1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/trees/layer_tree_host_impl.h"
6
7 #include <algorithm>
8 #include <limits>
9
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/json/json_writer.h"
13 #include "base/metrics/histogram.h"
14 #include "base/stl_util.h"
15 #include "base/strings/stringprintf.h"
16 #include "cc/animation/scrollbar_animation_controller.h"
17 #include "cc/animation/timing_function.h"
18 #include "cc/base/latency_info_swap_promise_monitor.h"
19 #include "cc/base/math_util.h"
20 #include "cc/base/util.h"
21 #include "cc/debug/benchmark_instrumentation.h"
22 #include "cc/debug/debug_rect_history.h"
23 #include "cc/debug/devtools_instrumentation.h"
24 #include "cc/debug/frame_rate_counter.h"
25 #include "cc/debug/paint_time_counter.h"
26 #include "cc/debug/rendering_stats_instrumentation.h"
27 #include "cc/debug/traced_value.h"
28 #include "cc/input/page_scale_animation.h"
29 #include "cc/input/top_controls_manager.h"
30 #include "cc/layers/append_quads_data.h"
31 #include "cc/layers/heads_up_display_layer_impl.h"
32 #include "cc/layers/layer_impl.h"
33 #include "cc/layers/layer_iterator.h"
34 #include "cc/layers/painted_scrollbar_layer_impl.h"
35 #include "cc/layers/quad_sink.h"
36 #include "cc/layers/render_surface_impl.h"
37 #include "cc/layers/scrollbar_layer_impl_base.h"
38 #include "cc/output/compositor_frame_metadata.h"
39 #include "cc/output/copy_output_request.h"
40 #include "cc/output/delegating_renderer.h"
41 #include "cc/output/gl_renderer.h"
42 #include "cc/output/software_renderer.h"
43 #include "cc/quads/render_pass_draw_quad.h"
44 #include "cc/quads/shared_quad_state.h"
45 #include "cc/quads/solid_color_draw_quad.h"
46 #include "cc/quads/texture_draw_quad.h"
47 #include "cc/resources/direct_raster_worker_pool.h"
48 #include "cc/resources/image_copy_raster_worker_pool.h"
49 #include "cc/resources/image_raster_worker_pool.h"
50 #include "cc/resources/memory_history.h"
51 #include "cc/resources/picture_layer_tiling.h"
52 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
53 #include "cc/resources/prioritized_resource_manager.h"
54 #include "cc/resources/raster_worker_pool.h"
55 #include "cc/resources/resource_pool.h"
56 #include "cc/resources/texture_mailbox_deleter.h"
57 #include "cc/resources/ui_resource_bitmap.h"
58 #include "cc/scheduler/delay_based_time_source.h"
59 #include "cc/trees/damage_tracker.h"
60 #include "cc/trees/layer_tree_host.h"
61 #include "cc/trees/layer_tree_host_common.h"
62 #include "cc/trees/layer_tree_impl.h"
63 #include "cc/trees/occlusion_tracker.h"
64 #include "cc/trees/single_thread_proxy.h"
65 #include "cc/trees/tree_synchronizer.h"
66 #include "gpu/GLES2/gl2extchromium.h"
67 #include "ui/gfx/frame_time.h"
68 #include "ui/gfx/geometry/rect_conversions.h"
69 #include "ui/gfx/size_conversions.h"
70 #include "ui/gfx/vector2d_conversions.h"
71
72 namespace {
73
DidVisibilityChange(cc::LayerTreeHostImpl * id,bool visible)74 void DidVisibilityChange(cc::LayerTreeHostImpl* id, bool visible) {
75 if (visible) {
76 TRACE_EVENT_ASYNC_BEGIN1("webkit",
77 "LayerTreeHostImpl::SetVisible",
78 id,
79 "LayerTreeHostImpl",
80 id);
81 return;
82 }
83
84 TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id);
85 }
86
GetMaxTransferBufferUsageBytes(cc::ContextProvider * context_provider)87 size_t GetMaxTransferBufferUsageBytes(cc::ContextProvider* context_provider) {
88 // Software compositing should not use this value in production. Just use a
89 // default value when testing uploads with the software compositor.
90 if (!context_provider)
91 return std::numeric_limits<size_t>::max();
92
93 // We want to make sure the default transfer buffer size is equal to the
94 // amount of data that can be uploaded by the compositor to avoid stalling
95 // the pipeline.
96 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
97 const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
98 // Assuming a two frame deep pipeline between CPU and GPU and we are
99 // drawing 60 frames per second which would require us to draw one
100 // frame in 16 milliseconds.
101 const size_t kMaxTransferBufferUsageBytes = 16 * 2 * kMaxBytesUploadedPerMs;
102 return std::min(
103 context_provider->ContextCapabilities().max_transfer_buffer_usage_bytes,
104 kMaxTransferBufferUsageBytes);
105 }
106
GetMapImageTextureTarget(cc::ContextProvider * context_provider)107 unsigned GetMapImageTextureTarget(cc::ContextProvider* context_provider) {
108 if (!context_provider)
109 return GL_TEXTURE_2D;
110
111 if (context_provider->ContextCapabilities().gpu.egl_image_external)
112 return GL_TEXTURE_EXTERNAL_OES;
113 if (context_provider->ContextCapabilities().gpu.texture_rectangle)
114 return GL_TEXTURE_RECTANGLE_ARB;
115
116 return GL_TEXTURE_2D;
117 }
118
119 } // namespace
120
121 namespace cc {
122
123 class LayerTreeHostImplTimeSourceAdapter : public TimeSourceClient {
124 public:
Create(LayerTreeHostImpl * layer_tree_host_impl,scoped_refptr<DelayBasedTimeSource> time_source)125 static scoped_ptr<LayerTreeHostImplTimeSourceAdapter> Create(
126 LayerTreeHostImpl* layer_tree_host_impl,
127 scoped_refptr<DelayBasedTimeSource> time_source) {
128 return make_scoped_ptr(
129 new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl,
130 time_source));
131 }
~LayerTreeHostImplTimeSourceAdapter()132 virtual ~LayerTreeHostImplTimeSourceAdapter() {
133 time_source_->SetClient(NULL);
134 time_source_->SetActive(false);
135 }
136
OnTimerTick()137 virtual void OnTimerTick() OVERRIDE {
138 // In single threaded mode we attempt to simulate changing the current
139 // thread by maintaining a fake thread id. When we switch from one
140 // thread to another, we construct DebugScopedSetXXXThread objects that
141 // update the thread id. This lets DCHECKS that ensure we're on the
142 // right thread to work correctly in single threaded mode. The problem
143 // here is that the timer tasks are run via the message loop, and when
144 // they run, we've had no chance to construct a DebugScopedSetXXXThread
145 // object. The result is that we report that we're running on the main
146 // thread. In multi-threaded mode, this timer is run on the compositor
147 // thread, so to keep this consistent in single-threaded mode, we'll
148 // construct a DebugScopedSetImplThread object. There is no need to do
149 // this in multi-threaded mode since the real thread id's will be
150 // correct. In fact, setting fake thread id's interferes with the real
151 // thread id's and causes breakage.
152 scoped_ptr<DebugScopedSetImplThread> set_impl_thread;
153 if (!layer_tree_host_impl_->proxy()->HasImplThread()) {
154 set_impl_thread.reset(
155 new DebugScopedSetImplThread(layer_tree_host_impl_->proxy()));
156 }
157
158 layer_tree_host_impl_->Animate(
159 layer_tree_host_impl_->CurrentFrameTimeTicks());
160 layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true);
161 bool start_ready_animations = true;
162 layer_tree_host_impl_->UpdateAnimationState(start_ready_animations);
163
164 if (layer_tree_host_impl_->pending_tree()) {
165 layer_tree_host_impl_->pending_tree()->UpdateDrawProperties();
166 layer_tree_host_impl_->ManageTiles();
167 }
168
169 layer_tree_host_impl_->ResetCurrentFrameTimeForNextFrame();
170 }
171
SetActive(bool active)172 void SetActive(bool active) {
173 if (active != time_source_->Active())
174 time_source_->SetActive(active);
175 }
176
Active() const177 bool Active() const { return time_source_->Active(); }
178
179 private:
LayerTreeHostImplTimeSourceAdapter(LayerTreeHostImpl * layer_tree_host_impl,scoped_refptr<DelayBasedTimeSource> time_source)180 LayerTreeHostImplTimeSourceAdapter(
181 LayerTreeHostImpl* layer_tree_host_impl,
182 scoped_refptr<DelayBasedTimeSource> time_source)
183 : layer_tree_host_impl_(layer_tree_host_impl),
184 time_source_(time_source) {
185 time_source_->SetClient(this);
186 }
187
188 LayerTreeHostImpl* layer_tree_host_impl_;
189 scoped_refptr<DelayBasedTimeSource> time_source_;
190
191 DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter);
192 };
193
FrameData()194 LayerTreeHostImpl::FrameData::FrameData()
195 : contains_incomplete_tile(false), has_no_damage(false) {}
196
~FrameData()197 LayerTreeHostImpl::FrameData::~FrameData() {}
198
Create(const LayerTreeSettings & settings,LayerTreeHostImplClient * client,Proxy * proxy,RenderingStatsInstrumentation * rendering_stats_instrumentation,SharedBitmapManager * manager,int id)199 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
200 const LayerTreeSettings& settings,
201 LayerTreeHostImplClient* client,
202 Proxy* proxy,
203 RenderingStatsInstrumentation* rendering_stats_instrumentation,
204 SharedBitmapManager* manager,
205 int id) {
206 return make_scoped_ptr(new LayerTreeHostImpl(
207 settings, client, proxy, rendering_stats_instrumentation, manager, id));
208 }
209
LayerTreeHostImpl(const LayerTreeSettings & settings,LayerTreeHostImplClient * client,Proxy * proxy,RenderingStatsInstrumentation * rendering_stats_instrumentation,SharedBitmapManager * manager,int id)210 LayerTreeHostImpl::LayerTreeHostImpl(
211 const LayerTreeSettings& settings,
212 LayerTreeHostImplClient* client,
213 Proxy* proxy,
214 RenderingStatsInstrumentation* rendering_stats_instrumentation,
215 SharedBitmapManager* manager,
216 int id)
217 : client_(client),
218 proxy_(proxy),
219 use_gpu_rasterization_(false),
220 on_demand_task_graph_runner_(NULL),
221 input_handler_client_(NULL),
222 did_lock_scrolling_layer_(false),
223 should_bubble_scrolls_(false),
224 wheel_scrolling_(false),
225 scroll_affects_scroll_handler_(false),
226 scroll_layer_id_when_mouse_over_scrollbar_(0),
227 tile_priorities_dirty_(false),
228 root_layer_scroll_offset_delegate_(NULL),
229 settings_(settings),
230 visible_(true),
231 cached_managed_memory_policy_(
232 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
233 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
234 ManagedMemoryPolicy::kDefaultNumResourcesLimit),
235 pinch_gesture_active_(false),
236 pinch_gesture_end_should_clear_scrolling_layer_(false),
237 fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
238 paint_time_counter_(PaintTimeCounter::Create()),
239 memory_history_(MemoryHistory::Create()),
240 debug_rect_history_(DebugRectHistory::Create()),
241 texture_mailbox_deleter_(new TextureMailboxDeleter(
242 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
243 : proxy_->MainThreadTaskRunner())),
244 max_memory_needed_bytes_(0),
245 zero_budget_(false),
246 device_scale_factor_(1.f),
247 overhang_ui_resource_id_(0),
248 overdraw_bottom_height_(0.f),
249 resourceless_software_draw_(false),
250 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
251 animation_registrar_(AnimationRegistrar::Create()),
252 rendering_stats_instrumentation_(rendering_stats_instrumentation),
253 micro_benchmark_controller_(this),
254 need_to_update_visible_tiles_before_draw_(false),
255 #if DCHECK_IS_ON
256 did_lose_called_(false),
257 #endif
258 shared_bitmap_manager_(manager),
259 id_(id),
260 transfer_buffer_memory_limit_(0u) {
261 DCHECK(proxy_->IsImplThread());
262 DidVisibilityChange(this, visible_);
263
264 SetDebugState(settings.initial_debug_state);
265
266 if (settings.calculate_top_controls_position) {
267 top_controls_manager_ =
268 TopControlsManager::Create(this,
269 settings.top_controls_height,
270 settings.top_controls_show_threshold,
271 settings.top_controls_hide_threshold);
272 }
273
274 SetDebugState(settings.initial_debug_state);
275
276 // LTHI always has an active tree.
277 active_tree_ = LayerTreeImpl::create(this);
278 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
279 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
280 }
281
~LayerTreeHostImpl()282 LayerTreeHostImpl::~LayerTreeHostImpl() {
283 DCHECK(proxy_->IsImplThread());
284 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
285 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
286 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
287
288 if (input_handler_client_) {
289 input_handler_client_->WillShutdown();
290 input_handler_client_ = NULL;
291 }
292
293 // The layer trees must be destroyed before the layer tree host. We've
294 // made a contract with our animation controllers that the registrar
295 // will outlive them, and we must make good.
296 if (recycle_tree_)
297 recycle_tree_->Shutdown();
298 if (pending_tree_)
299 pending_tree_->Shutdown();
300 active_tree_->Shutdown();
301 recycle_tree_.reset();
302 pending_tree_.reset();
303 active_tree_.reset();
304 DestroyTileManager();
305 }
306
BeginMainFrameAborted(bool did_handle)307 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle) {
308 // If the begin frame data was handled, then scroll and scale set was applied
309 // by the main thread, so the active tree needs to be updated as if these sent
310 // values were applied and committed.
311 if (did_handle) {
312 active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
313 active_tree_->ResetContentsTexturesPurged();
314 }
315 }
316
BeginCommit()317 void LayerTreeHostImpl::BeginCommit() {
318 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
319
320 if (settings_.impl_side_painting)
321 CreatePendingTree();
322 }
323
CommitComplete()324 void LayerTreeHostImpl::CommitComplete() {
325 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
326
327 if (settings_.impl_side_painting) {
328 // Impl-side painting needs an update immediately post-commit to have the
329 // opportunity to create tilings. Other paths can call UpdateDrawProperties
330 // more lazily when needed prior to drawing.
331 pending_tree()->ApplyScrollDeltasSinceBeginMainFrame();
332 pending_tree_->set_needs_update_draw_properties();
333 pending_tree_->UpdateDrawProperties();
334 // Start working on newly created tiles immediately if needed.
335 if (!tile_manager_ || !tile_priorities_dirty_)
336 NotifyReadyToActivate();
337 else
338 ManageTiles();
339 } else {
340 // If we're not in impl-side painting, the tree is immediately considered
341 // active.
342 active_tree_->ProcessUIResourceRequestQueue();
343 active_tree_->DidBecomeActive();
344
345 ActivateAnimations();
346
347 active_tree_->set_needs_update_draw_properties();
348 if (time_source_client_adapter_ && time_source_client_adapter_->Active())
349 DCHECK(active_tree_->root_layer());
350 }
351
352 micro_benchmark_controller_.DidCompleteCommit();
353 }
354
CanDraw() const355 bool LayerTreeHostImpl::CanDraw() const {
356 // Note: If you are changing this function or any other function that might
357 // affect the result of CanDraw, make sure to call
358 // client_->OnCanDrawStateChanged in the proper places and update the
359 // NotifyIfCanDrawChanged test.
360
361 if (!renderer_) {
362 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
363 TRACE_EVENT_SCOPE_THREAD);
364 return false;
365 }
366
367 // Must have an OutputSurface if |renderer_| is not NULL.
