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1 /*
2  * Copyright (C) 2011, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
14  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
16  * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
17  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
18  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
19  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
20  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
21  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
22  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
23  * DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "modules/gamepad/NavigatorGamepad.h"
28 
29 #include "core/dom/Document.h"
30 #include "core/frame/LocalDOMWindow.h"
31 #include "core/frame/LocalFrame.h"
32 #include "core/frame/Navigator.h"
33 #include "core/page/Page.h"
34 #include "modules/gamepad/GamepadDispatcher.h"
35 #include "modules/gamepad/GamepadEvent.h"
36 #include "modules/gamepad/GamepadList.h"
37 #include "modules/gamepad/WebKitGamepadList.h"
38 #include "platform/RuntimeEnabledFeatures.h"
39 
40 namespace WebCore {
41 
42 template<typename T>
sampleGamepad(unsigned index,T & gamepad,const blink::WebGamepad & webGamepad)43 static void sampleGamepad(unsigned index, T& gamepad, const blink::WebGamepad& webGamepad)
44 {
45     gamepad.setId(webGamepad.id);
46     gamepad.setIndex(index);
47     gamepad.setConnected(webGamepad.connected);
48     gamepad.setTimestamp(webGamepad.timestamp);
49     gamepad.setMapping(webGamepad.mapping);
50     gamepad.setAxes(webGamepad.axesLength, webGamepad.axes);
51     gamepad.setButtons(webGamepad.buttonsLength, webGamepad.buttons);
52 }
53 
54 template<typename GamepadType, typename ListType>
sampleGamepads(ListType * into)55 static void sampleGamepads(ListType* into)
56 {
57     blink::WebGamepads gamepads;
58 
59     GamepadDispatcher::instance().sampleGamepads(gamepads);
60 
61     for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) {
62         blink::WebGamepad& webGamepad = gamepads.items[i];
63         if (i < gamepads.length && webGamepad.connected) {
64             GamepadType* gamepad = into->item(i);
65             if (!gamepad)
66                 gamepad = GamepadType::create();
67             sampleGamepad(i, *gamepad, webGamepad);
68             into->set(i, gamepad);
69         } else {
70             into->set(i, 0);
71         }
72     }
73 }
74 
from(Document & document)75 NavigatorGamepad* NavigatorGamepad::from(Document& document)
76 {
77     if (!document.frame() || !document.frame()->domWindow())
78         return 0;
79     Navigator& navigator = document.frame()->domWindow()->navigator();
80     return &from(navigator);
81 }
82 
from(Navigator & navigator)83 NavigatorGamepad& NavigatorGamepad::from(Navigator& navigator)
84 {
85     NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(WillBeHeapSupplement<Navigator>::from(navigator, supplementName()));
86     if (!supplement) {
87         supplement = new NavigatorGamepad(navigator.frame());
88         provideTo(navigator, supplementName(), adoptPtrWillBeNoop(supplement));
89     }
90     return *supplement;
91 }
92 
webkitGetGamepads(Navigator & navigator)93 WebKitGamepadList* NavigatorGamepad::webkitGetGamepads(Navigator& navigator)
94 {
95     return NavigatorGamepad::from(navigator).webkitGamepads();
96 }
97 
getGamepads(Navigator & navigator)98 GamepadList* NavigatorGamepad::getGamepads(Navigator& navigator)
99 {
100     return NavigatorGamepad::from(navigator).gamepads();
101 }
102 
webkitGamepads()103 WebKitGamepadList* NavigatorGamepad::webkitGamepads()
104 {
105     if (!m_webkitGamepads)
106         m_webkitGamepads = WebKitGamepadList::create();
107     if (window()) {
108         startUpdating();
109         sampleGamepads<WebKitGamepad>(m_webkitGamepads.get());
110     }
111     return m_webkitGamepads.get();
112 }
113 
gamepads()114 GamepadList* NavigatorGamepad::gamepads()
115 {
116     if (!m_gamepads)
117         m_gamepads = GamepadList::create();
118     if (window()) {
119         startUpdating();
120         sampleGamepads<Gamepad>(m_gamepads.get());
121     }
122     return m_gamepads.get();
123 }
124 
trace(Visitor * visitor)125 void NavigatorGamepad::trace(Visitor* visitor)
126 {
127     visitor->trace(m_gamepads);
128     visitor->trace(m_webkitGamepads);
129     WillBeHeapSupplement<Navigator>::trace(visitor);
130 }
131 
didUpdateData()132 void NavigatorGamepad::didUpdateData()
133 {
134     // We should stop listening once we detached.
