1 /*
2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005, 2007, 2008, 2009 Rob Buis <buis@kde.org>
4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
5 * Copyright (C) 2009 Google, Inc.
6 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public License
19 * along with this library; see the file COPYING.LIB. If not, write to
20 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 * Boston, MA 02110-1301, USA.
22 */
23
24 #include "config.h"
25
26 #include "core/rendering/svg/RenderSVGRoot.h"
27
28 #include "core/frame/LocalFrame.h"
29 #include "core/rendering/HitTestResult.h"
30 #include "core/rendering/LayoutRepainter.h"
31 #include "core/rendering/RenderLayer.h"
32 #include "core/rendering/RenderPart.h"
33 #include "core/rendering/RenderView.h"
34 #include "core/rendering/svg/RenderSVGResourceContainer.h"
35 #include "core/rendering/svg/SVGRenderSupport.h"
36 #include "core/rendering/svg/SVGRenderingContext.h"
37 #include "core/rendering/svg/SVGResources.h"
38 #include "core/rendering/svg/SVGResourcesCache.h"
39 #include "core/svg/SVGElement.h"
40 #include "core/svg/SVGSVGElement.h"
41 #include "core/svg/graphics/SVGImage.h"
42 #include "platform/LengthFunctions.h"
43 #include "platform/graphics/GraphicsContext.h"
44
45 using namespace std;
46
47 namespace WebCore {
48
RenderSVGRoot(SVGElement * node)49 RenderSVGRoot::RenderSVGRoot(SVGElement* node)
50 : RenderReplaced(node)
51 , m_objectBoundingBoxValid(false)
52 , m_isLayoutSizeChanged(false)
53 , m_needsBoundariesOrTransformUpdate(true)
54 , m_hasBoxDecorations(false)
55 {
56 }
57
~RenderSVGRoot()58 RenderSVGRoot::~RenderSVGRoot()
59 {
60 }
61
computeIntrinsicRatioInformation(FloatSize & intrinsicSize,double & intrinsicRatio) const62 void RenderSVGRoot::computeIntrinsicRatioInformation(FloatSize& intrinsicSize, double& intrinsicRatio) const
63 {
64 // Spec: http://www.w3.org/TR/SVG/coords.html#IntrinsicSizing
65 // SVG needs to specify how to calculate some intrinsic sizing properties to enable inclusion within other languages.
66 // The intrinsic width and height of the viewport of SVG content must be determined from the ‘width’ and ‘height’ attributes.
67 SVGSVGElement* svg = toSVGSVGElement(node());
68 ASSERT(svg);
69
70 // The intrinsic aspect ratio of the viewport of SVG content is necessary for example, when including SVG from an ‘object’
71 // element in HTML styled with CSS. It is possible (indeed, common) for an SVG graphic to have an intrinsic aspect ratio but
72 // not to have an intrinsic width or height. The intrinsic aspect ratio must be calculated based upon the following rules:
73 // - The aspect ratio is calculated by dividing a width by a height.
74 // - If the ‘width’ and ‘height’ of the rootmost ‘svg’ element are both specified with unit identifiers (in, mm, cm, pt, pc,
75 // px, em, ex) or in user units, then the aspect ratio is calculated from the ‘width’ and ‘height’ attributes after
76 // resolving both values to user units.
77 intrinsicSize.setWidth(floatValueForLength(svg->intrinsicWidth(), 0));
78 intrinsicSize.setHeight(floatValueForLength(svg->intrinsicHeight(), 0));
79
80 if (!intrinsicSize.isEmpty()) {
81 intrinsicRatio = intrinsicSize.width() / static_cast<double>(intrinsicSize.height());
82 } else {
83 // - If either/both of the ‘width’ and ‘height’ of the rootmost ‘svg’ element are in percentage units (or omitted), the
84 // aspect ratio is calculated from the width and height values of the ‘viewBox’ specified for the current SVG document
85 // fragment. If the ‘viewBox’ is not correctly specified, or set to 'none', the intrinsic aspect ratio cannot be
86 // calculated and is considered unspecified.
87 FloatSize viewBoxSize = svg->viewBox()->currentValue()->value().size();
88 if (!viewBoxSize.isEmpty()) {
89 // The viewBox can only yield an intrinsic ratio, not an intrinsic size.
