1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL (ES) Module
3 * -----------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Utilities for framebuffer objects.
22 *//*--------------------------------------------------------------------*/
23
24 #include "glsFboUtil.hpp"
25
26 #include "glwEnums.hpp"
27 #include "deUniquePtr.hpp"
28 #include "gluTextureUtil.hpp"
29 #include "gluStrUtil.hpp"
30 #include "deStringUtil.hpp"
31 #include <sstream>
32
33 using namespace glw;
34 using tcu::TestLog;
35 using tcu::TextureFormat;
36 using tcu::NotSupportedError;
37 using glu::TransferFormat;
38 using glu::mapGLInternalFormat;
39 using glu::mapGLTransferFormat;
40 using glu::getPixelFormatName;
41 using glu::getTypeName;
42 using glu::getFramebufferTargetName;
43 using glu::getFramebufferAttachmentName;
44 using glu::getFramebufferAttachmentTypeName;
45 using glu::getTextureTargetName;
46 using glu::getTransferFormat;
47 using glu::ContextInfo;
48 using glu::ContextType;
49 using glu::RenderContext;
50 using de::UniquePtr;
51 using de::toString;
52 using std::set;
53 using std::vector;
54 using std::string;
55 using std::istringstream;
56 using std::istream_iterator;
57
58 namespace deqp
59 {
60 namespace gls
61 {
62
63 namespace FboUtil
64 {
65
66
addFormat(ImageFormat format,FormatFlags newFlags)67 void FormatDB::addFormat (ImageFormat format, FormatFlags newFlags)
68 {
69 FormatFlags& flags = m_map[format];
70 flags = FormatFlags(flags | newFlags);
71 }
72
73 // Not too fast at the moment, might consider indexing?
getFormats(FormatFlags requirements) const74 Formats FormatDB::getFormats (FormatFlags requirements) const
75 {
76 Formats ret;
77 for (FormatMap::const_iterator it = m_map.begin(); it != m_map.end(); it++)
78 {
79 if ((it->second & requirements) == requirements)
80 ret.insert(it->first);
81 }
82 return ret;
83 }
84
getFormatInfo(ImageFormat format,FormatFlags fallback) const85 FormatFlags FormatDB::getFormatInfo (ImageFormat format, FormatFlags fallback) const
86 {
87 return lookupDefault(m_map, format, fallback);
88 }
89
addFormats(FormatDB & db,FormatEntries stdFmts)90 void addFormats (FormatDB& db, FormatEntries stdFmts)
91 {
92 for (const FormatEntry* it = stdFmts.begin(); it != stdFmts.end(); it++)
93 {
94 for (const FormatKey* it2 = it->second.begin(); it2 != it->second.end(); it2++)
95 db.addFormat(formatKeyInfo(*it2), it->first);
96 }
97 }
98
addExtFormats(FormatDB & db,FormatExtEntries extFmts,const RenderContext * ctx)99 void addExtFormats (FormatDB& db, FormatExtEntries extFmts, const RenderContext* ctx)
100 {
101 const UniquePtr<ContextInfo> ctxInfo(ctx != DE_NULL ? ContextInfo::create(*ctx) : DE_NULL);
102 for (const FormatExtEntry* it = extFmts.begin(); it != extFmts.end(); it++)
103 {
104 bool supported = true;
105 if (ctxInfo)
106 {
107 istringstream tokenStream(string(it->extensions));
108 istream_iterator<string> tokens((tokenStream)), end;
109
110 while (tokens != end)
111 {
112 if (!ctxInfo->isExtensionSupported(tokens->c_str()))
113 {
114 supported = false;
115 break;
116 }
117 ++tokens;
118 }
119 }
120 if (supported)
121 for (const FormatKey* i2 = it->formats.begin(); i2 != it->formats.end(); i2++)
122 db.addFormat(formatKeyInfo(*i2), FormatFlags(it->flags));
123 }
124 }
125
formatFlag(GLenum context)126 FormatFlags formatFlag (GLenum context)
127 {
128 switch (context)
129 {
130 case GL_NONE:
131 return FormatFlags(0);
132 case GL_RENDERBUFFER:
133 return RENDERBUFFER_VALID;
134 case GL_TEXTURE:
135 return TEXTURE_VALID;
136 case GL_STENCIL_ATTACHMENT:
137 return STENCIL_RENDERABLE;
138 case GL_DEPTH_ATTACHMENT:
139 return DEPTH_RENDERABLE;
140 default:
