• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2006 Apple Computer, Inc.
3  * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>
4  * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
5  * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
6  * Copyright (C) 2008 Rob Buis <buis@kde.org>
7  * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
8  * Copyright (C) Research In Motion Limited 2010-2012. All rights reserved.
9  * Copyright (C) 2012 Google Inc.
10  *
11  * This library is free software; you can redistribute it and/or
12  * modify it under the terms of the GNU Library General Public
13  * License as published by the Free Software Foundation; either
14  * version 2 of the License, or (at your option) any later version.
15  *
16  * This library is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
19  * Library General Public License for more details.
20  *
21  * You should have received a copy of the GNU Library General Public License
22  * along with this library; see the file COPYING.LIB.  If not, write to
23  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
24  * Boston, MA 02110-1301, USA.
25  */
26 
27 #include "config.h"
28 
29 #include "core/rendering/svg/RenderSVGText.h"
30 
31 #include "core/rendering/HitTestRequest.h"
32 #include "core/rendering/HitTestResult.h"
33 #include "core/rendering/LayoutRepainter.h"
34 #include "core/rendering/PaintInfo.h"
35 #include "core/rendering/PointerEventsHitRules.h"
36 #include "core/rendering/style/ShadowList.h"
37 #include "core/rendering/svg/RenderSVGInline.h"
38 #include "core/rendering/svg/RenderSVGInlineText.h"
39 #include "core/rendering/svg/RenderSVGResource.h"
40 #include "core/rendering/svg/RenderSVGRoot.h"
41 #include "core/rendering/svg/SVGRenderSupport.h"
42 #include "core/rendering/svg/SVGResourcesCache.h"
43 #include "core/rendering/svg/SVGRootInlineBox.h"
44 #include "core/rendering/svg/SVGTextRunRenderingContext.h"
45 #include "core/svg/SVGLengthList.h"
46 #include "core/svg/SVGTextElement.h"
47 #include "core/svg/SVGTransformList.h"
48 #include "core/svg/SVGURIReference.h"
49 #include "platform/FloatConversion.h"
50 #include "platform/fonts/FontCache.h"
51 #include "platform/fonts/SimpleFontData.h"
52 #include "platform/geometry/FloatQuad.h"
53 #include "platform/geometry/TransformState.h"
54 #include "platform/graphics/GraphicsContextStateSaver.h"
55 
56 namespace WebCore {
57 
RenderSVGText(SVGTextElement * node)58 RenderSVGText::RenderSVGText(SVGTextElement* node)
59     : RenderSVGBlock(node)
60     , m_needsReordering(false)
61     , m_needsPositioningValuesUpdate(false)
62     , m_needsTransformUpdate(true)
63     , m_needsTextMetricsUpdate(false)
64 {
65 }
66 
~RenderSVGText()67 RenderSVGText::~RenderSVGText()
68 {
69     ASSERT(m_layoutAttributes.isEmpty());
70 }
71 
isChildAllowed(RenderObject * child,RenderStyle *) const72 bool RenderSVGText::isChildAllowed(RenderObject* child, RenderStyle*) const
73 {
74     return child->isSVGInline() || (child->isText() && SVGRenderSupport::isRenderableTextNode(child));
75 }
76 
locateRenderSVGTextAncestor(RenderObject * start)77 RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(RenderObject* start)
78 {
79     ASSERT(start);
80     while (start && !start->isSVGText())
81         start = start->parent();
82     if (!start || !start->isSVGText())
83         return 0;
84     return toRenderSVGText(start);
85 }
86 
locateRenderSVGTextAncestor(const RenderObject * start)87 const RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(const RenderObject* start)
88 {
89     ASSERT(start);
90     while (start && !start->isSVGText())
91         start = start->parent();
92     if (!start || !start->isSVGText())
93         return 0;
94     return toRenderSVGText(start);
95 }
96 
mapRectToPaintInvalidationBacking(const RenderLayerModelObject * paintInvalidationContainer,LayoutRect & rect,bool fixed) const97 void RenderSVGText::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, bool fixed) const
98 {
