1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef TOOLS_GN_SCOPE_H_ 6 #define TOOLS_GN_SCOPE_H_ 7 8 #include <map> 9 #include <set> 10 11 #include "base/basictypes.h" 12 #include "base/containers/hash_tables.h" 13 #include "base/memory/ref_counted.h" 14 #include "base/memory/scoped_ptr.h" 15 #include "base/memory/scoped_vector.h" 16 #include "tools/gn/err.h" 17 #include "tools/gn/pattern.h" 18 #include "tools/gn/source_dir.h" 19 #include "tools/gn/value.h" 20 21 class FunctionCallNode; 22 class ImportManager; 23 class Item; 24 class ParseNode; 25 class Settings; 26 class TargetManager; 27 class Template; 28 29 // Scope for the script execution. 30 // 31 // Scopes are nested. Writing goes into the toplevel scope, reading checks 32 // values resursively down the stack until a match is found or there are no 33 // more containing scopes. 34 // 35 // A containing scope can be const or non-const. The const containing scope is 36 // used primarily to refer to the master build config which is shared across 37 // many invocations. A const containing scope, however, prevents us from 38 // marking variables "used" which prevents us from issuing errors on unused 39 // variables. So you should use a non-const containing scope whenever possible. 40 class Scope { 41 public: 42 typedef base::hash_map<base::StringPiece, Value> KeyValueMap; 43 // Holds an owning list of scoped_ptrs of Items (since we can't make a vector 44 // of scoped_ptrs). 45 typedef ScopedVector< scoped_ptr<Item> > ItemVector; 46 47 // Allows code to provide values for built-in variables. This class will 48 // automatically register itself on construction and deregister itself on 49 // destruction. 50 class ProgrammaticProvider { 51 public: ProgrammaticProvider(Scope * scope)52 ProgrammaticProvider(Scope* scope) : scope_(scope) { 53 scope_->AddProvider(this); 54 } ~ProgrammaticProvider()55 ~ProgrammaticProvider() { 56 scope_->RemoveProvider(this); 57 } 58 59 // Returns a non-null value if the given value can be programmatically 60 // generated, or NULL if there is none. 61 virtual const Value* GetProgrammaticValue( 62 const base::StringPiece& ident) = 0; 63 64 protected: 65 Scope* scope_; 66 }; 67 68 // Options for configuring scope merges. 69 struct MergeOptions { 70 // Defaults to all false, which are the things least likely to cause errors. MergeOptionsMergeOptions71 MergeOptions() 72 : clobber_existing(false), 73 skip_private_vars(false), 74 mark_used(false) { 75 } 76 77 // When set, all existing avlues in the destination scope will be 78 // overwritten. 79 // 80 // When false, it will be an error to merge a variable into another scope 81 // where a variable with the same name is already set. The exception is 82 // if both of the variables have the same value (which happens if you 83 // somehow multiply import the same file, for example). This case will be 84 // ignored since there is nothing getting lost. 85 bool clobber_existing; 86 87 // When true, private variables (names beginning with an underscore) will 88 // be copied to the destination scope. When false, private values will be 89 // skipped. 90 bool skip_private_vars; 91 92 // When set, values copied to the destination scope will be marked as used 93 // so won't trigger an unused variable warning. You want this when doing an 94 // import, for example, or files that don't need a variable from the .gni 95 // file will throw an error. 96 bool mark_used; 97 }; 98 99 // Creates an empty toplevel scope. 100 Scope(const Settings* settings); 101 102 // Creates a dependent scope. 103 Scope(Scope* parent); 104 Scope(const Scope* parent); 105 106 ~Scope(); 107 settings()108 const Settings* settings() const { return settings_; } 109 110 // See the const_/mutable_containing_ var declaraions below. Yes, it's a 111 // bit weird that we can have a const pointer to the "mutable" one. mutable_containing()112 Scope* mutable_containing() { return mutable_containing_; } mutable_containing()113 const Scope* mutable_containing() const { return mutable_containing_; } const_containing()114 const Scope* const_containing() const { return const_containing_; } containing()115 const Scope* containing() const { 116 return mutable_containing_ ? mutable_containing_ : const_containing_; 117 } 118 119 // Returns NULL if there's no such value. 120 // 121 // counts_as_used should be set if the variable is being read in a way that 122 // should count for unused variable checking. 123 const Value* GetValue(const base::StringPiece& ident, 124 bool counts_as_used); 125 const Value* GetValue(const base::StringPiece& ident) const; 126 127 // Returns the requested value as a mutable one if possible. If the value 128 // is not found in a mutable scope, then returns null. Note that the value 129 // could still exist in a const scope, so GetValue() could still return 130 // non-null in this case. 131 // 132 // Say you have a local scope that then refers to the const root scope from 133 // the master build config. You can't change the values from the master 134 // build config (it's read-only so it can be read from multiple threads 135 // without locking). Read-only operations would work on values from the root 136 // scope, but write operations would only work on values in the derived 137 // scope(s). 