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1========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6   :local:
7
8.. warning::
9   This is always a work in progress.
10
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base.  This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like.  It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure.  Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source.  Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes.  In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before.  Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library.  There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
58#. `cppreference.com
59   <http://en.cppreference.com/w/>`_ - an excellent
60   reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63   book in the making.  It has a decent Standard Library Reference that rivals
64   Dinkumware's, and is unfortunately no longer free since the book has been
65   published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70   useful `Introduction to the STL
71   <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74   <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
77   (even better, get the book)
78   <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
79
80You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
82than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90   <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI.  These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table).  Because they are
109used so often, you must know what they do and how they work.  All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115  The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116  It returns true or false depending on whether a reference or pointer points to
117  an instance of the specified class.  This can be very useful for constraint
118  checking of various sorts (example below).
119
120``cast<>``:
121  The ``cast<>`` operator is a "checked cast" operation.  It converts a pointer
122  or reference from a base class to a derived class, causing an assertion
123  failure if it is not really an instance of the right type.  This should be
124  used in cases where you have some information that makes you believe that
125  something is of the right type.  An example of the ``isa<>`` and ``cast<>``
126  template is:
127
128  .. code-block:: c++
129
130    static bool isLoopInvariant(const Value *V, const Loop *L) {
131      if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132        return true;
133
134      // Otherwise, it must be an instruction...
135      return !L->contains(cast<Instruction>(V)->getParent());
136    }
137
138  Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139  for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142  The ``dyn_cast<>`` operator is a "checking cast" operation.  It checks to see
143  if the operand is of the specified type, and if so, returns a pointer to it
144  (this operator does not work with references).  If the operand is not of the
145  correct type, a null pointer is returned.  Thus, this works very much like
146  the ``dynamic_cast<>`` operator in C++, and should be used in the same
147  circumstances.  Typically, the ``dyn_cast<>`` operator is used in an ``if``
148  statement or some other flow control statement like this:
149
150  .. code-block:: c++
151
152    if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
153      // ...
154    }
155
156  This form of the ``if`` statement effectively combines together a call to
157  ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158  convenient.
159
160  Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161  ``instanceof`` operator, can be abused.  In particular, you should not use big
162  chained ``if/then/else`` blocks to check for lots of different variants of
163  classes.  If you find yourself wanting to do this, it is much cleaner and more
164  efficient to use the ``InstVisitor`` class to dispatch over the instruction
165  type directly.
166
167``cast_or_null<>``:
168  The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169  except that it allows for a null pointer as an argument (which it then
170  propagates).  This can sometimes be useful, allowing you to combine several
171  null checks into one.
172
173``dyn_cast_or_null<>``:
174  The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175  operator, except that it allows for a null pointer as an argument (which it
176  then propagates).  This can sometimes be useful, allowing you to combine
177  several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not.  If you want to add support for these templates, see the document
181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings.  Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters.  Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary.  Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length.  For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215  iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221  Map.find("foo");                 // Lookup "foo"
222  Map.find(std::string("bar"));    // Lookup "bar"
223  Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function.  See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings.  For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247    New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects.  Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``).  The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array.  This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation.  See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly.  They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
266.. _function_apis:
267
268Passing functions and other callable objects
269--------------------------------------------
270
271Sometimes you may want a function to be passed a callback object. In order to
272support lambda expressions and other function objects, you should not use the
273traditional C approach of taking a function pointer and an opaque cookie:
274
275.. code-block:: c++
276
277    void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
278
279Instead, use one of the following approaches:
280
281Function template
282^^^^^^^^^^^^^^^^^
283
284If you don't mind putting the definition of your function into a header file,
285make it a function template that is templated on the callable type.
286
287.. code-block:: c++
288
289    template<typename Callable>
290    void takeCallback(Callable Callback) {
291      Callback(1, 2, 3);
292    }
293
294The ``function_ref`` class template
295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
296
297The ``function_ref``
298(`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class
299template represents a reference to a callable object, templated over the type
300of the callable. This is a good choice for passing a callback to a function,
301if you don't need to hold onto the callback after the function returns.
302
303``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
304any callable object that can be called with arguments of type ``Param1``,
305``Param2``, ..., and returns a value that can be converted to type ``Ret``.
306For example:
307
308.. code-block:: c++
309
310    void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
311      for (BasicBlock &BB : *F)
312        if (Callback(&BB))
313          return;
314    }
315
316can be called using:
317
318.. code-block:: c++
319
320    visitBasicBlocks(F, [&](BasicBlock *BB) {
321      if (process(BB))
322        return isEmpty(BB);
323      return false;
324    });
325
326Note that a ``function_ref`` object contains pointers to external memory, so
327it is not generally safe to store an instance of the class (unless you know
328that the external storage will not be freed).
329``function_ref`` is small enough that it should always be passed by value.
330
331``std::function``
332^^^^^^^^^^^^^^^^^
333
334You cannot use ``std::function`` within LLVM code, because it is not supported
335by all our target toolchains.
336
337
338.. _DEBUG:
339
340The ``DEBUG()`` macro and ``-debug`` option
341-------------------------------------------
342
343Often when working on your pass you will put a bunch of debugging printouts and
344other code into your pass.  After you get it working, you want to remove it, but
345you may need it again in the future (to work out new bugs that you run across).
346
347Naturally, because of this, you don't want to delete the debug printouts, but
348you don't want them to always be noisy.  A standard compromise is to comment
349them out, allowing you to enable them if you need them in the future.
350
351The ``llvm/Support/Debug.h`` (`doxygen
352<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
353``DEBUG()`` that is a much nicer solution to this problem.  Basically, you can
354put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
355executed if '``opt``' (or any other tool) is run with the '``-debug``' command
356line argument:
357
358.. code-block:: c++
359
360  DEBUG(errs() << "I am here!\n");
361
362Then you can run your pass like this:
363
364.. code-block:: none
365
366  $ opt < a.bc > /dev/null -mypass
367  <no output>
368  $ opt < a.bc > /dev/null -mypass -debug
369  I am here!
370
371Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
372have to create "yet another" command line option for the debug output for your
373pass.  Note that ``DEBUG()`` macros are disabled for optimized builds, so they
374do not cause a performance impact at all (for the same reason, they should also
375not contain side-effects!).
376
377One additional nice thing about the ``DEBUG()`` macro is that you can enable or
378disable it directly in gdb.  Just use "``set DebugFlag=0``" or "``set
379DebugFlag=1``" from the gdb if the program is running.  If the program hasn't
380been started yet, you can always just run it with ``-debug``.
381
382.. _DEBUG_TYPE:
383
384Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
385^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
386
387Sometimes you may find yourself in a situation where enabling ``-debug`` just
388turns on **too much** information (such as when working on the code generator).
389If you want to enable debug information with more fine-grained control, you
390can define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
391follows:
392
393.. code-block:: c++
394
395  #undef  DEBUG_TYPE
396  DEBUG(errs() << "No debug type\n");
397  #define DEBUG_TYPE "foo"
398  DEBUG(errs() << "'foo' debug type\n");
399  #undef  DEBUG_TYPE
400  #define DEBUG_TYPE "bar"
401  DEBUG(errs() << "'bar' debug type\n"));
402  #undef  DEBUG_TYPE
403  #define DEBUG_TYPE ""
404  DEBUG(errs() << "No debug type (2)\n");
405
406Then you can run your pass like this:
407
408.. code-block:: none
409
410  $ opt < a.bc > /dev/null -mypass
411  <no output>
412  $ opt < a.bc > /dev/null -mypass -debug
413  No debug type
414  'foo' debug type
415  'bar' debug type
416  No debug type (2)
417  $ opt < a.bc > /dev/null -mypass -debug-only=foo
418  'foo' debug type
419  $ opt < a.bc > /dev/null -mypass -debug-only=bar
420  'bar' debug type
421
422Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
423to specify the debug type for the entire module (if you do this before you
424``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly
425``#undef``'s).  Also, you should use names more meaningful than "foo" and "bar",
426because there is no system in place to ensure that names do not conflict.  If
427two different modules use the same string, they will all be turned on when the
428name is specified.  This allows, for example, all debug information for
429instruction scheduling to be enabled with ``-debug-type=InstrSched``, even if
430the source lives in multiple files.
431
432The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
433like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement.  It
434takes an additional first parameter, which is the type to use.  For example, the
435preceding example could be written as:
436
437.. code-block:: c++
438
439  DEBUG_WITH_TYPE("", errs() << "No debug type\n");
440  DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
441  DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
442  DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n");
443
444.. _Statistic:
445
446The ``Statistic`` class & ``-stats`` option
447-------------------------------------------
448
449The ``llvm/ADT/Statistic.h`` (`doxygen
450<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
451named ``Statistic`` that is used as a unified way to keep track of what the LLVM
452compiler is doing and how effective various optimizations are.  It is useful to
453see what optimizations are contributing to making a particular program run
454faster.
455
456Often you may run your pass on some big program, and you're interested to see
457how many times it makes a certain transformation.  Although you can do this with
458hand inspection, or some ad-hoc method, this is a real pain and not very useful
459for big programs.  Using the ``Statistic`` class makes it very easy to keep
460track of this information, and the calculated information is presented in a
461uniform manner with the rest of the passes being executed.
462
463There are many examples of ``Statistic`` uses, but the basics of using it are as
464follows:
465
466#. Define your statistic like this:
467
468  .. code-block:: c++
469
470    #define DEBUG_TYPE "mypassname"   // This goes before any #includes.
471    STATISTIC(NumXForms, "The # of times I did stuff");
472
473  The ``STATISTIC`` macro defines a static variable, whose name is specified by
474  the first argument.  The pass name is taken from the ``DEBUG_TYPE`` macro, and
475  the description is taken from the second argument.  The variable defined
476  ("NumXForms" in this case) acts like an unsigned integer.
477
478#. Whenever you make a transformation, bump the counter:
479
480  .. code-block:: c++
481
482    ++NumXForms;   // I did stuff!
483
484That's all you have to do.  To get '``opt``' to print out the statistics
485gathered, use the '``-stats``' option:
486
487.. code-block:: none
488
489  $ opt -stats -mypassname < program.bc > /dev/null
490  ... statistics output ...
491
492When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
493report that looks like this:
494
495.. code-block:: none
496
497   7646 bitcodewriter   - Number of normal instructions
498    725 bitcodewriter   - Number of oversized instructions
499 129996 bitcodewriter   - Number of bitcode bytes written
500   2817 raise           - Number of insts DCEd or constprop'd
501   3213 raise           - Number of cast-of-self removed
502   5046 raise           - Number of expression trees converted
503     75 raise           - Number of other getelementptr's formed
504    138 raise           - Number of load/store peepholes
505     42 deadtypeelim    - Number of unused typenames removed from symtab
506    392 funcresolve     - Number of varargs functions resolved
507     27 globaldce       - Number of global variables removed
508      2 adce            - Number of basic blocks removed
509    134 cee             - Number of branches revectored
510     49 cee             - Number of setcc instruction eliminated
511    532 gcse            - Number of loads removed
512   2919 gcse            - Number of instructions removed
513     86 indvars         - Number of canonical indvars added
514     87 indvars         - Number of aux indvars removed
515     25 instcombine     - Number of dead inst eliminate
516    434 instcombine     - Number of insts combined
517    248 licm            - Number of load insts hoisted
518   1298 licm            - Number of insts hoisted to a loop pre-header
519      3 licm            - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
520     75 mem2reg         - Number of alloca's promoted
521   1444 cfgsimplify     - Number of blocks simplified
522
523Obviously, with so many optimizations, having a unified framework for this stuff
524is very nice.  Making your pass fit well into the framework makes it more
525maintainable and useful.
526
527.. _ViewGraph:
528
529Viewing graphs while debugging code
530-----------------------------------
531
532Several of the important data structures in LLVM are graphs: for example CFGs
533made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
534:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
535DAGs <SelectionDAG>`.  In many cases, while debugging various parts of the
536compiler, it is nice to instantly visualize these graphs.
537
538LLVM provides several callbacks that are available in a debug build to do
539exactly that.  If you call the ``Function::viewCFG()`` method, for example, the
540current LLVM tool will pop up a window containing the CFG for the function where
541each basic block is a node in the graph, and each node contains the instructions
542in the block.  Similarly, there also exists ``Function::viewCFGOnly()`` (does
543not include the instructions), the ``MachineFunction::viewCFG()`` and
544``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
545methods.  Within GDB, for example, you can usually use something like ``call
546DAG.viewGraph()`` to pop up a window.  Alternatively, you can sprinkle calls to
547these functions in your code in places you want to debug.
548
549Getting this to work requires a small amount of setup.  On Unix systems
550with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
551sure 'dot' and 'gv' are in your path.  If you are running on Mac OS X, download
552and install the Mac OS X `Graphviz program
553<http://www.pixelglow.com/graphviz/>`_ and add
554``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
555your path. The programs need not be present when configuring, building or
556running LLVM and can simply be installed when needed during an active debug
557session.
558
559``SelectionDAG`` has been extended to make it easier to locate *interesting*
560nodes in large complex graphs.  From gdb, if you ``call DAG.setGraphColor(node,
561"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
562the specified color (choices of colors can be found at `colors
563<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
564can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
565be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
566If you want to restart and clear all the current graph attributes, then you can
567``call DAG.clearGraphAttrs()``.
568
569Note that graph visualization features are compiled out of Release builds to
570reduce file size.  This means that you need a Debug+Asserts or Release+Asserts
571build to use these features.
