1 /*
2 * Copyright (C) 1997 Martin Jones (mjones@kde.org)
3 * (C) 1997 Torben Weis (weis@kde.org)
4 * (C) 1998 Waldo Bastian (bastian@kde.org)
5 * (C) 1999 Lars Knoll (knoll@kde.org)
6 * (C) 1999 Antti Koivisto (koivisto@kde.org)
7 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public
11 * License as published by the Free Software Foundation; either
12 * version 2 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Library General Public License for more details.
18 *
19 * You should have received a copy of the GNU Library General Public License
20 * along with this library; see the file COPYING.LIB. If not, write to
21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22 * Boston, MA 02110-1301, USA.
23 */
24
25 #include "config.h"
26 #include "core/rendering/RenderTableCell.h"
27
28 #include "core/HTMLNames.h"
29 #include "core/css/StylePropertySet.h"
30 #include "core/html/HTMLTableCellElement.h"
31 #include "core/rendering/PaintInfo.h"
32 #include "core/rendering/RenderTableCol.h"
33 #include "core/rendering/RenderView.h"
34 #include "core/rendering/SubtreeLayoutScope.h"
35 #include "core/rendering/style/CollapsedBorderValue.h"
36 #include "platform/geometry/FloatQuad.h"
37 #include "platform/geometry/TransformState.h"
38 #include "platform/graphics/GraphicsContextStateSaver.h"
39
40 using namespace std;
41
42 namespace WebCore {
43
44 using namespace HTMLNames;
45
46 struct SameSizeAsRenderTableCell : public RenderBlockFlow {
47 unsigned bitfields;
48 int paddings[2];
49 };
50
51 COMPILE_ASSERT(sizeof(RenderTableCell) == sizeof(SameSizeAsRenderTableCell), RenderTableCell_should_stay_small);
52 COMPILE_ASSERT(sizeof(CollapsedBorderValue) == 8, CollapsedBorderValue_should_stay_small);
53
RenderTableCell(Element * element)54 RenderTableCell::RenderTableCell(Element* element)
55 : RenderBlockFlow(element)
56 , m_column(unsetColumnIndex)
57 , m_cellWidthChanged(false)
58 , m_intrinsicPaddingBefore(0)
59 , m_intrinsicPaddingAfter(0)
60 {
61 // We only update the flags when notified of DOM changes in colSpanOrRowSpanChanged()
62 // so we need to set their initial values here in case something asks for colSpan()/rowSpan() before then.
63 updateColAndRowSpanFlags();
64 }
65
willBeRemovedFromTree()66 void RenderTableCell::willBeRemovedFromTree()
67 {
68 RenderBlockFlow::willBeRemovedFromTree();
69
70 section()->setNeedsCellRecalc();
71 section()->removeCachedCollapsedBorders(this);
72 }
73
parseColSpanFromDOM() const74 unsigned RenderTableCell::parseColSpanFromDOM() const
75 {
76 ASSERT(node());
77 if (isHTMLTableCellElement(*node()))
78 return min<unsigned>(toHTMLTableCellElement(*node()).colSpan(), maxColumnIndex);
79 return 1;
80 }
81
parseRowSpanFromDOM() const82 unsigned RenderTableCell::parseRowSpanFromDOM() const
83 {
84 ASSERT(node());
85 if (isHTMLTableCellElement(*node()))
86 return min<unsigned>(toHTMLTableCellElement(*node()).rowSpan(), maxRowIndex);
87 return 1;
88 }
89
updateColAndRowSpanFlags()90 void RenderTableCell::updateColAndRowSpanFlags()
91 {
92 // The vast majority of table cells do not have a colspan or rowspan,
93 // so we keep a bool to know if we need to bother reading from the DOM.
94 m_hasColSpan = node() && parseColSpanFromDOM() != 1;
95 m_hasRowSpan = node() && parseRowSpanFromDOM() != 1;
96 }
97
colSpanOrRowSpanChanged()98 void RenderTableCell::colSpanOrRowSpanChanged()
99 {
100 ASSERT(node());
101 ASSERT(isHTMLTableCellElement(*node()));
102
103 updateColAndRowSpanFlags();
104
105 // FIXME: I suspect that we could return early here if !m_hasColSpan && !m_hasRowSpan.
106
107 setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
108 if (parent() && section())
109 section()->setNeedsCellRecalc();
110 }
111
logicalWidthFromColumns(RenderTableCol * firstColForThisCell,Length widthFromStyle) const112 Length RenderTableCell::logicalWidthFromColumns(RenderTableCol* firstColForThisCell, Length widthFromStyle) const
113 {
114 ASSERT(firstColForThisCell && firstColForThisCell == table()->colElement(col()));
115 RenderTableCol* tableCol = firstColForThisCell;
116
117 unsigned colSpanCount = colSpan();
118 int colWidthSum = 0;
119 for (unsigned i = 1; i <= colSpanCount; i++) {
120 Length colWidth = tableCol->style()->logicalWidth();
121
122 // Percentage value should be returned only for colSpan == 1.
123 // Otherwise we return original width for the cell.
124 if (!colWidth.isFixed()) {
125 if (colSpanCount > 1)
126 return widthFromStyle;
127 return colWidth;
128 }
129
130 colWidthSum += colWidth.value();
131 tableCol = tableCol->nextColumn();
132 // If no next <col> tag found for the span we just return what we have for now.
133 if (!tableCol)
134 break;
135 }
136
137 // Column widths specified on <col> apply to the border box of the cell, see bug 8126.
138 // FIXME: Why is border/padding ignored in the negative width case?
139 if (colWidthSum > 0)
140 return Length(max(0, colWidthSum - borderAndPaddingLogicalWidth().ceil()), Fixed);
141 return Length(colWidthSum, Fixed);
142 }
143
computePreferredLogicalWidths()144 void RenderTableCell::computePreferredLogicalWidths()
145 {
146 // The child cells rely on the grids up in the sections to do their computePreferredLogicalWidths work. Normally the sections are set up early, as table
147 // cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections'
148 // grids. We must refresh those grids before the child cells try to use them.
149 table()->recalcSectionsIfNeeded();
150
151 RenderBlockFlow::computePreferredLogicalWidths();
152 if (node() && style()->autoWrap()) {
153 // See if nowrap was set.
154 Length w = styleOrColLogicalWidth();
155 const AtomicString& nowrap = toElement(node())->getAttribute(nowrapAttr);
156 if (!nowrap.isNull() && w.isFixed())
157 // Nowrap is set, but we didn't actually use it because of the
158 // fixed width set on the cell. Even so, it is a WinIE/Moz trait
159 // to make the minwidth of the cell into the fixed width. They do this
160 // even in strict mode, so do not make this a quirk. Affected the top
161 // of hiptop.com.
162 m_minPreferredLogicalWidth = max<LayoutUnit>(w.value(), m_minPreferredLogicalWidth);
163 }
164 }
165
addLayerHitTestRects(LayerHitTestRects & layerRects,const RenderLayer * currentLayer,const LayoutPoint & layerOffset,const LayoutRect & containerRect) const166 void RenderTableCell::addLayerHitTestRects(LayerHitTestRects& layerRects, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const
167 {
168 LayoutPoint adjustedLayerOffset = layerOffset;
169 // RenderTableCell's location includes the offset of it's containing RenderTableRow, so
170 // we need to subtract that again here (as for RenderTableCell::offsetFromContainer.
