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1page.title=Setting Up for Licensing
2parent.title=Application Licensing
3parent.link=index.html
4@jd:body
5
6
7<div id="qv-wrapper">
8<div id="qv">
9
10  <h2>In this document</h2>
11  <ol>
12  <li><a href="#account">Setting Up a Publisher Account</a></li>
13  <li><a href="#dev-setup">Setting Up the Development Environment</a>
14    <ol>
15      <li><a href="#runtime-setup">Setting up the runtime environment</a></li>
16      <li><a href="#download-lvl">Downloading the LVL</a></li>
17      <li><a href="#lvl-setup">Setting Up the Licensing Verification Library</a></li>
18      <li><a href="#add-library">Including the LVL library project sources in your
19application</a></li>
20    </ol>
21  </li>
22  <li><a href="#test-env">Setting Up the Testing Environment</a>
23    <ol>
24      <li><a href="#test-response">Setting test responses for license checks</a></li>
25      <li><a href="#test-acct-setup">Setting up test accounts</a></li>
26      <li><a href="#acct-signin">Signing in to an authorized account in the runtime
27environment</a></li>
28    </ol>
29  </li>
30</ol>
31</div>
32</div>
33
34<p>Before you start adding license verification to your application, you need to set up your Google
35Play publishing account, your development environment, and any test accounts required to verify
36your implementation.</p>
37
38
39<h2 id="account">Setting Up a Publisher Account</h2>
40
41<p>If you don't already have a publisher account for Google Play, you need to register for one
42using your Google account and agree to the Google Play terms of service.</p>
43
44<p>For more information, see <a
45href="{@docRoot}distribute/googleplay/start.html">Get Started with Publishing</a>.</p>
46
47<p>If you already have a publisher account on Google Play, use your
48Developer Console to set up licensing.</p>
49
50<p>Using the Google Play Developer Console, you can:</p>
51
52<ul>
53<li>Obtain an app-specific public key for licensing</li>
54<li>Debug and test an application's licensing implementation, prior to
55publishing the application</li>
56<li>Publish the applications to which you have added licensing support</li>
57</ul>
58
59<h4>Administrative settings for licensing</h4>
60
61<p>You can manage several
62administrative controls for Google Play licensing in the Developer Console. The controls
63let you: </p>
64
65<ul>
66<li>Set up multiple "test accounts," identified by email address. The licensing
67server allows users signed in to test accounts on a device or emulator to send
68license checks and receive static test responses. You can set up accounts in the
69Account Details page of the Developer Console.</li>
70<li>Configure static test responses that the server sends, when it receives a
71license check for an application uploaded to the publisher account, from a user
72signed in to the publisher account or a test account. You can set test responses
73in the Account Details page of the Developer Console.</li>
74<li>Obtain the app's public key for licensing. When you are implementing
75licensing in an application, you must copy the public key string into the
76application. You can obtain the app's public key for licensing in the Services
77& APIs page (under All Applications).</li>
78</ul>
79
80<div style="width:640px;">
81<img src="{@docRoot}images/licensing_public_key.png" class="frame">
82<p class="img-caption"><strong>Figure
832.</strong> An app's license key is available from the Services &amp; APIs page in
84the Developer Console.</p>
85</div>
86
87<p>For more information about how to work with test accounts and static test
88responses, see <a href="#test-env">Setting Up a Testing Environment</a>, below.
