1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011 Apple Inc. All rights reserved.
7 * Copyright (C) 2009 Google Inc. All rights reserved.
8 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Library General Public
12 * License as published by the Free Software Foundation; either
13 * version 2 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Library General Public License for more details.
19 *
20 * You should have received a copy of the GNU Library General Public License
21 * along with this library; see the file COPYING.LIB. If not, write to
22 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
23 * Boston, MA 02110-1301, USA.
24 *
25 */
26
27 #include "config.h"
28 #include "core/rendering/RenderObject.h"
29
30 #include "core/HTMLNames.h"
31 #include "core/accessibility/AXObjectCache.h"
32 #include "core/animation/ActiveAnimations.h"
33 #include "core/css/resolver/StyleResolver.h"
34 #include "core/dom/ElementTraversal.h"
35 #include "core/dom/shadow/ShadowRoot.h"
36 #include "core/editing/EditingBoundary.h"
37 #include "core/editing/FrameSelection.h"
38 #include "core/editing/htmlediting.h"
39 #include "core/fetch/ResourceLoadPriorityOptimizer.h"
40 #include "core/fetch/ResourceLoader.h"
41 #include "core/frame/FrameView.h"
42 #include "core/frame/LocalFrame.h"
43 #include "core/html/HTMLAnchorElement.h"
44 #include "core/html/HTMLElement.h"
45 #include "core/html/HTMLHtmlElement.h"
46 #include "core/html/HTMLTableCellElement.h"
47 #include "core/html/HTMLTableElement.h"
48 #include "core/page/AutoscrollController.h"
49 #include "core/page/EventHandler.h"
50 #include "core/page/Page.h"
51 #include "core/frame/Settings.h"
52 #include "core/frame/UseCounter.h"
53 #include "core/rendering/FlowThreadController.h"
54 #include "core/rendering/HitTestResult.h"
55 #include "core/rendering/RenderCounter.h"
56 #include "core/rendering/RenderDeprecatedFlexibleBox.h"
57 #include "core/rendering/RenderFlexibleBox.h"
58 #include "core/rendering/RenderFlowThread.h"
59 #include "core/rendering/RenderGeometryMap.h"
60 #include "core/rendering/RenderGrid.h"
61 #include "core/rendering/RenderImage.h"
62 #include "core/rendering/RenderImageResourceStyleImage.h"
63 #include "core/rendering/RenderInline.h"
64 #include "core/rendering/RenderLayer.h"
65 #include "core/rendering/RenderListItem.h"
66 #include "core/rendering/RenderMarquee.h"
67 #include "core/rendering/RenderScrollbarPart.h"
68 #include "core/rendering/RenderTableCaption.h"
69 #include "core/rendering/RenderTableCell.h"
70 #include "core/rendering/RenderTableCol.h"
71 #include "core/rendering/RenderTableRow.h"
72 #include "core/rendering/RenderTheme.h"
73 #include "core/rendering/RenderView.h"
74 #include "core/rendering/compositing/CompositedLayerMapping.h"
75 #include "core/rendering/compositing/RenderLayerCompositor.h"
76 #include "core/rendering/style/ContentData.h"
77 #include "core/rendering/style/ShadowList.h"
78 #include "platform/JSONValues.h"
79 #include "platform/Partitions.h"
80 #include "platform/RuntimeEnabledFeatures.h"
81 #include "platform/TraceEvent.h"
82 #include "platform/TracedValue.h"
83 #include "platform/geometry/TransformState.h"
84 #include "platform/graphics/GraphicsContext.h"
85 #include "wtf/RefCountedLeakCounter.h"
86 #include "wtf/text/StringBuilder.h"
87 #include "wtf/text/WTFString.h"
88 #include <algorithm>
89 #ifndef NDEBUG
90 #include <stdio.h>
91 #endif
92
93 using namespace std;
94
95 namespace WebCore {
96
97 namespace {
98
99 static bool gModifyRenderTreeStructureAnyState = false;
100
101 } // namespace
102
103 using namespace HTMLNames;
104
105 #ifndef NDEBUG
106
SetLayoutNeededForbiddenScope(RenderObject & renderObject)107 RenderObject::SetLayoutNeededForbiddenScope::SetLayoutNeededForbiddenScope(RenderObject& renderObject)
108 : m_renderObject(renderObject)
109 , m_preexistingForbidden(m_renderObject.isSetNeedsLayoutForbidden())
110 {
111 m_renderObject.setNeedsLayoutIsForbidden(true);
112 }
113
~SetLayoutNeededForbiddenScope()114 RenderObject::SetLayoutNeededForbiddenScope::~SetLayoutNeededForbiddenScope()
115 {
116 m_renderObject.setNeedsLayoutIsForbidden(m_preexistingForbidden);
117 }
118 #endif
119
120 struct SameSizeAsRenderObject {
~SameSizeAsRenderObjectWebCore::SameSizeAsRenderObject121 virtual ~SameSizeAsRenderObject() { } // Allocate vtable pointer.
122 void* pointers[5];
123 #ifndef NDEBUG
124 unsigned m_debugBitfields : 2;
125 #endif
126 unsigned m_bitfields;
127 unsigned m_bitfields2;
128 LayoutRect rect; // Stores the previous paint invalidation rect.
129 LayoutPoint position; // Stores the previous position from the paint invalidation container.
130 };
131
132 COMPILE_ASSERT(sizeof(RenderObject) == sizeof(SameSizeAsRenderObject), RenderObject_should_stay_small);
133
134 bool RenderObject::s_affectsParentBlock = false;
135
operator new(size_t sz)136 void* RenderObject::operator new(size_t sz)
137 {
138 ASSERT(isMainThread());
139 return partitionAlloc(Partitions::getRenderingPartition(), sz);
140 }
141
operator delete(void * ptr)142 void RenderObject::operator delete(void* ptr)
143 {
144 ASSERT(isMainThread());
145 partitionFree(ptr);
146 }
147
createObject(Element * element,RenderStyle * style)148 RenderObject* RenderObject::createObject(Element* element, RenderStyle* style)
149 {
150 ASSERT(isAllowedToModifyRenderTreeStructure(element->document()));
151
152 // Minimal support for content properties replacing an entire element.
153 // Works only if we have exactly one piece of content and it's a URL.
154 // Otherwise acts as if we didn't support this feature.
155 const ContentData* contentData = style->contentData();
156 if (contentData && !contentData->next() && contentData->isImage() && !element->isPseudoElement()) {
157 RenderImage* image = new RenderImage(element);
158 // RenderImageResourceStyleImage requires a style being present on the image but we don't want to
159 // trigger a style change now as the node is not fully attached. Moving this code to style change
160 // doesn't make sense as it should be run once at renderer creation.
161 image->setStyleInternal(style);
162 if (const StyleImage* styleImage = static_cast<const ImageContentData*>(contentData)->image()) {
163 image->setImageResource(RenderImageResourceStyleImage::create(const_cast<StyleImage*>(styleImage)));
164 image->setIsGeneratedContent();
165 } else
166 image->setImageResource(RenderImageResource::create());
167 image->setStyleInternal(nullptr);
168 return image;
169 }
170
171 switch (style->display()) {
172 case NONE:
173 return 0;
174 case INLINE:
175 return new RenderInline(element);
176 case BLOCK:
177 case INLINE_BLOCK:
178 return new RenderBlockFlow(element);
179 case LIST_ITEM:
180 return new RenderListItem(element);
181 case TABLE:
182 case INLINE_TABLE:
183 return new RenderTable(element);
184 case TABLE_ROW_GROUP:
185 case TABLE_HEADER_GROUP:
186 case TABLE_FOOTER_GROUP:
187 return new RenderTableSection(element);
188 case TABLE_ROW:
189 return new RenderTableRow(element);
190 case TABLE_COLUMN_GROUP:
191 case TABLE_COLUMN:
192 return new RenderTableCol(element);
193 case TABLE_CELL:
194 return new RenderTableCell(element);
195 case TABLE_CAPTION:
196 return new RenderTableCaption(element);
197 case BOX:
198 case INLINE_BOX:
199 return new RenderDeprecatedFlexibleBox(element);
200 case FLEX:
201 case INLINE_FLEX:
202 return new RenderFlexibleBox(element);
203 case GRID:
204 case INLINE_GRID:
205 return new RenderGrid(element);
206 }
207
208 return 0;
209 }
210
211 DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, renderObjectCounter, ("RenderObject"));
212
RenderObject(Node * node)213 RenderObject::RenderObject(Node* node)
214 : ImageResourceClient()
215 , m_style(nullptr)
216 , m_node(node)
217 , m_parent(0)
218 , m_previous(0)
219 , m_next(0)
220 #ifndef NDEBUG
221 , m_hasAXObject(false)
222 , m_setNeedsLayoutForbidden(false)
223 #endif
224 , m_bitfields(node)
225 {
226 #ifndef NDEBUG
227 renderObjectCounter.increment();
228 #endif
229 }
230
~RenderObject()231 RenderObject::~RenderObject()
232 {
233 ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->removeRenderObject(this);
234 #ifndef NDEBUG
235 ASSERT(!m_hasAXObject);
236 renderObjectCounter.decrement();
237 #endif
238 }
239
debugName() const240 String RenderObject::debugName() const
241 {
242 StringBuilder name;
243 name.append(renderName());
244
245 if (Node* node = this->node()) {
246 name.append(' ');
247 name.append(node->debugName());
248 }
249
250 return name.toString();
251 }
252
isDescendantOf(const RenderObject * obj) const253 bool RenderObject::isDescendantOf(const RenderObject* obj) const
254 {
255 for (const RenderObject* r = this; r; r = r->m_parent) {
256 if (r == obj)
257 return true;
258 }
259 return false;
260 }
261
isHR() const262 bool RenderObject::isHR() const
263 {
264 return isHTMLHRElement(node());
265 }
266
isLegend() const267 bool RenderObject::isLegend() const
268 {
269 return isHTMLLegendElement(node());
270 }
271
setFlowThreadStateIncludingDescendants(FlowThreadState state)272 void RenderObject::setFlowThreadStateIncludingDescendants(FlowThreadState state)
273 {
274 for (RenderObject *object = this; object; object = object->nextInPreOrder(this)) {
275 // If object is a fragmentation context it already updated the descendants flag accordingly.
276 if (object->isRenderFlowThread())
277 continue;
278 ASSERT(state != object->flowThreadState());
279 object->setFlowThreadState(state);
280 }
281 }
282
requiresAnonymousTableWrappers(const RenderObject * newChild) const283 bool RenderObject::requiresAnonymousTableWrappers(const RenderObject* newChild) const
284 {
285 // Check should agree with:
286 // CSS 2.1 Tables: 17.2.1 Anonymous table objects
287 // http://www.w3.org/TR/CSS21/tables.html#anonymous-boxes
288 if (newChild->isRenderTableCol()) {
289 const RenderTableCol* newTableColumn = toRenderTableCol(newChild);
290 bool isColumnInColumnGroup = newTableColumn->isTableColumn() && isRenderTableCol();
291 return !isTable() && !isColumnInColumnGroup;
292 } else if (newChild->isTableCaption())
293 return !isTable();
294 else if (newChild->isTableSection())
295 return !isTable();
296 else if (newChild->isTableRow())
297 return !isTableSection();
298 else if (newChild->isTableCell())
299 return !isTableRow();
300 return false;
301 }
302
addChild(RenderObject * newChild,RenderObject * beforeChild)303 void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild)
304 {
305 ASSERT(isAllowedToModifyRenderTreeStructure(document()));
306
307 RenderObjectChildList* children = virtualChildren();
308 ASSERT(children);
309 if (!children)
310 return;
311
312 if (requiresAnonymousTableWrappers(newChild)) {
313 // Generate an anonymous table or reuse existing one from previous child
314 // Per: 17.2.1 Anonymous table objects 3. Generate missing parents
315 // http://www.w3.org/TR/CSS21/tables.html#anonymous-boxes
316 RenderTable* table;
317 RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild();
318 if (afterChild && afterChild->isAnonymous() && afterChild->isTable() && !afterChild->isBeforeContent())
319 table = toRenderTable(afterChild);
320 else {
321 table = RenderTable::createAnonymousWithParentRenderer(this);
322 addChild(table, beforeChild);
323 }
324 table->addChild(newChild);
325 } else
326 children->insertChildNode(this, newChild, beforeChild);
327
328 if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE)
329 toRenderText(newChild)->transformText();
330
331 // SVG creates renderers for <g display="none">, as SVG requires children of hidden
332 // <g>s to have renderers - at least that's how our implementation works. Consider:
333 // <g display="none"><foreignObject><body style="position: relative">FOO...
334 // - layerTypeRequired() would return true for the <body>, creating a new RenderLayer
335 // - when the document is painted, both layers are painted. The <body> layer doesn't
336 // know that it's inside a "hidden SVG subtree", and thus paints, even if it shouldn't.
337 // To avoid the problem alltogether, detect early if we're inside a hidden SVG subtree
338 // and stop creating layers at all for these cases - they're not used anyways.
339 if (newChild->hasLayer() && !layerCreationAllowedForSubtree())
340 toRenderLayerModelObject(newChild)->layer()->removeOnlyThisLayer();
341 }
342
removeChild(RenderObject * oldChild)343 void RenderObject::removeChild(RenderObject* oldChild)
344 {
345 ASSERT(isAllowedToModifyRenderTreeStructure(document()));
346
347 RenderObjectChildList* children = virtualChildren();
348 ASSERT(children);
349 if (!children)
350 return;
351
352 children->removeChildNode(this, oldChild);
353 }
354
nextInPreOrder() const355 RenderObject* RenderObject::nextInPreOrder() const
356 {
357 if (RenderObject* o = slowFirstChild())
358 return o;
359
360 return nextInPreOrderAfterChildren();
361 }
362
nextInPreOrderAfterChildren() const363 RenderObject* RenderObject::nextInPreOrderAfterChildren() const
364 {
365 RenderObject* o;
366 if (!(o = nextSibling())) {
367 o = parent();
368 while (o && !o->nextSibling())
369 o = o->parent();
370 if (o)
371 o = o->nextSibling();
372 }
373
374 return o;
375 }
376
nextInPreOrder(const RenderObject * stayWithin) const377 RenderObject* RenderObject::nextInPreOrder(const RenderObject* stayWithin) const
378 {
379 if (RenderObject* o = slowFirstChild())
380 return o;
381
382 return nextInPreOrderAfterChildren(stayWithin);
383 }
384
nextInPreOrderAfterChildren(const RenderObject * stayWithin) const385 RenderObject* RenderObject::nextInPreOrderAfterChildren(const RenderObject* stayWithin) const
386 {
387 if (this == stayWithin)
388 return 0;
389
390 const RenderObject* current = this;
391 RenderObject* next;
392 while (!(next = current->nextSibling())) {
393 current = current->parent();
394 if (!current || current == stayWithin)
395 return 0;
396 }
397 return next;
398 }
399
previousInPreOrder() const400 RenderObject* RenderObject::previousInPreOrder() const
401 {
402 if (RenderObject* o = previousSibling()) {
403 while (RenderObject* lastChild = o->slowLastChild())
404 o = lastChild;
405 return o;
406 }
407
408 return parent();
409 }
410
previousInPreOrder(const RenderObject * stayWithin) const411 RenderObject* RenderObject::previousInPreOrder(const RenderObject* stayWithin) const
412 {
413 if (this == stayWithin)
414 return 0;
415
416 return previousInPreOrder();
417 }
418
childAt(unsigned index) const419 RenderObject* RenderObject::childAt(unsigned index) const
420 {
421 RenderObject* child = slowFirstChild();
422 for (unsigned i = 0; child && i < index; i++)
423 child = child->nextSibling();
424 return child;
425 }
426
lastLeafChild() const427 RenderObject* RenderObject::lastLeafChild() const
428 {
429 RenderObject* r = slowLastChild();
430 while (r) {
431 RenderObject* n = 0;
432 n = r->slowLastChild();
433 if (!n)
434 break;
435 r = n;
436 }
437 return r;
438 }
439
addLayers(RenderObject * obj,RenderLayer * parentLayer,RenderObject * & newObject,RenderLayer * & beforeChild)440 static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject,
441 RenderLayer*& beforeChild)
442 {
443 if (obj->hasLayer()) {
444 if (!beforeChild && newObject) {
445 // We need to figure out the layer that follows newObject. We only do
446 // this the first time we find a child layer, and then we update the
447 // pointer values for newObject and beforeChild used by everyone else.
448 beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject);
449 newObject = 0;
450 }
451 parentLayer->addChild(toRenderLayerModelObject(obj)->layer(), beforeChild);
452 return;
453 }
454
455 for (RenderObject* curr = obj->slowFirstChild(); curr; curr = curr->nextSibling())
456 addLayers(curr, parentLayer, newObject, beforeChild);
457 }
458
addLayers(RenderLayer * parentLayer)459 void RenderObject::addLayers(RenderLayer* parentLayer)
460 {
461 if (!parentLayer)
462 return;
463
464 RenderObject* object = this;
465 RenderLayer* beforeChild = 0;
466 WebCore::addLayers(this, parentLayer, object, beforeChild);
467 }
468
removeLayers(RenderLayer * parentLayer)469 void RenderObject::removeLayers(RenderLayer* parentLayer)
470 {
471 if (!parentLayer)
472 return;
473
474 if (hasLayer()) {
475 parentLayer->removeChild(toRenderLayerModelObject(this)->layer());
476 return;
477 }
478
479 for (RenderObject* curr = slowFirstChild(); curr; curr = curr->nextSibling())
480 curr->removeLayers(parentLayer);
481 }
482
moveLayers(RenderLayer * oldParent,RenderLayer * newParent)483 void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent)
484 {
485 if (!newParent)
486 return;
487
488 if (hasLayer()) {
489 RenderLayer* layer = toRenderLayerModelObject(this)->layer();
490 ASSERT(oldParent == layer->parent());
491 if (oldParent)
492 oldParent->removeChild(layer);
493 newParent->addChild(layer);
494 return;
495 }
496
497 for (RenderObject* curr = slowFirstChild(); curr; curr = curr->nextSibling())
498 curr->moveLayers(oldParent, newParent);
499 }
500
findNextLayer(RenderLayer * parentLayer,RenderObject * startPoint,bool checkParent)501 RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint,
502 bool checkParent)
503 {
504 // Error check the parent layer passed in. If it's null, we can't find anything.
505 if (!parentLayer)
506 return 0;
507
508 // Step 1: If our layer is a child of the desired parent, then return our layer.
509 RenderLayer* ourLayer = hasLayer() ? toRenderLayerModelObject(this)->layer() : 0;
510 if (ourLayer && ourLayer->parent() == parentLayer)
511 return ourLayer;
512
513 // Step 2: If we don't have a layer, or our layer is the desired parent, then descend
514 // into our siblings trying to find the next layer whose parent is the desired parent.
515 if (!ourLayer || ourLayer == parentLayer) {
516 for (RenderObject* curr = startPoint ? startPoint->nextSibling() : slowFirstChild();
517 curr; curr = curr->nextSibling()) {
518 RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false);
519 if (nextLayer)
520 return nextLayer;
521 }
522 }
523
524 // Step 3: If our layer is the desired parent layer, then we're finished. We didn't
525 // find anything.
526 if (parentLayer == ourLayer)
527 return 0;
528
529 // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that
530 // follow us to see if we can locate a layer.
531 if (checkParent && parent())
532 return parent()->findNextLayer(parentLayer, this, true);
533
534 return 0;
535 }
536
enclosingLayer() const537 RenderLayer* RenderObject::enclosingLayer() const
538 {
539 for (const RenderObject* current = this; current; current = current->parent()) {
540 if (current->hasLayer())
541 return toRenderLayerModelObject(current)->layer();
542 }
543 // FIXME: We should remove the one caller that triggers this case and make
544 // this function return a reference.
