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1 /*
2  * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3  * Copyright (C) 2004, 2005, 2007, 2008, 2009 Rob Buis <buis@kde.org>
4  * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
5  * Copyright (C) 2009 Google, Inc.
6  * Copyright (C) Research In Motion Limited 2011. All rights reserved.
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public License
19  * along with this library; see the file COPYING.LIB.  If not, write to
20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21  * Boston, MA 02110-1301, USA.
22  */
23 
24 #include "config.h"
25 
26 #include "core/rendering/svg/RenderSVGRoot.h"
27 
28 #include "core/frame/LocalFrame.h"
29 #include "core/rendering/HitTestResult.h"
30 #include "core/rendering/LayoutRepainter.h"
31 #include "core/rendering/RenderLayer.h"
32 #include "core/rendering/RenderPart.h"
33 #include "core/rendering/RenderView.h"
34 #include "core/rendering/svg/RenderSVGResourceContainer.h"
35 #include "core/rendering/svg/SVGRenderSupport.h"
36 #include "core/rendering/svg/SVGRenderingContext.h"
37 #include "core/rendering/svg/SVGResources.h"
38 #include "core/rendering/svg/SVGResourcesCache.h"
39 #include "core/svg/SVGElement.h"
40 #include "core/svg/SVGSVGElement.h"
41 #include "core/svg/graphics/SVGImage.h"
42 #include "platform/LengthFunctions.h"
43 #include "platform/graphics/GraphicsContext.h"
44 
45 using namespace std;
46 
47 namespace WebCore {
48 
RenderSVGRoot(SVGElement * node)49 RenderSVGRoot::RenderSVGRoot(SVGElement* node)
50     : RenderReplaced(node)
51     , m_objectBoundingBoxValid(false)
52     , m_isLayoutSizeChanged(false)
53     , m_needsBoundariesOrTransformUpdate(true)
54     , m_hasBoxDecorations(false)
55 {
56 }
57 
~RenderSVGRoot()58 RenderSVGRoot::~RenderSVGRoot()
59 {
60 }
61 
computeIntrinsicRatioInformation(FloatSize & intrinsicSize,double & intrinsicRatio) const62 void RenderSVGRoot::computeIntrinsicRatioInformation(FloatSize& intrinsicSize, double& intrinsicRatio) const
63 {
64     // Spec: http://www.w3.org/TR/SVG/coords.html#IntrinsicSizing
65     // SVG needs to specify how to calculate some intrinsic sizing properties to enable inclusion within other languages.
66     // The intrinsic width and height of the viewport of SVG content must be determined from the ‘width’ and ‘height’ attributes.
67     SVGSVGElement* svg = toSVGSVGElement(node());
68     ASSERT(svg);
69 
70     // The intrinsic aspect ratio of the viewport of SVG content is necessary for example, when including SVG from an ‘object’
71     // element in HTML styled with CSS. It is possible (indeed, common) for an SVG graphic to have an intrinsic aspect ratio but
72     // not to have an intrinsic width or height. The intrinsic aspect ratio must be calculated based upon the following rules:
73     // - The aspect ratio is calculated by dividing a width by a height.
74     // - If the ‘width’ and ‘height’ of the rootmost ‘svg’ element are both specified with unit identifiers (in, mm, cm, pt, pc,
75     //   px, em, ex) or in user units, then the aspect ratio is calculated from the ‘width’ and ‘height’ attributes after
76     //   resolving both values to user units.
77     intrinsicSize.setWidth(floatValueForLength(svg->intrinsicWidth(), 0));
78     intrinsicSize.setHeight(floatValueForLength(svg->intrinsicHeight(), 0));
79 
80     if (!intrinsicSize.isEmpty()) {
81         intrinsicRatio = intrinsicSize.width() / static_cast<double>(intrinsicSize.height());
82     } else {
83         // - If either/both of the ‘width’ and ‘height’ of the rootmost ‘svg’ element are in percentage units (or omitted), the
84         //   aspect ratio is calculated from the width and height values of the ‘viewBox’ specified for the current SVG document
85         //   fragment. If the ‘viewBox’ is not correctly specified, or set to 'none', the intrinsic aspect ratio cannot be
86         //   calculated and is considered unspecified.
