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1 /*
2  * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public License
15  * along with this library; see the file COPYING.LIB.  If not, write to
16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  *
19  */
20 
21 #include "config.h"
22 
23 #include "core/rendering/RenderProgress.h"
24 
25 #include "core/html/HTMLProgressElement.h"
26 #include "core/rendering/RenderTheme.h"
27 #include "wtf/CurrentTime.h"
28 #include "wtf/RefPtr.h"
29 
30 using namespace std;
31 
32 namespace WebCore {
33 
RenderProgress(HTMLElement * element)34 RenderProgress::RenderProgress(HTMLElement* element)
35     : RenderBlockFlow(element)
36     , m_position(HTMLProgressElement::InvalidPosition)
37     , m_animationStartTime(0)
38     , m_animationRepeatInterval(0)
39     , m_animationDuration(0)
40     , m_animating(false)
41     , m_animationTimer(this, &RenderProgress::animationTimerFired)
42 {
43 }
44 
~RenderProgress()45 RenderProgress::~RenderProgress()
46 {
47 }
48 
updateFromElement()49 void RenderProgress::updateFromElement()
50 {
51     HTMLProgressElement* element = progressElement();
52     if (m_position == element->position())
53         return;
54     m_position = element->position();
55 
56     updateAnimationState();
57     paintInvalidationForWholeRenderer();
58     RenderBlockFlow::updateFromElement();
59 }
60 
animationProgress() const61 double RenderProgress::animationProgress() const
62 {
63     return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animationDuration) / m_animationDuration) : 0;
64 }
65 
isDeterminate() const66 bool RenderProgress::isDeterminate() const
67 {
68     return (HTMLProgressElement::IndeterminatePosition != position()
69             && HTMLProgressElement::InvalidPosition != position());
70 }
71 
animationTimerFired(Timer<RenderProgress> *)72 void RenderProgress::animationTimerFired(Timer<RenderProgress>*)
73 {
74     paintInvalidationForWholeRenderer();
75     if (!m_animationTimer.isActive() && m_animating)
76         m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE);
77 }
78 
updateAnimationState()79 void RenderProgress::updateAnimationState()
80 {
81     m_animationDuration = RenderTheme::theme().animationDurationForProgressBar(this);
82     m_animationRepeatInterval = RenderTheme::theme().animationRepeatIntervalForProgressBar(this);
83 
84     bool animating = style()->hasAppearance() && m_animationDuration > 0;
85     if (animating == m_animating)
86         return;
87 
88     m_animating = animating;
89     if (m_animating) {
90         m_animationStartTime = currentTime();
91         m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE);
92     } else
93         m_animationTimer.stop();
94 }
95 
progressElement() const96 HTMLProgressElement* RenderProgress::progressElement() const
97 {
98     if (!node())
99         return 0;
100 
101     if (isHTMLProgressElement(*node()))
102         return toHTMLProgressElement(node());
103 
104     ASSERT(node()->shadowHost());
105     return toHTMLProgressElement(node()->shadowHost());
106 }
107 
108 } // namespace WebCore
109