99     FloatRect repaintRect = rect;
100     computeFloatRectForPaintInvalidation(paintInvalidationContainer, repaintRect, fixed);
101     rect = enclosingLayoutRect(repaintRect);
102 }
103 
collectLayoutAttributes(RenderObject * text,Vector<SVGTextLayoutAttributes * > & attributes)104 static inline void collectLayoutAttributes(RenderObject* text, Vector<SVGTextLayoutAttributes*>& attributes)
105 {
106     for (RenderObject* descendant = text; descendant; descendant = descendant->nextInPreOrder(text)) {
107         if (descendant->isSVGInlineText())
108             attributes.append(toRenderSVGInlineText(descendant)->layoutAttributes());
109     }
110 }
111 
findPreviousAndNextAttributes(RenderSVGText * root,RenderSVGInlineText * locateElement,SVGTextLayoutAttributes * & previous,SVGTextLayoutAttributes * & next)112 static inline bool findPreviousAndNextAttributes(RenderSVGText* root, RenderSVGInlineText* locateElement, SVGTextLayoutAttributes*& previous, SVGTextLayoutAttributes*& next)
113 {
114     ASSERT(root);
115     ASSERT(locateElement);
116     bool stopAfterNext = false;
117     RenderObject* current = root->firstChild();
118     while (current) {
119         if (current->isSVGInlineText()) {
120             RenderSVGInlineText* text = toRenderSVGInlineText(current);
121             if (locateElement != text) {
122                 if (stopAfterNext) {
123                     next = text->layoutAttributes();
124                     return true;
125                 }
126 
127                 previous = text->layoutAttributes();
128             } else {
129                 stopAfterNext = true;
130             }
131         } else if (current->isSVGInline()) {
132             // Descend into text content (if possible).
133             if (RenderObject* child = toRenderSVGInline(current)->firstChild()) {
134                 current = child;
135                 continue;
136             }
137         }
138 
139         current = current->nextInPreOrderAfterChildren(root);
140     }
141     return false;
142 }
143 
shouldHandleSubtreeMutations() const144 inline bool RenderSVGText::shouldHandleSubtreeMutations() const
145 {
146     if (beingDestroyed() || !everHadLayout()) {
147         ASSERT(m_layoutAttributes.isEmpty());
148         ASSERT(!m_layoutAttributesBuilder.numberOfTextPositioningElements());
149         return false;
150     }
151     return true;
152 }
153 
subtreeChildWasAdded(RenderObject * child)154 void RenderSVGText::subtreeChildWasAdded(RenderObject* child)
155 {
156     ASSERT(child);
157     if (!shouldHandleSubtreeMutations() || documentBeingDestroyed())
158         return;
159 
160     // Always protect the cache before clearing text positioning elements when the cache will subsequently be rebuilt.
161     FontCachePurgePreventer fontCachePurgePreventer;
162 
163     // The positioning elements cache doesn't include the new 'child' yet. Clear the
164     // cache, as the next buildLayoutAttributesForTextRenderer() call rebuilds it.
165     m_layoutAttributesBuilder.clearTextPositioningElements();
166 
167     if (!child->isSVGInlineText() && !child->isSVGInline())
168         return;
169 
170     // Detect changes in layout attributes and only measure those text parts that have changed!
171     Vector<SVGTextLayoutAttributes*> newLayoutAttributes;
172     collectLayoutAttributes(this, newLayoutAttributes);
173     if (newLayoutAttributes.isEmpty()) {
174         ASSERT(m_layoutAttributes.isEmpty());
175         return;
176     }
177 
178     // Compare m_layoutAttributes with newLayoutAttributes to figure out which attribute got added.
179     size_t size = newLayoutAttributes.size();
180     SVGTextLayoutAttributes* attributes = 0;
181     for (size_t i = 0; i < size; ++i) {
182         attributes = newLayoutAttributes[i];
183         if (m_layoutAttributes.find(attributes) == kNotFound) {
184             // Every time this is invoked, there's only a single new entry in the newLayoutAttributes list, compared to the old in m_layoutAttributes.