368 DCHECK(output_surface_);
369
370 // TODO(boliu): Make draws without root_layer work and move this below
371 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
372 if (!active_tree_->root_layer()) {
373 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
374 TRACE_EVENT_SCOPE_THREAD);
375 return false;
376 }
377
378 if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
379 return true;
380
381 if (DrawViewportSize().IsEmpty()) {
382 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
383 TRACE_EVENT_SCOPE_THREAD);
384 return false;
385 }
386 if (active_tree_->ViewportSizeInvalid()) {
387 TRACE_EVENT_INSTANT0(
388 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
389 TRACE_EVENT_SCOPE_THREAD);
390 return false;
391 }
392 if (active_tree_->ContentsTexturesPurged()) {
393 TRACE_EVENT_INSTANT0(
394 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
395 TRACE_EVENT_SCOPE_THREAD);
396 return false;
397 }
398 if (EvictedUIResourcesExist()) {
399 TRACE_EVENT_INSTANT0(
400 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
401 TRACE_EVENT_SCOPE_THREAD);
402 return false;
403 }
404 return true;
405 }
406
Animate(base::TimeTicks monotonic_time)407 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
408 if (input_handler_client_)
409 input_handler_client_->Animate(monotonic_time);
410 AnimatePageScale(monotonic_time);
411 AnimateLayers(monotonic_time);
412 AnimateScrollbars(monotonic_time);
413 AnimateTopControls(monotonic_time);
414 }
415
ManageTiles()416 void LayerTreeHostImpl::ManageTiles() {
417 if (!tile_manager_)
418 return;
419 if (!tile_priorities_dirty_)
420 return;
421
422 tile_priorities_dirty_ = false;
423 tile_manager_->ManageTiles(global_tile_state_);
424
425 client_->DidManageTiles();
426 }
427
StartPageScaleAnimation(const gfx::Vector2d & target_offset,bool anchor_point,float page_scale,base::TimeDelta duration)428 void LayerTreeHostImpl::StartPageScaleAnimation(
429 const gfx::Vector2d& target_offset,
430 bool anchor_point,
431 float page_scale,
432 base::TimeDelta duration) {
433 if (!InnerViewportScrollLayer())
434 return;
435
436 gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
437 gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
438 gfx::SizeF viewport_size = UnscaledScrollableViewportSize();
439
440 // Easing constants experimentally determined.
441 scoped_ptr<TimingFunction> timing_function =
442 CubicBezierTimingFunction::Create(.8, 0, .3, .9).PassAs<TimingFunction>();
443
444 page_scale_animation_ =
445 PageScaleAnimation::Create(scroll_total,
446 active_tree_->total_page_scale_factor(),
447 viewport_size,
448 scaled_scrollable_size,
449 timing_function.Pass());
450
451 if (anchor_point) {
452 gfx::Vector2dF anchor(target_offset);
453 page_scale_animation_->ZoomWithAnchor(anchor,
454 page_scale,
455 duration.InSecondsF());
456 } else {
457 gfx::Vector2dF scaled_target_offset = target_offset;
458 page_scale_animation_->ZoomTo(scaled_target_offset,
459 page_scale,
460 duration.InSecondsF());
461 }
462
463 SetNeedsAnimate();
464 client_->SetNeedsCommitOnImplThread();
465 client_->RenewTreePriority();
466 }
467
IsCurrentlyScrollingLayerAt(const gfx::Point & viewport_point,InputHandler::ScrollInputType type)468 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
469 const gfx::Point& viewport_point,
470 InputHandler::ScrollInputType type) {
471 if (!CurrentlyScrollingLayer())
472 return false;
473
474 gfx::PointF device_viewport_point =
475 gfx::ScalePoint(viewport_point, device_scale_factor_);
476
477 LayerImpl* layer_impl =
478 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
479
480 bool scroll_on_main_thread = false;
481 LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
482 device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
483 return CurrentlyScrollingLayer() == scrolling_layer_impl;
484 }
485
HaveTouchEventHandlersAt(const gfx::Point & viewport_point)486 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
487 const gfx::Point& viewport_point) {
488 if (!settings_.touch_hit_testing)
489 return true;
490
491 gfx::PointF device_viewport_point =
492 gfx::ScalePoint(viewport_point, device_scale_factor_);
493
494 LayerImpl* layer_impl =
495 active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
496 device_viewport_point);
497
498 return layer_impl != NULL;
499 }
500
501 scoped_ptr<SwapPromiseMonitor>
CreateLatencyInfoSwapPromiseMonitor(ui::LatencyInfo * latency)502 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
503 ui::LatencyInfo* latency) {
504 return scoped_ptr<SwapPromiseMonitor>(
505 new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
506 }
507
TrackDamageForAllSurfaces(LayerImpl * root_draw_layer,const LayerImplList & render_surface_layer_list)508 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
509 LayerImpl* root_draw_layer,
510 const LayerImplList& render_surface_layer_list) {
511 // For now, we use damage tracking to compute a global scissor. To do this, we
512 // must compute all damage tracking before drawing anything, so that we know
513 // the root damage rect. The root damage rect is then used to scissor each
514 // surface.
515
516 for (int surface_index = render_surface_layer_list.size() - 1;
517 surface_index >= 0;
518 --surface_index) {
519 LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
520 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
521 DCHECK(render_surface);
522 render_surface->damage_tracker()->UpdateDamageTrackingState(
523 render_surface->layer_list(),
524 render_surface_layer->id(),
525 render_surface->SurfacePropertyChangedOnlyFromDescendant(),
526 render_surface->content_rect(),
527 render_surface_layer->mask_layer(),
528 render_surface_layer->filters());
529 }
530 }
531
AsValue() const532 scoped_ptr<base::Value> LayerTreeHostImpl::FrameData::AsValue() const {
533 scoped_ptr<base::DictionaryValue> value(new base::DictionaryValue());
534 value->SetBoolean("contains_incomplete_tile", contains_incomplete_tile);
535 value->SetBoolean("has_no_damage", has_no_damage);
536
537 // Quad data can be quite large, so only dump render passes if we select
538 // cc.debug.quads.
539 bool quads_enabled;
540 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
541 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
542 if (quads_enabled) {
543 scoped_ptr<base::ListValue> render_pass_list(new base::ListValue());
544 for (size_t i = 0; i < render_passes.size(); ++i)
545 render_pass_list->Append(render_passes[i]->AsValue().release());
546 value->Set("render_passes", render_pass_list.release());
547 }
548 return value.PassAs<base::Value>();
549 }
550
AppendRenderPass(scoped_ptr<RenderPass> render_pass)551 void LayerTreeHostImpl::FrameData::AppendRenderPass(
552 scoped_ptr<RenderPass> render_pass) {
553 render_passes_by_id[render_pass->id] = render_pass.get();
554 render_passes.push_back(render_pass.Pass());
555 }
556
GetDrawMode() const557 DrawMode LayerTreeHostImpl::GetDrawMode() const {
558 if (resourceless_software_draw_) {
559 return DRAW_MODE_RESOURCELESS_SOFTWARE;
560 } else if (output_surface_->context_provider()) {
561 return DRAW_MODE_HARDWARE;
562 } else {
563 DCHECK_EQ(!output_surface_->software_device(),
564 output_surface_->capabilities().delegated_rendering &&
565 !output_surface_->capabilities().deferred_gl_initialization)
566 << output_surface_->capabilities().delegated_rendering << " "
567 << output_surface_->capabilities().deferred_gl_initialization;
568 return DRAW_MODE_SOFTWARE;
569 }
570 }
571
AppendQuadsForLayer(RenderPass * target_render_pass,LayerImpl * layer,const OcclusionTracker<LayerImpl> & occlusion_tracker,AppendQuadsData * append_quads_data)572 static void AppendQuadsForLayer(
573 RenderPass* target_render_pass,
574 LayerImpl* layer,
575 const OcclusionTracker<LayerImpl>& occlusion_tracker,
576 AppendQuadsData* append_quads_data) {
577 QuadSink quad_culler(target_render_pass, &occlusion_tracker);
578 layer->AppendQuads(&quad_culler, append_quads_data);
579 }
580
AppendQuadsForRenderSurfaceLayer(RenderPass * target_render_pass,LayerImpl * layer,const RenderPass * contributing_render_pass,const OcclusionTracker<LayerImpl> & occlusion_tracker,AppendQuadsData * append_quads_data)581 static void AppendQuadsForRenderSurfaceLayer(
582 RenderPass* target_render_pass,
583 LayerImpl* layer,
584 const RenderPass* contributing_render_pass,
585 const OcclusionTracker<LayerImpl>& occlusion_tracker,
586 AppendQuadsData* append_quads_data) {
587 QuadSink quad_culler(target_render_pass, &occlusion_tracker);
588
589 bool is_replica = false;
590 layer->render_surface()->AppendQuads(&quad_culler,
591 append_quads_data,
592 is_replica,
593 contributing_render_pass->id);
594
595 // Add replica after the surface so that it appears below the surface.
596 if (layer->has_replica()) {
597 is_replica = true;
598 layer->render_surface()->AppendQuads(&quad_culler,
599 append_quads_data,
600 is_replica,
601 contributing_render_pass->id);
602 }
603 }
604
AppendQuadsToFillScreen(ResourceProvider::ResourceId overhang_resource_id,const gfx::SizeF & overhang_resource_scaled_size,const gfx::Rect & root_scroll_layer_rect,RenderPass * target_render_pass,LayerImpl * root_layer,SkColor screen_background_color,const OcclusionTracker<LayerImpl> & occlusion_tracker)605 static void AppendQuadsToFillScreen(
606 ResourceProvider::ResourceId overhang_resource_id,
607 const gfx::SizeF& overhang_resource_scaled_size,
608 const gfx::Rect& root_scroll_layer_rect,
609 RenderPass* target_render_pass,
610 LayerImpl* root_layer,
611 SkColor screen_background_color,
612 const OcclusionTracker<LayerImpl>& occlusion_tracker) {
613 if (!root_layer || !SkColorGetA(screen_background_color))
614 return;
615
616 Region fill_region = occlusion_tracker.ComputeVisibleRegionInScreen();
617 if (fill_region.IsEmpty())
618 return;
619
620 // Divide the fill region into the part to be filled with the overhang
621 // resource and the part to be filled with the background color.
622 Region screen_background_color_region = fill_region;
623 Region overhang_region;
624 if (overhang_resource_id) {
625 overhang_region = fill_region;
626 overhang_region.Subtract(root_scroll_layer_rect);
627 screen_background_color_region.Intersect(root_scroll_layer_rect);
628 }
629
630 QuadSink quad_culler(target_render_pass, &occlusion_tracker);
631
632 // Manually create the quad state for the gutter quads, as the root layer
633 // doesn't have any bounds and so can't generate this itself.
634 // TODO(danakj): Make the gutter quads generated by the solid color layer
635 // (make it smarter about generating quads to fill unoccluded areas).
636
637 gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
638 float opacity = 1.f;
639 int sorting_context_id = 0;
640 SharedQuadState* shared_quad_state = quad_culler.CreateSharedQuadState();
641 shared_quad_state->SetAll(gfx::Transform(),
642 root_target_rect.size(),
643 root_target_rect,
644 root_target_rect,
645 false,
646 opacity,
647 SkXfermode::kSrcOver_Mode,
648 sorting_context_id);
649
650 for (Region::Iterator fill_rects(screen_background_color_region);
651 fill_rects.has_rect();
652 fill_rects.next()) {
653 gfx::Rect screen_space_rect = fill_rects.rect();
654 gfx::Rect visible_screen_space_rect = screen_space_rect;
655 // Skip the quad culler and just append the quads directly to avoid
656 // occlusion checks.
657 scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create();
658 quad->SetNew(shared_quad_state,
659 screen_space_rect,
660 visible_screen_space_rect,
661 screen_background_color,
662 false);
663 quad_culler.Append(quad.PassAs<DrawQuad>());
664 }
665 for (Region::Iterator fill_rects(overhang_region);
666 fill_rects.has_rect();
667 fill_rects.next()) {
668 DCHECK(overhang_resource_id);
669 gfx::Rect screen_space_rect = fill_rects.rect();
670 gfx::Rect opaque_screen_space_rect = screen_space_rect;
671 gfx::Rect visible_screen_space_rect = screen_space_rect;
672 scoped_ptr<TextureDrawQuad> tex_quad = TextureDrawQuad::Create();
673 const float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
674 tex_quad->SetNew(
675 shared_quad_state,
676 screen_space_rect,
677 opaque_screen_space_rect,
678 visible_screen_space_rect,
679 overhang_resource_id,
680 false,
681 gfx::PointF(
682 screen_space_rect.x() / overhang_resource_scaled_size.width(),
683 screen_space_rect.y() / overhang_resource_scaled_size.height()),
684 gfx::PointF(
685 screen_space_rect.right() / overhang_resource_scaled_size.width(),
686 screen_space_rect.bottom() /
687 overhang_resource_scaled_size.height()),
688 screen_background_color,
689 vertex_opacity,
690 false);
691 quad_culler.Append(tex_quad.PassAs<DrawQuad>());
692 }
693 }
694
CalculateRenderPasses(FrameData * frame)695 DrawResult LayerTreeHostImpl::CalculateRenderPasses(
696 FrameData* frame) {
697 DCHECK(frame->render_passes.empty());
698 DCHECK(CanDraw());
699 DCHECK(active_tree_->root_layer());
700
701 TrackDamageForAllSurfaces(active_tree_->root_layer(),
702 *frame->render_surface_layer_list);
703
704 // If the root render surface has no visible damage, then don't generate a
705 // frame at all.
706 RenderSurfaceImpl* root_surface =
707 active_tree_->root_layer()->render_surface();
708 bool root_surface_has_no_visible_damage =
709 !root_surface->damage_tracker()->current_damage_rect().Intersects(
710 root_surface->content_rect());
711 bool root_surface_has_contributing_layers =
712 !root_surface->layer_list().empty();
713 bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
714 active_tree_->hud_layer()->IsAnimatingHUDContents();
715 if (root_surface_has_contributing_layers &&
716 root_surface_has_no_visible_damage &&
717 active_tree_->LayersWithCopyOutputRequest().empty() &&
718 !hud_wants_to_draw_) {
719 TRACE_EVENT0("cc",
720 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
721 frame->has_no_damage = true;
722 DCHECK(!output_surface_->capabilities()
723 .draw_and_swap_full_viewport_every_frame);
724 return DRAW_SUCCESS;
725 }
726
727 TRACE_EVENT1("cc",
728 "LayerTreeHostImpl::CalculateRenderPasses",
729 "render_surface_layer_list.size()",
730 static_cast<uint64>(frame->render_surface_layer_list->size()));
731
732 // Create the render passes in dependency order.
733 for (int surface_index = frame->render_surface_layer_list->size() - 1;
734 surface_index >= 0;
735 --surface_index) {
736 LayerImpl* render_surface_layer =
737 (*frame->render_surface_layer_list)[surface_index];
738 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
739
740 bool should_draw_into_render_pass =
741 render_surface_layer->parent() == NULL ||
742 render_surface->contributes_to_drawn_surface() ||
743 render_surface_layer->HasCopyRequest();
744 if (should_draw_into_render_pass)
745 render_surface_layer->render_surface()->AppendRenderPasses(frame);
746 }
747
748 // When we are displaying the HUD, change the root damage rect to cover the
749 // entire root surface. This will disable partial-swap/scissor optimizations
750 // that would prevent the HUD from updating, since the HUD does not cause
751 // damage itself, to prevent it from messing with damage visualizations. Since
752 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
753 // changing the RenderPass does not affect them.
754 if (active_tree_->hud_layer()) {
755 RenderPass* root_pass = frame->render_passes.back();
756 root_pass->damage_rect = root_pass->output_rect;
757 }
758
759 OcclusionTracker<LayerImpl> occlusion_tracker(
760 active_tree_->root_layer()->render_surface()->content_rect());
761 occlusion_tracker.set_minimum_tracking_size(
762 settings_.minimum_occlusion_tracking_size);
763
764 if (debug_state_.show_occluding_rects) {
765 occlusion_tracker.set_occluding_screen_space_rects_container(
766 &frame->occluding_screen_space_rects);
767 }
768 if (debug_state_.show_non_occluding_rects) {
769 occlusion_tracker.set_non_occluding_screen_space_rects_container(
770 &frame->non_occluding_screen_space_rects);
771 }
772
773 // Add quads to the Render passes in front-to-back order to allow for testing
774 // occlusion and performing culling during the tree walk.