87         FloatSize viewBoxSize = svg->viewBox()->currentValue()->value().size();
88         if (!viewBoxSize.isEmpty()) {
89             // The viewBox can only yield an intrinsic ratio, not an intrinsic size.
90             intrinsicRatio = viewBoxSize.width() / static_cast<double>(viewBoxSize.height());
91         }
92     }
93 }
94 
isEmbeddedThroughSVGImage() const95 bool RenderSVGRoot::isEmbeddedThroughSVGImage() const
96 {
97     return SVGImage::isInSVGImage(toSVGSVGElement(node()));
98 }
99 
isEmbeddedThroughFrameContainingSVGDocument() const100 bool RenderSVGRoot::isEmbeddedThroughFrameContainingSVGDocument() const
101 {
102     if (!node())
103         return false;
104 
105     LocalFrame* frame = node()->document().frame();
106     if (!frame)
107         return false;
108 
109     // If our frame has an owner renderer, we're embedded through eg. object/embed/iframe,
110     // but we only negotiate if we're in an SVG document inside a embedded object (object/embed).
111     if (!frame->ownerRenderer() || !frame->ownerRenderer()->isEmbeddedObject())
112         return false;
113     return frame->document()->isSVGDocument();
114 }
115 
resolveLengthAttributeForSVG(const Length & length,float scale,float maxSize)116 static inline LayoutUnit resolveLengthAttributeForSVG(const Length& length, float scale, float maxSize)
117 {
118     return static_cast<LayoutUnit>(valueForLength(length, maxSize) * (length.isFixed() ? scale : 1));
119 }
120 
computeReplacedLogicalWidth(ShouldComputePreferred shouldComputePreferred) const121 LayoutUnit RenderSVGRoot::computeReplacedLogicalWidth(ShouldComputePreferred shouldComputePreferred) const
122 {
123     SVGSVGElement* svg = toSVGSVGElement(node());
124     ASSERT(svg);
125 
126     // When we're embedded through SVGImage (border-image/background-image/<html:img>/...) we're forced to resize to a specific size.
127     if (!m_containerSize.isEmpty())
128         return m_containerSize.width();
129 
130     if (isEmbeddedThroughFrameContainingSVGDocument())
131         return containingBlock()->availableLogicalWidth();
132 
133     if (style()->logicalWidth().isSpecified() || style()->logicalMaxWidth().isSpecified())
134         return RenderReplaced::computeReplacedLogicalWidth(shouldComputePreferred);
135 
136     if (svg->hasIntrinsicWidth())
137         return resolveLengthAttributeForSVG(svg->intrinsicWidth(), style()->effectiveZoom(), containingBlock()->availableLogicalWidth().toFloat());
138 
139     // SVG embedded via SVGImage (background-image/border-image/etc) / Inline SVG.
140     return RenderReplaced::computeReplacedLogicalWidth(shouldComputePreferred);
141 }
142 
computeReplacedLogicalHeight() const143 LayoutUnit RenderSVGRoot::computeReplacedLogicalHeight() const
144 {
145     SVGSVGElement* svg = toSVGSVGElement(node());
146     ASSERT(svg);
147 
148     // When we're embedded through SVGImage (border-image/background-image/<html:img>/...) we're forced to resize to a specific size.
