1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 *
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
23 * DAMAGE.
24 */
25
26 #include "config.h"
27 #include "modules/gamepad/NavigatorGamepad.h"
28
29 #include "core/dom/Document.h"
30 #include "core/frame/LocalDOMWindow.h"
31 #include "core/frame/LocalFrame.h"
32 #include "core/frame/Navigator.h"
33 #include "core/page/Page.h"
34 #include "modules/gamepad/GamepadDispatcher.h"
35 #include "modules/gamepad/GamepadEvent.h"
36 #include "modules/gamepad/GamepadList.h"
37 #include "modules/gamepad/WebKitGamepadList.h"
38 #include "platform/RuntimeEnabledFeatures.h"
39
40 namespace WebCore {
41
42 template<typename T>
sampleGamepad(unsigned index,T & gamepad,const blink::WebGamepad & webGamepad)43 static void sampleGamepad(unsigned index, T& gamepad, const blink::WebGamepad& webGamepad)
44 {
45 gamepad.setId(webGamepad.id);
46 gamepad.setIndex(index);
47 gamepad.setConnected(webGamepad.connected);
48 gamepad.setTimestamp(webGamepad.timestamp);
49 gamepad.setMapping(webGamepad.mapping);
50 gamepad.setAxes(webGamepad.axesLength, webGamepad.axes);
51 gamepad.setButtons(webGamepad.buttonsLength, webGamepad.buttons);
52 }
53
54 template<typename GamepadType, typename ListType>
sampleGamepads(ListType * into)55 static void sampleGamepads(ListType* into)
56 {
57 blink::WebGamepads gamepads;
58
59 GamepadDispatcher::instance().sampleGamepads(gamepads);
60
61 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) {
62 blink::WebGamepad& webGamepad = gamepads.items[i];
63 if (i < gamepads.length && webGamepad.connected) {
64 GamepadType* gamepad = into->item(i);
65 if (!gamepad)
66 gamepad = GamepadType::create();
67 sampleGamepad(i, *gamepad, webGamepad);
68 into->set(i, gamepad);
69 } else {
70 into->set(i, 0);
71 }
72 }
73 }
74
from(Document & document)75 NavigatorGamepad* NavigatorGamepad::from(Document& document)
76 {
77 if (!document.frame() || !document.frame()->domWindow())
78 return 0;
79 Navigator& navigator = document.frame()->domWindow()->navigator();
80 return &from(navigator);
81 }
82
from(Navigator & navigator)83 NavigatorGamepad& NavigatorGamepad::from(Navigator& navigator)
84 {
85 NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(WillBeHeapSupplement<Navigator>::from(navigator, supplementName()));
86 if (!supplement) {
87 supplement = new NavigatorGamepad(navigator.frame());
88 provideTo(navigator, supplementName(), adoptPtrWillBeNoop(supplement));
89 }
90 return *supplement;
91 }
92
webkitGetGamepads(Navigator & navigator)93 WebKitGamepadList* NavigatorGamepad::webkitGetGamepads(Navigator& navigator)
94 {
95 return NavigatorGamepad::from(navigator).webkitGamepads();
96 }
97
getGamepads(Navigator & navigator)98 GamepadList* NavigatorGamepad::getGamepads(Navigator& navigator)
99 {
100 return NavigatorGamepad::from(navigator).gamepads();
101 }
102
webkitGamepads()103 WebKitGamepadList* NavigatorGamepad::webkitGamepads()
104 {
105 if (!m_webkitGamepads)
106 m_webkitGamepads = WebKitGamepadList::create();
107 if (window()) {
108 startUpdating();
109 sampleGamepads<WebKitGamepad>(m_webkitGamepads.get());
110 }
111 return m_webkitGamepads.get();
112 }
113
gamepads()114 GamepadList* NavigatorGamepad::gamepads()
115 {
116 if (!m_gamepads)
117 m_gamepads = GamepadList::create();
118 if (window()) {
119 startUpdating();
120 sampleGamepads<Gamepad>(m_gamepads.get());
121 }
122 return m_gamepads.get();
123 }
124
trace(Visitor * visitor)125 void NavigatorGamepad::trace(Visitor* visitor)
126 {
127 visitor->trace(m_gamepads);
128 visitor->trace(m_webkitGamepads);
129 WillBeHeapSupplement<Navigator>::trace(visitor);
130 }
131
didUpdateData()132 void NavigatorGamepad::didUpdateData()
133 {
134 // We should stop listening once we detached.