185             SVGTextLayoutAttributes* previous = 0;
186             SVGTextLayoutAttributes* next = 0;
187             ASSERT_UNUSED(child, attributes->context() == child);
188             findPreviousAndNextAttributes(this, attributes->context(), previous, next);
189 
190             if (previous)
191                 m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(previous->context());
192             m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(attributes->context());
193             if (next)
194                 m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(next->context());
195             break;
196         }
197     }
198 
199 #ifndef NDEBUG
200     // Verify that m_layoutAttributes only differs by a maximum of one entry.
201     for (size_t i = 0; i < size; ++i)
202         ASSERT(m_layoutAttributes.find(newLayoutAttributes[i]) != kNotFound || newLayoutAttributes[i] == attributes);
203 #endif
204 
205     m_layoutAttributes = newLayoutAttributes;
206 }
207 
checkLayoutAttributesConsistency(RenderSVGText * text,Vector<SVGTextLayoutAttributes * > & expectedLayoutAttributes)208 static inline void checkLayoutAttributesConsistency(RenderSVGText* text, Vector<SVGTextLayoutAttributes*>& expectedLayoutAttributes)
209 {
210 #ifndef NDEBUG
211     Vector<SVGTextLayoutAttributes*> newLayoutAttributes;
212     collectLayoutAttributes(text, newLayoutAttributes);
213     ASSERT(newLayoutAttributes == expectedLayoutAttributes);
214 #endif
215 }
216 
willBeDestroyed()217 void RenderSVGText::willBeDestroyed()
218 {
219     m_layoutAttributes.clear();
220     m_layoutAttributesBuilder.clearTextPositioningElements();
221 
222     RenderSVGBlock::willBeDestroyed();
223 }
224 
subtreeChildWillBeRemoved(RenderObject * child,Vector<SVGTextLayoutAttributes *,2> & affectedAttributes)225 void RenderSVGText::subtreeChildWillBeRemoved(RenderObject* child, Vector<SVGTextLayoutAttributes*, 2>& affectedAttributes)
226 {
227     ASSERT(child);
228     if (!shouldHandleSubtreeMutations())
229         return;
230 
231     checkLayoutAttributesConsistency(this, m_layoutAttributes);
232 
233     // The positioning elements cache depends on the size of each text renderer in the
234     // subtree. If this changes, clear the cache. It's going to be rebuilt below.
235     m_layoutAttributesBuilder.clearTextPositioningElements();
236     if (m_layoutAttributes.isEmpty() || !child->isSVGInlineText())
237         return;
238 
239     // This logic requires that the 'text' child is still inserted in the tree.
240     RenderSVGInlineText* text = toRenderSVGInlineText(child);
241     SVGTextLayoutAttributes* previous = 0;
242     SVGTextLayoutAttributes* next = 0;
243     if (!documentBeingDestroyed())
244         findPreviousAndNextAttributes(this, text, previous, next);
245 
246     if (previous)
247         affectedAttributes.append(previous);
248     if (next)
249         affectedAttributes.append(next);
250 
251     size_t position = m_layoutAttributes.find(text->layoutAttributes());
252     ASSERT(position != kNotFound);
253     m_layoutAttributes.remove(position);
254 }
255 
subtreeChildWasRemoved(const Vector<SVGTextLayoutAttributes *,2> & affectedAttributes)256 void RenderSVGText::subtreeChildWasRemoved(const Vector<SVGTextLayoutAttributes*, 2>& affectedAttributes)
257 {
258     if (!shouldHandleSubtreeMutations() || documentBeingDestroyed()) {
259         ASSERT(affectedAttributes.isEmpty());
260         return;
261     }
262 
263     // This is called immediately after subtreeChildWillBeDestroyed, once the RenderSVGInlineText::willBeDestroyed() method
264     // passes on to the base class, which removes us from the render tree. At this point we can update the layout attributes.
265     unsigned size = affectedAttributes.size();
266     for (unsigned i = 0; i < size; ++i)
267         m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(affectedAttributes[i]->context());
268 }
269 
subtreeStyleDidChange()270 void RenderSVGText::subtreeStyleDidChange()
271 {
272     if (!shouldHandleSubtreeMutations() || documentBeingDestroyed())
273         return;
274 
275     checkLayoutAttributesConsistency(this, m_layoutAttributes);
276 
277     // Only update the metrics cache, but not the text positioning element cache
278     // nor the layout attributes cached in the leaf #text renderers.