135     ASSERT(window());
136 
137     // We register to the dispatcher before sampling gamepads so we need to check if we actually have an event listener.
138     if (!m_hasEventListener)
139         return;
140 
141     if (window()->document()->activeDOMObjectsAreStopped() || window()->document()->activeDOMObjectsAreSuspended())
142         return;
143 
144     const GamepadDispatcher::ConnectionChange& change = GamepadDispatcher::instance().latestConnectionChange();
145 
146     if (!m_gamepads)
147         m_gamepads = GamepadList::create();
148 
149     Gamepad* gamepad = m_gamepads->item(change.index);
150     if (!gamepad)
151         gamepad = Gamepad::create();
152     sampleGamepad(change.index, *gamepad, change.pad);
153     m_gamepads->set(change.index, gamepad);
154 
155     const AtomicString& eventName = change.pad.connected ? EventTypeNames::gamepadconnected : EventTypeNames::gamepaddisconnected;
156     window()->dispatchEvent(GamepadEvent::create(eventName, false, true, gamepad));
157 }
158 
NavigatorGamepad(LocalFrame * frame)159 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame)
160     : DOMWindowProperty(frame)
161     , DeviceEventControllerBase(frame ? frame->page() : 0)
162     , DOMWindowLifecycleObserver(frame ? frame->domWindow() : 0)
163 {
164 }
165 
~NavigatorGamepad()166 NavigatorGamepad::~NavigatorGamepad()
167 {
168 }
169 
supplementName()170 const char* NavigatorGamepad::supplementName()
171 {
172     return "NavigatorGamepad";
173 }
174 
willDestroyGlobalObjectInFrame()175 void NavigatorGamepad::willDestroyGlobalObjectInFrame()
176 {
177     stopUpdating();
178     DOMWindowProperty::willDestroyGlobalObjectInFrame();
179 }
180 
willDetachGlobalObjectFromFrame()181 void NavigatorGamepad::willDetachGlobalObjectFromFrame()
182 {
183     stopUpdating();
184     DOMWindowProperty::willDetachGlobalObjectFromFrame();
185 }
186 
registerWithDispatcher()187 void NavigatorGamepad::registerWithDispatcher()
188 {
189     GamepadDispatcher::instance().addController(this);
190 }
191 
unregisterWithDispatcher()192 void NavigatorGamepad::unregisterWithDispatcher()
193 {
194     GamepadDispatcher::instance().removeController(this);
195 }
196 
hasLastData()197 bool NavigatorGamepad::hasLastData()
198 {
199     // Gamepad data is polled instead of pushed.
200     return false;
201 }
202 
isGamepadEvent(const AtomicString & eventType)203 static bool isGamepadEvent(const AtomicString& eventType)
204 {
205     return eventType == EventTypeNames::gamepadconnected || eventType == EventTypeNames::gamepaddisconnected;
206 }
207 
didAddEventListener(LocalDOMWindow *,const AtomicString & eventType)208 void NavigatorGamepad::didAddEventListener(LocalDOMWindow*, const AtomicString& eventType)
209 {
210     if (RuntimeEnabledFeatures::gamepadEnabled() && isGamepadEvent(eventType)) {
211         if (page() && page()->visibilityState() == PageVisibilityStateVisible)
212             startUpdating();
213         m_hasEventListener = true;
214     }
215 }
216 
didRemoveEventListener(LocalDOMWindow * window,const AtomicString & eventType)217 void NavigatorGamepad::didRemoveEventListener(LocalDOMWindow* window, const AtomicString& eventType)
218 {
219     if (isGamepadEvent(eventType)
220         && !window->hasEventListeners(EventTypeNames::gamepadconnected)
221         && !window->hasEventListeners(EventTypeNames::gamepaddisconnected)) {
222         m_hasEventListener = false;
223     }
224 }
225 
didRemoveAllEventListeners(LocalDOMWindow *)226 void NavigatorGamepad::didRemoveAllEventListeners(LocalDOMWindow*)
227 {
228     m_hasEventListener = false;
229 }
230 
231 } // namespace WebCore
232