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1 /*
2  * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3  * Copyright (C) 2004, 2005, 2007, 2008 Rob Buis <buis@kde.org>
4  * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
5  * Copyright (C) 2009 Google, Inc.  All rights reserved.
6  * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public License
19  * along with this library; see the file COPYING.LIB.  If not, write to
20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21  * Boston, MA 02110-1301, USA.
22  */
23 
24 #include "config.h"
25 
26 #include "core/rendering/svg/RenderSVGContainer.h"
27 
28 #include "core/frame/Settings.h"
29 #include "core/rendering/GraphicsContextAnnotator.h"
30 #include "core/rendering/LayoutRepainter.h"
31 #include "core/rendering/RenderView.h"
32 #include "core/rendering/svg/SVGRenderSupport.h"
33 #include "core/rendering/svg/SVGRenderingContext.h"
34 #include "core/rendering/svg/SVGResources.h"
35 #include "core/rendering/svg/SVGResourcesCache.h"
36 #include "platform/graphics/GraphicsContextCullSaver.h"
37 #include "platform/graphics/GraphicsContextStateSaver.h"
38 
39 namespace WebCore {
40 
RenderSVGContainer(SVGElement * node)41 RenderSVGContainer::RenderSVGContainer(SVGElement* node)
42     : RenderSVGModelObject(node)
43     , m_objectBoundingBoxValid(false)
44     , m_needsBoundariesUpdate(true)
45 {
46 }
47 
~RenderSVGContainer()48 RenderSVGContainer::~RenderSVGContainer()
49 {
50 }
51 
layout()52 void RenderSVGContainer::layout()
53 {
54     ASSERT(needsLayout());
55 
56     // RenderSVGRoot disables layoutState for the SVG rendering tree.
57     ASSERT(!view()->layoutStateCachedOffsetsEnabled());
58 
59     LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(this) || selfWillPaint());
60 
61     // Allow RenderSVGViewportContainer to update its viewport.
62     calcViewport();
63 
64     // Allow RenderSVGTransformableContainer to update its transform.
65     bool updatedTransform = calculateLocalTransform();
66 
67     // RenderSVGViewportContainer needs to set the 'layout size changed' flag.
68     determineIfLayoutSizeChanged();
69 
70     SVGRenderSupport::layoutChildren(this, selfNeedsLayout() || SVGRenderSupport::filtersForceContainerLayout(this));
71 
72     // Invalidate all resources of this client if our layout changed.
73     if (everHadLayout() && needsLayout())
74         SVGResourcesCache::clientLayoutChanged(this);
75 
76     // At this point LayoutRepainter already grabbed the old bounds,
77     // recalculate them now so repaintAfterLayout() uses the new bounds.
78     if (m_needsBoundariesUpdate || updatedTransform) {
79         updateCachedBoundaries();
80         m_needsBoundariesUpdate = false;
81 
82         // If our bounds changed, notify the parents.
83         RenderSVGModelObject::setNeedsBoundariesUpdate();
84     }
85 
86     repainter.repaintAfterLayout();
87     clearNeedsLayout();
88 }
89 
addChild(RenderObject * child,RenderObject * beforeChild)90 void RenderSVGContainer::addChild(RenderObject* child, RenderObject* beforeChild)
91 {
92     RenderSVGModelObject::addChild(child, beforeChild);
93     SVGResourcesCache::clientWasAddedToTree(child, child->style());
94 }
95 
removeChild(RenderObject * child)96 void RenderSVGContainer::removeChild(RenderObject* child)
97 {
98     SVGResourcesCache::clientWillBeRemovedFromTree(child);
99     RenderSVGModelObject::removeChild(child);
100 }
101 
102 
selfWillPaint()103 bool RenderSVGContainer::selfWillPaint()
104 {
105     SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this);
106     return resources && resources->filter();
107 }
108 
paint(PaintInfo & paintInfo,const LayoutPoint &)109 void RenderSVGContainer::paint(PaintInfo& paintInfo, const LayoutPoint&)
110 {
111     ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this);
112 
113     if (paintInfo.context->paintingDisabled())
114         return;
115 
116     // Spec: groups w/o children still may render filter content.
