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1 /*
2  * libjingle
3  * Copyright 2004--2005, Google Inc.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
8  *  1. Redistributions of source code must retain the above copyright notice,
9  *     this list of conditions and the following disclaimer.
10  *  2. Redistributions in binary form must reproduce the above copyright notice,
11  *     this list of conditions and the following disclaimer in the documentation
12  *     and/or other materials provided with the distribution.
13  *  3. The name of the author may not be used to endorse or promote products
14  *     derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #ifndef TALK_P2P_BASE_PORT_H_
29 #define TALK_P2P_BASE_PORT_H_
30 
31 #include <string>
32 #include <vector>
33 #include <map>
34 
35 #include "talk/base/asyncpacketsocket.h"
36 #include "talk/base/network.h"
37 #include "talk/base/proxyinfo.h"
38 #include "talk/base/ratetracker.h"
39 #include "talk/base/sigslot.h"
40 #include "talk/base/socketaddress.h"
41 #include "talk/base/thread.h"
42 #include "talk/p2p/base/candidate.h"
43 #include "talk/p2p/base/packetsocketfactory.h"
44 #include "talk/p2p/base/portinterface.h"
45 #include "talk/p2p/base/stun.h"
46 #include "talk/p2p/base/stunrequest.h"
47 #include "talk/p2p/base/transport.h"
48 
49 namespace cricket {
50 
51 class Connection;
52 class ConnectionRequest;
53 
54 extern const char LOCAL_PORT_TYPE[];
55 extern const char STUN_PORT_TYPE[];
56 extern const char PRFLX_PORT_TYPE[];
57 extern const char RELAY_PORT_TYPE[];
58 
59 extern const char UDP_PROTOCOL_NAME[];
60 extern const char TCP_PROTOCOL_NAME[];
61 extern const char SSLTCP_PROTOCOL_NAME[];
62 
63 // The length of time we wait before timing out readability on a connection.
64 const uint32 CONNECTION_READ_TIMEOUT = 30 * 1000;   // 30 seconds
65 
66 // The length of time we wait before timing out writability on a connection.
67 const uint32 CONNECTION_WRITE_TIMEOUT = 15 * 1000;  // 15 seconds
68 
69 // The length of time we wait before we become unwritable.
70 const uint32 CONNECTION_WRITE_CONNECT_TIMEOUT = 5 * 1000;  // 5 seconds
71 
72 // The number of pings that must fail to respond before we become unwritable.
73 const uint32 CONNECTION_WRITE_CONNECT_FAILURES = 5;
74 
75 // This is the length of time that we wait for a ping response to come back.
76 const int CONNECTION_RESPONSE_TIMEOUT = 5 * 1000;   // 5 seconds
77 
78 enum RelayType {
79   RELAY_GTURN,   // Legacy google relay service.
80   RELAY_TURN     // Standard (TURN) relay service.
81 };
82 
83 enum IcePriorityValue {
84   // The reason we are choosing Relay preference 2 is because, we can run
85   // Relay from client to server on UDP/TCP/TLS. To distinguish the transport
86   // protocol, we prefer UDP over TCP over TLS.
87   // For UDP ICE_TYPE_PREFERENCE_RELAY will be 2.
88   // For TCP ICE_TYPE_PREFERENCE_RELAY will be 1.
89   // For TLS ICE_TYPE_PREFERENCE_RELAY will be 0.
90   // Check turnport.cc for setting these values.
91   ICE_TYPE_PREFERENCE_RELAY = 2,
92   ICE_TYPE_PREFERENCE_HOST_TCP = 90,
93   ICE_TYPE_PREFERENCE_SRFLX = 100,
94   ICE_TYPE_PREFERENCE_PRFLX = 110,
95   ICE_TYPE_PREFERENCE_HOST = 126
96 };
97 
98 const char* ProtoToString(ProtocolType proto);
99 bool StringToProto(const char* value, ProtocolType* proto);
100 
101 struct ProtocolAddress {
102   talk_base::SocketAddress address;
103   ProtocolType proto;
104   bool secure;
105 
ProtocolAddressProtocolAddress106   ProtocolAddress(const talk_base::SocketAddress& a, ProtocolType p)
107       : address(a), proto(p), secure(false) { }
ProtocolAddressProtocolAddress108   ProtocolAddress(const talk_base::SocketAddress& a, ProtocolType p, bool sec)
109       : address(a), proto(p), secure(sec) { }
110 };
111 
112 // Represents a local communication mechanism that can be used to create
113 // connections to similar mechanisms of the other client.  Subclasses of this
114 // one add support for specific mechanisms like local UDP ports.