149     if (!m_containerSize.isEmpty())
150         return m_containerSize.height();
151 
152     if (isEmbeddedThroughFrameContainingSVGDocument())
153         return containingBlock()->availableLogicalHeight(IncludeMarginBorderPadding);
154 
155     if (style()->logicalHeight().isSpecified() || style()->logicalMaxHeight().isSpecified())
156         return RenderReplaced::computeReplacedLogicalHeight();
157 
158     if (svg->hasIntrinsicHeight())
159         return resolveLengthAttributeForSVG(svg->intrinsicHeight(), style()->effectiveZoom(), containingBlock()->availableLogicalHeight(IncludeMarginBorderPadding).toFloat());
160 
161     // SVG embedded via SVGImage (background-image/border-image/etc) / Inline SVG.
162     return RenderReplaced::computeReplacedLogicalHeight();
163 }
164 
layout()165 void RenderSVGRoot::layout()
166 {
167     ASSERT(needsLayout());
168 
169     // Arbitrary affine transforms are incompatible with LayoutState.
170     ForceHorriblySlowRectMapping slowRectMapping(*this);
171 
172     bool needsLayout = selfNeedsLayout();
173     LayoutRepainter repainter(*this, checkForPaintInvalidationDuringLayout() && needsLayout);
174 
175     LayoutSize oldSize = size();
176     updateLogicalWidth();
177     updateLogicalHeight();
178     buildLocalToBorderBoxTransform();
179 
180     SVGRenderSupport::layoutResourcesIfNeeded(this);
181 
182     SVGSVGElement* svg = toSVGSVGElement(node());
183     ASSERT(svg);
184     m_isLayoutSizeChanged = needsLayout || (svg->hasRelativeLengths() && oldSize != size());
185     SVGRenderSupport::layoutChildren(this, needsLayout || SVGRenderSupport::filtersForceContainerLayout(this));
186 
187     // At this point LayoutRepainter already grabbed the old bounds,
188     // recalculate them now so repaintAfterLayout() uses the new bounds.
189     if (m_needsBoundariesOrTransformUpdate) {
190         updateCachedBoundaries();
191         m_needsBoundariesOrTransformUpdate = false;
192     }
193 
194     m_overflow.clear();
195     addVisualEffectOverflow();
196 
197     if (!shouldApplyViewportClip()) {
198         FloatRect contentRepaintRect = paintInvalidationRectInLocalCoordinates();
199         contentRepaintRect = m_localToBorderBoxTransform.mapRect(contentRepaintRect);
200         addVisualOverflow(enclosingLayoutRect(contentRepaintRect));
201     }
202 
203     updateLayerTransformAfterLayout();
204     m_hasBoxDecorations = isDocumentElement() ? calculateHasBoxDecorations() : hasBoxDecorations();
205     invalidateBackgroundObscurationStatus();
206 
207     repainter.repaintAfterLayout();
208     clearNeedsLayout();
209 }
210 
shouldApplyViewportClip() const211 bool RenderSVGRoot::shouldApplyViewportClip() const
212 {
213     // the outermost svg is clipped if auto, and svg document roots are always clipped
214     // When the svg is stand-alone (isDocumentElement() == true) the viewport clipping should always
215     // be applied, noting that the window scrollbars should be hidden if overflow=hidden.
216     return style()->overflowX() == OHIDDEN
217         || style()->overflowX() == OAUTO
218         || style()->overflowX() == OSCROLL
219         || this->isDocumentElement();
220 }
221 
paintReplaced(PaintInfo & paintInfo,const LayoutPoint & paintOffset)222 void RenderSVGRoot::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
223 {
224     // An empty viewport disables rendering.
225     if (pixelSnappedBorderBoxRect().isEmpty())
226         return;
227 
228     // Don't paint, if the context explicitly disabled it.
229     if (paintInfo.context->paintingDisabled())
230         return;
231 
232     // SVG outlines are painted during PaintPhaseForeground.
233     if (paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline)
234         return;
235 
236     // An empty viewBox also disables rendering.
237     // (http://www.w3.org/TR/SVG/coords.html#ViewBoxAttribute)
238     SVGSVGElement* svg = toSVGSVGElement(node());
239     ASSERT(svg);
240     if (svg->hasEmptyViewBox())
241         return;
242 
243     // Don't paint if we don't have kids, except if we have filters we should paint those.
