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1 /*
2  * Copyright 2008, The Android Open Source Project
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *  * Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef Touch_h
27 #define Touch_h
28 
29 #include "bindings/v8/ScriptWrappable.h"
30 #include "core/events/EventTarget.h"
31 #include "platform/geometry/FloatPoint.h"
32 #include "platform/geometry/FloatSize.h"
33 #include "platform/geometry/LayoutPoint.h"
34 #include "platform/heap/Handle.h"
35 #include "wtf/PassRefPtr.h"
36 #include "wtf/RefCounted.h"
37 #include "wtf/RefPtr.h"
38 
39 namespace WebCore {
40 
41 class LocalFrame;
42 
43 class Touch FINAL : public RefCountedWillBeGarbageCollectedFinalized<Touch>, public ScriptWrappable {
44 public:
create(LocalFrame * frame,EventTarget * target,unsigned identifier,const FloatPoint & screenPos,const FloatPoint & pagePos,const FloatSize & radius,float rotationAngle,float force)45     static PassRefPtrWillBeRawPtr<Touch> create(LocalFrame* frame, EventTarget* target,
46         unsigned identifier, const FloatPoint& screenPos, const FloatPoint& pagePos,
47         const FloatSize& radius, float rotationAngle, float force)
48     {
49         return adoptRefWillBeNoop(
50             new Touch(frame, target, identifier, screenPos, pagePos, radius, rotationAngle, force));
51     }
52 
53     // DOM Touch implementation
target()54     EventTarget* target() const { return m_target.get(); }
identifier()55     unsigned identifier() const { return m_identifier; }
clientX()56     double clientX() const { return m_clientPos.x(); }
clientY()57     double clientY() const { return m_clientPos.y(); }
screenX()58     double screenX() const { return m_screenPos.x(); }
screenY()59     double screenY() const { return m_screenPos.y(); }
pageX()60     double pageX() const { return m_pagePos.x(); }
pageY()61     double pageY() const { return m_pagePos.y(); }
webkitRadiusX()62     double webkitRadiusX() const { return m_radius.width(); }
webkitRadiusY()63     double webkitRadiusY() const { return m_radius.height(); }
webkitRotationAngle()64     float webkitRotationAngle() const { return m_rotationAngle; }
webkitForce()65     float webkitForce() const { return m_force; }
66 
67     // Blink-internal methods
absoluteLocation()68     const LayoutPoint& absoluteLocation() const { return m_absoluteLocation; }
screenLocation()69     const FloatPoint& screenLocation() const { return m_screenPos; }
70     PassRefPtrWillBeRawPtr<Touch> cloneWithNewTarget(EventTarget*) const;
71 
72     void trace(Visitor*);
73 
74 private:
75     Touch(LocalFrame* frame, EventTarget* target, unsigned identifier,
76         const FloatPoint& screenPos, const FloatPoint& pagePos,
77         const FloatSize& radius, float rotationAngle, float force);
78 
79     Touch(EventTarget*, unsigned identifier, const FloatPoint& clientPos,
80         const FloatPoint& screenPos, const FloatPoint& pagePos,
81         const FloatSize& radius, float rotationAngle, float force, LayoutPoint absoluteLocation);
82 
83     RefPtrWillBeMember<EventTarget> m_target;
84     unsigned m_identifier;
85     // Position relative to the viewport in CSS px.
86     FloatPoint m_clientPos;
87     // Position relative to the screen in DIPs.
88     FloatPoint m_screenPos;
89     // Position relative to the page in CSS px.
90     FloatPoint m_pagePos;
91     // Radius in CSS px.
92     FloatSize m_radius;
93     float m_rotationAngle;
94     float m_force;
95     // FIXME(rbyers): Shouldn't we be able to migrate callers to relying on screenPos, pagePos
96     // or clientPos? absoluteLocation appears to be the same as pagePos but without browser
97     // scale applied.
98     LayoutPoint m_absoluteLocation;
99 };
100 
101 } // namespace WebCore
102 
103 #endif /* Touch_h */
104