279     FontCachePurgePreventer fontCachePurgePreventer;
280     for (RenderObject* descendant = firstChild(); descendant; descendant = descendant->nextInPreOrder(this)) {
281         if (descendant->isSVGInlineText())
282             m_layoutAttributesBuilder.rebuildMetricsForTextRenderer(toRenderSVGInlineText(descendant));
283     }
284 }
285 
subtreeTextDidChange(RenderSVGInlineText * text)286 void RenderSVGText::subtreeTextDidChange(RenderSVGInlineText* text)
287 {
288     ASSERT(text);
289     ASSERT(!beingDestroyed());
290     if (!everHadLayout()) {
291         ASSERT(m_layoutAttributes.isEmpty());
292         ASSERT(!m_layoutAttributesBuilder.numberOfTextPositioningElements());
293         return;
294     }
295 
296     // Always protect the cache before clearing text positioning elements when the cache will subsequently be rebuilt.
297     FontCachePurgePreventer fontCachePurgePreventer;
298 
299     // The positioning elements cache depends on the size of each text renderer in the
300     // subtree. If this changes, clear the cache. It's going to be rebuilt below.
301     m_layoutAttributesBuilder.clearTextPositioningElements();
302 
303     checkLayoutAttributesConsistency(this, m_layoutAttributes);
304     for (RenderObject* descendant = text; descendant; descendant = descendant->nextInPreOrder(text)) {
305         if (descendant->isSVGInlineText())
306             m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(toRenderSVGInlineText(descendant));
307     }
308 }
309 
updateFontInAllDescendants(RenderObject * start,SVGTextLayoutAttributesBuilder * builder=0)310 static inline void updateFontInAllDescendants(RenderObject* start, SVGTextLayoutAttributesBuilder* builder = 0)
311 {
312     for (RenderObject* descendant = start; descendant; descendant = descendant->nextInPreOrder(start)) {
313         if (!descendant->isSVGInlineText())
314             continue;
315         RenderSVGInlineText* text = toRenderSVGInlineText(descendant);
316         text->updateScaledFont();
317         if (builder)
318             builder->rebuildMetricsForTextRenderer(text);
319     }
320 }
321 
layout()322 void RenderSVGText::layout()
323 {
324     ASSERT(needsLayout());
325 
326     subtreeStyleDidChange();
327 
328     LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(this));
329 
330     bool updateCachedBoundariesInParents = false;
331     if (m_needsTransformUpdate) {
332         m_localTransform = toSVGTextElement(node())->animatedLocalTransform();
333         m_needsTransformUpdate = false;
334         updateCachedBoundariesInParents = true;
335     }
336 
337     if (!everHadLayout()) {
338         // When laying out initially, collect all layout attributes, build the character data map,
339         // and propogate resulting SVGLayoutAttributes to all RenderSVGInlineText children in the subtree.
340         ASSERT(m_layoutAttributes.isEmpty());
341         collectLayoutAttributes(this, m_layoutAttributes);
342         updateFontInAllDescendants(this);
343         m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(this);
344 
345         m_needsReordering = true;
346         m_needsTextMetricsUpdate = false;
347         m_needsPositioningValuesUpdate = false;
348         updateCachedBoundariesInParents = true;
349     } else if (m_needsPositioningValuesUpdate) {
350         // When the x/y/dx/dy/rotate lists change, recompute the layout attributes, and eventually
351         // update the on-screen font objects as well in all descendants.
352         if (m_needsTextMetricsUpdate) {
353             updateFontInAllDescendants(this);
354             m_needsTextMetricsUpdate = false;
355         }
356 
357         m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(this);
358         m_needsReordering = true;
359         m_needsPositioningValuesUpdate = false;
360         updateCachedBoundariesInParents = true;
361     } else if (m_needsTextMetricsUpdate || SVGRenderSupport::findTreeRootObject(this)->isLayoutSizeChanged()) {
362         // If the root layout size changed (eg. window size changes) or the transform to the root
363         // context has changed then recompute the on-screen font size.
