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1 /*
2  * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3  * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 #include "platform/graphics/BitmapImage.h"
29 
30 #include "platform/Timer.h"
31 #include "platform/TraceEvent.h"
32 #include "platform/geometry/FloatRect.h"
33 #include "platform/graphics/GraphicsContextStateSaver.h"
34 #include "platform/graphics/ImageObserver.h"
35 #include "platform/graphics/skia/NativeImageSkia.h"
36 #include "platform/graphics/skia/SkiaUtils.h"
37 #include "wtf/CurrentTime.h"
38 #include "wtf/PassRefPtr.h"
39 #include "wtf/Vector.h"
40 #include "wtf/text/WTFString.h"
41 
42 namespace WebCore {
43 
BitmapImage(ImageObserver * observer)44 BitmapImage::BitmapImage(ImageObserver* observer)
45     : Image(observer)
46     , m_currentFrame(0)
47     , m_frames(0)
48     , m_frameTimer(0)
49     , m_repetitionCount(cAnimationNone)
50     , m_repetitionCountStatus(Unknown)
51     , m_repetitionsComplete(0)
52     , m_desiredFrameStartTime(0)
53     , m_frameCount(0)
54     , m_isSolidColor(false)
55     , m_checkedForSolidColor(false)
56     , m_animationFinished(false)
57     , m_allDataReceived(false)
58     , m_haveSize(false)
59     , m_sizeAvailable(false)
60     , m_hasUniformFrameSize(true)
61     , m_haveFrameCount(false)
62 {
63 }
64 
BitmapImage(PassRefPtr<NativeImageSkia> nativeImage,ImageObserver * observer)65 BitmapImage::BitmapImage(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer)
66     : Image(observer)
67     , m_size(nativeImage->bitmap().width(), nativeImage->bitmap().height())
68     , m_currentFrame(0)
69     , m_frames(0)
70     , m_frameTimer(0)
71     , m_repetitionCount(cAnimationNone)
72     , m_repetitionCountStatus(Unknown)
73     , m_repetitionsComplete(0)
74     , m_frameCount(1)
75     , m_isSolidColor(false)
76     , m_checkedForSolidColor(false)
77     , m_animationFinished(true)
78     , m_allDataReceived(true)
79     , m_haveSize(true)
80     , m_sizeAvailable(true)
81     , m_haveFrameCount(true)
82 {
83     // Since we don't have a decoder, we can't figure out the image orientation.
84     // Set m_sizeRespectingOrientation to be the same as m_size so it's not 0x0.
85     m_sizeRespectingOrientation = m_size;
86 
87     m_frames.grow(1);
88     m_frames[0].m_hasAlpha = !nativeImage->bitmap().isOpaque();
89     m_frames[0].m_frame = nativeImage;
90     m_frames[0].m_haveMetadata = true;
91 
92     checkForSolidColor();
93 }
94 
~BitmapImage()95 BitmapImage::~BitmapImage()
96 {
97     stopAnimation();
98 }
99 
isBitmapImage() const100 bool BitmapImage::isBitmapImage() const
101 {
102     return true;
103 }
104 
destroyDecodedData(bool destroyAll)105 void BitmapImage::destroyDecodedData(bool destroyAll)
106 {
107     for (size_t i = 0; i < m_frames.size(); ++i) {
108         // The underlying frame isn't actually changing (we're just trying to
109         // save the memory for the framebuffer data), so we don't need to clear
110         // the metadata.
111         m_frames[i].clear(false);
112     }
113 
114     destroyMetadataAndNotify(m_source.clearCacheExceptFrame(destroyAll ? kNotFound : m_currentFrame));
115 }
116 
destroyDecodedDataIfNecessary()117 void BitmapImage::destroyDecodedDataIfNecessary()
118 {
119     // Animated images >5MB are considered large enough that we'll only hang on
120     // to one frame at a time.
121     static const size_t cLargeAnimationCutoff = 5242880;
122     size_t allFrameBytes = 0;
123     for (size_t i = 0; i < m_frames.size(); ++i)
124         allFrameBytes += m_frames[i].m_frameBytes;
125 
126     if (allFrameBytes > cLargeAnimationCutoff)
127         destroyDecodedData(false);
128 }
129 
destroyMetadataAndNotify(size_t frameBytesCleared)130 void BitmapImage::destroyMetadataAndNotify(size_t frameBytesCleared)
131 {
132     m_isSolidColor = false;
133     m_checkedForSolidColor = false;
134 
135     if (frameBytesCleared && imageObserver())
136         imageObserver()->decodedSizeChanged(this, -safeCast<int>(frameBytesCleared));
137 }
138 
cacheFrame(size_t index)139 void BitmapImage::cacheFrame(size_t index)
140 {
141     size_t numFrames = frameCount();
142     if (m_frames.size() < numFrames)
143         m_frames.grow(numFrames);
144 
145     m_frames[index].m_frame = m_source.createFrameAtIndex(index);
146     if (numFrames == 1 && m_frames[index].m_frame)
147         checkForSolidColor();
148 
149     m_frames[index].m_orientation = m_source.orientationAtIndex(index);
150     m_frames[index].m_haveMetadata = true;
151     m_frames[index].m_isComplete = m_source.frameIsCompleteAtIndex(index);
152     if (repetitionCount(false) != cAnimationNone)
153         m_frames[index].m_duration = m_source.frameDurationAtIndex(index);
154     m_frames[index].m_hasAlpha = m_source.frameHasAlphaAtIndex(index);
155     m_frames[index].m_frameBytes = m_source.frameBytesAtIndex(index);
156 
157     const IntSize frameSize(index ? m_source.frameSizeAtIndex(index) : m_size);
158     if (frameSize != m_size)
159         m_hasUniformFrameSize = false;
160     if (m_frames[index].m_frame) {
161         int deltaBytes = safeCast<int>(m_frames[index].m_frameBytes);
162         // The fully-decoded frame will subsume the partially decoded data used
163         // to determine image properties.