115 class Port : public PortInterface, public talk_base::MessageHandler,
116              public sigslot::has_slots<> {
117  public:
118   Port(talk_base::Thread* thread, talk_base::PacketSocketFactory* factory,
119        talk_base::Network* network, const talk_base::IPAddress& ip,
120        const std::string& username_fragment, const std::string& password);
121   Port(talk_base::Thread* thread, const std::string& type,
122        talk_base::PacketSocketFactory* factory,
123        talk_base::Network* network, const talk_base::IPAddress& ip,
124        int min_port, int max_port, const std::string& username_fragment,
125        const std::string& password);
126   virtual ~Port();
127 
Type()128   virtual const std::string& Type() const { return type_; }
Network()129   virtual talk_base::Network* Network() const { return network_; }
130 
131   // This method will set the flag which enables standard ICE/STUN procedures
132   // in STUN connectivity checks. Currently this method does
133   // 1. Add / Verify MI attribute in STUN binding requests.
134   // 2. Username attribute in STUN binding request will be RFRAF:LFRAG,
135   // as opposed to RFRAGLFRAG.
SetIceProtocolType(IceProtocolType protocol)136   virtual void SetIceProtocolType(IceProtocolType protocol) {
137     ice_protocol_ = protocol;
138   }
IceProtocol()139   virtual IceProtocolType IceProtocol() const { return ice_protocol_; }
140 
141   // Methods to set/get ICE role and tiebreaker values.
GetIceRole()142   IceRole GetIceRole() const { return ice_role_; }
SetIceRole(IceRole role)143   void SetIceRole(IceRole role) { ice_role_ = role; }
144 
SetIceTiebreaker(uint64 tiebreaker)145   void SetIceTiebreaker(uint64 tiebreaker) { tiebreaker_ = tiebreaker; }
IceTiebreaker()146   uint64 IceTiebreaker() const { return tiebreaker_; }
147 
SharedSocket()148   virtual bool SharedSocket() const { return shared_socket_; }
149 
150   // The thread on which this port performs its I/O.
thread()151   talk_base::Thread* thread() { return thread_; }
152 
153   // The factory used to create the sockets of this port.
socket_factory()154   talk_base::PacketSocketFactory* socket_factory() const { return factory_; }
set_socket_factory(talk_base::PacketSocketFactory * factory)155   void set_socket_factory(talk_base::PacketSocketFactory* factory) {
156     factory_ = factory;
157   }
158 
159   // For debugging purposes.
content_name()160   const std::string& content_name() const { return content_name_; }
set_content_name(const std::string & content_name)161   void set_content_name(const std::string& content_name) {
162     content_name_ = content_name;
163   }
164 
component()165   int component() const { return component_; }
set_component(int component)166   void set_component(int component) { component_ = component; }
167 
send_retransmit_count_attribute()168   bool send_retransmit_count_attribute() const {
169     return send_retransmit_count_attribute_;
170   }
set_send_retransmit_count_attribute(bool enable)171   void set_send_retransmit_count_attribute(bool enable) {
172     send_retransmit_count_attribute_ = enable;
173   }
174 
175   // Identifies the generation that this port was created in.
generation()176   uint32 generation() { return generation_; }
set_generation(uint32 generation)177   void set_generation(uint32 generation) { generation_ = generation; }
178 
179   // ICE requires a single username/password per content/media line. So the
180   // |ice_username_fragment_| of the ports that belongs to the same content will
181   // be the same. However this causes a small complication with our relay
182   // server, which expects different username for RTP and RTCP.
183   //
184   // To resolve this problem, we implemented the username_fragment(),
185   // which returns a different username (calculated from
186   // |ice_username_fragment_|) for RTCP in the case of ICEPROTO_GOOGLE. And the
187   // username_fragment() simply returns |ice_username_fragment_| when running
188   // in ICEPROTO_RFC5245.