364         updateFontInAllDescendants(this, &m_layoutAttributesBuilder);
365 
366         ASSERT(!m_needsReordering);
367         ASSERT(!m_needsPositioningValuesUpdate);
368         m_needsTextMetricsUpdate = false;
369         updateCachedBoundariesInParents = true;
370     }
371 
372     checkLayoutAttributesConsistency(this, m_layoutAttributes);
373 
374     // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text.
375     // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions.
376     ASSERT(!isInline());
377     ASSERT(!simplifiedLayout());
378     ASSERT(!scrollsOverflow());
379     ASSERT(!hasControlClip());
380     ASSERT(!hasColumns());
381     ASSERT(!positionedObjects());
382     ASSERT(!m_overflow);
383     ASSERT(!isAnonymousBlock());
384 
385     if (!firstChild())
386         setChildrenInline(true);
387 
388     // FIXME: We need to find a way to only layout the child boxes, if needed.
389     FloatRect oldBoundaries = objectBoundingBox();
390     ASSERT(childrenInline());
391 
392     rebuildFloatsFromIntruding();
393 
394     LayoutUnit beforeEdge = borderBefore() + paddingBefore();
395     LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight();
396     setLogicalHeight(beforeEdge);
397 
398     LayoutUnit repaintLogicalTop = 0;
399     LayoutUnit repaintLogicalBottom = 0;
400     layoutInlineChildren(true, repaintLogicalTop, repaintLogicalBottom, afterEdge);
401 
402     if (m_needsReordering)
403         m_needsReordering = false;
404 
405     if (!updateCachedBoundariesInParents)
406         updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox();
407 
408     // Invalidate all resources of this client if our layout changed.
409     if (everHadLayout() && selfNeedsLayout())
410         SVGResourcesCache::clientLayoutChanged(this);
411 
412     // If our bounds changed, notify the parents.
413     if (updateCachedBoundariesInParents)
414         RenderSVGBlock::setNeedsBoundariesUpdate();
415 
416     repainter.repaintAfterLayout();
417     clearNeedsLayout();
418 }
419 
createRootInlineBox()420 RootInlineBox* RenderSVGText::createRootInlineBox()
421 {
422     RootInlineBox* box = new SVGRootInlineBox(*this);
423     box->setHasVirtualLogicalHeight();
424     return box;
425 }
426 
nodeAtFloatPoint(const HitTestRequest & request,HitTestResult & result,const FloatPoint & pointInParent,HitTestAction hitTestAction)427 bool RenderSVGText::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
428 {
429     PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, style()->pointerEvents());
430     bool isVisible = (style()->visibility() == VISIBLE);
431     if (isVisible || !hitRules.requireVisible) {
432         if ((hitRules.canHitBoundingBox && !objectBoundingBox().isEmpty())
433             || (hitRules.canHitStroke && (style()->svgStyle()->hasStroke() || !hitRules.requireStroke))
434             || (hitRules.canHitFill && (style()->svgStyle()->hasFill() || !hitRules.requireFill))) {
435             FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent);
436 
437             if (!SVGRenderSupport::pointInClippingArea(this, localPoint))
438                 return false;
439             if (hitRules.canHitBoundingBox && !objectBoundingBox().contains(localPoint))
440                 return false;
441 
442             HitTestLocation hitTestLocation(LayoutPoint(flooredIntPoint(localPoint)));
443             return RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoint(), hitTestAction);
444         }
445     }
446 
447     return false;
448 }
449 
positionForPoint(const LayoutPoint & pointInContents)450 PositionWithAffinity RenderSVGText::positionForPoint(const LayoutPoint& pointInContents)
451 {
452     RootInlineBox* rootBox = firstRootBox();
453     if (!rootBox)
