/frameworks/base/rs/java/android/renderscript/ |
D | Path.java | 41 Path(long id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { in Path() 66 … public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { in createStaticPath() 72 …public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx, A… in createStaticPath() 76 …public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { in createDynamicPath() 80 … Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation lo… in createDynamicPath()
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D | Mesh.java | 351 long[] vtx = new long[mVertexTypeCount]; in create() local 507 long[] vtx = new long[mVertexTypeCount]; in create() local
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D | RenderScript.java | 827 native long rsnMeshCreate(long con, long[] vtx, long[] idx, int[] prim); in rsnMeshCreate() 828 synchronized long nMeshCreate(long[] vtx, long[] idx, int[] prim) { in nMeshCreate() 853 native long rsnPathCreate(long con, int prim, boolean isStatic, long vtx, long loop, float q); in rsnPathCreate() 854 synchronized long nPathCreate(int prim, boolean isStatic, long vtx, long loop, float q) { in nPathCreate()
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/frameworks/rs/driver/ |
D | rsdPath.cpp | 73 const Allocation *vtx, const Allocation *loops) { in rsdPathInitStatic() 112 DrvPathStatic::DrvPathStatic(const Allocation *vtx, const Allocation *loops) { in DrvPathStatic() 140 float vtx[12]; in draw() local
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D | rsdShaderCache.cpp | 70 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) { in hasArrayUniforms() 109 RsdShader *vtx = mVertex; in link() local
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D | rsdShaderCache.h | 137 uint32_t vtx; member
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D | rsdGL.cpp | 540 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords() local
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D | rsdRuntimeStubs.cpp | 326 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in SC_DrawQuadTexCoords() local
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/frameworks/rs/ |
D | rsPath.cpp | 28 Allocation *vtx, Allocation *loops, float quality) in Path() 74 RsAllocation vtx, RsAllocation loops, float quality) { in rsi_PathCreate()
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D | rsMesh.cpp | 270 RsAllocation * vtx, size_t vtxCount, in rsi_MeshCreate()
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/frameworks/base/services/core/java/com/android/server/display/ |
D | ColorFade.java | 304 private static void setQuad(FloatBuffer vtx, float x, float y, float w, float h) { in setQuad()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 159 static const float vtx[] = { in setupVA() local
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/frameworks/native/opengl/libagl/ |
D | primitives.cpp | 393 vertex_t* const vtx[3] = { v0, v1, v2 }; in fetch_texcoord_impl() local
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