/external/chromium_org/cc/output/ |
D | shader.cc | 29 const char** uniforms, in GetProgramUniformLocations() 161 static const char* uniforms[] = { in Init() local 194 static const char* uniforms[] = { in Init() local 234 static const char* uniforms[] = { in Init() local 266 static const char* uniforms[] = { in Init() local 322 static const char* uniforms[] = { in Init() local 379 static const char* uniforms[] = { in Init() local 436 static const char* uniforms[] = { in Init() local 496 static const char* uniforms[] = { in Init() local 540 static const char* uniforms[] = { in Init() local [all …]
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D | gl_renderer.cc | 1353 SolidColorProgramUniforms* uniforms) { in SolidColorUniformLocation() 1472 SolidColorProgramUniforms uniforms; in DrawSolidColorQuad() local 1527 static void TileUniformLocation(T program, TileProgramUniforms* uniforms) { in TileUniformLocation() 1626 TileProgramUniforms uniforms; in DrawContentQuad() local
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/external/deqp/framework/randomshaders/ |
D | rsgTest.cpp | 60 std::vector<const rsg::ShaderInput*> uniforms; in runTest() local
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D | rsgUtils.cpp | 36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader… in addNewUniforms() 50 …onst Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms) in computeUnifiedUniforms() 114 …de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& unifor… in computeUniformValues()
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D | rsgShaderGenerator.cpp | 283 vector<ShaderInput*>& uniforms = shader.getUniforms(); in generate() local
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/external/chromium_org/gpu/command_buffer/service/ |
D | disk_cache_proto.proto | 15 repeated ShaderInfoProto uniforms = 3; field
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D | test_helper.cc | 396 ::gfx::MockGLInterface* gl, UniformInfo* uniforms, size_t num_uniforms) { in SetupExpectationsForClearingUniforms() 477 UniformInfo* uniforms, size_t num_uniforms, in SetupProgramSuccessExpectations() 583 UniformInfo* uniforms, size_t num_uniforms, in SetupShader()
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D | gles2_cmd_decoder_unittest_base.cc | 664 UniformInfo uniforms[] = { in SetupShaderForUniform() local 1284 static UniformInfo uniforms[] = { in SetupDefaultProgram() local 1318 static UniformInfo uniforms[] = { in SetupCubemapProgram() local 1352 static UniformInfo uniforms[] = { in SetupSamplerExternalProgram() local 1385 GLES2DecoderTestBase::UniformInfo* uniforms, size_t num_uniforms, in SetupShader()
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D | program_manager_unittest.cc | 244 UniformInfo* uniforms, size_t num_uniforms, in SetupShader() 256 UniformInfo* uniforms, size_t num_uniforms) { in SetupExpectationsForClearingUniforms()
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D | gles2_cmd_decoder_unittest_programs.cc | 1007 static UniformInfo uniforms[] = { in TEST_P() local
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D | program_manager.cc | 1144 const ShaderTranslator::VariableMap* uniforms[2]; in DetectGlobalNameConflicts() local
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
D | link_uniforms.cpp | 213 struct gl_uniform_storage *uniforms, in parcel_out_uniform_storage() 369 struct gl_uniform_storage *uniforms; member in parcel_out_uniform_storage 594 struct gl_uniform_storage *uniforms = in link_assign_uniform_locations() local
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/external/mesa3d/src/glsl/ |
D | link_uniforms.cpp | 213 struct gl_uniform_storage *uniforms, in parcel_out_uniform_storage() 369 struct gl_uniform_storage *uniforms; member in parcel_out_uniform_storage 594 struct gl_uniform_storage *uniforms = in link_assign_uniform_locations() local
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/external/chromium_org/third_party/angle/src/compiler/translator/ |
D | ShHandle.h | 159 TVariableInfoList uniforms; // Active uniforms in the compiled shader. variable
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D | VariableInfo.cpp | 237 TVariableInfoList& uniforms, in CollectVariables()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderStateQueryTests.cpp | 121 int uniforms = 0; in iterate() local
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D | es31fShaderImageLoadStoreTests.cpp | 926 UniformAccessLogger uniforms (renderCtx.getFunctions(), log, program.getProgram()); in readFloatOrNormTextureWithLookupsAndVerify() local 1190 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 1440 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 2034 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 2432 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 2639 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 2829 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 3066 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
D | GrGLUniformManager.cpp | 252 … GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { in getUniformLocations()
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/external/skia/src/gpu/gl/ |
D | GrGLUniformManager.cpp | 252 … GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { in getUniformLocations()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_vec4.h | 301 int uniforms; variable
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
D | brw_vec4.h | 301 int uniforms; variable
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
D | nv50_screen.h | 32 struct nouveau_bo *uniforms; member
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/external/mesa3d/src/gallium/drivers/nv50/ |
D | nv50_screen.h | 32 struct nouveau_bo *uniforms; member
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.hpp | 197 std::vector<VarSpec> uniforms; member
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3781 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniformv() local 3801 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniform1iv() local 3887 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniformMatrix3fv() local 3925 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniformMatrix4fv() local 3964 std::vector<sglr::UniformSlot>& uniforms = shaderProg->m_program->m_uniforms; in getUniformLocation() local
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