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1 /*
2  * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "platform/graphics/Color.h"
28 
29 #include "platform/Decimal.h"
30 #include "wtf/Assertions.h"
31 #include "wtf/HexNumber.h"
32 #include "wtf/MathExtras.h"
33 #include "wtf/dtoa.h"
34 #include "wtf/text/StringBuilder.h"
35 
36 using namespace std;
37 
38 namespace WebCore {
39 
40 #if !COMPILER(MSVC) || COMPILER(CLANG)
41 // FIXME: Use C++11 strong enums to avoid static data member with initializer definition problems.
42 const RGBA32 Color::black;
43 const RGBA32 Color::white;
44 const RGBA32 Color::darkGray;
45 const RGBA32 Color::gray;
46 const RGBA32 Color::lightGray;
47 const RGBA32 Color::transparent;
48 #endif
49 
50 static const RGBA32 lightenedBlack = 0xFF545454;
51 static const RGBA32 darkenedWhite = 0xFFABABAB;
52 
makeRGB(int r,int g,int b)53 RGBA32 makeRGB(int r, int g, int b)
54 {
55     return 0xFF000000 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
56 }
57 
makeRGBA(int r,int g,int b,int a)58 RGBA32 makeRGBA(int r, int g, int b, int a)
59 {
60     return max(0, min(a, 255)) << 24 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
61 }
62 
colorFloatToRGBAByte(float f)63 static int colorFloatToRGBAByte(float f)
64 {
65     // We use lroundf and 255 instead of nextafterf(256, 0) to match CG's rounding
66     return max(0, min(static_cast<int>(lroundf(255.0f * f)), 255));
67 }
68 
makeRGBA32FromFloats(float r,float g,float b,float a)69 RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a)
70 {
71     return colorFloatToRGBAByte(a) << 24 | colorFloatToRGBAByte(r) << 16 | colorFloatToRGBAByte(g) << 8 | colorFloatToRGBAByte(b);
72 }
73 
colorWithOverrideAlpha(RGBA32 color,float overrideAlpha)74 RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha)
75 {
76     RGBA32 rgbOnly = color & 0x00FFFFFF;
77     RGBA32 rgba = rgbOnly | colorFloatToRGBAByte(overrideAlpha) << 24;
78     return rgba;
79 }
80 
calcHue(double temp1,double temp2,double hueVal)81 static double calcHue(double temp1, double temp2, double hueVal)
82 {
83     if (hueVal < 0.0)
84         hueVal++;
85     else if (hueVal > 1.0)
86         hueVal--;
87     if (hueVal * 6.0 < 1.0)
88         return temp1 + (temp2 - temp1) * hueVal * 6.0;
89     if (hueVal * 2.0 < 1.0)
90         return temp2;
91     if (hueVal * 3.0 < 2.0)
92         return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0;
93     return temp1;
94 }
95 
96 // Explanation of this algorithm can be found in the CSS3 Color Module
97 // specification at http://www.w3.org/TR/css3-color/#hsl-color with further
98 // explanation available at http://en.wikipedia.org/wiki/HSL_color_space
99 
100 // all values are in the range of 0 to 1.0
makeRGBAFromHSLA(double hue,double saturation,double lightness,double alpha)101 RGBA32 makeRGBAFromHSLA(double hue, double saturation, double lightness, double alpha)
102 {
103     const double scaleFactor = nextafter(256.0, 0.0);
104 
105     if (!saturation) {
106         int greyValue = static_cast<int>(lightness * scaleFactor);
107         return makeRGBA(greyValue, greyValue, greyValue, static_cast<int>(alpha * scaleFactor));
108     }
109 
110     double temp2 = lightness < 0.5 ? lightness * (1.0 + saturation) : lightness + saturation - lightness * saturation;
111     double temp1 = 2.0 * lightness - temp2;
112 
113     return makeRGBA(static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * scaleFactor),
114                     static_cast<int>(calcHue(temp1, temp2, hue) * scaleFactor),
115                     static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * scaleFactor),
116                     static_cast<int>(alpha * scaleFactor));
117 }
118 
makeRGBAFromCMYKA(float c,float m,float y,float k,float a)119 RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a)
120 {
121     double colors = 1 - k;