171 if (parent())
172 adjustedLayerOffset -= parentBox()->locationOffset();
173 RenderBox::addLayerHitTestRects(layerRects, currentLayer, adjustedLayerOffset, containerRect);
174 }
175
computeIntrinsicPadding(int rowHeight,SubtreeLayoutScope & layouter)176 void RenderTableCell::computeIntrinsicPadding(int rowHeight, SubtreeLayoutScope& layouter)
177 {
178 int oldIntrinsicPaddingBefore = intrinsicPaddingBefore();
179 int oldIntrinsicPaddingAfter = intrinsicPaddingAfter();
180 int logicalHeightWithoutIntrinsicPadding = pixelSnappedLogicalHeight() - oldIntrinsicPaddingBefore - oldIntrinsicPaddingAfter;
181
182 int intrinsicPaddingBefore = 0;
183 switch (style()->verticalAlign()) {
184 case SUB:
185 case SUPER:
186 case TEXT_TOP:
187 case TEXT_BOTTOM:
188 case LENGTH:
189 case BASELINE: {
190 LayoutUnit baseline = cellBaselinePosition();
191 if (baseline > borderBefore() + paddingBefore())
192 intrinsicPaddingBefore = section()->rowBaseline(rowIndex()) - (baseline - oldIntrinsicPaddingBefore);
193 break;
194 }
195 case TOP:
196 break;
197 case MIDDLE:
198 intrinsicPaddingBefore = (rowHeight - logicalHeightWithoutIntrinsicPadding) / 2;
199 break;
200 case BOTTOM:
201 intrinsicPaddingBefore = rowHeight - logicalHeightWithoutIntrinsicPadding;
202 break;
203 case BASELINE_MIDDLE:
204 break;
205 }
206
207 int intrinsicPaddingAfter = rowHeight - logicalHeightWithoutIntrinsicPadding - intrinsicPaddingBefore;
208 setIntrinsicPaddingBefore(intrinsicPaddingBefore);
209 setIntrinsicPaddingAfter(intrinsicPaddingAfter);
210
211 // FIXME: Changing an intrinsic padding shouldn't trigger a relayout as it only shifts the cell inside the row but
212 // doesn't change the logical height.
213 if (intrinsicPaddingBefore != oldIntrinsicPaddingBefore || intrinsicPaddingAfter != oldIntrinsicPaddingAfter)
214 layouter.setNeedsLayout(this);
215 }
216
updateLogicalWidth()217 void RenderTableCell::updateLogicalWidth()
218 {
219 }
220
setCellLogicalWidth(int tableLayoutLogicalWidth,SubtreeLayoutScope & layouter)221 void RenderTableCell::setCellLogicalWidth(int tableLayoutLogicalWidth, SubtreeLayoutScope& layouter)
222 {
223 if (tableLayoutLogicalWidth == logicalWidth())
224 return;
225
226 layouter.setNeedsLayout(this);
227
228 if (!table()->selfNeedsLayout() && checkForPaintInvalidationDuringLayout())
229 paintInvalidationForWholeRenderer();
230
231 setLogicalWidth(tableLayoutLogicalWidth);
232 setCellWidthChanged(true);
233 }
234
layout()235 void RenderTableCell::layout()
236 {
237 ASSERT(needsLayout());
238
239 updateFirstLetter();
240
241 int oldCellBaseline = cellBaselinePosition();
242 layoutBlock(cellWidthChanged());
243
244 // If we have replaced content, the intrinsic height of our content may have changed since the last time we laid out. If that's the case the intrinsic padding we used
245 // for layout (the padding required to push the contents of the cell down to the row's baseline) is included in our new height and baseline and makes both
246 // of them wrong. So if our content's intrinsic height has changed push the new content up into the intrinsic padding and relayout so that the rest of
247 // table and row layout can use the correct baseline and height for this cell.
248 if (isBaselineAligned() && section()->rowBaseline(rowIndex()) && cellBaselinePosition() > section()->rowBaseline(rowIndex())) {
249 int newIntrinsicPaddingBefore = max<LayoutUnit>(0, intrinsicPaddingBefore() - max<LayoutUnit>(0, cellBaselinePosition() - oldCellBaseline));
250 setIntrinsicPaddingBefore(newIntrinsicPaddingBefore);
251 SubtreeLayoutScope layouter(*this);
252 layouter.setNeedsLayout(this);
253 layoutBlock(cellWidthChanged());
254 }
255
256 // FIXME: This value isn't the intrinsic content logical height, but we need
257 // to update the value as its used by flexbox layout. crbug.com/367324
258 updateIntrinsicContentLogicalHeight(contentLogicalHeight());
259
260 setCellWidthChanged(false);
261 }
262
paddingTop() const263 LayoutUnit RenderTableCell::paddingTop() const
264 {
265 int result = computedCSSPaddingTop();
266 if (!isHorizontalWritingMode())
267 return result;
268 return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
269 }
270
paddingBottom() const271 LayoutUnit RenderTableCell::paddingBottom() const
272 {
273 int result = computedCSSPaddingBottom();
274 if (!isHorizontalWritingMode())
275 return result;
276 return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
277 }
278
paddingLeft() const279 LayoutUnit RenderTableCell::paddingLeft() const
280 {
281 int result = computedCSSPaddingLeft();
282 if (isHorizontalWritingMode())
283 return result;
284 return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
285 }
286
paddingRight() const287 LayoutUnit RenderTableCell::paddingRight() const
288 {
289 int result = computedCSSPaddingRight();
290 if (isHorizontalWritingMode())
291 return result;
292 return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
293 }
294
paddingBefore() const295 LayoutUnit RenderTableCell::paddingBefore() const
296 {
297 return static_cast<int>(computedCSSPaddingBefore()) + intrinsicPaddingBefore();
298 }
299
paddingAfter() const300 LayoutUnit RenderTableCell::paddingAfter() const
301 {
302 return static_cast<int>(computedCSSPaddingAfter()) + intrinsicPaddingAfter();
303 }
304
setOverrideLogicalContentHeightFromRowHeight(LayoutUnit rowHeight)305 void RenderTableCell::setOverrideLogicalContentHeightFromRowHeight(LayoutUnit rowHeight)
306 {
307 clearIntrinsicPadding();
308 setOverrideLogicalContentHeight(max<LayoutUnit>(0, rowHeight - borderAndPaddingLogicalHeight()));
309 }
310
offsetFromContainer(const RenderObject * o,const LayoutPoint & point,bool * offsetDependsOnPoint) const311 LayoutSize RenderTableCell::offsetFromContainer(const RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const
312 {
313 ASSERT(o == container());
314
315 LayoutSize offset = RenderBlockFlow::offsetFromContainer(o, point, offsetDependsOnPoint);
316 if (parent())
317 offset -= parentBox()->locationOffset();
318
319 return offset;
320 }
321
clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject * paintInvalidationContainer) const322 LayoutRect RenderTableCell::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer) const
323 {
324 // If the table grid is dirty, we cannot get reliable information about adjoining cells,
325 // so we ignore outside borders. This should not be a problem because it means that
326 // the table is going to recalculate the grid, relayout and repaint its current rect, which
327 // includes any outside borders of this cell.
