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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef CSSAnimations_h
32 #define CSSAnimations_h
33 
34 #include "core/animation/Animation.h"
35 #include "core/animation/AnimationPlayer.h"
36 #include "core/animation/InertAnimation.h"
37 #include "core/animation/interpolation/Interpolation.h"
38 #include "core/css/StylePropertySet.h"
39 #include "core/dom/Document.h"
40 #include "core/rendering/style/RenderStyleConstants.h"
41 #include "wtf/HashMap.h"
42 #include "wtf/Vector.h"
43 #include "wtf/text/AtomicString.h"
44 
45 namespace WebCore {
46 
47 class CSSTransitionData;
48 class Element;
49 class StylePropertyShorthand;
50 class StyleResolver;
51 class StyleRuleKeyframes;
52 
53 // This class stores the CSS Animations/Transitions information we use during a style recalc.
54 // This includes updates to animations/transitions as well as the Interpolations to be applied.
55 class CSSAnimationUpdate FINAL : public NoBaseWillBeGarbageCollectedFinalized<CSSAnimationUpdate> {
56 public:
startAnimation(AtomicString & animationName,PassRefPtrWillBeRawPtr<InertAnimation> animation)57     void startAnimation(AtomicString& animationName, PassRefPtrWillBeRawPtr<InertAnimation> animation)
58     {
59         NewAnimation newAnimation;
60         newAnimation.name = animationName;
61         newAnimation.animation = animation;
62         m_newAnimations.append(newAnimation);
63     }
64     // Returns whether player has been cancelled and should be filtered during style application.
isCancelledAnimation(const AnimationPlayer * player)65     bool isCancelledAnimation(const AnimationPlayer* player) const { return m_cancelledAnimationPlayers.contains(player); }
cancelAnimation(const AtomicString & name,AnimationPlayer & player)66     void cancelAnimation(const AtomicString& name, AnimationPlayer& player)
67     {
68         m_cancelledAnimationNames.append(name);
69         m_cancelledAnimationPlayers.add(&player);
70     }
toggleAnimationPaused(const AtomicString & name)71     void toggleAnimationPaused(const AtomicString& name)
72     {
73         m_animationsWithPauseToggled.append(name);
74     }
75 
startTransition(CSSPropertyID id,CSSPropertyID eventId,const AnimatableValue * from,const AnimatableValue * to,PassRefPtrWillBeRawPtr<InertAnimation> animation)76     void startTransition(CSSPropertyID id, CSSPropertyID eventId, const AnimatableValue* from, const AnimatableValue* to, PassRefPtrWillBeRawPtr<InertAnimation> animation)
77     {
78         NewTransition newTransition;
79         newTransition.id = id;
80         newTransition.eventId = eventId;
81         newTransition.from = from;
82         newTransition.to = to;
83         newTransition.animation = animation;
84         m_newTransitions.set(id, newTransition);
85     }
isCancelledTransition(CSSPropertyID id)86     bool isCancelledTransition(CSSPropertyID id) const { return m_cancelledTransitions.contains(id); }
cancelTransition(CSSPropertyID id)87     void cancelTransition(CSSPropertyID id) { m_cancelledTransitions.add(id); }
88 
89     struct NewAnimation {
90         ALLOW_ONLY_INLINE_ALLOCATION();
91     public:
traceNewAnimation92         void trace(Visitor* visitor)
93         {
94             visitor->trace(animation);
95         }
96 
97         AtomicString name;
98         RefPtrWillBeMember<InertAnimation> animation;
99     };
newAnimations()100     const WillBeHeapVector<NewAnimation>& newAnimations() const { return m_newAnimations; }
cancelledAnimationNames()101     const Vector<AtomicString>& cancelledAnimationNames() const { return m_cancelledAnimationNames; }
cancelledAnimationAnimationPlayers()102     const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> >& cancelledAnimationAnimationPlayers() const { return m_cancelledAnimationPlayers; }
animationsWithPauseToggled()103     const Vector<AtomicString>& animationsWithPauseToggled() const { return m_animationsWithPauseToggled; }
104 
105     struct NewTransition {
106         ALLOW_ONLY_INLINE_ALLOCATION();
107     public:
