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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "PointerController"
18 
19 //#define LOG_NDEBUG 0
20 
21 // Log debug messages about pointer updates
22 #define DEBUG_POINTER_UPDATES 0
23 
24 #include "PointerController.h"
25 
26 #include <cutils/log.h>
27 
28 #include <SkBitmap.h>
29 #include <SkCanvas.h>
30 #include <SkColor.h>
31 #include <SkPaint.h>
32 #include <SkXfermode.h>
33 
34 namespace android {
35 
36 // --- PointerController ---
37 
38 // Time to wait before starting the fade when the pointer is inactive.
39 static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
40 static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
41 
42 // Time to wait between animation frames.
43 static const nsecs_t ANIMATION_FRAME_INTERVAL = 1000000000LL / 60;
44 
45 // Time to spend fading out the spot completely.
46 static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms
47 
48 // Time to spend fading out the pointer completely.
49 static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
50 
51 
52 // --- PointerController ---
53 
PointerController(const sp<PointerControllerPolicyInterface> & policy,const sp<Looper> & looper,const sp<SpriteController> & spriteController)54 PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
55         const sp<Looper>& looper, const sp<SpriteController>& spriteController) :
56         mPolicy(policy), mLooper(looper), mSpriteController(spriteController) {
57     mHandler = new WeakMessageHandler(this);
58 
59     AutoMutex _l(mLock);
60 
61     mLocked.animationPending = false;
62 
63     mLocked.displayWidth = -1;
64     mLocked.displayHeight = -1;
65     mLocked.displayOrientation = DISPLAY_ORIENTATION_0;
66 
67     mLocked.presentation = PRESENTATION_POINTER;
68     mLocked.presentationChanged = false;
69 
70     mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL;
71 
72     mLocked.pointerFadeDirection = 0;
73     mLocked.pointerX = 0;
74     mLocked.pointerY = 0;
75     mLocked.pointerAlpha = 0.0f; // pointer is initially faded
76     mLocked.pointerSprite = mSpriteController->createSprite();
77     mLocked.pointerIconChanged = false;
78 
79     mLocked.buttonState = 0;
80 
81     loadResources();
82 }
83 
~PointerController()84 PointerController::~PointerController() {
85     mLooper->removeMessages(mHandler);
86 
87     AutoMutex _l(mLock);
88 
89     mLocked.pointerSprite.clear();
90 
91     for (size_t i = 0; i < mLocked.spots.size(); i++) {
92         delete mLocked.spots.itemAt(i);
93     }
94     mLocked.spots.clear();
95     mLocked.recycledSprites.clear();
96 }
97 
getBounds(float * outMinX,float * outMinY,float * outMaxX,float * outMaxY) const98 bool PointerController::getBounds(float* outMinX, float* outMinY,
99         float* outMaxX, float* outMaxY) const {
100     AutoMutex _l(mLock);
101 
102     return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
103 }
104 
getBoundsLocked(float * outMinX,float * outMinY,float * outMaxX,float * outMaxY) const105 bool PointerController::getBoundsLocked(float* outMinX, float* outMinY,
106         float* outMaxX, float* outMaxY) const {
107     if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) {
108         return false;
109     }
110 
111     *outMinX = 0;
112     *outMinY = 0;
113     switch (mLocked.displayOrientation) {
114     case DISPLAY_ORIENTATION_90:
115     case DISPLAY_ORIENTATION_270:
116         *outMaxX = mLocked.displayHeight - 1;
117         *outMaxY = mLocked.displayWidth - 1;
118         break;
119     default:
120         *outMaxX = mLocked.displayWidth - 1;
121         *outMaxY = mLocked.displayHeight - 1;
122         break;
123     }
124     return true;
125 }
126 
move(float deltaX,float deltaY)127 void PointerController::move(float deltaX, float deltaY) {
128 #if DEBUG_POINTER_UPDATES
129     ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
130 #endif
131     if (deltaX == 0.0f && deltaY == 0.0f) {
132         return;
133     }
134 
135     AutoMutex _l(mLock);
136 
137     setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
138 }
139 
setButtonState(int32_t buttonState)140 void PointerController::setButtonState(int32_t buttonState) {