141 DE_ASSERT(context >= GL_COLOR_ATTACHMENT0 && context <= GL_COLOR_ATTACHMENT15);
142 return COLOR_RENDERABLE;
143 }
144 }
145
146 namespace config {
147
imageNumSamples(const Image & img)148 GLsizei imageNumSamples (const Image& img)
149 {
150 if (const Renderbuffer* rbo = dynamic_cast<const Renderbuffer*>(&img))
151 return rbo->numSamples;
152 return 0;
153 }
154
glTarget(const Image & img)155 static GLenum glTarget (const Image& img)
156 {
157 if (dynamic_cast<const Renderbuffer*>(&img) != DE_NULL)
158 return GL_RENDERBUFFER;
159 if (dynamic_cast<const Texture2D*>(&img) != DE_NULL)
160 return GL_TEXTURE_2D;
161 if (dynamic_cast<const TextureCubeMap*>(&img) != DE_NULL)
162 return GL_TEXTURE_CUBE_MAP;
163 if (dynamic_cast<const Texture3D*>(&img) != DE_NULL)
164 return GL_TEXTURE_3D;
165 if (dynamic_cast<const Texture2DArray*>(&img) != DE_NULL)
166 return GL_TEXTURE_2D_ARRAY;
167
168 DE_ASSERT(!"Impossible image type");
169 return GL_NONE;
170 }
171
glInitFlat(const TextureFlat & cfg,GLenum target,const glw::Functions & gl)172 static void glInitFlat (const TextureFlat& cfg, GLenum target, const glw::Functions& gl)
173 {
174 const TransferFormat format = transferImageFormat(cfg.internalFormat);
175 GLint w = cfg.width;
176 GLint h = cfg.height;
177 for (GLint level = 0; level < cfg.numLevels; level++)
178 {
179 gl.texImage2D(target, level, cfg.internalFormat.format, w, h, 0,
180 format.format, format.dataType, DE_NULL);
181 w = de::max(1, w / 2);
182 h = de::max(1, h / 2);
183 }
184 }
185
glInitLayered(const TextureLayered & cfg,GLint depth_divider,const glw::Functions & gl)186 static void glInitLayered (const TextureLayered& cfg,
187 GLint depth_divider, const glw::Functions& gl)
188 {
189 const TransferFormat format = transferImageFormat(cfg.internalFormat);
190 GLint w = cfg.width;
191 GLint h = cfg.height;
192 GLint depth = cfg.numLayers;
193 for (GLint level = 0; level < cfg.numLevels; level++)
194 {
195 gl.texImage3D(glTarget(cfg), level, cfg.internalFormat.format, w, h, depth, 0,
196 format.format, format.dataType, DE_NULL);
197 w = de::max(1, w / 2);
198 h = de::max(1, h / 2);
199 depth = de::max(1, depth / depth_divider);
200 }
201 }
202
glInit(const Texture & cfg,const glw::Functions & gl)203 static void glInit (const Texture& cfg, const glw::Functions& gl)
204 {
205 if (const Texture2D* t2d = dynamic_cast<const Texture2D*>(&cfg))
206 glInitFlat(*t2d, glTarget(*t2d), gl);
207 else if (const TextureCubeMap* tcm = dynamic_cast<const TextureCubeMap*>(&cfg))
208 {
209 // \todo [2013-12-05 lauri]
210 // move this to glu or someplace sensible (this array is already
211 // present in duplicates)
212 static const GLenum s_cubeMapFaces[] =
213 {
214 GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
215 GL_TEXTURE_CUBE_MAP_POSITIVE_X,
216 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
217 GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
218 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
219 GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
220 };
221 const Range<GLenum> range = GLS_ARRAY_RANGE(s_cubeMapFaces);
222 for (const GLenum* it = range.begin(); it != range.end(); it++)
223 glInitFlat(*tcm, *it, gl);
224 }
225 else if (const Texture3D* t3d = dynamic_cast<const Texture3D*>(&cfg))
226 glInitLayered(*t3d, 2, gl);
227 else if (const Texture2DArray* t2a = dynamic_cast<const Texture2DArray*>(&cfg))
228 glInitLayered(*t2a, 1, gl);
229 }
230
glCreate(const Image & cfg,const glw::Functions & gl)231 static GLuint glCreate (const Image& cfg, const glw::Functions& gl)
232 {
233 GLuint ret = 0;
234 if (const Renderbuffer* const rbo = dynamic_cast<const Renderbuffer*>(&cfg))
235 {
236 gl.genRenderbuffers(1, &ret);