572
573.. _datastructure:
574
575Picking the Right Data Structure for a Task
576===========================================
577
578LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
579commonly use STL data structures.  This section describes the trade-offs you
580should consider when you pick one.
581
582The first step is a choose your own adventure: do you want a sequential
583container, a set-like container, or a map-like container?  The most important
584thing when choosing a container is the algorithmic properties of how you plan to
585access the container.  Based on that, you should use:
586
587
588* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
589  value based on another value.  Map-like containers also support efficient
590  queries for containment (whether a key is in the map).  Map-like containers
591  generally do not support efficient reverse mapping (values to keys).  If you
592  need that, use two maps.  Some map-like containers also support efficient
593  iteration through the keys in sorted order.  Map-like containers are the most
594  expensive sort, only use them if you need one of these capabilities.
595
596* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
597  a container that automatically eliminates duplicates.  Some set-like
598  containers support efficient iteration through the elements in sorted order.
599  Set-like containers are more expensive than sequential containers.
600
601* a :ref:`sequential <ds_sequential>` container provides the most efficient way
602  to add elements and keeps track of the order they are added to the collection.
603  They permit duplicates and support efficient iteration, but do not support
604  efficient look-up based on a key.
605
606* a :ref:`string <ds_string>` container is a specialized sequential container or
607  reference structure that is used for character or byte arrays.
608
609* a :ref:`bit <ds_bit>` container provides an efficient way to store and
610  perform set operations on sets of numeric id's, while automatically
611  eliminating duplicates.  Bit containers require a maximum of 1 bit for each
612  identifier you want to store.
613
614Once the proper category of container is determined, you can fine tune the
615memory use, constant factors, and cache behaviors of access by intelligently
616picking a member of the category.  Note that constant factors and cache behavior
617can be a big deal.  If you have a vector that usually only contains a few
618elements (but could contain many), for example, it's much better to use
619:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`.  Doing so
620avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
621the elements to the container.
622
623.. _ds_sequential:
624
625Sequential Containers (std::vector, std::list, etc)
626---------------------------------------------------
627
628There are a variety of sequential containers available for you, based on your
629needs.  Pick the first in this section that will do what you want.
630
631.. _dss_arrayref:
632
633llvm/ADT/ArrayRef.h
634^^^^^^^^^^^^^^^^^^^
635
636The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
637accepts a sequential list of elements in memory and just reads from them.  By
638taking an ``ArrayRef``, the API can be passed a fixed size array, an
639``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
640in memory.
641
642.. _dss_fixedarrays:
643
644Fixed Size Arrays
645^^^^^^^^^^^^^^^^^
646
647Fixed size arrays are very simple and very fast.  They are good if you know
648exactly how many elements you have, or you have a (low) upper bound on how many
649you have.
650
651.. _dss_heaparrays:
652
653Heap Allocated Arrays
654^^^^^^^^^^^^^^^^^^^^^
655
656Heap allocated arrays (``new[]`` + ``delete[]``) are also simple.  They are good
657if the number of elements is variable, if you know how many elements you will
658need before the array is allocated, and if the array is usually large (if not,
659consider a :ref:`SmallVector <dss_smallvector>`).  The cost of a heap allocated
660array is the cost of the new/delete (aka malloc/free).  Also note that if you
661are allocating an array of a type with a constructor, the constructor and
662destructors will be run for every element in the array (re-sizable vectors only
663construct those elements actually used).
664
665.. _dss_tinyptrvector:
666
667llvm/ADT/TinyPtrVector.h
668^^^^^^^^^^^^^^^^^^^^^^^^
669
670``TinyPtrVector<Type>`` is a highly specialized collection class that is
671optimized to avoid allocation in the case when a vector has zero or one
672elements.  It has two major restrictions: 1) it can only hold values of pointer
673type, and 2) it cannot hold a null pointer.
674
675Since this container is highly specialized, it is rarely used.
676
677.. _dss_smallvector:
678
679llvm/ADT/SmallVector.h
680^^^^^^^^^^^^^^^^^^^^^^
681
682``SmallVector<Type, N>`` is a simple class that looks and smells just like
683``vector<Type>``: it supports efficient iteration, lays out elements in memory
684order (so you can do pointer arithmetic between elements), supports efficient
685push_back/pop_back operations, supports efficient random access to its elements,
686etc.
687
688The advantage of SmallVector is that it allocates space for some number of
689elements (N) **in the object itself**.  Because of this, if the SmallVector is
690dynamically smaller than N, no malloc is performed.  This can be a big win in
691cases where the malloc/free call is far more expensive than the code that
692fiddles around with the elements.
693
694This is good for vectors that are "usually small" (e.g. the number of
695predecessors/successors of a block is usually less than 8).  On the other hand,
696this makes the size of the SmallVector itself large, so you don't want to
697allocate lots of them (doing so will waste a lot of space).  As such,
698SmallVectors are most useful when on the stack.
699
700SmallVector also provides a nice portable and efficient replacement for
701``alloca``.
702
703.. note::
704
705   Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
706
707   In APIs that don't care about the "small size" (most?), prefer to use
708   the ``SmallVectorImpl<T>`` class, which is basically just the "vector
709   header" (and methods) without the elements allocated after it. Note that
710   ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
711   conversion is implicit and costs nothing. E.g.
712
713   .. code-block:: c++
714
715      // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
716      hardcodedSmallSize(SmallVector<Foo, 2> &Out);
717      // GOOD: Clients can pass any SmallVector<Foo, N>.
718      allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
719
720      void someFunc() {
721        SmallVector<Foo, 8> Vec;
722        hardcodedSmallSize(Vec); // Error.
723        allowsAnySmallSize(Vec); // Works.
724      }
725
726   Even though it has "``Impl``" in the name, this is so widely used that
727   it really isn't "private to the implementation" anymore. A name like
728   ``SmallVectorHeader`` would be more appropriate.
729
730.. _dss_vector:
731
732<vector>
733^^^^^^^^
734
735``std::vector`` is well loved and respected.  It is useful when SmallVector
736isn't: when the size of the vector is often large (thus the small optimization
737will rarely be a benefit) or if you will be allocating many instances of the
738vector itself (which would waste space for elements that aren't in the
739container).  vector is also useful when interfacing with code that expects
740vectors :).
741
742One worthwhile note about std::vector: avoid code like this:
743
744.. code-block:: c++
745
746  for ( ... ) {
747     std::vector<foo> V;
748     // make use of V.
749  }
750
751Instead, write this as:
752
753.. code-block:: c++
754
755  std::vector<foo> V;
756  for ( ... ) {
757     // make use of V.
758     V.clear();
759  }
760
761Doing so will save (at least) one heap allocation and free per iteration of the
762loop.
763
764.. _dss_deque:
765
766<deque>
767^^^^^^^
768
769``std::deque`` is, in some senses, a generalized version of ``std::vector``.
770Like ``std::vector``, it provides constant time random access and other similar
771properties, but it also provides efficient access to the front of the list.  It
772does not guarantee continuity of elements within memory.
773
774In exchange for this extra flexibility, ``std::deque`` has significantly higher
775constant factor costs than ``std::vector``.  If possible, use ``std::vector`` or
776something cheaper.
777
778.. _dss_list:
779
780<list>
781^^^^^^
782
783``std::list`` is an extremely inefficient class that is rarely useful.  It
784performs a heap allocation for every element inserted into it, thus having an
785extremely high constant factor, particularly for small data types.
786``std::list`` also only supports bidirectional iteration, not random access
787iteration.
788
789In exchange for this high cost, std::list supports efficient access to both ends
790of the list (like ``std::deque``, but unlike ``std::vector`` or
791``SmallVector``).  In addition, the iterator invalidation characteristics of
792std::list are stronger than that of a vector class: inserting or removing an
793element into the list does not invalidate iterator or pointers to other elements
794in the list.
795
796.. _dss_ilist:
797
798llvm/ADT/ilist.h
799^^^^^^^^^^^^^^^^
800
801``ilist<T>`` implements an 'intrusive' doubly-linked list.  It is intrusive,
802because it requires the element to store and provide access to the prev/next
803pointers for the list.
804
805``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
806``ilist_traits`` implementation for the element type, but it provides some novel
807characteristics.  In particular, it can efficiently store polymorphic objects,
808the traits class is informed when an element is inserted or removed from the
809list, and ``ilist``\ s are guaranteed to support a constant-time splice
810operation.
811
812These properties are exactly what we want for things like ``Instruction``\ s and
813basic blocks, which is why these are implemented with ``ilist``\ s.
814
815Related classes of interest are explained in the following subsections:
816
817* :ref:`ilist_traits <dss_ilist_traits>`
818
819* :ref:`iplist <dss_iplist>`
820
821* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
822
823* :ref:`Sentinels <dss_ilist_sentinel>`
824
825.. _dss_packedvector:
826
827llvm/ADT/PackedVector.h
828^^^^^^^^^^^^^^^^^^^^^^^
829
830Useful for storing a vector of values using only a few number of bits for each
831value.  Apart from the standard operations of a vector-like container, it can
832also perform an 'or' set operation.
833
834For example:
835
836.. code-block:: c++
837
838  enum State {
839      None = 0x0,
840      FirstCondition = 0x1,
841      SecondCondition = 0x2,
842      Both = 0x3
843  };
844
845  State get() {
846      PackedVector<State, 2> Vec1;
847      Vec1.push_back(FirstCondition);
848
849      PackedVector<State, 2> Vec2;
850      Vec2.push_back(SecondCondition);
851
852      Vec1 |= Vec2;
853      return Vec1[0]; // returns 'Both'.
854  }
855
856.. _dss_ilist_traits:
857
858ilist_traits
859^^^^^^^^^^^^
860
861``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
862(and consequently ``ilist<T>``) publicly derive from this traits class.
863
864.. _dss_iplist:
865
866iplist
867^^^^^^
868
869``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
870interface.  Notably, inserters from ``T&`` are absent.
871
872``ilist_traits<T>`` is a public base of this class and can be used for a wide
873variety of customizations.
874
875.. _dss_ilist_node:
876
877llvm/ADT/ilist_node.h
878^^^^^^^^^^^^^^^^^^^^^
879
880``ilist_node<T>`` implements a the forward and backward links that are expected
881by the ``ilist<T>`` (and analogous containers) in the default manner.
882
883``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
884``T`` publicly derives from ``ilist_node<T>``.
885
886.. _dss_ilist_sentinel:
887
888Sentinels
889^^^^^^^^^
890
891``ilist``\ s have another specialty that must be considered.  To be a good
892citizen in the C++ ecosystem, it needs to support the standard container
893operations, such as ``begin`` and ``end`` iterators, etc.  Also, the
894``operator--`` must work correctly on the ``end`` iterator in the case of
895non-empty ``ilist``\ s.
896
897The only sensible solution to this problem is to allocate a so-called *sentinel*
898along with the intrusive list, which serves as the ``end`` iterator, providing
899the back-link to the last element.  However conforming to the C++ convention it
900is illegal to ``operator++`` beyond the sentinel and it also must not be
901dereferenced.
902
903These constraints allow for some implementation freedom to the ``ilist`` how to
904allocate and store the sentinel.  The corresponding policy is dictated by
905``ilist_traits<T>``.  By default a ``T`` gets heap-allocated whenever the need
906for a sentinel arises.
907
908While the default policy is sufficient in most cases, it may break down when
909``T`` does not provide a default constructor.  Also, in the case of many
910instances of ``ilist``\ s, the memory overhead of the associated sentinels is
911wasted.  To alleviate the situation with numerous and voluminous
912``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
913
914Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
915superpose the sentinel with the ``ilist`` instance in memory.  Pointer
916arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
917``this`` pointer.  The ``ilist`` is augmented by an extra pointer, which serves
918as the back-link of the sentinel.  This is the only field in the ghostly
919sentinel which can be legally accessed.
920
921.. _dss_other:
922
923Other Sequential Container options
924^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
925
926Other STL containers are available, such as ``std::string``.
927
928There are also various STL adapter classes such as ``std::queue``,
929``std::priority_queue``, ``std::stack``, etc.  These provide simplified access
930to an underlying container but don't affect the cost of the container itself.
931
932.. _ds_string:
933
934String-like containers
935----------------------
936
937There are a variety of ways to pass around and use strings in C and C++, and
938LLVM adds a few new options to choose from.  Pick the first option on this list
939that will do what you need, they are ordered according to their relative cost.
940
941Note that is is generally preferred to *not* pass strings around as ``const
942char*``'s.  These have a number of problems, including the fact that they
943cannot represent embedded nul ("\0") characters, and do not have a length
944available efficiently.  The general replacement for '``const char*``' is
945StringRef.
946
947For more information on choosing string containers for APIs, please see
948:ref:`Passing Strings <string_apis>`.
949
950.. _dss_stringref:
951
952llvm/ADT/StringRef.h
953^^^^^^^^^^^^^^^^^^^^
954
955The StringRef class is a simple value class that contains a pointer to a
956character and a length, and is quite related to the :ref:`ArrayRef
957<dss_arrayref>` class (but specialized for arrays of characters).  Because
958StringRef carries a length with it, it safely handles strings with embedded nul
959characters in it, getting the length does not require a strlen call, and it even
960has very convenient APIs for slicing and dicing the character range that it
961represents.
962
963StringRef is ideal for passing simple strings around that are known to be live,
964either because they are C string literals, std::string, a C array, or a
965SmallVector.  Each of these cases has an efficient implicit conversion to
966StringRef, which doesn't result in a dynamic strlen being executed.