189   //
190   // As a result the ICEPROTO_GOOGLE will use different usernames for RTP and
191   // RTCP. And the ICEPROTO_RFC5245 will use same username for both RTP and
192   // RTCP.
193   const std::string username_fragment() const;
password()194   const std::string& password() const { return password_; }
195 
196   // Fired when candidates are discovered by the port. When all candidates
197   // are discovered that belong to port SignalAddressReady is fired.
198   sigslot::signal2<Port*, const Candidate&> SignalCandidateReady;
199 
200   // Provides all of the above information in one handy object.
Candidates()201   virtual const std::vector<Candidate>& Candidates() const {
202     return candidates_;
203   }
204 
205   // SignalPortComplete is sent when port completes the task of candidates
206   // allocation.
207   sigslot::signal1<Port*> SignalPortComplete;
208   // This signal sent when port fails to allocate candidates and this port
209   // can't be used in establishing the connections. When port is in shared mode
210   // and port fails to allocate one of the candidates, port shouldn't send
211   // this signal as other candidates might be usefull in establishing the
212   // connection.
213   sigslot::signal1<Port*> SignalPortError;
214 
215   // Returns a map containing all of the connections of this port, keyed by the
216   // remote address.
217   typedef std::map<talk_base::SocketAddress, Connection*> AddressMap;
connections()218   const AddressMap& connections() { return connections_; }
219 
220   // Returns the connection to the given address or NULL if none exists.
221   virtual Connection* GetConnection(
222       const talk_base::SocketAddress& remote_addr);
223 
224   // Called each time a connection is created.
225   sigslot::signal2<Port*, Connection*> SignalConnectionCreated;
226 
227   // In a shared socket mode each port which shares the socket will decide
228   // to accept the packet based on the |remote_addr|. Currently only UDP
229   // port implemented this method.
230   // TODO(mallinath) - Make it pure virtual.
HandleIncomingPacket(talk_base::AsyncPacketSocket * socket,const char * data,size_t size,const talk_base::SocketAddress & remote_addr,const talk_base::PacketTime & packet_time)231   virtual bool HandleIncomingPacket(
232       talk_base::AsyncPacketSocket* socket, const char* data, size_t size,
233       const talk_base::SocketAddress& remote_addr,
234       const talk_base::PacketTime& packet_time) {
235     ASSERT(false);
236     return false;
237   }
238 
239   // Sends a response message (normal or error) to the given request.  One of
240   // these methods should be called as a response to SignalUnknownAddress.
241   // NOTE: You MUST call CreateConnection BEFORE SendBindingResponse.
242   virtual void SendBindingResponse(StunMessage* request,
243                                    const talk_base::SocketAddress& addr);
244   virtual void SendBindingErrorResponse(
245       StunMessage* request, const talk_base::SocketAddress& addr,
246       int error_code, const std::string& reason);
247 
set_proxy(const std::string & user_agent,const talk_base::ProxyInfo & proxy)248   void set_proxy(const std::string& user_agent,
249                  const talk_base::ProxyInfo& proxy) {
250     user_agent_ = user_agent;
251     proxy_ = proxy;
252   }
user_agent()253   const std::string& user_agent() { return user_agent_; }
proxy()254   const talk_base::ProxyInfo& proxy() { return proxy_; }
255 
256   virtual void EnablePortPackets();
257 
258   // Called if the port has no connections and is no longer useful.
259   void Destroy();
260 
261   virtual void OnMessage(talk_base::Message *pmsg);
262 
263   // Debugging description of this port
264   virtual std::string ToString() const;
ip()265   talk_base::IPAddress& ip() { return ip_; }
min_port()266   int min_port() { return min_port_; }
max_port()267   int max_port() { return max_port_; }
268 
269   // Timeout shortening function to speed up unit tests.
set_timeout_delay(int delay)270   void set_timeout_delay(int delay) { timeout_delay_ = delay; }
271 
272   // This method will return local and remote username fragements from the
273   // stun username attribute if present.