775 typedef LayerIterator<LayerImpl> LayerIteratorType;
776
777 // Typically when we are missing a texture and use a checkerboard quad, we
778 // still draw the frame. However when the layer being checkerboarded is moving
779 // due to an impl-animation, we drop the frame to avoid flashing due to the
780 // texture suddenly appearing in the future.
781 DrawResult draw_result = DRAW_SUCCESS;
782 // When we have a copy request for a layer, we need to draw no matter
783 // what, as the layer may disappear after this frame.
784 bool have_copy_request = false;
785
786 int layers_drawn = 0;
787
788 const DrawMode draw_mode = GetDrawMode();
789
790 LayerIteratorType end =
791 LayerIteratorType::End(frame->render_surface_layer_list);
792 for (LayerIteratorType it =
793 LayerIteratorType::Begin(frame->render_surface_layer_list);
794 it != end;
795 ++it) {
796 RenderPass::Id target_render_pass_id =
797 it.target_render_surface_layer()->render_surface()->RenderPassId();
798 RenderPass* target_render_pass =
799 frame->render_passes_by_id[target_render_pass_id];
800
801 occlusion_tracker.EnterLayer(it);
802
803 AppendQuadsData append_quads_data(target_render_pass_id);
804
805 if (it.represents_target_render_surface()) {
806 if (it->HasCopyRequest()) {
807 have_copy_request = true;
808 it->TakeCopyRequestsAndTransformToTarget(
809 &target_render_pass->copy_requests);
810 }
811 } else if (it.represents_contributing_render_surface() &&
812 it->render_surface()->contributes_to_drawn_surface()) {
813 RenderPass::Id contributing_render_pass_id =
814 it->render_surface()->RenderPassId();
815 RenderPass* contributing_render_pass =
816 frame->render_passes_by_id[contributing_render_pass_id];
817 AppendQuadsForRenderSurfaceLayer(target_render_pass,
818 *it,
819 contributing_render_pass,
820 occlusion_tracker,
821 &append_quads_data);
822 } else if (it.represents_itself() &&
823 !it->visible_content_rect().IsEmpty()) {
824 bool occluded = occlusion_tracker.Occluded(it->render_target(),
825 it->visible_content_rect(),
826 it->draw_transform());
827 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
828 DCHECK_EQ(active_tree_, it->layer_tree_impl());
829
830 frame->will_draw_layers.push_back(*it);
831
832 if (it->HasContributingDelegatedRenderPasses()) {
833 RenderPass::Id contributing_render_pass_id =
834 it->FirstContributingRenderPassId();
835 while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
836 frame->render_passes_by_id.end()) {
837 RenderPass* render_pass =
838 frame->render_passes_by_id[contributing_render_pass_id];
839
840 AppendQuadsData append_quads_data(render_pass->id);
841 AppendQuadsForLayer(render_pass,
842 *it,
843 occlusion_tracker,
844 &append_quads_data);
845
846 contributing_render_pass_id =
847 it->NextContributingRenderPassId(contributing_render_pass_id);
848 }
849 }
850
851 AppendQuadsForLayer(target_render_pass,
852 *it,
853 occlusion_tracker,
854 &append_quads_data);
855 }
856
857 ++layers_drawn;
858 }
859
860 rendering_stats_instrumentation_->AddVisibleContentArea(
861 append_quads_data.visible_content_area);
862 rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
863 append_quads_data.approximated_visible_content_area);
864
865 if (append_quads_data.num_missing_tiles) {
866 bool layer_has_animating_transform =
867 it->screen_space_transform_is_animating() ||
868 it->draw_transform_is_animating();
869 if (layer_has_animating_transform)
870 draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
871 }
872
873 if (append_quads_data.had_incomplete_tile) {
874 frame->contains_incomplete_tile = true;
875 if (active_tree()->RequiresHighResToDraw())
876 draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
877 }
878
879 occlusion_tracker.LeaveLayer(it);
880 }
881
882 if (have_copy_request ||
883 output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
884 draw_result = DRAW_SUCCESS;
885
886 #if DCHECK_IS_ON
887 for (size_t i = 0; i < frame->render_passes.size(); ++i) {
888 for (size_t j = 0; j < frame->render_passes[i]->quad_list.size(); ++j)
889 DCHECK(frame->render_passes[i]->quad_list[j]->shared_quad_state);
890 DCHECK(frame->render_passes_by_id.find(frame->render_passes[i]->id)
891 != frame->render_passes_by_id.end());
892 }
893 #endif
894 DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
895
896 if (!active_tree_->has_transparent_background()) {
897 frame->render_passes.back()->has_transparent_background = false;
898 AppendQuadsToFillScreen(
899 ResourceIdForUIResource(overhang_ui_resource_id_),
900 gfx::ScaleSize(overhang_ui_resource_size_, device_scale_factor_),
901 active_tree_->RootScrollLayerDeviceViewportBounds(),
902 frame->render_passes.back(),
903 active_tree_->root_layer(),
904 active_tree_->background_color(),
905 occlusion_tracker);
906 }
907
908 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame);
909 renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
910
911 // Any copy requests left in the tree are not going to get serviced, and
912 // should be aborted.
913 ScopedPtrVector<CopyOutputRequest> requests_to_abort;
914 while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
915 LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
916 layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
917 }
918 for (size_t i = 0; i < requests_to_abort.size(); ++i)
919 requests_to_abort[i]->SendEmptyResult();
920
921 // If we're making a frame to draw, it better have at least one render pass.
922 DCHECK(!frame->render_passes.empty());
923
924 // Should only have one render pass in resourceless software mode.
925 DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
926 frame->render_passes.size() == 1u)
927 << frame->render_passes.size();
928
929 return draw_result;
930 }
931
MainThreadHasStoppedFlinging()932 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
933 if (input_handler_client_)
934 input_handler_client_->MainThreadHasStoppedFlinging();
935 }
936
UpdateBackgroundAnimateTicking(bool should_background_tick)937 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
938 bool should_background_tick) {
939 DCHECK(proxy_->IsImplThread());
940 if (should_background_tick)
941 DCHECK(active_tree_->root_layer());
942
943 bool enabled = should_background_tick && needs_animate_layers();
944
945 // Lazily create the time_source adapter so that we can vary the interval for
946 // testing.
947 if (!time_source_client_adapter_) {
948 time_source_client_adapter_ = LayerTreeHostImplTimeSourceAdapter::Create(
949 this,
950 DelayBasedTimeSource::Create(
951 LowFrequencyAnimationInterval(),
952 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
953 : proxy_->MainThreadTaskRunner()));
954 }
955
956 time_source_client_adapter_->SetActive(enabled);
957 }
958
DidAnimateScrollOffset()959 void LayerTreeHostImpl::DidAnimateScrollOffset() {
960 client_->SetNeedsCommitOnImplThread();
961 client_->RenewTreePriority();
962 }
963
SetViewportDamage(const gfx::Rect & damage_rect)964 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
965 viewport_damage_rect_.Union(damage_rect);
966 }
967
FindRenderPassById(RenderPass::Id render_pass_id,const LayerTreeHostImpl::FrameData & frame)968 static inline RenderPass* FindRenderPassById(
969 RenderPass::Id render_pass_id,
970 const LayerTreeHostImpl::FrameData& frame) {
971 RenderPassIdHashMap::const_iterator it =
972 frame.render_passes_by_id.find(render_pass_id);
973 return it != frame.render_passes_by_id.end() ? it->second : NULL;
974 }
975
RemoveRenderPassesRecursive(RenderPass::Id remove_render_pass_id,LayerTreeHostImpl::FrameData * frame)976 static void RemoveRenderPassesRecursive(RenderPass::Id remove_render_pass_id,
977 LayerTreeHostImpl::FrameData* frame) {
978 RenderPass* remove_render_pass =
979 FindRenderPassById(remove_render_pass_id, *frame);
980 // The pass was already removed by another quad - probably the original, and
981 // we are the replica.
982 if (!remove_render_pass)
983 return;
984 RenderPassList& render_passes = frame->render_passes;
985 RenderPassList::iterator to_remove = std::find(render_passes.begin(),
986 render_passes.end(),
987 remove_render_pass);
988
989 DCHECK(to_remove != render_passes.end());
990
991 scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
992 frame->render_passes.erase(to_remove);
993 frame->render_passes_by_id.erase(remove_render_pass_id);
994
995 // Now follow up for all RenderPass quads and remove their RenderPasses
996 // recursively.
997 const QuadList& quad_list = removed_pass->quad_list;
998 QuadList::ConstBackToFrontIterator quad_list_iterator =
999 quad_list.BackToFrontBegin();
1000 for (; quad_list_iterator != quad_list.BackToFrontEnd();
1001 ++quad_list_iterator) {
1002 DrawQuad* current_quad = (*quad_list_iterator);
1003 if (current_quad->material != DrawQuad::RENDER_PASS)
1004 continue;
1005
1006 RenderPass::Id next_remove_render_pass_id =
1007 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id;
1008 RemoveRenderPassesRecursive(next_remove_render_pass_id, frame);
1009 }
1010 }
1011
ShouldRemoveRenderPass(const RenderPassDrawQuad & quad,const FrameData & frame) const1012 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
1013 const RenderPassDrawQuad& quad, const FrameData& frame) const {
1014 const RenderPass* render_pass =
1015 FindRenderPassById(quad.render_pass_id, frame);
1016 if (!render_pass)
1017 return false;
1018
1019 // If any quad or RenderPass draws into this RenderPass, then keep it.
1020 const QuadList& quad_list = render_pass->quad_list;
1021 for (QuadList::ConstBackToFrontIterator quad_list_iterator =
1022 quad_list.BackToFrontBegin();
1023 quad_list_iterator != quad_list.BackToFrontEnd();
1024 ++quad_list_iterator) {
1025 DrawQuad* current_quad = *quad_list_iterator;
1026
1027 if (current_quad->material != DrawQuad::RENDER_PASS)
1028 return false;
1029
1030 const RenderPass* contributing_pass = FindRenderPassById(
1031 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame);
1032 if (contributing_pass)
1033 return false;
1034 }
1035 return true;
1036 }
1037
1038 // Defined for linking tests.
1039 template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses<
1040 LayerTreeHostImpl::CullRenderPassesWithNoQuads>(
1041 CullRenderPassesWithNoQuads culler, FrameData*);
1042
1043 // static
1044 template <typename RenderPassCuller>
RemoveRenderPasses(RenderPassCuller culler,FrameData * frame)1045 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler,
1046 FrameData* frame) {
1047 for (size_t it = culler.RenderPassListBegin(frame->render_passes);
1048 it != culler.RenderPassListEnd(frame->render_passes);
1049 it = culler.RenderPassListNext(it)) {
1050 const RenderPass* current_pass = frame->render_passes[it];
1051 const QuadList& quad_list = current_pass->quad_list;
1052 QuadList::ConstBackToFrontIterator quad_list_iterator =
1053 quad_list.BackToFrontBegin();
1054
1055 for (; quad_list_iterator != quad_list.BackToFrontEnd();
1056 ++quad_list_iterator) {
1057 DrawQuad* current_quad = *quad_list_iterator;
1058
1059 if (current_quad->material != DrawQuad::RENDER_PASS)
1060 continue;
1061
1062 const RenderPassDrawQuad* render_pass_quad =
1063 RenderPassDrawQuad::MaterialCast(current_quad);
1064 if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
1065 continue;
1066
1067 // We are changing the vector in the middle of iteration. Because we
1068 // delete render passes that draw into the current pass, we are
1069 // guaranteed that any data from the iterator to the end will not
1070 // change. So, capture the iterator position from the end of the
1071 // list, and restore it after the change.
1072 size_t position_from_end = frame->render_passes.size() - it;
1073 RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);
1074 it = frame->render_passes.size() - position_from_end;
1075 DCHECK_GE(frame->render_passes.size(), position_from_end);
1076 }
1077 }
1078 }
1079
PrepareToDraw(FrameData * frame)1080 DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
1081 TRACE_EVENT1("cc",
1082 "LayerTreeHostImpl::PrepareToDraw",
1083 "SourceFrameNumber",
1084 active_tree_->source_frame_number());
1085
1086 if (need_to_update_visible_tiles_before_draw_ &&
1087 tile_manager_ && tile_manager_->UpdateVisibleTiles()) {
1088 DidInitializeVisibleTile();
1089 }
1090 need_to_update_visible_tiles_before_draw_ = true;
1091
1092 bool ok = active_tree_->UpdateDrawProperties();
1093 DCHECK(ok) << "UpdateDrawProperties failed during draw";
1094
1095 frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
1096 frame->render_passes.clear();
1097 frame->render_passes_by_id.clear();
1098 frame->will_draw_layers.clear();
1099 frame->contains_incomplete_tile = false;
1100 frame->has_no_damage = false;
1101
1102 if (active_tree_->root_layer()) {
1103 gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
1104 viewport_damage_rect_ = gfx::Rect();
1105
1106 active_tree_->root_layer()->render_surface()->damage_tracker()->
1107 AddDamageNextUpdate(device_viewport_damage_rect);
1108 }
1109
1110 DrawResult draw_result = CalculateRenderPasses(frame);
1111 if (draw_result != DRAW_SUCCESS) {
1112 DCHECK(!output_surface_->capabilities()
1113 .draw_and_swap_full_viewport_every_frame);
1114 return draw_result;
1115 }
1116
1117 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1118 // this function is called again.
1119 return draw_result;
1120 }
1121
EvictTexturesForTesting()1122 void LayerTreeHostImpl::EvictTexturesForTesting() {
1123 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1124 }
1125
BlockNotifyReadyToActivateForTesting(bool block)1126 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
1127 NOTREACHED();
1128 }
1129
DidInitializeVisibleTileForTesting()1130 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
1131 // Add arbitrary damage, to trigger prepare-to-draws.
1132 // Here, setting damage as viewport size, used only for testing.
1133 SetFullRootLayerDamage();
1134 DidInitializeVisibleTile();
1135 }
1136
ResetTreesForTesting()1137 void LayerTreeHostImpl::ResetTreesForTesting() {
1138 if (active_tree_)
1139 active_tree_->DetachLayerTree();
1140 active_tree_ = LayerTreeImpl::create(this);
1141 if (pending_tree_)
1142 pending_tree_->DetachLayerTree();
1143 pending_tree_.reset();
1144 if (recycle_tree_)
1145 recycle_tree_->DetachLayerTree();
1146 recycle_tree_.reset();
1147 }
1148
ResetRecycleTreeForTesting()1149 void LayerTreeHostImpl::ResetRecycleTreeForTesting() {
1150 if (recycle_tree_)
1151 recycle_tree_->DetachLayerTree();
1152 recycle_tree_.reset();
1153 }
1154
EnforceManagedMemoryPolicy(const ManagedMemoryPolicy & policy)1155 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1156 const ManagedMemoryPolicy& policy) {
1157
1158 bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
1159 visible_ ? policy.bytes_limit_when_visible : 0,
1160 ManagedMemoryPolicy::PriorityCutoffToValue(
1161 visible_ ? policy.priority_cutoff_when_visible
1162 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
1163 if (evicted_resources) {
1164 active_tree_->SetContentsTexturesPurged();
1165 if (pending_tree_)
1166 pending_tree_->SetContentsTexturesPurged();
1167 client_->SetNeedsCommitOnImplThread();
1168 client_->OnCanDrawStateChanged(CanDraw());
1169 client_->RenewTreePriority();
1170 }
1171
1172 UpdateTileManagerMemoryPolicy(policy);
1173 }
1174
UpdateTileManagerMemoryPolicy(const ManagedMemoryPolicy & policy)1175 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1176 const ManagedMemoryPolicy& policy) {
1177 if (!tile_manager_)
1178 return;
1179
1180 global_tile_state_.hard_memory_limit_in_bytes = 0;
1181 global_tile_state_.soft_memory_limit_in_bytes = 0;
1182 if (visible_ && policy.bytes_limit_when_visible > 0) {
1183 global_tile_state_.hard_memory_limit_in_bytes =
1184 policy.bytes_limit_when_visible;
1185 global_tile_state_.soft_memory_limit_in_bytes =
1186 (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
1187 settings_.max_memory_for_prepaint_percentage) /
1188 100;
1189 }
1190 global_tile_state_.memory_limit_policy =
1191 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1192 visible_ ?