141 #if DEBUG_POINTER_UPDATES
142     ALOGD("Set button state 0x%08x", buttonState);
143 #endif
144     AutoMutex _l(mLock);
145 
146     if (mLocked.buttonState != buttonState) {
147         mLocked.buttonState = buttonState;
148     }
149 }
150 
getButtonState() const151 int32_t PointerController::getButtonState() const {
152     AutoMutex _l(mLock);
153 
154     return mLocked.buttonState;
155 }
156 
setPosition(float x,float y)157 void PointerController::setPosition(float x, float y) {
158 #if DEBUG_POINTER_UPDATES
159     ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
160 #endif
161     AutoMutex _l(mLock);
162 
163     setPositionLocked(x, y);
164 }
165 
setPositionLocked(float x,float y)166 void PointerController::setPositionLocked(float x, float y) {
167     float minX, minY, maxX, maxY;
168     if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
169         if (x <= minX) {
170             mLocked.pointerX = minX;
171         } else if (x >= maxX) {
172             mLocked.pointerX = maxX;
173         } else {
174             mLocked.pointerX = x;
175         }
176         if (y <= minY) {
177             mLocked.pointerY = minY;
178         } else if (y >= maxY) {
179             mLocked.pointerY = maxY;
180         } else {
181             mLocked.pointerY = y;
182         }
183         updatePointerLocked();
184     }
185 }
186 
getPosition(float * outX,float * outY) const187 void PointerController::getPosition(float* outX, float* outY) const {
188     AutoMutex _l(mLock);
189 
190     *outX = mLocked.pointerX;
191     *outY = mLocked.pointerY;
192 }
193 
fade(Transition transition)194 void PointerController::fade(Transition transition) {
195     AutoMutex _l(mLock);
196 
197     // Remove the inactivity timeout, since we are fading now.
198     removeInactivityTimeoutLocked();
199 
200     // Start fading.
201     if (transition == TRANSITION_IMMEDIATE) {
202         mLocked.pointerFadeDirection = 0;
203         mLocked.pointerAlpha = 0.0f;
204         updatePointerLocked();
205     } else {
206         mLocked.pointerFadeDirection = -1;
207         startAnimationLocked();
208     }
209 }
210 
unfade(Transition transition)211 void PointerController::unfade(Transition transition) {
212     AutoMutex _l(mLock);
213 
214     // Always reset the inactivity timer.
215     resetInactivityTimeoutLocked();
216 
217     // Start unfading.
218     if (transition == TRANSITION_IMMEDIATE) {
219         mLocked.pointerFadeDirection = 0;
220         mLocked.pointerAlpha = 1.0f;
221         updatePointerLocked();
222     } else {
223         mLocked.pointerFadeDirection = 1;
224         startAnimationLocked();
225     }
226 }
227 
setPresentation(Presentation presentation)228 void PointerController::setPresentation(Presentation presentation) {
229     AutoMutex _l(mLock);
230 
231     if (mLocked.presentation != presentation) {
232         mLocked.presentation = presentation;
233         mLocked.presentationChanged = true;
234 
235         if (presentation != PRESENTATION_SPOT) {
236             fadeOutAndReleaseAllSpotsLocked();
237         }
238 
239         updatePointerLocked();
240     }
241 }
242 
setSpots(const PointerCoords * spotCoords,const uint32_t * spotIdToIndex,BitSet32 spotIdBits)243 void PointerController::setSpots(const PointerCoords* spotCoords,
244         const uint32_t* spotIdToIndex, BitSet32 spotIdBits) {
245 #if DEBUG_POINTER_UPDATES
246     ALOGD("setSpots: idBits=%08x", spotIdBits.value);
247     for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
248         uint32_t id = idBits.firstMarkedBit();
249         idBits.clearBit(id);
250         const PointerCoords& c = spotCoords[spotIdToIndex[id]];
251         ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id,
252                 c.getAxisValue(AMOTION_EVENT_AXIS_X),
253                 c.getAxisValue(AMOTION_EVENT_AXIS_Y),
254                 c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
255     }
256 #endif
257 
258     AutoMutex _l(mLock);
259 
260     mSpriteController->openTransaction();
261 
262     // Add or move spots for fingers that are down.