89
90
91<h2 id="dev-setup">Setting Up the Development Environment</h2>
92
93<p>Setting up your environment for licensing involves these tasks:</p>
94
95<ol>
96<li><a href="#runtime-setup">Setting up the runtime environment</a> for development</li>
97<li><a href="#download-lvl">Downloading the LVL</a> into your SDK </li>
98<li><a href="#lvl-setup">Setting up the Licensing Verification Library</a></li>
99<li><a href="#add-library">Including the LVL library project in your application</a></li>
100</ol>
101
102<p>The sections below describe these tasks. When you are done with setup,
103you can begin <a href="{@docRoot}google/play/licensing/adding-licensing.html">Adding
104Licensing to Your App</a>.</p>
105
106<p>To get started, you need to set up a proper runtime environment on which
107you can run, debug, and test your application's implementation of license
108checking and enforcement. </p>
109
110
111<h3 id="runtime-setup">Setting up the runtime environment</h3>
112
113<p>As described earlier, applications check licensing status not by contacting
114the licensing server directly, but by binding to a service provided by the
115Google Play application and initiating a license check request. The Google
116Play service then handles the direct communication with the licensing server
117and finally routes the response back to your application. To debug and test
118licensing in your application, you need to set up a runtime environment that
119includes the necessary Google Play service, so that your application is able
120to send license check requests to the licensing server. </p>
121
122<p>There are two types of runtime environment that you can use: </p>
123
124<ul>
125<li>An Android-powered device that includes the Google Play application, or</li>
126<li>An Android emulator running the Google APIs Add-on, API level 8 (release 2)
127or higher</li>
128</ul>
129
130<h4 id="runtime-device">Running on a device</h4>
131
132<p>To use an Android-powered device for
133debugging and testing licensing, the device must:</p>
134
135<ul>
136<li>Run a compatible version of Android 1.5 or later (API level
1373 or higher) platform, <em>and</em> </li>
138<li>Run a system image on which the Google Play client application
139is preinstalled. </li>
140</ul>
141
142<p>If Google Play is not preinstalled in the system image, your application won't
143be able to communicate with the Google Play licensing server. </p>
144
145<p>For general information about how to set up a device for use in developing
146Android applications, see <a
147href="{@docRoot}tools/device.html">Using Hardware Devices</a>.</p>
148
149<h4 id="runtime-emulator">Running on an Android emulator</h4>
150
151<p>If you don't have a device available, you can use an Android emulator for debugging and testing
152licensing.</p>
153
154<p>Because the Android platforms provided in the Android SDK <em>do
155not</em> include Google Play, you need to download the Google APIs Add-On
156platform, API level 8 (or higher), from the SDK repository. After downloading
157the add-on, you need to create an AVD configuration that uses that system image.
158</p>
159
160<p>The Google APIs Add-On does not include the full Google Play client.
161However, it does provide: </p>
162
163<ul>
164<li>An Google Play background service that implements the
165<code>ILicensingService</code> remote interface, so that your application can
166send license checks over the network to the licensing server. </li>
167<li>A set of underlying account services that let you add an a Google account on
168the AVD and sign in using your publisher account or test account credentials.
169<p>Signing in using your publisher or test account enables you to debug and test
170your application without having publish it. For more information see <a
171href="#acct-signin">Signing in to an authorized account</a>, below.</p></li>
172</ul>
173
174<p>Several versions of the Google APIs add-on are available through the SDK Manager, but only
175the version for Android 2.2 and higher includes the necessary Google
176Play services.</p>
177
178<p>To set up an emulator for adding licensing to an application, follow
179these steps: </p>
180
181<ol>
182  <li>Launch the Android SDK Manager (available under the Eclipse <strong>Window</strong>
183menu or by executing {@code &lt;sdk>/tools/android sdk}).</li>
184  <li>Select and download <strong>Google APIs</strong> for the Android version you'd like to target
185(must be Android 2.2 or higher).</li>
186  <li>When the download is complete, open the AVD Manager (available under the Eclipse
187<strong>Window</strong>
188menu or by executing {@code &lt;sdk>/tools/android avd}).</li>
189  <li>Click
190<strong>New</strong> and set the configuration details for the new AVD. </li>
191  <li>In the dialog that appears, assign a descriptive name to the AVD and then
192use the Target menu to choose the <strong>Google APIs</strong> as
193the system image to run on the new AVD. Set the other configuration details as
194needed and then click <strong>Create AVD</strong> to finish. The SDK tools
195create the new AVD configuration, which then appears in the list of available
196Android Virtual Devices.</li>
197</ol>
198
199<p>If you are not familiar with AVDs or how to use them, see <a
200href="{@docRoot}tools/devices/index.html">Managing Virtual Devices</a>.</p>
201
202<h4 id="project-update">Updating your project configuration</h4>
203
204<p>After you set up a runtime environment that meets the requirements described
205above &mdash; either on an actual device or on an emulator &mdash; make sure to
206update your application project or build scripts as needed, so that your compiled
207<code>.apk</code> files that use licensing are deployed into that environment.