1193 policy.priority_cutoff_when_visible :
1194 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1195 global_tile_state_.num_resources_limit = policy.num_resources_limit;
1196
1197 // TODO(reveman): We should avoid keeping around unused resources if
1198 // possible. crbug.com/224475
1199 // Unused limit is calculated from soft-limit, as hard-limit may
1200 // be very high and shouldn't typically be exceeded.
1201 size_t unused_memory_limit_in_bytes = static_cast<size_t>(
1202 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
1203 settings_.max_unused_resource_memory_percentage) /
1204 100);
1205
1206 DCHECK(resource_pool_);
1207 resource_pool_->CheckBusyResources();
1208 // Soft limit is used for resource pool such that memory returns to soft
1209 // limit after going over.
1210 resource_pool_->SetResourceUsageLimits(
1211 global_tile_state_.soft_memory_limit_in_bytes,
1212 unused_memory_limit_in_bytes,
1213 global_tile_state_.num_resources_limit);
1214
1215 // Staging pool resources are used as transfer buffers so we use
1216 // |transfer_buffer_memory_limit_| as the memory limit for this resource pool.
1217 if (staging_resource_pool_) {
1218 staging_resource_pool_->CheckBusyResources();
1219 staging_resource_pool_->SetResourceUsageLimits(
1220 visible_ ? transfer_buffer_memory_limit_ : 0,
1221 transfer_buffer_memory_limit_,
1222 std::numeric_limits<size_t>::max());
1223 }
1224
1225 DidModifyTilePriorities();
1226 }
1227
DidModifyTilePriorities()1228 void LayerTreeHostImpl::DidModifyTilePriorities() {
1229 DCHECK(settings_.impl_side_painting);
1230 // Mark priorities as dirty and schedule a ManageTiles().
1231 tile_priorities_dirty_ = true;
1232 client_->SetNeedsManageTilesOnImplThread();
1233 }
1234
DidInitializeVisibleTile()1235 void LayerTreeHostImpl::DidInitializeVisibleTile() {
1236 if (client_ && !client_->IsInsideDraw())
1237 client_->DidInitializeVisibleTileOnImplThread();
1238 }
1239
GetPictureLayers()1240 const std::vector<PictureLayerImpl*>& LayerTreeHostImpl::GetPictureLayers() {
1241 return picture_layers_;
1242 }
1243
NotifyReadyToActivate()1244 void LayerTreeHostImpl::NotifyReadyToActivate() {
1245 client_->NotifyReadyToActivate();
1246 }
1247
NotifyTileStateChanged(const Tile * tile)1248 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
1249 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1250
1251 if (active_tree_) {
1252 LayerImpl* layer_impl =
1253 active_tree_->FindActiveTreeLayerById(tile->layer_id());
1254 if (layer_impl)
1255 layer_impl->NotifyTileStateChanged(tile);
1256 }
1257
1258 if (pending_tree_) {
1259 LayerImpl* layer_impl =
1260 pending_tree_->FindPendingTreeLayerById(tile->layer_id());
1261 if (layer_impl)
1262 layer_impl->NotifyTileStateChanged(tile);
1263 }
1264 }
1265
SetMemoryPolicy(const ManagedMemoryPolicy & policy)1266 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
1267 SetManagedMemoryPolicy(policy, zero_budget_);
1268 }
1269
SetTreeActivationCallback(const base::Closure & callback)1270 void LayerTreeHostImpl::SetTreeActivationCallback(
1271 const base::Closure& callback) {
1272 DCHECK(proxy_->IsImplThread());
1273 DCHECK(settings_.impl_side_painting || callback.is_null());
1274 tree_activation_callback_ = callback;
1275 }
1276
SetManagedMemoryPolicy(const ManagedMemoryPolicy & policy,bool zero_budget)1277 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1278 const ManagedMemoryPolicy& policy, bool zero_budget) {
1279 if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget)
1280 return;
1281
1282 ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
1283
1284 cached_managed_memory_policy_ = policy;
1285 zero_budget_ = zero_budget;
1286 ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
1287
1288 if (old_policy == actual_policy)
1289 return;
1290
1291 if (!proxy_->HasImplThread()) {
1292 // In single-thread mode, this can be called on the main thread by
1293 // GLRenderer::OnMemoryAllocationChanged.
1294 DebugScopedSetImplThread impl_thread(proxy_);
1295 EnforceManagedMemoryPolicy(actual_policy);
1296 } else {
1297 DCHECK(proxy_->IsImplThread());
1298 EnforceManagedMemoryPolicy(actual_policy);
1299 }
1300
1301 // If there is already enough memory to draw everything imaginable and the
1302 // new memory limit does not change this, then do not re-commit. Don't bother
1303 // skipping commits if this is not visible (commits don't happen when not
1304 // visible, there will almost always be a commit when this becomes visible).
1305 bool needs_commit = true;
1306 if (visible() &&
1307 actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1308 old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1309 actual_policy.priority_cutoff_when_visible ==
1310 old_policy.priority_cutoff_when_visible) {
1311 needs_commit = false;
1312 }
1313
1314 if (needs_commit)
1315 client_->SetNeedsCommitOnImplThread();
1316 }
1317
SetExternalDrawConstraints(const gfx::Transform & transform,const gfx::Rect & viewport,const gfx::Rect & clip,const gfx::Rect & viewport_rect_for_tile_priority,const gfx::Transform & transform_for_tile_priority,bool resourceless_software_draw)1318 void LayerTreeHostImpl::SetExternalDrawConstraints(
1319 const gfx::Transform& transform,
1320 const gfx::Rect& viewport,
1321 const gfx::Rect& clip,
1322 const gfx::Rect& viewport_rect_for_tile_priority,
1323 const gfx::Transform& transform_for_tile_priority,
1324 bool resourceless_software_draw) {
1325 gfx::Rect viewport_rect_for_tile_priority_in_view_space;
1326 if (!resourceless_software_draw) {
1327 gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization);
1328 if (transform_for_tile_priority.GetInverse(&screen_to_view)) {
1329 // Convert from screen space to view space.
1330 viewport_rect_for_tile_priority_in_view_space =
1331 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1332 screen_to_view, viewport_rect_for_tile_priority));
1333 }
1334 }
1335
1336 if (external_transform_ != transform || external_viewport_ != viewport ||
1337 resourceless_software_draw_ != resourceless_software_draw ||
1338 viewport_rect_for_tile_priority_ !=
1339 viewport_rect_for_tile_priority_in_view_space) {
1340 active_tree_->set_needs_update_draw_properties();
1341 }
1342
1343 external_transform_ = transform;
1344 external_viewport_ = viewport;
1345 external_clip_ = clip;
1346 viewport_rect_for_tile_priority_ =
1347 viewport_rect_for_tile_priority_in_view_space;
1348 resourceless_software_draw_ = resourceless_software_draw;
1349 }
1350
SetNeedsRedrawRect(const gfx::Rect & damage_rect)1351 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
1352 if (damage_rect.IsEmpty())
1353 return;
1354 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1355 client_->SetNeedsRedrawRectOnImplThread(damage_rect);
1356 }
1357
BeginFrame(const BeginFrameArgs & args)1358 void LayerTreeHostImpl::BeginFrame(const BeginFrameArgs& args) {
1359 client_->BeginFrame(args);
1360 }
1361
DidSwapBuffers()1362 void LayerTreeHostImpl::DidSwapBuffers() {
1363 client_->DidSwapBuffersOnImplThread();
1364 }
1365
DidSwapBuffersComplete()1366 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1367 client_->DidSwapBuffersCompleteOnImplThread();
1368 }
1369
ReclaimResources(const CompositorFrameAck * ack)1370 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
1371 // TODO(piman): We may need to do some validation on this ack before
1372 // processing it.
1373 if (renderer_)
1374 renderer_->ReceiveSwapBuffersAck(*ack);
1375
1376 // In OOM, we now might be able to release more resources that were held
1377 // because they were exported.
1378 if (tile_manager_) {
1379 DCHECK(resource_pool_);
1380
1381 resource_pool_->CheckBusyResources();
1382 resource_pool_->ReduceResourceUsage();
1383 }
1384 // If we're not visible, we likely released resources, so we want to
1385 // aggressively flush here to make sure those DeleteTextures make it to the
1386 // GPU process to free up the memory.
1387 if (resource_provider_ && !visible_)
1388 resource_provider_->ShallowFlushIfSupported();
1389 }
1390
OnCanDrawStateChangedForTree()1391 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1392 client_->OnCanDrawStateChanged(CanDraw());
1393 }
1394
MakeCompositorFrameMetadata() const1395 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1396 CompositorFrameMetadata metadata;
1397 metadata.device_scale_factor = device_scale_factor_;
1398 metadata.page_scale_factor = active_tree_->total_page_scale_factor();
1399 metadata.viewport_size = active_tree_->ScrollableViewportSize();
1400 metadata.root_layer_size = active_tree_->ScrollableSize();
1401 metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
1402 metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
1403 if (top_controls_manager_) {
1404 metadata.location_bar_offset =
1405 gfx::Vector2dF(0.f, top_controls_manager_->controls_top_offset());
1406 metadata.location_bar_content_translation =
1407 gfx::Vector2dF(0.f, top_controls_manager_->content_top_offset());
1408 metadata.overdraw_bottom_height = overdraw_bottom_height_;
1409 }
1410
1411 if (!InnerViewportScrollLayer())
1412 return metadata;
1413
1414 metadata.root_scroll_offset = active_tree_->TotalScrollOffset();
1415
1416 return metadata;
1417 }
1418
LayerTreeHostImplDidBeginTracingCallback(LayerImpl * layer)1419 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl* layer) {
1420 layer->DidBeginTracing();
1421 }
1422
DrawLayers(FrameData * frame,base::TimeTicks frame_begin_time)1423 void LayerTreeHostImpl::DrawLayers(FrameData* frame,
1424 base::TimeTicks frame_begin_time) {
1425 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1426 DCHECK(CanDraw());
1427
1428 if (frame->has_no_damage) {
1429 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
1430 DCHECK(!output_surface_->capabilities()
1431 .draw_and_swap_full_viewport_every_frame);
1432 return;
1433 }
1434
1435 DCHECK(!frame->render_passes.empty());
1436
1437 fps_counter_->SaveTimeStamp(frame_begin_time,
1438 !output_surface_->context_provider());
1439 bool on_main_thread = false;
1440 rendering_stats_instrumentation_->IncrementFrameCount(
1441 1, on_main_thread);
1442
1443 if (tile_manager_) {
1444 memory_history_->SaveEntry(
1445 tile_manager_->memory_stats_from_last_assign());
1446 }
1447
1448 if (debug_state_.ShowHudRects()) {
1449 debug_rect_history_->SaveDebugRectsForCurrentFrame(
1450 active_tree_->root_layer(),
1451 active_tree_->hud_layer(),
1452 *frame->render_surface_layer_list,
1453 frame->occluding_screen_space_rects,
1454 frame->non_occluding_screen_space_rects,
1455 debug_state_);
1456 }
1457
1458 if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
1459 const RenderingStats& stats =
1460 rendering_stats_instrumentation_->GetRenderingStats();
1461 paint_time_counter_->SavePaintTime(stats.main_stats.paint_time);
1462 }
1463
1464 bool is_new_trace;
1465 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
1466 if (is_new_trace) {
1467 if (pending_tree_) {
1468 LayerTreeHostCommon::CallFunctionForSubtree(
1469 pending_tree_->root_layer(),
1470 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1471 }
1472 LayerTreeHostCommon::CallFunctionForSubtree(
1473 active_tree_->root_layer(),
1474 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1475 }
1476
1477 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1478 TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1479 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
1480 TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
1481 "cc::LayerTreeHostImpl",
1482 id_,
1483 TracedValue::FromValue(AsValueWithFrame(frame).release()));
1484
1485 const DrawMode draw_mode = GetDrawMode();
1486
1487 // Because the contents of the HUD depend on everything else in the frame, the
1488 // contents of its texture are updated as the last thing before the frame is
1489 // drawn.
1490 if (active_tree_->hud_layer()) {
1491 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1492 active_tree_->hud_layer()->UpdateHudTexture(draw_mode,
1493 resource_provider_.get());
1494 }
1495
1496 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
1497 bool disable_picture_quad_image_filtering =
1498 IsCurrentlyScrolling() || needs_animate_layers();
1499
1500 scoped_ptr<SoftwareRenderer> temp_software_renderer =
1501 SoftwareRenderer::Create(this, &settings_, output_surface_.get(), NULL);
1502 temp_software_renderer->DrawFrame(&frame->render_passes,
1503 device_scale_factor_,
1504 DeviceViewport(),
1505 DeviceClip(),
1506 disable_picture_quad_image_filtering);
1507 } else {
1508 renderer_->DrawFrame(&frame->render_passes,
1509 device_scale_factor_,
1510 DeviceViewport(),
1511 DeviceClip(),
1512 false);
1513 }
1514 // The render passes should be consumed by the renderer.
1515 DCHECK(frame->render_passes.empty());
1516 frame->render_passes_by_id.clear();
1517
1518 // The next frame should start by assuming nothing has changed, and changes
1519 // are noted as they occur.
1520 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1521 // damage forward to the next frame.
1522 for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
1523 (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
1524 DidDrawDamagedArea();
1525 }
1526 active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
1527
1528 devtools_instrumentation::DidDrawFrame(id_);
1529 BenchmarkInstrumentation::IssueImplThreadRenderingStatsEvent(
1530 rendering_stats_instrumentation_->impl_thread_rendering_stats());
1531 rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
1532 }
1533
DidDrawAllLayers(const FrameData & frame)1534 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
1535 for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
1536 frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
1537
1538 // Once all layers have been drawn, pending texture uploads should no
1539 // longer block future uploads.
1540 resource_provider_->MarkPendingUploadsAsNonBlocking();
1541 }
1542
FinishAllRendering()1543 void LayerTreeHostImpl::FinishAllRendering() {
1544 if (renderer_)
1545 renderer_->Finish();
1546 }
1547
IsContextLost()1548 bool LayerTreeHostImpl::IsContextLost() {
1549 DCHECK(proxy_->IsImplThread());
1550 return renderer_ && renderer_->IsContextLost();
1551 }
1552
SetUseGpuRasterization(bool use_gpu)1553 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu) {
1554 if (use_gpu == use_gpu_rasterization_)
1555 return;
1556
1557 use_gpu_rasterization_ = use_gpu;
1558 ReleaseTreeResources();
1559
1560 // Replace existing tile manager with another one that uses appropriate
1561 // rasterizer.
1562 if (tile_manager_) {
1563 DestroyTileManager();
1564 CreateAndSetTileManager();
1565 }
1566
1567 // We have released tilings for both active and pending tree.
1568 // We would not have any content to draw until the pending tree is activated.
1569 // Prevent the active tree from drawing until activation.