967
968StringRef has a few major limitations which make more powerful string containers
969useful:
970
971#. You cannot directly convert a StringRef to a 'const char*' because there is
972   no way to add a trailing nul (unlike the .c_str() method on various stronger
973   classes).
974
975#. StringRef doesn't own or keep alive the underlying string bytes.
976   As such it can easily lead to dangling pointers, and is not suitable for
977   embedding in datastructures in most cases (instead, use an std::string or
978   something like that).
979
980#. For the same reason, StringRef cannot be used as the return value of a
981   method if the method "computes" the result string.  Instead, use std::string.
982
983#. StringRef's do not allow you to mutate the pointed-to string bytes and it
984   doesn't allow you to insert or remove bytes from the range.  For editing
985   operations like this, it interoperates with the :ref:`Twine <dss_twine>`
986   class.
987
988Because of its strengths and limitations, it is very common for a function to
989take a StringRef and for a method on an object to return a StringRef that points
990into some string that it owns.
991
992.. _dss_twine:
993
994llvm/ADT/Twine.h
995^^^^^^^^^^^^^^^^
996
997The Twine class is used as an intermediary datatype for APIs that want to take a
998string that can be constructed inline with a series of concatenations.  Twine
999works by forming recursive instances of the Twine datatype (a simple value
1000object) on the stack as temporary objects, linking them together into a tree
1001which is then linearized when the Twine is consumed.  Twine is only safe to use
1002as the argument to a function, and should always be a const reference, e.g.:
1003
1004.. code-block:: c++
1005
1006  void foo(const Twine &T);
1007  ...
1008  StringRef X = ...
1009  unsigned i = ...
1010  foo(X + "." + Twine(i));
1011
1012This example forms a string like "blarg.42" by concatenating the values
1013together, and does not form intermediate strings containing "blarg" or "blarg.".
1014
1015Because Twine is constructed with temporary objects on the stack, and because
1016these instances are destroyed at the end of the current statement, it is an
1017inherently dangerous API.  For example, this simple variant contains undefined
1018behavior and will probably crash:
1019
1020.. code-block:: c++
1021
1022  void foo(const Twine &T);
1023  ...
1024  StringRef X = ...
1025  unsigned i = ...
1026  const Twine &Tmp = X + "." + Twine(i);
1027  foo(Tmp);
1028
1029... because the temporaries are destroyed before the call.  That said, Twine's
1030are much more efficient than intermediate std::string temporaries, and they work
1031really well with StringRef.  Just be aware of their limitations.
1032
1033.. _dss_smallstring:
1034
1035llvm/ADT/SmallString.h
1036^^^^^^^^^^^^^^^^^^^^^^
1037
1038SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1039convenience APIs like += that takes StringRef's.  SmallString avoids allocating
1040memory in the case when the preallocated space is enough to hold its data, and
1041it calls back to general heap allocation when required.  Since it owns its data,
1042it is very safe to use and supports full mutation of the string.
1043
1044Like SmallVector's, the big downside to SmallString is their sizeof.  While they
1045are optimized for small strings, they themselves are not particularly small.
1046This means that they work great for temporary scratch buffers on the stack, but
1047should not generally be put into the heap: it is very rare to see a SmallString
1048as the member of a frequently-allocated heap data structure or returned
1049by-value.
1050
1051.. _dss_stdstring:
1052
1053std::string
1054^^^^^^^^^^^
1055
1056The standard C++ std::string class is a very general class that (like
1057SmallString) owns its underlying data.  sizeof(std::string) is very reasonable
1058so it can be embedded into heap data structures and returned by-value.  On the
1059other hand, std::string is highly inefficient for inline editing (e.g.
1060concatenating a bunch of stuff together) and because it is provided by the
1061standard library, its performance characteristics depend a lot of the host
1062standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1063GCC contains a really slow implementation).
1064
1065The major disadvantage of std::string is that almost every operation that makes
1066them larger can allocate memory, which is slow.  As such, it is better to use
1067SmallVector or Twine as a scratch buffer, but then use std::string to persist
1068the result.
1069
1070.. _ds_set:
1071
1072Set-Like Containers (std::set, SmallSet, SetVector, etc)
1073--------------------------------------------------------
1074
1075Set-like containers are useful when you need to canonicalize multiple values
1076into a single representation.  There are several different choices for how to do
1077this, providing various trade-offs.
1078
1079.. _dss_sortedvectorset:
1080
1081A sorted 'vector'
1082^^^^^^^^^^^^^^^^^
1083
1084If you intend to insert a lot of elements, then do a lot of queries, a great
1085approach is to use a vector (or other sequential container) with
1086std::sort+std::unique to remove duplicates.  This approach works really well if
1087your usage pattern has these two distinct phases (insert then query), and can be
1088coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1089
1090This combination provides the several nice properties: the result data is
1091contiguous in memory (good for cache locality), has few allocations, is easy to
1092address (iterators in the final vector are just indices or pointers), and can be
1093efficiently queried with a standard binary search (e.g.
1094``std::lower_bound``; if you want the whole range of elements comparing
1095equal, use ``std::equal_range``).
1096
1097.. _dss_smallset:
1098
1099llvm/ADT/SmallSet.h
1100^^^^^^^^^^^^^^^^^^^
1101
1102If you have a set-like data structure that is usually small and whose elements
1103are reasonably small, a ``SmallSet<Type, N>`` is a good choice.  This set has
1104space for N elements in place (thus, if the set is dynamically smaller than N,
1105no malloc traffic is required) and accesses them with a simple linear search.
1106When the set grows beyond 'N' elements, it allocates a more expensive
1107representation that guarantees efficient access (for most types, it falls back
1108to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet
1109<dss_smallptrset>`.
1110
1111The magic of this class is that it handles small sets extremely efficiently, but
1112gracefully handles extremely large sets without loss of efficiency.  The
1113drawback is that the interface is quite small: it supports insertion, queries
1114and erasing, but does not support iteration.
1115
1116.. _dss_smallptrset:
1117
1118llvm/ADT/SmallPtrSet.h
1119^^^^^^^^^^^^^^^^^^^^^^
1120
1121SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
1122pointers is transparently implemented with a ``SmallPtrSet``), but also supports
1123iterators.  If more than 'N' insertions are performed, a single quadratically
1124probed hash table is allocated and grows as needed, providing extremely
1125efficient access (constant time insertion/deleting/queries with low constant
1126factors) and is very stingy with malloc traffic.
1127
1128Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated
1129whenever an insertion occurs.  Also, the values visited by the iterators are not
1130visited in sorted order.
1131
1132.. _dss_denseset:
1133
1134llvm/ADT/DenseSet.h
1135^^^^^^^^^^^^^^^^^^^
1136
1137DenseSet is a simple quadratically probed hash table.  It excels at supporting
1138small values: it uses a single allocation to hold all of the pairs that are
1139currently inserted in the set.  DenseSet is a great way to unique small values
1140that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1141pointers).  Note that DenseSet has the same requirements for the value type that
1142:ref:`DenseMap <dss_densemap>` has.
1143
1144.. _dss_sparseset:
1145
1146llvm/ADT/SparseSet.h
1147^^^^^^^^^^^^^^^^^^^^
1148
1149SparseSet holds a small number of objects identified by unsigned keys of
1150moderate size.  It uses a lot of memory, but provides operations that are almost
1151as fast as a vector.  Typical keys are physical registers, virtual registers, or
1152numbered basic blocks.
1153
1154SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1155and fast iteration over small sets.  It is not intended for building composite
1156data structures.
1157
1158.. _dss_sparsemultiset:
1159
1160llvm/ADT/SparseMultiSet.h
1161^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1162
1163SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1164desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1165provides operations that are almost as fast as a vector.  Typical keys are
1166physical registers, virtual registers, or numbered basic blocks.
1167
1168SparseMultiSet is useful for algorithms that need very fast
1169clear/find/insert/erase of the entire collection, and iteration over sets of
1170elements sharing a key. It is often a more efficient choice than using composite
1171data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1172building composite data structures.
1173
1174.. _dss_FoldingSet:
1175
1176llvm/ADT/FoldingSet.h
1177^^^^^^^^^^^^^^^^^^^^^
1178
1179FoldingSet is an aggregate class that is really good at uniquing
1180expensive-to-create or polymorphic objects.  It is a combination of a chained
1181hash table with intrusive links (uniqued objects are required to inherit from
1182FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1183process.
1184
1185Consider a case where you want to implement a "getOrCreateFoo" method for a
1186complex object (for example, a node in the code generator).  The client has a
1187description of **what** it wants to generate (it knows the opcode and all the
1188operands), but we don't want to 'new' a node, then try inserting it into a set
1189only to find out it already exists, at which point we would have to delete it
1190and return the node that already exists.
1191
1192To support this style of client, FoldingSet perform a query with a
1193FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1194element that we want to query for.  The query either returns the element
1195matching the ID or it returns an opaque ID that indicates where insertion should
1196take place.  Construction of the ID usually does not require heap traffic.
1197
1198Because FoldingSet uses intrusive links, it can support polymorphic objects in
1199the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1200Because the elements are individually allocated, pointers to the elements are
1201stable: inserting or removing elements does not invalidate any pointers to other
1202elements.
1203
1204.. _dss_set:
1205
1206<set>
1207^^^^^
1208
1209``std::set`` is a reasonable all-around set class, which is decent at many
1210things but great at nothing.  std::set allocates memory for each element
1211inserted (thus it is very malloc intensive) and typically stores three pointers
1212per element in the set (thus adding a large amount of per-element space
1213overhead).  It offers guaranteed log(n) performance, which is not particularly
1214fast from a complexity standpoint (particularly if the elements of the set are
1215expensive to compare, like strings), and has extremely high constant factors for
1216lookup, insertion and removal.
1217
1218The advantages of std::set are that its iterators are stable (deleting or
1219inserting an element from the set does not affect iterators or pointers to other
1220elements) and that iteration over the set is guaranteed to be in sorted order.
1221If the elements in the set are large, then the relative overhead of the pointers
1222and malloc traffic is not a big deal, but if the elements of the set are small,
1223std::set is almost never a good choice.
1224
1225.. _dss_setvector:
1226
1227llvm/ADT/SetVector.h
1228^^^^^^^^^^^^^^^^^^^^
1229
1230LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1231set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1232important property that this provides is efficient insertion with uniquing
1233(duplicate elements are ignored) with iteration support.  It implements this by
1234inserting elements into both a set-like container and the sequential container,
1235using the set-like container for uniquing and the sequential container for
1236iteration.
1237
1238The difference between SetVector and other sets is that the order of iteration
1239is guaranteed to match the order of insertion into the SetVector.  This property
1240is really important for things like sets of pointers.  Because pointer values
1241are non-deterministic (e.g. vary across runs of the program on different
1242machines), iterating over the pointers in the set will not be in a well-defined
1243order.
1244
1245The drawback of SetVector is that it requires twice as much space as a normal
1246set and has the sum of constant factors from the set-like container and the
1247sequential container that it uses.  Use it **only** if you need to iterate over
1248the elements in a deterministic order.  SetVector is also expensive to delete
1249elements out of (linear time), unless you use its "pop_back" method, which is
1250faster.
1251
1252``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1253size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1254However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1255which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1256If you use this, and if your sets are dynamically smaller than ``N``, you will
1257save a lot of heap traffic.
1258
1259.. _dss_uniquevector:
1260
1261llvm/ADT/UniqueVector.h
1262^^^^^^^^^^^^^^^^^^^^^^^
1263
1264UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1265unique ID for each element inserted into the set.  It internally contains a map
1266and a vector, and it assigns a unique ID for each value inserted into the set.
1267
1268UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1269both the map and vector, it has high complexity, high constant factors, and
1270produces a lot of malloc traffic.  It should be avoided.
1271
1272.. _dss_immutableset:
1273
1274llvm/ADT/ImmutableSet.h
1275^^^^^^^^^^^^^^^^^^^^^^^
1276
1277ImmutableSet is an immutable (functional) set implementation based on an AVL
1278tree.  Adding or removing elements is done through a Factory object and results
1279in the creation of a new ImmutableSet object.  If an ImmutableSet already exists
1280with the given contents, then the existing one is returned; equality is compared
1281with a FoldingSetNodeID.  The time and space complexity of add or remove
1282operations is logarithmic in the size of the original set.
1283
1284There is no method for returning an element of the set, you can only check for
1285membership.
1286
1287.. _dss_otherset:
1288
1289Other Set-Like Container Options
1290^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1291
1292The STL provides several other options, such as std::multiset and the various
1293"hash_set" like containers (whether from C++ TR1 or from the SGI library).  We
1294never use hash_set and unordered_set because they are generally very expensive
1295(each insertion requires a malloc) and very non-portable.
1296
1297std::multiset is useful if you're not interested in elimination of duplicates,
1298but has all the drawbacks of std::set.  A sorted vector (where you don't delete
1299duplicate entries) or some other approach is almost always better.
1300
1301.. _ds_map:
1302
1303Map-Like Containers (std::map, DenseMap, etc)
1304---------------------------------------------
1305
1306Map-like containers are useful when you want to associate data to a key.  As
1307usual, there are a lot of different ways to do this. :)
1308
1309.. _dss_sortedvectormap:
1310
1311A sorted 'vector'
1312^^^^^^^^^^^^^^^^^
1313
1314If your usage pattern follows a strict insert-then-query approach, you can
1315trivially use the same approach as :ref:`sorted vectors for set-like containers
1316<dss_sortedvectorset>`.  The only difference is that your query function (which
1317uses std::lower_bound to get efficient log(n) lookup) should only compare the
1318key, not both the key and value.  This yields the same advantages as sorted
1319vectors for sets.