208In particular, if you are developing in Eclipse, make sure that you set up a
209Run/Debug Configuration that targets the appropriate device or AVD. </p>
210
211<p>You do not need to make any changes to your application's
212build configuration, provided that the project is already configured to compile
213against a standard Android 1.5 (API level 3) or higher library. For example:
214
215<ul>
216<li>If you have an existing application that is compiled against
217the Android 1.5 library, you do not need to make any changes to your
218build configuration to support licensing. The build target meets the minimum
219requirements for licensing, so you would continue building
220against the same version of the Android platform.</li>
221
222<li>Similarly, if you are building against Android 1.5 (API level 3) but
223are using an emulator running the Google APIs Add-On API 8 as the application's
224runtime environment, there is no need to change your application's build
225configuration. </li>
226</ul>
227
228<p>In general, adding licensing to an application should have no impact
229whatsoever on the application's build configuration.</p>
230
231
232<h3 id="download-lvl">Downloading the LVL</h3>
233
234<p>The License Verification Library (LVL) is a collection of helper classes that
235greatly simplify the work that you need to do to add licensing to your
236application. In all cases, we recommend that you download the LVL and use it as
237the basis for the licensing implementation in your application.</p>
238
239<p>The LVL is available as a downloadable package of the Android SDK. The
240package includes: </p>
241
242<ul>
243<li>The LVL sources, stored inside an Android library project. </li>
244<li>An example application called "sample" that depends on the LVL library
245project. The example illustrates how an application uses the library helper
246classes to check and enforce licensing.</li>
247</ul>
248
249<p>To download the LVL package into your development environment, use the
250Android SDK Manager. Launch the Android SDK Manager and then
251select the <strong>Google Market Licensing</strong> package, as shown in figure 2.
252Accept the terms and click <strong>Install Selected</strong> to begin the download. </p>
253
254<img src="{@docRoot}images/licensing_package.png" alt=""/>
255<p class="img-caption"><strong>Figure 2.</strong> The Licensing package contains the LVL and
256the LVL sample application.</p>
257
258<p>When the download is complete, the Android SDK Manager installs both
259the LVL library project and the example application into these directories: </p>
260
261<p style="margin-left:2em"><code>&lt;<em>sdk</em>&gt;/extras/google/market_licensing/library/</code>
262&nbsp;&nbsp;(the LVL library project)<br />
263<code>&lt;<em>sdk</em>&gt;/extras/google/market_licensing/sample/</code>&nbsp;&nbsp;(the example
264application)</p>
265
266<p>If you aren't familiar with how to download packess into your SDK, see the
267<a href="{@docRoot}sdk/exploring.html">Exploring the SDK</a>
268document. </p>
269
270
271<h3 id="lvl-setup">Setting Up the Licensing Verification Library</h3>
272
273<p>After downloading the LVL to your computer, you need to set it up in your
274development environment, either as an Android library project or by
275copying (or importing) the library sources directly into your existing
276application package. In general, using the LVL as a library project is recommended,
277since it lets you reuse your licensing code across multiple applications and
278maintain it more easily over time. Note that the LVL is not designed to be
279compiled separately and added to an application as a static .jar file. </p>
280
281<h4>Moving the library sources to a new location</h4>
282
283<p>Because you will be customizing the LVL sources to some extent, you should
284make sure to <em>move or copy</em> the library sources (the entire
285directory at <code>&lt;<em>sdk</em>&gt;/market_licensing/library/</code>)
286to a working directory outside of the SDK. You should then use the relocated
287sources as your working set. If you are using a source-code management
288system, add and track the sources that are in the working location rather
289than those in default location in the SDK. </p>
290
291<p>Moving the library sources is important because when you later update the
292Licensing package, the SDK installs the new files to the same location as
293the older files. Moving your working library files to a safe location ensures
294that your work won't be inadvertently overwritten should you download a new
295version of the LVL.</p>
296
297<h4>Creating the LVL as a library project</h4>
298
299<div class="sidebox-wrapper">
300<div class="sidebox">
301<h2>Working with library projects</h2>
302
303<p>The LVL is provided as an Android library project, which means that you can
304share its code and resources across multiple applications. </p>
305
306<p style="margin-top:.5em;">If you aren't familiar with library projects or how
307to use them, see <a href="{@docRoot}tools/projects/index.html#LibraryProjects">
308Managing Projects</a>.