1570 active_tree_->SetRequiresHighResToDraw();
1571 }
1572
1573 const RendererCapabilitiesImpl&
GetRendererCapabilities() const1574 LayerTreeHostImpl::GetRendererCapabilities() const {
1575 return renderer_->Capabilities();
1576 }
1577
SwapBuffers(const LayerTreeHostImpl::FrameData & frame)1578 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
1579 active_tree()->ResetRequiresHighResToDraw();
1580 if (frame.has_no_damage) {
1581 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
1582 return false;
1583 }
1584 CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
1585 active_tree()->FinishSwapPromises(&metadata);
1586 for (size_t i = 0; i < metadata.latency_info.size(); i++) {
1587 TRACE_EVENT_FLOW_STEP0(
1588 "input",
1589 "LatencyInfo.Flow",
1590 TRACE_ID_DONT_MANGLE(metadata.latency_info[i].trace_id),
1591 "SwapBuffers");
1592 }
1593 renderer_->SwapBuffers(metadata);
1594 return true;
1595 }
1596
SetNeedsBeginFrame(bool enable)1597 void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable) {
1598 if (output_surface_)
1599 output_surface_->SetNeedsBeginFrame(enable);
1600 else
1601 DCHECK(!enable);
1602 }
1603
WillBeginImplFrame(const BeginFrameArgs & args)1604 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
1605 // Sample the frame time now. This time will be used for updating animations
1606 // when we draw.
1607 UpdateCurrentFrameTime();
1608 // Cache the begin impl frame interval
1609 begin_impl_frame_interval_ = args.interval;
1610 }
1611
ComputeInnerViewportContainerSize() const1612 gfx::SizeF LayerTreeHostImpl::ComputeInnerViewportContainerSize() const {
1613 gfx::SizeF dip_size =
1614 gfx::ScaleSize(device_viewport_size_, 1.f / device_scale_factor());
1615
1616 float top_offset =
1617 top_controls_manager_ ? top_controls_manager_->content_top_offset() : 0.f;
1618
1619 return gfx::SizeF(dip_size.width(),
1620 dip_size.height() - top_offset - overdraw_bottom_height_);
1621 }
1622
UpdateInnerViewportContainerSize()1623 void LayerTreeHostImpl::UpdateInnerViewportContainerSize() {
1624 LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
1625 if (!container_layer)
1626 return;
1627
1628 // We pass the value returned from UnscaledScrollableViewportSize() here as
1629 // it accounts for scrollbar dimensions when
1630 // container_layer->masks_to_bounds() is set.
1631 container_layer->SetTemporaryImplBounds(UnscaledScrollableViewportSize());
1632 }
1633
UnscaledScrollableViewportSize() const1634 gfx::SizeF LayerTreeHostImpl::UnscaledScrollableViewportSize() const {
1635 // Use the root container layer bounds if it clips to them, otherwise, the
1636 // true viewport size should be used.
1637 LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
1638 if (container_layer && container_layer->masks_to_bounds()) {
1639 DCHECK(!top_controls_manager_);
1640 DCHECK_EQ(0, overdraw_bottom_height_);
1641 return container_layer->bounds();
1642 }
1643
1644 return ComputeInnerViewportContainerSize();
1645 }
1646
VerticalAdjust() const1647 float LayerTreeHostImpl::VerticalAdjust() const {
1648 if (!active_tree_->InnerViewportContainerLayer())
1649 return 0;
1650
1651 return active_tree_->InnerViewportContainerLayer()->BoundsDelta().y();
1652 }
1653
DidLoseOutputSurface()1654 void LayerTreeHostImpl::DidLoseOutputSurface() {
1655 if (resource_provider_)
1656 resource_provider_->DidLoseOutputSurface();
1657 // TODO(jamesr): The renderer_ check is needed to make some of the
1658 // LayerTreeHostContextTest tests pass, but shouldn't be necessary (or
1659 // important) in production. We should adjust the test to not need this.
1660 if (renderer_)
1661 client_->DidLoseOutputSurfaceOnImplThread();
1662 #if DCHECK_IS_ON
1663 did_lose_called_ = true;
1664 #endif
1665 }
1666
HaveRootScrollLayer() const1667 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1668 return !!InnerViewportScrollLayer();
1669 }
1670
RootLayer() const1671 LayerImpl* LayerTreeHostImpl::RootLayer() const {
1672 return active_tree_->root_layer();
1673 }
1674
InnerViewportScrollLayer() const1675 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1676 return active_tree_->InnerViewportScrollLayer();
1677 }
1678
OuterViewportScrollLayer() const1679 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1680 return active_tree_->OuterViewportScrollLayer();
1681 }
1682
CurrentlyScrollingLayer() const1683 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1684 return active_tree_->CurrentlyScrollingLayer();
1685 }
1686
IsCurrentlyScrolling() const1687 bool LayerTreeHostImpl::IsCurrentlyScrolling() const {
1688 return CurrentlyScrollingLayer() ||
1689 (InnerViewportScrollLayer() &&
1690 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1691 (OuterViewportScrollLayer() &&
1692 OuterViewportScrollLayer()->IsExternalFlingActive());
1693 }
1694
1695 // Content layers can be either directly scrollable or contained in an outer
1696 // scrolling layer which applies the scroll transform. Given a content layer,
1697 // this function returns the associated scroll layer if any.
FindScrollLayerForContentLayer(LayerImpl * layer_impl)1698 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
1699 if (!layer_impl)
1700 return NULL;
1701
1702 if (layer_impl->scrollable())
1703 return layer_impl;
1704
1705 if (layer_impl->DrawsContent() &&
1706 layer_impl->parent() &&
1707 layer_impl->parent()->scrollable())
1708 return layer_impl->parent();
1709
1710 return NULL;
1711 }
1712
CreatePendingTree()1713 void LayerTreeHostImpl::CreatePendingTree() {
1714 CHECK(!pending_tree_);
1715 if (recycle_tree_)
1716 recycle_tree_.swap(pending_tree_);
1717 else
1718 pending_tree_ = LayerTreeImpl::create(this);
1719
1720 // Update the delta from the active tree, which may have
1721 // adjusted its delta prior to the pending tree being created.
1722 DCHECK_EQ(1.f, pending_tree_->sent_page_scale_delta());
1723 pending_tree_->SetPageScaleDelta(active_tree_->page_scale_delta() /
1724 active_tree_->sent_page_scale_delta());
1725
1726 client_->OnCanDrawStateChanged(CanDraw());
1727 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
1728 }
1729
UpdateVisibleTiles()1730 void LayerTreeHostImpl::UpdateVisibleTiles() {
1731 if (tile_manager_ && tile_manager_->UpdateVisibleTiles())
1732 DidInitializeVisibleTile();
1733 need_to_update_visible_tiles_before_draw_ = false;
1734 }
1735
ActivatePendingTree()1736 void LayerTreeHostImpl::ActivatePendingTree() {
1737 CHECK(pending_tree_);
1738 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
1739
1740 need_to_update_visible_tiles_before_draw_ = true;
1741
1742 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
1743 active_tree_->PushPersistedState(pending_tree_.get());
1744 if (pending_tree_->needs_full_tree_sync()) {
1745 active_tree_->SetRootLayer(
1746 TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
1747 active_tree_->DetachLayerTree(),
1748 active_tree_.get()));
1749 }
1750 TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
1751 active_tree_->root_layer());
1752 DCHECK(!recycle_tree_);
1753
1754 // Process any requests in the UI resource queue. The request queue is given
1755 // in LayerTreeHost::FinishCommitOnImplThread. This must take place before
1756 // the swap.
1757 pending_tree_->ProcessUIResourceRequestQueue();
1758
1759 pending_tree_->PushPropertiesTo(active_tree_.get());
1760
1761 // Now that we've synced everything from the pending tree to the active
1762 // tree, rename the pending tree the recycle tree so we can reuse it on the
1763 // next sync.
1764 pending_tree_.swap(recycle_tree_);
1765
1766 active_tree_->DidBecomeActive();
1767 active_tree_->SetRootLayerScrollOffsetDelegate(
1768 root_layer_scroll_offset_delegate_);
1769 ActivateAnimations();
1770
1771 client_->OnCanDrawStateChanged(CanDraw());
1772 SetNeedsRedraw();
1773 client_->RenewTreePriority();
1774
1775 if (debug_state_.continuous_painting) {
1776 const RenderingStats& stats =
1777 rendering_stats_instrumentation_->GetRenderingStats();
1778 paint_time_counter_->SavePaintTime(stats.main_stats.paint_time +
1779 stats.main_stats.record_time +
1780 stats.impl_stats.rasterize_time);
1781 }
1782
1783 UpdateInnerViewportContainerSize();
1784 client_->DidActivatePendingTree();
1785 if (!tree_activation_callback_.is_null())
1786 tree_activation_callback_.Run();
1787
1788 if (time_source_client_adapter_ && time_source_client_adapter_->Active())
1789 DCHECK(active_tree_->root_layer());
1790 }
1791
SetVisible(bool visible)1792 void LayerTreeHostImpl::SetVisible(bool visible) {
1793 DCHECK(proxy_->IsImplThread());
1794
1795 if (visible_ == visible)
1796 return;
1797 visible_ = visible;
1798 DidVisibilityChange(this, visible_);
1799 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1800
1801 // If we just became visible, we have to ensure that we draw high res tiles,
1802 // to prevent checkerboard/low res flashes.
1803 if (visible_)
1804 active_tree()->SetRequiresHighResToDraw();
1805 else
1806 EvictAllUIResources();
1807
1808 // Evict tiles immediately if invisible since this tab may never get another
1809 // draw or timer tick.
1810 if (!visible_)
1811 ManageTiles();
1812
1813 if (!renderer_)
1814 return;
1815
1816 renderer_->SetVisible(visible);
1817 }
1818
SetNeedsAnimate()1819 void LayerTreeHostImpl::SetNeedsAnimate() {
1820 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1821 client_->SetNeedsAnimateOnImplThread();
1822 }
1823
SetNeedsRedraw()1824 void LayerTreeHostImpl::SetNeedsRedraw() {
1825 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1826 client_->SetNeedsRedrawOnImplThread();
1827 }
1828
ActualManagedMemoryPolicy() const1829 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1830 ManagedMemoryPolicy actual = cached_managed_memory_policy_;
1831 if (debug_state_.rasterize_only_visible_content) {
1832 actual.priority_cutoff_when_visible =
1833 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
1834 } else if (use_gpu_rasterization()) {
1835 actual.priority_cutoff_when_visible =
1836 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1837 }
1838
1839 if (zero_budget_) {
1840 actual.bytes_limit_when_visible = 0;
1841 }
1842
1843 return actual;
1844 }
1845
memory_allocation_limit_bytes() const1846 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1847 return ActualManagedMemoryPolicy().bytes_limit_when_visible;
1848 }
1849
memory_allocation_priority_cutoff() const1850 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1851 return ManagedMemoryPolicy::PriorityCutoffToValue(
1852 ActualManagedMemoryPolicy().priority_cutoff_when_visible);
1853 }
1854
ReleaseTreeResources()1855 void LayerTreeHostImpl::ReleaseTreeResources() {
1856 active_tree_->ReleaseResources();
1857 if (pending_tree_)
1858 pending_tree_->ReleaseResources();
1859 if (recycle_tree_)
1860 recycle_tree_->ReleaseResources();
1861
1862 EvictAllUIResources();
1863 }
1864
CreateAndSetRenderer()1865 void LayerTreeHostImpl::CreateAndSetRenderer() {
1866 DCHECK(!renderer_);
1867 DCHECK(output_surface_);
1868 DCHECK(resource_provider_);
1869
1870 if (output_surface_->capabilities().delegated_rendering) {
1871 renderer_ = DelegatingRenderer::Create(
1872 this, &settings_, output_surface_.get(), resource_provider_.get());
1873 } else if (output_surface_->context_provider()) {
1874 renderer_ = GLRenderer::Create(this,
1875 &settings_,
1876 output_surface_.get(),
1877 resource_provider_.get(),
1878 texture_mailbox_deleter_.get(),
1879 settings_.highp_threshold_min);
1880 } else if (output_surface_->software_device()) {
1881 renderer_ = SoftwareRenderer::Create(
1882 this, &settings_, output_surface_.get(), resource_provider_.get());
1883 }
1884 DCHECK(renderer_);
1885
1886 renderer_->SetVisible(visible_);
1887 SetFullRootLayerDamage();
1888
1889 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1890 // initialized to get max texture size. Also, after releasing resources,
1891 // trees need another update to generate new ones.
1892 active_tree_->set_needs_update_draw_properties();
1893 if (pending_tree_)
1894 pending_tree_->set_needs_update_draw_properties();
1895 client_->UpdateRendererCapabilitiesOnImplThread();
1896 }
1897
CreateAndSetTileManager()1898 void LayerTreeHostImpl::CreateAndSetTileManager() {
1899 DCHECK(!tile_manager_);
1900 DCHECK(settings_.impl_side_painting);
1901 DCHECK(output_surface_);
1902 DCHECK(resource_provider_);
1903 DCHECK(proxy_->ImplThreadTaskRunner());
1904
1905 ContextProvider* context_provider = output_surface_->context_provider();
1906 transfer_buffer_memory_limit_ =
1907 GetMaxTransferBufferUsageBytes(context_provider);
1908
1909 if (use_gpu_rasterization_ && context_provider) {
1910 resource_pool_ =
1911 ResourcePool::Create(resource_provider_.get(),
1912 GL_TEXTURE_2D,
1913 resource_provider_->best_texture_format());
1914
1915 raster_worker_pool_ =
1916 DirectRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
1917 resource_provider_.get(),
1918 context_provider);
1919 on_demand_task_graph_runner_ = &synchronous_task_graph_runner_;
1920 } else if (UseZeroCopyTextureUpload()) {
1921 resource_pool_ =
1922 ResourcePool::Create(resource_provider_.get(),
1923 GetMapImageTextureTarget(context_provider),
1924 resource_provider_->best_texture_format());
1925
1926 raster_worker_pool_ =
1927 ImageRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
1928 RasterWorkerPool::GetTaskGraphRunner(),
1929 resource_provider_.get());
1930 on_demand_task_graph_runner_ = RasterWorkerPool::GetTaskGraphRunner();
1931 } else if (UseOneCopyTextureUpload()) {
1932 // We need to create a staging resource pool when using copy rasterizer.
1933 staging_resource_pool_ =
1934 ResourcePool::Create(resource_provider_.get(),
1935 GetMapImageTextureTarget(context_provider),
1936 resource_provider_->best_texture_format());
1937 resource_pool_ =
1938 ResourcePool::Create(resource_provider_.get(),
1939 GL_TEXTURE_2D,
1940 resource_provider_->best_texture_format());
1941
1942 raster_worker_pool_ = ImageCopyRasterWorkerPool::Create(
1943 proxy_->ImplThreadTaskRunner(),
1944 RasterWorkerPool::GetTaskGraphRunner(),
1945 resource_provider_.get(),
1946 staging_resource_pool_.get());
1947 on_demand_task_graph_runner_ = RasterWorkerPool::GetTaskGraphRunner();
1948 } else {
1949 resource_pool_ = ResourcePool::Create(
1950 resource_provider_.get(),
1951 GL_TEXTURE_2D,
1952 resource_provider_->memory_efficient_texture_format());
1953
1954 raster_worker_pool_ = PixelBufferRasterWorkerPool::Create(
1955 proxy_->ImplThreadTaskRunner(),
1956 RasterWorkerPool::GetTaskGraphRunner(),
1957 resource_provider_.get(),
1958 transfer_buffer_memory_limit_);
1959 on_demand_task_graph_runner_ = RasterWorkerPool::GetTaskGraphRunner();
1960 }
1961
1962 tile_manager_ =
1963 TileManager::Create(this,
1964 proxy_->ImplThreadTaskRunner(),
1965 resource_pool_.get(),
1966 raster_worker_pool_->AsRasterizer(),
1967 rendering_stats_instrumentation_);
1968
1969 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1970 need_to_update_visible_tiles_before_draw_ = false;
1971 on_demand_task_namespace_ = on_demand_task_graph_runner_->GetNamespaceToken();
1972 }
1973
DestroyTileManager()1974 void LayerTreeHostImpl::DestroyTileManager() {
1975 tile_manager_.reset();
1976 resource_pool_.reset();
1977 staging_resource_pool_.reset();
1978 raster_worker_pool_.reset();
1979 }
1980
UseZeroCopyTextureUpload() const1981 bool LayerTreeHostImpl::UseZeroCopyTextureUpload() const {
1982 // Note: we use zero-copy by default when the renderer is using
1983 // shared memory resources.