328 if (!table()->collapseBorders() || table()->needsSectionRecalc())
329 return RenderBlockFlow::clippedOverflowRectForPaintInvalidation(paintInvalidationContainer);
330
331 bool rtl = !styleForCellFlow()->isLeftToRightDirection();
332 int outlineSize = style()->outlineSize();
333 int left = max(borderHalfLeft(true), outlineSize);
334 int right = max(borderHalfRight(true), outlineSize);
335 int top = max(borderHalfTop(true), outlineSize);
336 int bottom = max(borderHalfBottom(true), outlineSize);
337 if ((left && !rtl) || (right && rtl)) {
338 if (RenderTableCell* before = table()->cellBefore(this)) {
339 top = max(top, before->borderHalfTop(true));
340 bottom = max(bottom, before->borderHalfBottom(true));
341 }
342 }
343 if ((left && rtl) || (right && !rtl)) {
344 if (RenderTableCell* after = table()->cellAfter(this)) {
345 top = max(top, after->borderHalfTop(true));
346 bottom = max(bottom, after->borderHalfBottom(true));
347 }
348 }
349 if (top) {
350 if (RenderTableCell* above = table()->cellAbove(this)) {
351 left = max(left, above->borderHalfLeft(true));
352 right = max(right, above->borderHalfRight(true));
353 }
354 }
355 if (bottom) {
356 if (RenderTableCell* below = table()->cellBelow(this)) {
357 left = max(left, below->borderHalfLeft(true));
358 right = max(right, below->borderHalfRight(true));
359 }
360 }
361 LayoutPoint location(max<LayoutUnit>(left, -visualOverflowRect().x()), max<LayoutUnit>(top, -visualOverflowRect().y()));
362 LayoutRect r(-location.x(), -location.y(), location.x() + max(width() + right, visualOverflowRect().maxX()), location.y() + max(height() + bottom, visualOverflowRect().maxY()));
363
364 if (!RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) {
365 if (RenderView* v = view()) {
366 // FIXME: layoutDelta needs to be applied in parts before/after transforms and
367 // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
368 r.move(v->layoutDelta());
369 }
370 }
371 mapRectToPaintInvalidationBacking(paintInvalidationContainer, r);
372 return r;
373 }
374
mapRectToPaintInvalidationBacking(const RenderLayerModelObject * paintInvalidationContainer,LayoutRect & r,bool fixed) const375 void RenderTableCell::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& r, bool fixed) const
376 {
377 if (paintInvalidationContainer == this)
378 return;
379 r.setY(r.y());
380 RenderView* v = view();
381 if ((!v || !v->canMapUsingLayoutStateForContainer(paintInvalidationContainer)) && parent())
382 r.moveBy(-parentBox()->location()); // Rows are in the same coordinate space, so don't add their offset in.
383 RenderBlockFlow::mapRectToPaintInvalidationBacking(paintInvalidationContainer, r, fixed);
384 }
385
cellBaselinePosition() const386 LayoutUnit RenderTableCell::cellBaselinePosition() const
387 {
388 // <http://www.w3.org/TR/2007/CR-CSS21-20070719/tables.html#height-layout>: The baseline of a cell is the baseline of
389 // the first in-flow line box in the cell, or the first in-flow table-row in the cell, whichever comes first. If there
390 // is no such line box or table-row, the baseline is the bottom of content edge of the cell box.
391 LayoutUnit firstLineBaseline = firstLineBoxBaseline();
392 if (firstLineBaseline != -1)
393 return firstLineBaseline;
394 return paddingBefore() + borderBefore() + contentLogicalHeight();
395 }
396
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)397 void RenderTableCell::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
398 {
399 ASSERT(style()->display() == TABLE_CELL);
400 ASSERT(!row() || row()->rowIndexWasSet());
401
402 RenderBlockFlow::styleDidChange(diff, oldStyle);
403 setHasBoxDecorations(true);
404
405 if (parent() && section() && oldStyle && style()->height() != oldStyle->height())
406 section()->rowLogicalHeightChanged(rowIndex());
407
408 // Our intrinsic padding pushes us down to align with the baseline of other cells on the row. If our vertical-align
409 // has changed then so will the padding needed to align with other cells - clear it so we can recalculate it from scratch.
410 if (oldStyle && style()->verticalAlign() != oldStyle->verticalAlign())
411 clearIntrinsicPadding();
412
413 // If border was changed, notify table.
414 if (parent()) {
415 RenderTable* table = this->table();
416 if (table && !table->selfNeedsLayout() && !table->normalChildNeedsLayout()&& oldStyle && oldStyle->border() != style()->border())
417 table->invalidateCollapsedBorders();
418 }
419 }
420
421 // The following rules apply for resolving conflicts and figuring out which border
422 // to use.
423 // (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting
424 // borders. Any border with this value suppresses all borders at this location.
425 // (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all
426 // the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is
427 // the default value for the border style.)
428 // (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders
429 // are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred
430 // in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
431 // (4) If border styles differ only in color, then a style set on a cell wins over one on a row,
432 // which wins over a row group, column, column group and, lastly, table. It is undefined which color
433 // is used when two elements of the same type disagree.
compareBorders(const CollapsedBorderValue & border1,const CollapsedBorderValue & border2)434 static int compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
435 {
436 // Sanity check the values passed in. The null border have lowest priority.
437 if (!border2.exists()) {
438 if (!border1.exists())
439 return 0;
440 return 1;
441 }
442 if (!border1.exists())
443 return -1;
444
445 // Rule #1 above.
446 if (border2.style() == BHIDDEN) {
447 if (border1.style() == BHIDDEN)
448 return 0;
449 return -1;
450 }
451 if (border1.style() == BHIDDEN)
452 return 1;
453
454 // Rule #2 above. A style of 'none' has lowest priority and always loses to any other border.
455 if (border2.style() == BNONE) {
456 if (border1.style() == BNONE)
457 return 0;
458 return 1;
459 }
460 if (border1.style() == BNONE)
461 return -1;
462
463 // The first part of rule #3 above. Wider borders win.
464 if (border1.width() != border2.width())
465 return border1.width() < border2.width() ? -1 : 1;
466
467 // The borders have equal width. Sort by border style.
468 if (border1.style() != border2.style())
469 return border1.style() < border2.style() ? -1 : 1;
470
471 // The border have the same width and style. Rely on precedence (cell over row over row group, etc.)
472 if (border1.precedence() == border2.precedence())
473 return 0;
474 return border1.precedence() < border2.precedence() ? -1 : 1;
475 }
476
chooseBorder(const CollapsedBorderValue & border1,const CollapsedBorderValue & border2)477 static CollapsedBorderValue chooseBorder(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
478 {
479 const CollapsedBorderValue& border = compareBorders(border1, border2) < 0 ? border2 : border1;
480 return border.style() == BHIDDEN ? CollapsedBorderValue() : border;
481 }
482
hasStartBorderAdjoiningTable() const483 bool RenderTableCell::hasStartBorderAdjoiningTable() const
484 {
485 bool isStartColumn = !col();
486 bool isEndColumn = table()->colToEffCol(col() + colSpan() - 1) == table()->numEffCols() - 1;
487 bool hasSameDirectionAsTable = hasSameDirectionAs(table());
488
489 // The table direction determines the row direction. In mixed directionality, we cannot guarantee that
490 // we have a common border with the table (think a ltr table with rtl start cell).