309</p>
310</div>
311</div>
312
313<p>The recommended way of using the LVL is setting it up as a new Android
314<em>library project</em>. A library project is a type of development project
315that holds shared Android source code and resources. Other Android application
316projects can reference the library project and, at build time, include its
317compiled sources in their <code>.apk</code> files. In the context of licensing,
318this means that you can do most of your licensing development once, in a library
319project, then include the library sources in your various application projects.
320In this way, you can easily maintain a uniform implementation of licensing
321across all of your projects and maintain it centrally. </p>
322
323<p>The LVL is provided as a configured library project &mdash; once you have
324downloaded it, you can start using it right away. </p>
325
326<p>If you are working in Eclipse with ADT, you need to add the LVL to your
327workspace as a new development project, in the same way as you would a new
328application project. </p>
329
330<ol>
331<li>Use the New Project Wizard to create a new
332project from existing sources. Select the LVL's <code>library</code> directory
333(the directory containing the library's AndroidManifest.xml file) as the project
334root.</li>
335<li>When you are creating the library project, you can select any application
336name, package, and set other fields as needed. </li>
337<li>For the library's build target, select Android 1.5 (API level 3) or higher.</li>
338</ol>
339
340<p> When created, the project is
341predefined as a library project in its <code>project.properties</code> file, so
342no further configuration is needed. </p>
343
344<p>For more information about how to create an application project or work with
345library projects in Eclipse, see <a
346href="{@docRoot}tools/projects/projects-eclipse.html">Managing Projects from
347Eclipse with ADT</a>.</p>
348
349
350<h4>Copying the LVL sources to your application</h4>
351
352<p>As an alternative to adding the LVL as a library project, you can copy the
353library sources directly into your application. To do so, copy (or import) the
354LVL's <code>library/src/com</code> directory into your application's
355<code>src/</code> directory.</p>
356
357<p>If you add the LVL sources directly to your application, you can skip the
358next section and start working with the library, as described in <a
359href="{@docRoot}google/play/licensing/adding-licensing.html">Adding
360Licensing to Your App</a>.</p>
361
362
363<h3 id="add-library">Including the LVL library project sources in your
364application</h3>
365
366<p>If you want to use the LVL sources as a library project, you need to add a
367reference to the LVL library project in your application project properties. This tells
368build tools to include the LVL library project sources in your application at
369compile time. The process for adding a reference to a library project depends
370on your development environment, as described below.</p>
371
372<p> If you are developing in Eclipse with ADT, you should already have added the
373library project to your workspace, as described in the previous section. If you
374haven't done that already, do it now before continuing. </p>
375
376<p>Next, open the application's project properties window, as shown below.
377Select the "Android" properties group and click <strong>Add</strong>, then
378choose the LVL library project (com_android_vending_licensing) and click
379<strong>OK</strong>. For more information, see
380<a href="{@docRoot}tools/projects/projects-eclipse.html#SettingUpLibraryProject">
381Managing Projects from Eclipse with ADT</a></p>.