237 gl.bindRenderbuffer(GL_RENDERBUFFER, ret);
238
239 if (rbo->numSamples == 0)
240 gl.renderbufferStorage(GL_RENDERBUFFER, rbo->internalFormat.format,
241 rbo->width, rbo->height);
242 else
243 gl.renderbufferStorageMultisample(
244 GL_RENDERBUFFER, rbo->numSamples, rbo->internalFormat.format,
245 rbo->width, rbo->height);
246
247 gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
248 }
249 else if (const Texture* const tex = dynamic_cast<const Texture*>(&cfg))
250 {
251 gl.genTextures(1, &ret);
252 gl.bindTexture(glTarget(*tex), ret);
253 glInit(*tex, gl);
254 gl.bindTexture(glTarget(*tex), 0);
255 }
256 else
257 DE_ASSERT(!"Impossible image type");
258 return ret;
259 }
260
glDelete(const Image & cfg,GLuint img,const glw::Functions & gl)261 static void glDelete (const Image& cfg, GLuint img, const glw::Functions& gl)
262 {
263 if (dynamic_cast<const Renderbuffer*>(&cfg) != DE_NULL)
264 gl.deleteRenderbuffers(1, &img);
265 else if (dynamic_cast<const Texture*>(&cfg) != DE_NULL)
266 gl.deleteTextures(1, &img);
267 else
268 DE_ASSERT(!"Impossible image type");
269 }
270
attachAttachment(const Attachment & att,GLenum attPoint,const glw::Functions & gl)271 static void attachAttachment (const Attachment& att, GLenum attPoint,
272 const glw::Functions& gl)
273 {
274 if (const RenderbufferAttachment* const rAtt =
275 dynamic_cast<const RenderbufferAttachment*>(&att))
276 gl.framebufferRenderbuffer(rAtt->target, attPoint,
277 rAtt->renderbufferTarget, rAtt->imageName);
278 else if (const TextureFlatAttachment* const fAtt =
279 dynamic_cast<const TextureFlatAttachment*>(&att))
280 gl.framebufferTexture2D(fAtt->target, attPoint,
281 fAtt->texTarget, fAtt->imageName, fAtt->level);
282 else if (const TextureLayerAttachment* const lAtt =
283 dynamic_cast<const TextureLayerAttachment*>(&att))
284 gl.framebufferTextureLayer(lAtt->target, attPoint,
285 lAtt->imageName, lAtt->level, lAtt->layer);
286 else
287 DE_ASSERT(!"Impossible attachment type");
288 }
289
attachmentType(const Attachment & att)290 GLenum attachmentType (const Attachment& att)
291 {
292 if (dynamic_cast<const RenderbufferAttachment*>(&att) != DE_NULL)
293 return GL_RENDERBUFFER;
294 else if (dynamic_cast<const TextureAttachment*>(&att) != DE_NULL)
295 return GL_TEXTURE;
296
297 DE_ASSERT(!"Impossible attachment type");
298 return GL_NONE;
299 }
300
textureLayer(const TextureAttachment & tAtt)301 static GLsizei textureLayer (const TextureAttachment& tAtt)
302 {
303 if (dynamic_cast<const TextureFlatAttachment*>(&tAtt) != DE_NULL)
304 return 0;
305 else if (const TextureLayerAttachment* const lAtt =
306 dynamic_cast<const TextureLayerAttachment*>(&tAtt))
307 return lAtt->layer;
308
309 DE_ASSERT(!"Impossible attachment type");
310 return 0;
311 }
312
checkAttachmentCompleteness(Checker & cctx,const Attachment & attachment,GLenum attPoint,const Image * image,const FormatDB & db)313 static void checkAttachmentCompleteness (Checker& cctx, const Attachment& attachment,
314 GLenum attPoint, const Image* image,
315 const FormatDB& db)
316 {
317 // GLES2 4.4.5 / GLES3 4.4.4, "Framebuffer attachment completeness"
318
319 if (const TextureAttachment* const texAtt =
320 dynamic_cast<const TextureAttachment*>(&attachment))
321 if (const TextureLayered* const ltex = dynamic_cast<const TextureLayered*>(image))
322 {
323 // GLES3: "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is
324 // TEXTURE and the value of FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names a
325 // three-dimensional texture, then the value of
326 // FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER must be smaller than the depth
327 // of the texture.