244     if (!firstChild()) {
245         SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this);
246         if (!resources || !resources->filter())
247             return;
248     }
249 
250     // Make a copy of the PaintInfo because applyTransform will modify the damage rect.
251     PaintInfo childPaintInfo(paintInfo);
252     childPaintInfo.context->save();
253 
254     // Apply initial viewport clip
255     if (shouldApplyViewportClip())
256         childPaintInfo.context->clip(pixelSnappedIntRect(overflowClipRect(paintOffset)));
257 
258     // Convert from container offsets (html renderers) to a relative transform (svg renderers).
259     // Transform from our paint container's coordinate system to our local coords.
260     IntPoint adjustedPaintOffset = roundedIntPoint(paintOffset);
261     childPaintInfo.applyTransform(AffineTransform::translation(adjustedPaintOffset.x(), adjustedPaintOffset.y()) * localToBorderBoxTransform());
262 
263     // SVGRenderingContext must be destroyed before we restore the childPaintInfo.context, because a filter may have
264     // changed the context and it is only reverted when the SVGRenderingContext destructor finishes applying the filter.
265     {
266         SVGRenderingContext renderingContext;
267         bool continueRendering = true;
268         if (childPaintInfo.phase == PaintPhaseForeground) {
269             renderingContext.prepareToRenderSVGContent(this, childPaintInfo);
270             continueRendering = renderingContext.isRenderingPrepared();
271         }
272 
273         if (continueRendering)
274             RenderBox::paint(childPaintInfo, LayoutPoint());
275     }
276 
277     childPaintInfo.context->restore();
278 }
279 
willBeDestroyed()280 void RenderSVGRoot::willBeDestroyed()
281 {
282     RenderBlock::removePercentHeightDescendant(const_cast<RenderSVGRoot*>(this));
283 
284     SVGResourcesCache::clientDestroyed(this);
285     RenderReplaced::willBeDestroyed();
286 }
287 
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)288 void RenderSVGRoot::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
289 {
290     if (diff.needsFullLayout())
291         setNeedsBoundariesUpdate();
292     if (diff.needsRepaint()) {
293         // Box decorations may have appeared/disappeared - recompute status.
294         m_hasBoxDecorations = calculateHasBoxDecorations();
295     }
296 
297     RenderReplaced::styleDidChange(diff, oldStyle);
298     SVGResourcesCache::clientStyleChanged(this, diff, style());
299 }
300 
isChildAllowed(RenderObject * child,RenderStyle *) const301 bool RenderSVGRoot::isChildAllowed(RenderObject* child, RenderStyle*) const
302 {
303     return child->isSVG() && !(child->isSVGInline() || child->isSVGInlineText());
304 }
305 
addChild(RenderObject * child,RenderObject * beforeChild)306 void RenderSVGRoot::addChild(RenderObject* child, RenderObject* beforeChild)
307 {
308     RenderReplaced::addChild(child, beforeChild);
309     SVGResourcesCache::clientWasAddedToTree(child, child->style());
310 }
311 
removeChild(RenderObject * child)312 void RenderSVGRoot::removeChild(RenderObject* child)
313 {
314     SVGResourcesCache::clientWillBeRemovedFromTree(child);
315     RenderReplaced::removeChild(child);
316 }
317 
insertedIntoTree()318 void RenderSVGRoot::insertedIntoTree()
319 {
320     RenderReplaced::insertedIntoTree();
321     SVGResourcesCache::clientWasAddedToTree(this, style());
322 }
323 
willBeRemovedFromTree()324 void RenderSVGRoot::willBeRemovedFromTree()
325 {
326     SVGResourcesCache::clientWillBeRemovedFromTree(this);
327     RenderReplaced::willBeRemovedFromTree();
328 }
329 
330 // RenderBox methods will expect coordinates w/o any transforms in coordinates
331 // relative to our borderBox origin.  This method gives us exactly that.