274   bool ParseStunUsername(const StunMessage* stun_msg,
275                          std::string* local_username,
276                          std::string* remote_username,
277                          IceProtocolType* remote_protocol_type) const;
278   void CreateStunUsername(const std::string& remote_username,
279                           std::string* stun_username_attr_str) const;
280 
281   bool MaybeIceRoleConflict(const talk_base::SocketAddress& addr,
282                             IceMessage* stun_msg,
283                             const std::string& remote_ufrag);
284 
285   // Called when the socket is currently able to send.
286   void OnReadyToSend();
287 
288   // Called when the Connection discovers a local peer reflexive candidate.
289   // Returns the index of the new local candidate.
290   size_t AddPrflxCandidate(const Candidate& local);
291 
292   // Returns if RFC 5245 ICE protocol is used.
293   bool IsStandardIce() const;
294 
295   // Returns if Google ICE protocol is used.
296   bool IsGoogleIce() const;
297 
298   // Returns if Hybrid ICE protocol is used.
299   bool IsHybridIce() const;
300 
301  protected:
302   enum {
303     MSG_CHECKTIMEOUT = 0,
304     MSG_FIRST_AVAILABLE
305   };
306 
set_type(const std::string & type)307   void set_type(const std::string& type) { type_ = type; }
308   // Fills in the local address of the port.
309   void AddAddress(const talk_base::SocketAddress& address,
310                   const talk_base::SocketAddress& base_address,
311                   const talk_base::SocketAddress& related_address,
312                   const std::string& protocol, const std::string& type,
313                   uint32 type_preference, bool final);
314 
315   // Adds the given connection to the list.  (Deleting removes them.)
316   void AddConnection(Connection* conn);
317 
318   // Called when a packet is received from an unknown address that is not
319   // currently a connection.  If this is an authenticated STUN binding request,
320   // then we will signal the client.
321   void OnReadPacket(const char* data, size_t size,
322                     const talk_base::SocketAddress& addr,
323                     ProtocolType proto);
324 
325   // If the given data comprises a complete and correct STUN message then the
326   // return value is true, otherwise false. If the message username corresponds
327   // with this port's username fragment, msg will contain the parsed STUN
328   // message.  Otherwise, the function may send a STUN response internally.
329   // remote_username contains the remote fragment of the STUN username.
330   bool GetStunMessage(const char* data, size_t size,
331                       const talk_base::SocketAddress& addr,
332                       IceMessage** out_msg, std::string* out_username);
333 
334   // Checks if the address in addr is compatible with the port's ip.
335   bool IsCompatibleAddress(const talk_base::SocketAddress& addr);
336 
337   // Returns default DSCP value.
DefaultDscpValue()338   talk_base::DiffServCodePoint DefaultDscpValue() const {
339     // No change from what MediaChannel set.
340     return talk_base::DSCP_NO_CHANGE;
341   }
342 
343  private:
344   void Construct();
345   // Called when one of our connections deletes itself.
346   void OnConnectionDestroyed(Connection* conn);
347 
348   // Checks if this port is useless, and hence, should be destroyed.
349   void CheckTimeout();
350 
351   talk_base::Thread* thread_;
352   talk_base::PacketSocketFactory* factory_;
353   std::string type_;
354   bool send_retransmit_count_attribute_;
355   talk_base::Network* network_;
356   talk_base::IPAddress ip_;
357   int min_port_;
358   int max_port_;
359   std::string content_name_;
360   int component_;
361   uint32 generation_;
362   // In order to establish a connection to this Port (so that real data can be
363   // sent through), the other side must send us a STUN binding request that is
364   // authenticated with this username_fragment and password.
365   // PortAllocatorSession will provide these username_fragment and password.
366   //
367   // Note: we should always use username_fragment() instead of using
368   // |ice_username_fragment_| directly. For the details see the comment on
369   // username_fragment().
370   std::string ice_username_fragment_;
371   std::string password_;
372   std::vector<Candidate> candidates_;
373   AddressMap connections_;
374   int timeout_delay_;
375   bool enable_port_packets_;
376   IceProtocolType ice_protocol_;
377   IceRole ice_role_;
378   uint64 tiebreaker_;
379   bool shared_socket_;
380   // Information to use when going through a proxy.
