1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7 * Copyright (C) 2010 Google Inc. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public
11 * License as published by the Free Software Foundation; either
12 * version 2 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Library General Public License for more details.
18 *
19 * You should have received a copy of the GNU Library General Public License
20 * along with this library; see the file COPYING.LIB. If not, write to
21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22 * Boston, MA 02110-1301, USA.
23 *
24 */
25
26 #include "config.h"
27 #include "core/rendering/RenderBoxModelObject.h"
28
29 #include "core/HTMLNames.h"
30 #include "core/frame/Settings.h"
31 #include "core/html/HTMLFrameOwnerElement.h"
32 #include "core/page/scrolling/ScrollingConstraints.h"
33 #include "core/rendering/ImageQualityController.h"
34 #include "core/rendering/RenderBlock.h"
35 #include "core/rendering/RenderFlowThread.h"
36 #include "core/rendering/RenderGeometryMap.h"
37 #include "core/rendering/RenderInline.h"
38 #include "core/rendering/RenderLayer.h"
39 #include "core/rendering/RenderRegion.h"
40 #include "core/rendering/RenderView.h"
41 #include "core/rendering/compositing/CompositedLayerMapping.h"
42 #include "core/rendering/compositing/RenderLayerCompositor.h"
43 #include "core/rendering/style/ShadowList.h"
44 #include "platform/geometry/TransformState.h"
45 #include "platform/graphics/DrawLooperBuilder.h"
46 #include "platform/graphics/GraphicsContextStateSaver.h"
47 #include "platform/graphics/Path.h"
48 #include "wtf/CurrentTime.h"
49
50 using namespace std;
51
52 namespace WebCore {
53
54 using namespace HTMLNames;
55
56 // The HashMap for storing continuation pointers.
57 // An inline can be split with blocks occuring in between the inline content.
58 // When this occurs we need a pointer to the next object. We can basically be
59 // split into a sequence of inlines and blocks. The continuation will either be
60 // an anonymous block (that houses other blocks) or it will be an inline flow.
61 // <b><i><p>Hello</p></i></b>. In this example the <i> will have a block as
62 // its continuation but the <b> will just have an inline as its continuation.
63 typedef HashMap<const RenderBoxModelObject*, RenderBoxModelObject*> ContinuationMap;
64 static ContinuationMap* continuationMap = 0;
65
66 // This HashMap is similar to the continuation map, but connects first-letter
67 // renderers to their remaining text fragments.
68 typedef HashMap<const RenderBoxModelObject*, RenderTextFragment*> FirstLetterRemainingTextMap;
69 static FirstLetterRemainingTextMap* firstLetterRemainingTextMap = 0;
70
setSelectionState(SelectionState state)71 void RenderBoxModelObject::setSelectionState(SelectionState state)
72 {
73 if (state == SelectionInside && selectionState() != SelectionNone)
74 return;
75
76 if ((state == SelectionStart && selectionState() == SelectionEnd)
77 || (state == SelectionEnd && selectionState() == SelectionStart))
78 RenderObject::setSelectionState(SelectionBoth);
79 else
80 RenderObject::setSelectionState(state);
81
82 // FIXME: We should consider whether it is OK propagating to ancestor RenderInlines.
83 // This is a workaround for http://webkit.org/b/32123
84 // The containing block can be null in case of an orphaned tree.
85 RenderBlock* containingBlock = this->containingBlock();
86 if (containingBlock && !containingBlock->isRenderView())
87 containingBlock->setSelectionState(state);
88 }
89
contentChanged(ContentChangeType changeType)90 void RenderBoxModelObject::contentChanged(ContentChangeType changeType)
91 {
92 if (!hasLayer())
93 return;
94
95 layer()->contentChanged(changeType);
96 }
97
hasAcceleratedCompositing() const98 bool RenderBoxModelObject::hasAcceleratedCompositing() const
99 {
100 return view()->compositor()->hasAcceleratedCompositing();
101 }
102
chooseInterpolationQuality(GraphicsContext * context,Image * image,const void * layer,const LayoutSize & size)103 InterpolationQuality RenderBoxModelObject::chooseInterpolationQuality(GraphicsContext* context, Image* image, const void* layer, const LayoutSize& size)
104 {
105 return ImageQualityController::imageQualityController()->chooseInterpolationQuality(context, this, image, layer, size);
106 }
107
RenderBoxModelObject(ContainerNode * node)108 RenderBoxModelObject::RenderBoxModelObject(ContainerNode* node)
109 : RenderLayerModelObject(node)
110 {
111 }
112
~RenderBoxModelObject()113 RenderBoxModelObject::~RenderBoxModelObject()
114 {
115 ImageQualityController::remove(this);
116 }
117
willBeDestroyed()118 void RenderBoxModelObject::willBeDestroyed()
119 {
120 // A continuation of this RenderObject should be destroyed at subclasses.
121 ASSERT(!continuation());
122
123 // If this is a first-letter object with a remaining text fragment then the
124 // entry needs to be cleared from the map.
125 if (firstLetterRemainingText())
126 setFirstLetterRemainingText(0);
127
128 RenderLayerModelObject::willBeDestroyed();
129 }
130
calculateHasBoxDecorations() const131 bool RenderBoxModelObject::calculateHasBoxDecorations() const
132 {
133 RenderStyle* styleToUse = style();
134 ASSERT(styleToUse);
135 return hasBackground() || styleToUse->hasBorder() || styleToUse->hasAppearance() || styleToUse->boxShadow();
136 }
137
updateFromStyle()138 void RenderBoxModelObject::updateFromStyle()
139 {
140 RenderLayerModelObject::updateFromStyle();
141
142 RenderStyle* styleToUse = style();
143 setHasBoxDecorations(calculateHasBoxDecorations());
144 setInline(styleToUse->isDisplayInlineType());
145 setPositionState(styleToUse->position());
146 setHorizontalWritingMode(styleToUse->isHorizontalWritingMode());
147 }
148
accumulateInFlowPositionOffsets(const RenderObject * child)149 static LayoutSize accumulateInFlowPositionOffsets(const RenderObject* child)
150 {
151 if (!child->isAnonymousBlock() || !child->isInFlowPositioned())
152 return LayoutSize();
153 LayoutSize offset;
154 RenderObject* p = toRenderBlock(child)->inlineElementContinuation();
155 while (p && p->isRenderInline()) {
156 if (p->isInFlowPositioned()) {
157 RenderInline* renderInline = toRenderInline(p);
158 offset += renderInline->offsetForInFlowPosition();
159 }
160 p = p->parent();
161 }
162 return offset;
163 }
164
hasAutoHeightOrContainingBlockWithAutoHeight() const165 bool RenderBoxModelObject::hasAutoHeightOrContainingBlockWithAutoHeight() const
166 {
167 Length logicalHeightLength = style()->logicalHeight();
168 if (logicalHeightLength.isAuto())
169 return true;
170
171 // For percentage heights: The percentage is calculated with respect to the height of the generated box's
172 // containing block. If the height of the containing block is not specified explicitly (i.e., it depends
173 // on content height), and this element is not absolutely positioned, the value computes to 'auto'.
174 if (!logicalHeightLength.isPercent() || isOutOfFlowPositioned() || document().inQuirksMode())
175 return false;
176
177 // Anonymous block boxes are ignored when resolving percentage values that would refer to it:
178 // the closest non-anonymous ancestor box is used instead.
179 RenderBlock* cb = containingBlock();
180 while (cb->isAnonymous())
181 cb = cb->containingBlock();
182
183 // Matching RenderBox::percentageLogicalHeightIsResolvableFromBlock() by
184 // ignoring table cell's attribute value, where it says that table cells violate
185 // what the CSS spec says to do with heights. Basically we
186 // don't care if the cell specified a height or not.
187 if (cb->isTableCell())
188 return false;
189
190 // Match RenderBox::availableLogicalHeightUsing by special casing
191 // the render view. The available height is taken from the frame.
192 if (cb->isRenderView())
193 return false;
194
195 if (!cb->style()->logicalHeight().isAuto() || (!cb->style()->logicalTop().isAuto() && !cb->style()->logicalBottom().isAuto()))
196 return false;
197
198 return true;
199 }
200
relativePositionOffset() const201 LayoutSize RenderBoxModelObject::relativePositionOffset() const
202 {
203 LayoutSize offset = accumulateInFlowPositionOffsets(this);
204
205 RenderBlock* containingBlock = this->containingBlock();
206
207 // Objects that shrink to avoid floats normally use available line width when computing containing block width. However
208 // in the case of relative positioning using percentages, we can't do this. The offset should always be resolved using the
209 // available width of the containing block. Therefore we don't use containingBlockLogicalWidthForContent() here, but instead explicitly
210 // call availableWidth on our containing block.
211 if (!style()->left().isAuto()) {
212 if (!style()->right().isAuto() && !containingBlock->style()->isLeftToRightDirection())
213 offset.setWidth(-valueForLength(style()->right(), containingBlock->availableWidth()));
214 else
215 offset.expand(valueForLength(style()->left(), containingBlock->availableWidth()), 0);
216 } else if (!style()->right().isAuto()) {
217 offset.expand(-valueForLength(style()->right(), containingBlock->availableWidth()), 0);
218 }
219
220 // If the containing block of a relatively positioned element does not
221 // specify a height, a percentage top or bottom offset should be resolved as
222 // auto. An exception to this is if the containing block has the WinIE quirk
223 // where <html> and <body> assume the size of the viewport. In this case,
224 // calculate the percent offset based on this height.
225 // See <https://bugs.webkit.org/show_bug.cgi?id=26396>.
226 if (!style()->top().isAuto()
227 && (!containingBlock->hasAutoHeightOrContainingBlockWithAutoHeight()
228 || !style()->top().isPercent()
229 || containingBlock->stretchesToViewport()))
230 offset.expand(0, valueForLength(style()->top(), containingBlock->availableHeight()));
231
232 else if (!style()->bottom().isAuto()
233 && (!containingBlock->hasAutoHeightOrContainingBlockWithAutoHeight()
234 || !style()->bottom().isPercent()
235 || containingBlock->stretchesToViewport()))
236 offset.expand(0, -valueForLength(style()->bottom(), containingBlock->availableHeight()));
237
238 return offset;
239 }
240
adjustedPositionRelativeToOffsetParent(const LayoutPoint & startPoint) const241 LayoutPoint RenderBoxModelObject::adjustedPositionRelativeToOffsetParent(const LayoutPoint& startPoint) const
242 {
243 // If the element is the HTML body element or doesn't have a parent
244 // return 0 and stop this algorithm.
245 if (isBody() || !parent())
246 return LayoutPoint();
247
248 LayoutPoint referencePoint = startPoint;
249 referencePoint.move(parent()->columnOffset(referencePoint));
250
251 // If the offsetParent of the element is null, or is the HTML body element,
252 // return the distance between the canvas origin and the left border edge
253 // of the element and stop this algorithm.
254 Element* element = offsetParent();
255 if (!element)
256 return referencePoint;
257
258 if (const RenderBoxModelObject* offsetParent = element->renderBoxModelObject()) {
259 if (offsetParent->isBox() && !offsetParent->isBody())
260 referencePoint.move(-toRenderBox(offsetParent)->borderLeft(), -toRenderBox(offsetParent)->borderTop());
261 if (!isOutOfFlowPositioned() || flowThreadContainingBlock()) {
262 if (isRelPositioned())
263 referencePoint.move(relativePositionOffset());
264 else if (isStickyPositioned())
265 referencePoint.move(stickyPositionOffset());
266
267 RenderObject* current;
268 for (current = parent(); current != offsetParent && current->parent(); current = current->parent()) {
269 // FIXME: What are we supposed to do inside SVG content?
270 if (!isOutOfFlowPositioned()) {
271 if (current->isBox() && !current->isTableRow())
272 referencePoint.moveBy(toRenderBox(current)->topLeftLocation());
273 referencePoint.move(current->parent()->columnOffset(referencePoint));
274 }
275 }
276
277 if (offsetParent->isBox() && offsetParent->isBody() && !offsetParent->isPositioned())
278 referencePoint.moveBy(toRenderBox(offsetParent)->topLeftLocation());
279 }
280 }
281
282 return referencePoint;
283 }
284
computeStickyPositionConstraints(StickyPositionViewportConstraints & constraints,const FloatRect & constrainingRect) const285 void RenderBoxModelObject::computeStickyPositionConstraints(StickyPositionViewportConstraints& constraints, const FloatRect& constrainingRect) const
286 {
287 RenderBlock* containingBlock = this->containingBlock();
288
289 LayoutRect containerContentRect = containingBlock->contentBoxRect();
290 LayoutUnit maxWidth = containingBlock->availableLogicalWidth();
291
292 // Sticky positioned element ignore any override logical width on the containing block (as they don't call
293 // containingBlockLogicalWidthForContent). It's unclear whether this is totally fine.
294 LayoutBoxExtent minMargin(minimumValueForLength(style()->marginTop(), maxWidth),
295 minimumValueForLength(style()->marginRight(), maxWidth),
296 minimumValueForLength(style()->marginBottom(), maxWidth),
297 minimumValueForLength(style()->marginLeft(), maxWidth));
298
299 // Compute the container-relative area within which the sticky element is allowed to move.
300 containerContentRect.contract(minMargin);
301 // Map to the view to avoid including page scale factor.
302 constraints.setAbsoluteContainingBlockRect(containingBlock->localToContainerQuad(FloatRect(containerContentRect), view()).boundingBox());
303
304 LayoutRect stickyBoxRect = frameRectForStickyPositioning();
305 LayoutRect flippedStickyBoxRect = stickyBoxRect;
306 containingBlock->flipForWritingMode(flippedStickyBoxRect);
307 LayoutPoint stickyLocation = flippedStickyBoxRect.location();
308
309 // FIXME: sucks to call localToAbsolute again, but we can't just offset from the previously computed rect if there are transforms.
310 // Map to the view to avoid including page scale factor.
311 FloatRect absContainerFrame = containingBlock->localToContainerQuad(FloatRect(FloatPoint(), containingBlock->size()), view()).boundingBox();
312
313 if (containingBlock->hasOverflowClip()) {
314 IntSize scrollOffset = containingBlock->layer()->scrollableArea()->adjustedScrollOffset();
315 stickyLocation -= scrollOffset;
316 }
317
318 // We can't call localToAbsolute on |this| because that will recur. FIXME: For now, assume that |this| is not transformed.
319 FloatRect absoluteStickyBoxRect(absContainerFrame.location() + stickyLocation, flippedStickyBoxRect.size());
320 constraints.setAbsoluteStickyBoxRect(absoluteStickyBoxRect);
321
322 float horizontalOffsets = constraints.rightOffset() + constraints.leftOffset();
323 bool skipRight = false;
324 bool skipLeft = false;
325 if (!style()->left().isAuto() && !style()->right().isAuto()) {
326 if (horizontalOffsets > containerContentRect.width().toFloat()
327 || horizontalOffsets + containerContentRect.width().toFloat() > constrainingRect.width()) {
328 skipRight = style()->isLeftToRightDirection();
329 skipLeft = !skipRight;
330 }
331 }
332
333 if (!style()->left().isAuto() && !skipLeft) {
334 constraints.setLeftOffset(floatValueForLength(style()->left(), constrainingRect.width()));
335 constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeLeft);
336 }
337
338 if (!style()->right().isAuto() && !skipRight) {
339 constraints.setRightOffset(floatValueForLength(style()->right(), constrainingRect.width()));
340 constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeRight);
341 }
342
343 bool skipBottom = false;
344 // FIXME(ostap): Exclude top or bottom edge offset depending on the writing mode when related
345 // sections are fixed in spec: http://lists.w3.org/Archives/Public/www-style/2014May/0286.html
346 float verticalOffsets = constraints.topOffset() + constraints.bottomOffset();
347 if (!style()->top().isAuto() && !style()->bottom().isAuto()) {
348 if (verticalOffsets > containerContentRect.height().toFloat()
349 || verticalOffsets + containerContentRect.height().toFloat() > constrainingRect.height()) {
350 skipBottom = true;
351 }
352 }
353
354 if (!style()->top().isAuto()) {
355 constraints.setTopOffset(floatValueForLength(style()->top(), constrainingRect.height()));
356 constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeTop);
357 }
358
359 if (!style()->bottom().isAuto() && !skipBottom) {
360 constraints.setBottomOffset(floatValueForLength(style()->bottom(), constrainingRect.height()));
361 constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeBottom);
362 }
363 }
364
stickyPositionOffset() const365 LayoutSize RenderBoxModelObject::stickyPositionOffset() const
366 {
367 FloatRect constrainingRect;
368
369 ASSERT(hasLayer());
370 RenderLayer* enclosingClippingLayer = layer()->enclosingOverflowClipLayer(ExcludeSelf);
371 if (enclosingClippingLayer) {
372 RenderBox* enclosingClippingBox = toRenderBox(enclosingClippingLayer->renderer());
373 LayoutRect clipRect = enclosingClippingBox->overflowClipRect(LayoutPoint());
374 clipRect.move(enclosingClippingBox->paddingLeft(), enclosingClippingBox->paddingTop());
375 clipRect.contract(LayoutSize(enclosingClippingBox->paddingLeft() + enclosingClippingBox->paddingRight(),
376 enclosingClippingBox->paddingTop() + enclosingClippingBox->paddingBottom()));
377 constrainingRect = enclosingClippingBox->localToContainerQuad(FloatRect(clipRect), view()).boundingBox();
378 } else {
379 LayoutRect viewportRect = view()->frameView()->viewportConstrainedVisibleContentRect();
380 constrainingRect = viewportRect;
381 }
382
383 StickyPositionViewportConstraints constraints;
384 computeStickyPositionConstraints(constraints, constrainingRect);
385
386 // The sticky offset is physical, so we can just return the delta computed in absolute coords (though it may be wrong with transforms).