382
383
384<img src="{@docRoot}images/licensing_add_library.png" alt=""/>
385<p class="img-caption"><strong>Figure 3.</strong> If you are
386working in Eclipse with ADT, you can add the LVL library project to your
387application from the application's project properties.</p>
388
389
390<p>If you are developing using the SDK command-line tools, navigate to the
391directory containing your application project and open the
392<code>project.properties</code> file. Add a line to the file that specifies the
393<code>android.library.reference.&lt;n&gt;</code> key and the path to the
394library. For example: </p>
395
396<pre>android.library.reference.1=path/to/library_project</pre>
397
398<p>Alternatively, you can use this command to update the project
399properties, including the reference to the library project:</p>
400
401<pre class="no-pretty-print" style="color:black">android update lib-project
402--target <em>&lt;target_ID&gt;</em> \
403--path <em>path/to/my/app_project</em> \
404--library <em>path/to/my/library_project</em>
405</pre>
406
407<p>For more information about working with library projects,
408see <a href="{@docRoot}tools/projects/projects-cmdline.html#SettingUpLibraryProject">
409Setting up a Library Project</a>.</p>
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431<h2 id="test-env">Setting Up the Testing Environment</h2>
432
433<p>The Google Play Developer Console provides configuration tools that let you
434and others test licensing on your application before it is published. As you are
435implementing licensing, you can make use of the Developer Console tools to test
436your application's Policy and handling of different licensing responses and
437error conditions.</p>
438
439<p>The main components of the test environment for licensing include: </p>
440
441<ul>
442<li>A "Test response" configuration in your publisher account that lets you
443set the static licensing response returned, when the server processes a
444license check for an application uploaded to the publisher account, from a user
445signed in to the publisher account or a test account.</li>
446<li>An optional set of test accounts that will receive the static test
447response when they check the license of an application that you have uploaded
448(regardless whether the application is published or not).</li>
449<li>A runtime environment for the application that includes the Google Play
450application or Google APIs Add-On, on which the user is signed in to the
451publisher account or one of the test accounts.</li>
452</ul>
453
454<p>Setting up the test environment properly involves:</p>
455
456<ol>
457<li><a href="#test-response">Setting static test responses</a> that are returned by the licensing server.</li>
458<li><a href="#test-acct-setup">Setting up test accounts</a> as needed.</li>
459<li><a href="#acct-signin">Signing in</a> properly to an emulator or device, before initiating a license check test.</li>
460</ol>
461
462<p>The sections below provide more information.</p>
463
464
465<h3 id="test-response">Setting test responses for license checks</h3>
466
467<p>Google Play provides a configuration setting in your publisher account
468that lets you override the normal processing of a license check and return a
469specified static response code. The setting is for testing only and applies
470<em>only</em> to license checks for applications that you have uploaded, made by
471any user signed in to an emulator or device using the credentials of the
472publisher account or a registered test account. For other users, the server
473always processes license checks according to normal rules.  </p>
474
475<p>To set a test response for your account, sign in to your publisher account
476and click "Edit Profile". In the Edit Profile page, locate the Test Response
477menu in the Licensing panel, shown below. You can select from the full set of
478valid server response codes to control the response or condition you want to
479test in your application.</p>
480
481<p>In general, you should make sure to test your application's licensing
482implementation with every response code available in the Test Response menu.
