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1page.title=GCM Advanced Topics
2@jd:body
3
4<div id="qv-wrapper">
5<div id="qv">
6
7<h2>Quickview</h2>
8
9<ul>
10<li>Learn more about GCM advanced features.</li>
11</ul>
12
13
14<h2>In this document</h2>
15
16<ol>
17<li><a href="#lifetime">Lifetime of a Message</a></li>
18<li><a href="#throttling">Throttling</a></li>
19<li><a href="#reg-state">Keeping the Registration State in Sync</a>
20  <ol>
21    <li><a href="#canonical">Canonical IDs</a></li>
22  </ol>
23</li>
24<li><a href="#retry">Automatic Retry Using Exponential Back-Off</a></li>
25<li><a href="#unreg">Unregistration</a>
26  <ol>
27    <li><a href="#unreg-why">Why you should rarely unregister</a></li>
28    <li><a href="#unreg-how">How unregistration works</a></li>
29  </ol>
30</li>
31<li><a href="#collapsible">Send-to-Sync vs. Messages with Payload</a>
32  <ol>
33    <li><a href="#s2s">Send-to-sync messages</a></li>
34    <li><a href="#payload">Messages with payload</a></li>
35<li><a href="#which">Which should I use?</a></li>
36    </ol>
37</li>
38<li><a href="#ttl">Setting an Expiration Date for a Message</a> </li>
39<li><a href="#throttling"></a><a href="#multi-senders">Receiving Messages from
40Multiple Senders</a></li>
41</ol>
42
43</div>
44</div>
45<p>This document covers advanced topics for GCM.</p>
46
47
48
49
50<h2 id="msg-lifetime">Lifetime of a Message</h2>
51<p>When a 3rd-party server posts a message to GCM and receives a message ID back,
52it does not mean that the message was already delivered to the device. Rather, it
53means that it was accepted for delivery. What happens to the message after it is
54accepted depends on many factors.</p>
55
56<p>In the best-case scenario, if the device is connected to GCM, the screen is on,
57and there are no throttling restrictions (see <a href="#throttling">Throttling</a>),
58the message will be delivered right away.</p>
59
60<p>If the device is connected but idle, the message will still be
61delivered right away unless the <code>delay_while_idle</code> flag is set to true.
62Otherwise, it will be stored in the GCM servers until the device is awake. And
63that's where the <code>collapse_key</code> flag plays a role: if there is already
64a message with the same collapse key (and registration ID) stored and waiting for
65delivery, the old message will be discarded and the new message will take its place
66(that is, the old message will be collapsed by the new one). However, if the collapse
67key is not set, both the new and old messages are stored for future delivery.
68Collapsible messages are also called <a href="#s2s">send-to-sync messages</a>.</p>
69
70<p class="note"><strong>Note:</strong> There is a limit on how many messages can
71be stored without collapsing. That limit is currently 100. If the limit is reached,
72all stored messages are discarded. Then when the device is back online, it receives
73a special message indicating that the limit was reached. The application can then
74handle the situation properly, typically by requesting a full sync.
75<br><br>
76Likewise, there is a limit on how many <code>collapse_key</code>s you can have for
77a particular device. GCM allows a maximum of 4 different collapse keys to be used
78by the GCM server per device
79any given time. In other words, the GCM server can simultaneously store 4 different
80send-to-sync messages, each with a different collapse key. If you exceed this number
81GCM will only keep 4 collapse keys, with no guarantees about which ones they will be.
82See <a href="#s2s">Send-to-sync messages</a> for more information.