387 return LayoutSize(constraints.computeStickyOffset(constrainingRect));
388 }
389
offsetForInFlowPosition() const390 LayoutSize RenderBoxModelObject::offsetForInFlowPosition() const
391 {
392 if (isRelPositioned())
393 return relativePositionOffset();
394
395 if (isStickyPositioned())
396 return stickyPositionOffset();
397
398 return LayoutSize();
399 }
400
offsetLeft() const401 LayoutUnit RenderBoxModelObject::offsetLeft() const
402 {
403 // Note that RenderInline and RenderBox override this to pass a different
404 // startPoint to adjustedPositionRelativeToOffsetParent.
405 return adjustedPositionRelativeToOffsetParent(LayoutPoint()).x();
406 }
407
offsetTop() const408 LayoutUnit RenderBoxModelObject::offsetTop() const
409 {
410 // Note that RenderInline and RenderBox override this to pass a different
411 // startPoint to adjustedPositionRelativeToOffsetParent.
412 return adjustedPositionRelativeToOffsetParent(LayoutPoint()).y();
413 }
414
pixelSnappedOffsetWidth() const415 int RenderBoxModelObject::pixelSnappedOffsetWidth() const
416 {
417 return snapSizeToPixel(offsetWidth(), offsetLeft());
418 }
419
pixelSnappedOffsetHeight() const420 int RenderBoxModelObject::pixelSnappedOffsetHeight() const
421 {
422 return snapSizeToPixel(offsetHeight(), offsetTop());
423 }
424
computedCSSPadding(const Length & padding) const425 LayoutUnit RenderBoxModelObject::computedCSSPadding(const Length& padding) const
426 {
427 LayoutUnit w = 0;
428 if (padding.isPercent())
429 w = containingBlockLogicalWidthForContent();
430 return minimumValueForLength(padding, w);
431 }
432
getBackgroundRoundedRect(const LayoutRect & borderRect,InlineFlowBox * box,LayoutUnit inlineBoxWidth,LayoutUnit inlineBoxHeight,bool includeLogicalLeftEdge,bool includeLogicalRightEdge) const433 RoundedRect RenderBoxModelObject::getBackgroundRoundedRect(const LayoutRect& borderRect, InlineFlowBox* box, LayoutUnit inlineBoxWidth, LayoutUnit inlineBoxHeight,
434 bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
435 {
436 RoundedRect border = style()->getRoundedBorderFor(borderRect, includeLogicalLeftEdge, includeLogicalRightEdge);
437 if (box && (box->nextLineBox() || box->prevLineBox())) {
438 RoundedRect segmentBorder = style()->getRoundedBorderFor(LayoutRect(0, 0, inlineBoxWidth, inlineBoxHeight), includeLogicalLeftEdge, includeLogicalRightEdge);
439 border.setRadii(segmentBorder.radii());
440 }
441
442 return border;
443 }
444
clipRoundedInnerRect(GraphicsContext * context,const LayoutRect & rect,const RoundedRect & clipRect)445 void RenderBoxModelObject::clipRoundedInnerRect(GraphicsContext * context, const LayoutRect& rect, const RoundedRect& clipRect)
446 {
447 if (clipRect.isRenderable())
448 context->clipRoundedRect(clipRect);
449 else {
450 // We create a rounded rect for each of the corners and clip it, while making sure we clip opposing corners together.
451 if (!clipRect.radii().topLeft().isEmpty() || !clipRect.radii().bottomRight().isEmpty()) {
452 IntRect topCorner(clipRect.rect().x(), clipRect.rect().y(), rect.maxX() - clipRect.rect().x(), rect.maxY() - clipRect.rect().y());
453 RoundedRect::Radii topCornerRadii;
454 topCornerRadii.setTopLeft(clipRect.radii().topLeft());
455 context->clipRoundedRect(RoundedRect(topCorner, topCornerRadii));
456
457 IntRect bottomCorner(rect.x(), rect.y(), clipRect.rect().maxX() - rect.x(), clipRect.rect().maxY() - rect.y());
458 RoundedRect::Radii bottomCornerRadii;
459 bottomCornerRadii.setBottomRight(clipRect.radii().bottomRight());
460 context->clipRoundedRect(RoundedRect(bottomCorner, bottomCornerRadii));
461 }
462
463 if (!clipRect.radii().topRight().isEmpty() || !clipRect.radii().bottomLeft().isEmpty()) {
464 IntRect topCorner(rect.x(), clipRect.rect().y(), clipRect.rect().maxX() - rect.x(), rect.maxY() - clipRect.rect().y());
465 RoundedRect::Radii topCornerRadii;
466 topCornerRadii.setTopRight(clipRect.radii().topRight());
467 context->clipRoundedRect(RoundedRect(topCorner, topCornerRadii));
468
469 IntRect bottomCorner(clipRect.rect().x(), rect.y(), rect.maxX() - clipRect.rect().x(), clipRect.rect().maxY() - rect.y());
470 RoundedRect::Radii bottomCornerRadii;
471 bottomCornerRadii.setBottomLeft(clipRect.radii().bottomLeft());
472 context->clipRoundedRect(RoundedRect(bottomCorner, bottomCornerRadii));
473 }
474 }
475 }
476
477 // FIXME: See crbug.com/382491. The use of getCTM in this context is incorrect because the matrix returned does not
478 // include scales applied at raster time, such as the device zoom.
shrinkRectByOnePixel(GraphicsContext * context,const LayoutRect & rect)479 static LayoutRect shrinkRectByOnePixel(GraphicsContext* context, const LayoutRect& rect)
480 {
481 LayoutRect shrunkRect = rect;
482 AffineTransform transform = context->getCTM();
483 shrunkRect.inflateX(-static_cast<LayoutUnit>(ceil(1 / transform.xScale())));
484 shrunkRect.inflateY(-static_cast<LayoutUnit>(ceil(1 / transform.yScale())));
485 return shrunkRect;
486 }
487
borderInnerRectAdjustedForBleedAvoidance(GraphicsContext * context,const LayoutRect & rect,BackgroundBleedAvoidance bleedAvoidance) const488 LayoutRect RenderBoxModelObject::borderInnerRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance) const
489 {
490 // We shrink the rectangle by one pixel on each side to make it fully overlap the anti-aliased background border
491 return (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? shrinkRectByOnePixel(context, rect) : rect;
492 }
493
backgroundRoundedRectAdjustedForBleedAvoidance(GraphicsContext * context,const LayoutRect & borderRect,BackgroundBleedAvoidance bleedAvoidance,InlineFlowBox * box,const LayoutSize & boxSize,bool includeLogicalLeftEdge,bool includeLogicalRightEdge) const494 RoundedRect RenderBoxModelObject::backgroundRoundedRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& borderRect, BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
495 {
496 if (bleedAvoidance == BackgroundBleedShrinkBackground) {
497 // We shrink the rectangle by one pixel on each side because the bleed is one pixel maximum.
498 return getBackgroundRoundedRect(shrinkRectByOnePixel(context, borderRect), box, boxSize.width(), boxSize.height(), includeLogicalLeftEdge, includeLogicalRightEdge);
499 }
500 if (bleedAvoidance == BackgroundBleedBackgroundOverBorder)
501 return style()->getRoundedInnerBorderFor(borderRect, includeLogicalLeftEdge, includeLogicalRightEdge);
502
503 return getBackgroundRoundedRect(borderRect, box, boxSize.width(), boxSize.height(), includeLogicalLeftEdge, includeLogicalRightEdge);
504 }
505
applyBoxShadowForBackground(GraphicsContext * context,const RenderObject * renderer)506 static void applyBoxShadowForBackground(GraphicsContext* context, const RenderObject* renderer)
507 {
508 const ShadowList* shadowList = renderer->style()->boxShadow();
509 ASSERT(shadowList);
510 for (size_t i = shadowList->shadows().size(); i--; ) {
511 const ShadowData& boxShadow = shadowList->shadows()[i];
512 if (boxShadow.style() != Normal)
513 continue;
514 FloatSize shadowOffset(boxShadow.x(), boxShadow.y());
515 context->setShadow(shadowOffset, boxShadow.blur(), boxShadow.color(),
516 DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha);
517 return;
518 }
519 }
520
paintFillLayerExtended(const PaintInfo & paintInfo,const Color & color,const FillLayer * bgLayer,const LayoutRect & rect,BackgroundBleedAvoidance bleedAvoidance,InlineFlowBox * box,const LayoutSize & boxSize,CompositeOperator op,RenderObject * backgroundObject)521 void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, const Color& color, const FillLayer* bgLayer, const LayoutRect& rect,
522 BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, CompositeOperator op, RenderObject* backgroundObject)
523 {
524 GraphicsContext* context = paintInfo.context;
525 if (context->paintingDisabled() || rect.isEmpty())
526 return;
527
528 bool includeLeftEdge = box ? box->includeLogicalLeftEdge() : true;
529 bool includeRightEdge = box ? box->includeLogicalRightEdge() : true;
530
531 bool hasRoundedBorder = style()->hasBorderRadius() && (includeLeftEdge || includeRightEdge);
532 bool clippedWithLocalScrolling = hasOverflowClip() && bgLayer->attachment() == LocalBackgroundAttachment;
533 bool isBorderFill = bgLayer->clip() == BorderFillBox;
534 bool isRoot = this->isDocumentElement();
535
536 Color bgColor = color;
537 StyleImage* bgImage = bgLayer->image();
538 bool shouldPaintBackgroundImage = bgImage && bgImage->canRender(*this, style()->effectiveZoom());
539
540 bool forceBackgroundToWhite = false;
541 if (document().printing()) {
542 if (style()->printColorAdjust() == PrintColorAdjustEconomy)
543 forceBackgroundToWhite = true;
544 if (document().settings() && document().settings()->shouldPrintBackgrounds())
545 forceBackgroundToWhite = false;
546 }
547
548 // When printing backgrounds is disabled or using economy mode,
549 // change existing background colors and images to a solid white background.
550 // If there's no bg color or image, leave it untouched to avoid affecting transparency.
551 // We don't try to avoid loading the background images, because this style flag is only set
552 // when printing, and at that point we've already loaded the background images anyway. (To avoid
553 // loading the background images we'd have to do this check when applying styles rather than
554 // while rendering.)
555 if (forceBackgroundToWhite) {
556 // Note that we can't reuse this variable below because the bgColor might be changed
557 bool shouldPaintBackgroundColor = !bgLayer->next() && bgColor.alpha();
558 if (shouldPaintBackgroundImage || shouldPaintBackgroundColor) {
559 bgColor = Color::white;
560 shouldPaintBackgroundImage = false;
561 }
562 }
563
564 bool colorVisible = bgColor.alpha();
565
566 // Fast path for drawing simple color backgrounds.
567 if (!isRoot && !clippedWithLocalScrolling && !shouldPaintBackgroundImage && isBorderFill && !bgLayer->next()) {
568 if (!colorVisible)
569 return;
570
571 bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(bleedAvoidance, box);
572 GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground);
573 if (boxShadowShouldBeAppliedToBackground)
574 applyBoxShadowForBackground(context, this);
575
576 if (hasRoundedBorder && bleedAvoidance != BackgroundBleedClipBackground) {
577 RoundedRect border = backgroundRoundedRectAdjustedForBleedAvoidance(context, rect, bleedAvoidance, box, boxSize, includeLeftEdge, includeRightEdge);
578 if (border.isRenderable())
579 context->fillRoundedRect(border, bgColor);
580 else {
581 context->save();
582 clipRoundedInnerRect(context, rect, border);
583 context->fillRect(border.rect(), bgColor);
584 context->restore();
585 }
586 } else {
587 context->fillRect(pixelSnappedIntRect(rect), bgColor);
588 }
589
590 return;
591 }
592
593 // BorderFillBox radius clipping is taken care of by BackgroundBleedClipBackground
594 bool clipToBorderRadius = hasRoundedBorder && !(isBorderFill && bleedAvoidance == BackgroundBleedClipBackground);
595 GraphicsContextStateSaver clipToBorderStateSaver(*context, clipToBorderRadius);
596 if (clipToBorderRadius) {
597 RoundedRect border = isBorderFill ? backgroundRoundedRectAdjustedForBleedAvoidance(context, rect, bleedAvoidance, box, boxSize, includeLeftEdge, includeRightEdge) : getBackgroundRoundedRect(rect, box, boxSize.width(), boxSize.height(), includeLeftEdge, includeRightEdge);
598
599 // Clip to the padding or content boxes as necessary.
600 if (bgLayer->clip() == ContentFillBox) {
601 border = style()->getRoundedInnerBorderFor(border.rect(),
602 paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), includeLeftEdge, includeRightEdge);
603 } else if (bgLayer->clip() == PaddingFillBox)
604 border = style()->getRoundedInnerBorderFor(border.rect(), includeLeftEdge, includeRightEdge);
605
606 clipRoundedInnerRect(context, rect, border);
607 }
608
609 int bLeft = includeLeftEdge ? borderLeft() : 0;
610 int bRight = includeRightEdge ? borderRight() : 0;
611 LayoutUnit pLeft = includeLeftEdge ? paddingLeft() : LayoutUnit();
612 LayoutUnit pRight = includeRightEdge ? paddingRight() : LayoutUnit();
613
614 GraphicsContextStateSaver clipWithScrollingStateSaver(*context, clippedWithLocalScrolling);
615 LayoutRect scrolledPaintRect = rect;
616 if (clippedWithLocalScrolling) {
617 // Clip to the overflow area.
618 RenderBox* thisBox = toRenderBox(this);
619 context->clip(thisBox->overflowClipRect(rect.location()));
620
621 // Adjust the paint rect to reflect a scrolled content box with borders at the ends.
622 IntSize offset = thisBox->scrolledContentOffset();
623 scrolledPaintRect.move(-offset);
624 scrolledPaintRect.setWidth(bLeft + thisBox->scrollWidth() + bRight);
625 scrolledPaintRect.setHeight(borderTop() + thisBox->scrollHeight() + borderBottom());
626 }
627
628 GraphicsContextStateSaver backgroundClipStateSaver(*context, false);
629 IntRect maskRect;
630
631 switch (bgLayer->clip()) {
632 case PaddingFillBox:
633 case ContentFillBox: {
634 if (clipToBorderRadius)
635 break;
636
637 // Clip to the padding or content boxes as necessary.
638 bool includePadding = bgLayer->clip() == ContentFillBox;
639 LayoutRect clipRect = LayoutRect(scrolledPaintRect.x() + bLeft + (includePadding ? pLeft : LayoutUnit()),
640 scrolledPaintRect.y() + borderTop() + (includePadding ? paddingTop() : LayoutUnit()),
641 scrolledPaintRect.width() - bLeft - bRight - (includePadding ? pLeft + pRight : LayoutUnit()),
642 scrolledPaintRect.height() - borderTop() - borderBottom() - (includePadding ? paddingTop() + paddingBottom() : LayoutUnit()));
643 backgroundClipStateSaver.save();
644 context->clip(clipRect);
645
646 break;
647 }
648 case TextFillBox: {
649 // First figure out how big the mask has to be. It should be no bigger than what we need
650 // to actually render, so we should intersect the dirty rect with the border box of the background.
651 maskRect = pixelSnappedIntRect(rect);
652 maskRect.intersect(paintInfo.rect);
653
654 // We draw the background into a separate layer, to be later masked with yet another layer
655 // holding the text content.
656 backgroundClipStateSaver.save();
657 context->clip(maskRect);
658 context->beginTransparencyLayer(1);
659
660 break;
661 }
662 case BorderFillBox:
663 break;
664 default:
665 ASSERT_NOT_REACHED();
666 break;
667 }
668
669 // Only fill with a base color (e.g., white) if we're the root document, since iframes/frames with
670 // no background in the child document should show the parent's background.
671 bool isOpaqueRoot = false;
672 if (isRoot) {
673 isOpaqueRoot = true;
674 if (!bgLayer->next() && bgColor.hasAlpha() && view()->frameView()) {
675 Element* ownerElement = document().ownerElement();
676 if (ownerElement) {
677 if (!isHTMLFrameElement(*ownerElement)) {
678 // Locate the <body> element using the DOM. This is easier than trying
679 // to crawl around a render tree with potential :before/:after content and
680 // anonymous blocks created by inline <body> tags etc. We can locate the <body>
681 // render object very easily via the DOM.
682 HTMLElement* body = document().body();
683 if (body) {
684 // Can't scroll a frameset document anyway.
685 isOpaqueRoot = body->hasLocalName(framesetTag);
686 } else {
687 // SVG documents and XML documents with SVG root nodes are transparent.
688 isOpaqueRoot = !document().hasSVGRootNode();
689 }
690 }
691 } else
692 isOpaqueRoot = !view()->frameView()->isTransparent();
693 }
694 view()->frameView()->setContentIsOpaque(isOpaqueRoot);
695 }
696
697 // Paint the color first underneath all images, culled if background image occludes it.
698 // FIXME: In the bgLayer->hasFiniteBounds() case, we could improve the culling test
699 // by verifying whether the background image covers the entire layout rect.
700 if (!bgLayer->next()) {
701 IntRect backgroundRect(pixelSnappedIntRect(scrolledPaintRect));
702 bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(bleedAvoidance, box);
703 if (boxShadowShouldBeAppliedToBackground || !shouldPaintBackgroundImage || !bgLayer->hasOpaqueImage(this) || !bgLayer->hasRepeatXY() || (isOpaqueRoot && !toRenderBox(this)->height())) {
704 if (!boxShadowShouldBeAppliedToBackground)
705 backgroundRect.intersect(paintInfo.rect);
706
707 GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground);
708 if (boxShadowShouldBeAppliedToBackground)
709 applyBoxShadowForBackground(context, this);
710
711 if (isOpaqueRoot) {
712 // If we have an alpha and we are painting the root element, go ahead and blend with the base background color.