545 ASSERT(!m_parent && !isRenderView());
546 return 0;
547 }
548
scrollRectToVisible(const LayoutRect & rect,const ScrollAlignment & alignX,const ScrollAlignment & alignY)549 bool RenderObject::scrollRectToVisible(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY)
550 {
551 RenderBox* enclosingBox = this->enclosingBox();
552 if (!enclosingBox)
553 return false;
554
555 enclosingBox->scrollRectToVisible(rect, alignX, alignY);
556 return true;
557 }
558
enclosingBox() const559 RenderBox* RenderObject::enclosingBox() const
560 {
561 RenderObject* curr = const_cast<RenderObject*>(this);
562 while (curr) {
563 if (curr->isBox())
564 return toRenderBox(curr);
565 curr = curr->parent();
566 }
567
568 ASSERT_NOT_REACHED();
569 return 0;
570 }
571
enclosingBoxModelObject() const572 RenderBoxModelObject* RenderObject::enclosingBoxModelObject() const
573 {
574 RenderObject* curr = const_cast<RenderObject*>(this);
575 while (curr) {
576 if (curr->isBoxModelObject())
577 return toRenderBoxModelObject(curr);
578 curr = curr->parent();
579 }
580
581 ASSERT_NOT_REACHED();
582 return 0;
583 }
584
enclosingScrollableBox() const585 RenderBox* RenderObject::enclosingScrollableBox() const
586 {
587 for (RenderObject* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
588 if (!ancestor->isBox())
589 continue;
590
591 RenderBox* ancestorBox = toRenderBox(ancestor);
592 if (ancestorBox->canBeScrolledAndHasScrollableArea())
593 return ancestorBox;
594 }
595
596 return 0;
597 }
598
locateFlowThreadContainingBlock() const599 RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const
600 {
601 ASSERT(flowThreadState() != NotInsideFlowThread);
602
603 // See if we have the thread cached because we're in the middle of layout.
604 RenderFlowThread* flowThread = view()->flowThreadController()->currentRenderFlowThread();
605 if (flowThread)
606 return flowThread;
607
608 // Not in the middle of layout so have to find the thread the slow way.
609 RenderObject* curr = const_cast<RenderObject*>(this);
610 while (curr) {
611 if (curr->isRenderFlowThread())
612 return toRenderFlowThread(curr);
613 curr = curr->containingBlock();
614 }
615 return 0;
616 }
617
firstLineBlock() const618 RenderBlock* RenderObject::firstLineBlock() const
619 {
620 return 0;
621 }
622
objectIsRelayoutBoundary(const RenderObject * object)623 static inline bool objectIsRelayoutBoundary(const RenderObject* object)
624 {
625 // FIXME: In future it may be possible to broaden these conditions in order to improve performance.
626 if (object->isTextControl())
627 return true;
628
629 if (object->isSVGRoot())
630 return true;
631
632 if (!object->hasOverflowClip())
633 return false;
634
635 if (object->style()->width().isIntrinsicOrAuto() || object->style()->height().isIntrinsicOrAuto() || object->style()->height().isPercent())
636 return false;
637
638 // Table parts can't be relayout roots since the table is responsible for layouting all the parts.
639 if (object->isTablePart())
640 return false;
641
642 return true;
643 }
644
markContainingBlocksForLayout(bool scheduleRelayout,RenderObject * newRoot,SubtreeLayoutScope * layouter)645 void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot, SubtreeLayoutScope* layouter)
646 {
647 ASSERT(!scheduleRelayout || !newRoot);
648 ASSERT(!isSetNeedsLayoutForbidden());
649 ASSERT(!layouter || this != layouter->root());
650
651 RenderObject* object = container();
652 RenderObject* last = this;
653
654 bool simplifiedNormalFlowLayout = needsSimplifiedNormalFlowLayout() && !selfNeedsLayout() && !normalChildNeedsLayout();
655
656 while (object) {
657 if (object->selfNeedsLayout())
658 return;
659
660 // Don't mark the outermost object of an unrooted subtree. That object will be
661 // marked when the subtree is added to the document.
662 RenderObject* container = object->container();
663 if (!container && !object->isRenderView())
664 return;
665 if (!last->isText() && last->style()->hasOutOfFlowPosition()) {
666 bool willSkipRelativelyPositionedInlines = !object->isRenderBlock() || object->isAnonymousBlock();
667 // Skip relatively positioned inlines and anonymous blocks to get to the enclosing RenderBlock.
668 while (object && (!object->isRenderBlock() || object->isAnonymousBlock()))
669 object = object->container();
670 if (!object || object->posChildNeedsLayout())
671 return;
672 if (willSkipRelativelyPositionedInlines)
673 container = object->container();
674 object->setPosChildNeedsLayout(true);
675 simplifiedNormalFlowLayout = true;
676 ASSERT(!object->isSetNeedsLayoutForbidden());
677 } else if (simplifiedNormalFlowLayout) {
678 if (object->needsSimplifiedNormalFlowLayout())
679 return;
680 object->setNeedsSimplifiedNormalFlowLayout(true);
681 ASSERT(!object->isSetNeedsLayoutForbidden());
682 } else {
683 if (object->normalChildNeedsLayout())
684 return;
685 object->setNormalChildNeedsLayout(true);
686 ASSERT(!object->isSetNeedsLayoutForbidden());
687 }
688
689 if (layouter) {
690 layouter->addRendererToLayout(object);
691 if (object == layouter->root())
692 return;
693 }
694
695 if (object == newRoot)
696 return;
697
698 last = object;
699 if (scheduleRelayout && objectIsRelayoutBoundary(last))
700 break;
701 object = container;
702 }
703
704 if (scheduleRelayout)
705 last->scheduleRelayout();
706 }
707
708 #ifndef NDEBUG
checkBlockPositionedObjectsNeedLayout()709 void RenderObject::checkBlockPositionedObjectsNeedLayout()
710 {
711 ASSERT(!needsLayout());
712
713 if (isRenderBlock())
714 toRenderBlock(this)->checkPositionedObjectsNeedLayout();
715 }
716 #endif
717
setPreferredLogicalWidthsDirty(MarkingBehavior markParents)718 void RenderObject::setPreferredLogicalWidthsDirty(MarkingBehavior markParents)
719 {
720 m_bitfields.setPreferredLogicalWidthsDirty(true);
721 if (markParents == MarkContainingBlockChain && (isText() || !style()->hasOutOfFlowPosition()))
722 invalidateContainerPreferredLogicalWidths();
723 }
724
clearPreferredLogicalWidthsDirty()725 void RenderObject::clearPreferredLogicalWidthsDirty()
726 {
727 m_bitfields.setPreferredLogicalWidthsDirty(false);
728 }
729
invalidateContainerPreferredLogicalWidths()730 void RenderObject::invalidateContainerPreferredLogicalWidths()
731 {
732 // In order to avoid pathological behavior when inlines are deeply nested, we do include them
733 // in the chain that we mark dirty (even though they're kind of irrelevant).
734 RenderObject* o = isTableCell() ? containingBlock() : container();
735 while (o && !o->preferredLogicalWidthsDirty()) {
736 // Don't invalidate the outermost object of an unrooted subtree. That object will be
737 // invalidated when the subtree is added to the document.
738 RenderObject* container = o->isTableCell() ? o->containingBlock() : o->container();
739 if (!container && !o->isRenderView())
740 break;
741
742 o->m_bitfields.setPreferredLogicalWidthsDirty(true);
743 if (o->style()->hasOutOfFlowPosition())
744 // A positioned object has no effect on the min/max width of its containing block ever.
745 // We can optimize this case and not go up any further.
746 break;
747 o = container;
748 }
749 }
750
setLayerNeedsFullPaintInvalidationForPositionedMovementLayout()751 void RenderObject::setLayerNeedsFullPaintInvalidationForPositionedMovementLayout()
752 {
753 ASSERT(hasLayer());
754 toRenderLayerModelObject(this)->layer()->repainter().setRepaintStatus(NeedsFullRepaintForPositionedMovementLayout);
755 }
756
containerForFixedPosition(const RenderLayerModelObject * paintInvalidationContainer,bool * paintInvalidationContainerSkipped) const757 RenderBlock* RenderObject::containerForFixedPosition(const RenderLayerModelObject* paintInvalidationContainer, bool* paintInvalidationContainerSkipped) const
758 {
759 ASSERT(!paintInvalidationContainerSkipped || !*paintInvalidationContainerSkipped);
760 ASSERT(!isText());
761 ASSERT(style()->position() == FixedPosition);
762
763 RenderObject* ancestor = parent();
764 for (; ancestor && !ancestor->canContainFixedPositionObjects(); ancestor = ancestor->parent()) {
765 if (paintInvalidationContainerSkipped && ancestor == paintInvalidationContainer)
766 *paintInvalidationContainerSkipped = true;
767 }
768
769 ASSERT(!ancestor || !ancestor->isAnonymousBlock());
770 return toRenderBlock(ancestor);
771 }
772
containingBlock() const773 RenderBlock* RenderObject::containingBlock() const
774 {
775 RenderObject* o = parent();
776 if (!o && isRenderScrollbarPart())
777 o = toRenderScrollbarPart(this)->rendererOwningScrollbar();
778 if (!isText() && m_style->position() == FixedPosition) {
779 return containerForFixedPosition();
780 } else if (!isText() && m_style->position() == AbsolutePosition) {
781 while (o) {
782 // For relpositioned inlines, we return the nearest non-anonymous enclosing block. We don't try
783 // to return the inline itself. This allows us to avoid having a positioned objects
784 // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result
785 // from this method. The container() method can actually be used to obtain the
786 // inline directly.
787 if (o->style()->position() != StaticPosition && (!o->isInline() || o->isReplaced()))
788 break;
789
790 if (o->canContainFixedPositionObjects())
791 break;
792
793 if (o->style()->hasInFlowPosition() && o->isInline() && !o->isReplaced()) {
794 o = o->containingBlock();
795 break;
796 }
797
798 o = o->parent();
799 }
800
801 if (o && !o->isRenderBlock())
802 o = o->containingBlock();
803
804 while (o && o->isAnonymousBlock())
805 o = o->containingBlock();
806 } else {
807 while (o && ((o->isInline() && !o->isReplaced()) || !o->isRenderBlock()))
808 o = o->parent();
809 }
810
811 if (!o || !o->isRenderBlock())
812 return 0; // This can still happen in case of an orphaned tree
813
814 return toRenderBlock(o);
815 }
816
clippingContainer() const817 RenderObject* RenderObject::clippingContainer() const
818 {
819 RenderObject* container = const_cast<RenderObject*>(this);
820 while (container) {
821 if (container->style()->position() == FixedPosition) {
822 for (container = container->parent(); container && !container->canContainFixedPositionObjects(); container = container->parent()) {
823 // CSS clip applies to fixed position elements even for ancestors that are not what the
824 // fixed element is positioned with respect to.
825 if (container->hasClip())
826 return container;
827 }
828 } else {
829 container = container->containingBlock();
830 }
831
832 if (!container)
833 return 0;
834 if (container->hasClipOrOverflowClip())
835 return container;
836 }
837 return 0;
838 }
839
canRenderBorderImage() const840 bool RenderObject::canRenderBorderImage() const
841 {
842 ASSERT(style()->hasBorder());
843
844 StyleImage* borderImage = style()->borderImage().image();
845 return borderImage && borderImage->canRender(*this, style()->effectiveZoom()) && borderImage->isLoaded();
846 }
847
mustInvalidateFillLayersPaintOnWidthChange(const FillLayer & layer) const848 bool RenderObject::mustInvalidateFillLayersPaintOnWidthChange(const FillLayer& layer) const
849 {
850 // Nobody will use multiple layers without wanting fancy positioning.
851 if (layer.next())
852 return true;
853
854 // Make sure we have a valid image.
855 StyleImage* img = layer.image();
856 if (!img || !img->canRender(*this, style()->effectiveZoom()))
857 return false;
858
859 if (layer.repeatX() != RepeatFill && layer.repeatX() != NoRepeatFill)
860 return true;
861
862 if (layer.xPosition().isPercent() && !layer.xPosition().isZero())
863 return true;
864
865 if (layer.backgroundXOrigin() != LeftEdge)
866 return true;
867
868 EFillSizeType sizeType = layer.sizeType();
869
870 if (sizeType == Contain || sizeType == Cover)
871 return true;
872
873 if (sizeType == SizeLength) {
874 if (layer.sizeLength().width().isPercent() && !layer.sizeLength().width().isZero())
875 return true;
876 if (img->isGeneratedImage() && layer.sizeLength().width().isAuto())
877 return true;
878 } else if (img->usesImageContainerSize()) {
879 return true;
880 }
881
882 return false;
883 }
884
mustInvalidateFillLayersPaintOnHeightChange(const FillLayer & layer) const885 bool RenderObject::mustInvalidateFillLayersPaintOnHeightChange(const FillLayer& layer) const
886 {
887 // Nobody will use multiple layers without wanting fancy positioning.
888 if (layer.next())
889 return true;
890
891 // Make sure we have a valid image.
892 StyleImage* img = layer.image();
893 if (!img || !img->canRender(*this, style()->effectiveZoom()))
894 return false;
895
896 if (layer.repeatY() != RepeatFill && layer.repeatY() != NoRepeatFill)
897 return true;
898
899 if (layer.yPosition().isPercent() && !layer.yPosition().isZero())
900 return true;
901
902 if (layer.backgroundYOrigin() != TopEdge)
903 return true;
904
905 EFillSizeType sizeType = layer.sizeType();
906
907 if (sizeType == Contain || sizeType == Cover)
908 return true;
909
910 if (sizeType == SizeLength) {
911 if (layer.sizeLength().height().isPercent() && !layer.sizeLength().height().isZero())
912 return true;
913 if (img->isGeneratedImage() && layer.sizeLength().height().isAuto())
914 return true;
915 } else if (img->usesImageContainerSize()) {
916 return true;
917 }
918
919 return false;
920 }
921
mustInvalidateBackgroundOrBorderPaintOnWidthChange() const922 bool RenderObject::mustInvalidateBackgroundOrBorderPaintOnWidthChange() const
923 {
924 if (hasMask() && mustInvalidateFillLayersPaintOnWidthChange(*style()->maskLayers()))
925 return true;
926
927 // If we don't have a background/border/mask, then nothing to do.
928 if (!hasBoxDecorations())
929 return false;
930
931 if (mustInvalidateFillLayersPaintOnWidthChange(*style()->backgroundLayers()))
932 return true;
933
934 // Our fill layers are ok. Let's check border.
935 if (style()->hasBorder() && canRenderBorderImage())
936 return true;
937
938 return false;
939 }
940
mustInvalidateBackgroundOrBorderPaintOnHeightChange() const941 bool RenderObject::mustInvalidateBackgroundOrBorderPaintOnHeightChange() const
942 {
943 if (hasMask() && mustInvalidateFillLayersPaintOnHeightChange(*style()->maskLayers()))
944 return true;
945
946 // If we don't have a background/border/mask, then nothing to do.
947 if (!hasBoxDecorations())
948 return false;
949
950 if (mustInvalidateFillLayersPaintOnHeightChange(*style()->backgroundLayers()))
951 return true;
952
953 // Our fill layers are ok. Let's check border.
954 if (style()->hasBorder() && canRenderBorderImage())
955 return true;
956
957 return false;
958 }
959
drawLineForBoxSide(GraphicsContext * graphicsContext,int x1,int y1,int x2,int y2,BoxSide side,Color color,EBorderStyle style,int adjacentWidth1,int adjacentWidth2,bool antialias)960 void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
961 BoxSide side, Color color, EBorderStyle style,
962 int adjacentWidth1, int adjacentWidth2, bool antialias)
963 {
964 int thickness;
965 int length;
966 if (side == BSTop || side == BSBottom) {
967 thickness = y2 - y1;
968 length = x2 - x1;
969 } else {
970 thickness = x2 - x1;
971 length = y2 - y1;
972 }
973
974 // FIXME: We really would like this check to be an ASSERT as we don't want to draw empty borders. However
975 // nothing guarantees that the following recursive calls to drawLineForBoxSide will have non-null dimensions.
976 if (!thickness || !length)
977 return;
978
979 if (style == DOUBLE && thickness < 3)
980 style = SOLID;
981
982 switch (style) {
983 case BNONE:
984 case BHIDDEN:
985 return;
986 case DOTTED:
987 case DASHED:
988 drawDashedOrDottedBoxSide(graphicsContext, x1, y1, x2, y2, side,
989 color, thickness, style, antialias);
990 break;
991 case DOUBLE:
992 drawDoubleBoxSide(graphicsContext, x1, y1, x2, y2, length, side, color,
993 thickness, adjacentWidth1, adjacentWidth2, antialias);
994 break;
995 case RIDGE:
996 case GROOVE:
997 drawRidgeOrGrooveBoxSide(graphicsContext, x1, y1, x2, y2, side, color,
998 style, adjacentWidth1, adjacentWidth2, antialias);
999 break;
1000 case INSET:
1001 // FIXME: Maybe we should lighten the colors on one side like Firefox.
1002 // https://bugs.webkit.org/show_bug.cgi?id=58608
1003 if (side == BSTop || side == BSLeft)
1004 color = color.dark();
1005 // fall through
1006 case OUTSET:
1007 if (style == OUTSET && (side == BSBottom || side == BSRight))
1008 color = color.dark();
1009 // fall through
1010 case SOLID:
1011 drawSolidBoxSide(graphicsContext, x1, y1, x2, y2, side, color, adjacentWidth1, adjacentWidth2, antialias);
1012 break;
1013 }
1014 }
1015
drawDashedOrDottedBoxSide(GraphicsContext * graphicsContext,int x1,int y1,int x2,int y2,BoxSide side,Color color,int thickness,EBorderStyle style,bool antialias)1016 void RenderObject::drawDashedOrDottedBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
1017 BoxSide side, Color color, int thickness, EBorderStyle style, bool antialias)
1018 {
1019 if (thickness <= 0)
1020 return;
1021
1022 bool wasAntialiased = graphicsContext->shouldAntialias();
1023 StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
1024 graphicsContext->setShouldAntialias(antialias);
1025 graphicsContext->setStrokeColor(color);
1026 graphicsContext->setStrokeThickness(thickness);
1027 graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke);
1028
1029 switch (side) {
1030 case BSBottom:
1031 case BSTop:
1032 graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2));
1033 break;
1034 case BSRight:
1035 case BSLeft:
1036 graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2));
1037 break;
1038 }
1039 graphicsContext->setShouldAntialias(wasAntialiased);
1040 graphicsContext->setStrokeStyle(oldStrokeStyle);
1041 }
1042
drawDoubleBoxSide(GraphicsContext * graphicsContext,int x1,int y1,int x2,int y2,int length,BoxSide side,Color color,int thickness,int adjacentWidth1,int adjacentWidth2,bool antialias)1043 void RenderObject::drawDoubleBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
1044 int length, BoxSide side, Color color, int thickness, int adjacentWidth1, int adjacentWidth2, bool antialias)
1045 {
1046 int thirdOfThickness = (thickness + 1) / 3;
1047 ASSERT(thirdOfThickness);
1048
1049 if (!adjacentWidth1 && !adjacentWidth2) {
1050 StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
1051 graphicsContext->setStrokeStyle(NoStroke);
1052 graphicsContext->setFillColor(color);
1053
1054 bool wasAntialiased = graphicsContext->shouldAntialias();
1055 graphicsContext->setShouldAntialias(antialias);
1056
1057 switch (side) {
1058 case BSTop:
1059 case BSBottom:
1060 graphicsContext->drawRect(IntRect(x1, y1, length, thirdOfThickness));
1061 graphicsContext->drawRect(IntRect(x1, y2 - thirdOfThickness, length, thirdOfThickness));
1062 break;
1063 case BSLeft:
1064 case BSRight:
1065 // FIXME: Why do we offset the border by 1 in this case but not the other one?
