Searched defs:textureUnit (Results 1 – 5 of 5) sorted by relevance
136 void setActiveTextureUnit(GLint textureUnit) { m_activeTextureUnit = textureUnit; } in setActiveTextureUnit()
87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); in texture_combine() local
95 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); in texture_combine() local
160 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++) in Context() local1258 void Context::bindSampler(GLuint textureUnit, GLuint sampler) in bindSampler()2460 …GLint textureUnit = programBinary->getSamplerMapping(type, i); // OpenGL texture image unit index in getCurrentTexturesAndSamplerStates() local3485 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++) in detachSampler() local
135 deUint32 textureUnit; member