traceNewTransition108         void trace(Visitor* visitor)
109         {
110             visitor->trace(from);
111             visitor->trace(to);
112             visitor->trace(animation);
113         }
114 
115         CSSPropertyID id;
116         CSSPropertyID eventId;
117         RawPtrWillBeMember<const AnimatableValue> from;
118         RawPtrWillBeMember<const AnimatableValue> to;
119         RefPtrWillBeMember<InertAnimation> animation;
120     };
121     typedef WillBeHeapHashMap<CSSPropertyID, NewTransition> NewTransitionMap;
newTransitions()122     const NewTransitionMap& newTransitions() const { return m_newTransitions; }
cancelledTransitions()123     const HashSet<CSSPropertyID>& cancelledTransitions() const { return m_cancelledTransitions; }
124 
adoptActiveInterpolationsForAnimations(WillBeHeapHashMap<CSSPropertyID,RefPtrWillBeMember<Interpolation>> & newMap)125     void adoptActiveInterpolationsForAnimations(WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& newMap) { newMap.swap(m_activeInterpolationsForAnimations); }
adoptActiveInterpolationsForTransitions(WillBeHeapHashMap<CSSPropertyID,RefPtrWillBeMember<Interpolation>> & newMap)126     void adoptActiveInterpolationsForTransitions(WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& newMap) { newMap.swap(m_activeInterpolationsForTransitions); }
activeInterpolationsForAnimations()127     const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& activeInterpolationsForAnimations() const { return m_activeInterpolationsForAnimations; }
activeInterpolationsForTransitions()128     const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& activeInterpolationsForTransitions() const { return m_activeInterpolationsForTransitions; }
activeInterpolationsForAnimations()129     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& activeInterpolationsForAnimations() { return m_activeInterpolationsForAnimations; }
130 
isEmpty()131     bool isEmpty() const
132     {
133         return m_newAnimations.isEmpty()
134             && m_cancelledAnimationNames.isEmpty()
135             && m_cancelledAnimationPlayers.isEmpty()
136             && m_animationsWithPauseToggled.isEmpty()
137             && m_newTransitions.isEmpty()
138             && m_cancelledTransitions.isEmpty()
139             && m_activeInterpolationsForAnimations.isEmpty()
140             && m_activeInterpolationsForTransitions.isEmpty();
141     }
142 
143     void trace(Visitor*);
144 
145 private:
146     // Order is significant since it defines the order in which new animations
147     // will be started. Note that there may be multiple animations present
148     // with the same name, due to the way in which we split up animations with
149     // incomplete keyframes.
150     WillBeHeapVector<NewAnimation> m_newAnimations;
151     Vector<AtomicString> m_cancelledAnimationNames;
152     WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> > m_cancelledAnimationPlayers;
153     Vector<AtomicString> m_animationsWithPauseToggled;
154 
155     NewTransitionMap m_newTransitions;
156     HashSet<CSSPropertyID> m_cancelledTransitions;
157 
158     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > m_activeInterpolationsForAnimations;
159     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > m_activeInterpolationsForTransitions;
160 };
161 
162 class CSSAnimations FINAL {
163     WTF_MAKE_NONCOPYABLE(CSSAnimations);
164     DISALLOW_ALLOCATION();
165 public:
166     CSSAnimations();
167 
168     // FIXME: This method is only used here and in the legacy animations
169     // implementation. It should be made private or file-scope when the legacy
170     // engine is removed.
171     static const StyleRuleKeyframes* matchScopedKeyframesRule(StyleResolver*, const Element*, const StringImpl*);
172 
173     static bool isAnimatableProperty(CSSPropertyID);
174     static const StylePropertyShorthand& animatableProperties();
175     static bool isAllowedAnimation(CSSPropertyID);
176     // FIXME: This should take a const ScopedStyleTree instead of a StyleResolver.