1320
1321.. _dss_stringmap:
1322
1323llvm/ADT/StringMap.h
1324^^^^^^^^^^^^^^^^^^^^
1325
1326Strings are commonly used as keys in maps, and they are difficult to support
1327efficiently: they are variable length, inefficient to hash and compare when
1328long, expensive to copy, etc.  StringMap is a specialized container designed to
1329cope with these issues.  It supports mapping an arbitrary range of bytes to an
1330arbitrary other object.
1331
1332The StringMap implementation uses a quadratically-probed hash table, where the
1333buckets store a pointer to the heap allocated entries (and some other stuff).
1334The entries in the map must be heap allocated because the strings are variable
1335length.  The string data (key) and the element object (value) are stored in the
1336same allocation with the string data immediately after the element object.
1337This container guarantees the "``(char*)(&Value+1)``" points to the key string
1338for a value.
1339
1340The StringMap is very fast for several reasons: quadratic probing is very cache
1341efficient for lookups, the hash value of strings in buckets is not recomputed
1342when looking up an element, StringMap rarely has to touch the memory for
1343unrelated objects when looking up a value (even when hash collisions happen),
1344hash table growth does not recompute the hash values for strings already in the
1345table, and each pair in the map is store in a single allocation (the string data
1346is stored in the same allocation as the Value of a pair).
1347
1348StringMap also provides query methods that take byte ranges, so it only ever
1349copies a string if a value is inserted into the table.
1350
1351StringMap iteratation order, however, is not guaranteed to be deterministic, so
1352any uses which require that should instead use a std::map.
1353
1354.. _dss_indexmap:
1355
1356llvm/ADT/IndexedMap.h
1357^^^^^^^^^^^^^^^^^^^^^
1358
1359IndexedMap is a specialized container for mapping small dense integers (or
1360values that can be mapped to small dense integers) to some other type.  It is
1361internally implemented as a vector with a mapping function that maps the keys
1362to the dense integer range.
1363
1364This is useful for cases like virtual registers in the LLVM code generator: they
1365have a dense mapping that is offset by a compile-time constant (the first
1366virtual register ID).
1367
1368.. _dss_densemap:
1369
1370llvm/ADT/DenseMap.h
1371^^^^^^^^^^^^^^^^^^^
1372
1373DenseMap is a simple quadratically probed hash table.  It excels at supporting
1374small keys and values: it uses a single allocation to hold all of the pairs
1375that are currently inserted in the map.  DenseMap is a great way to map
1376pointers to pointers, or map other small types to each other.
1377
1378There are several aspects of DenseMap that you should be aware of, however.
1379The iterators in a DenseMap are invalidated whenever an insertion occurs,
1380unlike map.  Also, because DenseMap allocates space for a large number of
1381key/value pairs (it starts with 64 by default), it will waste a lot of space if
1382your keys or values are large.  Finally, you must implement a partial
1383specialization of DenseMapInfo for the key that you want, if it isn't already
1384supported.  This is required to tell DenseMap about two special marker values
1385(which can never be inserted into the map) that it needs internally.
1386
1387DenseMap's find_as() method supports lookup operations using an alternate key
1388type.  This is useful in cases where the normal key type is expensive to
1389construct, but cheap to compare against.  The DenseMapInfo is responsible for
1390defining the appropriate comparison and hashing methods for each alternate key
1391type used.
1392
1393.. _dss_valuemap:
1394
1395llvm/IR/ValueMap.h
1396^^^^^^^^^^^^^^^^^^^
1397
1398ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1399``Value*``\ s (or subclasses) to another type.  When a Value is deleted or
1400RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1401the same value, just as if the key were a WeakVH.  You can configure exactly how
1402this happens, and what else happens on these two events, by passing a ``Config``
1403parameter to the ValueMap template.
1404
1405.. _dss_intervalmap:
1406
1407llvm/ADT/IntervalMap.h
1408^^^^^^^^^^^^^^^^^^^^^^
1409
1410IntervalMap is a compact map for small keys and values.  It maps key intervals
1411instead of single keys, and it will automatically coalesce adjacent intervals.
1412When then map only contains a few intervals, they are stored in the map object
1413itself to avoid allocations.
1414
1415The IntervalMap iterators are quite big, so they should not be passed around as
1416STL iterators.  The heavyweight iterators allow a smaller data structure.
1417
1418.. _dss_map:
1419
1420<map>
1421^^^^^
1422
1423std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1424single allocation per pair inserted into the map, it offers log(n) lookup with
1425an extremely large constant factor, imposes a space penalty of 3 pointers per
1426pair in the map, etc.
1427
1428std::map is most useful when your keys or values are very large, if you need to
1429iterate over the collection in sorted order, or if you need stable iterators
1430into the map (i.e. they don't get invalidated if an insertion or deletion of
1431another element takes place).
1432
1433.. _dss_mapvector:
1434
1435llvm/ADT/MapVector.h
1436^^^^^^^^^^^^^^^^^^^^
1437
1438``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface.  The
1439main difference is that the iteration order is guaranteed to be the insertion
1440order, making it an easy (but somewhat expensive) solution for non-deterministic
1441iteration over maps of pointers.
1442
1443It is implemented by mapping from key to an index in a vector of key,value
1444pairs.  This provides fast lookup and iteration, but has two main drawbacks: The
1445key is stored twice and it doesn't support removing elements.
1446
1447.. _dss_inteqclasses:
1448
1449llvm/ADT/IntEqClasses.h
1450^^^^^^^^^^^^^^^^^^^^^^^
1451
1452IntEqClasses provides a compact representation of equivalence classes of small
1453integers.  Initially, each integer in the range 0..n-1 has its own equivalence
1454class.  Classes can be joined by passing two class representatives to the
1455join(a, b) method.  Two integers are in the same class when findLeader() returns
1456the same representative.
1457
1458Once all equivalence classes are formed, the map can be compressed so each
1459integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1460is the total number of equivalence classes.  The map must be uncompressed before
1461it can be edited again.
1462
1463.. _dss_immutablemap:
1464
1465llvm/ADT/ImmutableMap.h
1466^^^^^^^^^^^^^^^^^^^^^^^
1467
1468ImmutableMap is an immutable (functional) map implementation based on an AVL
1469tree.  Adding or removing elements is done through a Factory object and results
1470in the creation of a new ImmutableMap object.  If an ImmutableMap already exists
1471with the given key set, then the existing one is returned; equality is compared
1472with a FoldingSetNodeID.  The time and space complexity of add or remove
1473operations is logarithmic in the size of the original map.
1474
1475.. _dss_othermap:
1476
1477Other Map-Like Container Options
1478^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1479
1480The STL provides several other options, such as std::multimap and the various
1481"hash_map" like containers (whether from C++ TR1 or from the SGI library).  We
1482never use hash_set and unordered_set because they are generally very expensive
1483(each insertion requires a malloc) and very non-portable.
1484
1485std::multimap is useful if you want to map a key to multiple values, but has all
1486the drawbacks of std::map.  A sorted vector or some other approach is almost
1487always better.
1488
1489.. _ds_bit:
1490
1491Bit storage containers (BitVector, SparseBitVector)
1492---------------------------------------------------
1493
1494Unlike the other containers, there are only two bit storage containers, and
1495choosing when to use each is relatively straightforward.
1496
1497One additional option is ``std::vector<bool>``: we discourage its use for two
1498reasons 1) the implementation in many common compilers (e.g.  commonly
1499available versions of GCC) is extremely inefficient and 2) the C++ standards
1500committee is likely to deprecate this container and/or change it significantly
1501somehow.  In any case, please don't use it.
1502
1503.. _dss_bitvector:
1504
1505BitVector
1506^^^^^^^^^
1507
1508The BitVector container provides a dynamic size set of bits for manipulation.
1509It supports individual bit setting/testing, as well as set operations.  The set
1510operations take time O(size of bitvector), but operations are performed one word
1511at a time, instead of one bit at a time.  This makes the BitVector very fast for
1512set operations compared to other containers.  Use the BitVector when you expect
1513the number of set bits to be high (i.e. a dense set).
1514
1515.. _dss_smallbitvector:
1516
1517SmallBitVector
1518^^^^^^^^^^^^^^
1519
1520The SmallBitVector container provides the same interface as BitVector, but it is
1521optimized for the case where only a small number of bits, less than 25 or so,
1522are needed.  It also transparently supports larger bit counts, but slightly less
1523efficiently than a plain BitVector, so SmallBitVector should only be used when
1524larger counts are rare.
1525
1526At this time, SmallBitVector does not support set operations (and, or, xor), and
1527its operator[] does not provide an assignable lvalue.
1528
1529.. _dss_sparsebitvector:
1530
1531SparseBitVector
1532^^^^^^^^^^^^^^^
1533
1534The SparseBitVector container is much like BitVector, with one major difference:
1535Only the bits that are set, are stored.  This makes the SparseBitVector much
1536more space efficient than BitVector when the set is sparse, as well as making
1537set operations O(number of set bits) instead of O(size of universe).  The
1538downside to the SparseBitVector is that setting and testing of random bits is
1539O(N), and on large SparseBitVectors, this can be slower than BitVector.  In our
1540implementation, setting or testing bits in sorted order (either forwards or
1541reverse) is O(1) worst case.  Testing and setting bits within 128 bits (depends
1542on size) of the current bit is also O(1).  As a general statement,
1543testing/setting bits in a SparseBitVector is O(distance away from last set bit).
1544
1545.. _common:
1546
1547Helpful Hints for Common Operations
1548===================================
1549
1550This section describes how to perform some very simple transformations of LLVM
1551code.  This is meant to give examples of common idioms used, showing the
1552practical side of LLVM transformations.
1553
1554Because this is a "how-to" section, you should also read about the main classes
1555that you will be working with.  The :ref:`Core LLVM Class Hierarchy Reference
1556<coreclasses>` contains details and descriptions of the main classes that you
1557should know about.
1558
1559.. _inspection:
1560
1561Basic Inspection and Traversal Routines
1562---------------------------------------
1563
1564The LLVM compiler infrastructure have many different data structures that may be
1565traversed.  Following the example of the C++ standard template library, the
1566techniques used to traverse these various data structures are all basically the
1567same.  For a enumerable sequence of values, the ``XXXbegin()`` function (or
1568method) returns an iterator to the start of the sequence, the ``XXXend()``
1569function returns an iterator pointing to one past the last valid element of the
1570sequence, and there is some ``XXXiterator`` data type that is common between the
1571two operations.
1572
1573Because the pattern for iteration is common across many different aspects of the
1574program representation, the standard template library algorithms may be used on
1575them, and it is easier to remember how to iterate.  First we show a few common
1576examples of the data structures that need to be traversed.  Other data
1577structures are traversed in very similar ways.
1578
1579.. _iterate_function:
1580
1581Iterating over the ``BasicBlock`` in a ``Function``
1582^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1583
1584It's quite common to have a ``Function`` instance that you'd like to transform
1585in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s.  To
1586facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
1587constitute the ``Function``.  The following is an example that prints the name
1588of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
1589
1590.. code-block:: c++
1591
1592  // func is a pointer to a Function instance
1593  for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
1594    // Print out the name of the basic block if it has one, and then the
1595    // number of instructions that it contains
1596    errs() << "Basic block (name=" << i->getName() << ") has "
1597               << i->size() << " instructions.\n";
1598
1599Note that i can be used as if it were a pointer for the purposes of invoking
1600member functions of the ``Instruction`` class.  This is because the indirection
1601operator is overloaded for the iterator classes.  In the above code, the
1602expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
1603you'd expect.
1604
1605.. _iterate_basicblock:
1606
1607Iterating over the ``Instruction`` in a ``BasicBlock``
1608^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1609
1610Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
1611iterate over the individual instructions that make up ``BasicBlock``\ s.  Here's
1612a code snippet that prints out each instruction in a ``BasicBlock``:
1613
1614.. code-block:: c++
1615
1616  // blk is a pointer to a BasicBlock instance
1617  for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
1618     // The next statement works since operator<<(ostream&,...)
1619     // is overloaded for Instruction&
1620     errs() << *i << "\n";
1621
1622
1623However, this isn't really the best way to print out the contents of a
1624``BasicBlock``!  Since the ostream operators are overloaded for virtually
1625anything you'll care about, you could have just invoked the print routine on the
1626basic block itself: ``errs() << *blk << "\n";``.
1627
1628.. _iterate_insiter:
1629
1630Iterating over the ``Instruction`` in a ``Function``
1631^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1632
1633If you're finding that you commonly iterate over a ``Function``'s
1634``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
1635``InstIterator`` should be used instead.  You'll need to include
1636``llvm/IR/InstIterator.h`` (`doxygen
1637<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
1638``InstIterator``\ s explicitly in your code.  Here's a small example that shows
1639how to dump all instructions in a function to the standard error stream:
1640
1641.. code-block:: c++
1642
1643  #include "llvm/IR/InstIterator.h"
1644
1645  // F is a pointer to a Function instance
1646  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1647    errs() << *I << "\n";
1648
1649Easy, isn't it?  You can also use ``InstIterator``\ s to fill a work list with
1650its initial contents.  For example, if you wanted to initialize a work list to
1651contain all instructions in a ``Function`` F, all you would need to do is
1652something like:
1653
1654.. code-block:: c++
1655
1656  std::set<Instruction*> worklist;
1657  // or better yet, SmallPtrSet<Instruction*, 64> worklist;
1658
1659  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1660    worklist.insert(&*I);
1661
1662The STL set ``worklist`` would now contain all instructions in the ``Function``
1663pointed to by F.