1066 if (length > 1) {
1067 graphicsContext->drawRect(IntRect(x1, y1 + 1, thirdOfThickness, length - 1));
1068 graphicsContext->drawRect(IntRect(x2 - thirdOfThickness, y1 + 1, thirdOfThickness, length - 1));
1069 }
1070 break;
1071 }
1072
1073 graphicsContext->setShouldAntialias(wasAntialiased);
1074 graphicsContext->setStrokeStyle(oldStrokeStyle);
1075 return;
1076 }
1077
1078 int adjacent1BigThird = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 3;
1079 int adjacent2BigThird = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 3;
1080
1081 switch (side) {
1082 case BSTop:
1083 drawLineForBoxSide(graphicsContext, x1 + max((-adjacentWidth1 * 2 + 1) / 3, 0),
1084 y1, x2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
1085 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1086 drawLineForBoxSide(graphicsContext, x1 + max((adjacentWidth1 * 2 + 1) / 3, 0),
1087 y2 - thirdOfThickness, x2 - max((adjacentWidth2 * 2 + 1) / 3, 0), y2,
1088 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1089 break;
1090 case BSLeft:
1091 drawLineForBoxSide(graphicsContext, x1, y1 + max((-adjacentWidth1 * 2 + 1) / 3, 0),
1092 x1 + thirdOfThickness, y2 - max((-adjacentWidth2 * 2 + 1) / 3, 0),
1093 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1094 drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + max((adjacentWidth1 * 2 + 1) / 3, 0),
1095 x2, y2 - max((adjacentWidth2 * 2 + 1) / 3, 0),
1096 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1097 break;
1098 case BSBottom:
1099 drawLineForBoxSide(graphicsContext, x1 + max((adjacentWidth1 * 2 + 1) / 3, 0),
1100 y1, x2 - max((adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
1101 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1102 drawLineForBoxSide(graphicsContext, x1 + max((-adjacentWidth1 * 2 + 1) / 3, 0),
1103 y2 - thirdOfThickness, x2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), y2,
1104 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1105 break;
1106 case BSRight:
1107 drawLineForBoxSide(graphicsContext, x1, y1 + max((adjacentWidth1 * 2 + 1) / 3, 0),
1108 x1 + thirdOfThickness, y2 - max((adjacentWidth2 * 2 + 1) / 3, 0),
1109 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1110 drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + max((-adjacentWidth1 * 2 + 1) / 3, 0),
1111 x2, y2 - max((-adjacentWidth2 * 2 + 1) / 3, 0),
1112 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1113 break;
1114 default:
1115 break;
1116 }
1117 }
1118
drawRidgeOrGrooveBoxSide(GraphicsContext * graphicsContext,int x1,int y1,int x2,int y2,BoxSide side,Color color,EBorderStyle style,int adjacentWidth1,int adjacentWidth2,bool antialias)1119 void RenderObject::drawRidgeOrGrooveBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
1120 BoxSide side, Color color, EBorderStyle style, int adjacentWidth1, int adjacentWidth2, bool antialias)
1121 {
1122 EBorderStyle s1;
1123 EBorderStyle s2;
1124 if (style == GROOVE) {
1125 s1 = INSET;
1126 s2 = OUTSET;
1127 } else {
1128 s1 = OUTSET;
1129 s2 = INSET;
1130 }
1131
1132 int adjacent1BigHalf = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 2;
1133 int adjacent2BigHalf = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 2;
1134
1135 switch (side) {
1136 case BSTop:
1137 drawLineForBoxSide(graphicsContext, x1 + max(-adjacentWidth1, 0) / 2, y1, x2 - max(-adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
1138 side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
1139 drawLineForBoxSide(graphicsContext, x1 + max(adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjacentWidth2 + 1, 0) / 2, y2,
1140 side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
1141 break;
1142 case BSLeft:
1143 drawLineForBoxSide(graphicsContext, x1, y1 + max(-adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjacentWidth2, 0) / 2,
1144 side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
1145 drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjacentWidth1 + 1, 0) / 2, x2, y2 - max(adjacentWidth2 + 1, 0) / 2,
1146 side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
1147 break;
1148 case BSBottom:
1149 drawLineForBoxSide(graphicsContext, x1 + max(adjacentWidth1, 0) / 2, y1, x2 - max(adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
1150 side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
1151 drawLineForBoxSide(graphicsContext, x1 + max(-adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjacentWidth2 + 1, 0) / 2, y2,
1152 side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
1153 break;
1154 case BSRight:
1155 drawLineForBoxSide(graphicsContext, x1, y1 + max(adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjacentWidth2, 0) / 2,
1156 side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
1157 drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjacentWidth1 + 1, 0) / 2, x2, y2 - max(-adjacentWidth2 + 1, 0) / 2,
1158 side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
1159 break;
1160 }
1161 }
1162
drawSolidBoxSide(GraphicsContext * graphicsContext,int x1,int y1,int x2,int y2,BoxSide side,Color color,int adjacentWidth1,int adjacentWidth2,bool antialias)1163 void RenderObject::drawSolidBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
1164 BoxSide side, Color color, int adjacentWidth1, int adjacentWidth2, bool antialias)
1165 {
1166 StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
1167 graphicsContext->setStrokeStyle(NoStroke);
1168 graphicsContext->setFillColor(color);
1169 ASSERT(x2 >= x1);
1170 ASSERT(y2 >= y1);
1171 if (!adjacentWidth1 && !adjacentWidth2) {
1172 // Turn off antialiasing to match the behavior of drawConvexPolygon();
1173 // this matters for rects in transformed contexts.
1174 bool wasAntialiased = graphicsContext->shouldAntialias();
1175 graphicsContext->setShouldAntialias(antialias);
1176 graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1));
1177 graphicsContext->setShouldAntialias(wasAntialiased);
1178 graphicsContext->setStrokeStyle(oldStrokeStyle);
1179 return;
1180 }
1181 FloatPoint quad[4];
1182 switch (side) {
1183 case BSTop:
1184 quad[0] = FloatPoint(x1 + max(-adjacentWidth1, 0), y1);
1185 quad[1] = FloatPoint(x1 + max(adjacentWidth1, 0), y2);
1186 quad[2] = FloatPoint(x2 - max(adjacentWidth2, 0), y2);
1187 quad[3] = FloatPoint(x2 - max(-adjacentWidth2, 0), y1);
1188 break;
1189 case BSBottom:
1190 quad[0] = FloatPoint(x1 + max(adjacentWidth1, 0), y1);
1191 quad[1] = FloatPoint(x1 + max(-adjacentWidth1, 0), y2);
1192 quad[2] = FloatPoint(x2 - max(-adjacentWidth2, 0), y2);
1193 quad[3] = FloatPoint(x2 - max(adjacentWidth2, 0), y1);
1194 break;
1195 case BSLeft:
1196 quad[0] = FloatPoint(x1, y1 + max(-adjacentWidth1, 0));
1197 quad[1] = FloatPoint(x1, y2 - max(-adjacentWidth2, 0));
1198 quad[2] = FloatPoint(x2, y2 - max(adjacentWidth2, 0));
1199 quad[3] = FloatPoint(x2, y1 + max(adjacentWidth1, 0));
1200 break;
1201 case BSRight:
1202 quad[0] = FloatPoint(x1, y1 + max(adjacentWidth1, 0));
1203 quad[1] = FloatPoint(x1, y2 - max(adjacentWidth2, 0));
1204 quad[2] = FloatPoint(x2, y2 - max(-adjacentWidth2, 0));
1205 quad[3] = FloatPoint(x2, y1 + max(-adjacentWidth1, 0));
1206 break;
1207 }
1208
1209 graphicsContext->drawConvexPolygon(4, quad, antialias);
1210 graphicsContext->setStrokeStyle(oldStrokeStyle);
1211 }
1212
paintFocusRing(PaintInfo & paintInfo,const LayoutPoint & paintOffset,RenderStyle * style)1213 void RenderObject::paintFocusRing(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderStyle* style)
1214 {
1215 Vector<IntRect> focusRingRects;
1216 addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer());
1217 if (style->outlineStyleIsAuto())
1218 paintInfo.context->drawFocusRing(focusRingRects, style->outlineWidth(), style->outlineOffset(), resolveColor(style, CSSPropertyOutlineColor));
1219 else
1220 addPDFURLRect(paintInfo.context, unionRect(focusRingRects));
1221 }
1222
addPDFURLRect(GraphicsContext * context,const LayoutRect & rect)1223 void RenderObject::addPDFURLRect(GraphicsContext* context, const LayoutRect& rect)
1224 {
1225 if (rect.isEmpty())
1226 return;
1227 Node* n = node();
1228 if (!n || !n->isLink() || !n->isElementNode())
1229 return;
1230 const AtomicString& href = toElement(n)->getAttribute(hrefAttr);
1231 if (href.isNull())
1232 return;
1233 KURL url = n->document().completeURL(href);
1234 if (!url.isValid())
1235 return;
1236 if (context->supportsURLFragments() && url.hasFragmentIdentifier() && equalIgnoringFragmentIdentifier(url, n->document().baseURL())) {
1237 String name = url.fragmentIdentifier();
1238 if (document().findAnchor(name))
1239 context->setURLFragmentForRect(name, pixelSnappedIntRect(rect));
1240 return;
1241 }
1242 context->setURLForRect(url, pixelSnappedIntRect(rect));
1243 }
1244
paintOutline(PaintInfo & paintInfo,const LayoutRect & paintRect)1245 void RenderObject::paintOutline(PaintInfo& paintInfo, const LayoutRect& paintRect)
1246 {
1247 if (!hasOutline())
1248 return;
1249
1250 RenderStyle* styleToUse = style();
1251 LayoutUnit outlineWidth = styleToUse->outlineWidth();
1252
1253 int outlineOffset = styleToUse->outlineOffset();
1254
1255 if (styleToUse->outlineStyleIsAuto() || hasOutlineAnnotation()) {
1256 if (RenderTheme::theme().shouldDrawDefaultFocusRing(this)) {
1257 // Only paint the focus ring by hand if the theme isn't able to draw the focus ring.
1258 paintFocusRing(paintInfo, paintRect.location(), styleToUse);
1259 }
1260 }
1261
1262 if (styleToUse->outlineStyleIsAuto() || styleToUse->outlineStyle() == BNONE)
1263 return;
1264
1265 IntRect inner = pixelSnappedIntRect(paintRect);
1266 inner.inflate(outlineOffset);
1267
1268 IntRect outer = pixelSnappedIntRect(inner);
1269 outer.inflate(outlineWidth);
1270
1271 // FIXME: This prevents outlines from painting inside the object. See bug 12042
1272 if (outer.isEmpty())
1273 return;
1274
1275 EBorderStyle outlineStyle = styleToUse->outlineStyle();
1276 Color outlineColor = resolveColor(styleToUse, CSSPropertyOutlineColor);
1277
1278 GraphicsContext* graphicsContext = paintInfo.context;
1279 bool useTransparencyLayer = outlineColor.hasAlpha();
1280 if (useTransparencyLayer) {
1281 if (outlineStyle == SOLID) {
1282 Path path;
1283 path.addRect(outer);
1284 path.addRect(inner);
1285 graphicsContext->setFillRule(RULE_EVENODD);
1286 graphicsContext->setFillColor(outlineColor);
1287 graphicsContext->fillPath(path);
1288 return;
1289 }
1290 graphicsContext->beginTransparencyLayer(static_cast<float>(outlineColor.alpha()) / 255);
1291 outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue());
1292 }
1293
1294 int leftOuter = outer.x();
1295 int leftInner = inner.x();
1296 int rightOuter = outer.maxX();
1297 int rightInner = inner.maxX();
1298 int topOuter = outer.y();
1299 int topInner = inner.y();
1300 int bottomOuter = outer.maxY();
1301 int bottomInner = inner.maxY();
1302
1303 drawLineForBoxSide(graphicsContext, leftOuter, topOuter, leftInner, bottomOuter, BSLeft, outlineColor, outlineStyle, outlineWidth, outlineWidth);
1304 drawLineForBoxSide(graphicsContext, leftOuter, topOuter, rightOuter, topInner, BSTop, outlineColor, outlineStyle, outlineWidth, outlineWidth);
1305 drawLineForBoxSide(graphicsContext, rightInner, topOuter, rightOuter, bottomOuter, BSRight, outlineColor, outlineStyle, outlineWidth, outlineWidth);
1306 drawLineForBoxSide(graphicsContext, leftOuter, bottomInner, rightOuter, bottomOuter, BSBottom, outlineColor, outlineStyle, outlineWidth, outlineWidth);
1307
1308 if (useTransparencyLayer)
1309 graphicsContext->endLayer();
1310 }
1311
addChildFocusRingRects(Vector<IntRect> & rects,const LayoutPoint & additionalOffset,const RenderLayerModelObject * paintContainer)1312 void RenderObject::addChildFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer)
1313 {
1314 for (RenderObject* current = slowFirstChild(); current; current = current->nextSibling()) {
1315 if (current->isText() || current->isListMarker())
1316 continue;
1317
1318 if (current->isBox()) {
1319 RenderBox* box = toRenderBox(current);
1320 if (box->hasLayer()) {
1321 Vector<IntRect> layerFocusRingRects;
1322 box->addFocusRingRects(layerFocusRingRects, LayoutPoint(), box);
1323 for (size_t i = 0; i < layerFocusRingRects.size(); ++i) {
1324 FloatQuad quadInBox = box->localToContainerQuad(FloatRect(layerFocusRingRects[i]), paintContainer);
1325 rects.append(pixelSnappedIntRect(LayoutRect(quadInBox.boundingBox())));
1326 }
1327 } else {
1328 FloatPoint pos(additionalOffset);
1329 pos.move(box->locationOffset()); // FIXME: Snap offsets? crbug.com/350474
1330 box->addFocusRingRects(rects, flooredIntPoint(pos), paintContainer);
1331 }
1332 } else {
1333 current->addFocusRingRects(rects, additionalOffset, paintContainer);
1334 }
1335 }
1336 }
1337
1338 // FIXME: In repaint-after-layout, we should be able to change the logic to remove the need for this function. See crbug.com/368416.
positionFromPaintInvalidationContainer(const RenderLayerModelObject * paintInvalidationContainer) const1339 LayoutPoint RenderObject::positionFromPaintInvalidationContainer(const RenderLayerModelObject* paintInvalidationContainer) const
1340 {
1341 // FIXME: This assert should be re-enabled when we move paint invalidation to after compositing update. crbug.com/360286
1342 // ASSERT(containerForPaintInvalidation() == paintInvalidationContainer);
1343
1344 LayoutPoint offset = isBox() ? toRenderBox(this)->location() : LayoutPoint();
1345 if (paintInvalidationContainer == this)
1346 return offset;
1347
1348 return roundedIntPoint(localToContainerPoint(offset, paintInvalidationContainer));
1349 }
1350
absoluteBoundingBoxRect() const1351 IntRect RenderObject::absoluteBoundingBoxRect() const
1352 {
1353 Vector<FloatQuad> quads;
1354 absoluteQuads(quads);
1355
1356 size_t n = quads.size();
1357 if (!n)
1358 return IntRect();
1359
1360 IntRect result = quads[0].enclosingBoundingBox();
1361 for (size_t i = 1; i < n; ++i)
1362 result.unite(quads[i].enclosingBoundingBox());
1363 return result;
1364 }
1365
absoluteBoundingBoxRectIgnoringTransforms() const1366 IntRect RenderObject::absoluteBoundingBoxRectIgnoringTransforms() const
1367 {
1368 FloatPoint absPos = localToAbsolute();
1369 Vector<IntRect> rects;
1370 absoluteRects(rects, flooredLayoutPoint(absPos));
1371
1372 size_t n = rects.size();
1373 if (!n)
1374 return IntRect();
1375
1376 LayoutRect result = rects[0];
1377 for (size_t i = 1; i < n; ++i)
1378 result.unite(rects[i]);
1379 return pixelSnappedIntRect(result);
1380 }
1381
absoluteFocusRingQuads(Vector<FloatQuad> & quads)1382 void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads)
1383 {
1384 Vector<IntRect> rects;
1385 const RenderLayerModelObject* container = containerForPaintInvalidation();
1386 addFocusRingRects(rects, LayoutPoint(localToContainerPoint(FloatPoint(), container)), container);
1387 size_t count = rects.size();
1388 for (size_t i = 0; i < count; ++i)
1389 quads.append(container->localToAbsoluteQuad(FloatQuad(rects[i])));
1390 }
1391
absoluteBoundingBoxRectForRange(const Range * range)1392 FloatRect RenderObject::absoluteBoundingBoxRectForRange(const Range* range)
1393 {
1394 if (!range || !range->startContainer())
1395 return FloatRect();
1396
1397 range->ownerDocument().updateLayout();
1398
1399 Vector<FloatQuad> quads;
1400 range->textQuads(quads);
1401
1402 FloatRect result;
1403 for (size_t i = 0; i < quads.size(); ++i)
1404 result.unite(quads[i].boundingBox());
1405
1406 return result;
1407 }
1408
addAbsoluteRectForLayer(LayoutRect & result)1409 void RenderObject::addAbsoluteRectForLayer(LayoutRect& result)
1410 {
1411 if (hasLayer())
1412 result.unite(absoluteBoundingBoxRect());
1413 for (RenderObject* current = slowFirstChild(); current; current = current->nextSibling())
1414 current->addAbsoluteRectForLayer(result);
1415 }
1416
paintingRootRect(LayoutRect & topLevelRect)1417 LayoutRect RenderObject::paintingRootRect(LayoutRect& topLevelRect)
1418 {
1419 LayoutRect result = absoluteBoundingBoxRect();
1420 topLevelRect = result;
1421 for (RenderObject* current = slowFirstChild(); current; current = current->nextSibling())
1422 current->addAbsoluteRectForLayer(result);
1423 return result;
1424 }
1425
paint(PaintInfo &,const LayoutPoint &)1426 void RenderObject::paint(PaintInfo&, const LayoutPoint&)
1427 {
1428 }
1429
containerForPaintInvalidation() const1430 const RenderLayerModelObject* RenderObject::containerForPaintInvalidation() const
1431 {
1432 if (!isRooted())
1433 return 0;
1434
1435 return adjustCompositedContainerForSpecialAncestors(enclosingCompositedContainer());
1436 }
1437
enclosingCompositedContainer() const1438 const RenderLayerModelObject* RenderObject::enclosingCompositedContainer() const
1439 {
1440 RenderLayerModelObject* container = 0;
1441 if (view()->usesCompositing()) {
1442 // FIXME: CompositingState is not necessarily up to date for many callers of this function.
1443 DisableCompositingQueryAsserts disabler;
1444
1445 if (RenderLayer* compositingLayer = enclosingLayer()->enclosingCompositingLayerForRepaint())
1446 container = compositingLayer->renderer();
1447 }
1448 return container;
1449 }
1450
adjustCompositedContainerForSpecialAncestors(const RenderLayerModelObject * paintInvalidationContainer) const1451 const RenderLayerModelObject* RenderObject::adjustCompositedContainerForSpecialAncestors(const RenderLayerModelObject* paintInvalidationContainer) const
1452 {
1453
1454 if (document().view()->hasSoftwareFilters()) {
1455 if (RenderLayer* enclosingFilterLayer = enclosingLayer()->enclosingFilterLayer())
1456 return enclosingFilterLayer->renderer();
1457 }
1458
1459 // If we have a flow thread, then we need to do individual paint invalidations within the RenderRegions instead.