491 return (isStartColumn && hasSameDirectionAsTable) || (isEndColumn && !hasSameDirectionAsTable);
492 }
493
hasEndBorderAdjoiningTable() const494 bool RenderTableCell::hasEndBorderAdjoiningTable() const
495 {
496 bool isStartColumn = !col();
497 bool isEndColumn = table()->colToEffCol(col() + colSpan() - 1) == table()->numEffCols() - 1;
498 bool hasSameDirectionAsTable = hasSameDirectionAs(table());
499
500 // The table direction determines the row direction. In mixed directionality, we cannot guarantee that
501 // we have a common border with the table (think a ltr table with ltr end cell).
502 return (isStartColumn && !hasSameDirectionAsTable) || (isEndColumn && hasSameDirectionAsTable);
503 }
504
collapsedStartBorder(IncludeBorderColorOrNot includeColor) const505 CollapsedBorderValue RenderTableCell::collapsedStartBorder(IncludeBorderColorOrNot includeColor) const
506 {
507 CollapsedBorderValue result = computeCollapsedStartBorder(includeColor);
508 if (includeColor)
509 section()->setCachedCollapsedBorder(this, CBSStart, result);
510 return result;
511 }
512
computeCollapsedStartBorder(IncludeBorderColorOrNot includeColor) const513 CollapsedBorderValue RenderTableCell::computeCollapsedStartBorder(IncludeBorderColorOrNot includeColor) const
514 {
515 RenderTable* table = this->table();
516
517 // For the start border, we need to check, in order of precedence:
518 // (1) Our start border.
519 int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
520 int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
521 CollapsedBorderValue result(style()->borderStart(), includeColor ? resolveColor(startColorProperty) : Color(), BCELL);
522
523 // (2) The end border of the preceding cell.
524 RenderTableCell* cellBefore = table->cellBefore(this);
525 if (cellBefore) {
526 CollapsedBorderValue cellBeforeAdjoiningBorder = CollapsedBorderValue(cellBefore->borderAdjoiningCellAfter(this), includeColor ? cellBefore->resolveColor(endColorProperty) : Color(), BCELL);
527 // |result| should be the 2nd argument as |cellBefore| should win in case of equality per CSS 2.1 (Border conflict resolution, point 4).
528 result = chooseBorder(cellBeforeAdjoiningBorder, result);
529 if (!result.exists())
530 return result;
531 }
532
533 bool startBorderAdjoinsTable = hasStartBorderAdjoiningTable();
534 if (startBorderAdjoinsTable) {
535 // (3) Our row's start border.
536 result = chooseBorder(result, CollapsedBorderValue(row()->borderAdjoiningStartCell(this), includeColor ? parent()->resolveColor(startColorProperty) : Color(), BROW));
537 if (!result.exists())
538 return result;
539
540 // (4) Our row group's start border.
541 result = chooseBorder(result, CollapsedBorderValue(section()->borderAdjoiningStartCell(this), includeColor ? section()->resolveColor(startColorProperty) : Color(), BROWGROUP));
542 if (!result.exists())
543 return result;
544 }
545
546 // (5) Our column and column group's start borders.
547 bool startColEdge;
548 bool endColEdge;
549 if (RenderTableCol* colElt = table->colElement(col(), &startColEdge, &endColEdge)) {
550 if (colElt->isTableColumnGroup() && startColEdge) {
551 // The |colElt| is a column group and is also the first colgroup (in case of spanned colgroups).
552 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellStartBorder(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOLGROUP));
553 if (!result.exists())
554 return result;
555 } else if (!colElt->isTableColumnGroup()) {
556 // We first consider the |colElt| and irrespective of whether it is a spanned col or not, we apply
557 // its start border. This is as per HTML5 which states that: "For the purposes of the CSS table model,
558 // the col element is expected to be treated as if it was present as many times as its span attribute specifies".
559 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellStartBorder(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOL));
560 if (!result.exists())
561 return result;
562 // Next, apply the start border of the enclosing colgroup but only if it is adjacent to the cell's edge.
563 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentBefore()) {
564 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellStartBorder(this), includeColor ? enclosingColumnGroup->resolveColor(startColorProperty) : Color(), BCOLGROUP));
565 if (!result.exists())
566 return result;
567 }
568 }
569 }
570
571 // (6) The end border of the preceding column.
572 if (cellBefore) {
573 if (RenderTableCol* colElt = table->colElement(col() - 1, &startColEdge, &endColEdge)) {
574 if (colElt->isTableColumnGroup() && endColEdge) {
575 // The element is a colgroup and is also the last colgroup (in case of spanned colgroups).
576 result = chooseBorder(CollapsedBorderValue(colElt->borderAdjoiningCellAfter(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOLGROUP), result);
577 if (!result.exists())
578 return result;
579 } else if (colElt->isTableColumn()) {
580 // Resolve the collapsing border against the col's border ignoring any 'span' as per HTML5.
581 result = chooseBorder(CollapsedBorderValue(colElt->borderAdjoiningCellAfter(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOL), result);
582 if (!result.exists())
583 return result;
584 // Next, if the previous col has a parent colgroup then its end border should be applied
585 // but only if it is adjacent to the cell's edge.
586 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentAfter()) {
587 result = chooseBorder(CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellEndBorder(this), includeColor ? enclosingColumnGroup->resolveColor(endColorProperty) : Color(), BCOLGROUP), result);
588 if (!result.exists())
589 return result;
590 }
591 }
592 }
593 }
594
595 if (startBorderAdjoinsTable) {
596 // (7) The table's start border.
597 result = chooseBorder(result, CollapsedBorderValue(table->tableStartBorderAdjoiningCell(this), includeColor ? table->resolveColor(startColorProperty) : Color(), BTABLE));
598 if (!result.exists())
599 return result;
600 }
601
602 return result;
603 }
604
collapsedEndBorder(IncludeBorderColorOrNot includeColor) const605 CollapsedBorderValue RenderTableCell::collapsedEndBorder(IncludeBorderColorOrNot includeColor) const
606 {
607 CollapsedBorderValue result = computeCollapsedEndBorder(includeColor);
608 if (includeColor)
609 section()->setCachedCollapsedBorder(this, CBSEnd, result);
610 return result;
611 }
612
computeCollapsedEndBorder(IncludeBorderColorOrNot includeColor) const613 CollapsedBorderValue RenderTableCell::computeCollapsedEndBorder(IncludeBorderColorOrNot includeColor) const
614 {
615 RenderTable* table = this->table();
616 // Note: We have to use the effective column information instead of whether we have a cell after as a table doesn't
617 // have to be regular (any row can have less cells than the total cell count).
618 bool isEndColumn = table->colToEffCol(col() + colSpan() - 1) == table->numEffCols() - 1;
619
620 // For end border, we need to check, in order of precedence:
621 // (1) Our end border.
622 int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
623 int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
624 CollapsedBorderValue result = CollapsedBorderValue(style()->borderEnd(), includeColor ? resolveColor(endColorProperty) : Color(), BCELL);
625
626 // (2) The start border of the following cell.
627 if (!isEndColumn) {
628 if (RenderTableCell* cellAfter = table->cellAfter(this)) {
629 CollapsedBorderValue cellAfterAdjoiningBorder = CollapsedBorderValue(cellAfter->borderAdjoiningCellBefore(this), includeColor ? cellAfter->resolveColor(startColorProperty) : Color(), BCELL);
630 result = chooseBorder(result, cellAfterAdjoiningBorder);
631 if (!result.exists())
632 return result;
633 }
634 }
635
636 bool endBorderAdjoinsTable = hasEndBorderAdjoiningTable();
637 if (endBorderAdjoinsTable) {
638 // (3) Our row's end border.
