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Searched defs:v4 (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/libs/ui/tests/
Dvec_test.cpp33 vec4 v4; in TEST_F() local
67 vec4 v4(v3.xyz, 42); in TEST_F() local
/frameworks/compile/mclinker/unittests/
DGCFactoryListTraitsTest.cpp65 #define CHECK_LIST_VALUE(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10) do { \ argument
/frameworks/base/libs/hwui/
DFontRenderer.cpp539 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuadNoClip()
551 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuad()
574 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendRotatedMeshQuad()
/frameworks/base/libs/hwui/font/
DCacheTexture.h160 float x4, float y4, float u4, float v4) { in addQuad()
/frameworks/rs/driver/
DrsdGL.cpp538 float x4, float y4, float z4, float u4, float v4) { in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp308 float x4, float y4, float z4, float u4, float v4) { in SC_DrawQuadTexCoords()
/frameworks/rs/
DrsFont.cpp675 float u4, float v4) { in appendMeshQuad()