1460 // Return the flow thread as a paint invalidation container in order to create a chokepoint that allows us to change
1461 // paint invalidation to do individual region paint invalidations.
1462 if (RenderFlowThread* parentRenderFlowThread = flowThreadContainingBlock()) {
1463 // If we have already found a paint invalidation container then we will invalidate paints in that container only if it is part of the same
1464 // flow thread. Otherwise we will need to catch the paint invalidation call and send it to the flow thread.
1465 if (!paintInvalidationContainer || paintInvalidationContainer->flowThreadContainingBlock() != parentRenderFlowThread)
1466 paintInvalidationContainer = parentRenderFlowThread;
1467 }
1468 return paintInvalidationContainer ? paintInvalidationContainer : view();
1469 }
1470
isPaintInvalidationContainer() const1471 bool RenderObject::isPaintInvalidationContainer() const
1472 {
1473 return hasLayer() && toRenderLayerModelObject(this)->layer()->isRepaintContainer();
1474 }
1475
jsonObjectForRect(const T & rect)1476 template<typename T> PassRefPtr<JSONValue> jsonObjectForRect(const T& rect)
1477 {
1478 RefPtr<JSONObject> object = JSONObject::create();
1479 object->setNumber("x", rect.x());
1480 object->setNumber("y", rect.y());
1481 object->setNumber("width", rect.width());
1482 object->setNumber("height", rect.height());
1483 return object.release();
1484 }
1485
jsonObjectForPaintInvalidationInfo(const IntRect & rect,const String & invalidationReason)1486 static PassRefPtr<JSONValue> jsonObjectForPaintInvalidationInfo(const IntRect& rect, const String& invalidationReason)
1487 {
1488 RefPtr<JSONObject> object = JSONObject::create();
1489 object->setValue("rect", jsonObjectForRect(rect));
1490 object->setString("invalidation_reason", invalidationReason);
1491 return object.release();
1492 }
1493
computePaintInvalidationRect(const RenderLayerModelObject * paintInvalidationContainer) const1494 LayoutRect RenderObject::computePaintInvalidationRect(const RenderLayerModelObject* paintInvalidationContainer) const
1495 {
1496 return clippedOverflowRectForPaintInvalidation(paintInvalidationContainer);
1497 }
1498
invalidatePaintUsingContainer(const RenderLayerModelObject * paintInvalidationContainer,const IntRect & r,InvalidationReason invalidationReason) const1499 void RenderObject::invalidatePaintUsingContainer(const RenderLayerModelObject* paintInvalidationContainer, const IntRect& r, InvalidationReason invalidationReason) const
1500 {
1501 if (r.isEmpty())
1502 return;
1503
1504 // FIXME: This should be an assert, but editing/selection can trigger this case to invalidate
1505 // the selection. crbug.com/368140.
1506 if (!isRooted())
1507 return;
1508
1509 TRACE_EVENT2(TRACE_DISABLED_BY_DEFAULT("blink.invalidation"), "RenderObject::invalidatePaintUsingContainer()",
1510 "object", this->debugName().ascii(),
1511 "info", TracedValue::fromJSONValue(jsonObjectForPaintInvalidationInfo(r, invalidationReasonToString(invalidationReason))));
1512
1513 // For querying RenderLayer::compositingState()
1514 DisableCompositingQueryAsserts disabler;
1515
1516 if (paintInvalidationContainer->isRenderFlowThread()) {
1517 toRenderFlowThread(paintInvalidationContainer)->repaintRectangleInRegions(r);
1518 return;
1519 }
1520
1521 if (paintInvalidationContainer->hasFilter() && paintInvalidationContainer->layer()->requiresFullLayerImageForFilters()) {
1522 paintInvalidationContainer->layer()->repainter().setFilterBackendNeedsRepaintingInRect(r);
1523 return;
1524 }
1525
1526 RenderView* v = view();
1527 if (paintInvalidationContainer->isRenderView()) {
1528 ASSERT(paintInvalidationContainer == v);
1529 v->repaintViewRectangle(r);
1530 return;
1531 }
1532
1533 if (v->usesCompositing()) {
1534 ASSERT(paintInvalidationContainer->hasLayer() && (paintInvalidationContainer->layer()->compositingState() == PaintsIntoOwnBacking || paintInvalidationContainer->layer()->compositingState() == PaintsIntoGroupedBacking));
1535 paintInvalidationContainer->layer()->repainter().setBackingNeedsRepaintInRect(r);
1536 }
1537 }
1538
paintInvalidationForWholeRenderer() const1539 void RenderObject::paintInvalidationForWholeRenderer() const
1540 {
1541 if (!isRooted())
1542 return;
1543
1544 if (view()->document().printing())
1545 return; // Don't invalidate paints if we're printing.
1546
1547 // FIXME: really, we're in the paint invalidation phase here, and the following queries are legal.
1548 // Until those states are fully fledged, I'll just disable the ASSERTS.
1549 DisableCompositingQueryAsserts disabler;
1550 const RenderLayerModelObject* paintInvalidationContainer = containerForPaintInvalidation();
1551 LayoutRect paintInvalidationRect = boundsRectForPaintInvalidation(paintInvalidationContainer);
1552 invalidatePaintUsingContainer(paintInvalidationContainer, pixelSnappedIntRect(paintInvalidationRect), InvalidationPaint);
1553 }
1554
boundsRectForPaintInvalidation(const RenderLayerModelObject * paintInvalidationContainer) const1555 LayoutRect RenderObject::boundsRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer) const
1556 {
1557 if (!paintInvalidationContainer)
1558 return computePaintInvalidationRect(paintInvalidationContainer);
1559 return RenderLayer::computeRepaintRect(this, paintInvalidationContainer->layer());
1560 }
1561
invalidatePaintRectangle(const LayoutRect & r) const1562 void RenderObject::invalidatePaintRectangle(const LayoutRect& r) const
1563 {
1564 if (!isRooted())
1565 return;
1566
1567 if (view()->document().printing())
1568 return; // Don't invalidate paints if we're printing.
1569
1570 LayoutRect dirtyRect(r);
1571
1572 if (!RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) {
1573 // FIXME: layoutDelta needs to be applied in parts before/after transforms and
1574 // paint invalidation containers. https://bugs.webkit.org/show_bug.cgi?id=23308
1575 dirtyRect.move(view()->layoutDelta());
1576 }
1577
1578 const RenderLayerModelObject* paintInvalidationContainer = containerForPaintInvalidation();
1579 RenderLayer::mapRectToRepaintBacking(this, paintInvalidationContainer, dirtyRect);
1580 invalidatePaintUsingContainer(paintInvalidationContainer, pixelSnappedIntRect(dirtyRect), InvalidationPaintRectangle);
1581 }
1582
pixelSnappedAbsoluteClippedOverflowRect() const1583 IntRect RenderObject::pixelSnappedAbsoluteClippedOverflowRect() const
1584 {
1585 return pixelSnappedIntRect(absoluteClippedOverflowRect());
1586 }
1587
invalidationReasonToString(InvalidationReason reason) const1588 const char* RenderObject::invalidationReasonToString(InvalidationReason reason) const
1589 {
1590 switch (reason) {
1591 case InvalidationIncremental:
1592 return "incremental";
1593 case InvalidationSelfLayout:
1594 return "self layout";
1595 case InvalidationBorderFitLines:
1596 return "border fit lines";
1597 case InvalidationBorderRadius:
1598 return "border radius";
1599 case InvalidationBoundsChangeWithBackground:
1600 return "bounds change with background";
1601 case InvalidationBoundsChange:
1602 return "bounds change";
1603 case InvalidationLocationChange:
1604 return "location change";
1605 case InvalidationScroll:
1606 return "scroll";
1607 case InvalidationSelection:
1608 return "selection";
1609 case InvalidationLayer:
1610 return "layer";
1611 case InvalidationPaint:
1612 return "invalidate paint";
1613 case InvalidationPaintRectangle:
1614 return "invalidate paint rectangle";
1615 }
1616 ASSERT_NOT_REACHED();
1617 return "";
1618 }
1619
invalidateTreeAfterLayout(const RenderLayerModelObject & paintInvalidationContainer)1620 void RenderObject::invalidateTreeAfterLayout(const RenderLayerModelObject& paintInvalidationContainer)
1621 {
1622 // If we didn't need paint invalidation then our children don't need as well.
1623 // Skip walking down the tree as everything should be fine below us.
1624 if (!shouldCheckForPaintInvalidationAfterLayout())
1625 return;
1626
1627 clearPaintInvalidationState();
1628
1629 for (RenderObject* child = slowFirstChild(); child; child = child->nextSibling()) {
1630 if (!child->isOutOfFlowPositioned())
1631 child->invalidateTreeAfterLayout(paintInvalidationContainer);
1632 }
1633 }
1634
jsonObjectForOldAndNewRects(const LayoutRect & oldRect,const LayoutRect & newRect)1635 static PassRefPtr<JSONValue> jsonObjectForOldAndNewRects(const LayoutRect& oldRect, const LayoutRect& newRect)
1636 {
1637 RefPtr<JSONObject> object = JSONObject::create();
1638
1639 object->setValue("old", jsonObjectForRect(oldRect));
1640 object->setValue("new", jsonObjectForRect(newRect));
1641 return object.release();
1642 }
1643
invalidatePaintAfterLayoutIfNeeded(const RenderLayerModelObject * paintInvalidationContainer,bool wasSelfLayout,const LayoutRect & oldBounds,const LayoutPoint & oldLocation,const LayoutRect * newBoundsPtr,const LayoutPoint * newLocationPtr)1644 bool RenderObject::invalidatePaintAfterLayoutIfNeeded(const RenderLayerModelObject* paintInvalidationContainer, bool wasSelfLayout,
1645 const LayoutRect& oldBounds, const LayoutPoint& oldLocation, const LayoutRect* newBoundsPtr, const LayoutPoint* newLocationPtr)
1646 {
1647 RenderView* v = view();
1648 if (v->document().printing())
1649 return false; // Don't invalidate paints if we're printing.
1650
1651 // This ASSERT fails due to animations. See https://bugs.webkit.org/show_bug.cgi?id=37048
1652 // ASSERT(!newBoundsPtr || *newBoundsPtr == clippedOverflowRectForPaintInvalidation(paintInvalidationContainer));
1653 LayoutRect newBounds = newBoundsPtr ? *newBoundsPtr : computePaintInvalidationRect();
1654 LayoutPoint newLocation = newLocationPtr ? (*newLocationPtr) : RenderLayer::positionFromPaintInvalidationContainer(this, paintInvalidationContainer);
1655
1656 // FIXME: This should use a ConvertableToTraceFormat when they are available in Blink.
1657 TRACE_EVENT2(TRACE_DISABLED_BY_DEFAULT("blink.invalidation"), "RenderObject::invalidatePaintAfterLayoutIfNeeded()",
1658 "object", this->debugName().ascii(),
1659 "info", TracedValue::fromJSONValue(jsonObjectForOldAndNewRects(oldBounds, newBounds)));
1660
1661 InvalidationReason invalidationReason = wasSelfLayout ? InvalidationSelfLayout : InvalidationIncremental;
1662
1663 // Presumably a background or a border exists if border-fit:lines was specified.
1664 if (invalidationReason == InvalidationIncremental && style()->borderFit() == BorderFitLines)
1665 invalidationReason = InvalidationBorderFitLines;
1666
1667 if (invalidationReason == InvalidationIncremental && style()->hasBorderRadius()) {
1668 // If a border-radius exists and width/height is smaller than
1669 // radius width/height, we cannot use delta-paint-invalidation.
1670 RoundedRect oldRoundedRect = style()->getRoundedBorderFor(oldBounds);
1671 RoundedRect newRoundedRect = style()->getRoundedBorderFor(newBounds);
1672 if (oldRoundedRect.radii() != newRoundedRect.radii())
1673 invalidationReason = InvalidationBorderRadius;
1674 }
1675
1676 if (invalidationReason == InvalidationIncremental && compositingState() != PaintsIntoOwnBacking && newLocation != oldLocation)
1677 invalidationReason = InvalidationLocationChange;
1678
1679 // If the bounds are the same then we know that none of the statements below
1680 // can match, so we can early out since we will not need to do any
1681 // invalidation.
1682 if (invalidationReason == InvalidationIncremental && oldBounds == newBounds)
1683 return false;
1684
1685 if (invalidationReason == InvalidationIncremental) {
1686 if (oldBounds.width() != newBounds.width() && mustInvalidateBackgroundOrBorderPaintOnWidthChange())
1687 invalidationReason = InvalidationBoundsChangeWithBackground;
1688 else if (oldBounds.height() != newBounds.height() && mustInvalidateBackgroundOrBorderPaintOnHeightChange())
1689 invalidationReason = InvalidationBoundsChangeWithBackground;
1690 }
1691
1692 // If we shifted, we don't know the exact reason so we are conservative and trigger a full invalidation. Shifting could
1693 // be caused by some layout property (left / top) or some in-flow renderer inserted / removed before us in the tree.
1694 if (invalidationReason == InvalidationIncremental && newBounds.location() != oldBounds.location())
1695 invalidationReason = InvalidationBoundsChange;
1696
1697 // If the size is zero on one of our bounds then we know we're going to have
1698 // to do a full invalidation of either old bounds or new bounds. If we fall
1699 // into the incremental invalidation we'll issue two invalidations instead
1700 // of one.
1701 if (invalidationReason == InvalidationIncremental && (oldBounds.size().isZero() || newBounds.size().isZero()))
1702 invalidationReason = InvalidationBoundsChange;
1703
1704 ASSERT(paintInvalidationContainer);
1705
1706 if (invalidationReason != InvalidationIncremental) {
1707 invalidatePaintUsingContainer(paintInvalidationContainer, pixelSnappedIntRect(oldBounds), invalidationReason);
1708 if (newBounds != oldBounds)
1709 invalidatePaintUsingContainer(paintInvalidationContainer, pixelSnappedIntRect(newBounds), invalidationReason);
1710 return true;
1711 }
1712
1713 LayoutUnit deltaLeft = newBounds.x() - oldBounds.x();
1714 if (deltaLeft > 0)
1715 invalidatePaintUsingContainer(paintInvalidationContainer, pixelSnappedIntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height()), invalidationReason);
1716 else if (deltaLeft < 0)
1717 invalidatePaintUsingContainer(paintInvalidationContainer, pixelSnappedIntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height()), invalidationReason);
1718
1719 LayoutUnit deltaRight = newBounds.maxX() - oldBounds.maxX();
1720 if (deltaRight > 0)
1721 invalidatePaintUsingContainer(paintInvalidationContainer, pixelSnappedIntRect(oldBounds.maxX(), newBounds.y(), deltaRight, newBounds.height()), invalidationReason);
1722 else if (deltaRight < 0)
1723 invalidatePaintUsingContainer(paintInvalidationContainer, pixelSnappedIntRect(newBounds.maxX(), oldBounds.y(), -deltaRight, oldBounds.height()), invalidationReason);
1724
1725 LayoutUnit deltaTop = newBounds.y() - oldBounds.y();
1726 if (deltaTop > 0)
1727 invalidatePaintUsingContainer(paintInvalidationContainer, pixelSnappedIntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop), invalidationReason);
1728 else if (deltaTop < 0)
1729 invalidatePaintUsingContainer(paintInvalidationContainer, pixelSnappedIntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop), invalidationReason);
1730
1731 LayoutUnit deltaBottom = newBounds.maxY() - oldBounds.maxY();
1732 if (deltaBottom > 0)
1733 invalidatePaintUsingContainer(paintInvalidationContainer, pixelSnappedIntRect(newBounds.x(), oldBounds.maxY(), newBounds.width(), deltaBottom), invalidationReason);
1734 else if (deltaBottom < 0)
1735 invalidatePaintUsingContainer(paintInvalidationContainer, pixelSnappedIntRect(oldBounds.x(), newBounds.maxY(), oldBounds.width(), -deltaBottom), invalidationReason);
1736
1737 // FIXME: This is a limitation of our visual overflow being a single rectangle.
1738 if (!style()->boxShadow() && !style()->hasBorderImageOutsets() && !style()->hasOutline())
1739 return false;
1740
1741 // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly
1742 // two rectangles (but typically only one).