117     if (!firstChild() && !selfWillPaint())
118         return;
119 
120     FloatRect repaintRect = paintInvalidationRectInLocalCoordinates();
121     if (!SVGRenderSupport::paintInfoIntersectsRepaintRect(repaintRect, localToParentTransform(), paintInfo))
122         return;
123 
124     PaintInfo childPaintInfo(paintInfo);
125     {
126         GraphicsContextStateSaver stateSaver(*childPaintInfo.context);
127 
128         // Let the RenderSVGViewportContainer subclass clip if necessary
129         applyViewportClip(childPaintInfo);
130 
131         childPaintInfo.applyTransform(localToParentTransform());
132 
133         SVGRenderingContext renderingContext;
134         GraphicsContextCullSaver cullSaver(*childPaintInfo.context);
135         bool continueRendering = true;
136         if (childPaintInfo.phase == PaintPhaseForeground) {
137             renderingContext.prepareToRenderSVGContent(this, childPaintInfo);
138             continueRendering = renderingContext.isRenderingPrepared();
139 
140             if (continueRendering && document().settings()->containerCullingEnabled())
141                 cullSaver.cull(paintInvalidationRectInLocalCoordinates());
142         }
143 
144         if (continueRendering) {
145             childPaintInfo.updatePaintingRootForChildren(this);
146             for (RenderObject* child = firstChild(); child; child = child->nextSibling())
147                 child->paint(childPaintInfo, IntPoint());
148         }
149     }
150 
151     // FIXME: This really should be drawn from local coordinates, but currently we hack it
152     // to avoid our clip killing our outline rect. Thus we translate our
153     // outline rect into parent coords before drawing.
154     // FIXME: This means our focus ring won't share our rotation like it should.
155     // We should instead disable our clip during PaintPhaseOutline
156     if (paintInfo.phase == PaintPhaseForeground && style()->outlineWidth() && style()->visibility() == VISIBLE) {
157         IntRect paintRectInParent = enclosingIntRect(localToParentTransform().mapRect(repaintRect));
158         paintOutline(paintInfo, paintRectInParent);
159     }
160 }
161 
162 // addFocusRingRects is called from paintOutline and needs to be in the same coordinates as the paintOuline call
addFocusRingRects(Vector<IntRect> & rects,const LayoutPoint &,const RenderLayerModelObject *)163 void RenderSVGContainer::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint&, const RenderLayerModelObject*)
164 {
165     IntRect paintRectInParent = enclosingIntRect(localToParentTransform().mapRect(paintInvalidationRectInLocalCoordinates()));
166     if (!paintRectInParent.isEmpty())
167         rects.append(paintRectInParent);
168 }
169 
updateCachedBoundaries()170 void RenderSVGContainer::updateCachedBoundaries()
171 {
172     SVGRenderSupport::computeContainerBoundingBoxes(this, m_objectBoundingBox, m_objectBoundingBoxValid, m_strokeBoundingBox, m_repaintBoundingBox);
173     SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingBox);
174 }
175 
nodeAtFloatPoint(const HitTestRequest & request,HitTestResult & result,const FloatPoint & pointInParent,HitTestAction hitTestAction)176 bool RenderSVGContainer::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
177 {
178     // Give RenderSVGViewportContainer a chance to apply its viewport clip
179     if (!pointIsInsideViewportClip(pointInParent))
180         return false;
181 
182     FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent);
183 
184     if (!SVGRenderSupport::pointInClippingArea(this, localPoint))
185         return false;
186 
187     for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
188         if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) {
189             updateHitTestResult(result, roundedLayoutPoint(localPoint));
190             return true;
191         }
192     }
193 
194     // pointer-events=boundingBox makes it possible for containers to be direct targets
195     if (style()->pointerEvents() == PE_BOUNDINGBOX) {
196         ASSERT(isObjectBoundingBoxValid());
197         if (objectBoundingBox().contains(localPoint)) {
198             updateHitTestResult(result, roundedLayoutPoint(localPoint));
199             return true;
200         }
201     }
202     // 16.4: "If there are no graphics elements whose relevant graphics content is under the pointer (i.e., there is no target element), the event is not dispatched."
203     return false;
204 }
205 
206 }
207