1664
1665.. _iterate_convert:
1666
1667Turning an iterator into a class pointer (and vice-versa)
1668^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1669
1670Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
1671when all you've got at hand is an iterator.  Well, extracting a reference or a
1672pointer from an iterator is very straight-forward.  Assuming that ``i`` is a
1673``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
1674
1675.. code-block:: c++
1676
1677  Instruction& inst = *i;   // Grab reference to instruction reference
1678  Instruction* pinst = &*i; // Grab pointer to instruction reference
1679  const Instruction& inst = *j;
1680
1681However, the iterators you'll be working with in the LLVM framework are special:
1682they will automatically convert to a ptr-to-instance type whenever they need to.
1683Instead of derferencing the iterator and then taking the address of the result,
1684you can simply assign the iterator to the proper pointer type and you get the
1685dereference and address-of operation as a result of the assignment (behind the
1686scenes, this is a result of overloading casting mechanisms).  Thus the last line
1687of the last example,
1688
1689.. code-block:: c++
1690
1691  Instruction *pinst = &*i;
1692
1693is semantically equivalent to
1694
1695.. code-block:: c++
1696
1697  Instruction *pinst = i;
1698
1699It's also possible to turn a class pointer into the corresponding iterator, and
1700this is a constant time operation (very efficient).  The following code snippet
1701illustrates use of the conversion constructors provided by LLVM iterators.  By
1702using these, you can explicitly grab the iterator of something without actually
1703obtaining it via iteration over some structure:
1704
1705.. code-block:: c++
1706
1707  void printNextInstruction(Instruction* inst) {
1708    BasicBlock::iterator it(inst);
1709    ++it; // After this line, it refers to the instruction after *inst
1710    if (it != inst->getParent()->end()) errs() << *it << "\n";
1711  }
1712
1713Unfortunately, these implicit conversions come at a cost; they prevent these
1714iterators from conforming to standard iterator conventions, and thus from being
1715usable with standard algorithms and containers.  For example, they prevent the
1716following code, where ``B`` is a ``BasicBlock``, from compiling:
1717
1718.. code-block:: c++
1719
1720  llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
1721
1722Because of this, these implicit conversions may be removed some day, and
1723``operator*`` changed to return a pointer instead of a reference.
1724
1725.. _iterate_complex:
1726
1727Finding call sites: a slightly more complex example
1728^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1729
1730Say that you're writing a FunctionPass and would like to count all the locations
1731in the entire module (that is, across every ``Function``) where a certain
1732function (i.e., some ``Function *``) is already in scope.  As you'll learn
1733later, you may want to use an ``InstVisitor`` to accomplish this in a much more
1734straight-forward manner, but this example will allow us to explore how you'd do
1735it if you didn't have ``InstVisitor`` around.  In pseudo-code, this is what we
1736want to do:
1737
1738.. code-block:: none
1739
1740  initialize callCounter to zero
1741  for each Function f in the Module
1742    for each BasicBlock b in f
1743      for each Instruction i in b
1744        if (i is a CallInst and calls the given function)
1745          increment callCounter
1746
1747And the actual code is (remember, because we're writing a ``FunctionPass``, our
1748``FunctionPass``-derived class simply has to override the ``runOnFunction``
1749method):
1750
1751.. code-block:: c++
1752
1753  Function* targetFunc = ...;
1754
1755  class OurFunctionPass : public FunctionPass {
1756    public:
1757      OurFunctionPass(): callCounter(0) { }
1758
1759      virtual runOnFunction(Function& F) {
1760        for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
1761          for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
1762            if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
1763              // We know we've encountered a call instruction, so we
1764              // need to determine if it's a call to the
1765              // function pointed to by m_func or not.
1766              if (callInst->getCalledFunction() == targetFunc)
1767                ++callCounter;
1768            }
1769          }
1770        }
1771      }
1772
1773    private:
1774      unsigned callCounter;
1775  };
1776
1777.. _calls_and_invokes:
1778
1779Treating calls and invokes the same way
1780^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1781
1782You may have noticed that the previous example was a bit oversimplified in that
1783it did not deal with call sites generated by 'invoke' instructions.  In this,
1784and in other situations, you may find that you want to treat ``CallInst``\ s and
1785``InvokeInst``\ s the same way, even though their most-specific common base
1786class is ``Instruction``, which includes lots of less closely-related things.
1787For these cases, LLVM provides a handy wrapper class called ``CallSite``
1788(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
1789essentially a wrapper around an ``Instruction`` pointer, with some methods that
1790provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
1791
1792This class has "value semantics": it should be passed by value, not by reference
1793and it should not be dynamically allocated or deallocated using ``operator new``
1794or ``operator delete``.  It is efficiently copyable, assignable and
1795constructable, with costs equivalents to that of a bare pointer.  If you look at
1796its definition, it has only a single pointer member.
1797
1798.. _iterate_chains:
1799
1800Iterating over def-use & use-def chains
1801^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1802
1803Frequently, we might have an instance of the ``Value`` class (`doxygen
1804<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
1805which ``User`` s use the ``Value``.  The list of all ``User``\ s of a particular
1806``Value`` is called a *def-use* chain.  For example, let's say we have a
1807``Function*`` named ``F`` to a particular function ``foo``.  Finding all of the
1808instructions that *use* ``foo`` is as simple as iterating over the *def-use*
1809chain of ``F``:
1810
1811.. code-block:: c++
1812
1813  Function *F = ...;
1814
1815  for (User *U : GV->users()) {
1816    if (Instruction *Inst = dyn_cast<Instruction>(U)) {
1817      errs() << "F is used in instruction:\n";
1818      errs() << *Inst << "\n";
1819    }
1820
1821Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
1822<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
1823``Value``\ s are used by it.  The list of all ``Value``\ s used by a ``User`` is
1824known as a *use-def* chain.  Instances of class ``Instruction`` are common
1825``User`` s, so we might want to iterate over all of the values that a particular
1826instruction uses (that is, the operands of the particular ``Instruction``):
1827
1828.. code-block:: c++
1829
1830  Instruction *pi = ...;
1831
1832  for (Use &U : pi->operands()) {
1833    Value *v = U.get();
1834    // ...
1835  }
1836
1837Declaring objects as ``const`` is an important tool of enforcing mutation free
1838algorithms (such as analyses, etc.).  For this purpose above iterators come in
1839constant flavors as ``Value::const_use_iterator`` and
1840``Value::const_op_iterator``.  They automatically arise when calling
1841``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
1842Upon dereferencing, they return ``const Use*``\ s.  Otherwise the above patterns
1843remain unchanged.
1844
1845.. _iterate_preds:
1846
1847Iterating over predecessors & successors of blocks
1848^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1849
1850Iterating over the predecessors and successors of a block is quite easy with the
1851routines defined in ``"llvm/Support/CFG.h"``.  Just use code like this to
1852iterate over all predecessors of BB:
1853
1854.. code-block:: c++
1855
1856  #include "llvm/Support/CFG.h"
1857  BasicBlock *BB = ...;
1858
1859  for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
1860    BasicBlock *Pred = *PI;
1861    // ...
1862  }
1863
1864Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
1865
1866.. _simplechanges:
1867
1868Making simple changes
1869---------------------
1870
1871There are some primitive transformation operations present in the LLVM
1872infrastructure that are worth knowing about.  When performing transformations,
1873it's fairly common to manipulate the contents of basic blocks.  This section
1874describes some of the common methods for doing so and gives example code.
1875
1876.. _schanges_creating:
1877
1878Creating and inserting new ``Instruction``\ s
1879^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1880
1881*Instantiating Instructions*
1882
1883Creation of ``Instruction``\ s is straight-forward: simply call the constructor
1884for the kind of instruction to instantiate and provide the necessary parameters.
1885For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``.  Thus:
1886
1887.. code-block:: c++
1888
1889  AllocaInst* ai = new AllocaInst(Type::Int32Ty);
1890
1891will create an ``AllocaInst`` instance that represents the allocation of one
1892integer in the current stack frame, at run time.  Each ``Instruction`` subclass
1893is likely to have varying default parameters which change the semantics of the
1894instruction, so refer to the `doxygen documentation for the subclass of
1895Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
1896you're interested in instantiating.
1897
1898*Naming values*
1899
1900It is very useful to name the values of instructions when you're able to, as
1901this facilitates the debugging of your transformations.  If you end up looking
1902at generated LLVM machine code, you definitely want to have logical names
1903associated with the results of instructions!  By supplying a value for the
1904``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
1905logical name with the result of the instruction's execution at run time.  For
1906example, say that I'm writing a transformation that dynamically allocates space
1907for an integer on the stack, and that integer is going to be used as some kind
1908of index by some other code.  To accomplish this, I place an ``AllocaInst`` at
1909the first point in the first ``BasicBlock`` of some ``Function``, and I'm
1910intending to use it within the same ``Function``.  I might do:
1911
1912.. code-block:: c++
1913
1914  AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
1915
1916where ``indexLoc`` is now the logical name of the instruction's execution value,
1917which is a pointer to an integer on the run time stack.
1918
1919*Inserting instructions*
1920
1921There are essentially three ways to insert an ``Instruction`` into an existing
1922sequence of instructions that form a ``BasicBlock``:
1923
1924* Insertion into an explicit instruction list
1925
1926  Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
1927  and a newly-created instruction we wish to insert before ``*pi``, we do the
1928  following:
1929
1930  .. code-block:: c++
1931
1932      BasicBlock *pb = ...;
1933      Instruction *pi = ...;
1934      Instruction *newInst = new Instruction(...);
1935
1936      pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
1937
1938  Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
1939  class and ``Instruction``-derived classes provide constructors which take a
1940  pointer to a ``BasicBlock`` to be appended to.  For example code that looked
1941  like:
1942
1943  .. code-block:: c++
1944
1945    BasicBlock *pb = ...;
1946    Instruction *newInst = new Instruction(...);
1947
1948    pb->getInstList().push_back(newInst); // Appends newInst to pb
1949
1950  becomes:
1951
1952  .. code-block:: c++
1953
1954    BasicBlock *pb = ...;
1955    Instruction *newInst = new Instruction(..., pb);
1956
1957  which is much cleaner, especially if you are creating long instruction
1958  streams.
1959
1960* Insertion into an implicit instruction list
1961
1962  ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
1963  associated with an existing instruction list: the instruction list of the
1964  enclosing basic block.  Thus, we could have accomplished the same thing as the
1965  above code without being given a ``BasicBlock`` by doing:
1966
1967  .. code-block:: c++
1968
1969    Instruction *pi = ...;
1970    Instruction *newInst = new Instruction(...);
1971
1972    pi->getParent()->getInstList().insert(pi, newInst);
1973
1974  In fact, this sequence of steps occurs so frequently that the ``Instruction``
1975  class and ``Instruction``-derived classes provide constructors which take (as
1976  a default parameter) a pointer to an ``Instruction`` which the newly-created
1977  ``Instruction`` should precede.  That is, ``Instruction`` constructors are
1978  capable of inserting the newly-created instance into the ``BasicBlock`` of a
1979  provided instruction, immediately before that instruction.  Using an
1980  ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
1981  above code becomes:
1982
1983  .. code-block:: c++
1984
1985    Instruction* pi = ...;
1986    Instruction* newInst = new Instruction(..., pi);
1987
1988  which is much cleaner, especially if you're creating a lot of instructions and
1989  adding them to ``BasicBlock``\ s.
1990
1991* Insertion using an instance of ``IRBuilder``
1992
1993  Inserting several ``Instruction``\ s can be quite laborious using the previous
1994  methods. The ``IRBuilder`` is a convenience class that can be used to add
1995  several instructions to the end of a ``BasicBlock`` or before a particular
1996  ``Instruction``. It also supports constant folding and renaming named
1997  registers (see ``IRBuilder``'s template arguments).
1998
1999  The example below demonstrates a very simple use of the ``IRBuilder`` where
2000  three instructions are inserted before the instruction ``pi``. The first two
2001  instructions are Call instructions and third instruction multiplies the return
2002  value of the two calls.
2003
2004  .. code-block:: c++
2005
2006    Instruction *pi = ...;
2007    IRBuilder<> Builder(pi);
2008    CallInst* callOne = Builder.CreateCall(...);
2009    CallInst* callTwo = Builder.CreateCall(...);
2010    Value* result = Builder.CreateMul(callOne, callTwo);
2011
2012  The example below is similar to the above example except that the created
2013  ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2014
2015  .. code-block:: c++
2016
2017    BasicBlock *pb = ...;
2018    IRBuilder<> Builder(pb);
2019    CallInst* callOne = Builder.CreateCall(...);
2020    CallInst* callTwo = Builder.CreateCall(...);
2021    Value* result = Builder.CreateMul(callOne, callTwo);
2022
2023  See :doc:`tutorial/LangImpl3` for a practical use of the ``IRBuilder``.
2024
2025
2026.. _schanges_deleting:
2027
2028Deleting Instructions
2029^^^^^^^^^^^^^^^^^^^^^
2030
2031Deleting an instruction from an existing sequence of instructions that form a
2032BasicBlock_ is very straight-forward: just call the instruction's
2033``eraseFromParent()`` method.  For example:
2034
2035.. code-block:: c++
2036
2037  Instruction *I = .. ;
2038  I->eraseFromParent();
2039
2040This unlinks the instruction from its containing basic block and deletes it.  If
2041you'd just like to unlink the instruction from its containing basic block but
2042not delete it, you can use the ``removeFromParent()`` method.