83</p>
84
85<p>If the device is not connected to GCM, the message will be stored until a
86connection is established (again respecting the collapse key rules). When a connection
87is established, GCM will deliver all pending messages to the device, regardless of
88the <code>delay_while_idle</code> flag. If the device never gets connected again
89(for instance, if it was factory reset), the message will eventually time out and
90be discarded from GCM storage. The default timeout is 4 weeks, unless the
91<code>time_to_live</code> flag is set.</p>
92
93<p>Finally, when GCM attempts to deliver a message to the device and the
94application was uninstalled, GCM will discard that message right away and
95invalidate the registration ID. Future attempts to send a message to that device
96will get a <code>NotRegistered</code> error. See <a href="#unreg">
97How Unregistration Works</a> for more information.</p>
98<p>Although is not possible to track the status of each individual message, the
99Google Cloud Console stats are broken down by messages sent to device, messages
100collapsed, and messages waiting for delivery.</p>
101
102<h2 id="throttling">Throttling</h2>
103<p>To prevent abuse (such as sending a flood of messages to a device) and
104to optimize for the overall network efficiency and battery life of
105devices, GCM implements throttling of messages using a token bucket
106scheme. Messages are throttled on a per application and per <a href="#collapsible">collapse
107key</a> basis (including non-collapsible messages). Each application
108collapse key is granted some initial tokens, and new tokens are granted
109periodically therefter. Each token is valid for a single message sent to
110the device. If an application collapse key exhausts its supply of
111available tokens, new messages are buffered in a pending queue until
112new tokens become available at the time of the periodic grant. Thus
113throttling in between periodic grant intervals may add to the latency
114of message delivery for an application collapse key that sends a large
115number of messages within a short period of time. Messages in the pending
116queue of an application collapse key may be delivered before the time
117of the next periodic grant, if they are piggybacked with messages
118belonging to a non-throttled category by GCM for network and battery
119efficiency reasons.</p>
120
121<h2 id="reg-state">Keeping the Registration State in Sync</h2>
122<p>Whenever the application registers as described in
123<a href="{@docRoot}google/gcm/client.html">Implementing GCM Client</a>,
124it should save the registration ID for future use, pass it to the
1253rd-party server to complete the registration, and keep track of
126whether the server completed the registration. If the server fails
127to complete the registration, it should try again or unregister from GCM.</p>
128
129<p>There are also two other scenarios that require special care:</p>
130<ul>
131  <li>Application update</li>
132  <li>Backup and restore
133  </li>
134</ul>
135<p>When an application is updated, it should invalidate its existing registration
136ID, as it is not guaranteed to work with the new version.  Because there is no
137lifecycle method called when the application is updated, the best way to achieve
138this validation is by storing the current application version when a registration
139ID is stored. Then when the application is started, compare the stored value with
140the current application version. If they do not match, invalidate the stored data
141and start the registration process again.</p>
142
143<p>Similarly, you should not save the registration ID when an application is
144backed up. This is because the registration ID could become invalid by the time
145the application is restored, which would put the application in an invalid state
146(that is, the application thinks it is registered, but the server and GCM do not
147store that registration ID anymore&mdash;thus the application will not get more
148messages).</p>
149<h3 id="canonical">Canonical IDs</h3>
150<p>On the server side, as long as the application is behaving well, everything
151should work normally. However, if a bug in the application triggers multiple
152registrations for the same device, it can be hard to reconcile state and you might
153end up with duplicate messages.</p>
154<p>GCM provides a facility called &quot;canonical registration IDs&quot; to easily
155recover from these situations. A canonical registration ID is defined to be the ID
156of the last registration requested by your application. This is the ID that the
157server should use when sending messages to the device.</p>
158<p>If later on you try to send a message using a different registration ID, GCM
159will process the request as usual, but it will include the canonical registration
160ID in the <code>registration_id</code> field of the response. Make sure to replace
161the registration ID stored in your server with this canonical ID, as eventually
162the ID you're using will stop working.</p>
163
164<h2 id="retry">Automatic Retry Using Exponential Back-Off</h2>
165
166<p>When registration or unregistration fails, the app should retry the failed operation.</p>
167<p>In the simplest case, if your application attempts to register and GCM is not a
168fundamental part of the application, the application could simply ignore the error
169and try to register again the next time it starts. Otherwise, it should retry the
170previous operation using exponential back-off. In exponential back-off, each time
171there is a failure, it should wait twice the previous amount of time before trying
172again. If the register (or unregister) operation was synchronous, it could be retried
173in a simple loop. However, since it is asynchronous, the best approach is to schedule
174a {@link android.app.PendingIntent} to retry the operation.
175
176<h2 id="unreg">Unregistration</h2>
177
178<p>This section explains when you should unregister in GCM and what happens
179when you do.</p>
180
181<h3 id="unreg-why">Why you should rarely unregister</h3>
182
183<p>A registration ID (regID) represents a particular Android application running
184on a particular device. You should only need to unregister in rare cases, such as
185if you want an app to stop receiving messages, or if you suspect that the regID has
186been compromised. In general, though, once an app has a regID, you shouldn't need
187to change it.</p>
188
189<p>In particular, you should never unregister your app as a mechanism for
190logout or for switching between users, for the following reasons:</p>
191
192<ul>
193  <li>A regID maps an app to a device. It isn't associated with a particular
194  logged in user. If you unregister and then re-register, GCM may return the same
195  ID or a different ID&mdash;there's no guarantee either way.</li>
196
197  <li>Unregistration may take up to 5 minutes to propagate.</li>
198  <li>After unregistration, re-registration may again take up to 5 minutes to
199propagate. During this time messages may be rejected due to the state of being
200unregistered, and after all this, messages may still go to the wrong user.</li>
201</ul>
202
203
204<p>The solution is to manage your own mapping between users, the regID, and
205individual messages:</p>
206
207<ul>
208  <li>Your app server should maintain a mapping between the current user
209and the regID. This should include information about which user is supposed to
210receive a particular message.</li>
211  <li>The app running on the device should check to ensure that messages it
212receives match the logged in user.</li>
213</ul>
214
215
216<h3 id="unreg-how">How unregistration works</h3>
217
218<p>An application can be automatically unregistered after it is uninstalled from
219the device. However, this process does not happens right away, as Android does not
220provide an uninstall callback. What happens in this scenario is as follows:</p>
221<ol>
222  <li>The end user uninstalls the application.</li>
223  <li>The 3rd-party server sends a message to GCM server.</li>
224  <li>The GCM server sends the message to the device.</li>
225  <li>The GCM client receives the message and queries Package Manager about
226whether there are broadcast receivers configured to receive it, which returns
227<code>false</code>.
