1 /*
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following
10 * disclaimer.
11 * 2. Redistributions in binary form must reproduce the above
12 * copyright notice, this list of conditions and the following
13 * disclaimer in the documentation and/or other materials
14 * provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
28 */
29
30 #include "config.h"
31 #include "core/rendering/style/BasicShapes.h"
32
33 #include "core/css/BasicShapeFunctions.h"
34 #include "platform/CalculationValue.h"
35 #include "platform/LengthFunctions.h"
36 #include "platform/geometry/FloatRect.h"
37 #include "platform/graphics/Path.h"
38
39 namespace WebCore {
40
updateComputedLength()41 void BasicShapeCenterCoordinate::updateComputedLength()
42 {
43 if (m_direction == TopLeft) {
44 m_computedLength = m_length.isUndefined() ? Length(0, Fixed) : m_length;
45 return;
46 }
47 if (m_length.isUndefined()) {
48 m_computedLength = Length(100, Percent);
49 return;
50 }
51
52 m_computedLength = m_length.subtractFromOneHundredPercent();
53 }
54
canBlend(const BasicShape * other) const55 bool BasicShape::canBlend(const BasicShape* other) const
56 {
57 // FIXME: Support animations between different shapes in the future.
58 if (!other || !isSameType(*other))
59 return false;
60
61 // Just polygons with same number of vertices can be animated.
62 if (type() == BasicShape::BasicShapePolygonType
63 && (static_cast<const BasicShapePolygon*>(this)->values().size() != static_cast<const BasicShapePolygon*>(other)->values().size()
64 || static_cast<const BasicShapePolygon*>(this)->windRule() != static_cast<const BasicShapePolygon*>(other)->windRule()))
65 return false;
66
67 // Circles with keywords for radii or center coordinates cannot be animated.
68 if (type() == BasicShape::BasicShapeCircleType) {
69 const BasicShapeCircle* thisCircle = static_cast<const BasicShapeCircle*>(this);
70 const BasicShapeCircle* otherCircle = static_cast<const BasicShapeCircle*>(other);
71 if (!thisCircle->radius().canBlend(otherCircle->radius()))
72 return false;
73 }
74
75 // Ellipses with keywords for radii or center coordinates cannot be animated.
76 if (type() != BasicShape::BasicShapeEllipseType)
77 return true;
78
79 const BasicShapeEllipse* thisEllipse = static_cast<const BasicShapeEllipse*>(this);
80 const BasicShapeEllipse* otherEllipse = static_cast<const BasicShapeEllipse*>(other);
81 return (thisEllipse->radiusX().canBlend(otherEllipse->radiusX())
82 && thisEllipse->radiusY().canBlend(otherEllipse->radiusY()));
83 }
84
operator ==(const BasicShape & o) const85 bool BasicShapeCircle::operator==(const BasicShape& o) const
86 {
87 if (!isSameType(o))
88 return false;
89 const BasicShapeCircle& other = toBasicShapeCircle(o);
90 return m_centerX == other.m_centerX && m_centerY == other.m_centerY && m_radius == other.m_radius;
91 }
92
floatValueForRadiusInBox(FloatSize boxSize) const93 float BasicShapeCircle::floatValueForRadiusInBox(FloatSize boxSize) const
94 {
95 if (m_radius.type() == BasicShapeRadius::Value)
96 return floatValueForLength(m_radius.value(), hypotf(boxSize.width(), boxSize.height()) / sqrtf(2));
97
98 FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boxSize);
99
100 if (m_radius.type() == BasicShapeRadius::ClosestSide)
101 return std::min(std::min(center.x(), boxSize.width() - center.x()), std::min(center.y(), boxSize.height() - center.y()));
102
103 // If radius.type() == BasicShapeRadius::FarthestSide.