90 intrinsicRatio = viewBoxSize.width() / static_cast<double>(viewBoxSize.height());
91 }
92 }
93 }
94
isEmbeddedThroughSVGImage() const95 bool RenderSVGRoot::isEmbeddedThroughSVGImage() const
96 {
97 return SVGImage::isInSVGImage(toSVGSVGElement(node()));
98 }
99
isEmbeddedThroughFrameContainingSVGDocument() const100 bool RenderSVGRoot::isEmbeddedThroughFrameContainingSVGDocument() const
101 {
102 if (!node())
103 return false;
104
105 LocalFrame* frame = node()->document().frame();
106 if (!frame)
107 return false;
108
109 // If our frame has an owner renderer, we're embedded through eg. object/embed/iframe,
110 // but we only negotiate if we're in an SVG document inside a embedded object (object/embed).
111 if (!frame->ownerRenderer() || !frame->ownerRenderer()->isEmbeddedObject())
112 return false;
113 return frame->document()->isSVGDocument();
114 }
115
resolveLengthAttributeForSVG(const Length & length,float scale,float maxSize)116 static inline LayoutUnit resolveLengthAttributeForSVG(const Length& length, float scale, float maxSize)
117 {
118 return static_cast<LayoutUnit>(valueForLength(length, maxSize) * (length.isFixed() ? scale : 1));
119 }
120
computeReplacedLogicalWidth(ShouldComputePreferred shouldComputePreferred) const121 LayoutUnit RenderSVGRoot::computeReplacedLogicalWidth(ShouldComputePreferred shouldComputePreferred) const
122 {
123 SVGSVGElement* svg = toSVGSVGElement(node());
124 ASSERT(svg);
125
126 // When we're embedded through SVGImage (border-image/background-image/<html:img>/...) we're forced to resize to a specific size.
127 if (!m_containerSize.isEmpty())
128 return m_containerSize.width();
129
130 if (isEmbeddedThroughFrameContainingSVGDocument())
131 return containingBlock()->availableLogicalWidth();
132
133 if (style()->logicalWidth().isSpecified() || style()->logicalMaxWidth().isSpecified())
134 return RenderReplaced::computeReplacedLogicalWidth(shouldComputePreferred);
135
136 if (svg->hasIntrinsicWidth())
137 return resolveLengthAttributeForSVG(svg->intrinsicWidth(), style()->effectiveZoom(), containingBlock()->availableLogicalWidth().toFloat());
138
139 // SVG embedded via SVGImage (background-image/border-image/etc) / Inline SVG.
140 return RenderReplaced::computeReplacedLogicalWidth(shouldComputePreferred);
141 }
142
computeReplacedLogicalHeight() const143 LayoutUnit RenderSVGRoot::computeReplacedLogicalHeight() const
144 {
145 SVGSVGElement* svg = toSVGSVGElement(node());
146 ASSERT(svg);
147
148 // When we're embedded through SVGImage (border-image/background-image/<html:img>/...) we're forced to resize to a specific size.
149 if (!m_containerSize.isEmpty())
150 return m_containerSize.height();
151
152 if (isEmbeddedThroughFrameContainingSVGDocument())
153 return containingBlock()->availableLogicalHeight(IncludeMarginBorderPadding);
154
155 if (style()->logicalHeight().isSpecified() || style()->logicalMaxHeight().isSpecified())
156 return RenderReplaced::computeReplacedLogicalHeight();
157
158 if (svg->hasIntrinsicHeight())
159 return resolveLengthAttributeForSVG(svg->intrinsicHeight(), style()->effectiveZoom(), containingBlock()->availableLogicalHeight(IncludeMarginBorderPadding).toFloat());
160
161 // SVG embedded via SVGImage (background-image/border-image/etc) / Inline SVG.
162 return RenderReplaced::computeReplacedLogicalHeight();
163 }
164
layout()165 void RenderSVGRoot::layout()
166 {
167 ASSERT(needsLayout());
168
169 // Arbitrary affine transforms are incompatible with LayoutState.
170 ForceHorriblySlowRectMapping slowRectMapping(*this);
171
172 bool needsLayout = selfNeedsLayout();
173 LayoutRepainter repainter(*this, checkForPaintInvalidationDuringLayout() && needsLayout);
174
175 LayoutSize oldSize = size();
176 updateLogicalWidth();
177 updateLogicalHeight();
178 buildLocalToBorderBoxTransform();
179
180 SVGRenderSupport::layoutResourcesIfNeeded(this);
181
182 SVGSVGElement* svg = toSVGSVGElement(node());
183 ASSERT(svg);
184 m_isLayoutSizeChanged = needsLayout || (svg->hasRelativeLengths() && oldSize != size());
185 SVGRenderSupport::layoutChildren(this, needsLayout || SVGRenderSupport::filtersForceContainerLayout(this));
186
187 // At this point LayoutRepainter already grabbed the old bounds,
188 // recalculate them now so repaintAfterLayout() uses the new bounds.