713 Color baseColor = view()->frameView()->baseBackgroundColor();
714 bool shouldClearDocumentBackground = document().settings() && document().settings()->shouldClearDocumentBackground();
715 CompositeOperator operation = shouldClearDocumentBackground ? CompositeCopy : context->compositeOperation();
716
717 if (baseColor.alpha()) {
718 if (bgColor.alpha())
719 baseColor = baseColor.blend(bgColor);
720 context->fillRect(backgroundRect, baseColor, operation);
721 } else if (bgColor.alpha()) {
722 context->fillRect(backgroundRect, bgColor, operation);
723 } else if (shouldClearDocumentBackground) {
724 context->clearRect(backgroundRect);
725 }
726 } else if (bgColor.alpha()) {
727 context->fillRect(backgroundRect, bgColor, context->compositeOperation());
728 }
729 }
730 }
731
732 // no progressive loading of the background image
733 if (shouldPaintBackgroundImage) {
734 BackgroundImageGeometry geometry;
735 calculateBackgroundImageGeometry(paintInfo.paintContainer(), bgLayer, scrolledPaintRect, geometry, backgroundObject);
736 geometry.clip(paintInfo.rect);
737 if (!geometry.destRect().isEmpty()) {
738 CompositeOperator compositeOp = op == CompositeSourceOver ? bgLayer->composite() : op;
739 RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : this;
740 RefPtr<Image> image = bgImage->image(clientForBackgroundImage, geometry.tileSize());
741 InterpolationQuality interpolationQuality = chooseInterpolationQuality(context, image.get(), bgLayer, geometry.tileSize());
742 if (bgLayer->maskSourceType() == MaskLuminance)
743 context->setColorFilter(ColorFilterLuminanceToAlpha);
744 InterpolationQuality previousInterpolationQuality = context->imageInterpolationQuality();
745 context->setImageInterpolationQuality(interpolationQuality);
746 context->drawTiledImage(image.get(), geometry.destRect(), geometry.relativePhase(), geometry.tileSize(),
747 compositeOp, bgLayer->blendMode(), geometry.spaceSize());
748 context->setImageInterpolationQuality(previousInterpolationQuality);
749 }
750 }
751
752 if (bgLayer->clip() == TextFillBox) {
753 // Create the text mask layer.
754 context->setCompositeOperation(CompositeDestinationIn);
755 context->beginTransparencyLayer(1);
756
757 // FIXME: Workaround for https://code.google.com/p/skia/issues/detail?id=1291.
758 context->clearRect(maskRect);
759
760 // Now draw the text into the mask. We do this by painting using a special paint phase that signals to
761 // InlineTextBoxes that they should just add their contents to the clip.
762 PaintInfo info(context, maskRect, PaintPhaseTextClip, PaintBehaviorForceBlackText, 0);
763 context->setCompositeOperation(CompositeSourceOver);
764 if (box) {
765 RootInlineBox& root = box->root();
766 box->paint(info, LayoutPoint(scrolledPaintRect.x() - box->x(), scrolledPaintRect.y() - box->y()), root.lineTop(), root.lineBottom());
767 } else {
768 LayoutSize localOffset = isBox() ? toRenderBox(this)->locationOffset() : LayoutSize();
769 paint(info, scrolledPaintRect.location() - localOffset);
770 }
771
772 context->endLayer();
773 context->endLayer();
774 }
775 }
776
resolveWidthForRatio(int height,const FloatSize & intrinsicRatio)777 static inline int resolveWidthForRatio(int height, const FloatSize& intrinsicRatio)
778 {
779 return ceilf(height * intrinsicRatio.width() / intrinsicRatio.height());
780 }
781
resolveHeightForRatio(int width,const FloatSize & intrinsicRatio)782 static inline int resolveHeightForRatio(int width, const FloatSize& intrinsicRatio)
783 {
784 return ceilf(width * intrinsicRatio.height() / intrinsicRatio.width());
785 }
786
resolveAgainstIntrinsicWidthOrHeightAndRatio(const IntSize & size,const FloatSize & intrinsicRatio,int useWidth,int useHeight)787 static inline IntSize resolveAgainstIntrinsicWidthOrHeightAndRatio(const IntSize& size, const FloatSize& intrinsicRatio, int useWidth, int useHeight)
788 {
789 if (intrinsicRatio.isEmpty()) {
790 if (useWidth)
791 return IntSize(useWidth, size.height());
792 return IntSize(size.width(), useHeight);
793 }
794
795 if (useWidth)
796 return IntSize(useWidth, resolveHeightForRatio(useWidth, intrinsicRatio));
797 return IntSize(resolveWidthForRatio(useHeight, intrinsicRatio), useHeight);
798 }
799
resolveAgainstIntrinsicRatio(const IntSize & size,const FloatSize & intrinsicRatio)800 static inline IntSize resolveAgainstIntrinsicRatio(const IntSize& size, const FloatSize& intrinsicRatio)
801 {
802 // Two possible solutions: (size.width(), solutionHeight) or (solutionWidth, size.height())
803 // "... must be assumed to be the largest dimensions..." = easiest answer: the rect with the largest surface area.
804
805 int solutionWidth = resolveWidthForRatio(size.height(), intrinsicRatio);
806 int solutionHeight = resolveHeightForRatio(size.width(), intrinsicRatio);
807 if (solutionWidth <= size.width()) {
808 if (solutionHeight <= size.height()) {
809 // If both solutions fit, choose the one covering the larger area.
810 int areaOne = solutionWidth * size.height();
811 int areaTwo = size.width() * solutionHeight;
812 if (areaOne < areaTwo)
813 return IntSize(size.width(), solutionHeight);
814 return IntSize(solutionWidth, size.height());
815 }
816
817 // Only the first solution fits.
818 return IntSize(solutionWidth, size.height());
819 }
820
821 // Only the second solution fits, assert that.
822 ASSERT(solutionHeight <= size.height());
823 return IntSize(size.width(), solutionHeight);
824 }
825
calculateImageIntrinsicDimensions(StyleImage * image,const IntSize & positioningAreaSize,ScaleByEffectiveZoomOrNot shouldScaleOrNot) const826 IntSize RenderBoxModelObject::calculateImageIntrinsicDimensions(StyleImage* image, const IntSize& positioningAreaSize, ScaleByEffectiveZoomOrNot shouldScaleOrNot) const
827 {
828 // A generated image without a fixed size, will always return the container size as intrinsic size.
829 if (image->isGeneratedImage() && image->usesImageContainerSize())
830 return IntSize(positioningAreaSize.width(), positioningAreaSize.height());
831
832 Length intrinsicWidth;
833 Length intrinsicHeight;
834 FloatSize intrinsicRatio;
835 image->computeIntrinsicDimensions(this, intrinsicWidth, intrinsicHeight, intrinsicRatio);
836
837 ASSERT(!intrinsicWidth.isPercent());
838 ASSERT(!intrinsicHeight.isPercent());
839
840 IntSize resolvedSize(intrinsicWidth.value(), intrinsicHeight.value());
841 IntSize minimumSize(resolvedSize.width() > 0 ? 1 : 0, resolvedSize.height() > 0 ? 1 : 0);
842 if (shouldScaleOrNot == ScaleByEffectiveZoom)
843 resolvedSize.scale(style()->effectiveZoom());
844 resolvedSize.clampToMinimumSize(minimumSize);
845
846 if (!resolvedSize.isEmpty())
847 return resolvedSize;
848
849 // If the image has one of either an intrinsic width or an intrinsic height:
850 // * and an intrinsic aspect ratio, then the missing dimension is calculated from the given dimension and the ratio.
851 // * and no intrinsic aspect ratio, then the missing dimension is assumed to be the size of the rectangle that
852 // establishes the coordinate system for the 'background-position' property.
853 if (resolvedSize.width() > 0 || resolvedSize.height() > 0)
854 return resolveAgainstIntrinsicWidthOrHeightAndRatio(positioningAreaSize, intrinsicRatio, resolvedSize.width(), resolvedSize.height());
855
856 // If the image has no intrinsic dimensions and has an intrinsic ratio the dimensions must be assumed to be the
857 // largest dimensions at that ratio such that neither dimension exceeds the dimensions of the rectangle that
858 // establishes the coordinate system for the 'background-position' property.
859 if (!intrinsicRatio.isEmpty())
860 return resolveAgainstIntrinsicRatio(positioningAreaSize, intrinsicRatio);
861
862 // If the image has no intrinsic ratio either, then the dimensions must be assumed to be the rectangle that
863 // establishes the coordinate system for the 'background-position' property.
864 return positioningAreaSize;
865 }
866
applySubPixelHeuristicForTileSize(LayoutSize & tileSize,const IntSize & positioningAreaSize)867 static inline void applySubPixelHeuristicForTileSize(LayoutSize& tileSize, const IntSize& positioningAreaSize)
868 {
869 tileSize.setWidth(positioningAreaSize.width() - tileSize.width() <= 1 ? tileSize.width().ceil() : tileSize.width().floor());
870 tileSize.setHeight(positioningAreaSize.height() - tileSize.height() <= 1 ? tileSize.height().ceil() : tileSize.height().floor());
871 }
872
calculateFillTileSize(const FillLayer * fillLayer,const IntSize & positioningAreaSize) const873 IntSize RenderBoxModelObject::calculateFillTileSize(const FillLayer* fillLayer, const IntSize& positioningAreaSize) const
874 {
875 StyleImage* image = fillLayer->image();
876 EFillSizeType type = fillLayer->size().type;
877
878 IntSize imageIntrinsicSize = calculateImageIntrinsicDimensions(image, positioningAreaSize, ScaleByEffectiveZoom);
879 imageIntrinsicSize.scale(1 / image->imageScaleFactor(), 1 / image->imageScaleFactor());
880 switch (type) {
881 case SizeLength: {
882 LayoutSize tileSize = positioningAreaSize;
883
884 Length layerWidth = fillLayer->size().size.width();
885 Length layerHeight = fillLayer->size().size.height();
886
887 if (layerWidth.isFixed())
888 tileSize.setWidth(layerWidth.value());
889 else if (layerWidth.isPercent())
890 tileSize.setWidth(valueForLength(layerWidth, positioningAreaSize.width()));
891
892 if (layerHeight.isFixed())
893 tileSize.setHeight(layerHeight.value());
894 else if (layerHeight.isPercent())
895 tileSize.setHeight(valueForLength(layerHeight, positioningAreaSize.height()));
896
897 applySubPixelHeuristicForTileSize(tileSize, positioningAreaSize);
898
899 // If one of the values is auto we have to use the appropriate
900 // scale to maintain our aspect ratio.
901 if (layerWidth.isAuto() && !layerHeight.isAuto()) {
902 if (imageIntrinsicSize.height())
903 tileSize.setWidth(imageIntrinsicSize.width() * tileSize.height() / imageIntrinsicSize.height());
904 } else if (!layerWidth.isAuto() && layerHeight.isAuto()) {
905 if (imageIntrinsicSize.width())
906 tileSize.setHeight(imageIntrinsicSize.height() * tileSize.width() / imageIntrinsicSize.width());
907 } else if (layerWidth.isAuto() && layerHeight.isAuto()) {
908 // If both width and height are auto, use the image's intrinsic size.
909 tileSize = imageIntrinsicSize;
910 }
911
912 tileSize.clampNegativeToZero();
913 return flooredIntSize(tileSize);
914 }
915 case SizeNone: {
916 // If both values are ‘auto’ then the intrinsic width and/or height of the image should be used, if any.
917 if (!imageIntrinsicSize.isEmpty())
918 return imageIntrinsicSize;
919
920 // If the image has neither an intrinsic width nor an intrinsic height, its size is determined as for ‘contain’.
921 type = Contain;
922 }
923 case Contain:
924 case Cover: {
925 float horizontalScaleFactor = imageIntrinsicSize.width()
926 ? static_cast<float>(positioningAreaSize.width()) / imageIntrinsicSize.width() : 1;
927 float verticalScaleFactor = imageIntrinsicSize.height()
928 ? static_cast<float>(positioningAreaSize.height()) / imageIntrinsicSize.height() : 1;
929 float scaleFactor = type == Contain ? min(horizontalScaleFactor, verticalScaleFactor) : max(horizontalScaleFactor, verticalScaleFactor);
930 return IntSize(max(1l, lround(imageIntrinsicSize.width() * scaleFactor)), max(1l, lround(imageIntrinsicSize.height() * scaleFactor)));
931 }
932 }
933
934 ASSERT_NOT_REACHED();
935 return IntSize();
936 }
937
setNoRepeatX(int xOffset)938 void RenderBoxModelObject::BackgroundImageGeometry::setNoRepeatX(int xOffset)
939 {
940 m_destRect.move(max(xOffset, 0), 0);
941 m_phase.setX(-min(xOffset, 0));
942 m_destRect.setWidth(m_tileSize.width() + min(xOffset, 0));
943 }
setNoRepeatY(int yOffset)944 void RenderBoxModelObject::BackgroundImageGeometry::setNoRepeatY(int yOffset)
945 {
946 m_destRect.move(0, max(yOffset, 0));
947 m_phase.setY(-min(yOffset, 0));
948 m_destRect.setHeight(m_tileSize.height() + min(yOffset, 0));
949 }
950
useFixedAttachment(const IntPoint & attachmentPoint)951 void RenderBoxModelObject::BackgroundImageGeometry::useFixedAttachment(const IntPoint& attachmentPoint)
952 {
953 IntPoint alignedPoint = attachmentPoint;
954 m_phase.move(max(alignedPoint.x() - m_destRect.x(), 0), max(alignedPoint.y() - m_destRect.y(), 0));
955 }
956
clip(const IntRect & clipRect)957 void RenderBoxModelObject::BackgroundImageGeometry::clip(const IntRect& clipRect)
958 {
959 m_destRect.intersect(clipRect);
960 }
961
relativePhase() const962 IntPoint RenderBoxModelObject::BackgroundImageGeometry::relativePhase() const
963 {
964 IntPoint phase = m_phase;
965 phase += m_destRect.location() - m_destOrigin;
966 return phase;
967 }
968
fixedBackgroundPaintsInLocalCoordinates() const969 bool RenderBoxModelObject::fixedBackgroundPaintsInLocalCoordinates() const
970 {
971 if (!isDocumentElement())
972 return false;
973
974 if (view()->frameView() && view()->frameView()->paintBehavior() & PaintBehaviorFlattenCompositingLayers)
975 return false;
976
977 RenderLayer* rootLayer = view()->layer();
978 if (!rootLayer || rootLayer->compositingState() == NotComposited)
979 return false;
980
981 return rootLayer->compositedLayerMapping()->backgroundLayerPaintsFixedRootBackground();
982 }
983
getSpace(int areaSize,int tileSize)984 static inline int getSpace(int areaSize, int tileSize)
985 {
986 int numberOfTiles = areaSize / tileSize;
987 int space = -1;
988
989 if (numberOfTiles > 1)
990 space = lroundf((float)(areaSize - numberOfTiles * tileSize) / (numberOfTiles - 1));
991
992 return space;
993 }
994
calculateBackgroundImageGeometry(const RenderLayerModelObject * paintContainer,const FillLayer * fillLayer,const LayoutRect & paintRect,BackgroundImageGeometry & geometry,RenderObject * backgroundObject) const995 void RenderBoxModelObject::calculateBackgroundImageGeometry(const RenderLayerModelObject* paintContainer, const FillLayer* fillLayer, const LayoutRect& paintRect,
996 BackgroundImageGeometry& geometry, RenderObject* backgroundObject) const
997 {
998 LayoutUnit left = 0;
999 LayoutUnit top = 0;
1000 IntSize positioningAreaSize;
1001 IntRect snappedPaintRect = pixelSnappedIntRect(paintRect);
1002
1003 // Determine the background positioning area and set destRect to the background painting area.
1004 // destRect will be adjusted later if the background is non-repeating.
1005 // FIXME: transforms spec says that fixed backgrounds behave like scroll inside transforms.
1006 bool fixedAttachment = fillLayer->attachment() == FixedBackgroundAttachment;
1007
1008 if (RuntimeEnabledFeatures::fastMobileScrollingEnabled()
1009 && view()->frameView()
1010 && view()->frameView()->shouldAttemptToScrollUsingFastPath()) {
1011 // As a side effect of an optimization to blit on scroll, we do not honor the CSS
1012 // property "background-attachment: fixed" because it may result in rendering
1013 // artifacts. Note, these artifacts only appear if we are blitting on scroll of
1014 // a page that has fixed background images.
1015 fixedAttachment = false;
1016 }
1017
1018 if (!fixedAttachment) {
1019 geometry.setDestRect(snappedPaintRect);
1020
1021 LayoutUnit right = 0;
1022 LayoutUnit bottom = 0;
1023 // Scroll and Local.
1024 if (fillLayer->origin() != BorderFillBox) {
1025 left = borderLeft();
1026 right = borderRight();
1027 top = borderTop();
1028 bottom = borderBottom();
1029 if (fillLayer->origin() == ContentFillBox) {
1030 left += paddingLeft();
1031 right += paddingRight();
1032 top += paddingTop();
1033 bottom += paddingBottom();
1034 }
1035 }
1036
1037 // The background of the box generated by the root element covers the entire canvas including
1038 // its margins. Since those were added in already, we have to factor them out when computing
1039 // the background positioning area.
