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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CC_ANIMATION_ANIMATION_H_
6 #define CC_ANIMATION_ANIMATION_H_
7 
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "cc/base/cc_export.h"
12 
13 namespace cc {
14 
15 class AnimationCurve;
16 
17 // An Animation contains all the state required to play an AnimationCurve.
18 // Specifically, the affected property, the run state (paused, finished, etc.),
19 // loop count, last pause time, and the total time spent paused.
20 class CC_EXPORT Animation {
21  public:
22   // Animations begin in the 'WaitingForTargetAvailability' state. An Animation
23   // waiting for target availibility will run as soon as its target property
24   // is free (and all the animations animating with it are also able to run).
25   // When this time arrives, the controller will move the animation into the
26   // Starting state, and then into the Running state. Running animations may
27   // toggle between Running and Paused, and may be stopped by moving into either
28   // the Aborted or Finished states. A Finished animation was allowed to run to
29   // completion, but an Aborted animation was not.
30   enum RunState {
31     WaitingForTargetAvailability = 0,
32     WaitingForDeletion,
33     Starting,
34     Running,
35     Paused,
36     Finished,
37     Aborted,
38     // This sentinel must be last.
39     RunStateEnumSize
40   };
41 
42   enum TargetProperty {
43     Transform = 0,
44     Opacity,
45     Filter,
46     ScrollOffset,
47     BackgroundColor,
48     // This sentinel must be last.
49     TargetPropertyEnumSize
50   };
51 
52   enum Direction { Normal, Reverse, Alternate, AlternateReverse };
53 
54   static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve,
55                                       int animation_id,
56                                       int group_id,
57                                       TargetProperty target_property);
58 
59   virtual ~Animation();
60 
id()61   int id() const { return id_; }
group()62   int group() const { return group_; }
target_property()63   TargetProperty target_property() const { return target_property_; }
64 
run_state()65   RunState run_state() const { return run_state_; }
66   void SetRunState(RunState run_state, base::TimeTicks monotonic_time);
67 
68   // This is the number of times that the animation will play. If this
69   // value is zero the animation will not play. If it is negative, then
70   // the animation will loop indefinitely.
iterations()71   int iterations() const { return iterations_; }
set_iterations(int n)72   void set_iterations(int n) { iterations_ = n; }
73 
start_time()74   base::TimeTicks start_time() const { return start_time_; }
75 
set_start_time(base::TimeTicks monotonic_time)76   void set_start_time(base::TimeTicks monotonic_time) {
77     start_time_ = monotonic_time;
78   }
has_set_start_time()79   bool has_set_start_time() const { return !start_time_.is_null(); }
80 
time_offset()81   base::TimeDelta time_offset() const { return time_offset_; }
set_time_offset(base::TimeDelta monotonic_time)82   void set_time_offset(base::TimeDelta monotonic_time) {
83     time_offset_ = monotonic_time;
84   }
85 
86   void Suspend(base::TimeTicks monotonic_time);
87   void Resume(base::TimeTicks monotonic_time);
88 
direction()89   Direction direction() { return direction_; }
set_direction(Direction direction)90   void set_direction(Direction direction) { direction_ = direction; }
91 
92   bool IsFinishedAt(base::TimeTicks monotonic_time) const;
is_finished()93   bool is_finished() const {
94     return run_state_ == Finished ||
95         run_state_ == Aborted ||
96         run_state_ == WaitingForDeletion;
97   }
98 
curve()99   AnimationCurve* curve() { return curve_.get(); }
curve()100   const AnimationCurve* curve() const { return curve_.get(); }
101 
102   // If this is true, even if the animation is running, it will not be tickable
103   // until it is given a start time. This is true for animations running on the
104   // main thread.
needs_synchronized_start_time()105   bool needs_synchronized_start_time() const {
106     return needs_synchronized_start_time_;
107   }
set_needs_synchronized_start_time(bool needs_synchronized_start_time)108   void set_needs_synchronized_start_time(bool needs_synchronized_start_time) {
109     needs_synchronized_start_time_ = needs_synchronized_start_time;
110   }
111 
112   // This is true for animations running on the main thread when the Finished
113   // event sent by the corresponding impl animation has been received.
received_finished_event()114   bool received_finished_event() const {
115     return received_finished_event_;
116   }
set_received_finished_event(bool received_finished_event)117   void set_received_finished_event(bool received_finished_event) {
118     received_finished_event_ = received_finished_event;
119   }
120 
121   // Takes the given absolute time, and using the start time and the number
122   // of iterations, returns the relative time in the current iteration.
