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1 /*
2  * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>
3  * Copyright (C) 2006 Apple Computer, Inc.
4  * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
5  * Copyright (C) 2007, 2008, 2009 Rob Buis <buis@kde.org>
6  * Copyright (C) 2009 Google, Inc.
7  * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
8  * Copyright (C) 2010 Patrick Gansterer <paroga@paroga.com>
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Library General Public
12  * License as published by the Free Software Foundation; either
13  * version 2 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Library General Public License for more details.
19  *
20  * You should have received a copy of the GNU Library General Public License
21  * along with this library; see the file COPYING.LIB.  If not, write to
22  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
23  * Boston, MA 02110-1301, USA.
24  */
25 
26 #include "config.h"
27 
28 #include "core/rendering/svg/RenderSVGImage.h"
29 
30 #include "core/rendering/GraphicsContextAnnotator.h"
31 #include "core/rendering/ImageQualityController.h"
32 #include "core/rendering/LayoutRepainter.h"
33 #include "core/rendering/PointerEventsHitRules.h"
34 #include "core/rendering/RenderImageResource.h"
35 #include "core/rendering/svg/RenderSVGResource.h"
36 #include "core/rendering/svg/SVGRenderSupport.h"
37 #include "core/rendering/svg/SVGRenderingContext.h"
38 #include "core/rendering/svg/SVGResources.h"
39 #include "core/rendering/svg/SVGResourcesCache.h"
40 #include "core/svg/SVGImageElement.h"
41 #include "platform/graphics/GraphicsContextStateSaver.h"
42 
43 namespace WebCore {
44 
RenderSVGImage(SVGImageElement * impl)45 RenderSVGImage::RenderSVGImage(SVGImageElement* impl)
46     : RenderSVGModelObject(impl)
47     , m_needsBoundariesUpdate(true)
48     , m_needsTransformUpdate(true)
49     , m_imageResource(RenderImageResource::create())
50 {
51     m_imageResource->initialize(this);
52 }
53 
~RenderSVGImage()54 RenderSVGImage::~RenderSVGImage()
55 {
56     ImageQualityController::remove(this);
57     m_imageResource->shutdown();
58 }
59 
updateImageViewport()60 bool RenderSVGImage::updateImageViewport()
61 {
62     SVGImageElement* image = toSVGImageElement(element());
63     FloatRect oldBoundaries = m_objectBoundingBox;
64     bool updatedViewport = false;
65 
66     SVGLengthContext lengthContext(image);
67     m_objectBoundingBox = FloatRect(image->x()->currentValue()->value(lengthContext), image->y()->currentValue()->value(lengthContext), image->width()->currentValue()->value(lengthContext), image->height()->currentValue()->value(lengthContext));
68 
69     // Images with preserveAspectRatio=none should force non-uniform scaling. This can be achieved
70     // by setting the image's container size to its intrinsic size.
71     // See: http://www.w3.org/TR/SVG/single-page.html, 7.8 The ‘preserveAspectRatio’ attribute.
72     if (image->preserveAspectRatio()->currentValue()->align() == SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_NONE) {
73         if (ImageResource* cachedImage = m_imageResource->cachedImage()) {
74             LayoutSize intrinsicSize = cachedImage->imageSizeForRenderer(0, style()->effectiveZoom());
75             if (intrinsicSize != m_imageResource->imageSize(style()->effectiveZoom())) {
76                 m_imageResource->setContainerSizeForRenderer(roundedIntSize(intrinsicSize));
77                 updatedViewport = true;
78             }
79         }
80     }
81 
82     if (oldBoundaries != m_objectBoundingBox) {
83         if (!updatedViewport)
84             m_imageResource->setContainerSizeForRenderer(enclosingIntRect(m_objectBoundingBox).size());
85         updatedViewport = true;
86         m_needsBoundariesUpdate = true;
87     }
88 
89     return updatedViewport;
90 }
91 
layout()92 void RenderSVGImage::layout()
93 {
94     ASSERT(needsLayout());
95 
96     LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(this) && selfNeedsLayout());
97     updateImageViewport();
98 
99     bool transformOrBoundariesUpdate = m_needsTransformUpdate || m_needsBoundariesUpdate;
100     if (m_needsTransformUpdate) {
101         m_localTransform = toSVGImageElement(element())->animatedLocalTransform();
102         m_needsTransformUpdate = false;
103     }
104 
105     if (m_needsBoundariesUpdate) {
106         m_repaintBoundingBox = m_objectBoundingBox;
107         SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingBox);
108 
109         m_needsBoundariesUpdate = false;
110     }
111 
112     // Invalidate all resources of this client if our layout changed.
113     if (everHadLayout() && selfNeedsLayout())
114         SVGResourcesCache::clientLayoutChanged(this);
115 
116     // If our bounds changed, notify the parents.