104 return std::max(std::max(center.x(), boxSize.width() - center.x()), std::max(center.y(), boxSize.height() - center.y()));
105 }
106
path(Path & path,const FloatRect & boundingBox)107 void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox)
108 {
109 ASSERT(path.isEmpty());
110 FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size());
111 float radius = floatValueForRadiusInBox(boundingBox.size());
112 path.addEllipse(FloatRect(
113 center.x() - radius + boundingBox.x(),
114 center.y() - radius + boundingBox.y(),
115 radius * 2,
116 radius * 2
117 ));
118 }
119
blend(const BasicShape * other,double progress) const120 PassRefPtr<BasicShape> BasicShapeCircle::blend(const BasicShape* other, double progress) const
121 {
122 ASSERT(type() == other->type());
123 const BasicShapeCircle* o = static_cast<const BasicShapeCircle*>(other);
124 RefPtr<BasicShapeCircle> result = BasicShapeCircle::create();
125
126 result->setCenterX(m_centerX.blend(o->centerX(), progress));
127 result->setCenterY(m_centerY.blend(o->centerY(), progress));
128 result->setRadius(m_radius.blend(o->radius(), progress));
129 return result.release();
130 }
131
operator ==(const BasicShape & o) const132 bool BasicShapeEllipse::operator==(const BasicShape& o) const
133 {
134 if (!isSameType(o))
135 return false;
136 const BasicShapeEllipse& other = toBasicShapeEllipse(o);
137 return m_centerX == other.m_centerX && m_centerY == other.m_centerY && m_radiusX == other.m_radiusX && m_radiusY == other.m_radiusY;
138 }
139
floatValueForRadiusInBox(const BasicShapeRadius & radius,float center,float boxWidthOrHeight) const140 float BasicShapeEllipse::floatValueForRadiusInBox(const BasicShapeRadius& radius, float center, float boxWidthOrHeight) const
141 {
142 if (radius.type() == BasicShapeRadius::Value)
143 return floatValueForLength(radius.value(), boxWidthOrHeight);
144
145 if (radius.type() == BasicShapeRadius::ClosestSide)
146 return std::min(center, boxWidthOrHeight - center);
147
148 ASSERT(radius.type() == BasicShapeRadius::FarthestSide);
149 return std::max(center, boxWidthOrHeight - center);
150 }
151
path(Path & path,const FloatRect & boundingBox)152 void BasicShapeEllipse::path(Path& path, const FloatRect& boundingBox)
153 {
154 ASSERT(path.isEmpty());
155 FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size());
156 float radiusX = floatValueForRadiusInBox(m_radiusX, center.x(), boundingBox.width());
157 float radiusY = floatValueForRadiusInBox(m_radiusY, center.y(), boundingBox.height());
158 path.addEllipse(FloatRect(
159 center.x() - radiusX + boundingBox.x(),
160 center.y() - radiusY + boundingBox.y(),
161 radiusX * 2,
162 radiusY * 2
163 ));
164 }
165
blend(const BasicShape * other,double progress) const166 PassRefPtr<BasicShape> BasicShapeEllipse::blend(const BasicShape* other, double progress) const
167 {
168 ASSERT(type() == other->type());
169 const BasicShapeEllipse* o = static_cast<const BasicShapeEllipse*>(other);
170 RefPtr<BasicShapeEllipse> result = BasicShapeEllipse::create();
171
172 if (m_radiusX.type() != BasicShapeRadius::Value || o->radiusX().type() != BasicShapeRadius::Value
173 || m_radiusY.type() != BasicShapeRadius::Value || o->radiusY().type() != BasicShapeRadius::Value) {
174 result->setCenterX(o->centerX());
175 result->setCenterY(o->centerY());
176 result->setRadiusX(o->radiusX());
177 result->setRadiusY(o->radiusY());
178 return result;
179 }
180
181 result->setCenterX(m_centerX.blend(o->centerX(), progress));
182 result->setCenterY(m_centerY.blend(o->centerY(), progress));
183 result->setRadiusX(m_radiusX.blend(o->radiusX(), progress));
184 result->setRadiusY(m_radiusY.blend(o->radiusY(), progress));
185 return result.release();
186 }
187
path(Path & path,const FloatRect & boundingBox)188 void BasicShapePolygon::path(Path& path, const FloatRect& boundingBox)