483For a description of the codes, see <a
484href="{@docRoot}google/play/licensing/licensing-reference.html#server-response-codes">Server
485Response Codes</a> in the <a
486href="{@docRoot}google/play/licensing/licensing-reference.html">Licensing Reference</a>.</p>
487
488<div style="width:640px;">
489<img src="{@docRoot}images/licensing_test_response.png" class="frame">
490<p class="img-caption"><strong>Figure 4.</strong> The License Testing
491panel of your Account details page lets you set up test accounts and
492manage test responses.</p>
493</div>
494
495<p>Note that the test response that you configure applies account-wide &mdash;
496that is, it applies not to a single application, but to <em>all</em>
497applications associated with the publisher account. If you are testing multiple
498applications at once, changing the test response will affect all of those
499applications on their next license check (if the user is signed in to
500the emulator or device using the publisher account or a test account).</p>
501
502<p>Before you can successfully receive a test response for a license check,
503you must sign in to the device or emulator on which the application
504is installed, and from which it is querying the server. Specifically, you must
505sign using either your publisher account or one of the test accounts that you
506have set up. For more information about test accounts, see the next section.</p>
507
508<p>See <a
509href="{@docRoot}google/play/licensing/licensing-reference.html#server-response-codes">Server
510Response Codes</a> for a list of
511test responses available and their meanings. </p>
512
513
514<h3 id="test-acct-setup">Setting up test accounts</h3>
515
516<p>In some cases, you might want to let multiple teams of developers test
517licensing on applications that will ultimately be published through your
518publisher account, but without giving them access to your publisher account's
519sign-in credentials. To meet that need, the Google Play Developer Console lets
520you set up one or more optional <em>test accounts</em> &mdash; accounts that are
521authorized to query the licensing server and receive static test responses from
522your publisher account.</p>
523
524<p>Test accounts are standard Google accounts that you register on your
525publisher account, such that they will receive the test response for
526applications that you have uploaded. Developers can then sign in to their
527devices or emulators using the test account credentials and initiate license
528checks from installed applications. When the licensing server receives a license
529check from a user of a test account, it returns the static test response
530configured for the publisher account.  </p>
531
532<p>Necessarily, there are limitations on the access and permissions given to
533users signed in through test accounts, including:</p>
534
535<ul>
536<li>Test account users can query the licensing server only for applications that
537are already uploaded to the publisher account. </li>
538<li>Test account users do not have permission to upload applications to your
539publisher account.</li>
540<li>Test account users do not have permission to set the publisher account's
541static test response.</li>
542</ul>
543
544<p>The table below summarizes the differences in capabilities, between the
545publisher account, a test account, and any other account.</p>
546
547<p class="table-caption" id="acct-types-table"><strong>Table 1.</strong>
548Differences in account types for testing licensing.</p>
549
550<table>
551<tr>
552<th>Account Type</th>
553<th>Can check license before upload?</th>
554<th>Can receive test response?</th>
555<th>Can set test response?</th>
556</tr>
557
558<tr>
559<td>Publisher account</td>
560<td>Yes</td>
561<td>Yes</td>
562<td>Yes</td>
563</tr>
564
565<tr>
566<td>Test account</td>
567<td>No</td>
568<td>Yes</td>
569<td>No</td>
570</tr>
571
572<tr>
573<td>Other</td>
574<td>No</td>
575<td>No</td>
576<td>No</td>
577</tr>
578</table>
579
580<h4 id="reg-test-acct">Registering test accounts on the publisher account</h4>
581
582<p>To get started, you need to register each test account in your publisher
583account. As shown in Figure 4, you
584register test accounts in the Licensing panel of your publisher account's Edit
585Profile page. Simply enter the accounts as a comma-delimited list and click
586<strong>Save</strong> to save your profile changes.</p>
587
588<p>You can use any Google account as a test account. If you want to own and
589control the test accounts, you can create the accounts yourself and distribute
590the credentials to your developers or testers.</p>
591
592<h4 id="test-app-upload">Handling application upload and distribution for test
593account users</h4>
594
595<p>As mentioned above, users of test accounts can only receive static test
596responses for applications that are uploaded to the publisher account. Since
597those users do not have permission to upload applications, as the publisher you
598will need to work with those users to collect apps for upload and distribute