2043
2044.. _schanges_replacing:
2045
2046Replacing an Instruction with another Value
2047^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2048
2049Replacing individual instructions
2050"""""""""""""""""""""""""""""""""
2051
2052Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2053<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
2054very useful replace functions: ``ReplaceInstWithValue`` and
2055``ReplaceInstWithInst``.
2056
2057.. _schanges_deleting_sub:
2058
2059Deleting Instructions
2060"""""""""""""""""""""
2061
2062* ``ReplaceInstWithValue``
2063
2064  This function replaces all uses of a given instruction with a value, and then
2065  removes the original instruction.  The following example illustrates the
2066  replacement of the result of a particular ``AllocaInst`` that allocates memory
2067  for a single integer with a null pointer to an integer.
2068
2069  .. code-block:: c++
2070
2071    AllocaInst* instToReplace = ...;
2072    BasicBlock::iterator ii(instToReplace);
2073
2074    ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2075                         Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2076
2077* ``ReplaceInstWithInst``
2078
2079  This function replaces a particular instruction with another instruction,
2080  inserting the new instruction into the basic block at the location where the
2081  old instruction was, and replacing any uses of the old instruction with the
2082  new instruction.  The following example illustrates the replacement of one
2083  ``AllocaInst`` with another.
2084
2085  .. code-block:: c++
2086
2087    AllocaInst* instToReplace = ...;
2088    BasicBlock::iterator ii(instToReplace);
2089
2090    ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2091                        new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2092
2093
2094Replacing multiple uses of Users and Values
2095"""""""""""""""""""""""""""""""""""""""""""
2096
2097You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2098change more than one use at a time.  See the doxygen documentation for the
2099`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2100<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2101information.
2102
2103.. _schanges_deletingGV:
2104
2105Deleting GlobalVariables
2106^^^^^^^^^^^^^^^^^^^^^^^^
2107
2108Deleting a global variable from a module is just as easy as deleting an
2109Instruction.  First, you must have a pointer to the global variable that you
2110wish to delete.  You use this pointer to erase it from its parent, the module.
2111For example:
2112
2113.. code-block:: c++
2114
2115  GlobalVariable *GV = .. ;
2116
2117  GV->eraseFromParent();
2118
2119
2120.. _create_types:
2121
2122How to Create Types
2123-------------------
2124
2125In generating IR, you may need some complex types.  If you know these types
2126statically, you can use ``TypeBuilder<...>::get()``, defined in
2127``llvm/Support/TypeBuilder.h``, to retrieve them.  ``TypeBuilder`` has two forms
2128depending on whether you're building types for cross-compilation or native
2129library use.  ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2130host environment, meaning that it's built out of types from the ``llvm::types``
2131(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2132and pointers, functions, arrays, etc. built of those.  ``TypeBuilder<T, false>``
2133additionally allows native C types whose size may depend on the host compiler.
2134For example,
2135
2136.. code-block:: c++
2137
2138  FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2139
2140is easier to read and write than the equivalent
2141
2142.. code-block:: c++
2143
2144  std::vector<const Type*> params;
2145  params.push_back(PointerType::getUnqual(Type::Int32Ty));
2146  FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2147
2148See the `class comment
2149<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2150
2151.. _threading:
2152
2153Threads and LLVM
2154================
2155
2156This section describes the interaction of the LLVM APIs with multithreading,
2157both on the part of client applications, and in the JIT, in the hosted
2158application.
2159
2160Note that LLVM's support for multithreading is still relatively young.  Up
2161through version 2.5, the execution of threaded hosted applications was
2162supported, but not threaded client access to the APIs.  While this use case is
2163now supported, clients *must* adhere to the guidelines specified below to ensure
2164proper operation in multithreaded mode.
2165
2166Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2167intrinsics in order to support threaded operation.  If you need a
2168multhreading-capable LLVM on a platform without a suitably modern system
2169compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2170using the resultant compiler to build a copy of LLVM with multithreading
2171support.
2172
2173.. _shutdown:
2174
2175Ending Execution with ``llvm_shutdown()``
2176-----------------------------------------
2177
2178When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
2179deallocate memory used for internal structures.
2180
2181.. _managedstatic:
2182
2183Lazy Initialization with ``ManagedStatic``
2184------------------------------------------
2185
2186``ManagedStatic`` is a utility class in LLVM used to implement static
2187initialization of static resources, such as the global type tables.  In a
2188single-threaded environment, it implements a simple lazy initialization scheme.
2189When LLVM is compiled with support for multi-threading, however, it uses
2190double-checked locking to implement thread-safe lazy initialization.
2191
2192.. _llvmcontext:
2193
2194Achieving Isolation with ``LLVMContext``
2195----------------------------------------
2196
2197``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2198operate multiple, isolated instances of LLVM concurrently within the same
2199address space.  For instance, in a hypothetical compile-server, the compilation
2200of an individual translation unit is conceptually independent from all the
2201others, and it would be desirable to be able to compile incoming translation
2202units concurrently on independent server threads.  Fortunately, ``LLVMContext``
2203exists to enable just this kind of scenario!
2204
2205Conceptually, ``LLVMContext`` provides isolation.  Every LLVM entity
2206(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2207in-memory IR belongs to an ``LLVMContext``.  Entities in different contexts
2208*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2209linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2210contexts, etc.  What this means is that is is safe to compile on multiple
2211threads simultaneously, as long as no two threads operate on entities within the
2212same context.
2213
2214In practice, very few places in the API require the explicit specification of a
2215``LLVMContext``, other than the ``Type`` creation/lookup APIs.  Because every
2216``Type`` carries a reference to its owning context, most other entities can
2217determine what context they belong to by looking at their own ``Type``.  If you
2218are adding new entities to LLVM IR, please try to maintain this interface
2219design.
2220
2221For clients that do *not* require the benefits of isolation, LLVM provides a
2222convenience API ``getGlobalContext()``.  This returns a global, lazily
2223initialized ``LLVMContext`` that may be used in situations where isolation is
2224not a concern.
2225
2226.. _jitthreading:
2227
2228Threads and the JIT
2229-------------------
2230
2231LLVM's "eager" JIT compiler is safe to use in threaded programs.  Multiple
2232threads can call ``ExecutionEngine::getPointerToFunction()`` or
2233``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2234code output by the JIT concurrently.  The user must still ensure that only one
2235thread accesses IR in a given ``LLVMContext`` while another thread might be
2236modifying it.  One way to do that is to always hold the JIT lock while accessing
2237IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2238Another way is to only call ``getPointerToFunction()`` from the
2239``LLVMContext``'s thread.
2240
2241When the JIT is configured to compile lazily (using
2242``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2243condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2244after a function is lazily-jitted.  It's still possible to use the lazy JIT in a
2245threaded program if you ensure that only one thread at a time can call any
2246particular lazy stub and that the JIT lock guards any IR access, but we suggest
2247using only the eager JIT in threaded programs.
2248
2249.. _advanced:
2250
2251Advanced Topics
2252===============
2253
2254This section describes some of the advanced or obscure API's that most clients
2255do not need to be aware of.  These API's tend manage the inner workings of the
2256LLVM system, and only need to be accessed in unusual circumstances.
2257
2258.. _SymbolTable:
2259
2260The ``ValueSymbolTable`` class
2261------------------------------
2262
2263The ``ValueSymbolTable`` (`doxygen
2264<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2265a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2266naming value definitions.  The symbol table can provide a name for any Value_.
2267
2268Note that the ``SymbolTable`` class should not be directly accessed by most
2269clients.  It should only be used when iteration over the symbol table names
2270themselves are required, which is very special purpose.  Note that not all LLVM
2271Value_\ s have names, and those without names (i.e. they have an empty name) do
2272not exist in the symbol table.
2273
2274Symbol tables support iteration over the values in the symbol table with
2275``begin/end/iterator`` and supports querying to see if a specific name is in the
2276symbol table (with ``lookup``).  The ``ValueSymbolTable`` class exposes no
2277public mutator methods, instead, simply call ``setName`` on a value, which will
2278autoinsert it into the appropriate symbol table.
2279
2280.. _UserLayout:
2281
2282The ``User`` and owned ``Use`` classes' memory layout
2283-----------------------------------------------------
2284
2285The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2286class provides a basis for expressing the ownership of ``User`` towards other
2287`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s.  The
2288``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2289class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2290removal.
2291
2292.. _Use2User:
2293
2294Interaction and relationship between ``User`` and ``Use`` objects
2295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2296
2297A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2298refer to them out-of-line by means of a pointer.  A mixed variant (some ``Use``
2299s inline others hung off) is impractical and breaks the invariant that the
2300``Use`` objects belonging to the same ``User`` form a contiguous array.
2301
2302We have 2 different layouts in the ``User`` (sub)classes:
2303
2304* Layout a)
2305
2306  The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2307  object and there are a fixed number of them.
2308
2309* Layout b)
2310
2311  The ``Use`` object(s) are referenced by a pointer to an array from the
2312  ``User`` object and there may be a variable number of them.
2313
2314As of v2.4 each layout still possesses a direct pointer to the start of the
2315array of ``Use``\ s.  Though not mandatory for layout a), we stick to this
2316redundancy for the sake of simplicity.  The ``User`` object also stores the
2317number of ``Use`` objects it has. (Theoretically this information can also be
2318calculated given the scheme presented below.)
2319
2320Special forms of allocation operators (``operator new``) enforce the following
2321memory layouts:
2322
2323* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2324  array.
2325
2326  .. code-block:: none
2327
2328    ...---.---.---.---.-------...
2329      | P | P | P | P | User
2330    '''---'---'---'---'-------'''
2331
2332* Layout b) is modelled by pointing at the ``Use[]`` array.
2333
2334  .. code-block:: none
2335
2336    .-------...
2337    | User
2338    '-------'''
2339        |
2340        v
2341        .---.---.---.---...
2342        | P | P | P | P |
2343        '---'---'---'---'''
2344
2345*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2346each* ``Use`` *object in the member* ``Use::Prev`` *)*
2347
2348.. _Waymarking:
2349
2350The waymarking algorithm
2351^^^^^^^^^^^^^^^^^^^^^^^^
2352
2353Since the ``Use`` objects are deprived of the direct (back)pointer to their
2354``User`` objects, there must be a fast and exact method to recover it.  This is
2355accomplished by the following scheme:
2356
2357A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2358allows to find the start of the ``User`` object:
2359
2360* ``00`` --- binary digit 0
2361
2362* ``01`` --- binary digit 1
2363
2364* ``10`` --- stop and calculate (``s``)
2365
2366* ``11`` --- full stop (``S``)
2367
2368Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2369have a ``User`` immediately behind or we have to walk to the next stop picking
2370up digits and calculating the offset:
2371
2372.. code-block:: none
2373
2374  .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2375  | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2376  '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2377      |+15                |+10            |+6         |+3     |+1
2378      |                   |               |           |       | __>
2379      |                   |               |           | __________>
2380      |                   |               | ______________________>
2381      |                   | ______________________________________>
2382      | __________________________________________________________>
2383
2384Only the significant number of bits need to be stored between the stops, so that
2385the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2386associated with a ``User``.
2387
2388.. _ReferenceImpl:
2389
2390Reference implementation
2391^^^^^^^^^^^^^^^^^^^^^^^^
2392
2393The following literate Haskell fragment demonstrates the concept:
2394
2395.. code-block:: haskell
2396
2397  > import Test.QuickCheck
2398  >
2399  > digits :: Int -> [Char] -> [Char]
2400  > digits 0 acc = '0' : acc
2401  > digits 1 acc = '1' : acc
2402  > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2403  >
2404  > dist :: Int -> [Char] -> [Char]
2405  > dist 0 [] = ['S']
2406  > dist 0 acc = acc
2407  > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2408  > dist n acc = dist (n - 1) $ dist 1 acc
2409  >
2410  > takeLast n ss = reverse $ take n $ reverse ss
2411  >
2412  > test = takeLast 40 $ dist 20 []
2413  >
2414
2415Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2416
2417The reverse algorithm computes the length of the string just by examining a
2418certain prefix:
2419
2420.. code-block:: haskell
2421
2422  > pref :: [Char] -> Int
2423  > pref "S" = 1
2424  > pref ('s':'1':rest) = decode 2 1 rest
2425  > pref (_:rest) = 1 + pref rest
2426  >
2427  > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2428  > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2429  > decode walk acc _ = walk + acc
2430  >
2431
2432Now, as expected, printing <pref test> gives ``40``.
2433
2434We can *quickCheck* this with following property:
2435
2436.. code-block:: haskell
2437
2438  > testcase = dist 2000 []
2439  > testcaseLength = length testcase
2440  >
2441  > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2442  >     where arr = takeLast n testcase
2443  >
2444
2445As expected <quickCheck identityProp> gives:
2446
2447::
2448
2449  *Main> quickCheck identityProp
2450  OK, passed 100 tests.
2451
2452Let's be a bit more exhaustive:
2453
2454.. code-block:: haskell
2455
2456  >
2457  > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2458  >
2459
2460And here is the result of <deepCheck identityProp>:
2461
2462::
2463
2464  *Main> deepCheck identityProp
2465  OK, passed 500 tests.
2466
2467.. _Tagging:
2468
2469Tagging considerations
2470^^^^^^^^^^^^^^^^^^^^^^
2471
2472To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2473change after being set up, setters of ``Use::Prev`` must re-tag the new
2474``Use**`` on every modification.  Accordingly getters must strip the tag bits.