328 //
329 // GLES3: "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is
330 // TEXTURE and the value of FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names a
331 // two-dimensional array texture, then the value of
332 // FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER must be smaller than the
333 // number of layers in the texture.
334
335 cctx.require(textureLayer(*texAtt) < ltex->numLayers,
336 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
337 }
338
339 // "The width and height of image are non-zero."
340 cctx.require(image->width > 0 && image->height > 0, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
341
342 // Check for renderability
343 FormatFlags flags = db.getFormatInfo(image->internalFormat, ANY_FORMAT);
344 // If the format does not have the proper renderability flag, the
345 // completeness check _must_ fail.
346 cctx.require((flags & formatFlag(attPoint)) != 0, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
347 // If the format is only optionally renderable, the completeness check _can_ fail.
348 cctx.canRequire((flags & REQUIRED_RENDERABLE) != 0,
349 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
350 }
351
352 } // namespace config
353
354 using namespace config;
355
require(bool condition,GLenum error)356 void Checker::require (bool condition, GLenum error)
357 {
358 if (!condition)
359 {
360 m_statusCodes.erase(GL_FRAMEBUFFER_COMPLETE);
361 m_statusCodes.insert(error);
362 }
363 }
364
canRequire(bool condition,GLenum error)365 void Checker::canRequire (bool condition, GLenum error)
366 {
367 if (!condition)
368 m_statusCodes.insert(error);
369 }
370
FboVerifier(const FormatDB & formats,CheckerFactory & factory)371 FboVerifier::FboVerifier (const FormatDB& formats, CheckerFactory& factory)
372 : m_formats (formats)
373 , m_factory (factory)
374 {
375 }
376
377 /*--------------------------------------------------------------------*//*!
378 * \brief Return acceptable framebuffer status codes.
379 *
380 * This function examines the framebuffer configuration descriptor `fboConfig`
381 * and returns the set of status codes that `glCheckFramebufferStatus` is
382 * allowed to return on a conforming implementation when given a framebuffer
383 * whose configuration adheres to `fboConfig`.
384 *
385 * The returned set is guaranteed to be non-empty, but it may contain multiple
386 * INCOMPLETE statuses (if there are multiple errors in the spec), or or a mix
387 * of COMPLETE and INCOMPLETE statuses (if supporting a FBO with this spec is
388 * optional). Furthermore, the statuses may contain GL error codes, which
389 * indicate that trying to create a framebuffer configuration like this could
390 * have failed with an error (if one was checked for) even before
391 * `glCheckFramebufferStatus` was ever called.
392 *
393 *//*--------------------------------------------------------------------*/
validStatusCodes(const Framebuffer & fboConfig) const394 StatusCodes FboVerifier::validStatusCodes (const Framebuffer& fboConfig) const
395 {
396 const AttachmentMap& atts = fboConfig.attachments;
397 const UniquePtr<Checker> cctx(m_factory.createChecker());
398
399 for (TextureMap::const_iterator it = fboConfig.textures.begin();
400 it != fboConfig.textures.end(); it++)
401 {
402 const FormatFlags flags =
403 m_formats.getFormatInfo(it->second->internalFormat, ANY_FORMAT);
404 cctx->require((flags & TEXTURE_VALID) != 0, GL_INVALID_ENUM);
405 cctx->require((flags & TEXTURE_VALID) != 0, GL_INVALID_OPERATION);
406 cctx->require((flags & TEXTURE_VALID) != 0, GL_INVALID_VALUE);
407 }
408
409 for (RboMap::const_iterator it = fboConfig.rbos.begin(); it != fboConfig.rbos.end(); it++)
410 {
411 const FormatFlags flags =
412 m_formats.getFormatInfo(it->second->internalFormat, ANY_FORMAT);
413 cctx->require((flags & RENDERBUFFER_VALID) != 0, GL_INVALID_ENUM);
414 }
415
416 // "There is at least one image attached to the framebuffer."