1040 if (isDocumentElement()) {
1041 positioningAreaSize = pixelSnappedIntSize(toRenderBox(this)->size() - LayoutSize(left + right, top + bottom), toRenderBox(this)->location());
1042 left += marginLeft();
1043 top += marginTop();
1044 } else
1045 positioningAreaSize = pixelSnappedIntSize(paintRect.size() - LayoutSize(left + right, top + bottom), paintRect.location());
1046 } else {
1047 geometry.setHasNonLocalGeometry();
1048
1049 IntRect viewportRect = pixelSnappedIntRect(viewRect());
1050 if (fixedBackgroundPaintsInLocalCoordinates())
1051 viewportRect.setLocation(IntPoint());
1052 else if (FrameView* frameView = view()->frameView())
1053 viewportRect.setLocation(IntPoint(frameView->scrollOffsetForFixedPosition()));
1054
1055 if (paintContainer) {
1056 IntPoint absoluteContainerOffset = roundedIntPoint(paintContainer->localToAbsolute(FloatPoint()));
1057 viewportRect.moveBy(-absoluteContainerOffset);
1058 }
1059
1060 geometry.setDestRect(pixelSnappedIntRect(viewportRect));
1061 positioningAreaSize = geometry.destRect().size();
1062 }
1063
1064 const RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : this;
1065 IntSize fillTileSize = calculateFillTileSize(fillLayer, positioningAreaSize);
1066 fillLayer->image()->setContainerSizeForRenderer(clientForBackgroundImage, fillTileSize, style()->effectiveZoom());
1067 geometry.setTileSize(fillTileSize);
1068
1069 EFillRepeat backgroundRepeatX = fillLayer->repeatX();
1070 EFillRepeat backgroundRepeatY = fillLayer->repeatY();
1071 int availableWidth = positioningAreaSize.width() - geometry.tileSize().width();
1072 int availableHeight = positioningAreaSize.height() - geometry.tileSize().height();
1073
1074 LayoutUnit computedXPosition = roundedMinimumValueForLength(fillLayer->xPosition(), availableWidth);
1075 if (backgroundRepeatX == RoundFill && positioningAreaSize.width() > 0 && fillTileSize.width() > 0) {
1076 long nrTiles = max(1l, lroundf((float)positioningAreaSize.width() / fillTileSize.width()));
1077
1078 if (fillLayer->size().size.height().isAuto() && backgroundRepeatY != RoundFill) {
1079 fillTileSize.setHeight(fillTileSize.height() * positioningAreaSize.width() / (nrTiles * fillTileSize.width()));
1080 }
1081
1082 fillTileSize.setWidth(positioningAreaSize.width() / nrTiles);
1083 geometry.setTileSize(fillTileSize);
1084 geometry.setPhaseX(geometry.tileSize().width() ? geometry.tileSize().width() - roundToInt(computedXPosition + left) % geometry.tileSize().width() : 0);
1085 geometry.setSpaceSize(IntSize());
1086 }
1087
1088 LayoutUnit computedYPosition = roundedMinimumValueForLength(fillLayer->yPosition(), availableHeight);
1089 if (backgroundRepeatY == RoundFill && positioningAreaSize.height() > 0 && fillTileSize.height() > 0) {
1090 long nrTiles = max(1l, lroundf((float)positioningAreaSize.height() / fillTileSize.height()));
1091
1092 if (fillLayer->size().size.width().isAuto() && backgroundRepeatX != RoundFill) {
1093 fillTileSize.setWidth(fillTileSize.width() * positioningAreaSize.height() / (nrTiles * fillTileSize.height()));
1094 }
1095
1096 fillTileSize.setHeight(positioningAreaSize.height() / nrTiles);
1097 geometry.setTileSize(fillTileSize);
1098 geometry.setPhaseY(geometry.tileSize().height() ? geometry.tileSize().height() - roundToInt(computedYPosition + top) % geometry.tileSize().height() : 0);
1099 geometry.setSpaceSize(IntSize());
1100 }
1101
1102 if (backgroundRepeatX == RepeatFill) {
1103 geometry.setPhaseX(geometry.tileSize().width() ? geometry.tileSize().width() - roundToInt(computedXPosition + left) % geometry.tileSize().width() : 0);
1104 geometry.setSpaceSize(IntSize());
1105 } else if (backgroundRepeatX == SpaceFill && fillTileSize.width() > 0) {
1106 int space = getSpace(positioningAreaSize.width(), geometry.tileSize().width());
1107 int actualWidth = geometry.tileSize().width() + space;
1108
1109 if (space >= 0) {
1110 computedXPosition = roundedMinimumValueForLength(Length(), availableWidth);
1111 geometry.setSpaceSize(IntSize(space, 0));
1112 geometry.setPhaseX(actualWidth ? actualWidth - roundToInt(computedXPosition + left) % actualWidth : 0);
1113 } else {
1114 backgroundRepeatX = NoRepeatFill;
1115 }
1116 }
1117 if (backgroundRepeatX == NoRepeatFill) {
1118 int xOffset = fillLayer->backgroundXOrigin() == RightEdge ? availableWidth - computedXPosition : computedXPosition;
1119 geometry.setNoRepeatX(left + xOffset);
1120 geometry.setSpaceSize(IntSize(0, geometry.spaceSize().height()));
1121 }
1122
1123 if (backgroundRepeatY == RepeatFill) {
1124 geometry.setPhaseY(geometry.tileSize().height() ? geometry.tileSize().height() - roundToInt(computedYPosition + top) % geometry.tileSize().height() : 0);
1125 geometry.setSpaceSize(IntSize(geometry.spaceSize().width(), 0));
1126 } else if (backgroundRepeatY == SpaceFill && fillTileSize.height() > 0) {
1127 int space = getSpace(positioningAreaSize.height(), geometry.tileSize().height());
1128 int actualHeight = geometry.tileSize().height() + space;
1129
1130 if (space >= 0) {
1131 computedYPosition = roundedMinimumValueForLength(Length(), availableHeight);
1132 geometry.setSpaceSize(IntSize(geometry.spaceSize().width(), space));
1133 geometry.setPhaseY(actualHeight ? actualHeight - roundToInt(computedYPosition + top) % actualHeight : 0);
1134 } else {
1135 backgroundRepeatY = NoRepeatFill;
1136 }
1137 }
1138 if (backgroundRepeatY == NoRepeatFill) {
1139 int yOffset = fillLayer->backgroundYOrigin() == BottomEdge ? availableHeight - computedYPosition : computedYPosition;
1140 geometry.setNoRepeatY(top + yOffset);
1141 geometry.setSpaceSize(IntSize(geometry.spaceSize().width(), 0));
1142 }
1143
1144 if (fixedAttachment)
1145 geometry.useFixedAttachment(snappedPaintRect.location());
1146
1147 geometry.clip(snappedPaintRect);
1148 geometry.setDestOrigin(geometry.destRect().location());
1149 }
1150
computeBorderImageSide(const BorderImageLength & borderSlice,LayoutUnit borderSide,LayoutUnit imageSide,LayoutUnit boxExtent)1151 static LayoutUnit computeBorderImageSide(const BorderImageLength& borderSlice, LayoutUnit borderSide, LayoutUnit imageSide, LayoutUnit boxExtent)
1152 {
1153 if (borderSlice.isNumber())
1154 return borderSlice.number() * borderSide;
1155 if (borderSlice.length().isAuto())
1156 return imageSide;
1157 return valueForLength(borderSlice.length(), boxExtent);
1158 }
1159
paintNinePieceImage(GraphicsContext * graphicsContext,const LayoutRect & rect,const RenderStyle * style,const NinePieceImage & ninePieceImage,CompositeOperator op)1160 bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext* graphicsContext, const LayoutRect& rect, const RenderStyle* style,
1161 const NinePieceImage& ninePieceImage, CompositeOperator op)
1162 {
1163 StyleImage* styleImage = ninePieceImage.image();
1164 if (!styleImage)
1165 return false;
1166
1167 if (!styleImage->isLoaded())
1168 return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either.
1169
1170 if (!styleImage->canRender(*this, style->effectiveZoom()))
1171 return false;
1172
1173 // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function
1174 // doesn't have any understanding of the zoom that is in effect on the tile.
1175 LayoutRect rectWithOutsets = rect;
1176 rectWithOutsets.expand(style->imageOutsets(ninePieceImage));
1177 IntRect borderImageRect = pixelSnappedIntRect(rectWithOutsets);
1178
1179 IntSize imageSize = calculateImageIntrinsicDimensions(styleImage, borderImageRect.size(), DoNotScaleByEffectiveZoom);
1180
1181 // If both values are ‘auto’ then the intrinsic width and/or height of the image should be used, if any.
1182 styleImage->setContainerSizeForRenderer(this, imageSize, style->effectiveZoom());
1183
1184 int imageWidth = imageSize.width();
1185 int imageHeight = imageSize.height();
1186
1187 float imageScaleFactor = styleImage->imageScaleFactor();
1188 int topSlice = min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().top(), imageHeight)) * imageScaleFactor;
1189 int rightSlice = min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().right(), imageWidth)) * imageScaleFactor;
1190 int bottomSlice = min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().bottom(), imageHeight)) * imageScaleFactor;
1191 int leftSlice = min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().left(), imageWidth)) * imageScaleFactor;
1192
1193 ENinePieceImageRule hRule = ninePieceImage.horizontalRule();
1194 ENinePieceImageRule vRule = ninePieceImage.verticalRule();
1195
1196 int topWidth = computeBorderImageSide(ninePieceImage.borderSlices().top(), style->borderTopWidth(), topSlice, borderImageRect.height());
1197 int rightWidth = computeBorderImageSide(ninePieceImage.borderSlices().right(), style->borderRightWidth(), rightSlice, borderImageRect.width());
1198 int bottomWidth = computeBorderImageSide(ninePieceImage.borderSlices().bottom(), style->borderBottomWidth(), bottomSlice, borderImageRect.height());
1199 int leftWidth = computeBorderImageSide(ninePieceImage.borderSlices().left(), style->borderLeftWidth(), leftSlice, borderImageRect.width());
1200
1201 // Reduce the widths if they're too large.
1202 // The spec says: Given Lwidth as the width of the border image area, Lheight as its height, and Wside as the border image width
1203 // offset for the side, let f = min(Lwidth/(Wleft+Wright), Lheight/(Wtop+Wbottom)). If f < 1, then all W are reduced by
1204 // multiplying them by f.
1205 int borderSideWidth = max(1, leftWidth + rightWidth);
1206 int borderSideHeight = max(1, topWidth + bottomWidth);
1207 float borderSideScaleFactor = min((float)borderImageRect.width() / borderSideWidth, (float)borderImageRect.height() / borderSideHeight);
1208 if (borderSideScaleFactor < 1) {
1209 topWidth *= borderSideScaleFactor;
1210 rightWidth *= borderSideScaleFactor;
1211 bottomWidth *= borderSideScaleFactor;
1212 leftWidth *= borderSideScaleFactor;
1213 }
1214
1215 bool drawLeft = leftSlice > 0 && leftWidth > 0;
1216 bool drawTop = topSlice > 0 && topWidth > 0;
1217 bool drawRight = rightSlice > 0 && rightWidth > 0;
1218 bool drawBottom = bottomSlice > 0 && bottomWidth > 0;
1219 bool drawMiddle = ninePieceImage.fill() && (imageWidth - leftSlice - rightSlice) > 0 && (borderImageRect.width() - leftWidth - rightWidth) > 0
1220 && (imageHeight - topSlice - bottomSlice) > 0 && (borderImageRect.height() - topWidth - bottomWidth) > 0;
1221
1222 RefPtr<Image> image = styleImage->image(this, imageSize);
1223
1224 float destinationWidth = borderImageRect.width() - leftWidth - rightWidth;
1225 float destinationHeight = borderImageRect.height() - topWidth - bottomWidth;
1226
1227 float sourceWidth = imageWidth - leftSlice - rightSlice;
1228 float sourceHeight = imageHeight - topSlice - bottomSlice;
1229
1230 float leftSideScale = drawLeft ? (float)leftWidth / leftSlice : 1;
1231 float rightSideScale = drawRight ? (float)rightWidth / rightSlice : 1;
1232 float topSideScale = drawTop ? (float)topWidth / topSlice : 1;
1233 float bottomSideScale = drawBottom ? (float)bottomWidth / bottomSlice : 1;
1234
1235 if (drawLeft) {
1236 // Paint the top and bottom left corners.
1237
1238 // The top left corner rect is (tx, ty, leftWidth, topWidth)
1239 // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice)
1240 if (drawTop)
1241 graphicsContext->drawImage(image.get(), IntRect(borderImageRect.location(), IntSize(leftWidth, topWidth)),
1242 LayoutRect(0, 0, leftSlice, topSlice), op);
1243
1244 // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth)
1245 // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice)
1246 if (drawBottom)
1247 graphicsContext->drawImage(image.get(), IntRect(borderImageRect.x(), borderImageRect.maxY() - bottomWidth, leftWidth, bottomWidth),
1248 LayoutRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op);
1249
1250 // Paint the left edge.
1251 // Have to scale and tile into the border rect.
1252 if (sourceHeight > 0)
1253 graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x(), borderImageRect.y() + topWidth, leftWidth, destinationHeight),
1254 IntRect(0, topSlice, leftSlice, sourceHeight),
1255 FloatSize(leftSideScale, leftSideScale), Image::StretchTile, (Image::TileRule)vRule, op);
1256 }
1257
1258 if (drawRight) {
1259 // Paint the top and bottom right corners
1260 // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth)
1261 // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice)
1262 if (drawTop)
1263 graphicsContext->drawImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y(), rightWidth, topWidth),
1264 LayoutRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op);
1265
1266 // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth)
1267 // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice)
1268 if (drawBottom)
1269 graphicsContext->drawImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.maxY() - bottomWidth, rightWidth, bottomWidth),
1270 LayoutRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op);
1271
1272 // Paint the right edge.
1273 if (sourceHeight > 0)
1274 graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y() + topWidth, rightWidth,
1275 destinationHeight),
1276 IntRect(imageWidth - rightSlice, topSlice, rightSlice, sourceHeight),
1277 FloatSize(rightSideScale, rightSideScale),
1278 Image::StretchTile, (Image::TileRule)vRule, op);
1279 }
1280
1281 // Paint the top edge.
1282 if (drawTop && sourceWidth > 0)
1283 graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x() + leftWidth, borderImageRect.y(), destinationWidth, topWidth),
1284 IntRect(leftSlice, 0, sourceWidth, topSlice),
1285 FloatSize(topSideScale, topSideScale), (Image::TileRule)hRule, Image::StretchTile, op);
1286
1287 // Paint the bottom edge.
1288 if (drawBottom && sourceWidth > 0)
1289 graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x() + leftWidth, borderImageRect.maxY() - bottomWidth,
1290 destinationWidth, bottomWidth),
1291 IntRect(leftSlice, imageHeight - bottomSlice, sourceWidth, bottomSlice),
1292 FloatSize(bottomSideScale, bottomSideScale),
1293 (Image::TileRule)hRule, Image::StretchTile, op);
1294
1295 // Paint the middle.
1296 if (drawMiddle) {
1297 FloatSize middleScaleFactor(1, 1);
1298 if (drawTop)
1299 middleScaleFactor.setWidth(topSideScale);
1300 else if (drawBottom)
1301 middleScaleFactor.setWidth(bottomSideScale);
1302 if (drawLeft)
1303 middleScaleFactor.setHeight(leftSideScale);
1304 else if (drawRight)
1305 middleScaleFactor.setHeight(rightSideScale);
1306
1307 // For "stretch" rules, just override the scale factor and replace. We only had to do this for the
1308 // center tile, since sides don't even use the scale factor unless they have a rule other than "stretch".
1309 // The middle however can have "stretch" specified in one axis but not the other, so we have to
1310 // correct the scale here.
1311 if (hRule == StretchImageRule)
1312 middleScaleFactor.setWidth(destinationWidth / sourceWidth);
1313
1314 if (vRule == StretchImageRule)
1315 middleScaleFactor.setHeight(destinationHeight / sourceHeight);
1316
1317 graphicsContext->drawTiledImage(image.get(),
1318 IntRect(borderImageRect.x() + leftWidth, borderImageRect.y() + topWidth, destinationWidth, destinationHeight),
1319 IntRect(leftSlice, topSlice, sourceWidth, sourceHeight),
1320 middleScaleFactor, (Image::TileRule)hRule, (Image::TileRule)vRule, op);
1321 }
1322
1323 return true;
1324 }
1325
1326 class BorderEdge {
1327 public:
BorderEdge(int edgeWidth,const Color & edgeColor,EBorderStyle edgeStyle,bool edgeIsTransparent,bool edgeIsPresent=true)1328 BorderEdge(int edgeWidth, const Color& edgeColor, EBorderStyle edgeStyle, bool edgeIsTransparent, bool edgeIsPresent = true)
1329 : width(edgeWidth)
1330 , color(edgeColor)
1331 , style(edgeStyle)
1332 , isTransparent(edgeIsTransparent)
1333 , isPresent(edgeIsPresent)
1334 {
1335 if (style == DOUBLE && edgeWidth < 3)
1336 style = SOLID;
1337 }
1338
BorderEdge()1339 BorderEdge()
1340 : width(0)
1341 , style(BHIDDEN)
1342 , isTransparent(false)
1343 , isPresent(false)
1344 {
1345 }
1346
hasVisibleColorAndStyle() const1347 bool hasVisibleColorAndStyle() const { return style > BHIDDEN && !isTransparent; }
shouldRender() const1348 bool shouldRender() const { return isPresent && width && hasVisibleColorAndStyle(); }
presentButInvisible() const1349 bool presentButInvisible() const { return usedWidth() && !hasVisibleColorAndStyle(); }
obscuresBackgroundEdge(float scale) const1350 bool obscuresBackgroundEdge(float scale) const
1351 {
1352 if (!isPresent || isTransparent || (width * scale) < 2 || color.hasAlpha() || style == BHIDDEN)
1353 return false;
1354
1355 if (style == DOTTED || style == DASHED)
1356 return false;
1357
1358 if (style == DOUBLE)
1359 return width >= 5 * scale; // The outer band needs to be >= 2px wide at unit scale.