1743 RenderStyle* outlineStyle = outlineStyleForPaintInvalidation();
1744 LayoutUnit outlineWidth = outlineStyle->outlineSize();
1745 LayoutBoxExtent insetShadowExtent = style()->getBoxShadowInsetExtent();
1746 LayoutUnit width = absoluteValue(newBounds.width() - oldBounds.width());
1747 if (width) {
1748 LayoutUnit shadowLeft;
1749 LayoutUnit shadowRight;
1750 style()->getBoxShadowHorizontalExtent(shadowLeft, shadowRight);
1751 int borderRight = isBox() ? toRenderBox(this)->borderRight() : 0;
1752 LayoutUnit boxWidth = isBox() ? toRenderBox(this)->width() : LayoutUnit();
1753 LayoutUnit minInsetRightShadowExtent = min<LayoutUnit>(-insetShadowExtent.right(), min<LayoutUnit>(newBounds.width(), oldBounds.width()));
1754 LayoutUnit borderWidth = max<LayoutUnit>(borderRight, max<LayoutUnit>(valueForLength(style()->borderTopRightRadius().width(), boxWidth), valueForLength(style()->borderBottomRightRadius().width(), boxWidth)));
1755 LayoutUnit decorationsLeftWidth = max<LayoutUnit>(-outlineStyle->outlineOffset(), borderWidth + minInsetRightShadowExtent) + max<LayoutUnit>(outlineWidth, -shadowLeft);
1756 LayoutUnit decorationsRightWidth = max<LayoutUnit>(-outlineStyle->outlineOffset(), borderWidth + minInsetRightShadowExtent) + max<LayoutUnit>(outlineWidth, shadowRight);
1757 LayoutRect rightRect(newBounds.x() + min(newBounds.width(), oldBounds.width()) - decorationsLeftWidth,
1758 newBounds.y(),
1759 width + decorationsLeftWidth + decorationsRightWidth,
1760 max(newBounds.height(), oldBounds.height()));
1761 LayoutUnit right = min<LayoutUnit>(newBounds.maxX(), oldBounds.maxX());
1762 if (rightRect.x() < right) {
1763 rightRect.setWidth(min(rightRect.width(), right - rightRect.x()));
1764 invalidatePaintUsingContainer(paintInvalidationContainer, pixelSnappedIntRect(rightRect), invalidationReason);
1765 }
1766 }
1767 LayoutUnit height = absoluteValue(newBounds.height() - oldBounds.height());
1768 if (height) {
1769 LayoutUnit shadowTop;
1770 LayoutUnit shadowBottom;
1771 style()->getBoxShadowVerticalExtent(shadowTop, shadowBottom);
1772 int borderBottom = isBox() ? toRenderBox(this)->borderBottom() : 0;
1773 LayoutUnit boxHeight = isBox() ? toRenderBox(this)->height() : LayoutUnit();
1774 LayoutUnit minInsetBottomShadowExtent = min<LayoutUnit>(-insetShadowExtent.bottom(), min<LayoutUnit>(newBounds.height(), oldBounds.height()));
1775 LayoutUnit borderHeight = max<LayoutUnit>(borderBottom, max<LayoutUnit>(valueForLength(style()->borderBottomLeftRadius().height(), boxHeight), valueForLength(style()->borderBottomRightRadius().height(), boxHeight)));
1776 LayoutUnit decorationsTopHeight = max<LayoutUnit>(-outlineStyle->outlineOffset(), borderHeight + minInsetBottomShadowExtent) + max<LayoutUnit>(outlineWidth, -shadowTop);
1777 LayoutUnit decorationsBottomHeight = max<LayoutUnit>(-outlineStyle->outlineOffset(), borderHeight + minInsetBottomShadowExtent) + max<LayoutUnit>(outlineWidth, shadowBottom);
1778 LayoutRect bottomRect(newBounds.x(),
1779 min(newBounds.maxY(), oldBounds.maxY()) - decorationsTopHeight,
1780 max(newBounds.width(), oldBounds.width()),
1781 height + decorationsTopHeight + decorationsBottomHeight);
1782 LayoutUnit bottom = min(newBounds.maxY(), oldBounds.maxY());
1783 if (bottomRect.y() < bottom) {
1784 bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y()));
1785 invalidatePaintUsingContainer(paintInvalidationContainer, pixelSnappedIntRect(bottomRect), invalidationReason);
1786 }
1787 }
1788 return false;
1789 }
1790
invalidatePaintForOverflow()1791 void RenderObject::invalidatePaintForOverflow()
1792 {
1793 }
1794
invalidatePaintForOverflowIfNeeded()1795 void RenderObject::invalidatePaintForOverflowIfNeeded()
1796 {
1797 if (shouldInvalidateOverflowForPaint())
1798 invalidatePaintForOverflow();
1799 }
1800
checkForPaintInvalidation() const1801 bool RenderObject::checkForPaintInvalidation() const
1802 {
1803 return !document().view()->needsFullPaintInvalidation() && everHadLayout();
1804 }
1805
checkForPaintInvalidationDuringLayout() const1806 bool RenderObject::checkForPaintInvalidationDuringLayout() const
1807 {
1808 return !RuntimeEnabledFeatures::repaintAfterLayoutEnabled() && checkForPaintInvalidation();
1809 }
1810
rectWithOutlineForPaintInvalidation(const RenderLayerModelObject * paintInvalidationContainer,LayoutUnit outlineWidth) const1811 LayoutRect RenderObject::rectWithOutlineForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, LayoutUnit outlineWidth) const
1812 {
1813 LayoutRect r(clippedOverflowRectForPaintInvalidation(paintInvalidationContainer));
1814 r.inflate(outlineWidth);
1815 return r;
1816 }
1817
clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject *) const1818 LayoutRect RenderObject::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject*) const
1819 {
1820 ASSERT_NOT_REACHED();
1821 return LayoutRect();
1822 }
1823
mapRectToPaintInvalidationBacking(const RenderLayerModelObject * paintInvalidationContainer,LayoutRect & rect,bool fixed) const1824 void RenderObject::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, bool fixed) const
1825 {
1826 if (paintInvalidationContainer == this)
1827 return;
1828
1829 if (RenderObject* o = parent()) {
1830 if (o->isRenderBlockFlow()) {
1831 RenderBlock* cb = toRenderBlock(o);
1832 if (cb->hasColumns())
1833 cb->adjustRectForColumns(rect);
1834 }
1835
1836 if (o->hasOverflowClip()) {
1837 RenderBox* boxParent = toRenderBox(o);
1838 boxParent->applyCachedClipAndScrollOffsetForRepaint(rect);
1839 if (rect.isEmpty())
1840 return;
1841 }
1842
1843 o->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, fixed);
1844 }
1845 }
1846
computeFloatRectForPaintInvalidation(const RenderLayerModelObject *,FloatRect &,bool) const1847 void RenderObject::computeFloatRectForPaintInvalidation(const RenderLayerModelObject*, FloatRect&, bool) const
1848 {
1849 ASSERT_NOT_REACHED();
1850 }
1851
dirtyLinesFromChangedChild(RenderObject *)1852 void RenderObject::dirtyLinesFromChangedChild(RenderObject*)
1853 {
1854 }
1855
1856 #ifndef NDEBUG
1857
showTreeForThis() const1858 void RenderObject::showTreeForThis() const
1859 {
1860 if (node())
1861 node()->showTreeForThis();
1862 }
1863
showRenderTreeForThis() const1864 void RenderObject::showRenderTreeForThis() const
1865 {
1866 showRenderTree(this, 0);
1867 }
1868
showLineTreeForThis() const1869 void RenderObject::showLineTreeForThis() const
1870 {
1871 if (containingBlock())
1872 containingBlock()->showLineTreeAndMark(0, 0, 0, 0, this);
1873 }
1874
showRenderObject() const1875 void RenderObject::showRenderObject() const
1876 {
1877 showRenderObject(0);
1878 }
1879
showRenderObject(int printedCharacters) const1880 void RenderObject::showRenderObject(int printedCharacters) const
1881 {
1882 // As this function is intended to be used when debugging, the
1883 // this pointer may be 0.
1884 if (!this) {
1885 fputs("(null)\n", stderr);
1886 return;
1887 }
1888
1889 printedCharacters += fprintf(stderr, "%s %p", renderName(), this);
1890
1891 if (node()) {
1892 if (printedCharacters)
1893 for (; printedCharacters < showTreeCharacterOffset; printedCharacters++)
1894 fputc(' ', stderr);
1895 fputc('\t', stderr);
1896 node()->showNode();
1897 } else
1898 fputc('\n', stderr);
1899 }
1900
showRenderTreeAndMark(const RenderObject * markedObject1,const char * markedLabel1,const RenderObject * markedObject2,const char * markedLabel2,int depth) const1901 void RenderObject::showRenderTreeAndMark(const RenderObject* markedObject1, const char* markedLabel1, const RenderObject* markedObject2, const char* markedLabel2, int depth) const
1902 {
1903 int printedCharacters = 0;
1904 if (markedObject1 == this && markedLabel1)
1905 printedCharacters += fprintf(stderr, "%s", markedLabel1);
1906 if (markedObject2 == this && markedLabel2)
1907 printedCharacters += fprintf(stderr, "%s", markedLabel2);
1908 for (; printedCharacters < depth * 2; printedCharacters++)
1909 fputc(' ', stderr);
1910
1911 showRenderObject(printedCharacters);
1912 if (!this)
1913 return;
1914
1915 for (const RenderObject* child = slowFirstChild(); child; child = child->nextSibling())
1916 child->showRenderTreeAndMark(markedObject1, markedLabel1, markedObject2, markedLabel2, depth + 1);
1917 }
1918
1919 #endif // NDEBUG
1920
isSelectable() const1921 bool RenderObject::isSelectable() const
1922 {
1923 return !isInert() && !(style()->userSelect() == SELECT_NONE && style()->userModify() == READ_ONLY);
1924 }
1925
selectionBackgroundColor() const1926 Color RenderObject::selectionBackgroundColor() const
1927 {
1928 if (!isSelectable())
1929 return Color::transparent;
1930
1931 if (RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyleFromParentOrShadowHost())
1932 return resolveColor(pseudoStyle.get(), CSSPropertyBackgroundColor).blendWithWhite();
1933 return frame()->selection().isFocusedAndActive() ?
1934 RenderTheme::theme().activeSelectionBackgroundColor() :
1935 RenderTheme::theme().inactiveSelectionBackgroundColor();
1936 }
1937
selectionColor(int colorProperty) const1938 Color RenderObject::selectionColor(int colorProperty) const
1939 {
1940 // If the element is unselectable, or we are only painting the selection,
1941 // don't override the foreground color with the selection foreground color.
1942 if (!isSelectable() || (frame()->view()->paintBehavior() & PaintBehaviorSelectionOnly))
1943 return resolveColor(colorProperty);
1944
1945 if (RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyleFromParentOrShadowHost())
1946 return resolveColor(pseudoStyle.get(), colorProperty);
1947 if (!RenderTheme::theme().supportsSelectionForegroundColors())
1948 return resolveColor(colorProperty);
1949 return frame()->selection().isFocusedAndActive() ?
1950 RenderTheme::theme().activeSelectionForegroundColor() :
1951 RenderTheme::theme().inactiveSelectionForegroundColor();
1952 }
1953
selectionForegroundColor() const1954 Color RenderObject::selectionForegroundColor() const
1955 {
1956 return selectionColor(CSSPropertyWebkitTextFillColor);
1957 }
1958
selectionEmphasisMarkColor() const1959 Color RenderObject::selectionEmphasisMarkColor() const
1960 {
1961 return selectionColor(CSSPropertyWebkitTextEmphasisColor);
1962 }
1963
selectionStartEnd(int & spos,int & epos) const1964 void RenderObject::selectionStartEnd(int& spos, int& epos) const
1965 {
1966 view()->selectionStartEnd(spos, epos);
1967 }
1968
handleDynamicFloatPositionChange()1969 void RenderObject::handleDynamicFloatPositionChange()
1970 {
1971 // We have gone from not affecting the inline status of the parent flow to suddenly
1972 // having an impact. See if there is a mismatch between the parent flow's
1973 // childrenInline() state and our state.
1974 setInline(style()->isDisplayInlineType());
1975 if (isInline() != parent()->childrenInline()) {
1976 if (!isInline())
1977 toRenderBoxModelObject(parent())->childBecameNonInline(this);
1978 else {
1979 // An anonymous block must be made to wrap this inline.
1980 RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock();
1981 RenderObjectChildList* childlist = parent()->virtualChildren();
1982 childlist->insertChildNode(parent(), block, this);
1983 block->children()->appendChildNode(block, childlist->removeChildNode(parent(), this));
1984 }
1985 }
1986 }
1987
adjustStyleDifference(StyleDifference diff,unsigned contextSensitiveProperties) const1988 StyleDifference RenderObject::adjustStyleDifference(StyleDifference diff, unsigned contextSensitiveProperties) const
1989 {
1990 if (contextSensitiveProperties & ContextSensitivePropertyTransform && isSVG())
1991 diff.setNeedsFullLayout();
1992
1993 // If transform changed, and the layer does not paint into its own separate backing, then we need to invalidate paints.
1994 if (contextSensitiveProperties & ContextSensitivePropertyTransform) {
1995 // Text nodes share style with their parents but transforms don't apply to them,
1996 // hence the !isText() check.
1997 if (!isText() && (!hasLayer() || !toRenderLayerModelObject(this)->layer()->styleDeterminedCompositingReasons()))
1998 diff.setNeedsRepaintLayer();
1999 else
2000 diff.setNeedsRecompositeLayer();
2001 }
2002
2003 // If opacity or zIndex changed, and the layer does not paint into its own separate backing, then we need to invalidate paints (also
2004 // ignoring text nodes)
2005 if (contextSensitiveProperties & (ContextSensitivePropertyOpacity | ContextSensitivePropertyZIndex)) {
2006 if (!isText() && (!hasLayer() || !toRenderLayerModelObject(this)->layer()->styleDeterminedCompositingReasons()))
2007 diff.setNeedsRepaintLayer();
2008 else
2009 diff.setNeedsRecompositeLayer();
2010 }
2011
2012 // If filter changed, and the layer does not paint into its own separate backing or it paints with filters, then we need to invalidate paints.
2013 if ((contextSensitiveProperties & ContextSensitivePropertyFilter) && hasLayer()) {
2014 RenderLayer* layer = toRenderLayerModelObject(this)->layer();
2015 if (!layer->styleDeterminedCompositingReasons() || layer->paintsWithFilters())
2016 diff.setNeedsRepaintLayer();
2017 else
2018 diff.setNeedsRecompositeLayer();
2019 }
2020
2021 if ((contextSensitiveProperties & ContextSensitivePropertyTextOrColor) && !diff.needsRepaint()
2022 && hasImmediateNonWhitespaceTextChildOrPropertiesDependentOnColor())
2023 diff.setNeedsRepaintObject();
2024
2025 // The answer to layerTypeRequired() for plugins, iframes, and canvas can change without the actual
2026 // style changing, since it depends on whether we decide to composite these elements. When the
2027 // layer status of one of these elements changes, we need to force a layout.
2028 if (!diff.needsFullLayout() && style() && isLayerModelObject()) {
2029 bool requiresLayer = toRenderLayerModelObject(this)->layerTypeRequired() != NoLayer;
2030 if (hasLayer() != requiresLayer)
2031 diff.setNeedsFullLayout();
2032 }
2033
2034 // If we have no layer(), just treat a RepaintLayer hint as a normal paint invalidation.
2035 if (diff.needsRepaintLayer() && !hasLayer()) {
2036 diff.clearNeedsRepaint();
2037 diff.setNeedsRepaintObject();
2038 }
2039
2040 return diff;
2041 }
2042
setPseudoStyle(PassRefPtr<RenderStyle> pseudoStyle)2043 void RenderObject::setPseudoStyle(PassRefPtr<RenderStyle> pseudoStyle)
2044 {
2045 ASSERT(pseudoStyle->styleType() == BEFORE || pseudoStyle->styleType() == AFTER);
2046
2047 // FIXME: We should consider just making all pseudo items use an inherited style.
2048
2049 // Images are special and must inherit the pseudoStyle so the width and height of
2050 // the pseudo element doesn't change the size of the image. In all other cases we
2051 // can just share the style.
2052 //
2053 // Quotes are also RenderInline, so we need to create an inherited style to avoid
2054 // getting an inline with positioning or an invalid display.
2055 //
2056 if (isImage() || isQuote()) {
2057 RefPtr<RenderStyle> style = RenderStyle::create();
2058 style->inheritFrom(pseudoStyle.get());
2059 setStyle(style.release());
2060 return;
2061 }
2062
2063 setStyle(pseudoStyle);
2064 }
2065
hasImmediateNonWhitespaceTextChildOrPropertiesDependentOnColor() const2066 inline bool RenderObject::hasImmediateNonWhitespaceTextChildOrPropertiesDependentOnColor() const
2067 {
2068 if (style()->hasBorder() || style()->hasOutline())
2069 return true;
2070 for (const RenderObject* r = slowFirstChild(); r; r = r->nextSibling()) {
2071 if (r->isText() && !toRenderText(r)->isAllCollapsibleWhitespace())
2072 return true;
2073 if (r->style()->hasOutline() || r->style()->hasBorder())
2074 return true;
2075 }
2076 return false;
2077 }
2078
markContainingBlocksForOverflowRecalc()2079 void RenderObject::markContainingBlocksForOverflowRecalc()
2080 {
2081 for (RenderBlock* container = containingBlock(); container && !container->childNeedsOverflowRecalcAfterStyleChange(); container = container->containingBlock())
2082 container->setChildNeedsOverflowRecalcAfterStyleChange(true);
2083 }
2084
setNeedsOverflowRecalcAfterStyleChange()2085 void RenderObject::setNeedsOverflowRecalcAfterStyleChange()
2086 {
2087 bool neededRecalc = needsOverflowRecalcAfterStyleChange();
2088 setSelfNeedsOverflowRecalcAfterStyleChange(true);
2089 if (!neededRecalc)
2090 markContainingBlocksForOverflowRecalc();
2091 }
2092
setStyle(PassRefPtr<RenderStyle> style)2093 void RenderObject::setStyle(PassRefPtr<RenderStyle> style)
2094 {
2095 ASSERT(style);
2096
2097 if (m_style == style) {
2098 // We need to run through adjustStyleDifference() for iframes, plugins, and canvas so
2099 // style sharing is disabled for them. That should ensure that we never hit this code path.
2100 ASSERT(!isRenderIFrame() && !isEmbeddedObject() && !isCanvas());
2101 return;
2102 }
2103
2104 StyleDifference diff;
2105 unsigned contextSensitiveProperties = ContextSensitivePropertyNone;
2106 if (m_style)
2107 diff = m_style->visualInvalidationDiff(*style, contextSensitiveProperties);
2108
2109 diff = adjustStyleDifference(diff, contextSensitiveProperties);
2110
2111 styleWillChange(diff, *style);
2112
2113 RefPtr<RenderStyle> oldStyle = m_style.release();
2114 setStyleInternal(style);
2115
2116 updateFillImages(oldStyle ? oldStyle->backgroundLayers() : 0, m_style ? m_style->backgroundLayers() : 0);
2117 updateFillImages(oldStyle ? oldStyle->maskLayers() : 0, m_style ? m_style->maskLayers() : 0);
2118
2119 updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style ? m_style->borderImage().image() : 0);
2120 updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style ? m_style->maskBoxImage().image() : 0);
2121
2122 updateShapeImage(oldStyle ? oldStyle->shapeOutside() : 0, m_style ? m_style->shapeOutside() : 0);
2123
2124 bool doesNotNeedLayout = !m_parent || isText();
2125
2126 styleDidChange(diff, oldStyle.get());
2127
2128 // FIXME: |this| might be destroyed here. This can currently happen for a RenderTextFragment when
2129 // its first-letter block gets an update in RenderTextFragment::styleDidChange. For RenderTextFragment(s),
2130 // we will safely bail out with the doesNotNeedLayout flag. We might want to broaden this condition
2131 // in the future as we move renderer changes out of layout and into style changes.
2132 if (doesNotNeedLayout)
2133 return;
2134
2135 // Now that the layer (if any) has been updated, we need to adjust the diff again,
2136 // check whether we should layout now, and decide if we need to invalidate paints.
2137 StyleDifference updatedDiff = adjustStyleDifference(diff, contextSensitiveProperties);
2138
2139 if (!diff.needsFullLayout()) {
2140 if (updatedDiff.needsFullLayout())
2141 setNeedsLayoutAndPrefWidthsRecalc();
2142 else if (updatedDiff.needsPositionedMovementLayout())
2143 setNeedsPositionedMovementLayout();
2144 }
2145
2146 if (contextSensitiveProperties & ContextSensitivePropertyTransform && !needsLayout()) {
2147 if (RenderBlock* container = containingBlock())
2148 container->setNeedsOverflowRecalcAfterStyleChange();
2149 }
2150
2151 if (updatedDiff.needsRepaintLayer()) {
2152 toRenderLayerModelObject(this)->layer()->repainter().repaintIncludingNonCompositingDescendants();
2153 } else if (updatedDiff.needsRepaint()) {
2154 // Invalidate paints with the new style, e.g., for example if we go from not having
2155 // an outline to having an outline.
2156 if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled() && needsLayout())
2157 setShouldDoFullPaintInvalidationAfterLayout(true);
2158 else if (!selfNeedsLayout())
2159 paintInvalidationForWholeRenderer();
2160 }
2161 }
2162
rendererHasBackground(const RenderObject * renderer)2163 static inline bool rendererHasBackground(const RenderObject* renderer)
2164 {
2165 return renderer && renderer->hasBackground();
2166 }
2167
styleWillChange(StyleDifference diff,const RenderStyle & newStyle)2168 void RenderObject::styleWillChange(StyleDifference diff, const RenderStyle& newStyle)
2169 {
2170 if (m_style) {
2171 // If our z-index changes value or our visibility changes,
2172 // we need to dirty our stacking context's z-order list.
2173 bool visibilityChanged = m_style->visibility() != newStyle.visibility()
2174 || m_style->zIndex() != newStyle.zIndex()
2175 || m_style->hasAutoZIndex() != newStyle.hasAutoZIndex();
2176 if (visibilityChanged) {
2177 document().setAnnotatedRegionsDirty(true);
2178 if (AXObjectCache* cache = document().existingAXObjectCache())
2179 cache->childrenChanged(parent());
2180 }
2181
2182 // Keep layer hierarchy visibility bits up to date if visibility changes.
2183 if (m_style->visibility() != newStyle.visibility()) {
2184 // We might not have an enclosing layer yet because we might not be in the tree.
2185 if (RenderLayer* layer = enclosingLayer()) {
2186 if (newStyle.visibility() == VISIBLE) {
2187 layer->setHasVisibleContent();
2188 } else if (layer->hasVisibleContent() && (this == layer->renderer() || layer->renderer()->style()->visibility() != VISIBLE)) {
2189 layer->dirtyVisibleContentStatus();
2190 if (diff.needsLayout())
2191 paintInvalidationForWholeRenderer();
2192 }
2193 }
2194 }
2195
2196 if (m_parent && diff.needsRepaintObject()) {
2197 if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled() && (diff.needsLayout() || needsLayout()))
2198 setShouldDoFullPaintInvalidationAfterLayout(true);
2199 else if (!diff.needsFullLayout() && !selfNeedsLayout())
2200 paintInvalidationForWholeRenderer();
2201 }
2202
2203 if (isFloating() && (m_style->floating() != newStyle.floating()))
2204 // For changes in float styles, we need to conceivably remove ourselves
2205 // from the floating objects list.