138 // 139 // Be careful when calling this. It's not normally correct to modify values, 140 // but you should instead do a new Set each time. 141 // 142 // Consider this code: 143 // a = 5 144 // { 145 // a = 6 146 // } 147 // The 6 should get set on the nested scope rather than modify the value 148 // in the outer one. 149 Value* GetMutableValue(const base::StringPiece& ident, bool counts_as_used); 150 151 // Same as GetValue, but if the value exists in a parent scope, we'll copy 152 // it to the current scope. If the return value is non-null, the value is 153 // guaranteed to be set in the current scope. Generatlly this will be used 154 // if the calling code is planning on modifying the value in-place. 155 // 156 // Since this is used when doing read-modifies, we never count this access 157 // as reading the variable, since we assume it will be written to. 158 Value* GetValueForcedToCurrentScope(const base::StringPiece& ident, 159 const ParseNode* set_node); 160 161 // The set_node indicates the statement that caused the set, for displaying 162 // errors later. Returns a pointer to the value in the current scope (a copy 163 // is made for storage). 164 Value* SetValue(const base::StringPiece& ident, 165 const Value& v, 166 const ParseNode* set_node); 167 168 // Removes the value with the given identifier if it exists on the current 169 // scope. This does not search recursive scopes. Does nothing if not found. 170 void RemoveIdentifier(const base::StringPiece& ident); 171 172 // Removes from this scope all identifiers and templates that are considered 173 // private. 174 void RemovePrivateIdentifiers(); 175 176 // Templates associated with this scope. A template can only be set once, so 177 // AddTemplate will fail and return false if a rule with that name already 178 // exists. GetTemplate returns NULL if the rule doesn't exist, and it will 179 // check all containing scoped rescursively. 180 bool AddTemplate(const std::string& name, const Template* templ); 181 const Template* GetTemplate(const std::string& name) const; 182 183 // Marks the given identifier as (un)used in the current scope. 184 void MarkUsed(const base::StringPiece& ident); 185 void MarkUnused(const base::StringPiece& ident); 186 187 // Checks to see if the scope has a var set that hasn't been used. This is 188 // called before replacing the var with a different one. It does not check 189 // containing scopes. 190 // 191 // If the identifier is present but hasnn't been used, return true. 192 bool IsSetButUnused(const base::StringPiece& ident) const; 193 194 // Checks the scope to see if any values were set but not used, and fills in 195 // the error and returns false if they were. 196 bool CheckForUnusedVars(Err* err) const; 197 198 // Returns all values set in the current scope, without going to the parent 199 // scopes. 200 void GetCurrentScopeValues(KeyValueMap* output) const; 201 202 // Copies this scope's values into the destination. Values from the 203 // containing scope(s) (normally shadowed into the current one) will not be 204 // copied, neither will the reference to the containing scope (this is why 205 // it's "non-recursive"). 206 // 207 // This is used in different contexts. When generating the error, the given 208 // parse node will be blamed, and the given desc will be used to describe 209 // the operation that doesn't support doing this. For example, desc_for_err 210 // would be "import" when doing an import, and the error string would say 211 // something like "The import contains...". 212 bool NonRecursiveMergeTo(Scope* dest, 213 const MergeOptions& options, 214 const ParseNode* node_for_err, 215 const char* desc_for_err, 216 Err* err) const; 217 218 // Constructs a scope that is a copy of the current one. Nested scopes will 219 // be collapsed until we reach a const containing scope. Private values will 220 // be included. The resulting closure will reference the const containing 221 // scope as its containing scope (since we assume the const scope won't 222 // change, we don't have to copy its values). 223 scoped_ptr<Scope> MakeClosure() const; 224 225 // Makes an empty scope with the given name. Returns NULL if the name is 226 // already set. 227 Scope* MakeTargetDefaults(const std::string& target_type); 228 229 // Gets the scope associated with the given target name, or null if it hasn't 230 // been set. 231 const Scope* GetTargetDefaults(const std::string& target_type) const; 232 233 // Filter to apply when the sources variable is assigned. May return NULL. 234 const PatternList* GetSourcesAssignmentFilter() const; set_sources_assignment_filter(scoped_ptr<PatternList> f)235 void set_sources_assignment_filter( 236 scoped_ptr<PatternList> f) { 237 sources_assignment_filter_ = f.Pass(); 238 } 239 240 // Indicates if we're currently processing the build configuration file. 241 // This is true when processing the config file for any toolchain. 