1360
1361 return true;
1362 }
obscuresBackground() const1363 bool obscuresBackground() const
1364 {
1365 if (!isPresent || isTransparent || color.hasAlpha() || style == BHIDDEN)
1366 return false;
1367
1368 if (style == DOTTED || style == DASHED || style == DOUBLE)
1369 return false;
1370
1371 return true;
1372 }
1373
usedWidth() const1374 int usedWidth() const { return isPresent ? width : 0; }
1375
getDoubleBorderStripeWidths(int & outerWidth,int & innerWidth) const1376 void getDoubleBorderStripeWidths(int& outerWidth, int& innerWidth) const
1377 {
1378 int fullWidth = usedWidth();
1379 outerWidth = fullWidth / 3;
1380 innerWidth = fullWidth * 2 / 3;
1381
1382 // We need certain integer rounding results
1383 if (fullWidth % 3 == 2)
1384 outerWidth += 1;
1385
1386 if (fullWidth % 3 == 1)
1387 innerWidth += 1;
1388 }
1389
1390 int width;
1391 Color color;
1392 EBorderStyle style;
1393 bool isTransparent;
1394 bool isPresent;
1395 };
1396
allCornersClippedOut(const RoundedRect & border,const LayoutRect & clipRect)1397 static bool allCornersClippedOut(const RoundedRect& border, const LayoutRect& clipRect)
1398 {
1399 LayoutRect boundingRect = border.rect();
1400 if (clipRect.contains(boundingRect))
1401 return false;
1402
1403 RoundedRect::Radii radii = border.radii();
1404
1405 LayoutRect topLeftRect(boundingRect.location(), radii.topLeft());
1406 if (clipRect.intersects(topLeftRect))
1407 return false;
1408
1409 LayoutRect topRightRect(boundingRect.location(), radii.topRight());
1410 topRightRect.setX(boundingRect.maxX() - topRightRect.width());
1411 if (clipRect.intersects(topRightRect))
1412 return false;
1413
1414 LayoutRect bottomLeftRect(boundingRect.location(), radii.bottomLeft());
1415 bottomLeftRect.setY(boundingRect.maxY() - bottomLeftRect.height());
1416 if (clipRect.intersects(bottomLeftRect))
1417 return false;
1418
1419 LayoutRect bottomRightRect(boundingRect.location(), radii.bottomRight());
1420 bottomRightRect.setX(boundingRect.maxX() - bottomRightRect.width());
1421 bottomRightRect.setY(boundingRect.maxY() - bottomRightRect.height());
1422 if (clipRect.intersects(bottomRightRect))
1423 return false;
1424
1425 return true;
1426 }
1427
borderWillArcInnerEdge(const LayoutSize & firstRadius,const FloatSize & secondRadius)1428 static bool borderWillArcInnerEdge(const LayoutSize& firstRadius, const FloatSize& secondRadius)
1429 {
1430 return !firstRadius.isZero() || !secondRadius.isZero();
1431 }
1432
1433 enum BorderEdgeFlag {
1434 TopBorderEdge = 1 << BSTop,
1435 RightBorderEdge = 1 << BSRight,
1436 BottomBorderEdge = 1 << BSBottom,
1437 LeftBorderEdge = 1 << BSLeft,
1438 AllBorderEdges = TopBorderEdge | BottomBorderEdge | LeftBorderEdge | RightBorderEdge
1439 };
1440
edgeFlagForSide(BoxSide side)1441 static inline BorderEdgeFlag edgeFlagForSide(BoxSide side)
1442 {
1443 return static_cast<BorderEdgeFlag>(1 << side);
1444 }
1445
includesEdge(BorderEdgeFlags flags,BoxSide side)1446 static inline bool includesEdge(BorderEdgeFlags flags, BoxSide side)
1447 {
1448 return flags & edgeFlagForSide(side);
1449 }
1450
includesAdjacentEdges(BorderEdgeFlags flags)1451 static inline bool includesAdjacentEdges(BorderEdgeFlags flags)
1452 {
1453 return (flags & (TopBorderEdge | RightBorderEdge)) == (TopBorderEdge | RightBorderEdge)
1454 || (flags & (RightBorderEdge | BottomBorderEdge)) == (RightBorderEdge | BottomBorderEdge)
1455 || (flags & (BottomBorderEdge | LeftBorderEdge)) == (BottomBorderEdge | LeftBorderEdge)
1456 || (flags & (LeftBorderEdge | TopBorderEdge)) == (LeftBorderEdge | TopBorderEdge);
1457 }
1458
edgesShareColor(const BorderEdge & firstEdge,const BorderEdge & secondEdge)1459 inline bool edgesShareColor(const BorderEdge& firstEdge, const BorderEdge& secondEdge)
1460 {
1461 return firstEdge.color == secondEdge.color;
1462 }
1463
styleRequiresClipPolygon(EBorderStyle style)1464 inline bool styleRequiresClipPolygon(EBorderStyle style)
1465 {
1466 return style == DOTTED || style == DASHED; // These are drawn with a stroke, so we have to clip to get corner miters.
1467 }
1468
borderStyleFillsBorderArea(EBorderStyle style)1469 static bool borderStyleFillsBorderArea(EBorderStyle style)
1470 {
1471 return !(style == DOTTED || style == DASHED || style == DOUBLE);
1472 }
1473
borderStyleHasInnerDetail(EBorderStyle style)1474 static bool borderStyleHasInnerDetail(EBorderStyle style)
1475 {
1476 return style == GROOVE || style == RIDGE || style == DOUBLE;
1477 }
1478
borderStyleIsDottedOrDashed(EBorderStyle style)1479 static bool borderStyleIsDottedOrDashed(EBorderStyle style)
1480 {
1481 return style == DOTTED || style == DASHED;
1482 }
1483
1484 // OUTSET darkens the bottom and right (and maybe lightens the top and left)
1485 // INSET darkens the top and left (and maybe lightens the bottom and right)
borderStyleHasUnmatchedColorsAtCorner(EBorderStyle style,BoxSide side,BoxSide adjacentSide)1486 static inline bool borderStyleHasUnmatchedColorsAtCorner(EBorderStyle style, BoxSide side, BoxSide adjacentSide)
1487 {
1488 // These styles match at the top/left and bottom/right.
1489 if (style == INSET || style == GROOVE || style == RIDGE || style == OUTSET) {
1490 const BorderEdgeFlags topRightFlags = edgeFlagForSide(BSTop) | edgeFlagForSide(BSRight);
1491 const BorderEdgeFlags bottomLeftFlags = edgeFlagForSide(BSBottom) | edgeFlagForSide(BSLeft);
1492
1493 BorderEdgeFlags flags = edgeFlagForSide(side) | edgeFlagForSide(adjacentSide);
1494 return flags == topRightFlags || flags == bottomLeftFlags;
1495 }
1496 return false;
1497 }
1498
colorsMatchAtCorner(BoxSide side,BoxSide adjacentSide,const BorderEdge edges[])1499 static inline bool colorsMatchAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[])
1500 {
1501 if (edges[side].shouldRender() != edges[adjacentSide].shouldRender())
1502 return false;
1503
1504 if (!edgesShareColor(edges[side], edges[adjacentSide]))
1505 return false;
1506
1507 return !borderStyleHasUnmatchedColorsAtCorner(edges[side].style, side, adjacentSide);
1508 }
1509
1510
colorNeedsAntiAliasAtCorner(BoxSide side,BoxSide adjacentSide,const BorderEdge edges[])1511 static inline bool colorNeedsAntiAliasAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[])
1512 {
1513 if (!edges[side].color.hasAlpha())
1514 return false;
1515
1516 if (edges[side].shouldRender() != edges[adjacentSide].shouldRender())
1517 return false;
1518
1519 if (!edgesShareColor(edges[side], edges[adjacentSide]))
1520 return true;
1521
1522 return borderStyleHasUnmatchedColorsAtCorner(edges[side].style, side, adjacentSide);
1523 }
1524
1525 // This assumes that we draw in order: top, bottom, left, right.
willBeOverdrawn(BoxSide side,BoxSide adjacentSide,const BorderEdge edges[])1526 static inline bool willBeOverdrawn(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[])
1527 {
1528 switch (side) {
1529 case BSTop:
1530 case BSBottom:
1531 if (edges[adjacentSide].presentButInvisible())
1532 return false;
1533
1534 if (!edgesShareColor(edges[side], edges[adjacentSide]) && edges[adjacentSide].color.hasAlpha())
1535 return false;
1536
1537 if (!borderStyleFillsBorderArea(edges[adjacentSide].style))
1538 return false;
1539
1540 return true;
1541
1542 case BSLeft:
1543 case BSRight:
1544 // These draw last, so are never overdrawn.
1545 return false;
1546 }
1547 return false;
1548 }
1549
borderStylesRequireMitre(BoxSide side,BoxSide adjacentSide,EBorderStyle style,EBorderStyle adjacentStyle)1550 static inline bool borderStylesRequireMitre(BoxSide side, BoxSide adjacentSide, EBorderStyle style, EBorderStyle adjacentStyle)
1551 {
1552 if (style == DOUBLE || adjacentStyle == DOUBLE || adjacentStyle == GROOVE || adjacentStyle == RIDGE)
1553 return true;
1554
1555 if (borderStyleIsDottedOrDashed(style) != borderStyleIsDottedOrDashed(adjacentStyle))
1556 return true;
1557
1558 if (style != adjacentStyle)
1559 return true;
1560
1561 return borderStyleHasUnmatchedColorsAtCorner(style, side, adjacentSide);
1562 }
1563
joinRequiresMitre(BoxSide side,BoxSide adjacentSide,const BorderEdge edges[],bool allowOverdraw)1564 static bool joinRequiresMitre(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[], bool allowOverdraw)
1565 {
1566 if ((edges[side].isTransparent && edges[adjacentSide].isTransparent) || !edges[adjacentSide].isPresent)
1567 return false;
1568
1569 if (allowOverdraw && willBeOverdrawn(side, adjacentSide, edges))
1570 return false;
1571
1572 if (!edgesShareColor(edges[side], edges[adjacentSide]))
1573 return true;
1574
1575 if (borderStylesRequireMitre(side, adjacentSide, edges[side].style, edges[adjacentSide].style))
1576 return true;
1577
1578 return false;
1579 }
1580
paintOneBorderSide(GraphicsContext * graphicsContext,const RenderStyle * style,const RoundedRect & outerBorder,const RoundedRect & innerBorder,const IntRect & sideRect,BoxSide side,BoxSide adjacentSide1,BoxSide adjacentSide2,const BorderEdge edges[],const Path * path,BackgroundBleedAvoidance bleedAvoidance,bool includeLogicalLeftEdge,bool includeLogicalRightEdge,bool antialias,const Color * overrideColor)1581 void RenderBoxModelObject::paintOneBorderSide(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
1582 const IntRect& sideRect, BoxSide side, BoxSide adjacentSide1, BoxSide adjacentSide2, const BorderEdge edges[], const Path* path,
1583 BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor)
1584 {
1585 const BorderEdge& edgeToRender = edges[side];
1586 ASSERT(edgeToRender.width);
1587 const BorderEdge& adjacentEdge1 = edges[adjacentSide1];
1588 const BorderEdge& adjacentEdge2 = edges[adjacentSide2];
1589
1590 bool mitreAdjacentSide1 = joinRequiresMitre(side, adjacentSide1, edges, !antialias);
1591 bool mitreAdjacentSide2 = joinRequiresMitre(side, adjacentSide2, edges, !antialias);
1592
1593 bool adjacentSide1StylesMatch = colorsMatchAtCorner(side, adjacentSide1, edges);
1594 bool adjacentSide2StylesMatch = colorsMatchAtCorner(side, adjacentSide2, edges);
1595
1596 const Color& colorToPaint = overrideColor ? *overrideColor : edgeToRender.color;
1597
1598 if (path) {
1599 GraphicsContextStateSaver stateSaver(*graphicsContext);
1600 if (innerBorder.isRenderable())
1601 clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, adjacentSide1StylesMatch, adjacentSide2StylesMatch);
1602 else
1603 clipBorderSideForComplexInnerPath(graphicsContext, outerBorder, innerBorder, side, edges);
1604 float thickness = max(max(edgeToRender.width, adjacentEdge1.width), adjacentEdge2.width);
1605 drawBoxSideFromPath(graphicsContext, outerBorder.rect(), *path, edges, edgeToRender.width, thickness, side, style,
1606 colorToPaint, edgeToRender.style, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
1607 } else {
1608 bool clipForStyle = styleRequiresClipPolygon(edgeToRender.style) && (mitreAdjacentSide1 || mitreAdjacentSide2);
1609 bool clipAdjacentSide1 = colorNeedsAntiAliasAtCorner(side, adjacentSide1, edges) && mitreAdjacentSide1;
1610 bool clipAdjacentSide2 = colorNeedsAntiAliasAtCorner(side, adjacentSide2, edges) && mitreAdjacentSide2;
1611 bool shouldClip = clipForStyle || clipAdjacentSide1 || clipAdjacentSide2;
1612
1613 GraphicsContextStateSaver clipStateSaver(*graphicsContext, shouldClip);
1614 if (shouldClip) {
1615 bool aliasAdjacentSide1 = clipAdjacentSide1 || (clipForStyle && mitreAdjacentSide1);
1616 bool aliasAdjacentSide2 = clipAdjacentSide2 || (clipForStyle && mitreAdjacentSide2);
1617 clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, !aliasAdjacentSide1, !aliasAdjacentSide2);
1618 // Since we clipped, no need to draw with a mitre.
1619 mitreAdjacentSide1 = false;
1620 mitreAdjacentSide2 = false;
1621 }
1622
1623 drawLineForBoxSide(graphicsContext, sideRect.x(), sideRect.y(), sideRect.maxX(), sideRect.maxY(), side, colorToPaint, edgeToRender.style,
1624 mitreAdjacentSide1 ? adjacentEdge1.width : 0, mitreAdjacentSide2 ? adjacentEdge2.width : 0, antialias);
1625 }
1626 }
1627
calculateSideRect(const RoundedRect & outerBorder,const BorderEdge edges[],int side)1628 static IntRect calculateSideRect(const RoundedRect& outerBorder, const BorderEdge edges[], int side)
1629 {
1630 IntRect sideRect = outerBorder.rect();
1631 int width = edges[side].width;
1632
1633 if (side == BSTop)
1634 sideRect.setHeight(width);
1635 else if (side == BSBottom)
1636 sideRect.shiftYEdgeTo(sideRect.maxY() - width);
1637 else if (side == BSLeft)
1638 sideRect.setWidth(width);
1639 else
1640 sideRect.shiftXEdgeTo(sideRect.maxX() - width);
1641
1642 return sideRect;
1643 }
1644
paintBorderSides(GraphicsContext * graphicsContext,const RenderStyle * style,const RoundedRect & outerBorder,const RoundedRect & innerBorder,const IntPoint & innerBorderAdjustment,const BorderEdge edges[],BorderEdgeFlags edgeSet,BackgroundBleedAvoidance bleedAvoidance,bool includeLogicalLeftEdge,bool includeLogicalRightEdge,bool antialias,const Color * overrideColor)1645 void RenderBoxModelObject::paintBorderSides(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
1646 const IntPoint& innerBorderAdjustment, const BorderEdge edges[], BorderEdgeFlags edgeSet, BackgroundBleedAvoidance bleedAvoidance,
1647 bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor)
1648 {
1649 bool renderRadii = outerBorder.isRounded();
1650
1651 Path roundedPath;
1652 if (renderRadii)
1653 roundedPath.addRoundedRect(outerBorder);
1654
1655 // The inner border adjustment for bleed avoidance mode BackgroundBleedBackgroundOverBorder
1656 // is only applied to sideRect, which is okay since BackgroundBleedBackgroundOverBorder
1657 // is only to be used for solid borders and the shape of the border painted by drawBoxSideFromPath
1658 // only depends on sideRect when painting solid borders.
1659
1660 if (edges[BSTop].shouldRender() && includesEdge(edgeSet, BSTop)) {
1661 IntRect sideRect = outerBorder.rect();
1662 sideRect.setHeight(edges[BSTop].width + innerBorderAdjustment.y());
1663
1664 bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSTop].style) || borderWillArcInnerEdge(innerBorder.radii().topLeft(), innerBorder.radii().topRight()));
1665 paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSTop, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
1666 }
1667
1668 if (edges[BSBottom].shouldRender() && includesEdge(edgeSet, BSBottom)) {
1669 IntRect sideRect = outerBorder.rect();
1670 sideRect.shiftYEdgeTo(sideRect.maxY() - edges[BSBottom].width - innerBorderAdjustment.y());
1671
1672 bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSBottom].style) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().bottomRight()));
1673 paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSBottom, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
1674 }
1675
1676 if (edges[BSLeft].shouldRender() && includesEdge(edgeSet, BSLeft)) {
1677 IntRect sideRect = outerBorder.rect();
1678 sideRect.setWidth(edges[BSLeft].width + innerBorderAdjustment.x());
1679
1680 bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSLeft].style) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().topLeft()));
1681 paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSLeft, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
1682 }
1683
1684 if (edges[BSRight].shouldRender() && includesEdge(edgeSet, BSRight)) {
1685 IntRect sideRect = outerBorder.rect();
1686 sideRect.shiftXEdgeTo(sideRect.maxX() - edges[BSRight].width - innerBorderAdjustment.x());
1687
1688 bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSRight].style) || borderWillArcInnerEdge(innerBorder.radii().bottomRight(), innerBorder.radii().topRight()));
1689 paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSRight, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
1690 }
1691 }
1692
paintTranslucentBorderSides(GraphicsContext * graphicsContext,const RenderStyle * style,const RoundedRect & outerBorder,const RoundedRect & innerBorder,const IntPoint & innerBorderAdjustment,const BorderEdge edges[],BorderEdgeFlags edgesToDraw,BackgroundBleedAvoidance bleedAvoidance,bool includeLogicalLeftEdge,bool includeLogicalRightEdge,bool antialias)1693 void RenderBoxModelObject::paintTranslucentBorderSides(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment,
1694 const BorderEdge edges[], BorderEdgeFlags edgesToDraw, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias)
1695 {
1696 // willBeOverdrawn assumes that we draw in order: top, bottom, left, right.