263     for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
264         uint32_t id = idBits.clearFirstMarkedBit();
265         const PointerCoords& c = spotCoords[spotIdToIndex[id]];
266         const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0
267                 ? mResources.spotTouch : mResources.spotHover;
268         float x = c.getAxisValue(AMOTION_EVENT_AXIS_X);
269         float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y);
270 
271         Spot* spot = getSpotLocked(id);
272         if (!spot) {
273             spot = createAndAddSpotLocked(id);
274         }
275 
276         spot->updateSprite(&icon, x, y);
277     }
278 
279     // Remove spots for fingers that went up.
280     for (size_t i = 0; i < mLocked.spots.size(); i++) {
281         Spot* spot = mLocked.spots.itemAt(i);
282         if (spot->id != Spot::INVALID_ID
283                 && !spotIdBits.hasBit(spot->id)) {
284             fadeOutAndReleaseSpotLocked(spot);
285         }
286     }
287 
288     mSpriteController->closeTransaction();
289 }
290 
clearSpots()291 void PointerController::clearSpots() {
292 #if DEBUG_POINTER_UPDATES
293     ALOGD("clearSpots");
294 #endif
295 
296     AutoMutex _l(mLock);
297 
298     fadeOutAndReleaseAllSpotsLocked();
299 }
300 
setInactivityTimeout(InactivityTimeout inactivityTimeout)301 void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
302     AutoMutex _l(mLock);
303 
304     if (mLocked.inactivityTimeout != inactivityTimeout) {
305         mLocked.inactivityTimeout = inactivityTimeout;
306         resetInactivityTimeoutLocked();
307     }
308 }
309 
setDisplayViewport(int32_t width,int32_t height,int32_t orientation)310 void PointerController::setDisplayViewport(int32_t width, int32_t height, int32_t orientation) {
311     AutoMutex _l(mLock);
312 
313     // Adjust to use the display's unrotated coordinate frame.
314     if (orientation == DISPLAY_ORIENTATION_90
315             || orientation == DISPLAY_ORIENTATION_270) {
316         int32_t temp = height;
317         height = width;
318         width = temp;
319     }
320 
321     if (mLocked.displayWidth != width || mLocked.displayHeight != height) {
322         mLocked.displayWidth = width;
323         mLocked.displayHeight = height;
324 
325         float minX, minY, maxX, maxY;
326         if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
327             mLocked.pointerX = (minX + maxX) * 0.5f;
328             mLocked.pointerY = (minY + maxY) * 0.5f;
329         } else {
330             mLocked.pointerX = 0;
331             mLocked.pointerY = 0;
332         }
333 
334         fadeOutAndReleaseAllSpotsLocked();
335     }
336 
337     if (mLocked.displayOrientation != orientation) {
338         // Apply offsets to convert from the pixel top-left corner position to the pixel center.
339         // This creates an invariant frame of reference that we can easily rotate when
340         // taking into account that the pointer may be located at fractional pixel offsets.
341         float x = mLocked.pointerX + 0.5f;
342         float y = mLocked.pointerY + 0.5f;
343         float temp;
344 
345         // Undo the previous rotation.
346         switch (mLocked.displayOrientation) {
347         case DISPLAY_ORIENTATION_90:
348             temp = x;
349             x = mLocked.displayWidth - y;
350             y = temp;
351             break;
352         case DISPLAY_ORIENTATION_180:
353             x = mLocked.displayWidth - x;
354             y = mLocked.displayHeight - y;
355             break;
356         case DISPLAY_ORIENTATION_270:
357             temp = x;
358             x = y;
359             y = mLocked.displayHeight - temp;
360             break;
361         }
362 
363         // Perform the new rotation.