177     // We should also change the Element* to a const Element*
178     static PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> calculateUpdate(Element*, const Element& parentElement, const RenderStyle&, RenderStyle* parentStyle, StyleResolver*);
179 
setPendingUpdate(PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> update)180     void setPendingUpdate(PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> update) { m_pendingUpdate = update; }
181     void maybeApplyPendingUpdate(Element*);
isEmpty()182     bool isEmpty() const { return m_animations.isEmpty() && m_transitions.isEmpty() && !m_pendingUpdate; }
183     void cancel();
184 
185     void trace(Visitor*);
186 
187 private:
188     struct RunningTransition {
189         ALLOW_ONLY_INLINE_ALLOCATION();
190     public:
traceRunningTransition191         void trace(Visitor* visitor)
192         {
193             visitor->trace(from);
194             visitor->trace(to);
195             visitor->trace(player);
196         }
197 
198         RefPtrWillBeMember<AnimationPlayer> player;
199         RawPtrWillBeMember<const AnimatableValue> from;
200         RawPtrWillBeMember<const AnimatableValue> to;
201     };
202 
203     typedef WillBeHeapHashMap<AtomicString, RefPtrWillBeMember<AnimationPlayer> > AnimationMap;
204     AnimationMap m_animations;
205 
206     typedef WillBeHeapHashMap<CSSPropertyID, RunningTransition> TransitionMap;
207     TransitionMap m_transitions;
208 
209     OwnPtrWillBeMember<CSSAnimationUpdate> m_pendingUpdate;
210 
211     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > m_previousActiveInterpolationsForAnimations;
212 
213     static void calculateAnimationUpdate(CSSAnimationUpdate*, Element*, const Element& parentElement, const RenderStyle&, RenderStyle* parentStyle, StyleResolver*);
214     static void calculateTransitionUpdate(CSSAnimationUpdate*, const Element*, const RenderStyle&);
215     static void calculateTransitionUpdateForProperty(CSSPropertyID, CSSPropertyID eventId, const CSSTransitionData&, size_t transitionIndex, const RenderStyle& oldStyle, const RenderStyle&, const TransitionMap* activeTransitions, CSSAnimationUpdate*, const Element*);
216 
217     static void calculateAnimationActiveInterpolations(CSSAnimationUpdate*, const Element*, double timelineCurrentTime);
218     static void calculateTransitionActiveInterpolations(CSSAnimationUpdate*, const Element*, double timelineCurrentTime);
219 
220     class AnimationEventDelegate FINAL : public AnimationNode::EventDelegate {
221     public:
AnimationEventDelegate(Element * target,const AtomicString & name)222         AnimationEventDelegate(Element* target, const AtomicString& name)
223             : m_target(target)
224             , m_name(name)
225             , m_previousPhase(AnimationNode::PhaseNone)
226             , m_previousIteration(nullValue())
227         {
228         }
229         virtual void onEventCondition(const AnimationNode*) OVERRIDE;
230     private:
231         void maybeDispatch(Document::ListenerType, const AtomicString& eventName, double elapsedTime);
232         Element* m_target;
233         const AtomicString m_name;
234         AnimationNode::Phase m_previousPhase;
235         double m_previousIteration;
236     };
237 
238     class TransitionEventDelegate FINAL : public AnimationNode::EventDelegate {
239     public:
TransitionEventDelegate(Element * target,CSSPropertyID property)240         TransitionEventDelegate(Element* target, CSSPropertyID property)
241             : m_target(target)
242             , m_property(property)
243             , m_previousPhase(AnimationNode::PhaseNone)
244         {
245         }
246         virtual void onEventCondition(const AnimationNode*) OVERRIDE;
247     private:
248         Element* m_target;
249         const CSSPropertyID m_property;
250         AnimationNode::Phase m_previousPhase;
251     };
252 };
253 
254 } // namespace WebCore
255 
256 namespace WTF {
257 template<> struct VectorTraits<WebCore::CSSAnimationUpdate::NewAnimation> : VectorTraitsBase<WebCore::CSSAnimationUpdate::NewAnimation> {
258     static const bool canInitializeWithMemset = true;
259 };
260 }
261 
262 #endif
263