buildLocalToBorderBoxTransform()332 void RenderSVGRoot::buildLocalToBorderBoxTransform()
333 {
334     SVGSVGElement* svg = toSVGSVGElement(node());
335     ASSERT(svg);
336     float scale = style()->effectiveZoom();
337     FloatPoint translate = svg->currentTranslate();
338     LayoutSize borderAndPadding(borderLeft() + paddingLeft(), borderTop() + paddingTop());
339     m_localToBorderBoxTransform = svg->viewBoxToViewTransform(contentWidth() / scale, contentHeight() / scale);
340     AffineTransform viewToBorderBoxTransform(scale, 0, 0, scale, borderAndPadding.width() + translate.x(), borderAndPadding.height() + translate.y());
341     if (viewToBorderBoxTransform.isIdentity())
342         return;
343     m_localToBorderBoxTransform = viewToBorderBoxTransform * m_localToBorderBoxTransform;
344 }
345 
localToParentTransform() const346 const AffineTransform& RenderSVGRoot::localToParentTransform() const
347 {
348     // Slightly optimized version of m_localToParentTransform = AffineTransform::translation(x(), y()) * m_localToBorderBoxTransform;
349     m_localToParentTransform = m_localToBorderBoxTransform;
350     if (x())
351         m_localToParentTransform.setE(m_localToParentTransform.e() + roundToInt(x()));
352     if (y())
353         m_localToParentTransform.setF(m_localToParentTransform.f() + roundToInt(y()));
354     return m_localToParentTransform;
355 }
356 
clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject * paintInvalidationContainer) const357 LayoutRect RenderSVGRoot::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer) const
358 {
359     // This is an open-coded aggregate of SVGRenderSupport::clippedOverflowRectForPaintInvalidation,
360     // RenderSVGRoot::computeFloatRectForPaintInvalidation and RenderReplaced::clippedOverflowRectForPaintInvalidation.
361     // The reason for this is to optimize/minimize the repaint rect when the box is not "decorated"
362     // (does not have background/border/etc.)
363 
364     // Return early for any cases where we don't actually paint.
365     if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
366         return LayoutRect();
367 
368     // Compute the repaint rect of the content of the SVG in the border-box coordinate space.
369     FloatRect contentRepaintRect = paintInvalidationRectInLocalCoordinates();
370     contentRepaintRect = m_localToBorderBoxTransform.mapRect(contentRepaintRect);
371 
372     // Apply initial viewport clip, overflow:visible content is added to visualOverflow
373     // but the most common case is that overflow is hidden, so always intersect.
374     contentRepaintRect.intersect(pixelSnappedBorderBoxRect());
375 
376     LayoutRect repaintRect = enclosingLayoutRect(contentRepaintRect);
377     // If the box is decorated or is overflowing, extend it to include the border-box and overflow.
378     if (m_hasBoxDecorations || hasRenderOverflow()) {
379         // The selectionRect can project outside of the overflowRect, so take their union
380         // for repainting to avoid selection painting glitches.
381         LayoutRect decoratedRepaintRect = unionRect(localSelectionRect(false), visualOverflowRect());
382         repaintRect.unite(decoratedRepaintRect);
383     }
384 
385     // Compute the repaint rect in the parent coordinate space.
386     LayoutRect rect = enclosingIntRect(repaintRect);
387     RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect);
388     return rect;
389 }
390 
computeFloatRectForPaintInvalidation(const RenderLayerModelObject * paintInvalidationContainer,FloatRect & paintInvalidationRect,bool fixed) const391 void RenderSVGRoot::computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool fixed) const
392 {
393     // Apply our local transforms (except for x/y translation), then our shadow,
394     // and then call RenderBox's method to handle all the normal CSS Box model bits
395     paintInvalidationRect = m_localToBorderBoxTransform.mapRect(paintInvalidationRect);
396 
397     // Apply initial viewport clip
398     if (shouldApplyViewportClip())
399         paintInvalidationRect.intersect(pixelSnappedBorderBoxRect());
400 
401     LayoutRect rect = enclosingIntRect(paintInvalidationRect);
402     RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, fixed);
403     paintInvalidationRect = rect;
404 }
405 
406 // This method expects local CSS box coordinates.