599uploaded apps for testing. You can handle collection and distribution in any way
600that is convenient. </p>
601
602<p>Once an application is uploaded and becomes known to the licensing server,
603developers and testers can continue modify the application in their local
604development environment, without having to upload new versions. You only need to
605upload a new version if the local application increments the
606<code>versionCode</code> attribute in the manifest file. </p>
607
608<h4 id="test-key">Distributing your public key to test account users</h4>
609
610<p>The licensing server handles static test responses in the normal way,
611including signing the license response data, adding extras parameters, and so
612on. To support developers who are implementing licensing using test accounts
613rather than the publisher account, you will need to distribute
614the app's public key for licensing to them. Developers without access to the
615Developer Console do not have access to the app's public key, and without
616the key they won't be able to verify license responses. </p>
617
618<p>Note that if you decide to generate a new licensing key pair for the app
619for some reason, you need to notify all users of test accounts. For
620testers, you can embed the new key in the application package and distribute it
621to users. For developers, you will need to distribute the new key to them
622directly. </p>
623
624
625<h3 id="acct-signin">Signing in to an authorized account in the runtime
626environment</h3>
627
628<p>The licensing service is designed to determine whether a given user is
629licensed to use a given application &mdash; during a license check, the Google
630Play application gathers the user ID from the primary account on the system
631and sends it to the server, together with the package name of the application
632and other information. However, if there is no user information available, the
633license check cannot succeed, so the Google Play application terminates the
634request and returns an error to the application. </p>
635
636<p>During testing, to ensure that your application can successfully query the
637licensing server, you must make sure that you sign in to an account <em>on the
638device or emulator</em> using:</p>
639
640<ul>
641<li>The credentials of a publisher account, or</li>
642<li>The credentials of a test account that is registered with a publisher
643account</li>
644</ul>
645
646
647<div class="sidebox-wrapper">
648<div class="sidebox">
649<h2>Signing in to a Google account on an emulator</h2>
650
651<p>If you are testing licensing on an emulator, you need to sign in to a Google
652account on the emulator. If you do not see an option to create a new Google
653account, the problem might be that your AVD is running a standard Android system
654image, rather than the Google APIs Add-On, API 8 (release 2) or higher. </p>
655
656<p style="margin-top:.5em;">For more information, see <a
657href="#runtime-setup">Setting up the runtime environment</a>, above.</p>
658
659</div>
660</div>
661
662<p>Signing in using a publisher account offers the advantage of letting your
663applications receive static test responses even before the applications are
664uploaded to the Developer Console.</p>
665
666<p>If you are part of a larger organization or are working with external groups
667on applications that will be published through your site, you will more likely
668want to distribute test accounts instead, then use those to sign in during
669testing. </p>
670
671<p>To sign in on a device or emulator, follow the steps below. The preferred
672approach is to sign in as the primary account &mdash; however, if there are
673other accounts already in use on the device or emulator, you can create an
674additional account and sign in to it using the publisher or test account
675credentials.  </p>
676
677<ol>
678<li>Open Settings &gt; Accounts &amp; sync</li>
679<li>Select <strong>Add Account</strong> and choose to add a Google account.
680</li>
681<li>Select <strong>Next</strong> and then <strong>Sign in</strong>.</li>
682<li>Enter the username and password of either the publisher account or a test
683account that is registered in the publisher account.</li>
684<li>Select <strong>Sign in</strong>. The system signs you in to the new
685account.</li>
686</ol>
687
688<p>Once you are signed in, you can begin testing licensing in your application
689(if you have completed the LVL integration steps above). When your application
690initiates a license check, it will receive a response containing the static test
691response configured on the publisher account. </p>
692
693<p>Note that, if you are using an emulator, you will need to sign in to the
694publisher account or test account each time you wipe data when restarting the
695emulator.</p>
696
697<p>Once you've completed the setup procedures, continue to <a
698href="{@docRoot}google/play/licensing/adding-licensing.html">Adding Licensing to Your App</a>.</p>
699
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