639 result = chooseBorder(result, CollapsedBorderValue(row()->borderAdjoiningEndCell(this), includeColor ? parent()->resolveColor(endColorProperty) : Color(), BROW));
640 if (!result.exists())
641 return result;
642
643 // (4) Our row group's end border.
644 result = chooseBorder(result, CollapsedBorderValue(section()->borderAdjoiningEndCell(this), includeColor ? section()->resolveColor(endColorProperty) : Color(), BROWGROUP));
645 if (!result.exists())
646 return result;
647 }
648
649 // (5) Our column and column group's end borders.
650 bool startColEdge;
651 bool endColEdge;
652 if (RenderTableCol* colElt = table->colElement(col() + colSpan() - 1, &startColEdge, &endColEdge)) {
653 if (colElt->isTableColumnGroup() && endColEdge) {
654 // The element is a colgroup and is also the last colgroup (in case of spanned colgroups).
655 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellEndBorder(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOLGROUP));
656 if (!result.exists())
657 return result;
658 } else if (!colElt->isTableColumnGroup()) {
659 // First apply the end border of the column irrespective of whether it is spanned or not. This is as per
660 // HTML5 which states that: "For the purposes of the CSS table model, the col element is expected to be
661 // treated as if it was present as many times as its span attribute specifies".
662 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellEndBorder(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOL));
663 if (!result.exists())
664 return result;
665 // Next, if it has a parent colgroup then we apply its end border but only if it is adjacent to the cell.
666 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentAfter()) {
667 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellEndBorder(this), includeColor ? enclosingColumnGroup->resolveColor(endColorProperty) : Color(), BCOLGROUP));
668 if (!result.exists())
669 return result;
670 }
671 }
672 }
673
674 // (6) The start border of the next column.
675 if (!isEndColumn) {
676 if (RenderTableCol* colElt = table->colElement(col() + colSpan(), &startColEdge, &endColEdge)) {
677 if (colElt->isTableColumnGroup() && startColEdge) {
678 // This case is a colgroup without any col, we only compute it if it is adjacent to the cell's edge.
679 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellBefore(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOLGROUP));
680 if (!result.exists())
681 return result;
682 } else if (colElt->isTableColumn()) {
683 // Resolve the collapsing border against the col's border ignoring any 'span' as per HTML5.
684 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellBefore(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOL));
685 if (!result.exists())
686 return result;
687 // If we have a parent colgroup, resolve the border only if it is adjacent to the cell.
688 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentBefore()) {
689 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellStartBorder(this), includeColor ? enclosingColumnGroup->resolveColor(startColorProperty) : Color(), BCOLGROUP));
690 if (!result.exists())
691 return result;
692 }
693 }
694 }
695 }
696
697 if (endBorderAdjoinsTable) {
698 // (7) The table's end border.
699 result = chooseBorder(result, CollapsedBorderValue(table->tableEndBorderAdjoiningCell(this), includeColor ? table->resolveColor(endColorProperty) : Color(), BTABLE));
700 if (!result.exists())
701 return result;
702 }
703
704 return result;
705 }
706
collapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const707 CollapsedBorderValue RenderTableCell::collapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const
708 {
709 CollapsedBorderValue result = computeCollapsedBeforeBorder(includeColor);
710 if (includeColor)
711 section()->setCachedCollapsedBorder(this, CBSBefore, result);
712 return result;
713 }
714
computeCollapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const715 CollapsedBorderValue RenderTableCell::computeCollapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const
716 {
717 RenderTable* table = this->table();
718
719 // For before border, we need to check, in order of precedence:
720 // (1) Our before border.
721 int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
722 int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
723 CollapsedBorderValue result = CollapsedBorderValue(style()->borderBefore(), includeColor ? resolveColor(beforeColorProperty) : Color(), BCELL);
724
725 RenderTableCell* prevCell = table->cellAbove(this);
726 if (prevCell) {
727 // (2) A before cell's after border.
728 result = chooseBorder(CollapsedBorderValue(prevCell->style()->borderAfter(), includeColor ? prevCell->resolveColor(afterColorProperty) : Color(), BCELL), result);
729 if (!result.exists())
730 return result;
731 }
732
733 // (3) Our row's before border.
734 result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderBefore(), includeColor ? parent()->resolveColor(beforeColorProperty) : Color(), BROW));
735 if (!result.exists())
736 return result;
737
738 // (4) The previous row's after border.
739 if (prevCell) {
740 RenderObject* prevRow = 0;
741 if (prevCell->section() == section())
742 prevRow = parent()->previousSibling();
743 else
744 prevRow = prevCell->section()->lastRow();
745
746 if (prevRow) {
747 result = chooseBorder(CollapsedBorderValue(prevRow->style()->borderAfter(), includeColor ? prevRow->resolveColor(afterColorProperty) : Color(), BROW), result);
748 if (!result.exists())
749 return result;
750 }
751 }
752
753 // Now check row groups.
754 RenderTableSection* currSection = section();
755 if (!rowIndex()) {
756 // (5) Our row group's before border.
757 result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->resolveColor(beforeColorProperty) : Color(), BROWGROUP));
758 if (!result.exists())
759 return result;
760
761 // (6) Previous row group's after border.
762 currSection = table->sectionAbove(currSection, SkipEmptySections);
763 if (currSection) {
764 result = chooseBorder(CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->resolveColor(afterColorProperty) : Color(), BROWGROUP), result);
765 if (!result.exists())
766 return result;
767 }
768 }
769
770 if (!currSection) {
771 // (8) Our column and column group's before borders.
772 RenderTableCol* colElt = table->colElement(col());
773 if (colElt) {
774 result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderBefore(), includeColor ? colElt->resolveColor(beforeColorProperty) : Color(), BCOL));
775 if (!result.exists())
776 return result;
777 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroup()) {
778 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->style()->borderBefore(), includeColor ? enclosingColumnGroup->resolveColor(beforeColorProperty) : Color(), BCOLGROUP));
779 if (!result.exists())
780 return result;
781 }
782 }
783
784 // (9) The table's before border.
785 result = chooseBorder(result, CollapsedBorderValue(table->style()->borderBefore(), includeColor ? table->resolveColor(beforeColorProperty) : Color(), BTABLE));
786 if (!result.exists())
787 return result;
788 }
789
790 return result;
791 }
792
collapsedAfterBorder(IncludeBorderColorOrNot includeColor) const793 CollapsedBorderValue RenderTableCell::collapsedAfterBorder(IncludeBorderColorOrNot includeColor) const
794 {
795 CollapsedBorderValue result = computeCollapsedAfterBorder(includeColor);
796 if (includeColor)
797 section()->setCachedCollapsedBorder(this, CBSAfter, result);
798 return result;
799 }
800
computeCollapsedAfterBorder(IncludeBorderColorOrNot includeColor) const801 CollapsedBorderValue RenderTableCell::computeCollapsedAfterBorder(IncludeBorderColorOrNot includeColor) const
802 {
803 RenderTable* table = this->table();
804
805 // For after border, we need to check, in order of precedence:
806 // (1) Our after border.