2206 toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
2207 else if (isOutOfFlowPositioned() && (m_style->position() != newStyle.position()))
2208 // For changes in positioning styles, we need to conceivably remove ourselves
2209 // from the positioned objects list.
2210 toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
2211
2212 s_affectsParentBlock = isFloatingOrOutOfFlowPositioned()
2213 && (!newStyle.isFloating() && !newStyle.hasOutOfFlowPosition())
2214 && parent() && (parent()->isRenderBlockFlow() || parent()->isRenderInline());
2215
2216 // Clearing these bits is required to avoid leaving stale renderers.
2217 // FIXME: We shouldn't need that hack if our logic was totally correct.
2218 if (diff.needsLayout()) {
2219 setFloating(false);
2220 clearPositionedState();
2221 }
2222 } else {
2223 s_affectsParentBlock = false;
2224 }
2225
2226 if (view()->frameView()) {
2227 bool shouldBlitOnFixedBackgroundImage = false;
2228 if (RuntimeEnabledFeatures::fastMobileScrollingEnabled()) {
2229 // On low-powered/mobile devices, preventing blitting on a scroll can cause noticeable delays
2230 // when scrolling a page with a fixed background image. As an optimization, assuming there are
2231 // no fixed positoned elements on the page, we can acclerate scrolling (via blitting) if we
2232 // ignore the CSS property "background-attachment: fixed".
2233 shouldBlitOnFixedBackgroundImage = true;
2234 }
2235 bool newStyleSlowScroll = !shouldBlitOnFixedBackgroundImage && newStyle.hasFixedBackgroundImage();
2236 bool oldStyleSlowScroll = m_style && !shouldBlitOnFixedBackgroundImage && m_style->hasFixedBackgroundImage();
2237
2238 bool drawsRootBackground = isDocumentElement() || (isBody() && !rendererHasBackground(document().documentElement()->renderer()));
2239 if (drawsRootBackground && !shouldBlitOnFixedBackgroundImage) {
2240 if (view()->compositor()->supportsFixedRootBackgroundCompositing()) {
2241 if (newStyleSlowScroll && newStyle.hasEntirelyFixedBackground())
2242 newStyleSlowScroll = false;
2243
2244 if (oldStyleSlowScroll && m_style->hasEntirelyFixedBackground())
2245 oldStyleSlowScroll = false;
2246 }
2247 }
2248
2249 if (oldStyleSlowScroll != newStyleSlowScroll) {
2250 if (oldStyleSlowScroll)
2251 view()->frameView()->removeSlowRepaintObject();
2252 if (newStyleSlowScroll)
2253 view()->frameView()->addSlowRepaintObject();
2254 }
2255 }
2256
2257 // Elements with non-auto touch-action will send a SetTouchAction message
2258 // on touchstart in EventHandler::handleTouchEvent, and so effectively have
2259 // a touchstart handler that must be reported.
2260 //
2261 // Since a CSS property cannot be applied directly to a text node, a
2262 // handler will have already been added for its parent so ignore it.
2263 TouchAction oldTouchAction = m_style ? m_style->touchAction() : TouchActionAuto;
2264 if (node() && !node()->isTextNode() && (oldTouchAction == TouchActionAuto) != (newStyle.touchAction() == TouchActionAuto)) {
2265 if (newStyle.touchAction() != TouchActionAuto)
2266 document().didAddTouchEventHandler(node());
2267 else
2268 document().didRemoveTouchEventHandler(node());
2269 }
2270 }
2271
areNonIdenticalCursorListsEqual(const RenderStyle * a,const RenderStyle * b)2272 static bool areNonIdenticalCursorListsEqual(const RenderStyle* a, const RenderStyle* b)
2273 {
2274 ASSERT(a->cursors() != b->cursors());
2275 return a->cursors() && b->cursors() && *a->cursors() == *b->cursors();
2276 }
2277
areCursorsEqual(const RenderStyle * a,const RenderStyle * b)2278 static inline bool areCursorsEqual(const RenderStyle* a, const RenderStyle* b)
2279 {
2280 return a->cursor() == b->cursor() && (a->cursors() == b->cursors() || areNonIdenticalCursorListsEqual(a, b));
2281 }
2282
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)2283 void RenderObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
2284 {
2285 if (s_affectsParentBlock)
2286 handleDynamicFloatPositionChange();
2287
2288 if (!m_parent)
2289 return;
2290
2291 if (diff.needsFullLayout()) {
2292 RenderCounter::rendererStyleChanged(*this, oldStyle, m_style.get());
2293
2294 // If the object already needs layout, then setNeedsLayout won't do
2295 // any work. But if the containing block has changed, then we may need
2296 // to mark the new containing blocks for layout. The change that can
2297 // directly affect the containing block of this object is a change to
2298 // the position style.
2299 if (needsLayout() && oldStyle->position() != m_style->position())
2300 markContainingBlocksForLayout();
2301
2302 // Ditto.
2303 if (needsOverflowRecalcAfterStyleChange() && oldStyle->position() != m_style->position())
2304 markContainingBlocksForOverflowRecalc();
2305
2306 if (diff.needsFullLayout())
2307 setNeedsLayoutAndPrefWidthsRecalc();
2308 } else if (diff.needsPositionedMovementLayout())
2309 setNeedsPositionedMovementLayout();
2310
2311 // Don't check for paint invalidation here; we need to wait until the layer has been
2312 // updated by subclasses before we know if we have to invalidate paints (in setStyle()).
2313
2314 if (oldStyle && !areCursorsEqual(oldStyle, style())) {
2315 if (LocalFrame* frame = this->frame())
2316 frame->eventHandler().scheduleCursorUpdate();
2317 }
2318 }
2319
propagateStyleToAnonymousChildren(bool blockChildrenOnly)2320 void RenderObject::propagateStyleToAnonymousChildren(bool blockChildrenOnly)
2321 {
2322 // FIXME: We could save this call when the change only affected non-inherited properties.
2323 for (RenderObject* child = slowFirstChild(); child; child = child->nextSibling()) {
2324 if (!child->isAnonymous() || child->style()->styleType() != NOPSEUDO)
2325 continue;
2326
2327 if (blockChildrenOnly && !child->isRenderBlock())
2328 continue;
2329
2330 if (child->isRenderFullScreen() || child->isRenderFullScreenPlaceholder())
2331 continue;
2332
2333 RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(style(), child->style()->display());
2334 if (style()->specifiesColumns()) {
2335 if (child->style()->specifiesColumns())
2336 newStyle->inheritColumnPropertiesFrom(style());
2337 if (child->style()->columnSpan())
2338 newStyle->setColumnSpan(ColumnSpanAll);
2339 }
2340
2341 // Preserve the position style of anonymous block continuations as they can have relative or sticky position when
2342 // they contain block descendants of relative or sticky positioned inlines.
2343 if (child->isInFlowPositioned() && toRenderBlock(child)->isAnonymousBlockContinuation())
2344 newStyle->setPosition(child->style()->position());
2345
2346 child->setStyle(newStyle.release());
2347 }
2348 }
2349
updateFillImages(const FillLayer * oldLayers,const FillLayer * newLayers)2350 void RenderObject::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers)
2351 {
2352 // Optimize the common case
2353 if (oldLayers && !oldLayers->next() && newLayers && !newLayers->next() && (oldLayers->image() == newLayers->image()))
2354 return;
2355
2356 // Go through the new layers and addClients first, to avoid removing all clients of an image.
2357 for (const FillLayer* currNew = newLayers; currNew; currNew = currNew->next()) {
2358 if (currNew->image())
2359 currNew->image()->addClient(this);
2360 }
2361
2362 for (const FillLayer* currOld = oldLayers; currOld; currOld = currOld->next()) {
2363 if (currOld->image())
2364 currOld->image()->removeClient(this);
2365 }
2366 }
2367
updateImage(StyleImage * oldImage,StyleImage * newImage)2368 void RenderObject::updateImage(StyleImage* oldImage, StyleImage* newImage)
2369 {
2370 if (oldImage != newImage) {
2371 if (oldImage)
2372 oldImage->removeClient(this);
2373 if (newImage)
2374 newImage->addClient(this);
2375 }
2376 }
2377
updateShapeImage(const ShapeValue * oldShapeValue,const ShapeValue * newShapeValue)2378 void RenderObject::updateShapeImage(const ShapeValue* oldShapeValue, const ShapeValue* newShapeValue)
2379 {
2380 if (oldShapeValue || newShapeValue)
2381 updateImage(oldShapeValue ? oldShapeValue->image() : 0, newShapeValue ? newShapeValue->image() : 0);
2382 }
2383
viewRect() const2384 LayoutRect RenderObject::viewRect() const
2385 {
2386 return view()->viewRect();
2387 }
2388
localToAbsolute(const FloatPoint & localPoint,MapCoordinatesFlags mode) const2389 FloatPoint RenderObject::localToAbsolute(const FloatPoint& localPoint, MapCoordinatesFlags mode) const
2390 {
2391 TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
2392 mapLocalToContainer(0, transformState, mode | ApplyContainerFlip);
2393 transformState.flatten();
2394
2395 return transformState.lastPlanarPoint();
2396 }
2397
absoluteToLocal(const FloatPoint & containerPoint,MapCoordinatesFlags mode) const2398 FloatPoint RenderObject::absoluteToLocal(const FloatPoint& containerPoint, MapCoordinatesFlags mode) const
2399 {
2400 TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint);
2401 mapAbsoluteToLocalPoint(mode, transformState);
2402 transformState.flatten();
2403
2404 return transformState.lastPlanarPoint();
2405 }
2406
absoluteToLocalQuad(const FloatQuad & quad,MapCoordinatesFlags mode) const2407 FloatQuad RenderObject::absoluteToLocalQuad(const FloatQuad& quad, MapCoordinatesFlags mode) const
2408 {
2409 TransformState transformState(TransformState::UnapplyInverseTransformDirection, quad.boundingBox().center(), quad);
2410 mapAbsoluteToLocalPoint(mode, transformState);
2411 transformState.flatten();
2412 return transformState.lastPlanarQuad();
2413 }
2414
mapLocalToContainer(const RenderLayerModelObject * paintInvalidationContainer,TransformState & transformState,MapCoordinatesFlags mode,bool * wasFixed) const2415 void RenderObject::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const
2416 {
2417 if (paintInvalidationContainer == this)
2418 return;
2419
2420 RenderObject* o = parent();
2421 if (!o)
2422 return;
2423
2424 // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called.
2425 LayoutPoint centerPoint = roundedLayoutPoint(transformState.mappedPoint());
2426 if (mode & ApplyContainerFlip && o->isBox()) {
2427 if (o->style()->isFlippedBlocksWritingMode())
2428 transformState.move(toRenderBox(o)->flipForWritingModeIncludingColumns(roundedLayoutPoint(transformState.mappedPoint())) - centerPoint);
2429 mode &= ~ApplyContainerFlip;
2430 }
2431
2432 transformState.move(o->columnOffset(roundedLayoutPoint(transformState.mappedPoint())));
2433
2434 if (o->hasOverflowClip())
2435 transformState.move(-toRenderBox(o)->scrolledContentOffset());
2436
2437 o->mapLocalToContainer(paintInvalidationContainer, transformState, mode, wasFixed);
2438 }
2439
pushMappingToContainer(const RenderLayerModelObject * ancestorToStopAt,RenderGeometryMap & geometryMap) const2440 const RenderObject* RenderObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
2441 {
2442 ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != this);
2443
2444 RenderObject* container = parent();
2445 if (!container)
2446 return 0;
2447
2448 // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called.
2449 LayoutSize offset;
2450 if (container->hasOverflowClip())
2451 offset = -toRenderBox(container)->scrolledContentOffset();
2452
2453 geometryMap.push(this, offset, hasColumns());
2454
2455 return container;
2456 }
2457
mapAbsoluteToLocalPoint(MapCoordinatesFlags mode,TransformState & transformState) const2458 void RenderObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const
2459 {
2460 RenderObject* o = parent();
2461 if (o) {
2462 o->mapAbsoluteToLocalPoint(mode, transformState);
2463 if (o->hasOverflowClip())
2464 transformState.move(toRenderBox(o)->scrolledContentOffset());
2465 }
2466 }
2467
shouldUseTransformFromContainer(const RenderObject * containerObject) const2468 bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const
2469 {
2470 // hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform,
2471 // so check the layer's transform directly.
2472 return (hasLayer() && toRenderLayerModelObject(this)->layer()->transform()) || (containerObject && containerObject->style()->hasPerspective());
2473 }
2474
getTransformFromContainer(const RenderObject * containerObject,const LayoutSize & offsetInContainer,TransformationMatrix & transform) const2475 void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const LayoutSize& offsetInContainer, TransformationMatrix& transform) const
2476 {
2477 transform.makeIdentity();
2478 transform.translate(offsetInContainer.width().toFloat(), offsetInContainer.height().toFloat());
2479 RenderLayer* layer;
2480 if (hasLayer() && (layer = toRenderLayerModelObject(this)->layer()) && layer->transform())
2481 transform.multiply(layer->currentTransform());
2482
2483 if (containerObject && containerObject->hasLayer() && containerObject->style()->hasPerspective()) {
2484 // Perpsective on the container affects us, so we have to factor it in here.
2485 ASSERT(containerObject->hasLayer());
2486 FloatPoint perspectiveOrigin = toRenderLayerModelObject(containerObject)->layer()->perspectiveOrigin();
2487
2488 TransformationMatrix perspectiveMatrix;
2489 perspectiveMatrix.applyPerspective(containerObject->style()->perspective());
2490
2491 transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0);
2492 transform = perspectiveMatrix * transform;
2493 transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0);
2494 }
2495 }
2496
localToContainerQuad(const FloatQuad & localQuad,const RenderLayerModelObject * paintInvalidationContainer,MapCoordinatesFlags mode,bool * wasFixed) const2497 FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, const RenderLayerModelObject* paintInvalidationContainer, MapCoordinatesFlags mode, bool* wasFixed) const
2498 {
2499 // Track the point at the center of the quad's bounding box. As mapLocalToContainer() calls offsetFromContainer(),
2500 // it will use that point as the reference point to decide which column's transform to apply in multiple-column blocks.
2501 TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), localQuad);
2502 mapLocalToContainer(paintInvalidationContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed);
2503 transformState.flatten();
2504
2505 return transformState.lastPlanarQuad();
2506 }
2507
localToContainerPoint(const FloatPoint & localPoint,const RenderLayerModelObject * paintInvalidationContainer,MapCoordinatesFlags mode,bool * wasFixed) const2508 FloatPoint RenderObject::localToContainerPoint(const FloatPoint& localPoint, const RenderLayerModelObject* paintInvalidationContainer, MapCoordinatesFlags mode, bool* wasFixed) const
2509 {
2510 TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
2511 mapLocalToContainer(paintInvalidationContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed);
2512 transformState.flatten();
2513
2514 return transformState.lastPlanarPoint();
2515 }
2516
offsetFromContainer(const RenderObject * o,const LayoutPoint & point,bool * offsetDependsOnPoint) const2517 LayoutSize RenderObject::offsetFromContainer(const RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const
2518 {
2519 ASSERT(o == container());
2520
2521 LayoutSize offset = o->columnOffset(point);
2522
2523 if (o->hasOverflowClip())
2524 offset -= toRenderBox(o)->scrolledContentOffset();
2525
2526 if (offsetDependsOnPoint)
2527 *offsetDependsOnPoint = hasColumns() || o->isRenderFlowThread();
2528
2529 return offset;
2530 }
2531
offsetFromAncestorContainer(const RenderObject * container) const2532 LayoutSize RenderObject::offsetFromAncestorContainer(const RenderObject* container) const
2533 {
2534 LayoutSize offset;
2535 LayoutPoint referencePoint;
2536 const RenderObject* currContainer = this;
2537 do {
2538 const RenderObject* nextContainer = currContainer->container();
2539 ASSERT(nextContainer); // This means we reached the top without finding container.
2540 if (!nextContainer)
2541 break;
2542 ASSERT(!currContainer->hasTransform());
2543 LayoutSize currentOffset = currContainer->offsetFromContainer(nextContainer, referencePoint);
2544 offset += currentOffset;
2545 referencePoint.move(currentOffset);
2546 currContainer = nextContainer;
2547 } while (currContainer != container);
2548
2549 return offset;
2550 }
2551
localCaretRect(InlineBox *,int,LayoutUnit * extraWidthToEndOfLine)2552 LayoutRect RenderObject::localCaretRect(InlineBox*, int, LayoutUnit* extraWidthToEndOfLine)
2553 {
2554 if (extraWidthToEndOfLine)
2555 *extraWidthToEndOfLine = 0;
2556
2557 return LayoutRect();
2558 }
2559
computeLayerHitTestRects(LayerHitTestRects & layerRects) const2560 void RenderObject::computeLayerHitTestRects(LayerHitTestRects& layerRects) const
2561 {
2562 // Figure out what layer our container is in. Any offset (or new layer) for this
2563 // renderer within it's container will be applied in addLayerHitTestRects.
2564 LayoutPoint layerOffset;
2565 const RenderLayer* currentLayer = 0;
2566
2567 if (!hasLayer()) {
2568 RenderObject* container = this->container();
2569 currentLayer = container->enclosingLayer();
2570 if (container && currentLayer->renderer() != container) {
2571 layerOffset.move(container->offsetFromAncestorContainer(currentLayer->renderer()));
2572 // If the layer itself is scrolled, we have to undo the subtraction of its scroll
2573 // offset since we want the offset relative to the scrolling content, not the
2574 // element itself.
2575 if (currentLayer->renderer()->hasOverflowClip())
2576 layerOffset.move(currentLayer->renderBox()->scrolledContentOffset());
2577 }
2578 }
2579
2580 this->addLayerHitTestRects(layerRects, currentLayer, layerOffset, LayoutRect());
2581 }
2582
addLayerHitTestRects(LayerHitTestRects & layerRects,const RenderLayer * currentLayer,const LayoutPoint & layerOffset,const LayoutRect & containerRect) const2583 void RenderObject::addLayerHitTestRects(LayerHitTestRects& layerRects, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const
2584 {
2585 ASSERT(currentLayer);
2586 ASSERT(currentLayer == this->enclosingLayer());
2587
2588 // Compute the rects for this renderer only and add them to the results.
2589 // Note that we could avoid passing the offset and instead adjust each result, but this
2590 // seems slightly simpler.
2591 Vector<LayoutRect> ownRects;
2592 LayoutRect newContainerRect;
2593 computeSelfHitTestRects(ownRects, layerOffset);
2594
2595 // When we get to have a lot of rects on a layer, the performance cost of tracking those
2596 // rects outweighs the benefit of doing compositor thread hit testing.
2597 // FIXME: This limit needs to be low due to the O(n^2) algorithm in
2598 // WebLayer::setTouchEventHandlerRegion - crbug.com/300282.
2599 const size_t maxRectsPerLayer = 100;
2600
2601 LayerHitTestRects::iterator iter = layerRects.find(currentLayer);
2602 Vector<WebCore::LayoutRect>* iterValue;
2603 if (iter == layerRects.end())
2604 iterValue = &layerRects.add(currentLayer, Vector<LayoutRect>()).storedValue->value;
2605 else
2606 iterValue = &iter->value;
2607 for (size_t i = 0; i < ownRects.size(); i++) {
2608 if (!containerRect.contains(ownRects[i])) {
2609 iterValue->append(ownRects[i]);
2610 if (iterValue->size() > maxRectsPerLayer) {
2611 // Just mark the entire layer instead, and switch to walking the layer
2612 // tree instead of the render tree.
