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Searched defs:scanlineToRender (Results 1 – 1 of 1) sorted by relevance

/cts/suite/cts/deviceTests/browserbench/assets/octane/
Dgbemu.js7601 GameBoyCore.prototype.renderScanLine = function (scanlineToRender) { argument
7835 GameBoyCore.prototype.BGGBLayerRender = function (scanlineToRender) { argument
7923 GameBoyCore.prototype.BGGBCLayerRender = function (scanlineToRender) { argument
8021 GameBoyCore.prototype.BGGBCLayerRenderNoPriorityFlagging = function (scanlineToRender) { argument
8119 GameBoyCore.prototype.WindowGBLayerRender = function (scanlineToRender) { argument
8183 GameBoyCore.prototype.WindowGBCLayerRender = function (scanlineToRender) { argument
8253 GameBoyCore.prototype.WindowGBCLayerRenderNoPriorityFlagging = function (scanlineToRender) { argument
8323 GameBoyCore.prototype.SpriteGBLayerRender = function (scanlineToRender) { argument
8413 GameBoyCore.prototype.findLowestSpriteDrawable = function (scanlineToRender, drawableRange) { argument
8426 GameBoyCore.prototype.SpriteGBCLayerRender = function (scanlineToRender) { argument