242 // 243 // To set or clear the flag, it must currently be in the opposite state in 244 // the current scope. Note that querying the state of the flag recursively 245 // checks all containing scopes until it reaches the top or finds the flag 246 // set. 247 void SetProcessingBuildConfig(); 248 void ClearProcessingBuildConfig(); 249 bool IsProcessingBuildConfig() const; 250 251 // Indicates if we're currently processing an import file. 252 // 253 // See SetProcessingBaseConfig for how flags work. 254 void SetProcessingImport(); 255 void ClearProcessingImport(); 256 bool IsProcessingImport() const; 257 258 // The source directory associated with this scope. This will check embedded 259 // scopes until it finds a nonempty source directory. This will default to 260 // an empty dir if no containing scope has a source dir set. 261 const SourceDir& GetSourceDir() const; set_source_dir(const SourceDir & d)262 void set_source_dir(const SourceDir& d) { source_dir_ = d; } 263 264 // The item collector is where Items (Targets, Configs, etc.) go that have 265 // been defined. If a scope can generate items, this non-owning pointer will 266 // point to the storage for such items. The creator of this scope will be 267 // responsible for setting up the collector and then dealing with the 268 // collected items once execution of the context is complete. 269 // 270 // The items in a scope are collected as we go and then dispatched at the end 271 // of execution of a scope so that we can query the previously-generated 272 // targets (like getting the outputs). 273 // 274 // This can be null if the current scope can not generate items (like for 275 // imports and such). 276 // 277 // When retrieving the collector, the non-const scopes are recursively 278 // queried. The collector is not copied for closures, etc. set_item_collector(ItemVector * collector)279 void set_item_collector(ItemVector* collector) { 280 item_collector_ = collector; 281 } 282 ItemVector* GetItemCollector(); 283 284 // Properties are opaque pointers that code can use to set state on a Scope 285 // that it can retrieve later. 286 // 287 // The key should be a pointer to some use-case-specific object (to avoid 288 // collisions, otherwise it doesn't matter). Memory management is up to the 289 // setter. Setting the value to NULL will delete the property. 290 // 291 // Getting a property recursively searches all scopes, and the optional 292 // |found_on_scope| variable will be filled with the actual scope containing 293 // the key (if the pointer is non-NULL). 294 void SetProperty(const void* key, void* value); 295 void* GetProperty(const void* key, const Scope** found_on_scope) const; 296 297 private: 298 friend class ProgrammaticProvider; 299 300 struct Record { RecordRecord301 Record() : used(false) {} RecordRecord302 Record(const Value& v) : used(false), value(v) {} 303 304 bool used; // Set to true when the variable is used. 305 Value value; 306 }; 307 308 void AddProvider(ProgrammaticProvider* p); 309 void RemoveProvider(ProgrammaticProvider* p); 310 311 // Scopes can have no containing scope (both null), a mutable containing 312 // scope, or a const containing scope. The reason is that when we're doing 313 // a new target, we want to refer to the base_config scope which will be read 314 // by multiple threads at the same time, so we REALLY want it to be const. 315 // When you jsut do a nested {}, however, we sometimes want to be able to 316 // change things (especially marking unused vars). 317 const Scope* const_containing_; 318 Scope* mutable_containing_; 319 320 const Settings* settings_; 321 322 // Bits set for different modes. See the flag definitions in the .cc file 323 // for more. 324 unsigned mode_flags_; 325 326 typedef base::hash_map<base::StringPiece, Record> RecordMap; 327 RecordMap values_; 328 329 // Owning pointers. Note that this can't use string pieces since the names 330 // are constructed from Values which might be deallocated before this goes 331 // out of scope. 332 typedef base::hash_map<std::string, Scope*> NamedScopeMap; 333 NamedScopeMap target_defaults_; 334 335 // Null indicates not set and that we should fallback to the containing 336 // scope's filter. 337 scoped_ptr<PatternList> sources_assignment_filter_; 338 339 // Owning pointers, must be deleted. 340 typedef std::map<std::string, scoped_refptr<const Template> > TemplateMap; 341 TemplateMap templates_; 342 343 ItemVector* item_collector_; 344 345 // Opaque pointers. See SetProperty() above. 346 typedef std::map<const void*, void*> PropertyMap; 347 PropertyMap properties_; 348 349 typedef std::set<ProgrammaticProvider*> ProviderSet; 350 ProviderSet programmatic_providers_; 351 352 SourceDir source_dir_; 353 354 DISALLOW_COPY_AND_ASSIGN(Scope); 355 }; 356 357 #endif // TOOLS_GN_SCOPE_H_ 358