123   double TrimTimeToCurrentIteration(base::TimeTicks monotonic_time) const;
124 
125   scoped_ptr<Animation> CloneAndInitialize(RunState initial_run_state) const;
126 
is_controlling_instance()127   bool is_controlling_instance() const { return is_controlling_instance_; }
128 
129   void PushPropertiesTo(Animation* other) const;
130 
set_is_impl_only(bool is_impl_only)131   void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; }
is_impl_only()132   bool is_impl_only() const { return is_impl_only_; }
133 
set_affects_active_observers(bool affects_active_observers)134   void set_affects_active_observers(bool affects_active_observers) {
135     affects_active_observers_ = affects_active_observers;
136   }
affects_active_observers()137   bool affects_active_observers() const { return affects_active_observers_; }
138 
set_affects_pending_observers(bool affects_pending_observers)139   void set_affects_pending_observers(bool affects_pending_observers) {
140     affects_pending_observers_ = affects_pending_observers;
141   }
affects_pending_observers()142   bool affects_pending_observers() const { return affects_pending_observers_; }
143 
144  private:
145   Animation(scoped_ptr<AnimationCurve> curve,
146             int animation_id,
147             int group_id,
148             TargetProperty target_property);
149 
150   scoped_ptr<AnimationCurve> curve_;
151 
152   // IDs are not necessarily unique.
153   int id_;
154 
155   // Animations that must be run together are called 'grouped' and have the same
156   // group id. Grouped animations are guaranteed to start at the same time and
157   // no other animations may animate any of the group's target properties until
158   // all animations in the group have finished animating. Note: an active
159   // animation's group id and target property uniquely identify that animation.
160   int group_;
161 
162   TargetProperty target_property_;
163   RunState run_state_;
164   int iterations_;
165   base::TimeTicks start_time_;
166   Direction direction_;
167 
168   // The time offset effectively pushes the start of the animation back in time.
169   // This is used for resuming paused animations -- an animation is added with a
170   // non-zero time offset, causing the animation to skip ahead to the desired
171   // point in time.
172   base::TimeDelta time_offset_;
173 
174   bool needs_synchronized_start_time_;
175   bool received_finished_event_;
176 
177   // When an animation is suspended, it behaves as if it is paused and it also
178   // ignores all run state changes until it is resumed. This is used for testing
179   // purposes.
180   bool suspended_;
181 
182   // These are used in TrimTimeToCurrentIteration to account for time
183   // spent while paused. This is not included in AnimationState since it
184   // there is absolutely no need for clients of this controller to know
185   // about these values.
186   base::TimeTicks pause_time_;
187   base::TimeDelta total_paused_time_;
188 
189   // Animations lead dual lives. An active animation will be conceptually owned
190   // by two controllers, one on the impl thread and one on the main. In reality,
191   // there will be two separate Animation instances for the same animation. They
192   // will have the same group id and the same target property (these two values
193   // uniquely identify an animation). The instance on the impl thread is the
194   // instance that ultimately controls the values of the animating layer and so
195   // we will refer to it as the 'controlling instance'.
196   bool is_controlling_instance_;
197 
198   bool is_impl_only_;
199 
200   // When pushed from a main-thread controller to a compositor-thread
201   // controller, an animation will initially only affect pending observers
202   // (corresponding to layers in the pending tree). Animations that only
203   // affect pending observers are able to reach the Starting state and tick
204   // pending observers, but cannot proceed any further and do not tick active
205   // observers. After activation, such animations affect both kinds of observers
206   // and are able to proceed past the Starting state. When the removal of
207   // an animation is pushed from a main-thread controller to a
208   // compositor-thread controller, this initially only makes the animation
209   // stop affecting pending observers. After activation, such animations no
210   // longer affect any observers, and are deleted.
211   bool affects_active_observers_;
212   bool affects_pending_observers_;
213 
214   DISALLOW_COPY_AND_ASSIGN(Animation);
215 };
216 
217 }  // namespace cc
218 
219 #endif  // CC_ANIMATION_ANIMATION_H_
220