189 if (m_needsBoundariesOrTransformUpdate) {
190 updateCachedBoundaries();
191 m_needsBoundariesOrTransformUpdate = false;
192 }
193
194 m_overflow.clear();
195 addVisualEffectOverflow();
196
197 if (!shouldApplyViewportClip()) {
198 FloatRect contentRepaintRect = paintInvalidationRectInLocalCoordinates();
199 contentRepaintRect = m_localToBorderBoxTransform.mapRect(contentRepaintRect);
200 addVisualOverflow(enclosingLayoutRect(contentRepaintRect));
201 }
202
203 updateLayerTransformAfterLayout();
204 m_hasBoxDecorations = isDocumentElement() ? calculateHasBoxDecorations() : hasBoxDecorations();
205 invalidateBackgroundObscurationStatus();
206
207 repainter.repaintAfterLayout();
208 clearNeedsLayout();
209 }
210
shouldApplyViewportClip() const211 bool RenderSVGRoot::shouldApplyViewportClip() const
212 {
213 // the outermost svg is clipped if auto, and svg document roots are always clipped
214 // When the svg is stand-alone (isDocumentElement() == true) the viewport clipping should always
215 // be applied, noting that the window scrollbars should be hidden if overflow=hidden.
216 return style()->overflowX() == OHIDDEN
217 || style()->overflowX() == OAUTO
218 || style()->overflowX() == OSCROLL
219 || this->isDocumentElement();
220 }
221
paintReplaced(PaintInfo & paintInfo,const LayoutPoint & paintOffset)222 void RenderSVGRoot::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
223 {
224 // An empty viewport disables rendering.
225 if (pixelSnappedBorderBoxRect().isEmpty())
226 return;
227
228 // Don't paint, if the context explicitly disabled it.
229 if (paintInfo.context->paintingDisabled())
230 return;
231
232 // SVG outlines are painted during PaintPhaseForeground.
233 if (paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline)
234 return;
235
236 // An empty viewBox also disables rendering.
237 // (http://www.w3.org/TR/SVG/coords.html#ViewBoxAttribute)
238 SVGSVGElement* svg = toSVGSVGElement(node());
239 ASSERT(svg);
240 if (svg->hasEmptyViewBox())
241 return;
242
243 // Don't paint if we don't have kids, except if we have filters we should paint those.
244 if (!firstChild()) {
245 SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this);
246 if (!resources || !resources->filter())
247 return;
248 }
249
250 // Make a copy of the PaintInfo because applyTransform will modify the damage rect.
251 PaintInfo childPaintInfo(paintInfo);
252 childPaintInfo.context->save();
253
254 // Apply initial viewport clip
255 if (shouldApplyViewportClip())
256 childPaintInfo.context->clip(pixelSnappedIntRect(overflowClipRect(paintOffset)));
257
258 // Convert from container offsets (html renderers) to a relative transform (svg renderers).
259 // Transform from our paint container's coordinate system to our local coords.
260 IntPoint adjustedPaintOffset = roundedIntPoint(paintOffset);
261 childPaintInfo.applyTransform(AffineTransform::translation(adjustedPaintOffset.x(), adjustedPaintOffset.y()) * localToBorderBoxTransform());
262
263 // SVGRenderingContext must be destroyed before we restore the childPaintInfo.context, because a filter may have
264 // changed the context and it is only reverted when the SVGRenderingContext destructor finishes applying the filter.
265 {
266 SVGRenderingContext renderingContext;
267 bool continueRendering = true;
268 if (childPaintInfo.phase == PaintPhaseForeground) {
269 renderingContext.prepareToRenderSVGContent(this, childPaintInfo);
270 continueRendering = renderingContext.isRenderingPrepared();
271 }
272
273 if (continueRendering)
274 RenderBox::paint(childPaintInfo, LayoutPoint());
275 }
276
277 childPaintInfo.context->restore();
278 }
279
willBeDestroyed()280 void RenderSVGRoot::willBeDestroyed()
281 {
282 RenderBlock::removePercentHeightDescendant(const_cast<RenderSVGRoot*>(this));
283
284 SVGResourcesCache::clientDestroyed(this);
285 RenderReplaced::willBeDestroyed();
286 }
287
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)288 void RenderSVGRoot::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
289 {
290 if (diff.needsFullLayout())
291 setNeedsBoundariesUpdate();
292 if (diff.needsRepaint()) {
293 // Box decorations may have appeared/disappeared - recompute status.
