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1 /*
2  * Copyright (C) 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 
28 #include "core/html/canvas/WebGLVertexArrayObjectOES.h"
29 
30 #include "core/html/canvas/WebGLRenderingContextBase.h"
31 
32 namespace WebCore {
33 
create(WebGLRenderingContextBase * ctx,VaoType type)34 PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRenderingContextBase* ctx, VaoType type)
35 {
36     return adoptRef(new WebGLVertexArrayObjectOES(ctx, type));
37 }
38 
WebGLVertexArrayObjectOES(WebGLRenderingContextBase * ctx,VaoType type)39 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase* ctx, VaoType type)
40     : WebGLContextObject(ctx)
41     , m_type(type)
42     , m_hasEverBeenBound(false)
43     , m_boundElementArrayBuffer(nullptr)
44 {
45     ScriptWrappable::init(this);
46     m_vertexAttribState.resize(ctx->maxVertexAttribs());
47 
48     switch (m_type) {
49     case VaoTypeDefault:
50         break;
51     default:
52         setObject(context()->webContext()->createVertexArrayOES());
53         break;
54     }
55 }
56 
~WebGLVertexArrayObjectOES()57 WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES()
58 {
59     deleteObject(0);
60 }
61 
deleteObjectImpl(blink::WebGraphicsContext3D * context3d,Platform3DObject object)62 void WebGLVertexArrayObjectOES::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object)
63 {
64     switch (m_type) {
65     case VaoTypeDefault:
66         break;
67     default:
68         context()->webContext()->deleteVertexArrayOES(object);
69         break;
70     }
71 
72     if (m_boundElementArrayBuffer)
73         m_boundElementArrayBuffer->onDetached(context3d);
74 
75     for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
76         VertexAttribState& state = m_vertexAttribState[i];
77         if (state.bufferBinding)
78             state.bufferBinding->onDetached(context3d);
79     }
80 }
81 
setElementArrayBuffer(PassRefPtr<WebGLBuffer> buffer)82 void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtr<WebGLBuffer> buffer)
83 {
84     if (buffer)
85         buffer->onAttached();
86     if (m_boundElementArrayBuffer)
87         m_boundElementArrayBuffer->onDetached(context()->webContext());
88     m_boundElementArrayBuffer = buffer;
89 
90 }
91 
setVertexAttribState(GLuint index,GLsizei bytesPerElement,GLint size,GLenum type,GLboolean normalized,GLsizei stride,GLintptr offset,PassRefPtr<WebGLBuffer> buffer)92 void WebGLVertexArrayObjectOES::setVertexAttribState(
93     GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset, PassRefPtr<WebGLBuffer> buffer)
94 {
95     GLsizei validatedStride = stride ? stride : bytesPerElement;
96 
97     VertexAttribState& state = m_vertexAttribState[index];
98 
99     if (buffer)
100         buffer->onAttached();
101     if (state.bufferBinding)
102         state.bufferBinding->onDetached(context()->webContext());
103 
104     state.bufferBinding = buffer;
105     state.bytesPerElement = bytesPerElement;
106     state.size = size;
107     state.type = type;
108     state.normalized = normalized;
109     state.stride = validatedStride;
110     state.originalStride = stride;
111     state.offset = offset;
112 }
113 
unbindBuffer(PassRefPtr<WebGLBuffer> buffer)114 void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtr<WebGLBuffer> buffer)
115 {
116     if (m_boundElementArrayBuffer == buffer) {
117         m_boundElementArrayBuffer->onDetached(context()->webContext());
118         m_boundElementArrayBuffer = nullptr;
119     }
120 
121     for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
122         VertexAttribState& state = m_vertexAttribState[i];
123         if (state.bufferBinding == buffer) {
124             buffer->onDetached(context()->webContext());
125             state.bufferBinding = nullptr;
126         }
127     }
128 }
129 
setVertexAttribDivisor(GLuint index,GLuint divisor)130 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divisor)
131 {
132     VertexAttribState& state = m_vertexAttribState[index];
133     state.divisor = divisor;
134 }
135 
136 }
137