2475
2476For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2477set).  Following this pointer brings us to the ``User``.  A portable trick
2478ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2479the LSBit set. (Portability is relying on the fact that all known compilers
2480place the ``vptr`` in the first word of the instances.)
2481
2482.. _coreclasses:
2483
2484The Core LLVM Class Hierarchy Reference
2485=======================================
2486
2487``#include "llvm/IR/Type.h"``
2488
2489header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
2490
2491doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
2492
2493The Core LLVM classes are the primary means of representing the program being
2494inspected or transformed.  The core LLVM classes are defined in header files in
2495the ``include/llvm/`` directory, and implemented in the ``lib/VMCore``
2496directory.
2497
2498.. _Type:
2499
2500The Type class and Derived Types
2501--------------------------------
2502
2503``Type`` is a superclass of all type classes.  Every ``Value`` has a ``Type``.
2504``Type`` cannot be instantiated directly but only through its subclasses.
2505Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
2506``DoubleType``) have hidden subclasses.  They are hidden because they offer no
2507useful functionality beyond what the ``Type`` class offers except to distinguish
2508themselves from other subclasses of ``Type``.
2509
2510All other types are subclasses of ``DerivedType``.  Types can be named, but this
2511is not a requirement.  There exists exactly one instance of a given shape at any
2512one time.  This allows type equality to be performed with address equality of
2513the Type Instance.  That is, given two ``Type*`` values, the types are identical
2514if the pointers are identical.
2515
2516.. _m_Type:
2517
2518Important Public Methods
2519^^^^^^^^^^^^^^^^^^^^^^^^
2520
2521* ``bool isIntegerTy() const``: Returns true for any integer type.
2522
2523* ``bool isFloatingPointTy()``: Return true if this is one of the five
2524  floating point types.
2525
2526* ``bool isSized()``: Return true if the type has known size.  Things
2527  that don't have a size are abstract types, labels and void.
2528
2529.. _derivedtypes:
2530
2531Important Derived Types
2532^^^^^^^^^^^^^^^^^^^^^^^
2533
2534``IntegerType``
2535  Subclass of DerivedType that represents integer types of any bit width.  Any
2536  bit width between ``IntegerType::MIN_INT_BITS`` (1) and
2537  ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
2538
2539  * ``static const IntegerType* get(unsigned NumBits)``: get an integer
2540    type of a specific bit width.
2541
2542  * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
2543
2544``SequentialType``
2545  This is subclassed by ArrayType, PointerType and VectorType.
2546
2547  * ``const Type * getElementType() const``: Returns the type of each
2548    of the elements in the sequential type.
2549
2550``ArrayType``
2551  This is a subclass of SequentialType and defines the interface for array
2552  types.
2553
2554  * ``unsigned getNumElements() const``: Returns the number of elements
2555    in the array.
2556
2557``PointerType``
2558  Subclass of SequentialType for pointer types.
2559
2560``VectorType``
2561  Subclass of SequentialType for vector types.  A vector type is similar to an
2562  ArrayType but is distinguished because it is a first class type whereas
2563  ArrayType is not.  Vector types are used for vector operations and are usually
2564  small vectors of of an integer or floating point type.
2565
2566``StructType``
2567  Subclass of DerivedTypes for struct types.
2568
2569.. _FunctionType:
2570
2571``FunctionType``
2572  Subclass of DerivedTypes for function types.
2573
2574  * ``bool isVarArg() const``: Returns true if it's a vararg function.
2575
2576  * ``const Type * getReturnType() const``: Returns the return type of the
2577    function.
2578
2579  * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
2580    parameter.
2581
2582  * ``const unsigned getNumParams() const``: Returns the number of formal
2583    parameters.
2584
2585.. _Module:
2586
2587The ``Module`` class
2588--------------------
2589
2590``#include "llvm/IR/Module.h"``
2591
2592header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
2593
2594doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
2595
2596The ``Module`` class represents the top level structure present in LLVM
2597programs.  An LLVM module is effectively either a translation unit of the
2598original program or a combination of several translation units merged by the
2599linker.  The ``Module`` class keeps track of a list of :ref:`Function
2600<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
2601Additionally, it contains a few helpful member functions that try to make common
2602operations easy.
2603
2604.. _m_Module:
2605
2606Important Public Members of the ``Module`` class
2607^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2608
2609* ``Module::Module(std::string name = "")``
2610
2611  Constructing a Module_ is easy.  You can optionally provide a name for it
2612  (probably based on the name of the translation unit).
2613
2614* | ``Module::iterator`` - Typedef for function list iterator
2615  | ``Module::const_iterator`` - Typedef for const_iterator.
2616  | ``begin()``, ``end()``, ``size()``, ``empty()``
2617
2618  These are forwarding methods that make it easy to access the contents of a
2619  ``Module`` object's :ref:`Function <c_Function>` list.
2620
2621* ``Module::FunctionListType &getFunctionList()``
2622
2623  Returns the list of :ref:`Function <c_Function>`\ s.  This is necessary to use
2624  when you need to update the list or perform a complex action that doesn't have
2625  a forwarding method.
2626
2627----------------
2628
2629* | ``Module::global_iterator`` - Typedef for global variable list iterator
2630  | ``Module::const_global_iterator`` - Typedef for const_iterator.
2631  | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
2632
2633  These are forwarding methods that make it easy to access the contents of a
2634  ``Module`` object's GlobalVariable_ list.
2635
2636* ``Module::GlobalListType &getGlobalList()``
2637
2638  Returns the list of GlobalVariable_\ s.  This is necessary to use when you
2639  need to update the list or perform a complex action that doesn't have a
2640  forwarding method.
2641
2642----------------
2643
2644* ``SymbolTable *getSymbolTable()``
2645
2646  Return a reference to the SymbolTable_ for this ``Module``.
2647
2648----------------
2649
2650* ``Function *getFunction(StringRef Name) const``
2651
2652  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
2653  exist, return ``null``.
2654
2655* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
2656  *T)``
2657
2658  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
2659  exist, add an external declaration for the function and return it.
2660
2661* ``std::string getTypeName(const Type *Ty)``
2662
2663  If there is at least one entry in the SymbolTable_ for the specified Type_,
2664  return it.  Otherwise return the empty string.
2665
2666* ``bool addTypeName(const std::string &Name, const Type *Ty)``
2667
2668  Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``.  If there is
2669  already an entry for this name, true is returned and the SymbolTable_ is not
2670  modified.
2671
2672.. _Value:
2673
2674The ``Value`` class
2675-------------------
2676
2677``#include "llvm/IR/Value.h"``
2678
2679header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
2680
2681doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
2682
2683The ``Value`` class is the most important class in the LLVM Source base.  It
2684represents a typed value that may be used (among other things) as an operand to
2685an instruction.  There are many different types of ``Value``\ s, such as
2686Constant_\ s, Argument_\ s.  Even Instruction_\ s and :ref:`Function
2687<c_Function>`\ s are ``Value``\ s.
2688
2689A particular ``Value`` may be used many times in the LLVM representation for a
2690program.  For example, an incoming argument to a function (represented with an
2691instance of the Argument_ class) is "used" by every instruction in the function
2692that references the argument.  To keep track of this relationship, the ``Value``
2693class keeps a list of all of the ``User``\ s that is using it (the User_ class
2694is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
2695This use list is how LLVM represents def-use information in the program, and is
2696accessible through the ``use_*`` methods, shown below.
2697
2698Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
2699Type_ is available through the ``getType()`` method.  In addition, all LLVM
2700values can be named.  The "name" of the ``Value`` is a symbolic string printed
2701in the LLVM code:
2702
2703.. code-block:: llvm
2704
2705  %foo = add i32 1, 2
2706
2707.. _nameWarning:
2708
2709The name of this instruction is "foo". **NOTE** that the name of any value may
2710be missing (an empty string), so names should **ONLY** be used for debugging
2711(making the source code easier to read, debugging printouts), they should not be
2712used to keep track of values or map between them.  For this purpose, use a
2713``std::map`` of pointers to the ``Value`` itself instead.
2714
2715One important aspect of LLVM is that there is no distinction between an SSA
2716variable and the operation that produces it.  Because of this, any reference to
2717the value produced by an instruction (or the value available as an incoming
2718argument, for example) is represented as a direct pointer to the instance of the
2719class that represents this value.  Although this may take some getting used to,
2720it simplifies the representation and makes it easier to manipulate.
2721
2722.. _m_Value:
2723
2724Important Public Members of the ``Value`` class
2725^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2726
2727* | ``Value::use_iterator`` - Typedef for iterator over the use-list
2728  | ``Value::const_use_iterator`` - Typedef for const_iterator over the
2729    use-list
2730  | ``unsigned use_size()`` - Returns the number of users of the value.
2731  | ``bool use_empty()`` - Returns true if there are no users.
2732  | ``use_iterator use_begin()`` - Get an iterator to the start of the
2733    use-list.
2734  | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
2735  | ``User *use_back()`` - Returns the last element in the list.
2736
2737  These methods are the interface to access the def-use information in LLVM.
2738  As with all other iterators in LLVM, the naming conventions follow the
2739  conventions defined by the STL_.
2740
2741* ``Type *getType() const``
2742  This method returns the Type of the Value.
2743
2744* | ``bool hasName() const``
2745  | ``std::string getName() const``
2746  | ``void setName(const std::string &Name)``
2747
2748  This family of methods is used to access and assign a name to a ``Value``, be
2749  aware of the :ref:`precaution above <nameWarning>`.
2750
2751* ``void replaceAllUsesWith(Value *V)``
2752
2753  This method traverses the use list of a ``Value`` changing all User_\ s of the
2754  current value to refer to "``V``" instead.  For example, if you detect that an
2755  instruction always produces a constant value (for example through constant
2756  folding), you can replace all uses of the instruction with the constant like
2757  this:
2758
2759  .. code-block:: c++
2760
2761    Inst->replaceAllUsesWith(ConstVal);
2762
2763.. _User:
2764
2765The ``User`` class
2766------------------
2767
2768``#include "llvm/IR/User.h"``
2769
2770header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
2771
2772doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
2773
2774Superclass: Value_
2775
2776The ``User`` class is the common base class of all LLVM nodes that may refer to
2777``Value``\ s.  It exposes a list of "Operands" that are all of the ``Value``\ s
2778that the User is referring to.  The ``User`` class itself is a subclass of
2779``Value``.
2780
2781The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
2782to.  Because LLVM uses Static Single Assignment (SSA) form, there can only be
2783one definition referred to, allowing this direct connection.  This connection
2784provides the use-def information in LLVM.
2785
2786.. _m_User:
2787
2788Important Public Members of the ``User`` class
2789^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2790
2791The ``User`` class exposes the operand list in two ways: through an index access
2792interface and through an iterator based interface.
2793
2794* | ``Value *getOperand(unsigned i)``
2795  | ``unsigned getNumOperands()``
2796
2797  These two methods expose the operands of the ``User`` in a convenient form for
2798  direct access.
2799
2800* | ``User::op_iterator`` - Typedef for iterator over the operand list
2801  | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
2802    list.
2803  | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
2804
2805  Together, these methods make up the iterator based interface to the operands
2806  of a ``User``.
2807
2808
2809.. _Instruction:
2810
2811The ``Instruction`` class
2812-------------------------
2813
2814``#include "llvm/IR/Instruction.h"``
2815
2816header source: `Instruction.h
2817<http://llvm.org/doxygen/Instruction_8h-source.html>`_
2818
2819doxygen info: `Instruction Class
2820<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
2821
2822Superclasses: User_, Value_
2823
2824The ``Instruction`` class is the common base class for all LLVM instructions.
2825It provides only a few methods, but is a very commonly used class.  The primary
2826data tracked by the ``Instruction`` class itself is the opcode (instruction
2827type) and the parent BasicBlock_ the ``Instruction`` is embedded into.  To
2828represent a specific type of instruction, one of many subclasses of
2829``Instruction`` are used.
2830
2831Because the ``Instruction`` class subclasses the User_ class, its operands can
2832be accessed in the same way as for other ``User``\ s (with the
2833``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
2834An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
2835file.  This file contains some meta-data about the various different types of
2836instructions in LLVM.  It describes the enum values that are used as opcodes
2837(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
2838concrete sub-classes of ``Instruction`` that implement the instruction (for
2839example BinaryOperator_ and CmpInst_).  Unfortunately, the use of macros in this
2840file confuses doxygen, so these enum values don't show up correctly in the
2841`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
2842
2843.. _s_Instruction:
2844
2845Important Subclasses of the ``Instruction`` class
2846^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2847
2848.. _BinaryOperator:
2849
2850* ``BinaryOperator``
2851
2852  This subclasses represents all two operand instructions whose operands must be
2853  the same type, except for the comparison instructions.
2854
2855.. _CastInst:
2856
2857* ``CastInst``
2858  This subclass is the parent of the 12 casting instructions.  It provides
2859  common operations on cast instructions.
2860
2861.. _CmpInst:
2862
2863* ``CmpInst``
2864
2865  This subclass respresents the two comparison instructions,
2866  `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
2867  `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
2868
2869.. _TerminatorInst:
2870
2871* ``TerminatorInst``
2872
2873  This subclass is the parent of all terminator instructions (those which can
2874  terminate a block).
2875
2876.. _m_Instruction:
2877
2878Important Public Members of the ``Instruction`` class
2879^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2880
2881* ``BasicBlock *getParent()``
2882
2883  Returns the BasicBlock_ that this
2884  ``Instruction`` is embedded into.
2885
2886* ``bool mayWriteToMemory()``
2887
2888  Returns true if the instruction writes to memory, i.e. it is a ``call``,
2889  ``free``, ``invoke``, or ``store``.