294 m_hasBoxDecorations = calculateHasBoxDecorations();
295 }
296
297 RenderReplaced::styleDidChange(diff, oldStyle);
298 SVGResourcesCache::clientStyleChanged(this, diff, style());
299 }
300
isChildAllowed(RenderObject * child,RenderStyle *) const301 bool RenderSVGRoot::isChildAllowed(RenderObject* child, RenderStyle*) const
302 {
303 return child->isSVG() && !(child->isSVGInline() || child->isSVGInlineText());
304 }
305
addChild(RenderObject * child,RenderObject * beforeChild)306 void RenderSVGRoot::addChild(RenderObject* child, RenderObject* beforeChild)
307 {
308 RenderReplaced::addChild(child, beforeChild);
309 SVGResourcesCache::clientWasAddedToTree(child, child->style());
310 }
311
removeChild(RenderObject * child)312 void RenderSVGRoot::removeChild(RenderObject* child)
313 {
314 SVGResourcesCache::clientWillBeRemovedFromTree(child);
315 RenderReplaced::removeChild(child);
316 }
317
insertedIntoTree()318 void RenderSVGRoot::insertedIntoTree()
319 {
320 RenderReplaced::insertedIntoTree();
321 SVGResourcesCache::clientWasAddedToTree(this, style());
322 }
323
willBeRemovedFromTree()324 void RenderSVGRoot::willBeRemovedFromTree()
325 {
326 SVGResourcesCache::clientWillBeRemovedFromTree(this);
327 RenderReplaced::willBeRemovedFromTree();
328 }
329
330 // RenderBox methods will expect coordinates w/o any transforms in coordinates
331 // relative to our borderBox origin. This method gives us exactly that.
buildLocalToBorderBoxTransform()332 void RenderSVGRoot::buildLocalToBorderBoxTransform()
333 {
334 SVGSVGElement* svg = toSVGSVGElement(node());
335 ASSERT(svg);
336 float scale = style()->effectiveZoom();
337 FloatPoint translate = svg->currentTranslate();
338 LayoutSize borderAndPadding(borderLeft() + paddingLeft(), borderTop() + paddingTop());
339 m_localToBorderBoxTransform = svg->viewBoxToViewTransform(contentWidth() / scale, contentHeight() / scale);
340 AffineTransform viewToBorderBoxTransform(scale, 0, 0, scale, borderAndPadding.width() + translate.x(), borderAndPadding.height() + translate.y());
341 if (viewToBorderBoxTransform.isIdentity())
342 return;
343 m_localToBorderBoxTransform = viewToBorderBoxTransform * m_localToBorderBoxTransform;
344 }
345
localToParentTransform() const346 const AffineTransform& RenderSVGRoot::localToParentTransform() const
347 {
348 // Slightly optimized version of m_localToParentTransform = AffineTransform::translation(x(), y()) * m_localToBorderBoxTransform;
349 m_localToParentTransform = m_localToBorderBoxTransform;
350 if (x())
351 m_localToParentTransform.setE(m_localToParentTransform.e() + roundToInt(x()));
352 if (y())
353 m_localToParentTransform.setF(m_localToParentTransform.f() + roundToInt(y()));
354 return m_localToParentTransform;
355 }
356
clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject * paintInvalidationContainer) const357 LayoutRect RenderSVGRoot::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer) const
358 {
359 // This is an open-coded aggregate of SVGRenderSupport::clippedOverflowRectForPaintInvalidation,
360 // RenderSVGRoot::computeFloatRectForPaintInvalidation and RenderReplaced::clippedOverflowRectForPaintInvalidation.
361 // The reason for this is to optimize/minimize the repaint rect when the box is not "decorated"
362 // (does not have background/border/etc.)
363
364 // Return early for any cases where we don't actually paint.
365 if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
366 return LayoutRect();
367
368 // Compute the repaint rect of the content of the SVG in the border-box coordinate space.
369 FloatRect contentRepaintRect = paintInvalidationRectInLocalCoordinates();
370 contentRepaintRect = m_localToBorderBoxTransform.mapRect(contentRepaintRect);
371
372 // Apply initial viewport clip, overflow:visible content is added to visualOverflow
373 // but the most common case is that overflow is hidden, so always intersect.
374 contentRepaintRect.intersect(pixelSnappedBorderBoxRect());
375
376 LayoutRect repaintRect = enclosingLayoutRect(contentRepaintRect);
377 // If the box is decorated or is overflowing, extend it to include the border-box and overflow.
378 if (m_hasBoxDecorations || hasRenderOverflow()) {
379 // The selectionRect can project outside of the overflowRect, so take their union
380 // for repainting to avoid selection painting glitches.
