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1<!--
2Copyright (c) 2012 Cameron Adams. All rights reserved.
3Copyright (c) 2012 Code Aurora Forum. All rights reserved.
4Copyright (C) 2013 Google Inc. All rights reserved.
5
6Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are
8met:
9    * Redistributions of source code must retain the above copyright
10notice, this list of conditions and the following disclaimer.
11    * Redistributions in binary form must reproduce the above
12copyright notice, this list of conditions and the following disclaimer
13in the documentation and/or other materials provided with the
14distribution.
15    * Neither the name of Code Aurora Forum Inc., Google Inc. nor the
16names of its contributors may be used to endorse or promote products
17derived from this software without specific prior written permission.
18
19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30
31This test is based on code written by Cameron Adams and imported from
32  http://themaninblue.com/experiment/AnimationBenchmark/html
33-->
34
35<!doctype html>
36<head>
37<title>Benchmark - Balls Animation using CSS and requestAnimationFrame</title>
38<style>
39html {
40    height: 100%;
41}
42
43body {
44    width: 100%;
45    height: 100%;
46    overflow: hidden;
47    margin: 0;
48    padding: 0;
49}
50
51span {
52    position: absolute;
53    width: 12px;
54    height: 12px;
55    border-radius: 6px;
56}
57</style>
58<script src="resources/perftesthelper.js"></script>
59<script>
60var measurementReady = false;
61var stageWidth = 600;
62var stageHeight = 600;
63var maxParticles = 2500;
64var minVelocity = 50;
65var maxVelocity = 500;
66var particleRadius = 6;
67var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"];
68
69var testRunning = true;
70var particles = [];
71var prevTime;
72
73window.onload = function () {
74    // Create the particles
75    for (var i = 0; i < maxParticles; i++)
76        particles.push(new Particle());
77
78    // Start the animation
79    prevTime = performance.now();
80    animate();
81    measurementReady = true;
82}
83
84function animate()
85{
86    var currTime = performance.now();
87    var timeDelta = currTime - prevTime;
88
89    // Draw each particle
90    for (var particle in particles)
91        particles[particle].draw(timeDelta);
92
93    prevTime = currTime;
94
95    if (testRunning)
96        requestAnimationFrame(animate);
97}
98
99function Particle()
100{
101    var angle = Math.PI * 2 * PerfTestHelper.random();
102    var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestHelper.random());
103    var x = stageWidth / 2 - particleRadius;
104    var y = stageHeight / 2 - particleRadius;
105    var dx = Math.cos(angle) * velocity;
106    var dy = Math.sin(angle) * velocity;
107
108    // Create visual element for the particle
109    var domNode = document.createElement('span');
110    document.body.appendChild(domNode);
111
112    // Set initial position to middle of screen
113    domNode.style.left = x + "px";
114    domNode.style.top = y + "px";
115
116    // Set colour of element
117    domNode.style.backgroundColor = colors[Math.floor(PerfTestHelper.random() * colors.length)];
118
119    function destroy()
120    {
121        document.body.removeChild(domNode);
122    }
123
124    function draw(timeDelta)
125    {
126        var timeDeltaSeconds = timeDelta / 1000;
127        var testX = x + (dx * timeDeltaSeconds);
128        var testY = y + (dy * timeDeltaSeconds);
129
130        if (testX < 0 || testX > stageWidth) {
131            dx = -dx;
132            x += dx;
133        } else {
134            x = testX;
135        }
136        if (testY < 0 || testY > stageHeight) {
137            dy = -dy;
138            y += dy;
139        } else {
140            y = testY;
141        }
142
143        domNode.style.left = x + "px";
144        domNode.style.top = y + "px";
145    }
146
147    this.draw = draw;
148    this.destroy = destroy;
149}
150</script>
151</head>
152</html>
153