807 int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
808 int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
809 CollapsedBorderValue result = CollapsedBorderValue(style()->borderAfter(), includeColor ? resolveColor(afterColorProperty) : Color(), BCELL);
810
811 RenderTableCell* nextCell = table->cellBelow(this);
812 if (nextCell) {
813 // (2) An after cell's before border.
814 result = chooseBorder(result, CollapsedBorderValue(nextCell->style()->borderBefore(), includeColor ? nextCell->resolveColor(beforeColorProperty) : Color(), BCELL));
815 if (!result.exists())
816 return result;
817 }
818
819 // (3) Our row's after border. (FIXME: Deal with rowspan!)
820 result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderAfter(), includeColor ? parent()->resolveColor(afterColorProperty) : Color(), BROW));
821 if (!result.exists())
822 return result;
823
824 // (4) The next row's before border.
825 if (nextCell) {
826 result = chooseBorder(result, CollapsedBorderValue(nextCell->parent()->style()->borderBefore(), includeColor ? nextCell->parent()->resolveColor(beforeColorProperty) : Color(), BROW));
827 if (!result.exists())
828 return result;
829 }
830
831 // Now check row groups.
832 RenderTableSection* currSection = section();
833 if (rowIndex() + rowSpan() >= currSection->numRows()) {
834 // (5) Our row group's after border.
835 result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->resolveColor(afterColorProperty) : Color(), BROWGROUP));
836 if (!result.exists())
837 return result;
838
839 // (6) Following row group's before border.
840 currSection = table->sectionBelow(currSection, SkipEmptySections);
841 if (currSection) {
842 result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->resolveColor(beforeColorProperty) : Color(), BROWGROUP));
843 if (!result.exists())
844 return result;
845 }
846 }
847
848 if (!currSection) {
849 // (8) Our column and column group's after borders.
850 RenderTableCol* colElt = table->colElement(col());
851 if (colElt) {
852 result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderAfter(), includeColor ? colElt->resolveColor(afterColorProperty) : Color(), BCOL));
853 if (!result.exists()) return result;
854 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroup()) {
855 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->style()->borderAfter(), includeColor ? enclosingColumnGroup->resolveColor(afterColorProperty) : Color(), BCOLGROUP));
856 if (!result.exists())
857 return result;
858 }
859 }
860
861 // (9) The table's after border.
862 result = chooseBorder(result, CollapsedBorderValue(table->style()->borderAfter(), includeColor ? table->resolveColor(afterColorProperty) : Color(), BTABLE));
863 if (!result.exists())
864 return result;
865 }
866
867 return result;
868 }
869
cachedCollapsedLeftBorder(const RenderStyle * styleForCellFlow) const870 inline CollapsedBorderValue RenderTableCell::cachedCollapsedLeftBorder(const RenderStyle* styleForCellFlow) const
871 {
872 if (styleForCellFlow->isHorizontalWritingMode())
873 return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSStart) : section()->cachedCollapsedBorder(this, CBSEnd);
874 return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSAfter) : section()->cachedCollapsedBorder(this, CBSBefore);
875 }
876
cachedCollapsedRightBorder(const RenderStyle * styleForCellFlow) const877 inline CollapsedBorderValue RenderTableCell::cachedCollapsedRightBorder(const RenderStyle* styleForCellFlow) const
878 {
879 if (styleForCellFlow->isHorizontalWritingMode())
880 return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSEnd) : section()->cachedCollapsedBorder(this, CBSStart);
881 return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSBefore) : section()->cachedCollapsedBorder(this, CBSAfter);
882 }
883
cachedCollapsedTopBorder(const RenderStyle * styleForCellFlow) const884 inline CollapsedBorderValue RenderTableCell::cachedCollapsedTopBorder(const RenderStyle* styleForCellFlow) const
885 {
886 if (styleForCellFlow->isHorizontalWritingMode())
887 return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSAfter) : section()->cachedCollapsedBorder(this, CBSBefore);
888 return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSStart) : section()->cachedCollapsedBorder(this, CBSEnd);
889 }
890
cachedCollapsedBottomBorder(const RenderStyle * styleForCellFlow) const891 inline CollapsedBorderValue RenderTableCell::cachedCollapsedBottomBorder(const RenderStyle* styleForCellFlow) const
892 {
893 if (styleForCellFlow->isHorizontalWritingMode())
894 return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSBefore) : section()->cachedCollapsedBorder(this, CBSAfter);
895 return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSEnd) : section()->cachedCollapsedBorder(this, CBSStart);
896 }
897
borderLeft() const898 int RenderTableCell::borderLeft() const
899 {
900 return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlockFlow::borderLeft();
901 }
902
borderRight() const903 int RenderTableCell::borderRight() const
904 {
905 return table()->collapseBorders() ? borderHalfRight(false) : RenderBlockFlow::borderRight();
906 }
907
borderTop() const908 int RenderTableCell::borderTop() const
909 {
910 return table()->collapseBorders() ? borderHalfTop(false) : RenderBlockFlow::borderTop();
911 }
912
borderBottom() const913 int RenderTableCell::borderBottom() const
914 {
915 return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlockFlow::borderBottom();
916 }
917
918 // FIXME: https://bugs.webkit.org/show_bug.cgi?id=46191, make the collapsed border drawing
919 // work with different block flow values instead of being hard-coded to top-to-bottom.
borderStart() const920 int RenderTableCell::borderStart() const
921 {
922 return table()->collapseBorders() ? borderHalfStart(false) : RenderBlockFlow::borderStart();
923 }
924
borderEnd() const925 int RenderTableCell::borderEnd() const
926 {
927 return table()->collapseBorders() ? borderHalfEnd(false) : RenderBlockFlow::borderEnd();
928 }
929
borderBefore() const930 int RenderTableCell::borderBefore() const
931 {
932 return table()->collapseBorders() ? borderHalfBefore(false) : RenderBlockFlow::borderBefore();
933 }
934
borderAfter() const935 int RenderTableCell::borderAfter() const
936 {
937 return table()->collapseBorders() ? borderHalfAfter(false) : RenderBlockFlow::borderAfter();
938 }
939
borderHalfLeft(bool outer) const940 int RenderTableCell::borderHalfLeft(bool outer) const
941 {
942 const RenderStyle* styleForCellFlow = this->styleForCellFlow();
943 if (styleForCellFlow->isHorizontalWritingMode())
944 return styleForCellFlow->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
945 return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
946 }
947
borderHalfRight(bool outer) const948 int RenderTableCell::borderHalfRight(bool outer) const
949 {
950 const RenderStyle* styleForCellFlow = this->styleForCellFlow();
951 if (styleForCellFlow->isHorizontalWritingMode())
952 return styleForCellFlow->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
953 return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
954 }
955
borderHalfTop(bool outer) const956 int RenderTableCell::borderHalfTop(bool outer) const
957 {
958 const RenderStyle* styleForCellFlow = this->styleForCellFlow();
959 if (styleForCellFlow->isHorizontalWritingMode())
960 return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
961 return styleForCellFlow->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
962 }
963
borderHalfBottom(bool outer) const964 int RenderTableCell::borderHalfBottom(bool outer) const
965 {
966 const RenderStyle* styleForCellFlow = this->styleForCellFlow();
967 if (styleForCellFlow->isHorizontalWritingMode())
968 return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
969 return styleForCellFlow->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
970 }
971
borderHalfStart(bool outer) const972 int RenderTableCell::borderHalfStart(bool outer) const
973 {
974 CollapsedBorderValue border = collapsedStartBorder(DoNotIncludeBorderColor);
975 if (border.exists())
976 return (border.width() + ((styleForCellFlow()->isLeftToRightDirection() ^ outer) ? 1 : 0)) / 2; // Give the extra pixel to top and left.
