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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* Useful functions and variables from SDL_timer.c */
25 #include "SDL_timer.h"
26 
27 #define ROUND_RESOLUTION(X)	\
28 	(((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION)
29 
30 extern int SDL_timer_started;
31 extern int SDL_timer_running;
32 
33 /* Data to handle a single periodic alarm */
34 extern Uint32 SDL_alarm_interval;
35 extern SDL_TimerCallback SDL_alarm_callback;
36 
37 /* Set whether or not the timer should use a thread.
38    This should be called while the timer subsystem is running.
39 */
40 extern int SDL_SetTimerThreaded(int value);
41 
42 extern int SDL_TimerInit(void);
43 extern void SDL_TimerQuit(void);
44 
45 /* This function is called from the SDL event thread if it is available */
46 extern void SDL_ThreadedTimerCheck(void);
47