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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef RENDERTHREAD_H_
18 #define RENDERTHREAD_H_
19 
20 #include "RenderTask.h"
21 
22 #include <memory>
23 #include <set>
24 
25 #include <cutils/compiler.h>
26 #include <utils/Looper.h>
27 #include <utils/Mutex.h>
28 #include <utils/Singleton.h>
29 #include <utils/Thread.h>
30 
31 #include "TimeLord.h"
32 
33 namespace android {
34 
35 class DisplayEventReceiver;
36 
37 namespace uirenderer {
38 
39 class RenderState;
40 
41 namespace renderthread {
42 
43 class CanvasContext;
44 class DispatchFrameCallbacks;
45 class EglManager;
46 class RenderProxy;
47 
48 class TaskQueue {
49 public:
50     TaskQueue();
51 
52     RenderTask* next();
53     void queue(RenderTask* task);
54     void queueAtFront(RenderTask* task);
55     RenderTask* peek();
56     void remove(RenderTask* task);
57 
58 private:
59     RenderTask* mHead;
60     RenderTask* mTail;
61 };
62 
63 // Mimics android.view.Choreographer.FrameCallback
64 class IFrameCallback {
65 public:
66     virtual void doFrame() = 0;
67 
68 protected:
~IFrameCallback()69     ~IFrameCallback() {}
70 };
71 
72 class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> {
73 public:
74     // RenderThread takes complete ownership of tasks that are queued
75     // and will delete them after they are run
76     ANDROID_API void queue(RenderTask* task);
77     ANDROID_API void queueAtFront(RenderTask* task);
78     void queueDelayed(RenderTask* task, int delayMs);
79     void remove(RenderTask* task);
80 
81     // Mimics android.view.Choreographer
82     void postFrameCallback(IFrameCallback* callback);
83     void removeFrameCallback(IFrameCallback* callback);
84     // If the callback is currently registered, it will be pushed back until
85     // the next vsync. If it is not currently registered this does nothing.
86     void pushBackFrameCallback(IFrameCallback* callback);
87 
timeLord()88     TimeLord& timeLord() { return mTimeLord; }
renderState()89     RenderState& renderState() { return *mRenderState; }
eglManager()90     EglManager& eglManager() { return *mEglManager; }
91 
92 protected:
93     virtual bool threadLoop();
94 
95 private:
96     friend class Singleton<RenderThread>;
97     friend class DispatchFrameCallbacks;
98     friend class RenderProxy;
99 
100     RenderThread();
101     virtual ~RenderThread();
102 
103     void initThreadLocals();
104     void initializeDisplayEventReceiver();
105     static int displayEventReceiverCallback(int fd, int events, void* data);
106     void drainDisplayEventQueue(bool skipCallbacks = false);
107     void dispatchFrameCallbacks();
108     void requestVsync();
109 
110     // Returns the next task to be run. If this returns NULL nextWakeup is set
111     // to the time to requery for the nextTask to run. mNextWakeup is also
112     // set to this time
113     RenderTask* nextTask(nsecs_t* nextWakeup);
114 
115     sp<Looper> mLooper;
116     Mutex mLock;
117 
118     nsecs_t mNextWakeup;
119     TaskQueue mQueue;
120 
121     DisplayEventReceiver* mDisplayEventReceiver;
122     bool mVsyncRequested;
123     std::set<IFrameCallback*> mFrameCallbacks;
124     // We defer the actual registration of these callbacks until
125     // both mQueue *and* mDisplayEventReceiver have been drained off all
126     // immediate events. This makes sure that we catch the next vsync, not
127     // the previous one
128     std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks;
129     bool mFrameCallbackTaskPending;
130     DispatchFrameCallbacks* mFrameCallbackTask;
131 
132     TimeLord mTimeLord;
133     RenderState* mRenderState;
134     EglManager* mEglManager;
135 };
136 
137 } /* namespace renderthread */
138 } /* namespace uirenderer */
139 } /* namespace android */
140 #endif /* RENDERTHREAD_H_ */
141