381 LayoutRect decoratedRepaintRect = unionRect(localSelectionRect(false), visualOverflowRect());
382 repaintRect.unite(decoratedRepaintRect);
383 }
384
385 // Compute the repaint rect in the parent coordinate space.
386 LayoutRect rect = enclosingIntRect(repaintRect);
387 RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect);
388 return rect;
389 }
390
computeFloatRectForPaintInvalidation(const RenderLayerModelObject * paintInvalidationContainer,FloatRect & paintInvalidationRect,bool fixed) const391 void RenderSVGRoot::computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool fixed) const
392 {
393 // Apply our local transforms (except for x/y translation), then our shadow,
394 // and then call RenderBox's method to handle all the normal CSS Box model bits
395 paintInvalidationRect = m_localToBorderBoxTransform.mapRect(paintInvalidationRect);
396
397 // Apply initial viewport clip
398 if (shouldApplyViewportClip())
399 paintInvalidationRect.intersect(pixelSnappedBorderBoxRect());
400
401 LayoutRect rect = enclosingIntRect(paintInvalidationRect);
402 RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, fixed);
403 paintInvalidationRect = rect;
404 }
405
406 // This method expects local CSS box coordinates.
407 // Callers with local SVG viewport coordinates should first apply the localToBorderBoxTransform
408 // to convert from SVG viewport coordinates to local CSS box coordinates.
mapLocalToContainer(const RenderLayerModelObject * repaintContainer,TransformState & transformState,MapCoordinatesFlags mode,bool * wasFixed) const409 void RenderSVGRoot::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const
410 {
411 ASSERT(mode & ~IsFixed); // We should have no fixed content in the SVG rendering tree.
412 // We used to have this ASSERT here, but we removed it when enabling layer squashing.
413 // See http://crbug.com/364901
414 // ASSERT(mode & UseTransforms); // mapping a point through SVG w/o respecting trasnforms is useless.
415
416 RenderReplaced::mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip, wasFixed);
417 }
418
pushMappingToContainer(const RenderLayerModelObject * ancestorToStopAt,RenderGeometryMap & geometryMap) const419 const RenderObject* RenderSVGRoot::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
420 {
421 return RenderReplaced::pushMappingToContainer(ancestorToStopAt, geometryMap);
422 }
423
updateCachedBoundaries()424 void RenderSVGRoot::updateCachedBoundaries()
425 {
426 SVGRenderSupport::computeContainerBoundingBoxes(this, m_objectBoundingBox, m_objectBoundingBoxValid, m_strokeBoundingBox, m_repaintBoundingBox);
427 SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingBox);
428 }
429
nodeAtPoint(const HitTestRequest & request,HitTestResult & result,const HitTestLocation & locationInContainer,const LayoutPoint & accumulatedOffset,HitTestAction hitTestAction)430 bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
431 {
432 LayoutPoint pointInParent = locationInContainer.point() - toLayoutSize(accumulatedOffset);
433 LayoutPoint pointInBorderBox = pointInParent - toLayoutSize(location());
434
435 // Only test SVG content if the point is in our content box.
436 // FIXME: This should be an intersection when rect-based hit tests are supported by nodeAtFloatPoint.
437 if (contentBoxRect().contains(pointInBorderBox)) {
438 FloatPoint localPoint = localToParentTransform().inverse().mapPoint(FloatPoint(pointInParent));
439
440 for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
441 // FIXME: nodeAtFloatPoint() doesn't handle rect-based hit tests yet.
442 if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) {
443 updateHitTestResult(result, pointInBorderBox);
444 if (!result.addNodeToRectBasedTestResult(child->node(), request, locationInContainer))
445 return true;
446 }
447 }
448 }
449
450 // If we didn't early exit above, we've just hit the container <svg> element. Unlike SVG 1.1, 2nd Edition allows container elements to be hit.
451 if ((hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) && visibleToHitTestRequest(request)) {
452 // Only return true here, if the last hit testing phase 'BlockBackground' (or 'ChildBlockBackground' - depending on context) is executed.
453 // If we'd return true in the 'Foreground' phase, hit testing would stop immediately. For SVG only trees this doesn't matter.
454 // Though when we have a <foreignObject> subtree we need to be able to detect hits on the background of a <div> element.
455 // If we'd return true here in the 'Foreground' phase, we are not able to detect these hits anymore.
456 LayoutRect boundsRect(accumulatedOffset + location(), size());
457 if (locationInContainer.intersects(boundsRect)) {
458 updateHitTestResult(result, pointInBorderBox);
459 if (!result.addNodeToRectBasedTestResult(node(), request, locationInContainer, boundsRect))
460 return true;
461 }
462 }
463
464 return false;
465 }
466
467 }
468