228</li>
229  <li>The GCM client informs the GCM server that the application was uninstalled.</li>
230  <li>The GCM server marks the registration ID for deletion.</li>
231  <li>The 3rd-party server sends a message to  GCM.</li>
232  <li>The GCM returns a <code>NotRegistered</code> error message to the 3rd-party server.</li>
233  <li>The 3rd-party deletes the registration ID.
234  </li>
235</ol>
236
237<p class ="note"><strong>Note:</strong> The GCM client is the Google Cloud
238Messaging framework present on the device.</p>
239
240<p>Note that it might take a while for the registration ID be completely removed
241from GCM. Thus it is possible that messages sent during step 7 above gets a valid
242message ID as response, even though the message will not be delivered to the device.
243Eventually, the registration ID will be removed and the server will get a
244<code>NotRegistered</code> error, without any further action being required from
245the 3rd-party server (this scenario happens frequently while an application is
246being developed and tested).</p>
247
248<h2 id="collapsible">Send-to-Sync  vs. Messages with Payload</h2>
249
250<p>Every message sent in GCM has the following characteristics:</p>
251<ul>
252  <li>It has a payload limit of 4096 bytes.</li>
253  <li>By default, it is stored by GCM for 4 weeks.</li>
254</ul>
255
256<p>But despite these similarities, messages can behave very differently depending
257on their particular settings. One major distinction between messages is whether
258they are collapsed (where each new message replaces the preceding message) or not
259collapsed (where each individual message is delivered). Every message sent in GCM
260is either a &quot;send-to-sync&quot; (collapsible) message or a &quot;message with
261payload&quot; (non-collapsible message). These concepts are described in more
262detail in the following sections.</p>
263
264<h3 id="s2s"><strong>Send-to-sync messages</strong></h3>
265
266<p>A send-to-sync (collapsible) message is often a &quot;tickle&quot; that tells
267a mobile application to sync data from the server. For example, suppose you have
268an email application. When a user receives new email on the server, the server
269pings the mobile application with a &quot;New mail&quot; message. This tells the
270application to sync to the server to pick up the new email. The server might send
271this message multiple times as new mail continues to accumulate, before the application
272has had a chance to sync. But if the user has received 25 new emails, there's no
273need to preserve every &quot;New mail&quot; message. One is sufficient. Another
274example would be a sports application that updates users with the latest score.
275Only the most recent message is relevant, so it makes sense to have each new
276message replace the preceding message. </p>
277
278<p>The email and sports applications are cases where you would probably use the
279GCM <code>collapse_key</code> parameter. A <em>collapse key</em> is an arbitrary
280string that is used to collapse a group of like messages when the device is offline,
281so that only the most recent message gets sent to the client. For example,
282&quot;New mail,&quot; &quot;Updates available,&quot; and so on</p>
283<p>GCM allows a maximum of 4 different collapse keys to be used by the GCM server
284at any given time. In other words, the GCM server can simultaneously store 4
285different send-to-sync messages per device, each with a different collapse key.