1697 // This is different from BoxSide enum order.
1698 static const BoxSide paintOrder[] = { BSTop, BSBottom, BSLeft, BSRight };
1699
1700 while (edgesToDraw) {
1701 // Find undrawn edges sharing a color.
1702 Color commonColor;
1703
1704 BorderEdgeFlags commonColorEdgeSet = 0;
1705 for (size_t i = 0; i < sizeof(paintOrder) / sizeof(paintOrder[0]); ++i) {
1706 BoxSide currSide = paintOrder[i];
1707 if (!includesEdge(edgesToDraw, currSide))
1708 continue;
1709
1710 bool includeEdge;
1711 if (!commonColorEdgeSet) {
1712 commonColor = edges[currSide].color;
1713 includeEdge = true;
1714 } else
1715 includeEdge = edges[currSide].color == commonColor;
1716
1717 if (includeEdge)
1718 commonColorEdgeSet |= edgeFlagForSide(currSide);
1719 }
1720
1721 bool useTransparencyLayer = includesAdjacentEdges(commonColorEdgeSet) && commonColor.hasAlpha();
1722 if (useTransparencyLayer) {
1723 graphicsContext->beginTransparencyLayer(static_cast<float>(commonColor.alpha()) / 255);
1724 commonColor = Color(commonColor.red(), commonColor.green(), commonColor.blue());
1725 }
1726
1727 paintBorderSides(graphicsContext, style, outerBorder, innerBorder, innerBorderAdjustment, edges, commonColorEdgeSet, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, &commonColor);
1728
1729 if (useTransparencyLayer)
1730 graphicsContext->endLayer();
1731
1732 edgesToDraw &= ~commonColorEdgeSet;
1733 }
1734 }
1735
paintBorder(const PaintInfo & info,const LayoutRect & rect,const RenderStyle * style,BackgroundBleedAvoidance bleedAvoidance,bool includeLogicalLeftEdge,bool includeLogicalRightEdge)1736 void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& rect, const RenderStyle* style,
1737 BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
1738 {
1739 GraphicsContext* graphicsContext = info.context;
1740 // border-image is not affected by border-radius.
1741 if (paintNinePieceImage(graphicsContext, rect, style, style->borderImage()))
1742 return;
1743
1744 if (graphicsContext->paintingDisabled())
1745 return;
1746
1747 BorderEdge edges[4];
1748 getBorderEdgeInfo(edges, style, includeLogicalLeftEdge, includeLogicalRightEdge);
1749 RoundedRect outerBorder = style->getRoundedBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge);
1750 RoundedRect innerBorder = style->getRoundedInnerBorderFor(borderInnerRectAdjustedForBleedAvoidance(graphicsContext, rect, bleedAvoidance), includeLogicalLeftEdge, includeLogicalRightEdge);
1751
1752 if (outerBorder.rect().isEmpty())
1753 return;
1754
1755 bool haveAlphaColor = false;
1756 bool haveAllSolidEdges = true;
1757 bool haveAllDoubleEdges = true;
1758 int numEdgesVisible = 4;
1759 bool allEdgesShareColor = true;
1760 bool allEdgesShareWidth = true;
1761 int firstVisibleEdge = -1;
1762 BorderEdgeFlags edgesToDraw = 0;
1763
1764 for (int i = BSTop; i <= BSLeft; ++i) {
1765 const BorderEdge& currEdge = edges[i];
1766
1767 if (edges[i].shouldRender())
1768 edgesToDraw |= edgeFlagForSide(static_cast<BoxSide>(i));
1769
1770 if (currEdge.presentButInvisible()) {
1771 --numEdgesVisible;
1772 allEdgesShareColor = false;
1773 allEdgesShareWidth = false;
1774 continue;
1775 }
1776
1777 if (!currEdge.shouldRender()) {
1778 --numEdgesVisible;
1779 continue;
1780 }
1781
1782 if (firstVisibleEdge == -1) {
1783 firstVisibleEdge = i;
1784 } else {
1785 if (currEdge.color != edges[firstVisibleEdge].color)
1786 allEdgesShareColor = false;
1787 if (currEdge.width != edges[firstVisibleEdge].width)
1788 allEdgesShareWidth = false;
1789 }
1790
1791 if (currEdge.color.hasAlpha())
1792 haveAlphaColor = true;
1793
1794 if (currEdge.style != SOLID)
1795 haveAllSolidEdges = false;
1796
1797 if (currEdge.style != DOUBLE)
1798 haveAllDoubleEdges = false;
1799 }
1800
1801 // If no corner intersects the clip region, we can pretend outerBorder is
1802 // rectangular to improve performance.
1803 if (haveAllSolidEdges && outerBorder.isRounded() && allCornersClippedOut(outerBorder, info.rect))
1804 outerBorder.setRadii(RoundedRect::Radii());
1805
1806 // isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787
1807 if ((haveAllSolidEdges || haveAllDoubleEdges) && allEdgesShareColor && innerBorder.isRenderable()) {
1808 // Fast path for drawing all solid edges and all unrounded double edges
1809
1810 if (numEdgesVisible == 4 && (outerBorder.isRounded() || haveAlphaColor)
1811 && (haveAllSolidEdges || (!outerBorder.isRounded() && !innerBorder.isRounded()))) {
1812 Path path;
1813
1814 if (outerBorder.isRounded() && allEdgesShareWidth) {
1815
1816 // Very fast path for single stroked round rect with circular corners
1817
1818 graphicsContext->fillBetweenRoundedRects(outerBorder, innerBorder, edges[firstVisibleEdge].color);
1819 return;
1820 }
1821 if (outerBorder.isRounded() && bleedAvoidance != BackgroundBleedClipBackground)
1822 path.addRoundedRect(outerBorder);
1823 else
1824 path.addRect(outerBorder.rect());
1825
1826 if (haveAllDoubleEdges) {
1827 IntRect innerThirdRect = outerBorder.rect();
1828 IntRect outerThirdRect = outerBorder.rect();
1829 for (int side = BSTop; side <= BSLeft; ++side) {
1830 int outerWidth;
1831 int innerWidth;
1832 edges[side].getDoubleBorderStripeWidths(outerWidth, innerWidth);
1833
1834 if (side == BSTop) {
1835 innerThirdRect.shiftYEdgeTo(innerThirdRect.y() + innerWidth);
1836 outerThirdRect.shiftYEdgeTo(outerThirdRect.y() + outerWidth);
1837 } else if (side == BSBottom) {
1838 innerThirdRect.setHeight(innerThirdRect.height() - innerWidth);
1839 outerThirdRect.setHeight(outerThirdRect.height() - outerWidth);
1840 } else if (side == BSLeft) {
1841 innerThirdRect.shiftXEdgeTo(innerThirdRect.x() + innerWidth);
1842 outerThirdRect.shiftXEdgeTo(outerThirdRect.x() + outerWidth);
1843 } else {
1844 innerThirdRect.setWidth(innerThirdRect.width() - innerWidth);
1845 outerThirdRect.setWidth(outerThirdRect.width() - outerWidth);
1846 }
1847 }
1848
1849 RoundedRect outerThird = outerBorder;
1850 RoundedRect innerThird = innerBorder;
1851 innerThird.setRect(innerThirdRect);
1852 outerThird.setRect(outerThirdRect);
1853
1854 if (outerThird.isRounded() && bleedAvoidance != BackgroundBleedClipBackground)
1855 path.addRoundedRect(outerThird);
1856 else
1857 path.addRect(outerThird.rect());
1858
1859 if (innerThird.isRounded() && bleedAvoidance != BackgroundBleedClipBackground)
1860 path.addRoundedRect(innerThird);
1861 else
1862 path.addRect(innerThird.rect());
1863 }
1864
1865 if (innerBorder.isRounded())
1866 path.addRoundedRect(innerBorder);
1867 else
1868 path.addRect(innerBorder.rect());
1869
1870 graphicsContext->setFillRule(RULE_EVENODD);
1871 graphicsContext->setFillColor(edges[firstVisibleEdge].color);
1872 graphicsContext->fillPath(path);
1873 return;
1874 }
1875 // Avoid creating transparent layers
1876 if (haveAllSolidEdges && numEdgesVisible != 4 && !outerBorder.isRounded() && haveAlphaColor) {
1877 Path path;
1878
1879 for (int i = BSTop; i <= BSLeft; ++i) {
1880 const BorderEdge& currEdge = edges[i];
1881 if (currEdge.shouldRender()) {
1882 IntRect sideRect = calculateSideRect(outerBorder, edges, i);
1883 path.addRect(sideRect);
1884 }
1885 }
1886
1887 graphicsContext->setFillRule(RULE_NONZERO);
1888 graphicsContext->setFillColor(edges[firstVisibleEdge].color);
1889 graphicsContext->fillPath(path);
1890 return;
1891 }
1892 }
1893
1894 bool clipToOuterBorder = outerBorder.isRounded();
1895 GraphicsContextStateSaver stateSaver(*graphicsContext, clipToOuterBorder);
1896 if (clipToOuterBorder) {
1897 // Clip to the inner and outer radii rects.
1898 if (bleedAvoidance != BackgroundBleedClipBackground)
1899 graphicsContext->clipRoundedRect(outerBorder);
1900 // isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787
1901 // The inside will be clipped out later (in clipBorderSideForComplexInnerPath)
1902 if (innerBorder.isRenderable() && !innerBorder.isEmpty())
1903 graphicsContext->clipOutRoundedRect(innerBorder);
1904 }
1905
1906 // If only one edge visible antialiasing doesn't create seams
1907 bool antialias = shouldAntialiasLines(graphicsContext) || numEdgesVisible == 1;
1908 RoundedRect unadjustedInnerBorder = (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? style->getRoundedInnerBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge) : innerBorder;
1909 IntPoint innerBorderAdjustment(innerBorder.rect().x() - unadjustedInnerBorder.rect().x(), innerBorder.rect().y() - unadjustedInnerBorder.rect().y());
1910 if (haveAlphaColor)
1911 paintTranslucentBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias);
1912 else
1913 paintBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias);
1914 }
1915
drawBoxSideFromPath(GraphicsContext * graphicsContext,const LayoutRect & borderRect,const Path & borderPath,const BorderEdge edges[],float thickness,float drawThickness,BoxSide side,const RenderStyle * style,Color color,EBorderStyle borderStyle,BackgroundBleedAvoidance bleedAvoidance,bool includeLogicalLeftEdge,bool includeLogicalRightEdge)1916 void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext* graphicsContext, const LayoutRect& borderRect, const Path& borderPath, const BorderEdge edges[],
1917 float thickness, float drawThickness, BoxSide side, const RenderStyle* style, Color color, EBorderStyle borderStyle, BackgroundBleedAvoidance bleedAvoidance,
1918 bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
1919 {
1920 if (thickness <= 0)
1921 return;
1922
1923 if (borderStyle == DOUBLE && thickness < 3)
1924 borderStyle = SOLID;
1925
1926 switch (borderStyle) {
1927 case BNONE:
1928 case BHIDDEN:
1929 return;
1930 case DOTTED:
1931 case DASHED: {
1932 graphicsContext->setStrokeColor(color);
1933
1934 // The stroke is doubled here because the provided path is the
1935 // outside edge of the border so half the stroke is clipped off.
1936 // The extra multiplier is so that the clipping mask can antialias
1937 // the edges to prevent jaggies.
1938 graphicsContext->setStrokeThickness(drawThickness * 2 * 1.1f);
1939 graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke);
1940
1941 // If the number of dashes that fit in the path is odd and non-integral then we
1942 // will have an awkwardly-sized dash at the end of the path. To try to avoid that
1943 // here, we simply make the whitespace dashes ever so slightly bigger.
1944 // FIXME: This could be even better if we tried to manipulate the dash offset
1945 // and possibly the gapLength to get the corners dash-symmetrical.
1946 float dashLength = thickness * ((borderStyle == DASHED) ? 3.0f : 1.0f);
1947 float gapLength = dashLength;
1948 float numberOfDashes = borderPath.length() / dashLength;
1949 // Don't try to show dashes if we have less than 2 dashes + 2 gaps.
1950 // FIXME: should do this test per side.
1951 if (numberOfDashes >= 4) {
1952 bool evenNumberOfFullDashes = !((int)numberOfDashes % 2);
1953 bool integralNumberOfDashes = !(numberOfDashes - (int)numberOfDashes);
1954 if (!evenNumberOfFullDashes && !integralNumberOfDashes) {
1955 float numberOfGaps = numberOfDashes / 2;
1956 gapLength += (dashLength / numberOfGaps);
1957 }
1958
1959 DashArray lineDash;
1960 lineDash.append(dashLength);
1961 lineDash.append(gapLength);
1962 graphicsContext->setLineDash(lineDash, dashLength);
1963 }
1964
1965 // FIXME: stroking the border path causes issues with tight corners:
1966 // https://bugs.webkit.org/show_bug.cgi?id=58711
1967 // Also, to get the best appearance we should stroke a path between the two borders.
1968 graphicsContext->strokePath(borderPath);
1969 return;
1970 }
1971 case DOUBLE: {
1972 // Get the inner border rects for both the outer border line and the inner border line
1973 int outerBorderTopWidth;
1974 int innerBorderTopWidth;
1975 edges[BSTop].getDoubleBorderStripeWidths(outerBorderTopWidth, innerBorderTopWidth);
1976
1977 int outerBorderRightWidth;
1978 int innerBorderRightWidth;
1979 edges[BSRight].getDoubleBorderStripeWidths(outerBorderRightWidth, innerBorderRightWidth);
1980
1981 int outerBorderBottomWidth;
1982 int innerBorderBottomWidth;
1983 edges[BSBottom].getDoubleBorderStripeWidths(outerBorderBottomWidth, innerBorderBottomWidth);
1984
1985 int outerBorderLeftWidth;
1986 int innerBorderLeftWidth;
1987 edges[BSLeft].getDoubleBorderStripeWidths(outerBorderLeftWidth, innerBorderLeftWidth);
1988
1989 // Draw inner border line
1990 {
1991 GraphicsContextStateSaver stateSaver(*graphicsContext);
1992 RoundedRect innerClip = style->getRoundedInnerBorderFor(borderRect,
1993 innerBorderTopWidth, innerBorderBottomWidth, innerBorderLeftWidth, innerBorderRightWidth,
1994 includeLogicalLeftEdge, includeLogicalRightEdge);
1995
1996 graphicsContext->clipRoundedRect(innerClip);
1997 drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
1998 }
1999
2000 // Draw outer border line
2001 {
2002 GraphicsContextStateSaver stateSaver(*graphicsContext);
2003 LayoutRect outerRect = borderRect;
2004 if (bleedAvoidance == BackgroundBleedClipBackground) {
2005 outerRect.inflate(1);
2006 ++outerBorderTopWidth;
2007 ++outerBorderBottomWidth;
2008 ++outerBorderLeftWidth;
2009 ++outerBorderRightWidth;
2010 }
2011
2012 RoundedRect outerClip = style->getRoundedInnerBorderFor(outerRect,
2013 outerBorderTopWidth, outerBorderBottomWidth, outerBorderLeftWidth, outerBorderRightWidth,
2014 includeLogicalLeftEdge, includeLogicalRightEdge);
2015 graphicsContext->clipOutRoundedRect(outerClip);
2016 drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
2017 }
2018 return;
2019 }
2020 case RIDGE:
2021 case GROOVE:
2022 {
2023 EBorderStyle s1;
2024 EBorderStyle s2;
2025 if (borderStyle == GROOVE) {
2026 s1 = INSET;
2027 s2 = OUTSET;
2028 } else {
2029 s1 = OUTSET;
2030 s2 = INSET;
2031 }
2032
2033 // Paint full border
2034 drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s1, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
2035
2036 // Paint inner only
2037 GraphicsContextStateSaver stateSaver(*graphicsContext);
2038 LayoutUnit topWidth = edges[BSTop].usedWidth() / 2;
2039 LayoutUnit bottomWidth = edges[BSBottom].usedWidth() / 2;
2040 LayoutUnit leftWidth = edges[BSLeft].usedWidth() / 2;
2041 LayoutUnit rightWidth = edges[BSRight].usedWidth() / 2;
2042
2043 RoundedRect clipRect = style->getRoundedInnerBorderFor(borderRect,
2044 topWidth, bottomWidth, leftWidth, rightWidth,
2045 includeLogicalLeftEdge, includeLogicalRightEdge);
2046
2047 graphicsContext->clipRoundedRect(clipRect);
2048 drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s2, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
2049 return;
2050 }
2051 case INSET:
2052 if (side == BSTop || side == BSLeft)
2053 color = color.dark();
2054 break;
2055 case OUTSET:
2056 if (side == BSBottom || side == BSRight)
2057 color = color.dark();
2058 break;
2059 default:
2060 break;
2061 }
2062
2063 graphicsContext->setStrokeStyle(NoStroke);
2064 graphicsContext->setFillColor(color);
2065 graphicsContext->drawRect(pixelSnappedIntRect(borderRect));
2066 }
2067
clipBorderSidePolygon(GraphicsContext * graphicsContext,const RoundedRect & outerBorder,const RoundedRect & innerBorder,BoxSide side,bool firstEdgeMatches,bool secondEdgeMatches)2068 void RenderBoxModelObject::clipBorderSidePolygon(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
2069 BoxSide side, bool firstEdgeMatches, bool secondEdgeMatches)
2070 {
2071 FloatPoint quad[4];
2072
2073 const LayoutRect& outerRect = outerBorder.rect();
2074 const LayoutRect& innerRect = innerBorder.rect();
2075
2076 FloatPoint centerPoint(innerRect.location().x().toFloat() + innerRect.width().toFloat() / 2, innerRect.location().y().toFloat() + innerRect.height().toFloat() / 2);
2077
2078 // For each side, create a quad that encompasses all parts of that side that may draw,
2079 // including areas inside the innerBorder.