2613 layerRects.remove(currentLayer);
2614 currentLayer->addLayerHitTestRects(layerRects);
2615 return;
2616 }
2617 if (newContainerRect.isEmpty())
2618 newContainerRect = ownRects[i];
2619 }
2620 }
2621 if (newContainerRect.isEmpty())
2622 newContainerRect = containerRect;
2623
2624 // If it's possible for children to have rects outside our bounds, then we need to descend into
2625 // the children and compute them.
2626 // Ideally there would be other cases where we could detect that children couldn't have rects
2627 // outside our bounds and prune the tree walk.
2628 // Note that we don't use Region here because Union is O(N) - better to just keep a list of
2629 // partially redundant rectangles. If we find examples where this is expensive, then we could
2630 // rewrite Region to be more efficient. See https://bugs.webkit.org/show_bug.cgi?id=100814.
2631 if (!isRenderView()) {
2632 for (RenderObject* curr = slowFirstChild(); curr; curr = curr->nextSibling()) {
2633 curr->addLayerHitTestRects(layerRects, currentLayer, layerOffset, newContainerRect);
2634 }
2635 }
2636 }
2637
isRooted() const2638 bool RenderObject::isRooted() const
2639 {
2640 const RenderObject* object = this;
2641 while (object->parent() && !object->hasLayer())
2642 object = object->parent();
2643 if (object->hasLayer())
2644 return toRenderLayerModelObject(object)->layer()->root()->isRootLayer();
2645 return false;
2646 }
2647
rendererForRootBackground()2648 RenderObject* RenderObject::rendererForRootBackground()
2649 {
2650 ASSERT(isDocumentElement());
2651 if (!hasBackground() && isHTMLHtmlElement(node())) {
2652 // Locate the <body> element using the DOM. This is easier than trying
2653 // to crawl around a render tree with potential :before/:after content and
2654 // anonymous blocks created by inline <body> tags etc. We can locate the <body>
2655 // render object very easily via the DOM.
2656 HTMLElement* body = document().body();
2657 RenderObject* bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0;
2658 if (bodyObject)
2659 return bodyObject;
2660 }
2661
2662 return this;
2663 }
2664
shouldRespectImageOrientation() const2665 RespectImageOrientationEnum RenderObject::shouldRespectImageOrientation() const
2666 {
2667 // Respect the image's orientation if it's being used as a full-page image or it's
2668 // an <img> and the setting to respect it everywhere is set.
2669 return document().isImageDocument()
2670 || (document().settings() && document().settings()->shouldRespectImageOrientation() && isHTMLImageElement(node())) ? RespectImageOrientation : DoNotRespectImageOrientation;
2671 }
2672
hasOutlineAnnotation() const2673 bool RenderObject::hasOutlineAnnotation() const
2674 {
2675 return node() && node()->isLink() && document().printing();
2676 }
2677
hasEntirelyFixedBackground() const2678 bool RenderObject::hasEntirelyFixedBackground() const
2679 {
2680 return m_style->hasEntirelyFixedBackground();
2681 }
2682
container(const RenderLayerModelObject * paintInvalidationContainer,bool * paintInvalidationContainerSkipped) const2683 RenderObject* RenderObject::container(const RenderLayerModelObject* paintInvalidationContainer, bool* paintInvalidationContainerSkipped) const
2684 {
2685 if (paintInvalidationContainerSkipped)
2686 *paintInvalidationContainerSkipped = false;
2687
2688 // This method is extremely similar to containingBlock(), but with a few notable
2689 // exceptions.
2690 // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when
2691 // the object is not part of the primary document subtree yet.
2692 // (2) For normal flow elements, it just returns the parent.
2693 // (3) For absolute positioned elements, it will return a relative positioned inline.
2694 // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle
2695 // the layout of the positioned object. This does mean that computePositionedLogicalWidth and
2696 // computePositionedLogicalHeight have to use container().
2697 RenderObject* o = parent();
2698
2699 if (isText())
2700 return o;
2701
2702 EPosition pos = m_style->position();
2703 if (pos == FixedPosition) {
2704 return containerForFixedPosition(paintInvalidationContainer, paintInvalidationContainerSkipped);
2705 } else if (pos == AbsolutePosition) {
2706 // We technically just want our containing block, but
2707 // we may not have one if we're part of an uninstalled
2708 // subtree. We'll climb as high as we can though.
2709 while (o) {
2710 if (o->style()->position() != StaticPosition)
2711 break;
2712
2713 if (o->canContainFixedPositionObjects())
2714 break;
2715
2716 if (paintInvalidationContainerSkipped && o == paintInvalidationContainer)
2717 *paintInvalidationContainerSkipped = true;
2718
2719 o = o->parent();
2720 }
2721 }
2722
2723 return o;
2724 }
2725
isSelectionBorder() const2726 bool RenderObject::isSelectionBorder() const
2727 {
2728 SelectionState st = selectionState();
2729 return st == SelectionStart || st == SelectionEnd || st == SelectionBoth;
2730 }
2731
clearLayoutRootIfNeeded() const2732 inline void RenderObject::clearLayoutRootIfNeeded() const
2733 {
2734 if (frame()) {
2735 if (FrameView* view = frame()->view()) {
2736 if (view->layoutRoot() == this) {
2737 if (!documentBeingDestroyed())
2738 ASSERT_NOT_REACHED();
2739 // This indicates a failure to layout the child, which is why
2740 // the layout root is still set to |this|. Make sure to clear it
2741 // since we are getting destroyed.
2742 view->clearLayoutSubtreeRoot();
2743 }
2744 }
2745 }
2746 }
2747
willBeDestroyed()2748 void RenderObject::willBeDestroyed()
2749 {
2750 // Destroy any leftover anonymous children.
2751 RenderObjectChildList* children = virtualChildren();
2752 if (children)
2753 children->destroyLeftoverChildren();
2754
2755 // If this renderer is being autoscrolled, stop the autoscrolling.
2756 if (LocalFrame* frame = this->frame()) {
2757 if (frame->page())
2758 frame->page()->autoscrollController().stopAutoscrollIfNeeded(this);
2759 }
2760
2761 // For accessibility management, notify the parent of the imminent change to its child set.
2762 // We do it now, before remove(), while the parent pointer is still available.
2763 if (AXObjectCache* cache = document().existingAXObjectCache())
2764 cache->childrenChanged(this->parent());
2765
2766 remove();
2767
2768 // The remove() call above may invoke axObjectCache()->childrenChanged() on the parent, which may require the AX render
2769 // object for this renderer. So we remove the AX render object now, after the renderer is removed.
2770 if (AXObjectCache* cache = document().existingAXObjectCache())
2771 cache->remove(this);
2772
2773 // If this renderer had a parent, remove should have destroyed any counters
2774 // attached to this renderer and marked the affected other counters for
2775 // reevaluation. This apparently redundant check is here for the case when
2776 // this renderer had no parent at the time remove() was called.
2777
2778 if (hasCounterNodeMap())
2779 RenderCounter::destroyCounterNodes(*this);
2780
2781 // Remove the handler if node had touch-action set. Don't call when
2782 // document is being destroyed as all handlers will have been cleared
2783 // previously. Handlers are not added for text nodes so don't try removing
2784 // for one too. Need to check if m_style is null in cases of partial construction.
2785 if (!documentBeingDestroyed() && node() && !node()->isTextNode() && m_style && m_style->touchAction() != TouchActionAuto)
2786 document().didRemoveTouchEventHandler(node());
2787
2788 setAncestorLineBoxDirty(false);
2789
2790 clearLayoutRootIfNeeded();
2791 }
2792
insertedIntoTree()2793 void RenderObject::insertedIntoTree()
2794 {
2795 // FIXME: We should ASSERT(isRooted()) here but generated content makes some out-of-order insertion.
2796
2797 // Keep our layer hierarchy updated. Optimize for the common case where we don't have any children
2798 // and don't have a layer attached to ourselves.
2799 RenderLayer* layer = 0;
2800 if (slowFirstChild() || hasLayer()) {
2801 layer = parent()->enclosingLayer();
2802 addLayers(layer);
2803 }
2804
2805 // If |this| is visible but this object was not, tell the layer it has some visible content
2806 // that needs to be drawn and layer visibility optimization can't be used
2807 if (parent()->style()->visibility() != VISIBLE && style()->visibility() == VISIBLE && !hasLayer()) {
2808 if (!layer)
2809 layer = parent()->enclosingLayer();
2810 if (layer)
2811 layer->setHasVisibleContent();
2812 }
2813
2814 if (!isFloating() && parent()->childrenInline())
2815 parent()->dirtyLinesFromChangedChild(this);
2816 }
2817
willBeRemovedFromTree()2818 void RenderObject::willBeRemovedFromTree()
2819 {
2820 // FIXME: We should ASSERT(isRooted()) but we have some out-of-order removals which would need to be fixed first.
2821
2822 // If we remove a visible child from an invisible parent, we don't know the layer visibility any more.
2823 RenderLayer* layer = 0;
2824 if (parent()->style()->visibility() != VISIBLE && style()->visibility() == VISIBLE && !hasLayer()) {
2825 layer = parent()->enclosingLayer();
2826 if (layer)
2827 layer->dirtyVisibleContentStatus();
2828 }
2829
2830 // Keep our layer hierarchy updated.
2831 if (slowFirstChild() || hasLayer()) {
2832 if (!layer)
2833 layer = parent()->enclosingLayer();
2834 removeLayers(layer);
2835 }
2836
2837 if (isOutOfFlowPositioned() && parent()->childrenInline())
2838 parent()->dirtyLinesFromChangedChild(this);
2839
2840 removeFromRenderFlowThread();
2841
2842 // Update cached boundaries in SVG renderers if a child is removed.
2843 if (parent()->isSVG())
2844 parent()->setNeedsBoundariesUpdate();
2845 }
2846
removeFromRenderFlowThread()2847 void RenderObject::removeFromRenderFlowThread()
2848 {
2849 if (flowThreadState() == NotInsideFlowThread)
2850 return;
2851
2852 // Sometimes we remove the element from the flow, but it's not destroyed at that time.
2853 // It's only until later when we actually destroy it and remove all the children from it.
2854 // Currently, that happens for firstLetter elements and list markers.
2855 // Pass in the flow thread so that we don't have to look it up for all the children.
2856 removeFromRenderFlowThreadRecursive(flowThreadContainingBlock());
2857 }
2858
removeFromRenderFlowThreadRecursive(RenderFlowThread * renderFlowThread)2859 void RenderObject::removeFromRenderFlowThreadRecursive(RenderFlowThread* renderFlowThread)
2860 {
2861 if (const RenderObjectChildList* children = virtualChildren()) {
2862 for (RenderObject* child = children->firstChild(); child; child = child->nextSibling())
2863 child->removeFromRenderFlowThreadRecursive(renderFlowThread);
2864 }
2865
2866 setFlowThreadState(NotInsideFlowThread);
2867 }
2868
destroyAndCleanupAnonymousWrappers()2869 void RenderObject::destroyAndCleanupAnonymousWrappers()
2870 {
2871 // If the tree is destroyed, there is no need for a clean-up phase.
2872 if (documentBeingDestroyed()) {
2873 destroy();
2874 return;
2875 }
2876
2877 RenderObject* destroyRoot = this;
2878 for (RenderObject* destroyRootParent = destroyRoot->parent(); destroyRootParent && destroyRootParent->isAnonymous(); destroyRoot = destroyRootParent, destroyRootParent = destroyRootParent->parent()) {
2879 // Anonymous block continuations are tracked and destroyed elsewhere (see the bottom of RenderBlock::removeChild)
2880 if (destroyRootParent->isRenderBlock() && toRenderBlock(destroyRootParent)->isAnonymousBlockContinuation())
2881 break;
2882 // Render flow threads are tracked by the FlowThreadController, so we can't destroy them here.
2883 // Column spans are tracked elsewhere.
2884 if (destroyRootParent->isRenderFlowThread() || destroyRootParent->isAnonymousColumnSpanBlock())
2885 break;
2886
2887 if (destroyRootParent->slowFirstChild() != this || destroyRootParent->slowLastChild() != this)
2888 break;
2889 }
2890
2891 destroyRoot->destroy();
2892
2893 // WARNING: |this| is deleted here.
2894 }
2895
destroy()2896 void RenderObject::destroy()
2897 {
2898 willBeDestroyed();
2899 postDestroy();
2900 }
2901
removeShapeImageClient(ShapeValue * shapeValue)2902 void RenderObject::removeShapeImageClient(ShapeValue* shapeValue)
2903 {
2904 if (!shapeValue)
2905 return;
2906 if (StyleImage* shapeImage = shapeValue->image())
2907 shapeImage->removeClient(this);
2908 }
2909
postDestroy()2910 void RenderObject::postDestroy()
2911 {
2912 // It seems ugly that this is not in willBeDestroyed().
2913 if (m_style) {
2914 for (const FillLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) {
2915 if (StyleImage* backgroundImage = bgLayer->image())
2916 backgroundImage->removeClient(this);
2917 }
2918
2919 for (const FillLayer* maskLayer = m_style->maskLayers(); maskLayer; maskLayer = maskLayer->next()) {
2920 if (StyleImage* maskImage = maskLayer->image())
2921 maskImage->removeClient(this);
2922 }
2923
2924 if (StyleImage* borderImage = m_style->borderImage().image())
2925 borderImage->removeClient(this);
2926
2927 if (StyleImage* maskBoxImage = m_style->maskBoxImage().image())
2928 maskBoxImage->removeClient(this);
2929
2930 removeShapeImageClient(m_style->shapeOutside());
2931 }
2932
2933 delete this;
2934 }
2935
positionForPoint(const LayoutPoint &)2936 PositionWithAffinity RenderObject::positionForPoint(const LayoutPoint&)
2937 {
2938 return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM);
2939 }
2940
updateDragState(bool dragOn)2941 void RenderObject::updateDragState(bool dragOn)
2942 {
2943 bool valueChanged = (dragOn != isDragging());
2944 setIsDragging(dragOn);
2945 if (valueChanged && node()) {
2946 if (node()->isElementNode() && toElement(node())->childrenOrSiblingsAffectedByDrag())
2947 node()->setNeedsStyleRecalc(SubtreeStyleChange);
2948 else if (style()->affectedByDrag())
2949 node()->setNeedsStyleRecalc(LocalStyleChange);
2950 }
2951 for (RenderObject* curr = slowFirstChild(); curr; curr = curr->nextSibling())
2952 curr->updateDragState(dragOn);
2953 }
2954
compositingState() const2955 CompositingState RenderObject::compositingState() const
2956 {
2957 return hasLayer() ? toRenderLayerModelObject(this)->layer()->compositingState() : NotComposited;
2958 }
2959
additionalCompositingReasons(CompositingTriggerFlags) const2960 CompositingReasons RenderObject::additionalCompositingReasons(CompositingTriggerFlags) const
2961 {
2962 return CompositingReasonNone;
2963 }
2964
hitTest(const HitTestRequest & request,HitTestResult & result,const HitTestLocation & locationInContainer,const LayoutPoint & accumulatedOffset,HitTestFilter hitTestFilter)2965 bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter hitTestFilter)
2966 {
2967 bool inside = false;
2968 if (hitTestFilter != HitTestSelf) {
2969 // First test the foreground layer (lines and inlines).
2970 inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestForeground);
2971
2972 // Test floats next.
2973 if (!inside)
2974 inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestFloat);
2975
2976 // Finally test to see if the mouse is in the background (within a child block's background).
2977 if (!inside)
2978 inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestChildBlockBackgrounds);
2979 }
2980
2981 // See if the mouse is inside us but not any of our descendants
2982 if (hitTestFilter != HitTestDescendants && !inside)
2983 inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestBlockBackground);
2984
2985 return inside;
2986 }
2987
updateHitTestResult(HitTestResult & result,const LayoutPoint & point)2988 void RenderObject::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
2989 {
2990 if (result.innerNode())
2991 return;
2992
2993 Node* node = this->node();
2994
2995 // If we hit the anonymous renderers inside generated content we should
2996 // actually hit the generated content so walk up to the PseudoElement.
2997 if (!node && parent() && parent()->isBeforeOrAfterContent()) {
2998 for (RenderObject* renderer = parent(); renderer && !node; renderer = renderer->parent())
2999 node = renderer->node();
3000 }
3001
3002 if (node) {
3003 result.setInnerNode(node);
3004 if (!result.innerNonSharedNode())
3005 result.setInnerNonSharedNode(node);
3006 result.setLocalPoint(point);
3007 }
3008 }
3009
nodeAtPoint(const HitTestRequest &,HitTestResult &,const HitTestLocation &,const LayoutPoint &,HitTestAction)3010 bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& /*locationInContainer*/, const LayoutPoint& /*accumulatedOffset*/, HitTestAction)
3011 {
3012 return false;
3013 }
3014
scheduleRelayout()3015 void RenderObject::scheduleRelayout()
3016 {
3017 if (isRenderView()) {
3018 FrameView* view = toRenderView(this)->frameView();
3019 if (view)
3020 view->scheduleRelayout();
3021 } else {
3022 if (isRooted()) {
3023 if (RenderView* renderView = view()) {
3024 if (FrameView* frameView = renderView->frameView())
3025 frameView->scheduleRelayoutOfSubtree(this);
3026 }
3027 }
3028 }
3029 }
3030
forceLayout()3031 void RenderObject::forceLayout()
3032 {
3033 setSelfNeedsLayout(true);
3034 setShouldDoFullPaintInvalidationAfterLayout(true);
3035 layout();
3036 }
3037
3038 // FIXME: Does this do anything different than forceLayout given that we don't walk
3039 // the containing block chain. If not, we should change all callers to use forceLayout.
forceChildLayout()3040 void RenderObject::forceChildLayout()
3041 {
3042 setNormalChildNeedsLayout(true);
3043 layout();
3044 }
3045
3046 enum StyleCacheState {
3047 Cached,
3048 Uncached
3049 };
3050
firstLineStyleForCachedUncachedType(StyleCacheState type,const RenderObject * renderer,RenderStyle * style)3051 static PassRefPtr<RenderStyle> firstLineStyleForCachedUncachedType(StyleCacheState type, const RenderObject* renderer, RenderStyle* style)
3052 {
3053 const RenderObject* rendererForFirstLineStyle = renderer;
3054 if (renderer->isBeforeOrAfterContent())
3055 rendererForFirstLineStyle = renderer->parent();
3056
3057 if (rendererForFirstLineStyle->isRenderBlockFlow() || rendererForFirstLineStyle->isRenderButton()) {
3058 if (RenderBlock* firstLineBlock = rendererForFirstLineStyle->firstLineBlock()) {
3059 if (type == Cached)
3060 return firstLineBlock->getCachedPseudoStyle(FIRST_LINE, style);
3061 return firstLineBlock->getUncachedPseudoStyle(PseudoStyleRequest(FIRST_LINE), style, firstLineBlock == renderer ? style : 0);
3062 }
3063 } else if (!rendererForFirstLineStyle->isAnonymous() && rendererForFirstLineStyle->isRenderInline()) {
3064 RenderStyle* parentStyle = rendererForFirstLineStyle->parent()->firstLineStyle();
3065 if (parentStyle != rendererForFirstLineStyle->parent()->style()) {
3066 if (type == Cached) {
3067 // A first-line style is in effect. Cache a first-line style for ourselves.