122     int r = static_cast<int>(nextafter(256, 0) * (colors * (1 - c)));
123     int g = static_cast<int>(nextafter(256, 0) * (colors * (1 - m)));
124     int b = static_cast<int>(nextafter(256, 0) * (colors * (1 - y)));
125     return makeRGBA(r, g, b, static_cast<float>(nextafter(256, 0) * a));
126 }
127 
128 // originally moved here from the CSS parser
129 template <typename CharacterType>
parseHexColorInternal(const CharacterType * name,unsigned length,RGBA32 & rgb)130 static inline bool parseHexColorInternal(const CharacterType* name, unsigned length, RGBA32& rgb)
131 {
132     if (length != 3 && length != 6)
133         return false;
134     unsigned value = 0;
135     for (unsigned i = 0; i < length; ++i) {
136         if (!isASCIIHexDigit(name[i]))
137             return false;
138         value <<= 4;
139         value |= toASCIIHexValue(name[i]);
140     }
141     if (length == 6) {
142         rgb = 0xFF000000 | value;
143         return true;
144     }
145     // #abc converts to #aabbcc
146     rgb = 0xFF000000
147         | (value & 0xF00) << 12 | (value & 0xF00) << 8
148         | (value & 0xF0) << 8 | (value & 0xF0) << 4
149         | (value & 0xF) << 4 | (value & 0xF);
150     return true;
151 }
152 
parseHexColor(const LChar * name,unsigned length,RGBA32 & rgb)153 bool Color::parseHexColor(const LChar* name, unsigned length, RGBA32& rgb)
154 {
155     return parseHexColorInternal(name, length, rgb);
156 }
157 
parseHexColor(const UChar * name,unsigned length,RGBA32 & rgb)158 bool Color::parseHexColor(const UChar* name, unsigned length, RGBA32& rgb)
159 {
160     return parseHexColorInternal(name, length, rgb);
161 }
162 
parseHexColor(const String & name,RGBA32 & rgb)163 bool Color::parseHexColor(const String& name, RGBA32& rgb)
164 {
165     unsigned length = name.length();
166 
167     if (!length)
168         return false;
169     if (name.is8Bit())
170         return parseHexColor(name.characters8(), name.length(), rgb);
171     return parseHexColor(name.characters16(), name.length(), rgb);
172 }
173 
differenceSquared(const Color & c1,const Color & c2)174 int differenceSquared(const Color& c1, const Color& c2)
175 {
176     int dR = c1.red() - c2.red();
177     int dG = c1.green() - c2.green();
178     int dB = c1.blue() - c2.blue();
179     return dR * dR + dG * dG + dB * dB;
180 }
181 
setFromString(const String & name)182 bool Color::setFromString(const String& name)
183 {
184     if (name[0] != '#')
185         return setNamedColor(name);
186     if (name.is8Bit())
187         return parseHexColor(name.characters8() + 1, name.length() - 1, m_color);
188     return parseHexColor(name.characters16() + 1, name.length() - 1, m_color);
189 }
190 
serializedAsCSSComponentValue() const191 String Color::serializedAsCSSComponentValue() const
192 {
193     StringBuilder result;
194     result.reserveCapacity(32);
195     bool colorHasAlpha = hasAlpha();
196     if (colorHasAlpha)
197         result.append("rgba(", 5);
198     else
199         result.append("rgb(", 4);
200 
201     result.appendNumber(static_cast<unsigned char>(red()));
202     result.append(", ", 2);
203 
204     result.appendNumber(static_cast<unsigned char>(green()));
205     result.append(", ", 2);
206 
207     result.appendNumber(static_cast<unsigned char>(blue()));
208     if (colorHasAlpha) {
209         result.append(", ", 2);
210 
211         NumberToStringBuffer buffer;
212         const char* alphaString = numberToFixedPrecisionString(alpha() / 255.0f, 6, buffer, true);
213         result.append(alphaString, strlen(alphaString));
214     }
215 
216     result.append(')');
217     return result.toString();
218 }
219 
serialized() const220 String Color::serialized() const
221 {
222     if (!hasAlpha()) {
223         StringBuilder builder;
224         builder.reserveCapacity(7);
225         builder.append('#');
226         appendByteAsHex(red(), builder, Lowercase);