1984 return (settings_.use_zero_copy ||
1985 GetRendererCapabilities().using_shared_memory_resources) &&
1986 GetRendererCapabilities().using_map_image;
1987 }
1988
UseOneCopyTextureUpload() const1989 bool LayerTreeHostImpl::UseOneCopyTextureUpload() const {
1990 // Sync query support is required by one-copy rasterizer.
1991 return settings_.use_one_copy && GetRendererCapabilities().using_map_image &&
1992 resource_provider_->use_sync_query();
1993 }
1994
EnforceZeroBudget(bool zero_budget)1995 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) {
1996 SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget);
1997 }
1998
InitializeRenderer(scoped_ptr<OutputSurface> output_surface)1999 bool LayerTreeHostImpl::InitializeRenderer(
2000 scoped_ptr<OutputSurface> output_surface) {
2001 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2002 #if DCHECK_IS_ON
2003 DCHECK(!renderer_ || did_lose_called_);
2004 #endif
2005
2006 // Since we will create a new resource provider, we cannot continue to use
2007 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2008 // before we destroy the old resource provider.
2009 ReleaseTreeResources();
2010
2011 // Note: order is important here.
2012 renderer_.reset();
2013 DestroyTileManager();
2014 resource_provider_.reset();
2015 output_surface_.reset();
2016
2017 if (!output_surface->BindToClient(this))
2018 return false;
2019
2020 output_surface_ = output_surface.Pass();
2021 resource_provider_ =
2022 ResourceProvider::Create(output_surface_.get(),
2023 shared_bitmap_manager_,
2024 settings_.highp_threshold_min,
2025 settings_.use_rgba_4444_textures,
2026 settings_.texture_id_allocation_chunk_size,
2027 settings_.use_distance_field_text);
2028
2029 if (output_surface_->capabilities().deferred_gl_initialization)
2030 EnforceZeroBudget(true);
2031
2032 CreateAndSetRenderer();
2033
2034 transfer_buffer_memory_limit_ =
2035 GetMaxTransferBufferUsageBytes(output_surface_->context_provider());
2036
2037 if (settings_.impl_side_painting)
2038 CreateAndSetTileManager();
2039
2040 // Initialize vsync parameters to sane values.
2041 const base::TimeDelta display_refresh_interval =
2042 base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond /
2043 settings_.refresh_rate);
2044 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
2045
2046 // TODO(brianderson): Don't use a hard-coded parent draw time.
2047 base::TimeDelta parent_draw_time =
2048 (!settings_.begin_frame_scheduling_enabled &&
2049 output_surface_->capabilities().adjust_deadline_for_parent)
2050 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2051 : base::TimeDelta();
2052 client_->SetEstimatedParentDrawTime(parent_draw_time);
2053
2054 int max_frames_pending = output_surface_->capabilities().max_frames_pending;
2055 if (max_frames_pending <= 0)
2056 max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
2057 client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
2058 client_->OnCanDrawStateChanged(CanDraw());
2059
2060 return true;
2061 }
2062
CommitVSyncParameters(base::TimeTicks timebase,base::TimeDelta interval)2063 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
2064 base::TimeDelta interval) {
2065 client_->CommitVSyncParameters(timebase, interval);
2066 }
2067
DeferredInitialize()2068 void LayerTreeHostImpl::DeferredInitialize() {
2069 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2070 DCHECK(settings_.impl_side_painting);
2071 DCHECK(output_surface_->context_provider());
2072
2073 ReleaseTreeResources();
2074 renderer_.reset();
2075 DestroyTileManager();
2076
2077 resource_provider_->InitializeGL();
2078
2079 CreateAndSetRenderer();
2080 EnforceZeroBudget(false);
2081 CreateAndSetTileManager();
2082
2083 client_->SetNeedsCommitOnImplThread();
2084 }
2085
ReleaseGL()2086 void LayerTreeHostImpl::ReleaseGL() {
2087 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2088 DCHECK(settings_.impl_side_painting);
2089 DCHECK(output_surface_->context_provider());
2090
2091 ReleaseTreeResources();
2092 renderer_.reset();
2093 DestroyTileManager();
2094
2095 resource_provider_->InitializeSoftware();
2096 output_surface_->ReleaseContextProvider();
2097
2098 CreateAndSetRenderer();
2099 EnforceZeroBudget(true);
2100 CreateAndSetTileManager();
2101
2102 client_->SetNeedsCommitOnImplThread();
2103 }
2104
SetViewportSize(const gfx::Size & device_viewport_size)2105 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
2106 if (device_viewport_size == device_viewport_size_)
2107 return;
2108
2109 if (pending_tree_)
2110 active_tree_->SetViewportSizeInvalid();
2111
2112 device_viewport_size_ = device_viewport_size;
2113
2114 UpdateInnerViewportContainerSize();
2115 client_->OnCanDrawStateChanged(CanDraw());
2116 SetFullRootLayerDamage();
2117 active_tree_->set_needs_update_draw_properties();
2118 }
2119
SetOverdrawBottomHeight(float overdraw_bottom_height)2120 void LayerTreeHostImpl::SetOverdrawBottomHeight(float overdraw_bottom_height) {
2121 if (overdraw_bottom_height == overdraw_bottom_height_)
2122 return;
2123 overdraw_bottom_height_ = overdraw_bottom_height;
2124
2125 UpdateInnerViewportContainerSize();
2126 SetFullRootLayerDamage();
2127 }
2128
SetOverhangUIResource(UIResourceId overhang_ui_resource_id,const gfx::Size & overhang_ui_resource_size)2129 void LayerTreeHostImpl::SetOverhangUIResource(
2130 UIResourceId overhang_ui_resource_id,
2131 const gfx::Size& overhang_ui_resource_size) {
2132 overhang_ui_resource_id_ = overhang_ui_resource_id;
2133 overhang_ui_resource_size_ = overhang_ui_resource_size;
2134 }
2135
SetDeviceScaleFactor(float device_scale_factor)2136 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
2137 if (device_scale_factor == device_scale_factor_)
2138 return;
2139 device_scale_factor_ = device_scale_factor;
2140
2141 UpdateInnerViewportContainerSize();
2142 SetFullRootLayerDamage();
2143 }
2144
ViewportRectForTilePriority() const2145 const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const {
2146 if (viewport_rect_for_tile_priority_.IsEmpty())
2147 return DeviceViewport();
2148
2149 return viewport_rect_for_tile_priority_;
2150 }
2151
DrawViewportSize() const2152 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
2153 return DeviceViewport().size();
2154 }
2155
DeviceViewport() const2156 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
2157 if (external_viewport_.IsEmpty())
2158 return gfx::Rect(device_viewport_size_);
2159
2160 return external_viewport_;
2161 }
2162
DeviceClip() const2163 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
2164 if (external_clip_.IsEmpty())
2165 return DeviceViewport();
2166
2167 return external_clip_;
2168 }
2169
DrawTransform() const2170 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
2171 return external_transform_;
2172 }
2173
DidChangeTopControlsPosition()2174 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2175 UpdateInnerViewportContainerSize();
2176 SetNeedsRedraw();
2177 SetNeedsAnimate();
2178 active_tree_->set_needs_update_draw_properties();
2179 SetFullRootLayerDamage();
2180 }
2181
BindToClient(InputHandlerClient * client)2182 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
2183 DCHECK(input_handler_client_ == NULL);
2184 input_handler_client_ = client;
2185 }
2186
NextScrollLayer(LayerImpl * layer)2187 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
2188 if (LayerImpl* scroll_parent = layer->scroll_parent())
2189 return scroll_parent;
2190 return layer->parent();
2191 }
2192
FindScrollLayerForDeviceViewportPoint(const gfx::PointF & device_viewport_point,InputHandler::ScrollInputType type,LayerImpl * layer_impl,bool * scroll_on_main_thread,bool * optional_has_ancestor_scroll_handler) const2193 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2194 const gfx::PointF& device_viewport_point,
2195 InputHandler::ScrollInputType type,
2196 LayerImpl* layer_impl,
2197 bool* scroll_on_main_thread,
2198 bool* optional_has_ancestor_scroll_handler) const {
2199 DCHECK(scroll_on_main_thread);
2200
2201 // Walk up the hierarchy and look for a scrollable layer.
2202 LayerImpl* potentially_scrolling_layer_impl = NULL;
2203 for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
2204 // The content layer can also block attempts to scroll outside the main
2205 // thread.
2206 ScrollStatus status = layer_impl->TryScroll(device_viewport_point, type);
2207 if (status == ScrollOnMainThread) {
2208 *scroll_on_main_thread = true;
2209 return NULL;
2210 }
2211
2212 LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
2213 if (!scroll_layer_impl)
2214 continue;
2215
2216 status = scroll_layer_impl->TryScroll(device_viewport_point, type);
2217 // If any layer wants to divert the scroll event to the main thread, abort.
2218 if (status == ScrollOnMainThread) {
2219 *scroll_on_main_thread = true;
2220 return NULL;
2221 }
2222
2223 if (optional_has_ancestor_scroll_handler &&
2224 scroll_layer_impl->have_scroll_event_handlers())
2225 *optional_has_ancestor_scroll_handler = true;
2226
2227 if (status == ScrollStarted && !potentially_scrolling_layer_impl)
2228 potentially_scrolling_layer_impl = scroll_layer_impl;
2229 }
2230
2231 // Falling back to the root scroll layer ensures generation of root overscroll
2232 // notifications while preventing scroll updates from being unintentionally
2233 // forwarded to the main thread.
2234 if (!potentially_scrolling_layer_impl)
2235 potentially_scrolling_layer_impl = OuterViewportScrollLayer()
2236 ? OuterViewportScrollLayer()
2237 : InnerViewportScrollLayer();
2238
2239 return potentially_scrolling_layer_impl;
2240 }
2241
2242 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
HasScrollAncestor(LayerImpl * child,LayerImpl * scroll_ancestor)2243 static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
2244 DCHECK(scroll_ancestor);
2245 for (LayerImpl* ancestor = child; ancestor;
2246 ancestor = NextScrollLayer(ancestor)) {
2247 if (ancestor->scrollable())
2248 return ancestor == scroll_ancestor;
2249 }
2250 return false;
2251 }
2252
ScrollBegin(const gfx::Point & viewport_point,InputHandler::ScrollInputType type)2253 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
2254 const gfx::Point& viewport_point,
2255 InputHandler::ScrollInputType type) {
2256 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2257
2258 if (top_controls_manager_)
2259 top_controls_manager_->ScrollBegin();
2260
2261 DCHECK(!CurrentlyScrollingLayer());
2262 ClearCurrentlyScrollingLayer();
2263
2264 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2265 device_scale_factor_);
2266 LayerImpl* layer_impl =
2267 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2268
2269 if (layer_impl) {
2270 LayerImpl* scroll_layer_impl =
2271 active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
2272 device_viewport_point);
2273 if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
2274 return ScrollUnknown;
2275 }
2276
2277 bool scroll_on_main_thread = false;
2278 LayerImpl* scrolling_layer_impl =
2279 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2280 type,
2281 layer_impl,
2282 &scroll_on_main_thread,
2283 &scroll_affects_scroll_handler_);
2284
2285 if (scroll_on_main_thread) {
2286 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2287 return ScrollOnMainThread;
2288 }
2289
2290 if (scrolling_layer_impl) {
2291 active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
2292 should_bubble_scrolls_ = (type != NonBubblingGesture);
2293 wheel_scrolling_ = (type == Wheel);
2294 client_->RenewTreePriority();
2295 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2296 return ScrollStarted;
2297 }
2298 return ScrollIgnored;
2299 }
2300
ScrollLayerWithViewportSpaceDelta(LayerImpl * layer_impl,float scale_from_viewport_to_screen_space,const gfx::PointF & viewport_point,const gfx::Vector2dF & viewport_delta)2301 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2302 LayerImpl* layer_impl,
2303 float scale_from_viewport_to_screen_space,
2304 const gfx::PointF& viewport_point,
2305 const gfx::Vector2dF& viewport_delta) {
2306 // Layers with non-invertible screen space transforms should not have passed
2307 // the scroll hit test in the first place.
2308 DCHECK(layer_impl->screen_space_transform().IsInvertible());
2309 gfx::Transform inverse_screen_space_transform(
2310 gfx::Transform::kSkipInitialization);
2311 bool did_invert = layer_impl->screen_space_transform().GetInverse(
2312 &inverse_screen_space_transform);
2313 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2314 // layers, we may need to explicitly handle uninvertible transforms here.
2315 DCHECK(did_invert);
2316
2317 gfx::PointF screen_space_point =
2318 gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
2319
2320 gfx::Vector2dF screen_space_delta = viewport_delta;
2321 screen_space_delta.Scale(scale_from_viewport_to_screen_space);
2322
2323 // First project the scroll start and end points to local layer space to find
2324 // the scroll delta in layer coordinates.
2325 bool start_clipped, end_clipped;
2326 gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
2327 gfx::PointF local_start_point =
2328 MathUtil::ProjectPoint(inverse_screen_space_transform,
2329 screen_space_point,
2330 &start_clipped);
2331 gfx::PointF local_end_point =
2332 MathUtil::ProjectPoint(inverse_screen_space_transform,
2333 screen_space_end_point,
2334 &end_clipped);
2335
2336 // In general scroll point coordinates should not get clipped.
2337 DCHECK(!start_clipped);
2338 DCHECK(!end_clipped);
2339 if (start_clipped || end_clipped)
2340 return gfx::Vector2dF();
2341
2342 // local_start_point and local_end_point are in content space but we want to
2343 // move them to layer space for scrolling.
2344 float width_scale = 1.f / layer_impl->contents_scale_x();
2345 float height_scale = 1.f / layer_impl->contents_scale_y();
2346 local_start_point.Scale(width_scale, height_scale);
2347 local_end_point.Scale(width_scale, height_scale);
2348
2349 // Apply the scroll delta.
2350 gfx::Vector2dF previous_delta = layer_impl->ScrollDelta();
2351 layer_impl->ScrollBy(local_end_point - local_start_point);
2352
2353 // Get the end point in the layer's content space so we can apply its
2354 // ScreenSpaceTransform.
2355 gfx::PointF actual_local_end_point = local_start_point +
2356 layer_impl->ScrollDelta() -
2357 previous_delta;
2358 gfx::PointF actual_local_content_end_point =
2359 gfx::ScalePoint(actual_local_end_point,
2360 1.f / width_scale,
2361 1.f / height_scale);
2362
2363 // Calculate the applied scroll delta in viewport space coordinates.
2364 gfx::PointF actual_screen_space_end_point =
2365 MathUtil::MapPoint(layer_impl->screen_space_transform(),
2366 actual_local_content_end_point,
2367 &end_clipped);
2368 DCHECK(!end_clipped);
2369 if (end_clipped)
2370 return gfx::Vector2dF();
2371 gfx::PointF actual_viewport_end_point =
2372 gfx::ScalePoint(actual_screen_space_end_point,
2373 1.f / scale_from_viewport_to_screen_space);
2374 return actual_viewport_end_point - viewport_point;
2375 }
2376
ScrollLayerWithLocalDelta(LayerImpl * layer_impl,const gfx::Vector2dF & local_delta)2377 static gfx::Vector2dF ScrollLayerWithLocalDelta(LayerImpl* layer_impl,
2378 const gfx::Vector2dF& local_delta) {
2379 gfx::Vector2dF previous_delta(layer_impl->ScrollDelta());
2380 layer_impl->ScrollBy(local_delta);
2381 return layer_impl->ScrollDelta() - previous_delta;
2382 }
2383
ScrollBy(const gfx::Point & viewport_point,const gfx::Vector2dF & scroll_delta)2384 bool LayerTreeHostImpl::ScrollBy(const gfx::Point& viewport_point,
2385 const gfx::Vector2dF& scroll_delta) {
2386 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2387 if (!CurrentlyScrollingLayer())
2388 return false;
2389
2390 gfx::Vector2dF pending_delta = scroll_delta;
2391 gfx::Vector2dF unused_root_delta;
2392 bool did_scroll_x = false;
2393 bool did_scroll_y = false;
2394 bool did_scroll_top_controls = false;
2395 // TODO(wjmaclean) Should we guard against CurrentlyScrollingLayer() == 0
2396 // here?
