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Searched defs:uniforms (Results 1 – 25 of 30) sorted by relevance

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/external/chromium_org/cc/output/
Dshader.cc29 const char** uniforms, in GetProgramUniformLocations()
161 static const char* uniforms[] = { in Init() local
194 static const char* uniforms[] = { in Init() local
234 static const char* uniforms[] = { in Init() local
266 static const char* uniforms[] = { in Init() local
322 static const char* uniforms[] = { in Init() local
379 static const char* uniforms[] = { in Init() local
436 static const char* uniforms[] = { in Init() local
496 static const char* uniforms[] = { in Init() local
540 static const char* uniforms[] = { in Init() local
[all …]
Dgl_renderer.cc1353 SolidColorProgramUniforms* uniforms) { in SolidColorUniformLocation()
1472 SolidColorProgramUniforms uniforms; in DrawSolidColorQuad() local
1527 static void TileUniformLocation(T program, TileProgramUniforms* uniforms) { in TileUniformLocation()
1626 TileProgramUniforms uniforms; in DrawContentQuad() local
/external/deqp/framework/randomshaders/
DrsgTest.cpp60 std::vector<const rsg::ShaderInput*> uniforms; in runTest() local
DrsgUtils.cpp36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader… in addNewUniforms()
50 …onst Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms) in computeUnifiedUniforms()
114 …de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& unifor… in computeUniformValues()
DrsgShaderGenerator.cpp283 vector<ShaderInput*>& uniforms = shader.getUniforms(); in generate() local
/external/chromium_org/gpu/command_buffer/service/
Ddisk_cache_proto.proto15 repeated ShaderInfoProto uniforms = 3; field
Dtest_helper.cc396 ::gfx::MockGLInterface* gl, UniformInfo* uniforms, size_t num_uniforms) { in SetupExpectationsForClearingUniforms()
477 UniformInfo* uniforms, size_t num_uniforms, in SetupProgramSuccessExpectations()
583 UniformInfo* uniforms, size_t num_uniforms, in SetupShader()
Dgles2_cmd_decoder_unittest_base.cc664 UniformInfo uniforms[] = { in SetupShaderForUniform() local
1284 static UniformInfo uniforms[] = { in SetupDefaultProgram() local
1318 static UniformInfo uniforms[] = { in SetupCubemapProgram() local
1352 static UniformInfo uniforms[] = { in SetupSamplerExternalProgram() local
1385 GLES2DecoderTestBase::UniformInfo* uniforms, size_t num_uniforms, in SetupShader()
Dprogram_manager_unittest.cc244 UniformInfo* uniforms, size_t num_uniforms, in SetupShader()
256 UniformInfo* uniforms, size_t num_uniforms) { in SetupExpectationsForClearingUniforms()
Dgles2_cmd_decoder_unittest_programs.cc1007 static UniformInfo uniforms[] = { in TEST_P() local
Dprogram_manager.cc1144 const ShaderTranslator::VariableMap* uniforms[2]; in DetectGlobalNameConflicts() local
/external/chromium_org/third_party/mesa/src/src/glsl/
Dlink_uniforms.cpp213 struct gl_uniform_storage *uniforms, in parcel_out_uniform_storage()
369 struct gl_uniform_storage *uniforms; member in parcel_out_uniform_storage
594 struct gl_uniform_storage *uniforms = in link_assign_uniform_locations() local
/external/mesa3d/src/glsl/
Dlink_uniforms.cpp213 struct gl_uniform_storage *uniforms, in parcel_out_uniform_storage()
369 struct gl_uniform_storage *uniforms; member in parcel_out_uniform_storage
594 struct gl_uniform_storage *uniforms = in link_assign_uniform_locations() local
/external/chromium_org/third_party/angle/src/compiler/translator/
DShHandle.h159 TVariableInfoList uniforms; // Active uniforms in the compiled shader. variable
DVariableInfo.cpp237 TVariableInfoList& uniforms, in CollectVariables()
/external/deqp/modules/gles31/functional/
Des31fShaderStateQueryTests.cpp121 int uniforms = 0; in iterate() local
Des31fShaderImageLoadStoreTests.cpp926 UniformAccessLogger uniforms (renderCtx.getFunctions(), log, program.getProgram()); in readFloatOrNormTextureWithLookupsAndVerify() local
1190 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
1440 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
2034 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
2432 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
2639 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
2829 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
3066 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
/external/chromium_org/third_party/skia/src/gpu/gl/
DGrGLUniformManager.cpp252 … GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { in getUniformLocations()
/external/skia/src/gpu/gl/
DGrGLUniformManager.cpp252 … GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { in getUniformLocations()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_vec4.h301 int uniforms; variable
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
Dbrw_vec4.h301 int uniforms; variable
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/
Dnv50_screen.h32 struct nouveau_bo *uniforms; member
/external/mesa3d/src/gallium/drivers/nv50/
Dnv50_screen.h32 struct nouveau_bo *uniforms; member
/external/deqp/modules/glshared/
DglsLongStressCase.hpp197 std::vector<VarSpec> uniforms; member
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3781 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniformv() local
3801 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniform1iv() local
3887 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniformMatrix3fv() local
3925 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniformMatrix4fv() local
3964 std::vector<sglr::UniformSlot>& uniforms = shaderProg->m_program->m_uniforms; in getUniformLocation() local

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