381   std::string user_agent_;
382   talk_base::ProxyInfo proxy_;
383 
384   friend class Connection;
385 };
386 
387 // Represents a communication link between a port on the local client and a
388 // port on the remote client.
389 class Connection : public talk_base::MessageHandler,
390     public sigslot::has_slots<> {
391  public:
392   // States are from RFC 5245. http://tools.ietf.org/html/rfc5245#section-5.7.4
393   enum State {
394     STATE_WAITING = 0,  // Check has not been performed, Waiting pair on CL.
395     STATE_INPROGRESS,   // Check has been sent, transaction is in progress.
396     STATE_SUCCEEDED,    // Check already done, produced a successful result.
397     STATE_FAILED        // Check for this connection failed.
398   };
399 
400   virtual ~Connection();
401 
402   // The local port where this connection sends and receives packets.
port()403   Port* port() { return port_; }
port()404   const Port* port() const { return port_; }
405 
406   // Returns the description of the local port
407   virtual const Candidate& local_candidate() const;
408 
409   // Returns the description of the remote port to which we communicate.
remote_candidate()410   const Candidate& remote_candidate() const { return remote_candidate_; }
411 
412   // Returns the pair priority.
413   uint64 priority() const;
414 
415   enum ReadState {
416     STATE_READ_INIT    = 0,  // we have yet to receive a ping
417     STATE_READABLE     = 1,  // we have received pings recently
418     STATE_READ_TIMEOUT = 2,  // we haven't received pings in a while
419   };
420 
read_state()421   ReadState read_state() const { return read_state_; }
readable()422   bool readable() const { return read_state_ == STATE_READABLE; }
423 
424   enum WriteState {
425     STATE_WRITABLE          = 0,  // we have received ping responses recently
426     STATE_WRITE_UNRELIABLE  = 1,  // we have had a few ping failures
427     STATE_WRITE_INIT        = 2,  // we have yet to receive a ping response
428     STATE_WRITE_TIMEOUT     = 3,  // we have had a large number of ping failures
429   };
430 
write_state()431   WriteState write_state() const { return write_state_; }
writable()432   bool writable() const { return write_state_ == STATE_WRITABLE; }
433 
434   // Determines whether the connection has finished connecting.  This can only
435   // be false for TCP connections.
connected()436   bool connected() const { return connected_; }
437 
438   // Estimate of the round-trip time over this connection.
rtt()439   uint32 rtt() const { return rtt_; }
440 
441   size_t sent_total_bytes();
442   size_t sent_bytes_second();
443   size_t recv_total_bytes();
444   size_t recv_bytes_second();
445   sigslot::signal1<Connection*> SignalStateChange;
446 
447   // Sent when the connection has decided that it is no longer of value.  It
448   // will delete itself immediately after this call.
449   sigslot::signal1<Connection*> SignalDestroyed;
450 
451   // The connection can send and receive packets asynchronously.  This matches
452   // the interface of AsyncPacketSocket, which may use UDP or TCP under the
453   // covers.
454   virtual int Send(const void* data, size_t size,
455                    const talk_base::PacketOptions& options) = 0;
456 
457   // Error if Send() returns < 0
458   virtual int GetError() = 0;
459 
460   sigslot::signal4<Connection*, const char*, size_t,
461                    const talk_base::PacketTime&> SignalReadPacket;
462 
463   sigslot::signal1<Connection*> SignalReadyToSend;
464 
465   // Called when a packet is received on this connection.
466   void OnReadPacket(const char* data, size_t size,
467                     const talk_base::PacketTime& packet_time);
468 
469   // Called when the socket is currently able to send.
470   void OnReadyToSend();
471 
472   // Called when a connection is determined to be no longer useful to us.  We
473   // still keep it around in case the other side wants to use it.  But we can
474   // safely stop pinging on it and we can allow it to time out if the other
475   // side stops using it as well.
pruned()476   bool pruned() const { return pruned_; }
477   void Prune();
478 
use_candidate_attr()479   bool use_candidate_attr() const { return use_candidate_attr_; }
480   void set_use_candidate_attr(bool enable);
481 
set_remote_ice_mode(IceMode mode)482   void set_remote_ice_mode(IceMode mode) {
483     remote_ice_mode_ = mode;
484   }
485 
486   // Makes the connection go away.