227         appendByteAsHex(green(), builder, Lowercase);
228         appendByteAsHex(blue(), builder, Lowercase);
229         return builder.toString();
230     }
231 
232     StringBuilder result;
233     result.reserveCapacity(28);
234     const char commaSpace[] = ", ";
235     const char rgbaParen[] = "rgba(";
236 
237     result.append(rgbaParen, 5);
238     result.appendNumber(red());
239     result.append(commaSpace, 2);
240     result.appendNumber(green());
241     result.append(commaSpace, 2);
242     result.appendNumber(blue());
243     result.append(commaSpace, 2);
244 
245     if (!alpha())
246         result.append('0');
247     else {
248         result.append(Decimal::fromDouble(alpha() / 255.0).toString());
249     }
250 
251     result.append(')');
252     return result.toString();
253 }
254 
nameForRenderTreeAsText() const255 String Color::nameForRenderTreeAsText() const
256 {
257     if (alpha() < 0xFF)
258         return String::format("#%02X%02X%02X%02X", red(), green(), blue(), alpha());
259     return String::format("#%02X%02X%02X", red(), green(), blue());
260 }
261 
findNamedColor(const String & name)262 static inline const NamedColor* findNamedColor(const String& name)
263 {
264     char buffer[64]; // easily big enough for the longest color name
265     unsigned length = name.length();
266     if (length > sizeof(buffer) - 1)
267         return 0;
268     for (unsigned i = 0; i < length; ++i) {
269         UChar c = name[i];
270         if (!c || c > 0x7F)
271             return 0;
272         buffer[i] = toASCIILower(static_cast<char>(c));
273     }
274     buffer[length] = '\0';
275     return findColor(buffer, length);
276 }
277 
setNamedColor(const String & name)278 bool Color::setNamedColor(const String& name)
279 {
280     const NamedColor* foundColor = findNamedColor(name);
281     m_color = foundColor ? foundColor->ARGBValue : 0;
282     return foundColor;
283 }
284 
light() const285 Color Color::light() const
286 {
287     // Hardcode this common case for speed.
288     if (m_color == black)
289         return lightenedBlack;
290 
291     const float scaleFactor = nextafterf(256.0f, 0.0f);
292 
293     float r, g, b, a;
294     getRGBA(r, g, b, a);
295 
296     float v = max(r, max(g, b));
297 
298     if (v == 0.0f)
299         // Lightened black with alpha.
300         return Color(0x54, 0x54, 0x54, alpha());
301 
302     float multiplier = min(1.0f, v + 0.33f) / v;
303 
304     return Color(static_cast<int>(multiplier * r * scaleFactor),
305                  static_cast<int>(multiplier * g * scaleFactor),
306                  static_cast<int>(multiplier * b * scaleFactor),
307                  alpha());
308 }
309 
dark() const310 Color Color::dark() const
311 {
312     // Hardcode this common case for speed.
313     if (m_color == white)
314         return darkenedWhite;
315 
316     const float scaleFactor = nextafterf(256.0f, 0.0f);
317 
318     float r, g, b, a;
319     getRGBA(r, g, b, a);
320 
321     float v = max(r, max(g, b));
322     float multiplier = max(0.0f, (v - 0.33f) / v);
323 
324     return Color(static_cast<int>(multiplier * r * scaleFactor),
325                  static_cast<int>(multiplier * g * scaleFactor),
326                  static_cast<int>(multiplier * b * scaleFactor),
327                  alpha());
328 }
329 
combineWithAlpha(float otherAlpha) const330 Color Color::combineWithAlpha(float otherAlpha) const
331 {
332     return colorWithOverrideAlpha(rgb(), (alpha() / 255.f) * otherAlpha);
333 }
334 
blendComponent(int c,int a)335 static int blendComponent(int c, int a)
336 {
337     // We use white.
338     float alpha = a / 255.0f;
339     int whiteBlend = 255 - a;
340     c -= whiteBlend;
341     return static_cast<int>(c / alpha);
342 }
343 
344 const int cStartAlpha = 153; // 60%
345 const int cEndAlpha = 204; // 80%;
346 const int cAlphaIncrement = 17; // Increments in between.