2397 bool consume_by_top_controls =
2398 top_controls_manager_ &&
2399 (((CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2400 CurrentlyScrollingLayer() == OuterViewportScrollLayer()) &&
2401 InnerViewportScrollLayer()->MaxScrollOffset().y() > 0) ||
2402 scroll_delta.y() < 0);
2403
2404 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2405 layer_impl;
2406 layer_impl = layer_impl->parent()) {
2407 if (!layer_impl->scrollable())
2408 continue;
2409
2410 if (layer_impl == InnerViewportScrollLayer()) {
2411 // Only allow bubble scrolling when the scroll is in the direction to make
2412 // the top controls visible.
2413 gfx::Vector2dF applied_delta;
2414 gfx::Vector2dF excess_delta;
2415 if (consume_by_top_controls) {
2416 excess_delta = top_controls_manager_->ScrollBy(pending_delta);
2417 applied_delta = pending_delta - excess_delta;
2418 pending_delta = excess_delta;
2419 // Force updating of vertical adjust values if needed.
2420 if (applied_delta.y() != 0) {
2421 did_scroll_top_controls = true;
2422 layer_impl->ScrollbarParametersDidChange();
2423 }
2424 }
2425 // Track root layer deltas for reporting overscroll.
2426 unused_root_delta = pending_delta;
2427 }
2428
2429 gfx::Vector2dF applied_delta;
2430 // Gesture events need to be transformed from viewport coordinates to local
2431 // layer coordinates so that the scrolling contents exactly follow the
2432 // user's finger. In contrast, wheel events represent a fixed amount of
2433 // scrolling so we can just apply them directly.
2434 if (!wheel_scrolling_) {
2435 float scale_from_viewport_to_screen_space = device_scale_factor_;
2436 applied_delta =
2437 ScrollLayerWithViewportSpaceDelta(layer_impl,
2438 scale_from_viewport_to_screen_space,
2439 viewport_point, pending_delta);
2440 } else {
2441 applied_delta = ScrollLayerWithLocalDelta(layer_impl, pending_delta);
2442 }
2443
2444 const float kEpsilon = 0.1f;
2445 if (layer_impl == InnerViewportScrollLayer()) {
2446 unused_root_delta.Subtract(applied_delta);
2447 if (std::abs(unused_root_delta.x()) < kEpsilon)
2448 unused_root_delta.set_x(0.0f);
2449 if (std::abs(unused_root_delta.y()) < kEpsilon)
2450 unused_root_delta.set_y(0.0f);
2451 // Disable overscroll on axes which is impossible to scroll.
2452 if (settings_.report_overscroll_only_for_scrollable_axes) {
2453 if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon)
2454 unused_root_delta.set_x(0.0f);
2455 if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon)
2456 unused_root_delta.set_y(0.0f);
2457 }
2458 }
2459
2460 // If the layer wasn't able to move, try the next one in the hierarchy.
2461 bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
2462 bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
2463 did_scroll_x |= did_move_layer_x;
2464 did_scroll_y |= did_move_layer_y;
2465 if (!did_move_layer_x && !did_move_layer_y) {
2466 // Scrolls should always bubble between the outer and inner viewports
2467 if (should_bubble_scrolls_ || !did_lock_scrolling_layer_ ||
2468 layer_impl == OuterViewportScrollLayer())
2469 continue;
2470 else
2471 break;
2472 }
2473
2474 did_lock_scrolling_layer_ = true;
2475 if (!should_bubble_scrolls_) {
2476 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2477 break;
2478 }
2479
2480 // If the applied delta is within 45 degrees of the input delta, bail out to
2481 // make it easier to scroll just one layer in one direction without
2482 // affecting any of its parents.
2483 float angle_threshold = 45;
2484 if (MathUtil::SmallestAngleBetweenVectors(
2485 applied_delta, pending_delta) < angle_threshold) {
2486 pending_delta = gfx::Vector2d();
2487 break;
2488 }
2489
2490 // Allow further movement only on an axis perpendicular to the direction in
2491 // which the layer moved.
2492 gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
2493 pending_delta = MathUtil::ProjectVector(pending_delta, perpendicular_axis);
2494
2495 if (gfx::ToRoundedVector2d(pending_delta).IsZero())
2496 break;
2497 }
2498
2499 bool did_scroll_content = did_scroll_x || did_scroll_y;
2500 if (did_scroll_content) {
2501 client_->SetNeedsCommitOnImplThread();
2502 SetNeedsRedraw();
2503 client_->RenewTreePriority();
2504 }
2505
2506 // Scrolling along an axis resets accumulated root overscroll for that axis.
2507 if (did_scroll_x)
2508 accumulated_root_overscroll_.set_x(0);
2509 if (did_scroll_y)
2510 accumulated_root_overscroll_.set_y(0);
2511
2512 accumulated_root_overscroll_ += unused_root_delta;
2513 bool did_overscroll = !unused_root_delta.IsZero();
2514 if (did_overscroll && input_handler_client_) {
2515 input_handler_client_->DidOverscroll(accumulated_root_overscroll_,
2516 unused_root_delta);
2517 }
2518
2519 return did_scroll_content || did_scroll_top_controls;
2520 }
2521
2522 // This implements scrolling by page as described here:
2523 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2524 // for events with WHEEL_PAGESCROLL set.
ScrollVerticallyByPage(const gfx::Point & viewport_point,ScrollDirection direction)2525 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
2526 ScrollDirection direction) {
2527 DCHECK(wheel_scrolling_);
2528
2529 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2530 layer_impl;
2531 layer_impl = layer_impl->parent()) {
2532 if (!layer_impl->scrollable())
2533 continue;
2534
2535 if (!layer_impl->HasScrollbar(VERTICAL))
2536 continue;
2537
2538 float height = layer_impl->clip_height();
2539
2540 // These magical values match WebKit and are designed to scroll nearly the
2541 // entire visible content height but leave a bit of overlap.
2542 float page = std::max(height * 0.875f, 1.f);
2543 if (direction == SCROLL_BACKWARD)
2544 page = -page;
2545
2546 gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
2547
2548 gfx::Vector2dF applied_delta = ScrollLayerWithLocalDelta(layer_impl, delta);
2549
2550 if (!applied_delta.IsZero()) {
2551 client_->SetNeedsCommitOnImplThread();
2552 SetNeedsRedraw();
2553 client_->RenewTreePriority();
2554 return true;
2555 }
2556
2557 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2558 }
2559
2560 return false;
2561 }
2562
SetRootLayerScrollOffsetDelegate(LayerScrollOffsetDelegate * root_layer_scroll_offset_delegate)2563 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2564 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
2565 root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
2566 active_tree_->SetRootLayerScrollOffsetDelegate(
2567 root_layer_scroll_offset_delegate_);
2568 }
2569
OnRootLayerDelegatedScrollOffsetChanged()2570 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2571 DCHECK(root_layer_scroll_offset_delegate_ != NULL);
2572 client_->SetNeedsCommitOnImplThread();
2573 active_tree_->set_needs_update_draw_properties();
2574 }
2575
ClearCurrentlyScrollingLayer()2576 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2577 active_tree_->ClearCurrentlyScrollingLayer();
2578 did_lock_scrolling_layer_ = false;
2579 scroll_affects_scroll_handler_ = false;
2580 accumulated_root_overscroll_ = gfx::Vector2dF();
2581 }
2582
ScrollEnd()2583 void LayerTreeHostImpl::ScrollEnd() {
2584 if (top_controls_manager_)
2585 top_controls_manager_->ScrollEnd();
2586 ClearCurrentlyScrollingLayer();
2587 }
2588
FlingScrollBegin()2589 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
2590 if (!active_tree_->CurrentlyScrollingLayer())
2591 return ScrollIgnored;
2592
2593 if (settings_.ignore_root_layer_flings &&
2594 (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2595 active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2596 ClearCurrentlyScrollingLayer();
2597 return ScrollIgnored;
2598 }
2599
2600 if (!wheel_scrolling_) {
2601 // Allow the fling to lock to the first layer that moves after the initial
2602 // fling |ScrollBy()| event.
2603 did_lock_scrolling_layer_ = false;
2604 should_bubble_scrolls_ = false;
2605 }
2606
2607 return ScrollStarted;
2608 }
2609
DeviceSpaceDistanceToLayer(const gfx::PointF & device_viewport_point,LayerImpl * layer_impl)2610 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2611 const gfx::PointF& device_viewport_point,
2612 LayerImpl* layer_impl) {
2613 if (!layer_impl)
2614 return std::numeric_limits<float>::max();
2615
2616 gfx::Rect layer_impl_bounds(
2617 layer_impl->content_bounds());
2618
2619 gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
2620 layer_impl->screen_space_transform(),
2621 layer_impl_bounds);
2622
2623 return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
2624 device_viewport_point);
2625 }
2626
MouseMoveAt(const gfx::Point & viewport_point)2627 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
2628 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2629 device_scale_factor_);
2630 LayerImpl* layer_impl =
2631 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2632 if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
2633 return;
2634
2635 if (scroll_layer_id_when_mouse_over_scrollbar_) {
2636 LayerImpl* scroll_layer_impl = active_tree_->LayerById(
2637 scroll_layer_id_when_mouse_over_scrollbar_);
2638
2639 // The check for a null scroll_layer_impl below was added to see if it will
2640 // eliminate the crashes described in http://crbug.com/326635.
2641 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2642 ScrollbarAnimationController* animation_controller =
2643 scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
2644 : NULL;
2645 if (animation_controller)
2646 animation_controller->DidMouseMoveOffScrollbar();
2647 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2648 }
2649
2650 bool scroll_on_main_thread = false;
2651 LayerImpl* scroll_layer_impl =
2652 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2653 InputHandler::Gesture,
2654 layer_impl,
2655 &scroll_on_main_thread,
2656 NULL);
2657 if (scroll_on_main_thread || !scroll_layer_impl)
2658 return;
2659
2660 ScrollbarAnimationController* animation_controller =
2661 scroll_layer_impl->scrollbar_animation_controller();
2662 if (!animation_controller)
2663 return;
2664
2665 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2666 float distance_to_scrollbar = std::numeric_limits<float>::max();
2667 for (LayerImpl::ScrollbarSet::iterator it =
2668 scroll_layer_impl->scrollbars()->begin();
2669 it != scroll_layer_impl->scrollbars()->end();
2670 ++it)
2671 distance_to_scrollbar =
2672 std::min(distance_to_scrollbar,
2673 DeviceSpaceDistanceToLayer(device_viewport_point, *it));
2674
2675 animation_controller->DidMouseMoveNear(distance_to_scrollbar /
2676 device_scale_factor_);
2677 }
2678
HandleMouseOverScrollbar(LayerImpl * layer_impl,const gfx::PointF & device_viewport_point)2679 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
2680 const gfx::PointF& device_viewport_point) {
2681 if (layer_impl && layer_impl->ToScrollbarLayer()) {
2682 int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
2683 layer_impl = active_tree_->LayerById(scroll_layer_id);
2684 if (layer_impl && layer_impl->scrollbar_animation_controller()) {
2685 scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
2686 layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
2687 } else {
2688 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2689 }
2690
2691 return true;
2692 }
2693
2694 return false;
2695 }
2696
PinchGestureBegin()2697 void LayerTreeHostImpl::PinchGestureBegin() {
2698 pinch_gesture_active_ = true;
2699 previous_pinch_anchor_ = gfx::Point();
2700 client_->RenewTreePriority();
2701 pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
2702 if (active_tree_->OuterViewportScrollLayer()) {
2703 active_tree_->SetCurrentlyScrollingLayer(
2704 active_tree_->OuterViewportScrollLayer());
2705 } else {
2706 active_tree_->SetCurrentlyScrollingLayer(
2707 active_tree_->InnerViewportScrollLayer());
2708 }
2709 if (top_controls_manager_)
2710 top_controls_manager_->PinchBegin();
2711 }
2712
PinchGestureUpdate(float magnify_delta,const gfx::Point & anchor)2713 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
2714 const gfx::Point& anchor) {
2715 if (!InnerViewportScrollLayer())
2716 return;
2717
2718 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2719
2720 // For a moment the scroll offset ends up being outside of the max range. This
2721 // confuses the delegate so we switch it off till after we're done processing
2722 // the pinch update.
2723 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
2724
2725 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2726 // position over the course of the magnify.
2727 float page_scale_delta = active_tree_->page_scale_delta();
2728 gfx::PointF previous_scale_anchor =
2729 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2730 active_tree_->SetPageScaleDelta(page_scale_delta * magnify_delta);
2731 page_scale_delta = active_tree_->page_scale_delta();
2732 gfx::PointF new_scale_anchor =
2733 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2734 gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
2735
2736 previous_pinch_anchor_ = anchor;
2737
2738 move.Scale(1 / active_tree_->page_scale_factor());
2739 // If clamping the inner viewport scroll offset causes a change, it should
2740 // be accounted for from the intended move.
2741 move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2742
2743 // We manually manage the bubbling behaviour here as it is different to that
2744 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2745 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2746 // 2) we don't want the directional limitations on the unused parts that
2747 // ScrollBy() implements, and
2748 // 3) pinching should not engage the top controls manager.
2749 gfx::Vector2dF unused = OuterViewportScrollLayer()
2750 ? OuterViewportScrollLayer()->ScrollBy(move)
2751 : move;
2752
2753 if (!unused.IsZero()) {
2754 InnerViewportScrollLayer()->ScrollBy(unused);
2755 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2756 }
2757
2758 active_tree_->SetRootLayerScrollOffsetDelegate(
2759 root_layer_scroll_offset_delegate_);
2760
2761 client_->SetNeedsCommitOnImplThread();
2762 SetNeedsRedraw();
2763 client_->RenewTreePriority();
2764 }
2765
PinchGestureEnd()2766 void LayerTreeHostImpl::PinchGestureEnd() {
2767 pinch_gesture_active_ = false;
2768 if (pinch_gesture_end_should_clear_scrolling_layer_) {
2769 pinch_gesture_end_should_clear_scrolling_layer_ = false;
2770 ClearCurrentlyScrollingLayer();
2771 }
2772 if (top_controls_manager_)
2773 top_controls_manager_->PinchEnd();
2774 client_->SetNeedsCommitOnImplThread();
2775 }
2776
CollectScrollDeltas(ScrollAndScaleSet * scroll_info,LayerImpl * layer_impl)2777 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
2778 LayerImpl* layer_impl) {
2779 if (!layer_impl)
2780 return;
2781
2782 gfx::Vector2d scroll_delta =
2783 gfx::ToFlooredVector2d(layer_impl->ScrollDelta());
2784 if (!scroll_delta.IsZero()) {
2785 LayerTreeHostCommon::ScrollUpdateInfo scroll;
2786 scroll.layer_id = layer_impl->id();
2787 scroll.scroll_delta = scroll_delta;
2788 scroll_info->scrolls.push_back(scroll);
2789 layer_impl->SetSentScrollDelta(scroll_delta);
2790 }
2791
2792 for (size_t i = 0; i < layer_impl->children().size(); ++i)
2793 CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
2794 }
2795
ProcessScrollDeltas()2796 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
2797 scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
2798
2799 CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
2800 scroll_info->page_scale_delta = active_tree_->page_scale_delta();
2801 active_tree_->set_sent_page_scale_delta(scroll_info->page_scale_delta);
2802
2803 return scroll_info.Pass();
2804 }
2805
SetFullRootLayerDamage()2806 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2807 SetViewportDamage(gfx::Rect(DrawViewportSize()));
2808 }
2809
RunOnDemandRasterTask(Task * on_demand_raster_task)2810 void LayerTreeHostImpl::RunOnDemandRasterTask(Task* on_demand_raster_task) {
2811 DCHECK(on_demand_task_graph_runner_);
2812
2813 // Construct a task graph that contains this single raster task.