2080 //
2081 // 0----------------3
2082 // 0 \ / 0
2083 // |\ 1----------- 2 /|
2084 // | 1 1 |
2085 // | | | |
2086 // | | | |
2087 // | 2 2 |
2088 // |/ 1------------2 \|
2089 // 3 / \ 3
2090 // 0----------------3
2091 //
2092 switch (side) {
2093 case BSTop:
2094 quad[0] = outerRect.minXMinYCorner();
2095 quad[1] = innerRect.minXMinYCorner();
2096 quad[2] = innerRect.maxXMinYCorner();
2097 quad[3] = outerRect.maxXMinYCorner();
2098
2099 if (!innerBorder.radii().topLeft().isZero()) {
2100 findIntersection(quad[0], quad[1],
2101 FloatPoint(
2102 quad[1].x() + innerBorder.radii().topLeft().width(),
2103 quad[1].y()),
2104 FloatPoint(
2105 quad[1].x(),
2106 quad[1].y() + innerBorder.radii().topLeft().height()),
2107 quad[1]);
2108 }
2109
2110 if (!innerBorder.radii().topRight().isZero()) {
2111 findIntersection(quad[3], quad[2],
2112 FloatPoint(
2113 quad[2].x() - innerBorder.radii().topRight().width(),
2114 quad[2].y()),
2115 FloatPoint(
2116 quad[2].x(),
2117 quad[2].y() + innerBorder.radii().topRight().height()),
2118 quad[2]);
2119 }
2120 break;
2121
2122 case BSLeft:
2123 quad[0] = outerRect.minXMinYCorner();
2124 quad[1] = innerRect.minXMinYCorner();
2125 quad[2] = innerRect.minXMaxYCorner();
2126 quad[3] = outerRect.minXMaxYCorner();
2127
2128 if (!innerBorder.radii().topLeft().isZero()) {
2129 findIntersection(quad[0], quad[1],
2130 FloatPoint(
2131 quad[1].x() + innerBorder.radii().topLeft().width(),
2132 quad[1].y()),
2133 FloatPoint(
2134 quad[1].x(),
2135 quad[1].y() + innerBorder.radii().topLeft().height()),
2136 quad[1]);
2137 }
2138
2139 if (!innerBorder.radii().bottomLeft().isZero()) {
2140 findIntersection(quad[3], quad[2],
2141 FloatPoint(
2142 quad[2].x() + innerBorder.radii().bottomLeft().width(),
2143 quad[2].y()),
2144 FloatPoint(
2145 quad[2].x(),
2146 quad[2].y() - innerBorder.radii().bottomLeft().height()),
2147 quad[2]);
2148 }
2149 break;
2150
2151 case BSBottom:
2152 quad[0] = outerRect.minXMaxYCorner();
2153 quad[1] = innerRect.minXMaxYCorner();
2154 quad[2] = innerRect.maxXMaxYCorner();
2155 quad[3] = outerRect.maxXMaxYCorner();
2156
2157 if (!innerBorder.radii().bottomLeft().isZero()) {
2158 findIntersection(quad[0], quad[1],
2159 FloatPoint(
2160 quad[1].x() + innerBorder.radii().bottomLeft().width(),
2161 quad[1].y()),
2162 FloatPoint(
2163 quad[1].x(),
2164 quad[1].y() - innerBorder.radii().bottomLeft().height()),
2165 quad[1]);
2166 }
2167
2168 if (!innerBorder.radii().bottomRight().isZero()) {
2169 findIntersection(quad[3], quad[2],
2170 FloatPoint(
2171 quad[2].x() - innerBorder.radii().bottomRight().width(),
2172 quad[2].y()),
2173 FloatPoint(
2174 quad[2].x(),
2175 quad[2].y() - innerBorder.radii().bottomRight().height()),
2176 quad[2]);
2177 }
2178 break;
2179
2180 case BSRight:
2181 quad[0] = outerRect.maxXMinYCorner();
2182 quad[1] = innerRect.maxXMinYCorner();
2183 quad[2] = innerRect.maxXMaxYCorner();
2184 quad[3] = outerRect.maxXMaxYCorner();
2185
2186 if (!innerBorder.radii().topRight().isZero()) {
2187 findIntersection(quad[0], quad[1],
2188 FloatPoint(
2189 quad[1].x() - innerBorder.radii().topRight().width(),
2190 quad[1].y()),
2191 FloatPoint(
2192 quad[1].x(),
2193 quad[1].y() + innerBorder.radii().topRight().height()),
2194 quad[1]);
2195 }
2196
2197 if (!innerBorder.radii().bottomRight().isZero()) {
2198 findIntersection(quad[3], quad[2],
2199 FloatPoint(
2200 quad[2].x() - innerBorder.radii().bottomRight().width(),
2201 quad[2].y()),
2202 FloatPoint(
2203 quad[2].x(),
2204 quad[2].y() - innerBorder.radii().bottomRight().height()),
2205 quad[2]);
2206 }
2207 break;
2208 }
2209
2210 // If the border matches both of its adjacent sides, don't anti-alias the clip, and
2211 // if neither side matches, anti-alias the clip.
2212 if (firstEdgeMatches == secondEdgeMatches) {
2213 graphicsContext->clipConvexPolygon(4, quad, !firstEdgeMatches);
2214 return;
2215 }
2216
2217 // If antialiasing settings for the first edge and second edge is different,
2218 // they have to be addressed separately. We do this by breaking the quad into
2219 // two parallelograms, made by moving quad[1] and quad[2].
2220 float ax = quad[1].x() - quad[0].x();
2221 float ay = quad[1].y() - quad[0].y();
2222 float bx = quad[2].x() - quad[1].x();
2223 float by = quad[2].y() - quad[1].y();
2224 float cx = quad[3].x() - quad[2].x();
2225 float cy = quad[3].y() - quad[2].y();
2226
2227 const static float kEpsilon = 1e-2f;
2228 float r1, r2;
2229 if (fabsf(bx) < kEpsilon && fabsf(by) < kEpsilon) {
2230 // The quad was actually a triangle.
2231 r1 = r2 = 1.0f;
2232 } else {
2233 // Extend parallelogram a bit to hide calculation error
2234 const static float kExtendFill = 1e-2f;
2235
2236 r1 = (-ax * by + ay * bx) / (cx * by - cy * bx) + kExtendFill;
2237 r2 = (-cx * by + cy * bx) / (ax * by - ay * bx) + kExtendFill;
2238 }
2239
2240 FloatPoint firstQuad[4];
2241 firstQuad[0] = quad[0];
2242 firstQuad[1] = quad[1];
2243 firstQuad[2] = FloatPoint(quad[3].x() + r2 * ax, quad[3].y() + r2 * ay);
2244 firstQuad[3] = quad[3];
2245 graphicsContext->clipConvexPolygon(4, firstQuad, !firstEdgeMatches);
2246
2247 FloatPoint secondQuad[4];
2248 secondQuad[0] = quad[0];
2249 secondQuad[1] = FloatPoint(quad[0].x() - r1 * cx, quad[0].y() - r1 * cy);
2250 secondQuad[2] = quad[2];
2251 secondQuad[3] = quad[3];
2252 graphicsContext->clipConvexPolygon(4, secondQuad, !secondEdgeMatches);
2253 }
2254
calculateSideRectIncludingInner(const RoundedRect & outerBorder,const BorderEdge edges[],BoxSide side)2255 static IntRect calculateSideRectIncludingInner(const RoundedRect& outerBorder, const BorderEdge edges[], BoxSide side)
2256 {
2257 IntRect sideRect = outerBorder.rect();
2258 int width;
2259
2260 switch (side) {
2261 case BSTop:
2262 width = sideRect.height() - edges[BSBottom].width;
2263 sideRect.setHeight(width);
2264 break;
2265 case BSBottom:
2266 width = sideRect.height() - edges[BSTop].width;
2267 sideRect.shiftYEdgeTo(sideRect.maxY() - width);
2268 break;
2269 case BSLeft:
2270 width = sideRect.width() - edges[BSRight].width;
2271 sideRect.setWidth(width);
2272 break;
2273 case BSRight:
2274 width = sideRect.width() - edges[BSLeft].width;
2275 sideRect.shiftXEdgeTo(sideRect.maxX() - width);
2276 break;
2277 }
2278
2279 return sideRect;
2280 }
2281
calculateAdjustedInnerBorder(const RoundedRect & innerBorder,BoxSide side)2282 static RoundedRect calculateAdjustedInnerBorder(const RoundedRect&innerBorder, BoxSide side)
2283 {
2284 // Expand the inner border as necessary to make it a rounded rect (i.e. radii contained within each edge).
2285 // This function relies on the fact we only get radii not contained within each edge if one of the radii
2286 // for an edge is zero, so we can shift the arc towards the zero radius corner.
2287 RoundedRect::Radii newRadii = innerBorder.radii();
2288 IntRect newRect = innerBorder.rect();
2289
2290 float overshoot;
2291 float maxRadii;
2292
2293 switch (side) {
2294 case BSTop:
2295 overshoot = newRadii.topLeft().width() + newRadii.topRight().width() - newRect.width();
2296 if (overshoot > 0) {
2297 ASSERT(!(newRadii.topLeft().width() && newRadii.topRight().width()));
2298 newRect.setWidth(newRect.width() + overshoot);
2299 if (!newRadii.topLeft().width())
2300 newRect.move(-overshoot, 0);
2301 }
2302 newRadii.setBottomLeft(IntSize(0, 0));
2303 newRadii.setBottomRight(IntSize(0, 0));
2304 maxRadii = max(newRadii.topLeft().height(), newRadii.topRight().height());
2305 if (maxRadii > newRect.height())
2306 newRect.setHeight(maxRadii);
2307 break;
2308
2309 case BSBottom:
2310 overshoot = newRadii.bottomLeft().width() + newRadii.bottomRight().width() - newRect.width();
2311 if (overshoot > 0) {
2312 ASSERT(!(newRadii.bottomLeft().width() && newRadii.bottomRight().width()));
2313 newRect.setWidth(newRect.width() + overshoot);
2314 if (!newRadii.bottomLeft().width())
2315 newRect.move(-overshoot, 0);
2316 }
2317 newRadii.setTopLeft(IntSize(0, 0));
2318 newRadii.setTopRight(IntSize(0, 0));
2319 maxRadii = max(newRadii.bottomLeft().height(), newRadii.bottomRight().height());
2320 if (maxRadii > newRect.height()) {
2321 newRect.move(0, newRect.height() - maxRadii);
2322 newRect.setHeight(maxRadii);
2323 }
2324 break;
2325
2326 case BSLeft:
2327 overshoot = newRadii.topLeft().height() + newRadii.bottomLeft().height() - newRect.height();
2328 if (overshoot > 0) {
2329 ASSERT(!(newRadii.topLeft().height() && newRadii.bottomLeft().height()));
2330 newRect.setHeight(newRect.height() + overshoot);
2331 if (!newRadii.topLeft().height())
2332 newRect.move(0, -overshoot);
2333 }
2334 newRadii.setTopRight(IntSize(0, 0));
2335 newRadii.setBottomRight(IntSize(0, 0));
2336 maxRadii = max(newRadii.topLeft().width(), newRadii.bottomLeft().width());
2337 if (maxRadii > newRect.width())
2338 newRect.setWidth(maxRadii);
2339 break;
2340
2341 case BSRight:
2342 overshoot = newRadii.topRight().height() + newRadii.bottomRight().height() - newRect.height();
2343 if (overshoot > 0) {
2344 ASSERT(!(newRadii.topRight().height() && newRadii.bottomRight().height()));
2345 newRect.setHeight(newRect.height() + overshoot);
2346 if (!newRadii.topRight().height())
2347 newRect.move(0, -overshoot);
2348 }
2349 newRadii.setTopLeft(IntSize(0, 0));
2350 newRadii.setBottomLeft(IntSize(0, 0));
2351 maxRadii = max(newRadii.topRight().width(), newRadii.bottomRight().width());
2352 if (maxRadii > newRect.width()) {
2353 newRect.move(newRect.width() - maxRadii, 0);
2354 newRect.setWidth(maxRadii);
2355 }
2356 break;
2357 }
2358
2359 return RoundedRect(newRect, newRadii);
2360 }
2361
clipBorderSideForComplexInnerPath(GraphicsContext * graphicsContext,const RoundedRect & outerBorder,const RoundedRect & innerBorder,BoxSide side,const class BorderEdge edges[])2362 void RenderBoxModelObject::clipBorderSideForComplexInnerPath(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
2363 BoxSide side, const class BorderEdge edges[])
2364 {
2365 graphicsContext->clip(calculateSideRectIncludingInner(outerBorder, edges, side));
2366 RoundedRect adjustedInnerRect = calculateAdjustedInnerBorder(innerBorder, side);
2367 if (!adjustedInnerRect.isEmpty())
2368 graphicsContext->clipOutRoundedRect(adjustedInnerRect);
2369 }
2370
getBorderEdgeInfo(BorderEdge edges[],const RenderStyle * style,bool includeLogicalLeftEdge,bool includeLogicalRightEdge) const2371 void RenderBoxModelObject::getBorderEdgeInfo(BorderEdge edges[], const RenderStyle* style, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
2372 {
2373 bool horizontal = style->isHorizontalWritingMode();
2374
2375 edges[BSTop] = BorderEdge(style->borderTopWidth(),
2376 resolveColor(style, CSSPropertyBorderTopColor),
2377 style->borderTopStyle(),
2378 style->borderTopIsTransparent(),
2379 horizontal || includeLogicalLeftEdge);
2380
2381 edges[BSRight] = BorderEdge(style->borderRightWidth(),
2382 resolveColor(style, CSSPropertyBorderRightColor),
2383 style->borderRightStyle(),
2384 style->borderRightIsTransparent(),
2385 !horizontal || includeLogicalRightEdge);
2386
2387 edges[BSBottom] = BorderEdge(style->borderBottomWidth(),
2388 resolveColor(style, CSSPropertyBorderBottomColor),
2389 style->borderBottomStyle(),
2390 style->borderBottomIsTransparent(),
2391 horizontal || includeLogicalRightEdge);
2392
2393 edges[BSLeft] = BorderEdge(style->borderLeftWidth(),
2394 resolveColor(style, CSSPropertyBorderLeftColor),
2395 style->borderLeftStyle(),
2396 style->borderLeftIsTransparent(),
2397 !horizontal || includeLogicalLeftEdge);
2398 }
2399
borderObscuresBackgroundEdge(const FloatSize & contextScale) const2400 bool RenderBoxModelObject::borderObscuresBackgroundEdge(const FloatSize& contextScale) const
2401 {
2402 BorderEdge edges[4];
2403 getBorderEdgeInfo(edges, style());
2404
2405 for (int i = BSTop; i <= BSLeft; ++i) {
2406 const BorderEdge& currEdge = edges[i];
2407 // FIXME: for vertical text
2408 float axisScale = (i == BSTop || i == BSBottom) ? contextScale.height() : contextScale.width();
2409 if (!currEdge.obscuresBackgroundEdge(axisScale))
2410 return false;
2411 }
2412
2413 return true;
2414 }
2415
borderObscuresBackground() const2416 bool RenderBoxModelObject::borderObscuresBackground() const
2417 {
2418 if (!style()->hasBorder())
2419 return false;
2420
2421 // Bail if we have any border-image for now. We could look at the image alpha to improve this.