417 // TODO: support XXX_framebuffer_no_attachments
418 cctx->require(!atts.empty(), GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
419
420 for (AttachmentMap::const_iterator it = atts.begin(); it != atts.end(); it++)
421 {
422 const GLenum attPoint = it->first;
423 const Attachment& att = *it->second;
424 const Image* const image = fboConfig.getImage(attachmentType(att), att.imageName);
425 checkAttachmentCompleteness(*cctx, att, attPoint, image, m_formats);
426 cctx->check(it->first, *it->second, image);
427 }
428
429 return cctx->getStatusCodes();
430 }
431
432
attach(glw::GLenum attPoint,const Attachment * att)433 void Framebuffer::attach (glw::GLenum attPoint, const Attachment* att)
434 {
435 if (att == DE_NULL)
436 attachments.erase(attPoint);
437 else
438 attachments[attPoint] = att;
439 }
440
getImage(GLenum type,glw::GLuint imgName) const441 const Image* Framebuffer::getImage (GLenum type, glw::GLuint imgName) const
442 {
443 switch (type)
444 {
445 case GL_TEXTURE:
446 return lookupDefault(textures, imgName, DE_NULL);
447 case GL_RENDERBUFFER:
448 return lookupDefault(rbos, imgName, DE_NULL);
449 default:
450 DE_ASSERT(!"Bad image type");
451 }
452 return DE_NULL; // shut up compiler warning
453 }
454
setTexture(glw::GLuint texName,const Texture & texCfg)455 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg)
456 {
457 textures[texName] = &texCfg;
458 }
459
setRbo(glw::GLuint rbName,const Renderbuffer & rbCfg)460 void Framebuffer::setRbo (glw::GLuint rbName, const Renderbuffer& rbCfg)
461 {
462 rbos[rbName] = &rbCfg;
463 }
464
logField(TestLog & log,const string & field,const string & value)465 static void logField (TestLog& log, const string& field, const string& value)
466 {
467 log << TestLog::Message << field << ": " << value << TestLog::EndMessage;
468 }
469
logImage(const Image & img,TestLog & log,bool useType)470 static void logImage (const Image& img, TestLog& log, bool useType)
471 {
472 const GLenum type = img.internalFormat.unsizedType;
473 logField(log, "Internal format", getPixelFormatName(img.internalFormat.format));
474 if (useType && type != GL_NONE)
475 logField(log, "Format type", getTypeName(type));
476 logField(log, "Width", toString(img.width));
477 logField(log, "Height", toString(img.height));
478 }
479
logRenderbuffer(const Renderbuffer & rbo,TestLog & log)480 static void logRenderbuffer (const Renderbuffer& rbo, TestLog& log)
481 {
482 logImage(rbo, log, false);
483 logField(log, "Samples", toString(rbo.numSamples));
484 }
485
logTexture(const Texture & tex,TestLog & log)486 static void logTexture (const Texture& tex, TestLog& log)
487 {
488 logField(log, "Type", glu::getTextureTargetName(glTarget(tex)));
489 logImage(tex, log, true);
490 logField(log, "Levels", toString(tex.numLevels));
491 if (const TextureLayered* const lTex = dynamic_cast<const TextureLayered*>(&tex))
492 logField(log, "Layers", toString(lTex->numLayers));
493 }
494
logAttachment(const Attachment & att,TestLog & log)495 static void logAttachment (const Attachment& att, TestLog& log)
496 {
497 logField(log, "Target", getFramebufferTargetName(att.target));
498 logField(log, "Type", getFramebufferAttachmentTypeName(attachmentType(att)));
499 logField(log, "Image Name", toString(att.imageName));
500 if (const RenderbufferAttachment* const rAtt
501 = dynamic_cast<const RenderbufferAttachment*>(&att))