2814 TaskGraph graph;
2815 graph.nodes.push_back(
2816 TaskGraph::Node(on_demand_raster_task,
2817 RasterWorkerPool::kOnDemandRasterTaskPriority,
2818 0u));
2819
2820 // Schedule task and wait for task graph runner to finish running it.
2821 on_demand_task_graph_runner_->ScheduleTasks(on_demand_task_namespace_,
2822 &graph);
2823
2824 if (on_demand_task_graph_runner_ == &synchronous_task_graph_runner_)
2825 on_demand_task_graph_runner_->RunUntilIdle();
2826
2827 on_demand_task_graph_runner_->WaitForTasksToFinishRunning(
2828 on_demand_task_namespace_);
2829
2830 // Collect task now that it has finished running.
2831 Task::Vector completed_tasks;
2832 on_demand_task_graph_runner_->CollectCompletedTasks(on_demand_task_namespace_,
2833 &completed_tasks);
2834 DCHECK_EQ(1u, completed_tasks.size());
2835 DCHECK_EQ(completed_tasks[0], on_demand_raster_task);
2836 }
2837
ScrollViewportBy(gfx::Vector2dF scroll_delta)2838 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
2839 DCHECK(InnerViewportScrollLayer());
2840 LayerImpl* scroll_layer = OuterViewportScrollLayer()
2841 ? OuterViewportScrollLayer()
2842 : InnerViewportScrollLayer();
2843
2844 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
2845
2846 if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
2847 InnerViewportScrollLayer()->ScrollBy(unused_delta);
2848 }
2849
AnimatePageScale(base::TimeTicks monotonic_time)2850 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
2851 if (!page_scale_animation_)
2852 return;
2853
2854 gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
2855
2856 if (!page_scale_animation_->IsAnimationStarted())
2857 page_scale_animation_->StartAnimation(monotonic_time);
2858
2859 active_tree_->SetPageScaleDelta(
2860 page_scale_animation_->PageScaleFactorAtTime(monotonic_time) /
2861 active_tree_->page_scale_factor());
2862 gfx::Vector2dF next_scroll =
2863 page_scale_animation_->ScrollOffsetAtTime(monotonic_time);
2864
2865 ScrollViewportBy(next_scroll - scroll_total);
2866 SetNeedsRedraw();
2867
2868 if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
2869 page_scale_animation_.reset();
2870 client_->SetNeedsCommitOnImplThread();
2871 client_->RenewTreePriority();
2872 } else {
2873 SetNeedsAnimate();
2874 }
2875 }
2876
AnimateTopControls(base::TimeTicks time)2877 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
2878 if (!top_controls_manager_ || !top_controls_manager_->animation())
2879 return;
2880 gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
2881 if (active_tree_->TotalScrollOffset().y() == 0.f)
2882 return;
2883 if (!scroll.IsZero()) {
2884 ScrollViewportBy(gfx::ScaleVector2d(
2885 scroll, 1.f / active_tree_->total_page_scale_factor()));
2886 SetNeedsRedraw();
2887 }
2888 SetNeedsAnimate();
2889 }
2890
AnimateLayers(base::TimeTicks monotonic_time)2891 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
2892 if (!settings_.accelerated_animation_enabled ||
2893 !needs_animate_layers() ||
2894 !active_tree_->root_layer())
2895 return;
2896
2897 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
2898 AnimationRegistrar::AnimationControllerMap copy =
2899 animation_registrar_->active_animation_controllers();
2900 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
2901 iter != copy.end();
2902 ++iter)
2903 (*iter).second->Animate(monotonic_time);
2904
2905 SetNeedsAnimate();
2906 }
2907
UpdateAnimationState(bool start_ready_animations)2908 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
2909 if (!settings_.accelerated_animation_enabled ||
2910 !needs_animate_layers() ||
2911 !active_tree_->root_layer())
2912 return;
2913
2914 TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
2915 scoped_ptr<AnimationEventsVector> events =
2916 make_scoped_ptr(new AnimationEventsVector);
2917 AnimationRegistrar::AnimationControllerMap copy =
2918 animation_registrar_->active_animation_controllers();
2919 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
2920 iter != copy.end();
2921 ++iter)
2922 (*iter).second->UpdateState(start_ready_animations, events.get());
2923
2924 if (!events->empty()) {
2925 client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
2926 }
2927
2928 SetNeedsAnimate();
2929 }
2930
ActivateAnimations()2931 void LayerTreeHostImpl::ActivateAnimations() {
2932 if (!settings_.accelerated_animation_enabled || !needs_animate_layers() ||
2933 !active_tree_->root_layer())
2934 return;
2935
2936 TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
2937 AnimationRegistrar::AnimationControllerMap copy =
2938 animation_registrar_->active_animation_controllers();
2939 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
2940 iter != copy.end();
2941 ++iter)
2942 (*iter).second->ActivateAnimations();
2943 }
2944
LowFrequencyAnimationInterval() const2945 base::TimeDelta LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
2946 return base::TimeDelta::FromSeconds(1);
2947 }
2948
LayerTreeAsJson() const2949 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
2950 std::string str;
2951 if (active_tree_->root_layer()) {
2952 scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
2953 base::JSONWriter::WriteWithOptions(
2954 json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
2955 }
2956 return str;
2957 }
2958
SourceAnimationFrameNumber() const2959 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
2960 return fps_counter_->current_frame_number();
2961 }
2962
AnimateScrollbars(base::TimeTicks time)2963 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time) {
2964 AnimateScrollbarsRecursive(active_tree_->root_layer(), time);
2965 }
2966
AnimateScrollbarsRecursive(LayerImpl * layer,base::TimeTicks time)2967 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl* layer,
2968 base::TimeTicks time) {
2969 if (!layer)
2970 return;
2971
2972 ScrollbarAnimationController* scrollbar_controller =
2973 layer->scrollbar_animation_controller();
2974 if (scrollbar_controller)
2975 scrollbar_controller->Animate(time);
2976
2977 for (size_t i = 0; i < layer->children().size(); ++i)
2978 AnimateScrollbarsRecursive(layer->children()[i], time);
2979 }
2980
PostDelayedScrollbarFade(const base::Closure & start_fade,base::TimeDelta delay)2981 void LayerTreeHostImpl::PostDelayedScrollbarFade(
2982 const base::Closure& start_fade,
2983 base::TimeDelta delay) {
2984 client_->PostDelayedScrollbarFadeOnImplThread(start_fade, delay);
2985 }
2986
SetNeedsScrollbarAnimationFrame()2987 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
2988 TRACE_EVENT_INSTANT0(
2989 "cc",
2990 "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
2991 TRACE_EVENT_SCOPE_THREAD);
2992 SetNeedsAnimate();
2993 }
2994
SetTreePriority(TreePriority priority)2995 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
2996 if (!tile_manager_)
2997 return;
2998
2999 if (global_tile_state_.tree_priority == priority)
3000 return;
3001 global_tile_state_.tree_priority = priority;
3002 DidModifyTilePriorities();
3003 }
3004
UpdateCurrentFrameTime()3005 void LayerTreeHostImpl::UpdateCurrentFrameTime() {
3006 DCHECK(current_frame_timeticks_.is_null());
3007 current_frame_timeticks_ = gfx::FrameTime::Now();
3008 }
3009
ResetCurrentFrameTimeForNextFrame()3010 void LayerTreeHostImpl::ResetCurrentFrameTimeForNextFrame() {
3011 current_frame_timeticks_ = base::TimeTicks();
3012 }
3013
CurrentFrameTimeTicks()3014 base::TimeTicks LayerTreeHostImpl::CurrentFrameTimeTicks() {
3015 // Try to use the current frame time to keep animations non-jittery. But if
3016 // we're not in a frame (because this is during an input event or a delayed
3017 // task), fall back to physical time. This should still be monotonic.
3018 if (!current_frame_timeticks_.is_null())
3019 return current_frame_timeticks_;
3020 return gfx::FrameTime::Now();
3021 }
3022
AsValueWithFrame(FrameData * frame) const3023 scoped_ptr<base::Value> LayerTreeHostImpl::AsValueWithFrame(
3024 FrameData* frame) const {
3025 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
3026 if (this->pending_tree_)
3027 state->Set("activation_state", ActivationStateAsValue().release());
3028 state->Set("device_viewport_size",
3029 MathUtil::AsValue(device_viewport_size_).release());
3030
3031 std::set<const Tile*> tiles;
3032 active_tree_->GetAllTilesForTracing(&tiles);
3033 if (pending_tree_)
3034 pending_tree_->GetAllTilesForTracing(&tiles);
3035
3036 scoped_ptr<base::ListValue> tile_state(new base::ListValue());
3037 for (std::set<const Tile*>::const_iterator it = tiles.begin(); it != tiles.end(); ++it)
3038 tile_state->Append((*it)->AsValue().release());
3039
3040 state->Set("active_tiles", tile_state.release());
3041
3042 if (tile_manager_) {
3043 state->Set("tile_manager_basic_state", tile_manager_->BasicStateAsValue().release());
3044 }
3045 state->Set("active_tree", active_tree_->AsValue().release());
3046 if (pending_tree_)
3047 state->Set("pending_tree", pending_tree_->AsValue().release());
3048 if (frame)
3049 state->Set("frame", frame->AsValue().release());
3050 return state.PassAs<base::Value>();
3051 }
3052
ActivationStateAsValue() const3053 scoped_ptr<base::Value> LayerTreeHostImpl::ActivationStateAsValue() const {
3054 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
3055 state->Set("lthi", TracedValue::CreateIDRef(this).release());
3056 if (tile_manager_)
3057 state->Set("tile_manager", tile_manager_->BasicStateAsValue().release());
3058 return state.PassAs<base::Value>();
3059 }
3060
SetDebugState(const LayerTreeDebugState & new_debug_state)3061 void LayerTreeHostImpl::SetDebugState(
3062 const LayerTreeDebugState& new_debug_state) {
3063 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
3064 return;
3065 if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
3066 paint_time_counter_->ClearHistory();
3067
3068 debug_state_ = new_debug_state;
3069 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3070 SetFullRootLayerDamage();
3071 }
3072
CreateUIResource(UIResourceId uid,const UIResourceBitmap & bitmap)3073 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
3074 const UIResourceBitmap& bitmap) {
3075 DCHECK_GT(uid, 0);
3076
3077 GLint wrap_mode = 0;
3078 switch (bitmap.GetWrapMode()) {
3079 case UIResourceBitmap::CLAMP_TO_EDGE:
3080 wrap_mode = GL_CLAMP_TO_EDGE;
3081 break;
3082 case UIResourceBitmap::REPEAT:
3083 wrap_mode = GL_REPEAT;
3084 break;
3085 }
3086
3087 // Allow for multiple creation requests with the same UIResourceId. The
3088 // previous resource is simply deleted.
3089 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3090 if (id)
3091 DeleteUIResource(uid);
3092
3093 ResourceFormat format = resource_provider_->best_texture_format();
3094 if (bitmap.GetFormat() == UIResourceBitmap::ETC1)
3095 format = ETC1;
3096 id = resource_provider_->CreateResource(
3097 bitmap.GetSize(),
3098 wrap_mode,
3099 ResourceProvider::TextureUsageAny,
3100 format);
3101
3102 UIResourceData data;
3103 data.resource_id = id;
3104 data.size = bitmap.GetSize();
3105 data.opaque = bitmap.GetOpaque();
3106
3107 ui_resource_map_[uid] = data;
3108
3109 AutoLockUIResourceBitmap bitmap_lock(bitmap);
3110 resource_provider_->SetPixels(id,
3111 bitmap_lock.GetPixels(),
3112 gfx::Rect(bitmap.GetSize()),
3113 gfx::Rect(bitmap.GetSize()),
3114 gfx::Vector2d(0, 0));
3115 MarkUIResourceNotEvicted(uid);
3116 }
3117
DeleteUIResource(UIResourceId uid)3118 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
3119 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3120 if (id) {
3121 resource_provider_->DeleteResource(id);
3122 ui_resource_map_.erase(uid);
3123 }
3124 MarkUIResourceNotEvicted(uid);
3125 }
3126
EvictAllUIResources()3127 void LayerTreeHostImpl::EvictAllUIResources() {
3128 if (ui_resource_map_.empty())
3129 return;
3130
3131 for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
3132 iter != ui_resource_map_.end();
3133 ++iter) {
3134 evicted_ui_resources_.insert(iter->first);
3135 resource_provider_->DeleteResource(iter->second.resource_id);
3136 }
3137 ui_resource_map_.clear();
3138
3139 client_->SetNeedsCommitOnImplThread();
3140 client_->OnCanDrawStateChanged(CanDraw());
3141 client_->RenewTreePriority();
3142 }
3143
ResourceIdForUIResource(UIResourceId uid) const3144 ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
3145 UIResourceId uid) const {
3146 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3147 if (iter != ui_resource_map_.end())
3148 return iter->second.resource_id;
3149 return 0;
3150 }
3151
IsUIResourceOpaque(UIResourceId uid) const3152 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
3153 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3154 DCHECK(iter != ui_resource_map_.end());
3155 return iter->second.opaque;
3156 }
3157
EvictedUIResourcesExist() const3158 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3159 return !evicted_ui_resources_.empty();
3160 }
3161
MarkUIResourceNotEvicted(UIResourceId uid)3162 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
3163 std::set<UIResourceId>::iterator found_in_evicted =
3164 evicted_ui_resources_.find(uid);
3165 if (found_in_evicted == evicted_ui_resources_.end())
3166 return;
3167 evicted_ui_resources_.erase(found_in_evicted);
3168 if (evicted_ui_resources_.empty())
3169 client_->OnCanDrawStateChanged(CanDraw());
3170 }
3171
ScheduleMicroBenchmark(scoped_ptr<MicroBenchmarkImpl> benchmark)3172 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3173 scoped_ptr<MicroBenchmarkImpl> benchmark) {
3174 micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
3175 }
3176
InsertSwapPromiseMonitor(SwapPromiseMonitor * monitor)3177 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3178 swap_promise_monitor_.insert(monitor);
3179 }
3180
RemoveSwapPromiseMonitor(SwapPromiseMonitor * monitor)3181 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3182 swap_promise_monitor_.erase(monitor);
3183 }
3184
NotifySwapPromiseMonitorsOfSetNeedsRedraw()3185 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3186 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3187 for (; it != swap_promise_monitor_.end(); it++)
3188 (*it)->OnSetNeedsRedrawOnImpl();
3189 }
3190
RegisterPictureLayerImpl(PictureLayerImpl * layer)3191 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
3192 DCHECK(std::find(picture_layers_.begin(), picture_layers_.end(), layer) ==
3193 picture_layers_.end());
3194 picture_layers_.push_back(layer);
3195 }
3196
UnregisterPictureLayerImpl(PictureLayerImpl * layer)3197 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
3198 std::vector<PictureLayerImpl*>::iterator it =
3199 std::find(picture_layers_.begin(), picture_layers_.end(), layer);
3200 DCHECK(it != picture_layers_.end());
3201 picture_layers_.erase(it);
3202 }
3203
3204 } // namespace cc
3205