135 ASSERT(window());
136
137 // We register to the dispatcher before sampling gamepads so we need to check if we actually have an event listener.
138 if (!m_hasEventListener)
139 return;
140
141 if (window()->document()->activeDOMObjectsAreStopped() || window()->document()->activeDOMObjectsAreSuspended())
142 return;
143
144 const GamepadDispatcher::ConnectionChange& change = GamepadDispatcher::instance().latestConnectionChange();
145
146 if (!m_gamepads)
147 m_gamepads = GamepadList::create();
148
149 Gamepad* gamepad = m_gamepads->item(change.index);
150 if (!gamepad)
151 gamepad = Gamepad::create();
152 sampleGamepad(change.index, *gamepad, change.pad);
153 m_gamepads->set(change.index, gamepad);
154
155 const AtomicString& eventName = change.pad.connected ? EventTypeNames::gamepadconnected : EventTypeNames::gamepaddisconnected;
156 window()->dispatchEvent(GamepadEvent::create(eventName, false, true, gamepad));
157 }
158
NavigatorGamepad(LocalFrame * frame)159 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame)
160 : DOMWindowProperty(frame)
161 , DeviceEventControllerBase(frame ? frame->page() : 0)
162 , DOMWindowLifecycleObserver(frame ? frame->domWindow() : 0)
163 {
164 }
165
~NavigatorGamepad()166 NavigatorGamepad::~NavigatorGamepad()
167 {
168 }
169
supplementName()170 const char* NavigatorGamepad::supplementName()
171 {
172 return "NavigatorGamepad";
173 }
174
willDestroyGlobalObjectInFrame()175 void NavigatorGamepad::willDestroyGlobalObjectInFrame()
176 {
177 stopUpdating();
178 DOMWindowProperty::willDestroyGlobalObjectInFrame();
179 }
180
willDetachGlobalObjectFromFrame()181 void NavigatorGamepad::willDetachGlobalObjectFromFrame()
182 {
183 stopUpdating();
184 DOMWindowProperty::willDetachGlobalObjectFromFrame();
185 }
186
registerWithDispatcher()187 void NavigatorGamepad::registerWithDispatcher()
188 {
189 GamepadDispatcher::instance().addController(this);
190 }
191
unregisterWithDispatcher()192 void NavigatorGamepad::unregisterWithDispatcher()
193 {
194 GamepadDispatcher::instance().removeController(this);
195 }
196
hasLastData()197 bool NavigatorGamepad::hasLastData()
198 {
199 // Gamepad data is polled instead of pushed.
200 return false;
201 }
202
isGamepadEvent(const AtomicString & eventType)203 static bool isGamepadEvent(const AtomicString& eventType)
204 {
205 return eventType == EventTypeNames::gamepadconnected || eventType == EventTypeNames::gamepaddisconnected;
206 }
207
didAddEventListener(LocalDOMWindow *,const AtomicString & eventType)208 void NavigatorGamepad::didAddEventListener(LocalDOMWindow*, const AtomicString& eventType)
209 {
210 if (RuntimeEnabledFeatures::gamepadEnabled() && isGamepadEvent(eventType)) {
211 if (page() && page()->visibilityState() == PageVisibilityStateVisible)
212 startUpdating();
213 m_hasEventListener = true;
214 }
215 }
216
didRemoveEventListener(LocalDOMWindow * window,const AtomicString & eventType)217 void NavigatorGamepad::didRemoveEventListener(LocalDOMWindow* window, const AtomicString& eventType)
218 {
219 if (isGamepadEvent(eventType)
220 && !window->hasEventListeners(EventTypeNames::gamepadconnected)
221 && !window->hasEventListeners(EventTypeNames::gamepaddisconnected)) {
222 m_hasEventListener = false;
223 }
224 }
225
didRemoveAllEventListeners(LocalDOMWindow *)226 void NavigatorGamepad::didRemoveAllEventListeners(LocalDOMWindow*)
227 {
228 m_hasEventListener = false;
229 }
230
231 } // namespace WebCore
232