3068 rendererForFirstLineStyle->style()->setHasPseudoStyle(FIRST_LINE_INHERITED);
3069 return rendererForFirstLineStyle->getCachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle);
3070 }
3071 return rendererForFirstLineStyle->getUncachedPseudoStyle(PseudoStyleRequest(FIRST_LINE_INHERITED), parentStyle, style);
3072 }
3073 }
3074 return nullptr;
3075 }
3076
uncachedFirstLineStyle(RenderStyle * style) const3077 PassRefPtr<RenderStyle> RenderObject::uncachedFirstLineStyle(RenderStyle* style) const
3078 {
3079 if (!document().styleEngine()->usesFirstLineRules())
3080 return nullptr;
3081
3082 ASSERT(!isText());
3083
3084 return firstLineStyleForCachedUncachedType(Uncached, this, style);
3085 }
3086
cachedFirstLineStyle() const3087 RenderStyle* RenderObject::cachedFirstLineStyle() const
3088 {
3089 ASSERT(document().styleEngine()->usesFirstLineRules());
3090
3091 if (RefPtr<RenderStyle> style = firstLineStyleForCachedUncachedType(Cached, isText() ? parent() : this, m_style.get()))
3092 return style.get();
3093
3094 return m_style.get();
3095 }
3096
getCachedPseudoStyle(PseudoId pseudo,RenderStyle * parentStyle) const3097 RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const
3098 {
3099 if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
3100 return 0;
3101
3102 RenderStyle* cachedStyle = style()->getCachedPseudoStyle(pseudo);
3103 if (cachedStyle)
3104 return cachedStyle;
3105
3106 RefPtr<RenderStyle> result = getUncachedPseudoStyle(PseudoStyleRequest(pseudo), parentStyle);
3107 if (result)
3108 return style()->addCachedPseudoStyle(result.release());
3109 return 0;
3110 }
3111
getUncachedPseudoStyle(const PseudoStyleRequest & pseudoStyleRequest,RenderStyle * parentStyle,RenderStyle * ownStyle) const3112 PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(const PseudoStyleRequest& pseudoStyleRequest, RenderStyle* parentStyle, RenderStyle* ownStyle) const
3113 {
3114 if (pseudoStyleRequest.pseudoId < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style()->hasPseudoStyle(pseudoStyleRequest.pseudoId))
3115 return nullptr;
3116
3117 if (!parentStyle) {
3118 ASSERT(!ownStyle);
3119 parentStyle = style();
3120 }
3121
3122 if (!node())
3123 return nullptr;
3124
3125 Element* element = Traversal<Element>::firstAncestorOrSelf(*node());
3126 if (!element)
3127 return nullptr;
3128
3129 if (pseudoStyleRequest.pseudoId == FIRST_LINE_INHERITED) {
3130 RefPtr<RenderStyle> result = document().ensureStyleResolver().styleForElement(element, parentStyle, DisallowStyleSharing);
3131 result->setStyleType(FIRST_LINE_INHERITED);
3132 return result.release();
3133 }
3134
3135 return document().ensureStyleResolver().pseudoStyleForElement(element, pseudoStyleRequest, parentStyle);
3136 }
3137
getUncachedPseudoStyleFromParentOrShadowHost() const3138 PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyleFromParentOrShadowHost() const
3139 {
3140 if (!node())
3141 return nullptr;
3142
3143 if (ShadowRoot* root = node()->containingShadowRoot()) {
3144 if (root->type() == ShadowRoot::UserAgentShadowRoot) {
3145 if (Element* shadowHost = node()->shadowHost()) {
3146 return shadowHost->renderer()->getUncachedPseudoStyle(PseudoStyleRequest(SELECTION));
3147 }
3148 }
3149 }
3150
3151 return getUncachedPseudoStyle(PseudoStyleRequest(SELECTION));
3152 }
3153
hasBlendMode() const3154 bool RenderObject::hasBlendMode() const
3155 {
3156 return RuntimeEnabledFeatures::cssCompositingEnabled() && style() && style()->hasBlendMode();
3157 }
3158
getTextDecorations(unsigned decorations,AppliedTextDecoration & underline,AppliedTextDecoration & overline,AppliedTextDecoration & linethrough,bool quirksMode,bool firstlineStyle)3159 void RenderObject::getTextDecorations(unsigned decorations, AppliedTextDecoration& underline, AppliedTextDecoration& overline, AppliedTextDecoration& linethrough, bool quirksMode, bool firstlineStyle)
3160 {
3161 RenderObject* curr = this;
3162 RenderStyle* styleToUse = 0;
3163 unsigned currDecs = TextDecorationNone;
3164 Color resultColor;
3165 TextDecorationStyle resultStyle;
3166 do {
3167 styleToUse = curr->style(firstlineStyle);
3168 currDecs = styleToUse->textDecoration();
3169 currDecs &= decorations;
3170 resultColor = styleToUse->visitedDependentDecorationColor();
3171 resultStyle = styleToUse->textDecorationStyle();
3172 // Parameter 'decorations' is cast as an int to enable the bitwise operations below.
3173 if (currDecs) {
3174 if (currDecs & TextDecorationUnderline) {
3175 decorations &= ~TextDecorationUnderline;
3176 underline.color = resultColor;
3177 underline.style = resultStyle;
3178 }
3179 if (currDecs & TextDecorationOverline) {
3180 decorations &= ~TextDecorationOverline;
3181 overline.color = resultColor;
3182 overline.style = resultStyle;
3183 }
3184 if (currDecs & TextDecorationLineThrough) {
3185 decorations &= ~TextDecorationLineThrough;
3186 linethrough.color = resultColor;
3187 linethrough.style = resultStyle;
3188 }
3189 }
3190 if (curr->isRubyText())
3191 return;
3192 curr = curr->parent();
3193 if (curr && curr->isAnonymousBlock() && toRenderBlock(curr)->continuation())
3194 curr = toRenderBlock(curr)->continuation();
3195 } while (curr && decorations && (!quirksMode || !curr->node() || (!isHTMLAnchorElement(*curr->node()) && !isHTMLFontElement(*curr->node()))));
3196
3197 // If we bailed out, use the element we bailed out at (typically a <font> or <a> element).
3198 if (decorations && curr) {
3199 styleToUse = curr->style(firstlineStyle);
3200 resultColor = styleToUse->visitedDependentDecorationColor();
3201 if (decorations & TextDecorationUnderline) {
3202 underline.color = resultColor;
3203 underline.style = resultStyle;
3204 }
3205 if (decorations & TextDecorationOverline) {
3206 overline.color = resultColor;
3207 overline.style = resultStyle;
3208 }
3209 if (decorations & TextDecorationLineThrough) {
3210 linethrough.color = resultColor;
3211 linethrough.style = resultStyle;
3212 }
3213 }
3214 }
3215
addAnnotatedRegions(Vector<AnnotatedRegionValue> & regions)3216 void RenderObject::addAnnotatedRegions(Vector<AnnotatedRegionValue>& regions)
3217 {
3218 // Convert the style regions to absolute coordinates.
3219 if (style()->visibility() != VISIBLE || !isBox())
3220 return;
3221
3222 if (style()->getDraggableRegionMode() == DraggableRegionNone)
3223 return;
3224
3225 RenderBox* box = toRenderBox(this);
3226 FloatRect localBounds(FloatPoint(), FloatSize(box->width().toFloat(), box->height().toFloat()));
3227 FloatRect absBounds = localToAbsoluteQuad(localBounds).boundingBox();
3228
3229 AnnotatedRegionValue region;
3230 region.draggable = style()->getDraggableRegionMode() == DraggableRegionDrag;
3231 region.bounds = LayoutRect(absBounds);
3232 regions.append(region);
3233 }
3234
collectAnnotatedRegions(Vector<AnnotatedRegionValue> & regions)3235 void RenderObject::collectAnnotatedRegions(Vector<AnnotatedRegionValue>& regions)
3236 {
3237 // RenderTexts don't have their own style, they just use their parent's style,
3238 // so we don't want to include them.
3239 if (isText())
3240 return;
3241
3242 addAnnotatedRegions(regions);
3243 for (RenderObject* curr = slowFirstChild(); curr; curr = curr->nextSibling())
3244 curr->collectAnnotatedRegions(regions);
3245 }
3246
willRenderImage(ImageResource *)3247 bool RenderObject::willRenderImage(ImageResource*)
3248 {
3249 // Without visibility we won't render (and therefore don't care about animation).
3250 if (style()->visibility() != VISIBLE)
3251 return false;
3252
3253 // We will not render a new image when Active DOM is suspended
3254 if (document().activeDOMObjectsAreSuspended())
3255 return false;
3256
3257 // If we're not in a window (i.e., we're dormant from being in a background tab)
3258 // then we don't want to render either.
3259 return document().view()->isVisible();
3260 }
3261
caretMinOffset() const3262 int RenderObject::caretMinOffset() const
3263 {
3264 return 0;
3265 }
3266
caretMaxOffset() const3267 int RenderObject::caretMaxOffset() const
3268 {
3269 if (isReplaced())
3270 return node() ? max(1U, node()->countChildren()) : 1;
3271 if (isHR())
3272 return 1;
3273 return 0;
3274 }
3275
previousOffset(int current) const3276 int RenderObject::previousOffset(int current) const
3277 {
3278 return current - 1;
3279 }
3280
previousOffsetForBackwardDeletion(int current) const3281 int RenderObject::previousOffsetForBackwardDeletion(int current) const
3282 {
3283 return current - 1;
3284 }
3285
nextOffset(int current) const3286 int RenderObject::nextOffset(int current) const
3287 {
3288 return current + 1;
3289 }
3290
isInert() const3291 bool RenderObject::isInert() const
3292 {
3293 const RenderObject* renderer = this;
3294 while (!renderer->node())
3295 renderer = renderer->parent();
3296 return renderer->node()->isInert();
3297 }
3298
3299 // touch-action applies to all elements with both width AND height properties.
3300 // According to the CSS Box Model Spec (http://dev.w3.org/csswg/css-box/#the-width-and-height-properties)
3301 // width applies to all elements but non-replaced inline elements, table rows, and row groups and
3302 // height applies to all elements but non-replaced inline elements, table columns, and column groups.
supportsTouchAction() const3303 bool RenderObject::supportsTouchAction() const
3304 {
3305 if (isInline() && !isReplaced())
3306 return false;
3307 if (isTableRow() || isRenderTableCol())
3308 return false;
3309
3310 return true;
3311 }
3312
imageChanged(ImageResource * image,const IntRect * rect)3313 void RenderObject::imageChanged(ImageResource* image, const IntRect* rect)
3314 {
3315 imageChanged(static_cast<WrappedImagePtr>(image), rect);
3316 }
3317
offsetParent() const3318 Element* RenderObject::offsetParent() const
3319 {
3320 if (isDocumentElement() || isBody())
3321 return 0;
3322
3323 if (isOutOfFlowPositioned() && style()->position() == FixedPosition)
3324 return 0;
3325
3326 // If A is an area HTML element which has a map HTML element somewhere in the ancestor
3327 // chain return the nearest ancestor map HTML element and stop this algorithm.
3328 // FIXME: Implement!
3329
3330 float effectiveZoom = style()->effectiveZoom();
3331 Node* node = 0;
3332 for (RenderObject* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
3333 // Spec: http://www.w3.org/TR/cssom-view/#offset-attributes
3334
3335 node = ancestor->node();
3336
3337 if (!node)
3338 continue;
3339
3340 if (ancestor->isPositioned())
3341 break;
3342
3343 if (isHTMLBodyElement(*node))
3344 break;
3345
3346 if (!isPositioned() && (isHTMLTableElement(*node) || isHTMLTableCellElement(*node)))
3347 break;
3348
3349 // Webkit specific extension where offsetParent stops at zoom level changes.
3350 if (effectiveZoom != ancestor->style()->effectiveZoom())
3351 break;
3352 }
3353
3354 return node && node->isElementNode() ? toElement(node) : 0;
3355 }
3356
createPositionWithAffinity(int offset,EAffinity affinity)3357 PositionWithAffinity RenderObject::createPositionWithAffinity(int offset, EAffinity affinity)
3358 {
3359 // If this is a non-anonymous renderer in an editable area, then it's simple.
3360 if (Node* node = nonPseudoNode()) {
3361 if (!node->rendererIsEditable()) {
3362 // If it can be found, we prefer a visually equivalent position that is editable.
3363 Position position = createLegacyEditingPosition(node, offset);
3364 Position candidate = position.downstream(CanCrossEditingBoundary);
3365 if (candidate.deprecatedNode()->rendererIsEditable())
3366 return PositionWithAffinity(candidate, affinity);
3367 candidate = position.upstream(CanCrossEditingBoundary);
3368 if (candidate.deprecatedNode()->rendererIsEditable())
3369 return PositionWithAffinity(candidate, affinity);
3370 }
3371 // FIXME: Eliminate legacy editing positions
3372 return PositionWithAffinity(createLegacyEditingPosition(node, offset), affinity);
3373 }
3374
3375 // We don't want to cross the boundary between editable and non-editable
3376 // regions of the document, but that is either impossible or at least
3377 // extremely unlikely in any normal case because we stop as soon as we
3378 // find a single non-anonymous renderer.
3379
3380 // Find a nearby non-anonymous renderer.
3381 RenderObject* child = this;
3382 while (RenderObject* parent = child->parent()) {
3383 // Find non-anonymous content after.
3384 RenderObject* renderer = child;
3385 while ((renderer = renderer->nextInPreOrder(parent))) {
3386 if (Node* node = renderer->nonPseudoNode())
3387 return PositionWithAffinity(firstPositionInOrBeforeNode(node), DOWNSTREAM);
3388 }
3389
3390 // Find non-anonymous content before.
3391 renderer = child;
3392 while ((renderer = renderer->previousInPreOrder())) {
3393 if (renderer == parent)
3394 break;
3395 if (Node* node = renderer->nonPseudoNode())
3396 return PositionWithAffinity(lastPositionInOrAfterNode(node), DOWNSTREAM);
3397 }
3398
3399 // Use the parent itself unless it too is anonymous.
3400 if (Node* node = parent->nonPseudoNode())
3401 return PositionWithAffinity(firstPositionInOrBeforeNode(node), DOWNSTREAM);
3402
3403 // Repeat at the next level up.
3404 child = parent;
3405 }
3406
3407 // Everything was anonymous. Give up.
3408 return PositionWithAffinity();
3409 }
3410
createPositionWithAffinity(const Position & position)3411 PositionWithAffinity RenderObject::createPositionWithAffinity(const Position& position)
3412 {
3413 if (position.isNotNull())
3414 return PositionWithAffinity(position);
3415
3416 ASSERT(!node());
3417 return createPositionWithAffinity(0, DOWNSTREAM);
3418 }
3419
getCursor(const LayoutPoint &,Cursor &) const3420 CursorDirective RenderObject::getCursor(const LayoutPoint&, Cursor&) const
3421 {
3422 return SetCursorBasedOnStyle;
3423 }
3424
canUpdateSelectionOnRootLineBoxes()3425 bool RenderObject::canUpdateSelectionOnRootLineBoxes()
3426 {
3427 if (needsLayout())
3428 return false;
3429
3430 RenderBlock* containingBlock = this->containingBlock();
3431 return containingBlock ? !containingBlock->needsLayout() : true;
3432 }
3433
3434 // We only create "generated" child renderers like one for first-letter if:
3435 // - the firstLetterBlock can have children in the DOM and
3436 // - the block doesn't have any special assumption on its text children.
3437 // This correctly prevents form controls from having such renderers.
canHaveGeneratedChildren() const3438 bool RenderObject::canHaveGeneratedChildren() const
3439 {
3440 return canHaveChildren();
3441 }
3442
setNeedsBoundariesUpdate()3443 void RenderObject::setNeedsBoundariesUpdate()
3444 {
3445 if (RenderObject* renderer = parent())
3446 renderer->setNeedsBoundariesUpdate();
3447 }
3448
objectBoundingBox() const3449 FloatRect RenderObject::objectBoundingBox() const
3450 {
3451 ASSERT_NOT_REACHED();
3452 return FloatRect();
3453 }
3454
strokeBoundingBox() const3455 FloatRect RenderObject::strokeBoundingBox() const
3456 {
3457 ASSERT_NOT_REACHED();
3458 return FloatRect();
3459 }
3460
3461 // Returns the smallest rectangle enclosing all of the painted content
3462 // respecting clipping, masking, filters, opacity, stroke-width and markers
paintInvalidationRectInLocalCoordinates() const3463 FloatRect RenderObject::paintInvalidationRectInLocalCoordinates() const
3464 {
3465 ASSERT_NOT_REACHED();
3466 return FloatRect();
3467 }
3468
localTransform() const3469 AffineTransform RenderObject::localTransform() const
3470 {
3471 static const AffineTransform identity;
3472 return identity;
3473 }
3474
localToParentTransform() const3475 const AffineTransform& RenderObject::localToParentTransform() const
3476 {
3477 static const AffineTransform identity;
3478 return identity;
3479 }
3480
nodeAtFloatPoint(const HitTestRequest &,HitTestResult &,const FloatPoint &,HitTestAction)3481 bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction)
3482 {
3483 ASSERT_NOT_REACHED();
3484 return false;
3485 }
3486
isRelayoutBoundaryForInspector() const3487 bool RenderObject::isRelayoutBoundaryForInspector() const
3488 {
3489 return objectIsRelayoutBoundary(this);
3490 }
3491
clearPaintInvalidationState()3492 void RenderObject::clearPaintInvalidationState()
3493 {
3494 setShouldDoFullPaintInvalidationAfterLayout(false);
3495 setShouldDoFullPaintInvalidationIfSelfPaintingLayer(false);
3496 setOnlyNeededPositionedMovementLayout(false);
3497 setShouldInvalidateOverflowForPaint(false);
3498 setLayoutDidGetCalled(false);
3499 setMayNeedPaintInvalidation(false);
3500 }
3501
isAllowedToModifyRenderTreeStructure(Document & document)3502 bool RenderObject::isAllowedToModifyRenderTreeStructure(Document& document)
3503 {
3504 return DeprecatedDisableModifyRenderTreeStructureAsserts::canModifyRenderTreeStateInAnyState()
3505 || document.lifecycle().stateAllowsRenderTreeMutations();
3506 }
3507
DeprecatedDisableModifyRenderTreeStructureAsserts()3508 DeprecatedDisableModifyRenderTreeStructureAsserts::DeprecatedDisableModifyRenderTreeStructureAsserts()
3509 : m_disabler(gModifyRenderTreeStructureAnyState, true)
3510 {
3511 }
3512
canModifyRenderTreeStateInAnyState()3513 bool DeprecatedDisableModifyRenderTreeStructureAsserts::canModifyRenderTreeStateInAnyState()
3514 {
3515 return gModifyRenderTreeStructureAnyState;
3516 }
3517
3518 } // namespace WebCore
3519
3520 #ifndef NDEBUG
3521
showTree(const WebCore::RenderObject * object)3522 void showTree(const WebCore::RenderObject* object)
3523 {
3524 if (object)
3525 object->showTreeForThis();
3526 }
3527
showLineTree(const WebCore::RenderObject * object)3528 void showLineTree(const WebCore::RenderObject* object)
3529 {
3530 if (object)
3531 object->showLineTreeForThis();
3532 }
3533
showRenderTree(const WebCore::RenderObject * object1)3534 void showRenderTree(const WebCore::RenderObject* object1)
3535 {
3536 showRenderTree(object1, 0);
3537 }
3538
showRenderTree(const WebCore::RenderObject * object1,const WebCore::RenderObject * object2)3539 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2)
3540 {
3541 if (object1) {
3542 const WebCore::RenderObject* root = object1;
3543 while (root->parent())
3544 root = root->parent();
3545 root->showRenderTreeAndMark(object1, "*", object2, "-", 0);
3546 }
3547 }
3548
3549 #endif
3550