2422 if (style()->borderImage().image())
2423 return false;
2424
2425 BorderEdge edges[4];
2426 getBorderEdgeInfo(edges, style());
2427
2428 for (int i = BSTop; i <= BSLeft; ++i) {
2429 const BorderEdge& currEdge = edges[i];
2430 if (!currEdge.obscuresBackground())
2431 return false;
2432 }
2433
2434 return true;
2435 }
2436
boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance bleedAvoidance,InlineFlowBox * inlineFlowBox) const2437 bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* inlineFlowBox) const
2438 {
2439 if (bleedAvoidance != BackgroundBleedNone)
2440 return false;
2441
2442 if (style()->hasAppearance())
2443 return false;
2444
2445 const ShadowList* shadowList = style()->boxShadow();
2446 if (!shadowList)
2447 return false;
2448
2449 bool hasOneNormalBoxShadow = false;
2450 size_t shadowCount = shadowList->shadows().size();
2451 for (size_t i = 0; i < shadowCount; ++i) {
2452 const ShadowData& currentShadow = shadowList->shadows()[i];
2453 if (currentShadow.style() != Normal)
2454 continue;
2455
2456 if (hasOneNormalBoxShadow)
2457 return false;
2458 hasOneNormalBoxShadow = true;
2459
2460 if (currentShadow.spread())
2461 return false;
2462 }
2463
2464 if (!hasOneNormalBoxShadow)
2465 return false;
2466
2467 Color backgroundColor = resolveColor(CSSPropertyBackgroundColor);
2468 if (backgroundColor.hasAlpha())
2469 return false;
2470
2471 const FillLayer* lastBackgroundLayer = style()->backgroundLayers();
2472 for (const FillLayer* next = lastBackgroundLayer->next(); next; next = lastBackgroundLayer->next())
2473 lastBackgroundLayer = next;
2474
2475 if (lastBackgroundLayer->clip() != BorderFillBox)
2476 return false;
2477
2478 if (lastBackgroundLayer->image() && style()->hasBorderRadius())
2479 return false;
2480
2481 if (inlineFlowBox && !inlineFlowBox->boxShadowCanBeAppliedToBackground(*lastBackgroundLayer))
2482 return false;
2483
2484 if (hasOverflowClip() && lastBackgroundLayer->attachment() == LocalBackgroundAttachment)
2485 return false;
2486
2487 return true;
2488 }
2489
paintBoxShadow(const PaintInfo & info,const LayoutRect & paintRect,const RenderStyle * s,ShadowStyle shadowStyle,bool includeLogicalLeftEdge,bool includeLogicalRightEdge)2490 void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRect& paintRect, const RenderStyle* s, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
2491 {
2492 // FIXME: Deal with border-image. Would be great to use border-image as a mask.
2493 GraphicsContext* context = info.context;
2494 if (context->paintingDisabled() || !s->boxShadow())
2495 return;
2496
2497 RoundedRect border = (shadowStyle == Inset) ? s->getRoundedInnerBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge)
2498 : s->getRoundedBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge);
2499
2500 bool hasBorderRadius = s->hasBorderRadius();
2501 bool isHorizontal = s->isHorizontalWritingMode();
2502 bool hasOpaqueBackground = s->visitedDependentColor(CSSPropertyBackgroundColor).alpha() == 255;
2503
2504 GraphicsContextStateSaver stateSaver(*context, false);
2505
2506 const ShadowList* shadowList = s->boxShadow();
2507 for (size_t i = shadowList->shadows().size(); i--; ) {
2508 const ShadowData& shadow = shadowList->shadows()[i];
2509 if (shadow.style() != shadowStyle)
2510 continue;
2511
2512 FloatSize shadowOffset(shadow.x(), shadow.y());
2513 float shadowBlur = shadow.blur();
2514 float shadowSpread = shadow.spread();
2515
2516 if (shadowOffset.isZero() && !shadowBlur && !shadowSpread)
2517 continue;
2518
2519 const Color& shadowColor = shadow.color();
2520
2521 if (shadow.style() == Normal) {
2522 FloatRect fillRect = border.rect();
2523 fillRect.inflate(shadowSpread);
2524 if (fillRect.isEmpty())
2525 continue;
2526
2527 FloatRect shadowRect(border.rect());
2528 shadowRect.inflate(shadowBlur + shadowSpread);
2529 shadowRect.move(shadowOffset);
2530
2531 // Save the state and clip, if not already done.
2532 // The clip does not depend on any shadow-specific properties.
2533 if (!stateSaver.saved()) {
2534 stateSaver.save();
2535 if (hasBorderRadius) {
2536 RoundedRect rectToClipOut = border;
2537
2538 // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
2539 // when painting the shadow. On the other hand, it introduces subpixel gaps along the
2540 // corners. Those are avoided by insetting the clipping path by one pixel.
2541 if (hasOpaqueBackground)
2542 rectToClipOut.inflateWithRadii(-1);
2543
2544 if (!rectToClipOut.isEmpty()) {
2545 context->clipOutRoundedRect(rectToClipOut);
2546 }
2547 } else {
2548 // This IntRect is correct even with fractional shadows, because it is used for the rectangle
2549 // of the box itself, which is always pixel-aligned.
2550 IntRect rectToClipOut = border.rect();
2551
2552 // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
2553 // when painting the shadow. On the other hand, it introduces subpixel gaps along the
2554 // edges if they are not pixel-aligned. Those are avoided by insetting the clipping path
2555 // by one pixel.
2556 if (hasOpaqueBackground) {
2557 // FIXME: The function to decide on the policy based on the transform should be a named function.
2558 // FIXME: It's not clear if this check is right. What about integral scale factors?
2559 // FIXME: See crbug.com/382491. The use of getCTM may also be wrong because it does not include
2560 // device zoom applied at raster time.
2561 AffineTransform transform = context->getCTM();
2562 if (transform.a() != 1 || (transform.d() != 1 && transform.d() != -1) || transform.b() || transform.c())
2563 rectToClipOut.inflate(-1);
2564 }
2565
2566 if (!rectToClipOut.isEmpty()) {
2567 context->clipOut(rectToClipOut);
2568 }
2569 }
2570 }
2571
2572 // Draw only the shadow.
2573 OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create();
2574 drawLooperBuilder->addShadow(shadowOffset, shadowBlur, shadowColor,
2575 DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha);
2576 context->setDrawLooper(drawLooperBuilder.release());
2577
2578 if (hasBorderRadius) {
2579 RoundedRect influenceRect(pixelSnappedIntRect(LayoutRect(shadowRect)), border.radii());
2580 influenceRect.expandRadii(2 * shadowBlur + shadowSpread);
2581 if (allCornersClippedOut(influenceRect, info.rect))
2582 context->fillRect(fillRect, Color::black);
2583 else {
2584 // TODO: support non-integer shadows - crbug.com/334829
2585 RoundedRect roundedFillRect = border;
2586 roundedFillRect.inflate(shadowSpread);
2587
2588 roundedFillRect.expandRadii(shadowSpread);
2589 if (!roundedFillRect.isRenderable())
2590 roundedFillRect.adjustRadii();
2591 context->fillRoundedRect(roundedFillRect, Color::black);
2592 }
2593 } else {
2594 context->fillRect(fillRect, Color::black);
2595 }
2596 } else {
2597 // The inset shadow case.
2598 GraphicsContext::Edges clippedEdges = GraphicsContext::NoEdge;
2599 if (!includeLogicalLeftEdge) {
2600 if (isHorizontal)
2601 clippedEdges |= GraphicsContext::LeftEdge;
2602 else
2603 clippedEdges |= GraphicsContext::TopEdge;
2604 }
2605 if (!includeLogicalRightEdge) {
2606 if (isHorizontal)
2607 clippedEdges |= GraphicsContext::RightEdge;
2608 else
2609 clippedEdges |= GraphicsContext::BottomEdge;
2610 }
2611 // TODO: support non-integer shadows - crbug.com/334828
2612 context->drawInnerShadow(border, shadowColor, flooredIntSize(shadowOffset), shadowBlur, shadowSpread, clippedEdges);
2613 }
2614 }
2615 }
2616
containingBlockLogicalWidthForContent() const2617 LayoutUnit RenderBoxModelObject::containingBlockLogicalWidthForContent() const
2618 {
2619 return containingBlock()->availableLogicalWidth();
2620 }
2621
continuation() const2622 RenderBoxModelObject* RenderBoxModelObject::continuation() const
2623 {
2624 if (!continuationMap)
2625 return 0;
2626 return continuationMap->get(this);
2627 }
2628
setContinuation(RenderBoxModelObject * continuation)2629 void RenderBoxModelObject::setContinuation(RenderBoxModelObject* continuation)
2630 {
2631 if (continuation) {
2632 if (!continuationMap)
2633 continuationMap = new ContinuationMap;
2634 continuationMap->set(this, continuation);
2635 } else {
2636 if (continuationMap)
2637 continuationMap->remove(this);
2638 }
2639 }
2640
computeLayerHitTestRects(LayerHitTestRects & rects) const2641 void RenderBoxModelObject::computeLayerHitTestRects(LayerHitTestRects& rects) const
2642 {
2643 RenderLayerModelObject::computeLayerHitTestRects(rects);
2644
2645 // If there is a continuation then we need to consult it here, since this is
2646 // the root of the tree walk and it wouldn't otherwise get picked up.
2647 // Continuations should always be siblings in the tree, so any others should
2648 // get picked up already by the tree walk.
2649 if (continuation())
2650 continuation()->computeLayerHitTestRects(rects);
2651 }
2652
firstLetterRemainingText() const2653 RenderTextFragment* RenderBoxModelObject::firstLetterRemainingText() const
2654 {
2655 if (!firstLetterRemainingTextMap)
2656 return 0;
2657 return firstLetterRemainingTextMap->get(this);
2658 }
2659
setFirstLetterRemainingText(RenderTextFragment * remainingText)2660 void RenderBoxModelObject::setFirstLetterRemainingText(RenderTextFragment* remainingText)
2661 {
2662 if (remainingText) {
2663 if (!firstLetterRemainingTextMap)
2664 firstLetterRemainingTextMap = new FirstLetterRemainingTextMap;
2665 firstLetterRemainingTextMap->set(this, remainingText);
2666 } else if (firstLetterRemainingTextMap)
2667 firstLetterRemainingTextMap->remove(this);
2668 }
2669
localCaretRectForEmptyElement(LayoutUnit width,LayoutUnit textIndentOffset)2670 LayoutRect RenderBoxModelObject::localCaretRectForEmptyElement(LayoutUnit width, LayoutUnit textIndentOffset)
2671 {
2672 ASSERT(!slowFirstChild());
2673
2674 // FIXME: This does not take into account either :first-line or :first-letter
2675 // However, as soon as some content is entered, the line boxes will be
2676 // constructed and this kludge is not called any more. So only the caret size
2677 // of an empty :first-line'd block is wrong. I think we can live with that.
2678 RenderStyle* currentStyle = firstLineStyle();
2679 LayoutUnit height = lineHeight(true, currentStyle->isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes);
2680
2681 enum CaretAlignment { alignLeft, alignRight, alignCenter };
2682
2683 CaretAlignment alignment = alignLeft;
2684
2685 switch (currentStyle->textAlign()) {
2686 case LEFT:
2687 case WEBKIT_LEFT:
2688 break;
2689 case CENTER:
2690 case WEBKIT_CENTER:
2691 alignment = alignCenter;
2692 break;
2693 case RIGHT:
2694 case WEBKIT_RIGHT:
2695 alignment = alignRight;
2696 break;
2697 case JUSTIFY:
2698 case TASTART:
2699 if (!currentStyle->isLeftToRightDirection())
2700 alignment = alignRight;
2701 break;
2702 case TAEND:
2703 if (currentStyle->isLeftToRightDirection())
2704 alignment = alignRight;
2705 break;
2706 }
2707
2708 LayoutUnit x = borderLeft() + paddingLeft();
2709 LayoutUnit maxX = width - borderRight() - paddingRight();
2710
2711 switch (alignment) {
2712 case alignLeft:
2713 if (currentStyle->isLeftToRightDirection())
2714 x += textIndentOffset;
2715 break;
2716 case alignCenter:
2717 x = (x + maxX) / 2;
2718 if (currentStyle->isLeftToRightDirection())
2719 x += textIndentOffset / 2;
2720 else
2721 x -= textIndentOffset / 2;
2722 break;
2723 case alignRight:
2724 x = maxX - caretWidth;
2725 if (!currentStyle->isLeftToRightDirection())
2726 x -= textIndentOffset;
2727 break;
2728 }
2729 x = min(x, max<LayoutUnit>(maxX - caretWidth, 0));
2730
2731 LayoutUnit y = paddingTop() + borderTop();
2732
2733 return currentStyle->isHorizontalWritingMode() ? LayoutRect(x, y, caretWidth, height) : LayoutRect(y, x, height, caretWidth);
2734 }
2735
shouldAntialiasLines(GraphicsContext * context)2736 bool RenderBoxModelObject::shouldAntialiasLines(GraphicsContext* context)
2737 {
2738 // FIXME: We may want to not antialias when scaled by an integral value,
2739 // and we may want to antialias when translated by a non-integral value.
2740 // FIXME: See crbug.com/382491. getCTM does not include scale factors applied at raster time, such
2741 // as device zoom.
2742 return !context->getCTM().isIdentityOrTranslationOrFlipped();
2743 }
2744
mapAbsoluteToLocalPoint(MapCoordinatesFlags mode,TransformState & transformState) const2745 void RenderBoxModelObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const
2746 {
2747 // We don't expect to be called during layout.
2748 ASSERT(!view() || !view()->layoutStateCachedOffsetsEnabled());
2749
2750 RenderObject* o = container();
2751 if (!o)
2752 return;
2753
2754 if (o->isRenderFlowThread())
2755 transformState.move(o->columnOffset(LayoutPoint(transformState.mappedPoint())));
2756
2757 o->mapAbsoluteToLocalPoint(mode, transformState);
2758
2759 LayoutSize containerOffset = offsetFromContainer(o, LayoutPoint());
2760
2761 if (!style()->hasOutOfFlowPosition() && o->hasColumns()) {
2762 RenderBlock* block = toRenderBlock(o);
2763 LayoutPoint point(roundedLayoutPoint(transformState.mappedPoint()));
2764 point -= containerOffset;
2765 block->adjustForColumnRect(containerOffset, point);
2766 }
2767
2768 bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || style()->preserves3D());
2769 if (mode & UseTransforms && shouldUseTransformFromContainer(o)) {
2770 TransformationMatrix t;
2771 getTransformFromContainer(o, containerOffset, t);
2772 transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
2773 } else
2774 transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
2775 }
2776
pushMappingToContainer(const RenderLayerModelObject * ancestorToStopAt,RenderGeometryMap & geometryMap) const2777 const RenderObject* RenderBoxModelObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
2778 {
2779 ASSERT(ancestorToStopAt != this);
2780
2781 bool ancestorSkipped;
2782 RenderObject* container = this->container(ancestorToStopAt, &ancestorSkipped);
2783 if (!container)
2784 return 0;
2785
2786 bool isInline = isRenderInline();
2787 bool isFixedPos = !isInline && style()->position() == FixedPosition;
2788 bool hasTransform = !isInline && hasLayer() && layer()->transform();
2789
2790 LayoutSize adjustmentForSkippedAncestor;
2791 if (ancestorSkipped) {
2792 // There can't be a transform between repaintContainer and o, because transforms create containers, so it should be safe
2793 // to just subtract the delta between the ancestor and o.
2794 adjustmentForSkippedAncestor = -ancestorToStopAt->offsetFromAncestorContainer(container);
2795 }
2796
2797 bool offsetDependsOnPoint = false;
2798 LayoutSize containerOffset = offsetFromContainer(container, LayoutPoint(), &offsetDependsOnPoint);
2799
2800 bool preserve3D = container->style()->preserves3D() || style()->preserves3D();
2801 if (shouldUseTransformFromContainer(container)) {
2802 TransformationMatrix t;
2803 getTransformFromContainer(container, containerOffset, t);
2804 t.translateRight(adjustmentForSkippedAncestor.width().toFloat(), adjustmentForSkippedAncestor.height().toFloat());
2805 geometryMap.push(this, t, preserve3D, offsetDependsOnPoint, isFixedPos, hasTransform);
2806 } else {
2807 containerOffset += adjustmentForSkippedAncestor;
2808 geometryMap.push(this, containerOffset, preserve3D, offsetDependsOnPoint, isFixedPos, hasTransform);
2809 }
2810
2811 return ancestorSkipped ? ancestorToStopAt : container;
2812 }
2813
moveChildTo(RenderBoxModelObject * toBoxModelObject,RenderObject * child,RenderObject * beforeChild,bool fullRemoveInsert)2814 void RenderBoxModelObject::moveChildTo(RenderBoxModelObject* toBoxModelObject, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert)
2815 {
2816 // We assume that callers have cleared their positioned objects list for child moves (!fullRemoveInsert) so the
2817 // positioned renderer maps don't become stale. It would be too slow to do the map lookup on each call.
2818 ASSERT(!fullRemoveInsert || !isRenderBlock() || !toRenderBlock(this)->hasPositionedObjects());
2819
2820 ASSERT(this == child->parent());
2821 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent());
2822 if (fullRemoveInsert && (toBoxModelObject->isRenderBlock() || toBoxModelObject->isRenderInline())) {
2823 // Takes care of adding the new child correctly if toBlock and fromBlock
2824 // have different kind of children (block vs inline).
2825 toBoxModelObject->addChild(virtualChildren()->removeChildNode(this, child), beforeChild);
2826 } else
2827 toBoxModelObject->virtualChildren()->insertChildNode(toBoxModelObject, virtualChildren()->removeChildNode(this, child, fullRemoveInsert), beforeChild, fullRemoveInsert);
2828 }
2829
moveChildrenTo(RenderBoxModelObject * toBoxModelObject,RenderObject * startChild,RenderObject * endChild,RenderObject * beforeChild,bool fullRemoveInsert)2830 void RenderBoxModelObject::moveChildrenTo(RenderBoxModelObject* toBoxModelObject, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert)
2831 {
2832 // This condition is rarely hit since this function is usually called on
2833 // anonymous blocks which can no longer carry positioned objects (see r120761)
2834 // or when fullRemoveInsert is false.
2835 if (fullRemoveInsert && isRenderBlock()) {
2836 RenderBlock* block = toRenderBlock(this);
2837 block->removePositionedObjects(0);
2838 if (block->isRenderBlockFlow())
2839 toRenderBlockFlow(block)->removeFloatingObjects();
2840 }
2841
2842 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent());
2843 for (RenderObject* child = startChild; child && child != endChild; ) {
2844 // Save our next sibling as moveChildTo will clear it.
2845 RenderObject* nextSibling = child->nextSibling();
2846 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert);
2847 child = nextSibling;
2848 }
2849 }
2850
2851 } // namespace WebCore
2852