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Searched defs:vaddr (Results 1 – 11 of 11) sorted by relevance

/frameworks/native/libs/gui/
DBitTube.cpp107 ssize_t BitTube::write(void const* vaddr, size_t size) in write()
118 ssize_t BitTube::read(void* vaddr, size_t size) in read()
148 const char* vaddr = reinterpret_cast<const char*>(events); in sendObjects() local
163 char* vaddr = reinterpret_cast<char*>(events); in recvObjects() local
DSurface.cpp868 void* vaddr; in lock() local
/frameworks/webview/chromium/plat_support/
Dgraphic_buffer_impl.cpp54 int GraphicBufferImpl::MapStatic(long buffer_id, AwMapMode mode, void** vaddr) { in MapStatic()
77 status_t GraphicBufferImpl::Map(AwMapMode mode, void** vaddr) { in Map()
/frameworks/native/libs/ui/
DGraphicBuffer.cpp165 status_t GraphicBuffer::lock(uint32_t usage, void** vaddr) in lock()
172 status_t GraphicBuffer::lock(uint32_t usage, const Rect& rect, void** vaddr) in lock()
212 status_t GraphicBuffer::lockAsync(uint32_t usage, void** vaddr, int fenceFd) in lockAsync()
219 status_t GraphicBuffer::lockAsync(uint32_t usage, const Rect& rect, void** vaddr, int fenceFd) in lockAsync()
DGraphicBufferMapper.cpp76 int usage, const Rect& bounds, void** vaddr) in lock()
115 int usage, const Rect& bounds, void** vaddr, int fenceFd) in lockAsync()
/frameworks/native/opengl/libagl/
DTextureObjectManager.h52 void setImageBits(void* vaddr) { surface.data = (GGLubyte*)vaddr; } in setImageBits()
Dtexture.cpp138 void* vaddr; in ogles_lock_textures() local
Degl.cpp435 ANativeWindowBuffer* buf, int usage, void** vaddr) in lock()
/frameworks/native/opengl/tests/gralloc/
Dgralloc.cpp59 void* vaddr; in main() local
/frameworks/compile/mclinker/include/mcld/LD/
DELFSegment.h61 uint64_t vaddr() const { return m_Vaddr; } in vaddr() function
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp3262 void SurfaceFlinger::checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, in checkScreenshot()