364         switch (orientation) {
365         case DISPLAY_ORIENTATION_90:
366             temp = x;
367             x = y;
368             y = mLocked.displayWidth - temp;
369             break;
370         case DISPLAY_ORIENTATION_180:
371             x = mLocked.displayWidth - x;
372             y = mLocked.displayHeight - y;
373             break;
374         case DISPLAY_ORIENTATION_270:
375             temp = x;
376             x = mLocked.displayHeight - y;
377             y = temp;
378             break;
379         }
380 
381         // Apply offsets to convert from the pixel center to the pixel top-left corner position
382         // and save the results.
383         mLocked.pointerX = x - 0.5f;
384         mLocked.pointerY = y - 0.5f;
385         mLocked.displayOrientation = orientation;
386     }
387 
388     updatePointerLocked();
389 }
390 
setPointerIcon(const SpriteIcon & icon)391 void PointerController::setPointerIcon(const SpriteIcon& icon) {
392     AutoMutex _l(mLock);
393 
394     mLocked.pointerIcon = icon.copy();
395     mLocked.pointerIconChanged = true;
396 
397     updatePointerLocked();
398 }
399 
handleMessage(const Message & message)400 void PointerController::handleMessage(const Message& message) {
401     switch (message.what) {
402     case MSG_ANIMATE:
403         doAnimate();
404         break;
405     case MSG_INACTIVITY_TIMEOUT:
406         doInactivityTimeout();
407         break;
408     }
409 }
410 
doAnimate()411 void PointerController::doAnimate() {
412     AutoMutex _l(mLock);
413 
414     bool keepAnimating = false;
415     mLocked.animationPending = false;
416     nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime;
417 
418     // Animate pointer fade.
419     if (mLocked.pointerFadeDirection < 0) {
420         mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
421         if (mLocked.pointerAlpha <= 0.0f) {
422             mLocked.pointerAlpha = 0.0f;
423             mLocked.pointerFadeDirection = 0;
424         } else {
425             keepAnimating = true;
426         }
427         updatePointerLocked();
428     } else if (mLocked.pointerFadeDirection > 0) {
429         mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION;
430         if (mLocked.pointerAlpha >= 1.0f) {
431             mLocked.pointerAlpha = 1.0f;
432             mLocked.pointerFadeDirection = 0;
433         } else {
434             keepAnimating = true;
435         }
436         updatePointerLocked();
437     }
438 
439     // Animate spots that are fading out and being removed.
440     for (size_t i = 0; i < mLocked.spots.size(); i++) {
441         Spot* spot = mLocked.spots.itemAt(i);
442         if (spot->id == Spot::INVALID_ID) {
443             spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION;
444             if (spot->alpha <= 0) {
445                 mLocked.spots.removeAt(i--);
446                 releaseSpotLocked(spot);
447             } else {
448                 spot->sprite->setAlpha(spot->alpha);
449                 keepAnimating = true;
450             }
451         }
452     }
453 
454     if (keepAnimating) {
455         startAnimationLocked();
456     }
457 }
458 
doInactivityTimeout()459 void PointerController::doInactivityTimeout() {
460     fade(TRANSITION_GRADUAL);
461 }
462 
startAnimationLocked()463 void PointerController::startAnimationLocked() {
464     if (!mLocked.animationPending) {
465         mLocked.animationPending = true;
466         mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
467         mLooper->sendMessageDelayed(ANIMATION_FRAME_INTERVAL, mHandler, Message(MSG_ANIMATE));
468     }
469 }
470 
resetInactivityTimeoutLocked()471 void PointerController::resetInactivityTimeoutLocked() {
472     mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
473 
474     nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT
475             ? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL;
476     mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT);
477 }
478 
removeInactivityTimeoutLocked()479 void PointerController::removeInactivityTimeoutLocked() {
480     mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
481 }
482 
updatePointerLocked()483 void PointerController::updatePointerLocked() {
484     mSpriteController->openTransaction();
485 
486     mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
487     mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
488 
489     if (mLocked.pointerAlpha > 0) {
490         mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
491         mLocked.pointerSprite->setVisible(true);
492     } else {
493         mLocked.pointerSprite->setVisible(false);
494     }
495 
496     if (mLocked.pointerIconChanged || mLocked.presentationChanged) {
497         mLocked.pointerSprite->setIcon(mLocked.presentation == PRESENTATION_POINTER
498                 ? mLocked.pointerIcon : mResources.spotAnchor);
499         mLocked.pointerIconChanged = false;
500         mLocked.presentationChanged = false;
501     }
502 
503     mSpriteController->closeTransaction();
504 }
505 
getSpotLocked(uint32_t id)506 PointerController::Spot* PointerController::getSpotLocked(uint32_t id) {
507     for (size_t i = 0; i < mLocked.spots.size(); i++) {
508         Spot* spot = mLocked.spots.itemAt(i);
509         if (spot->id == id) {
510             return spot;
511         }
512     }
513     return NULL;
514 }
515 
createAndAddSpotLocked(uint32_t id)516 PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) {
517     // Remove spots until we have fewer than MAX_SPOTS remaining.