189 {
190 ASSERT(path.isEmpty());
191 ASSERT(!(m_values.size() % 2));
192 size_t length = m_values.size();
193
194 if (!length)
195 return;
196
197 path.moveTo(FloatPoint(floatValueForLength(m_values.at(0), boundingBox.width()) + boundingBox.x(),
198 floatValueForLength(m_values.at(1), boundingBox.height()) + boundingBox.y()));
199 for (size_t i = 2; i < length; i = i + 2) {
200 path.addLineTo(FloatPoint(floatValueForLength(m_values.at(i), boundingBox.width()) + boundingBox.x(),
201 floatValueForLength(m_values.at(i + 1), boundingBox.height()) + boundingBox.y()));
202 }
203 path.closeSubpath();
204 }
205
blend(const BasicShape * other,double progress) const206 PassRefPtr<BasicShape> BasicShapePolygon::blend(const BasicShape* other, double progress) const
207 {
208 ASSERT(other && isSameType(*other));
209
210 const BasicShapePolygon* o = static_cast<const BasicShapePolygon*>(other);
211 ASSERT(m_values.size() == o->values().size());
212 ASSERT(!(m_values.size() % 2));
213
214 size_t length = m_values.size();
215 RefPtr<BasicShapePolygon> result = BasicShapePolygon::create();
216 if (!length)
217 return result.release();
218
219 result->setWindRule(o->windRule());
220
221 for (size_t i = 0; i < length; i = i + 2) {
222 result->appendPoint(m_values.at(i).blend(o->values().at(i), progress, ValueRangeAll),
223 m_values.at(i + 1).blend(o->values().at(i + 1), progress, ValueRangeAll));
224 }
225
226 return result.release();
227 }
228
operator ==(const BasicShape & o) const229 bool BasicShapePolygon::operator==(const BasicShape& o) const
230 {
231 if (!isSameType(o))
232 return false;
233 const BasicShapePolygon& other = toBasicShapePolygon(o);
234 return m_windRule == other.m_windRule && m_values == other.m_values;
235 }
236
floatSizeForLengthSize(const LengthSize & lengthSize,const FloatRect & boundingBox)237 static FloatSize floatSizeForLengthSize(const LengthSize& lengthSize, const FloatRect& boundingBox)
238 {
239 return FloatSize(floatValueForLength(lengthSize.width(), boundingBox.width()),
240 floatValueForLength(lengthSize.height(), boundingBox.height()));
241 }
242
path(Path & path,const FloatRect & boundingBox)243 void BasicShapeInset::path(Path& path, const FloatRect& boundingBox)
244 {
245 ASSERT(path.isEmpty());
246 float left = floatValueForLength(m_left, boundingBox.width());
247 float top = floatValueForLength(m_top, boundingBox.height());
248 path.addRoundedRect(
249 FloatRect(
250 left + boundingBox.x(),
251 top + boundingBox.y(),
252 std::max<float>(boundingBox.width() - left - floatValueForLength(m_right, boundingBox.width()), 0),
253 std::max<float>(boundingBox.height() - top - floatValueForLength(m_bottom, boundingBox.height()), 0)
254 ),
255 floatSizeForLengthSize(m_topLeftRadius, boundingBox),
256 floatSizeForLengthSize(m_topRightRadius, boundingBox),
257 floatSizeForLengthSize(m_bottomLeftRadius, boundingBox),
258 floatSizeForLengthSize(m_bottomRightRadius, boundingBox)
259 );
260 }
261
blend(const BasicShape * other,double) const262 PassRefPtr<BasicShape> BasicShapeInset::blend(const BasicShape* other, double) const
263 {
264 ASSERT(type() == other->type());
265 // FIXME: Implement blend for BasicShapeInset.
266 return nullptr;
267 }
268
operator ==(const BasicShape & o) const269 bool BasicShapeInset::operator==(const BasicShape& o) const
270 {
271 if (!isSameType(o))
272 return false;
273 const BasicShapeInset& other = toBasicShapeInset(o);
274 return m_right == other.m_right
275 && m_top == other.m_top
276 && m_bottom == other.m_bottom
277 && m_left == other.m_left
278 && m_topLeftRadius == other.m_topLeftRadius
279 && m_topRightRadius == other.m_topRightRadius
280 && m_bottomRightRadius == other.m_bottomRightRadius
281 && m_bottomLeftRadius == other.m_bottomLeftRadius;
282 }
283
284 }
285