117     if (transformOrBoundariesUpdate)
118         RenderSVGModelObject::setNeedsBoundariesUpdate();
119 
120     repainter.repaintAfterLayout();
121     clearNeedsLayout();
122 }
123 
paint(PaintInfo & paintInfo,const LayoutPoint &)124 void RenderSVGImage::paint(PaintInfo& paintInfo, const LayoutPoint&)
125 {
126     ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this);
127 
128     if (paintInfo.context->paintingDisabled()
129         || paintInfo.phase != PaintPhaseForeground
130         || style()->visibility() == HIDDEN
131         || !m_imageResource->hasImage())
132         return;
133 
134     FloatRect boundingBox = paintInvalidationRectInLocalCoordinates();
135     if (!SVGRenderSupport::paintInfoIntersectsRepaintRect(boundingBox, m_localTransform, paintInfo))
136         return;
137 
138     PaintInfo childPaintInfo(paintInfo);
139     GraphicsContextStateSaver stateSaver(*childPaintInfo.context, false);
140 
141     if (!m_localTransform.isIdentity()) {
142         stateSaver.save();
143         childPaintInfo.applyTransform(m_localTransform, false);
144     }
145     if (!m_objectBoundingBox.isEmpty()) {
146         // SVGRenderingContext may taint the state - make sure we're always saving.
147         SVGRenderingContext renderingContext(this, childPaintInfo, stateSaver.saved() ?
148             SVGRenderingContext::DontSaveGraphicsContext : SVGRenderingContext::SaveGraphicsContext);
149 
150         if (renderingContext.isRenderingPrepared()) {
151             if (style()->svgStyle()->bufferedRendering() == BR_STATIC && renderingContext.bufferForeground(m_bufferedForeground))
152                 return;
153 
154             paintForeground(childPaintInfo);
155         }
156     }
157 
158     if (style()->outlineWidth())
159         paintOutline(childPaintInfo, IntRect(boundingBox));
160 }
161 
paintForeground(PaintInfo & paintInfo)162 void RenderSVGImage::paintForeground(PaintInfo& paintInfo)
163 {
164     RefPtr<Image> image = m_imageResource->image();
165     FloatRect destRect = m_objectBoundingBox;
166     FloatRect srcRect(0, 0, image->width(), image->height());
167 
168     SVGImageElement* imageElement = toSVGImageElement(element());
169     imageElement->preserveAspectRatio()->currentValue()->transformRect(destRect, srcRect);
170 
171     InterpolationQuality interpolationQuality = InterpolationDefault;
172     if (style()->svgStyle()->bufferedRendering() != BR_STATIC)
173         interpolationQuality = ImageQualityController::imageQualityController()->chooseInterpolationQuality(paintInfo.context, this, image.get(), image.get(), LayoutSize(destRect.size()));
174 
175     InterpolationQuality previousInterpolationQuality = paintInfo.context->imageInterpolationQuality();
176     paintInfo.context->setImageInterpolationQuality(interpolationQuality);
177     paintInfo.context->drawImage(image.get(), destRect, srcRect, CompositeSourceOver);
178     paintInfo.context->setImageInterpolationQuality(previousInterpolationQuality);
179 }
180 
invalidateBufferedForeground()181 void RenderSVGImage::invalidateBufferedForeground()
182 {
183     m_bufferedForeground.clear();
184 }
185 
nodeAtFloatPoint(const HitTestRequest & request,HitTestResult & result,const FloatPoint & pointInParent,HitTestAction hitTestAction)186 bool RenderSVGImage::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
187 {
188     // We only draw in the forground phase, so we only hit-test then.
189     if (hitTestAction != HitTestForeground)
190         return false;
191 
192     PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_IMAGE_HITTESTING, request, style()->pointerEvents());
193     bool isVisible = (style()->visibility() == VISIBLE);
194     if (isVisible || !hitRules.requireVisible) {
195         FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent);
196 
197         if (!SVGRenderSupport::pointInClippingArea(this, localPoint))
198             return false;
199 
200         if (hitRules.canHitFill || hitRules.canHitBoundingBox) {
201             if (m_objectBoundingBox.contains(localPoint)) {
202                 updateHitTestResult(result, roundedLayoutPoint(localPoint));
203                 return true;
204             }
205         }
206     }
207 
208     return false;
209 }
210 
imageChanged(WrappedImagePtr,const IntRect *)211 void RenderSVGImage::imageChanged(WrappedImagePtr, const IntRect*)
212 {
213     // The image resource defaults to nullImage until the resource arrives.
214     // This empty image may be cached by SVG resources which must be invalidated.
215     if (SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this))
216         resources->removeClientFromCache(this);
217 
218     // Eventually notify parent resources, that we've changed.
219     RenderSVGResource::markForLayoutAndParentResourceInvalidation(this, false);
220 
221     // Update the SVGImageCache sizeAndScales entry in case image loading finished after layout.
222     // (https://bugs.webkit.org/show_bug.cgi?id=99489)
223     m_objectBoundingBox = FloatRect();
224     updateImageViewport();
225 
226     invalidateBufferedForeground();
227 
228     paintInvalidationForWholeRenderer();
229 }
230 
addFocusRingRects(Vector<IntRect> & rects,const LayoutPoint &,const RenderLayerModelObject *)231 void RenderSVGImage::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint&, const RenderLayerModelObject*)
232 {
233     // this is called from paint() after the localTransform has already been applied
234     IntRect contentRect = enclosingIntRect(paintInvalidationRectInLocalCoordinates());
235     if (!contentRect.isEmpty())
236         rects.append(contentRect);
237 }
238 
239 } // namespace WebCore
240