487   void Destroy();
488 
489   // Checks that the state of this connection is up-to-date.  The argument is
490   // the current time, which is compared against various timeouts.
491   void UpdateState(uint32 now);
492 
493   // Called when this connection should try checking writability again.
last_ping_sent()494   uint32 last_ping_sent() const { return last_ping_sent_; }
495   void Ping(uint32 now);
496 
497   // Called whenever a valid ping is received on this connection.  This is
498   // public because the connection intercepts the first ping for us.
last_ping_received()499   uint32 last_ping_received() const { return last_ping_received_; }
500   void ReceivedPing();
501 
502   // Debugging description of this connection
503   std::string ToString() const;
504   std::string ToSensitiveString() const;
505 
reported()506   bool reported() const { return reported_; }
set_reported(bool reported)507   void set_reported(bool reported) { reported_ = reported;}
508 
509   // This flag will be set if this connection is the chosen one for media
510   // transmission. This connection will send STUN ping with USE-CANDIDATE
511   // attribute.
512   sigslot::signal1<Connection*> SignalUseCandidate;
513   // Invoked when Connection receives STUN error response with 487 code.
514   void HandleRoleConflictFromPeer();
515 
state()516   State state() const { return state_; }
517 
remote_ice_mode()518   IceMode remote_ice_mode() const { return remote_ice_mode_; }
519 
520  protected:
521   // Constructs a new connection to the given remote port.
522   Connection(Port* port, size_t index, const Candidate& candidate);
523 
524   // Called back when StunRequestManager has a stun packet to send
525   void OnSendStunPacket(const void* data, size_t size, StunRequest* req);
526 
527   // Callbacks from ConnectionRequest
528   void OnConnectionRequestResponse(ConnectionRequest* req,
529                                    StunMessage* response);
530   void OnConnectionRequestErrorResponse(ConnectionRequest* req,
531                                         StunMessage* response);
532   void OnConnectionRequestTimeout(ConnectionRequest* req);
533 
534   // Changes the state and signals if necessary.
535   void set_read_state(ReadState value);
536   void set_write_state(WriteState value);
537   void set_state(State state);
538   void set_connected(bool value);
539 
540   // Checks if this connection is useless, and hence, should be destroyed.
541   void CheckTimeout();
542 
543   void OnMessage(talk_base::Message *pmsg);
544 
545   Port* port_;
546   size_t local_candidate_index_;
547   Candidate remote_candidate_;
548   ReadState read_state_;
549   WriteState write_state_;
550   bool connected_;
551   bool pruned_;
552   // By default |use_candidate_attr_| flag will be true,
553   // as we will be using agrressive nomination.
554   // But when peer is ice-lite, this flag "must" be initialized to false and
555   // turn on when connection becomes "best connection".
556   bool use_candidate_attr_;
557   IceMode remote_ice_mode_;
558   StunRequestManager requests_;
559   uint32 rtt_;
560   uint32 last_ping_sent_;      // last time we sent a ping to the other side
561   uint32 last_ping_received_;  // last time we received a ping from the other
562                                // side
563   uint32 last_data_received_;
564   uint32 last_ping_response_received_;
565   std::vector<uint32> pings_since_last_response_;
566 
567   talk_base::RateTracker recv_rate_tracker_;
568   talk_base::RateTracker send_rate_tracker_;
569 
570  private:
571   void MaybeAddPrflxCandidate(ConnectionRequest* request,
572                               StunMessage* response);
573 
574   bool reported_;
575   State state_;
576 
577   friend class Port;
578   friend class ConnectionRequest;
579 };
580 
581 // ProxyConnection defers all the interesting work to the port
582 class ProxyConnection : public Connection {
583  public:
584   ProxyConnection(Port* port, size_t index, const Candidate& candidate);
585 
586   virtual int Send(const void* data, size_t size,
587                    const talk_base::PacketOptions& options);
GetError()588   virtual int GetError() { return error_; }
589 
590  private:
591   int error_;
592 };
593 
594 }  // namespace cricket
595 
596 #endif  // TALK_P2P_BASE_PORT_H_
597