2890
2891* ``unsigned getOpcode()``
2892
2893  Returns the opcode for the ``Instruction``.
2894
2895* ``Instruction *clone() const``
2896
2897  Returns another instance of the specified instruction, identical in all ways
2898  to the original except that the instruction has no parent (i.e. it's not
2899  embedded into a BasicBlock_), and it has no name.
2900
2901.. _Constant:
2902
2903The ``Constant`` class and subclasses
2904-------------------------------------
2905
2906Constant represents a base class for different types of constants.  It is
2907subclassed by ConstantInt, ConstantArray, etc. for representing the various
2908types of Constants.  GlobalValue_ is also a subclass, which represents the
2909address of a global variable or function.
2910
2911.. _s_Constant:
2912
2913Important Subclasses of Constant
2914^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2915
2916* ConstantInt : This subclass of Constant represents an integer constant of
2917  any width.
2918
2919  * ``const APInt& getValue() const``: Returns the underlying
2920    value of this constant, an APInt value.
2921
2922  * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
2923    int64_t via sign extension.  If the value (not the bit width) of the APInt
2924    is too large to fit in an int64_t, an assertion will result.  For this
2925    reason, use of this method is discouraged.
2926
2927  * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
2928    to a uint64_t via zero extension.  IF the value (not the bit width) of the
2929    APInt is too large to fit in a uint64_t, an assertion will result.  For this
2930    reason, use of this method is discouraged.
2931
2932  * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
2933    object that represents the value provided by ``Val``.  The type is implied
2934    as the IntegerType that corresponds to the bit width of ``Val``.
2935
2936  * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
2937    ConstantInt object that represents the value provided by ``Val`` for integer
2938    type ``Ty``.
2939
2940* ConstantFP : This class represents a floating point constant.
2941
2942  * ``double getValue() const``: Returns the underlying value of this constant.
2943
2944* ConstantArray : This represents a constant array.
2945
2946  * ``const std::vector<Use> &getValues() const``: Returns a vector of
2947    component constants that makeup this array.
2948
2949* ConstantStruct : This represents a constant struct.
2950
2951  * ``const std::vector<Use> &getValues() const``: Returns a vector of
2952    component constants that makeup this array.
2953
2954* GlobalValue : This represents either a global variable or a function.  In
2955  either case, the value is a constant fixed address (after linking).
2956
2957.. _GlobalValue:
2958
2959The ``GlobalValue`` class
2960-------------------------
2961
2962``#include "llvm/IR/GlobalValue.h"``
2963
2964header source: `GlobalValue.h
2965<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
2966
2967doxygen info: `GlobalValue Class
2968<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
2969
2970Superclasses: Constant_, User_, Value_
2971
2972Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
2973only LLVM values that are visible in the bodies of all :ref:`Function
2974<c_Function>`\ s.  Because they are visible at global scope, they are also
2975subject to linking with other globals defined in different translation units.
2976To control the linking process, ``GlobalValue``\ s know their linkage rules.
2977Specifically, ``GlobalValue``\ s know whether they have internal or external
2978linkage, as defined by the ``LinkageTypes`` enumeration.
2979
2980If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
2981it is not visible to code outside the current translation unit, and does not
2982participate in linking.  If it has external linkage, it is visible to external
2983code, and does participate in linking.  In addition to linkage information,
2984``GlobalValue``\ s keep track of which Module_ they are currently part of.
2985
2986Because ``GlobalValue``\ s are memory objects, they are always referred to by
2987their **address**.  As such, the Type_ of a global is always a pointer to its
2988contents.  It is important to remember this when using the ``GetElementPtrInst``
2989instruction because this pointer must be dereferenced first.  For example, if
2990you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
2991of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
2992that array.  Although the address of the first element of this array and the
2993value of the ``GlobalVariable`` are the same, they have different types.  The
2994``GlobalVariable``'s type is ``[24 x i32]``.  The first element's type is
2995``i32.`` Because of this, accessing a global value requires you to dereference
2996the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
2997This is explained in the `LLVM Language Reference Manual
2998<LangRef.html#globalvars>`_.
2999
3000.. _m_GlobalValue:
3001
3002Important Public Members of the ``GlobalValue`` class
3003^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3004
3005* | ``bool hasInternalLinkage() const``
3006  | ``bool hasExternalLinkage() const``
3007  | ``void setInternalLinkage(bool HasInternalLinkage)``
3008
3009  These methods manipulate the linkage characteristics of the ``GlobalValue``.
3010
3011* ``Module *getParent()``
3012
3013  This returns the Module_ that the
3014  GlobalValue is currently embedded into.
3015
3016.. _c_Function:
3017
3018The ``Function`` class
3019----------------------
3020
3021``#include "llvm/IR/Function.h"``
3022
3023header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
3024
3025doxygen info: `Function Class
3026<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3027
3028Superclasses: GlobalValue_, Constant_, User_, Value_
3029
3030The ``Function`` class represents a single procedure in LLVM.  It is actually
3031one of the more complex classes in the LLVM hierarchy because it must keep track
3032of a large amount of data.  The ``Function`` class keeps track of a list of
3033BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3034
3035The list of BasicBlock_\ s is the most commonly used part of ``Function``
3036objects.  The list imposes an implicit ordering of the blocks in the function,
3037which indicate how the code will be laid out by the backend.  Additionally, the
3038first BasicBlock_ is the implicit entry node for the ``Function``.  It is not
3039legal in LLVM to explicitly branch to this initial block.  There are no implicit
3040exit nodes, and in fact there may be multiple exit nodes from a single
3041``Function``.  If the BasicBlock_ list is empty, this indicates that the
3042``Function`` is actually a function declaration: the actual body of the function
3043hasn't been linked in yet.
3044
3045In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3046of the list of formal Argument_\ s that the function receives.  This container
3047manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3048for the BasicBlock_\ s.
3049
3050The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3051have to look up a value by name.  Aside from that, the SymbolTable_ is used
3052internally to make sure that there are not conflicts between the names of
3053Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3054
3055Note that ``Function`` is a GlobalValue_ and therefore also a Constant_.  The
3056value of the function is its address (after linking) which is guaranteed to be
3057constant.
3058
3059.. _m_Function:
3060
3061Important Public Members of the ``Function``
3062^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3063
3064* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3065  const std::string &N = "", Module* Parent = 0)``
3066
3067  Constructor used when you need to create new ``Function``\ s to add the
3068  program.  The constructor must specify the type of the function to create and
3069  what type of linkage the function should have.  The FunctionType_ argument
3070  specifies the formal arguments and return value for the function.  The same
3071  FunctionType_ value can be used to create multiple functions.  The ``Parent``
3072  argument specifies the Module in which the function is defined.  If this
3073  argument is provided, the function will automatically be inserted into that
3074  module's list of functions.
3075
3076* ``bool isDeclaration()``
3077
3078  Return whether or not the ``Function`` has a body defined.  If the function is
3079  "external", it does not have a body, and thus must be resolved by linking with
3080  a function defined in a different translation unit.
3081
3082* | ``Function::iterator`` - Typedef for basic block list iterator
3083  | ``Function::const_iterator`` - Typedef for const_iterator.
3084  | ``begin()``, ``end()``, ``size()``, ``empty()``
3085
3086  These are forwarding methods that make it easy to access the contents of a
3087  ``Function`` object's BasicBlock_ list.
3088
3089* ``Function::BasicBlockListType &getBasicBlockList()``
3090
3091  Returns the list of BasicBlock_\ s.  This is necessary to use when you need to
3092  update the list or perform a complex action that doesn't have a forwarding
3093  method.
3094
3095* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3096  | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3097  | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3098
3099  These are forwarding methods that make it easy to access the contents of a
3100  ``Function`` object's Argument_ list.
3101
3102* ``Function::ArgumentListType &getArgumentList()``
3103
3104  Returns the list of Argument_.  This is necessary to use when you need to
3105  update the list or perform a complex action that doesn't have a forwarding
3106  method.
3107
3108* ``BasicBlock &getEntryBlock()``
3109
3110  Returns the entry ``BasicBlock`` for the function.  Because the entry block
3111  for the function is always the first block, this returns the first block of
3112  the ``Function``.
3113
3114* | ``Type *getReturnType()``
3115  | ``FunctionType *getFunctionType()``
3116
3117  This traverses the Type_ of the ``Function`` and returns the return type of
3118  the function, or the FunctionType_ of the actual function.
3119
3120* ``SymbolTable *getSymbolTable()``
3121
3122  Return a pointer to the SymbolTable_ for this ``Function``.
3123
3124.. _GlobalVariable:
3125
3126The ``GlobalVariable`` class
3127----------------------------
3128
3129``#include "llvm/IR/GlobalVariable.h"``
3130
3131header source: `GlobalVariable.h
3132<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3133
3134doxygen info: `GlobalVariable Class
3135<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3136
3137Superclasses: GlobalValue_, Constant_, User_, Value_
3138
3139Global variables are represented with the (surprise surprise) ``GlobalVariable``
3140class.  Like functions, ``GlobalVariable``\ s are also subclasses of
3141GlobalValue_, and as such are always referenced by their address (global values
3142must live in memory, so their "name" refers to their constant address).  See
3143GlobalValue_ for more on this.  Global variables may have an initial value
3144(which must be a Constant_), and if they have an initializer, they may be marked
3145as "constant" themselves (indicating that their contents never change at
3146runtime).
3147
3148.. _m_GlobalVariable:
3149
3150Important Public Members of the ``GlobalVariable`` class
3151^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3152
3153* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3154  Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3155
3156  Create a new global variable of the specified type.  If ``isConstant`` is true
3157  then the global variable will be marked as unchanging for the program.  The
3158  Linkage parameter specifies the type of linkage (internal, external, weak,
3159  linkonce, appending) for the variable.  If the linkage is InternalLinkage,
3160  WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3161  the resultant global variable will have internal linkage.  AppendingLinkage
3162  concatenates together all instances (in different translation units) of the
3163  variable into a single variable but is only applicable to arrays.  See the
3164  `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3165  on linkage types.  Optionally an initializer, a name, and the module to put
3166  the variable into may be specified for the global variable as well.
3167
3168* ``bool isConstant() const``
3169
3170  Returns true if this is a global variable that is known not to be modified at
3171  runtime.
3172
3173* ``bool hasInitializer()``
3174
3175  Returns true if this ``GlobalVariable`` has an intializer.
3176
3177* ``Constant *getInitializer()``
3178
3179  Returns the initial value for a ``GlobalVariable``.  It is not legal to call
3180  this method if there is no initializer.
3181
3182.. _BasicBlock:
3183
3184The ``BasicBlock`` class
3185------------------------
3186
3187``#include "llvm/IR/BasicBlock.h"``
3188
3189header source: `BasicBlock.h
3190<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3191
3192doxygen info: `BasicBlock Class
3193<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3194
3195Superclass: Value_
3196
3197This class represents a single entry single exit section of the code, commonly
3198known as a basic block by the compiler community.  The ``BasicBlock`` class
3199maintains a list of Instruction_\ s, which form the body of the block.  Matching
3200the language definition, the last element of this list of instructions is always
3201a terminator instruction (a subclass of the TerminatorInst_ class).
3202
3203In addition to tracking the list of instructions that make up the block, the
3204``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3205it is embedded into.
3206
3207Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3208referenced by instructions like branches and can go in the switch tables.
3209``BasicBlock``\ s have type ``label``.
3210
3211.. _m_BasicBlock:
3212
3213Important Public Members of the ``BasicBlock`` class
3214^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3215
3216* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3217
3218  The ``BasicBlock`` constructor is used to create new basic blocks for
3219  insertion into a function.  The constructor optionally takes a name for the
3220  new block, and a :ref:`Function <c_Function>` to insert it into.  If the
3221  ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3222  inserted at the end of the specified :ref:`Function <c_Function>`, if not
3223  specified, the BasicBlock must be manually inserted into the :ref:`Function
3224  <c_Function>`.
3225
3226* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3227  | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3228  | ``begin()``, ``end()``, ``front()``, ``back()``,
3229    ``size()``, ``empty()``
3230    STL-style functions for accessing the instruction list.
3231
3232  These methods and typedefs are forwarding functions that have the same
3233  semantics as the standard library methods of the same names.  These methods
3234  expose the underlying instruction list of a basic block in a way that is easy
3235  to manipulate.  To get the full complement of container operations (including
3236  operations to update the list), you must use the ``getInstList()`` method.
3237
3238* ``BasicBlock::InstListType &getInstList()``
3239
3240  This method is used to get access to the underlying container that actually
3241  holds the Instructions.  This method must be used when there isn't a
3242  forwarding function in the ``BasicBlock`` class for the operation that you
3243  would like to perform.  Because there are no forwarding functions for
3244  "updating" operations, you need to use this if you want to update the contents
3245  of a ``BasicBlock``.
3246
3247* ``Function *getParent()``
3248
3249  Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3250  or a null pointer if it is homeless.
3251
3252* ``TerminatorInst *getTerminator()``
3253
3254  Returns a pointer to the terminator instruction that appears at the end of the
3255  ``BasicBlock``.  If there is no terminator instruction, or if the last
3256  instruction in the block is not a terminator, then a null pointer is returned.
3257
3258.. _Argument:
3259
3260The ``Argument`` class
3261----------------------
3262
3263This subclass of Value defines the interface for incoming formal arguments to a
3264function.  A Function maintains a list of its formal arguments.  An argument has
3265a pointer to the parent Function.
3266
3267
3268