502 {
503 DE_UNREF(rAtt); // To shut up compiler during optimized builds.
504 DE_ASSERT(rAtt->renderbufferTarget == GL_RENDERBUFFER);
505 logField(log, "Renderbuffer Target", "GL_RENDERBUFFER");
506 }
507 else if (const TextureAttachment* const tAtt = dynamic_cast<const TextureAttachment*>(&att))
508 {
509 logField(log, "Mipmap Level", toString(tAtt->level));
510 if (const TextureFlatAttachment* const fAtt =
511 dynamic_cast<const TextureFlatAttachment*>(tAtt))
512 logField(log, "Texture Target", getTextureTargetName(fAtt->texTarget));
513 else if (const TextureLayerAttachment* const lAtt =
514 dynamic_cast<const TextureLayerAttachment*>(tAtt))
515 logField(log, "Layer", toString(lAtt->level));
516 }
517 }
518
logFramebufferConfig(const Framebuffer & cfg,TestLog & log)519 void logFramebufferConfig (const Framebuffer& cfg, TestLog& log)
520 {
521 log << TestLog::Section("Framebuffer", "Framebuffer configuration");
522
523 const string rboDesc = cfg.rbos.empty()
524 ? "No renderbuffers were created"
525 : "Renderbuffers created";
526 log << TestLog::Section("Renderbuffers", rboDesc);
527 for (RboMap::const_iterator it = cfg.rbos.begin(); it != cfg.rbos.end(); ++it)
528 {
529 const string num = toString(it->first);
530 log << TestLog::Section(num, "Renderbuffer " + num);
531 logRenderbuffer(*it->second, log);
532 log << TestLog::EndSection;
533 }
534 log << TestLog::EndSection; // Renderbuffers
535
536 const string texDesc = cfg.textures.empty()
537 ? "No textures were created"
538 : "Textures created";
539 log << TestLog::Section("Textures", texDesc);
540 for (TextureMap::const_iterator it = cfg.textures.begin();
541 it != cfg.textures.end(); ++it)
542 {
543 const string num = toString(it->first);
544 log << TestLog::Section(num, "Texture " + num);
545 logTexture(*it->second, log);
546 log << TestLog::EndSection;
547 }
548 log << TestLog::EndSection; // Textures
549
550 const string attDesc = cfg.attachments.empty()
551 ? "Framebuffer has no attachments"
552 : "Framebuffer attachments";
553 log << TestLog::Section("Attachments", attDesc);
554 for (AttachmentMap::const_iterator it = cfg.attachments.begin();
555 it != cfg.attachments.end(); it++)
556 {
557 const string attPointName = getFramebufferAttachmentName(it->first);
558 log << TestLog::Section(attPointName, "Attachment point " + attPointName);
559 logAttachment(*it->second, log);
560 log << TestLog::EndSection;
561 }
562 log << TestLog::EndSection; // Attachments
563
564 log << TestLog::EndSection; // Framebuffer
565 }
566
FboBuilder(GLuint fbo,GLenum target,const glw::Functions & gl)567 FboBuilder::FboBuilder (GLuint fbo, GLenum target, const glw::Functions& gl)
568 : m_error (GL_NO_ERROR)
569 , m_target (target)
570 , m_gl (gl)
571 {
572 m_gl.bindFramebuffer(m_target, fbo);
573 }
574
~FboBuilder(void)575 FboBuilder::~FboBuilder (void)
576 {
577 for (TextureMap::const_iterator it = textures.begin(); it != textures.end(); it++)
578 {
579 glDelete(*it->second, it->first, m_gl);
580 }
581 for (RboMap::const_iterator it = rbos.begin(); it != rbos.end(); it++)
582 {
583 glDelete(*it->second, it->first, m_gl);
584 }
585 m_gl.bindFramebuffer(m_target, 0);
586 for (Configs::const_iterator it = m_configs.begin(); it != m_configs.end(); it++)
587 {
588 delete *it;
589 }
590 }
591
checkError(void)592 void FboBuilder::checkError (void)
593 {
594 const GLenum error = m_gl.getError();
595 if (error != GL_NO_ERROR && m_error == GL_NO_ERROR)
596 m_error = error;
597 }
598
glAttach(GLenum attPoint,const Attachment * att)599 void FboBuilder::glAttach (GLenum attPoint, const Attachment* att)
600 {
601 if (att == NULL)
602 m_gl.framebufferRenderbuffer(m_target, attPoint, GL_RENDERBUFFER, 0);
603 else
604 attachAttachment(*att, attPoint, m_gl);
605 checkError();
606 attach(attPoint, att);
607 }
608
glCreateTexture(const Texture & texCfg)609 GLuint FboBuilder::glCreateTexture (const Texture& texCfg)
610 {
611 const GLuint texName = glCreate(texCfg, m_gl);
612 checkError();
613 setTexture(texName, texCfg);
614 return texName;
615 }
616
glCreateRbo(const Renderbuffer & rbCfg)617 GLuint FboBuilder::glCreateRbo (const Renderbuffer& rbCfg)
618 {
619 const GLuint rbName = glCreate(rbCfg, m_gl);
620 checkError();
621 setRbo(rbName, rbCfg);
622 return rbName;
623 }
624
transferImageFormat(const ImageFormat & imgFormat)625 TransferFormat transferImageFormat (const ImageFormat& imgFormat)
626 {
627 if (imgFormat.unsizedType == GL_NONE)
628 return getTransferFormat(mapGLInternalFormat(imgFormat.format));
629 else
630 return TransferFormat(imgFormat.format, imgFormat.unsizedType);
631 }
632
633 } // FboUtil
634 } // gls
635 } // deqp
636