scaling
180      * being applied.
181      * @hide
182      */
183     public float noncompatDensity;
184     /**
185      * The reported display density prior to any compatibility mode scaling
186      * being applied.
187      * @hide
188      */
189     public int noncompatDensityDpi;
190     /**
191      * The reported scaled density prior to any compatibility mode scaling
192      * being applied.
193      * @hide
194      */
195     public float noncompatScaledDensity;
196     /**
197      * The reported display xdpi prior to any compatibility mode scaling
198      * being applied.
199      * @hide
200      */
201     public float noncompatXdpi;
202     /**
203      * The reported display ydpi prior to any compatibility mode scaling
204      * being applied.
205      * @hide
206      */
207     public float noncompatYdpi;
208 
DisplayMetrics()209     public DisplayMetrics() {
210     }
211 
setTo(DisplayMetrics o)212     public void setTo(DisplayMetrics o) {
213         widthPixels = o.widthPixels;
214         heightPixels = o.heightPixels;
215         density = o.density;
216         densityDpi = o.densityDpi;
217         scaledDensity = o.scaledDensity;
218         xdpi = o.xdpi;
219         ydpi = o.ydpi;
220         noncompatWidthPixels = o.noncompatWidthPixels;
221         noncompatHeightPixels = o.noncompatHeightPixels;
222         noncompatDensity = o.noncompatDensity;
223         noncompatDensityDpi = o.noncompatDensityDpi;
224         noncompatScaledDensity = o.noncompatScaledDensity;
225         noncompatXdpi = o.noncompatXdpi;
226         noncompatYdpi = o.noncompatYdpi;
227     }
228 
setToDefaults()229     public void setToDefaults() {
230         widthPixels = 0;
231         heightPixels = 0;
232         density =  DENSITY_DEVICE / (float) DENSITY_DEFAULT;
233         densityDpi =  DENSITY_DEVICE;
234         scaledDensity = density;
235         xdpi = DENSITY_DEVICE;
236         ydpi = DENSITY_DEVICE;
237         noncompatWidthPixels = widthPixels;
238         noncompatHeightPixels = heightPixels;
239         noncompatDensity = density;
240         noncompatDensityDpi = densityDpi;
241         noncompatScaledDensity = scaledDensity;
242         noncompatXdpi = xdpi;
243         noncompatYdpi = ydpi;
244     }
245 
246     @Override
equals(Object o)247     public boolean equals(Object o) {
248         return o instanceof DisplayMetrics && equals((DisplayMetrics)o);
249     }
250 
251     /**
252      * Returns true if these display metrics equal the other display metrics.
253      *
254      * @param other The display metrics with which to compare.
255      * @return True if the display metrics are equal.
256      */
equals(DisplayMetrics other)257     public boolean equals(DisplayMetrics other) {
258         return equalsPhysical(other)
259                 && scaledDensity == other.scaledDensity
260                 && noncompatScaledDensity == other.noncompatScaledDensity;
261     }
262 
263     /**
264      * Returns true if the physical aspects of the two display metrics
265      * are equal.  This ignores the scaled density, which is a logical
266      * attribute based on the current desired font size.
267      *
268      * @param other The display metrics with which to compare.
269      * @return True if the display metrics are equal.
270      * @hide
271      */
equalsPhysical(DisplayMetrics other)272     public boolean equalsPhysical(DisplayMetrics other) {
273         return other != null
274                 && widthPixels == other.widthPixels
275                 && heightPixels == other.heightPixels
276                 && density == other.density
277                 && densityDpi == other.densityDpi
278                 && xdpi == other.xdpi
279                 && ydpi == other.ydpi
280                 && noncompatWidthPixels == other.noncompatWidthPixels
281                 && noncompatHeightPixels == other.noncompatHeightPixels
282                 && noncompatDensity == other.noncompatDensity
283                 && noncompatDensityDpi == other.noncompatDensityDpi
284                 && noncompatXdpi == other.noncompatXdpi
285                 && noncompatYdpi == other.noncompatYdpi;
286     }
287 
288     @Override
hashCode()289     public int hashCode() {
290         return widthPixels * heightPixels * densityDpi;
291     }
292 
293     @Override
toString()294     public String toString() {
295         return "DisplayMetrics{density=" + density + ", width=" + widthPixels +
296             ", height=" + heightPixels + ", scaledDensity=" + scaledDensity +
297             ", xdpi=" + xdpi + ", ydpi=" + ydpi + "}";
298     }
299 
getDeviceDensity()300     private static int getDeviceDensity() {
301         // qemu.sf.lcd_density can be used to override ro.sf.lcd_density
302         // when running in the emulator, allowing for dynamic configurations.
303         // The reason for this is that ro.sf.lcd_density is write-once and is
304         // set by the init process when it parses build.prop before anything else.
305         return SystemProperties.getInt("qemu.sf.lcd_density",
306                 SystemProperties.getInt("ro.sf.lcd_density", DENSITY_DEFAULT));
307     }
308 }
309