454         return createPositionWithAffinity(0, DOWNSTREAM);
455 
456     ASSERT(!rootBox->nextRootBox());
457     ASSERT(childrenInline());
458 
459     InlineBox* closestBox = toSVGRootInlineBox(rootBox)->closestLeafChildForPosition(pointInContents);
460     if (!closestBox)
461         return createPositionWithAffinity(0, DOWNSTREAM);
462 
463     return closestBox->renderer().positionForPoint(LayoutPoint(pointInContents.x(), closestBox->y()));
464 }
465 
absoluteQuads(Vector<FloatQuad> & quads,bool * wasFixed) const466 void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
467 {
468     quads.append(localToAbsoluteQuad(strokeBoundingBox(), 0 /* mode */, wasFixed));
469 }
470 
paint(PaintInfo & paintInfo,const LayoutPoint &)471 void RenderSVGText::paint(PaintInfo& paintInfo, const LayoutPoint&)
472 {
473     if (paintInfo.context->paintingDisabled())
474         return;
475 
476     if (paintInfo.phase != PaintPhaseForeground
477      && paintInfo.phase != PaintPhaseSelection)
478          return;
479 
480     PaintInfo blockInfo(paintInfo);
481     GraphicsContextStateSaver stateSaver(*blockInfo.context, false);
482     const AffineTransform& localTransform = localToParentTransform();
483     if (!localTransform.isIdentity()) {
484         stateSaver.save();
485         blockInfo.applyTransform(localTransform, false);
486     }
487     RenderBlock::paint(blockInfo, LayoutPoint());
488 
489     // Paint the outlines, if any
490     if (paintInfo.phase == PaintPhaseForeground) {
491         blockInfo.phase = PaintPhaseSelfOutline;
492         RenderBlock::paint(blockInfo, LayoutPoint());
493     }
494 }
495 
strokeBoundingBox() const496 FloatRect RenderSVGText::strokeBoundingBox() const
497 {
498     FloatRect strokeBoundaries = objectBoundingBox();
499     const SVGRenderStyle* svgStyle = style()->svgStyle();
500     if (!svgStyle->hasStroke())
501         return strokeBoundaries;
502 
503     ASSERT(node());
504     ASSERT(node()->isSVGElement());
505     SVGLengthContext lengthContext(toSVGElement(node()));
506     strokeBoundaries.inflate(svgStyle->strokeWidth()->value(lengthContext));
507     return strokeBoundaries;
508 }
509 
paintInvalidationRectInLocalCoordinates() const510 FloatRect RenderSVGText::paintInvalidationRectInLocalCoordinates() const
511 {
512     FloatRect repaintRect = strokeBoundingBox();
513     SVGRenderSupport::intersectRepaintRectWithResources(this, repaintRect);
514 
515     if (const ShadowList* textShadow = style()->textShadow())
516         textShadow->adjustRectForShadow(repaintRect);
517 
518     return repaintRect;
519 }
520 
addChild(RenderObject * child,RenderObject * beforeChild)521 void RenderSVGText::addChild(RenderObject* child, RenderObject* beforeChild)
522 {
523     RenderSVGBlock::addChild(child, beforeChild);
524 
525     SVGResourcesCache::clientWasAddedToTree(child, child->style());
526     subtreeChildWasAdded(child);
527 }
528 
removeChild(RenderObject * child)529 void RenderSVGText::removeChild(RenderObject* child)
530 {
531     SVGResourcesCache::clientWillBeRemovedFromTree(child);
532 
533     Vector<SVGTextLayoutAttributes*, 2> affectedAttributes;
534     FontCachePurgePreventer fontCachePurgePreventer;
535     subtreeChildWillBeRemoved(child, affectedAttributes);
536     RenderSVGBlock::removeChild(child);
537     subtreeChildWasRemoved(affectedAttributes);
538 }
539 
540 // Fix for <rdar://problem/8048875>. We should not render :first-line CSS Style
541 // in a SVG text element context.
firstLineBlock() const542 RenderBlock* RenderSVGText::firstLineBlock() const
543 {
544     return 0;
545 }
546 
547 // Fix for <rdar://problem/8048875>. We should not render :first-letter CSS Style
548 // in a SVG text element context.
updateFirstLetter()549 void RenderSVGText::updateFirstLetter()
550 {
551 }
552 
553 }
554