977 return 0;
978 }
979
borderHalfEnd(bool outer) const980 int RenderTableCell::borderHalfEnd(bool outer) const
981 {
982 CollapsedBorderValue border = collapsedEndBorder(DoNotIncludeBorderColor);
983 if (border.exists())
984 return (border.width() + ((styleForCellFlow()->isLeftToRightDirection() ^ outer) ? 0 : 1)) / 2;
985 return 0;
986 }
987
borderHalfBefore(bool outer) const988 int RenderTableCell::borderHalfBefore(bool outer) const
989 {
990 CollapsedBorderValue border = collapsedBeforeBorder(DoNotIncludeBorderColor);
991 if (border.exists())
992 return (border.width() + ((styleForCellFlow()->isFlippedBlocksWritingMode() ^ outer) ? 0 : 1)) / 2; // Give the extra pixel to top and left.
993 return 0;
994 }
995
borderHalfAfter(bool outer) const996 int RenderTableCell::borderHalfAfter(bool outer) const
997 {
998 CollapsedBorderValue border = collapsedAfterBorder(DoNotIncludeBorderColor);
999 if (border.exists())
1000 return (border.width() + ((styleForCellFlow()->isFlippedBlocksWritingMode() ^ outer) ? 1 : 0)) / 2;
1001 return 0;
1002 }
1003
paint(PaintInfo & paintInfo,const LayoutPoint & paintOffset)1004 void RenderTableCell::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1005 {
1006 ASSERT(paintInfo.phase != PaintPhaseCollapsedTableBorders);
1007 RenderBlockFlow::paint(paintInfo, paintOffset);
1008 }
1009
collapsedBorderStyle(EBorderStyle style)1010 static EBorderStyle collapsedBorderStyle(EBorderStyle style)
1011 {
1012 if (style == OUTSET)
1013 return GROOVE;
1014 if (style == INSET)
1015 return RIDGE;
1016 return style;
1017 }
1018
1019 struct CollapsedBorder {
1020 CollapsedBorderValue borderValue;
1021 BoxSide side;
1022 bool shouldPaint;
1023 int x1;
1024 int y1;
1025 int x2;
1026 int y2;
1027 EBorderStyle style;
1028 };
1029
1030 class CollapsedBorders {
1031 public:
CollapsedBorders()1032 CollapsedBorders()
1033 : m_count(0)
1034 {
1035 }
1036
addBorder(const CollapsedBorderValue & borderValue,BoxSide borderSide,bool shouldPaint,int x1,int y1,int x2,int y2,EBorderStyle borderStyle)1037 void addBorder(const CollapsedBorderValue& borderValue, BoxSide borderSide, bool shouldPaint,
1038 int x1, int y1, int x2, int y2, EBorderStyle borderStyle)
1039 {
1040 if (borderValue.exists() && shouldPaint) {
1041 m_borders[m_count].borderValue = borderValue;
1042 m_borders[m_count].side = borderSide;
1043 m_borders[m_count].shouldPaint = shouldPaint;
1044 m_borders[m_count].x1 = x1;
1045 m_borders[m_count].x2 = x2;
1046 m_borders[m_count].y1 = y1;
1047 m_borders[m_count].y2 = y2;
1048 m_borders[m_count].style = borderStyle;
1049 m_count++;
1050 }
1051 }
1052
nextBorder()1053 CollapsedBorder* nextBorder()
1054 {
1055 for (unsigned i = 0; i < m_count; i++) {
1056 if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) {
1057 m_borders[i].shouldPaint = false;
1058 return &m_borders[i];
1059 }
1060 }
1061
1062 return 0;
1063 }
1064
1065 CollapsedBorder m_borders[4];
1066 unsigned m_count;
1067 };
1068
addBorderStyle(RenderTable::CollapsedBorderValues & borderValues,CollapsedBorderValue borderValue)1069 static void addBorderStyle(RenderTable::CollapsedBorderValues& borderValues,
1070 CollapsedBorderValue borderValue)
1071 {
1072 if (!borderValue.exists())
1073 return;
1074 size_t count = borderValues.size();
1075 for (size_t i = 0; i < count; ++i)
1076 if (borderValues[i].isSameIgnoringColor(borderValue))
1077 return;
1078 borderValues.append(borderValue);
1079 }
1080
collectBorderValues(RenderTable::CollapsedBorderValues & borderValues) const1081 void RenderTableCell::collectBorderValues(RenderTable::CollapsedBorderValues& borderValues) const
1082 {
1083 addBorderStyle(borderValues, collapsedStartBorder());
1084 addBorderStyle(borderValues, collapsedEndBorder());
1085 addBorderStyle(borderValues, collapsedBeforeBorder());
1086 addBorderStyle(borderValues, collapsedAfterBorder());
1087 }
1088
compareBorderValuesForQSort(const void * pa,const void * pb)1089 static int compareBorderValuesForQSort(const void* pa, const void* pb)
1090 {
1091 const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa);
1092 const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb);
1093 if (a->isSameIgnoringColor(*b))
1094 return 0;
1095 return compareBorders(*a, *b);
1096 }
1097
sortBorderValues(RenderTable::CollapsedBorderValues & borderValues)1098 void RenderTableCell::sortBorderValues(RenderTable::CollapsedBorderValues& borderValues)
1099 {
1100 qsort(borderValues.data(), borderValues.size(), sizeof(CollapsedBorderValue),
1101 compareBorderValuesForQSort);
1102 }
1103
paintCollapsedBorders(PaintInfo & paintInfo,const LayoutPoint & paintOffset)1104 void RenderTableCell::paintCollapsedBorders(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1105 {
1106 ASSERT(paintInfo.phase == PaintPhaseCollapsedTableBorders);
1107
1108 if (!paintInfo.shouldPaintWithinRoot(this) || style()->visibility() != VISIBLE)
1109 return;
1110
1111 LayoutRect paintRect = LayoutRect(paintOffset + location(), pixelSnappedSize());
1112 if (paintRect.y() - table()->outerBorderTop() >= paintInfo.rect.maxY())
1113 return;
1114
1115 if (paintRect.maxY() + table()->outerBorderBottom() <= paintInfo.rect.y())
1116 return;
1117
1118 GraphicsContext* graphicsContext = paintInfo.context;
1119 if (!table()->currentBorderValue() || graphicsContext->paintingDisabled())
1120 return;
1121
1122 const RenderStyle* styleForCellFlow = this->styleForCellFlow();
1123 CollapsedBorderValue leftVal = cachedCollapsedLeftBorder(styleForCellFlow);
1124 CollapsedBorderValue rightVal = cachedCollapsedRightBorder(styleForCellFlow);
1125 CollapsedBorderValue topVal = cachedCollapsedTopBorder(styleForCellFlow);
1126 CollapsedBorderValue bottomVal = cachedCollapsedBottomBorder(styleForCellFlow);
1127
1128 // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
1129 int topWidth = topVal.width();
1130 int bottomWidth = bottomVal.width();
1131 int leftWidth = leftVal.width();
1132 int rightWidth = rightVal.width();
1133
1134 IntRect borderRect = pixelSnappedIntRect(paintRect.x() - leftWidth / 2,
1135 paintRect.y() - topWidth / 2,
1136 paintRect.width() + leftWidth / 2 + (rightWidth + 1) / 2,
1137 paintRect.height() + topWidth / 2 + (bottomWidth + 1) / 2);
1138
1139 EBorderStyle topStyle = collapsedBorderStyle(topVal.style());
1140 EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style());
1141 EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style());
1142 EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style());
1143
1144 bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent();
1145 bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent();
1146 bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent();
1147 bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent();
1148
1149 // We never paint diagonals at the joins. We simply let the border with the highest
1150 // precedence paint on top of borders with lower precedence.
