Searched defs:tileY (Results 1 – 6 of 6) sorted by relevance
62 for (int tileY = 0; tileY < fLargeTileHeight; tileY += this->getTileHeight()) { in render() local
109 public int getHotSpotByTile(int tileX, int tileY) { in getHotSpotByTile()
601 Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY); in visit()648 Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY) { in visit()
2237 const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY); in tiled_draw_pixels() local