347 
blend(const Color & source) const348 Color Color::blend(const Color& source) const
349 {
350     if (!alpha() || !source.hasAlpha())
351         return source;
352 
353     if (!source.alpha())
354         return *this;
355 
356     int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
357     int a = d / 255;
358     int r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d;
359     int g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d;
360     int b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d;
361     return Color(r, g, b, a);
362 }
363 
blendWithWhite() const364 Color Color::blendWithWhite() const
365 {
366     // If the color contains alpha already, we leave it alone.
367     if (hasAlpha())
368         return *this;
369 
370     Color newColor;
371     for (int alpha = cStartAlpha; alpha <= cEndAlpha; alpha += cAlphaIncrement) {
372         // We have a solid color.  Convert to an equivalent color that looks the same when blended with white
373         // at the current alpha.  Try using less transparency if the numbers end up being negative.
374         int r = blendComponent(red(), alpha);
375         int g = blendComponent(green(), alpha);
376         int b = blendComponent(blue(), alpha);
377 
378         newColor = Color(r, g, b, alpha);
379 
380         if (r >= 0 && g >= 0 && b >= 0)
381             break;
382     }
383     return newColor;
384 }
385 
getRGBA(float & r,float & g,float & b,float & a) const386 void Color::getRGBA(float& r, float& g, float& b, float& a) const
387 {
388     r = red() / 255.0f;
389     g = green() / 255.0f;
390     b = blue() / 255.0f;
391     a = alpha() / 255.0f;
392 }
393 
getRGBA(double & r,double & g,double & b,double & a) const394 void Color::getRGBA(double& r, double& g, double& b, double& a) const
395 {
396     r = red() / 255.0;
397     g = green() / 255.0;
398     b = blue() / 255.0;
399     a = alpha() / 255.0;
400 }
401 
getHSL(double & hue,double & saturation,double & lightness) const402 void Color::getHSL(double& hue, double& saturation, double& lightness) const
403 {
404     // http://en.wikipedia.org/wiki/HSL_color_space. This is a direct copy of
405     // the algorithm therein, although it's 360^o based and we end up wanting
406     // [0...1) based. It's clearer if we stick to 360^o until the end.
407     double r = static_cast<double>(red()) / 255.0;
408     double g = static_cast<double>(green()) / 255.0;
409     double b = static_cast<double>(blue()) / 255.0;
410     double max = std::max(std::max(r, g), b);
411     double min = std::min(std::min(r, g), b);
412 
413     if (max == min)
414         hue = 0.0;
415     else if (max == r)
416         hue = (60.0 * ((g - b) / (max - min))) + 360.0;
417     else if (max == g)
418         hue = (60.0 * ((b - r) / (max - min))) + 120.0;
419     else
420         hue = (60.0 * ((r - g) / (max - min))) + 240.0;
421 
422     if (hue >= 360.0)
423         hue -= 360.0;
424 
425     // makeRGBAFromHSLA assumes that hue is in [0...1).
426     hue /= 360.0;
427 
428     lightness = 0.5 * (max + min);
429     if (max == min)
430         saturation = 0.0;
431     else if (lightness <= 0.5)
432         saturation = ((max - min) / (max + min));
433     else
434         saturation = ((max - min) / (2.0 - (max + min)));
435 }
436 
colorFromPremultipliedARGB(RGBA32 pixelColor)437 Color colorFromPremultipliedARGB(RGBA32 pixelColor)
438 {
439     int alpha = alphaChannel(pixelColor);
440     if (alpha && alpha < 255) {
441         return Color::createUnchecked(
442             redChannel(pixelColor) * 255 / alpha,
443             greenChannel(pixelColor) * 255 / alpha,
444             blueChannel(pixelColor) * 255 / alpha,
445             alpha);
446     } else
447         return Color(pixelColor);
448 }
449 
premultipliedARGBFromColor(const Color & color)450 RGBA32 premultipliedARGBFromColor(const Color& color)
451 {
452     unsigned pixelColor;
453 
454     unsigned alpha = color.alpha();
455     if (alpha < 255) {
456         pixelColor = Color::createUnchecked(
457             (color.red() * alpha  + 254) / 255,
458             (color.green() * alpha  + 254) / 255,
459             (color.blue() * alpha  + 254) / 255,
460             alpha).rgb();
461     } else
462          pixelColor = color.rgb();
463 
464     return pixelColor;
465 }
466 
467 } // namespace WebCore
468