407 // Callers with local SVG viewport coordinates should first apply the localToBorderBoxTransform
408 // to convert from SVG viewport coordinates to local CSS box coordinates.
mapLocalToContainer(const RenderLayerModelObject * repaintContainer,TransformState & transformState,MapCoordinatesFlags mode,bool * wasFixed) const409 void RenderSVGRoot::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const
410 {
411     ASSERT(mode & ~IsFixed); // We should have no fixed content in the SVG rendering tree.
412     // We used to have this ASSERT here, but we removed it when enabling layer squashing.
413     // See http://crbug.com/364901
414     // ASSERT(mode & UseTransforms); // mapping a point through SVG w/o respecting trasnforms is useless.
415 
416     RenderReplaced::mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip, wasFixed);
417 }
418 
pushMappingToContainer(const RenderLayerModelObject * ancestorToStopAt,RenderGeometryMap & geometryMap) const419 const RenderObject* RenderSVGRoot::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
420 {
421     return RenderReplaced::pushMappingToContainer(ancestorToStopAt, geometryMap);
422 }
423 
updateCachedBoundaries()424 void RenderSVGRoot::updateCachedBoundaries()
425 {
426     SVGRenderSupport::computeContainerBoundingBoxes(this, m_objectBoundingBox, m_objectBoundingBoxValid, m_strokeBoundingBox, m_repaintBoundingBox);
427     SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingBox);
428 }
429 
nodeAtPoint(const HitTestRequest & request,HitTestResult & result,const HitTestLocation & locationInContainer,const LayoutPoint & accumulatedOffset,HitTestAction hitTestAction)430 bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
431 {
432     LayoutPoint pointInParent = locationInContainer.point() - toLayoutSize(accumulatedOffset);
433     LayoutPoint pointInBorderBox = pointInParent - toLayoutSize(location());
434 
435     // Only test SVG content if the point is in our content box.
436     // FIXME: This should be an intersection when rect-based hit tests are supported by nodeAtFloatPoint.
437     if (contentBoxRect().contains(pointInBorderBox)) {
438         FloatPoint localPoint = localToParentTransform().inverse().mapPoint(FloatPoint(pointInParent));
439 
440         for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
441             // FIXME: nodeAtFloatPoint() doesn't handle rect-based hit tests yet.
442             if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) {
443                 updateHitTestResult(result, pointInBorderBox);
444                 if (!result.addNodeToRectBasedTestResult(child->node(), request, locationInContainer))
445                     return true;
446             }
447         }
448     }
449 
450     // If we didn't early exit above, we've just hit the container <svg> element. Unlike SVG 1.1, 2nd Edition allows container elements to be hit.
451     if ((hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) && visibleToHitTestRequest(request)) {
452         // Only return true here, if the last hit testing phase 'BlockBackground' (or 'ChildBlockBackground' - depending on context) is executed.
453         // If we'd return true in the 'Foreground' phase, hit testing would stop immediately. For SVG only trees this doesn't matter.
454         // Though when we have a <foreignObject> subtree we need to be able to detect hits on the background of a <div> element.
455         // If we'd return true here in the 'Foreground' phase, we are not able to detect these hits anymore.
456         LayoutRect boundsRect(accumulatedOffset + location(), size());
457         if (locationInContainer.intersects(boundsRect)) {
458             updateHitTestResult(result, pointInBorderBox);
459             if (!result.addNodeToRectBasedTestResult(node(), request, locationInContainer, boundsRect))
460                 return true;
461         }
462     }
463 
464     return false;
465 }
466 
467 }
468