286For example, Device A can have A1, A2, A3, and A4. Device B can have B1, B2, B3,
287and B4, and so on. If you exceed this number GCM will only keep 4 collapse keys, with no
288guarantees about which ones they will be.</p>
289
290<h3 id="payload">Messages with payload</h3>
291<p>Unlike a send-to-sync message, every &quot;message with payload&quot;
292(non-collapsible message) is delivered. The payload the message contains can be
293up to 4kb. For example, here is a JSON-formatted message in an IM application in
294which spectators are discussing a sporting event:</p>
295
296<pre class="prettyprint pretty-json">{
297  "registration_id" : "APA91bHun4MxP5egoKMwt2KZFBaFUH-1RYqx...",
298  "data" : {
299    "Nick" : "Mario",
300    "Text" : "great match!",
301    "Room" : "PortugalVSDenmark",
302  },
303}</pre>
304
305<p>A &quot;message with payload&quot; is not simply a &quot;ping&quot; to the
306mobile application to contact the server to fetch data. In the aforementioned IM
307application, for example, you would want to deliver every message, because every
308message has different content. To specify a non-collapsible message, you simply
309omit the <code>collapse_key</code> parameter. Thus GCM will send each message
310individually. Note that the order of delivery is not guaranteed.</p>
311
312<p>GCM will store up to 100 non-collapsible messages. After that, all messages
313are discarded from GCM, and a new message is created that tells the client how
314far behind it is. The message is delivered through a regular
315<code>com.google.android.c2dm.intent.RECEIVE</code> intent with the
316extra <code>message_type</code>, for which the value is always the string
317&quot;deleted_messages&quot;.</p>
318
319<p>The application should respond by syncing with the server to recover the
320discarded messages. </p>
321
322<h3 id="which">Which should I use?</h3>
323  <p>If your application does not need to use non-collapsible messages, collapsible
324messages are a better choice from a performance standpoint, because they put less
325of a burden on the device battery. However, if you use collapsible messages, remember that
326<strong>GCM only allows a maximum of 4 different collapse keys to be used by the GCM server
327per device at any given time</strong>. You must not exceed this number, or it could cause
328unpredictable consequences.</p>
329
330<h2 dir="ltr" id="ttl">Setting an Expiration Date for a Message</h2>
331<p>The Time to Live (TTL) feature lets  the sender  specify the maximum lifespan
332of a message using the <code>time_to_live</code> parameter in the send request.
333The value of this parameter must be a duration from 0 to 2,419,200 seconds, and
334it corresponds to the maximum period of time for which GCM will store and try to
335deliver the message. Requests that don't contain this field default to the maximum
336period of 4 weeks.</p>
337<p>Here are some possible uses for this feature:</p>
338<ul>
339  <li>Video chat incoming calls</li>
340  <li>Expiring invitation events</li>
341  <li>Calendar events</li>
342</ul>
343<h3 id="bg">Background </h3>
344<p>GCM will usually deliver messages immediately after they are sent. However,
345this might not always be possible. For example, the device could be turned off,
346offline, or otherwise unavailable. In other cases, the sender itself might request
347that messages not be delivered until the device becomes active by using the
348<code>delay_while_idle</code> flag. Finally, GCM might intentionally delay messages
349to prevent an application from consuming excessive resources and negatively
350impacting battery life.</p>
351
352<p>When this happens, GCM will store the message and deliver it as soon as it's
353feasible. While this is fine in most cases, there are some applications for which
354a late message might as well never be delivered. For example, if the message is
355an incoming call or video chat notification, it will only be meaningful for a
356small period of time before the call is terminated. Or if the message is an
357invitation to an event, it will be useless if received after the event has ended.</p>
358
359<p>Another advantage of specifying the expiration date for a message is that GCM
360will never throttle messages with a <code>time_to_live</code> value of 0 seconds.
361In other words, GCM will guarantee best effort for messages that must be delivered
362&quot;now or never.&quot; Keep in mind that a <code>time_to_live</code> value of
3630 means messages that can't be delivered immediately will be discarded. However,
364because such messages are never stored, this provides the best latency for
365sending notifications.</p>
366
367<p>Here is an example of a JSON-formatted request that includes TTL:</p>
368<pre class="prettyprint pretty-json">
369{
370  "collapse_key" : "demo",
371  "delay_while_idle" : true,
372  "registration_ids" : ["xyz"],
373  "data" : {
374    "key1" : "value1",
375    "key2" : "value2",
376  },
377  "time_to_live" : 3
378},
379</pre>
380
381
382<h2 id="multi-senders">Receiving Messages from Multiple Senders</h2>
383
384<p>GCM allows multiple parties to send messages to the same application. For
385example, suppose your application is an articles aggregator with multiple
386contributors, and you want each of them to be able to send a message when they
387publish a new article. This message might contain a URL so that the application
388can download the article. Instead of having to centralize all sending activity in
389one location, GCM gives you the ability to let each of these contributors send
390its own messages.</p>
391
392<p>To make this possible, all you need to do is have each sender generate its own
393project number. Then include those IDs in the sender field, separated by commas,
394when requesting a registration. Finally, share the registration ID with your
395partners, and they'll be able to send messages to your application using their
396own authentication keys.</p>
397<p>This code snippet illustrates this feature. Senders are passed as an intent
398extra in a comma-separated list:</p>
399
400<pre class="prettyprint pretty-java">Intent intent = new Intent(GCMConstants.INTENT_TO_GCM_REGISTRATION);
401intent.setPackage(GSF_PACKAGE);
402intent.putExtra(GCMConstants.EXTRA_APPLICATION_PENDING_INTENT,
403        PendingIntent.getBroadcast(context, 0, new Intent(), 0));
404String senderIds = &quot;968350041068,652183961211&quot;;
405intent.putExtra(GCMConstants.EXTRA_SENDER, senderIds);
406ontext.startService(intent);
407 </pre>
408
409<p>Note that there is limit of 100 multiple senders.</p>
410