Searched defs:vaddr (Results 1 – 11 of 11) sorted by relevance
/frameworks/native/libs/gui/ |
D | BitTube.cpp | 107 ssize_t BitTube::write(void const* vaddr, size_t size) in write() 118 ssize_t BitTube::read(void* vaddr, size_t size) in read() 148 const char* vaddr = reinterpret_cast<const char*>(events); in sendObjects() local 163 char* vaddr = reinterpret_cast<char*>(events); in recvObjects() local
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D | Surface.cpp | 868 void* vaddr; in lock() local
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/frameworks/webview/chromium/plat_support/ |
D | graphic_buffer_impl.cpp | 54 int GraphicBufferImpl::MapStatic(long buffer_id, AwMapMode mode, void** vaddr) { in MapStatic() 77 status_t GraphicBufferImpl::Map(AwMapMode mode, void** vaddr) { in Map()
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/frameworks/native/libs/ui/ |
D | GraphicBuffer.cpp | 165 status_t GraphicBuffer::lock(uint32_t usage, void** vaddr) in lock() 172 status_t GraphicBuffer::lock(uint32_t usage, const Rect& rect, void** vaddr) in lock() 212 status_t GraphicBuffer::lockAsync(uint32_t usage, void** vaddr, int fenceFd) in lockAsync() 219 status_t GraphicBuffer::lockAsync(uint32_t usage, const Rect& rect, void** vaddr, int fenceFd) in lockAsync()
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D | GraphicBufferMapper.cpp | 76 int usage, const Rect& bounds, void** vaddr) in lock() 115 int usage, const Rect& bounds, void** vaddr, int fenceFd) in lockAsync()
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/frameworks/native/opengl/libagl/ |
D | TextureObjectManager.h | 52 void setImageBits(void* vaddr) { surface.data = (GGLubyte*)vaddr; } in setImageBits()
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D | texture.cpp | 138 void* vaddr; in ogles_lock_textures() local
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D | egl.cpp | 435 ANativeWindowBuffer* buf, int usage, void** vaddr) in lock()
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/frameworks/native/opengl/tests/gralloc/ |
D | gralloc.cpp | 59 void* vaddr; in main() local
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/frameworks/compile/mclinker/include/mcld/LD/ |
D | ELFSegment.h | 61 uint64_t vaddr() const { return m_Vaddr; } in vaddr() function
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlinger.cpp | 3262 void SurfaceFlinger::checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, in checkScreenshot()
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