518     while (mLocked.spots.size() >= MAX_SPOTS) {
519         Spot* spot = removeFirstFadingSpotLocked();
520         if (!spot) {
521             spot = mLocked.spots.itemAt(0);
522             mLocked.spots.removeAt(0);
523         }
524         releaseSpotLocked(spot);
525     }
526 
527     // Obtain a sprite from the recycled pool.
528     sp<Sprite> sprite;
529     if (! mLocked.recycledSprites.isEmpty()) {
530         sprite = mLocked.recycledSprites.top();
531         mLocked.recycledSprites.pop();
532     } else {
533         sprite = mSpriteController->createSprite();
534     }
535 
536     // Return the new spot.
537     Spot* spot = new Spot(id, sprite);
538     mLocked.spots.push(spot);
539     return spot;
540 }
541 
removeFirstFadingSpotLocked()542 PointerController::Spot* PointerController::removeFirstFadingSpotLocked() {
543     for (size_t i = 0; i < mLocked.spots.size(); i++) {
544         Spot* spot = mLocked.spots.itemAt(i);
545         if (spot->id == Spot::INVALID_ID) {
546             mLocked.spots.removeAt(i);
547             return spot;
548         }
549     }
550     return NULL;
551 }
552 
releaseSpotLocked(Spot * spot)553 void PointerController::releaseSpotLocked(Spot* spot) {
554     spot->sprite->clearIcon();
555 
556     if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) {
557         mLocked.recycledSprites.push(spot->sprite);
558     }
559 
560     delete spot;
561 }
562 
fadeOutAndReleaseSpotLocked(Spot * spot)563 void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) {
564     if (spot->id != Spot::INVALID_ID) {
565         spot->id = Spot::INVALID_ID;
566         startAnimationLocked();
567     }
568 }
569 
fadeOutAndReleaseAllSpotsLocked()570 void PointerController::fadeOutAndReleaseAllSpotsLocked() {
571     for (size_t i = 0; i < mLocked.spots.size(); i++) {
572         Spot* spot = mLocked.spots.itemAt(i);
573         fadeOutAndReleaseSpotLocked(spot);
574     }
575 }
576 
loadResources()577 void PointerController::loadResources() {
578     mPolicy->loadPointerResources(&mResources);
579 }
580 
581 
582 // --- PointerController::Spot ---
583 
updateSprite(const SpriteIcon * icon,float x,float y)584 void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) {
585     sprite->setLayer(Sprite::BASE_LAYER_SPOT + id);
586     sprite->setAlpha(alpha);
587     sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
588     sprite->setPosition(x, y);
589 
590     this->x = x;
591     this->y = y;
592 
593     if (icon != lastIcon) {
594         lastIcon = icon;
595         if (icon) {
596             sprite->setIcon(*icon);
597             sprite->setVisible(true);
598         } else {
599             sprite->setVisible(false);
600         }
601     }
602 }
603 
604 } // namespace android
605