1151 CollapsedBorders borders;
1152 borders.addBorder(topVal, BSTop, renderTop, borderRect.x(), borderRect.y(), borderRect.maxX(), borderRect.y() + topWidth, topStyle);
1153 borders.addBorder(bottomVal, BSBottom, renderBottom, borderRect.x(), borderRect.maxY() - bottomWidth, borderRect.maxX(), borderRect.maxY(), bottomStyle);
1154 borders.addBorder(leftVal, BSLeft, renderLeft, borderRect.x(), borderRect.y(), borderRect.x() + leftWidth, borderRect.maxY(), leftStyle);
1155 borders.addBorder(rightVal, BSRight, renderRight, borderRect.maxX() - rightWidth, borderRect.y(), borderRect.maxX(), borderRect.maxY(), rightStyle);
1156
1157 bool antialias = shouldAntialiasLines(graphicsContext);
1158
1159 for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
1160 if (border->borderValue.isSameIgnoringColor(*table()->currentBorderValue())) {
1161 drawLineForBoxSide(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side,
1162 border->borderValue.color().resolve(style()->visitedDependentColor(CSSPropertyColor)), border->style, 0, 0, antialias);
1163 }
1164 }
1165 }
1166
paintBackgroundsBehindCell(PaintInfo & paintInfo,const LayoutPoint & paintOffset,RenderObject * backgroundObject)1167 void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderObject* backgroundObject)
1168 {
1169 if (!paintInfo.shouldPaintWithinRoot(this))
1170 return;
1171
1172 if (!backgroundObject)
1173 return;
1174
1175 if (style()->visibility() != VISIBLE)
1176 return;
1177
1178 RenderTable* tableElt = table();
1179 if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
1180 return;
1181
1182 LayoutPoint adjustedPaintOffset = paintOffset;
1183 if (backgroundObject != this)
1184 adjustedPaintOffset.moveBy(location());
1185
1186 Color c = backgroundObject->resolveColor(CSSPropertyBackgroundColor);
1187 const FillLayer* bgLayer = backgroundObject->style()->backgroundLayers();
1188
1189 if (bgLayer->hasImage() || c.alpha()) {
1190 // We have to clip here because the background would paint
1191 // on top of the borders otherwise. This only matters for cells and rows.
1192 bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders();
1193 GraphicsContextStateSaver stateSaver(*paintInfo.context, shouldClip);
1194 if (shouldClip) {
1195 LayoutRect clipRect(adjustedPaintOffset.x() + borderLeft(), adjustedPaintOffset.y() + borderTop(),
1196 width() - borderLeft() - borderRight(), height() - borderTop() - borderBottom());
1197 paintInfo.context->clip(clipRect);
1198 }
1199 paintFillLayers(paintInfo, c, bgLayer, LayoutRect(adjustedPaintOffset, pixelSnappedSize()), BackgroundBleedNone, CompositeSourceOver, backgroundObject);
1200 }
1201 }
1202
paintBoxDecorations(PaintInfo & paintInfo,const LayoutPoint & paintOffset)1203 void RenderTableCell::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1204 {
1205 if (!paintInfo.shouldPaintWithinRoot(this))
1206 return;
1207
1208 RenderTable* tableElt = table();
1209 if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
1210 return;
1211
1212 LayoutRect paintRect = LayoutRect(paintOffset, pixelSnappedSize());
1213 paintBoxShadow(paintInfo, paintRect, style(), Normal);
1214
1215 // Paint our cell background.
1216 paintBackgroundsBehindCell(paintInfo, paintOffset, this);
1217
1218 paintBoxShadow(paintInfo, paintRect, style(), Inset);
1219
1220 if (!style()->hasBorder() || tableElt->collapseBorders())
1221 return;
1222
1223 paintBorder(paintInfo, paintRect, style());
1224 }
1225
paintMask(PaintInfo & paintInfo,const LayoutPoint & paintOffset)1226 void RenderTableCell::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1227 {
1228 if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
1229 return;
1230
1231 RenderTable* tableElt = table();
1232 if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
1233 return;
1234
1235 paintMaskImages(paintInfo, LayoutRect(paintOffset, pixelSnappedSize()));
1236 }
1237
boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance,InlineFlowBox *) const1238 bool RenderTableCell::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const
1239 {
1240 return false;
1241 }
1242
scrollbarsChanged(bool horizontalScrollbarChanged,bool verticalScrollbarChanged)1243 void RenderTableCell::scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged)
1244 {
1245 LayoutUnit scrollbarHeight = scrollbarLogicalHeight();
1246 if (!scrollbarHeight)
1247 return; // Not sure if we should be doing something when a scrollbar goes away or not.
1248
1249 // We only care if the scrollbar that affects our intrinsic padding has been added.
1250 if ((isHorizontalWritingMode() && !horizontalScrollbarChanged) ||
1251 (!isHorizontalWritingMode() && !verticalScrollbarChanged))
1252 return;
1253
1254 // Shrink our intrinsic padding as much as possible to accommodate the scrollbar.
1255 if (style()->verticalAlign() == MIDDLE) {
1256 LayoutUnit totalHeight = logicalHeight();
1257 LayoutUnit heightWithoutIntrinsicPadding = totalHeight - intrinsicPaddingBefore() - intrinsicPaddingAfter();
1258 totalHeight -= scrollbarHeight;
1259 LayoutUnit newBeforePadding = (totalHeight - heightWithoutIntrinsicPadding) / 2;
1260 LayoutUnit newAfterPadding = totalHeight - heightWithoutIntrinsicPadding - newBeforePadding;
1261 setIntrinsicPaddingBefore(newBeforePadding);
1262 setIntrinsicPaddingAfter(newAfterPadding);
1263 } else
1264 setIntrinsicPaddingAfter(intrinsicPaddingAfter() - scrollbarHeight);
1265 }
1266
createAnonymous(Document * document)1267 RenderTableCell* RenderTableCell::createAnonymous(Document* document)
1268 {
1269 RenderTableCell* renderer = new RenderTableCell(0);
1270 renderer->setDocumentForAnonymous(document);
1271 return renderer;
1272 }
1273
createAnonymousWithParentRenderer(const RenderObject * parent)1274 RenderTableCell* RenderTableCell::createAnonymousWithParentRenderer(const RenderObject* parent)
1275 {
1276 RenderTableCell* newCell = RenderTableCell::createAnonymous(&parent->document());
1277 RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), TABLE_CELL);
1278 newCell->setStyle(newStyle.release());
1279 return newCell;
1280 }
1281
1282 } // namespace WebCore
1283