164         if (imageObserver())
165             imageObserver()->decodedSizeChanged(this, deltaBytes);
166     }
167 }
168 
updateSize() const169 void BitmapImage::updateSize() const
170 {
171     if (!m_sizeAvailable || m_haveSize)
172         return;
173 
174     m_size = m_source.size();
175     m_sizeRespectingOrientation = m_source.size(RespectImageOrientation);
176     m_haveSize = true;
177 }
178 
size() const179 IntSize BitmapImage::size() const
180 {
181     updateSize();
182     return m_size;
183 }
184 
sizeRespectingOrientation() const185 IntSize BitmapImage::sizeRespectingOrientation() const
186 {
187     updateSize();
188     return m_sizeRespectingOrientation;
189 }
190 
currentFrameSize() const191 IntSize BitmapImage::currentFrameSize() const
192 {
193     if (!m_currentFrame || m_hasUniformFrameSize)
194         return size();
195     IntSize frameSize = m_source.frameSizeAtIndex(m_currentFrame);
196     return frameSize;
197 }
198 
getHotSpot(IntPoint & hotSpot) const199 bool BitmapImage::getHotSpot(IntPoint& hotSpot) const
200 {
201     bool result = m_source.getHotSpot(hotSpot);
202     return result;
203 }
204 
dataChanged(bool allDataReceived)205 bool BitmapImage::dataChanged(bool allDataReceived)
206 {
207     TRACE_EVENT0("webkit", "BitmapImage::dataChanged");
208 
209     // Clear all partially-decoded frames. For most image formats, there is only
210     // one frame, but at least GIF and ICO can have more. With GIFs, the frames
211     // come in order and we ask to decode them in order, waiting to request a
212     // subsequent frame until the prior one is complete. Given that we clear
213     // incomplete frames here, this means there is at most one incomplete frame
214     // (even if we use destroyDecodedData() -- since it doesn't reset the
215     // metadata), and it is after all the complete frames.
216     //
217     // With ICOs, on the other hand, we may ask for arbitrary frames at
218     // different times (e.g. because we're displaying a higher-resolution image
219     // in the content area and using a lower-resolution one for the favicon),
220     // and the frames aren't even guaranteed to appear in the file in the same
221     // order as in the directory, so an arbitrary number of the frames might be
222     // incomplete (if we ask for frames for which we've not yet reached the
223     // start of the frame data), and any or none of them might be the particular
224     // frame affected by appending new data here. Thus we have to clear all the
225     // incomplete frames to be safe.
226     unsigned frameBytesCleared = 0;
227     for (size_t i = 0; i < m_frames.size(); ++i) {
228         // NOTE: Don't call frameIsCompleteAtIndex() here, that will try to
229         // decode any uncached (i.e. never-decoded or
230         // cleared-on-a-previous-pass) frames!
231         unsigned frameBytes = m_frames[i].m_frameBytes;
232         if (m_frames[i].m_haveMetadata && !m_frames[i].m_isComplete)
233             frameBytesCleared += (m_frames[i].clear(true) ? frameBytes : 0);
234     }
235     destroyMetadataAndNotify(frameBytesCleared);
236 
237     // Feed all the data we've seen so far to the image decoder.
238     m_allDataReceived = allDataReceived;
239     ASSERT(data());
240     m_source.setData(*data(), allDataReceived);
241 
242     m_haveFrameCount = false;
243     m_hasUniformFrameSize = true;
244     return isSizeAvailable();
245 }
246 
isAllDataReceived() const247 bool BitmapImage::isAllDataReceived() const
248 {
249     return m_allDataReceived;
250 }
251 
hasColorProfile() const252 bool BitmapImage::hasColorProfile() const
253 {
254     return m_source.hasColorProfile();
255 }
256 
filenameExtension() const257 String BitmapImage::filenameExtension() const
258 {
259     return m_source.filenameExtension();
260 }
261 
draw(GraphicsContext * ctxt,const FloatRect & dstRect,const FloatRect & srcRect,CompositeOperator compositeOp,blink::WebBlendMode blendMode)262 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode)
263 {
264     draw(ctxt, dstRect, srcRect, compositeOp, blendMode, DoNotRespectImageOrientation);
265 }
266 
draw(GraphicsContext * ctxt,const FloatRect & dstRect,const FloatRect & srcRect,CompositeOperator compositeOp,blink::WebBlendMode blendMode,RespectImageOrientationEnum shouldRespectImageOrientation)267 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode, RespectImageOrientationEnum shouldRespectImageOrientation)
268 {
269     // Spin the animation to the correct frame before we try to draw it, so we
270     // don't draw an old frame and then immediately need to draw a newer one,
271     // causing flicker and wasting CPU.
272     startAnimation();
273 
274     RefPtr<NativeImageSkia> bm = nativeImageForCurrentFrame();
275     if (!bm)
276         return; // It's too early and we don't have an image yet.
277 
278     FloatRect normDstRect = adjustForNegativeSize(dstRect);
279     FloatRect normSrcRect = adjustForNegativeSize(srcRect);
280     normSrcRect.intersect(FloatRect(0, 0, bm->bitmap().width(), bm->bitmap().height()));
281 
282     if (normSrcRect.isEmpty() || normDstRect.isEmpty())
283         return; // Nothing to draw.
284 
285     ImageOrientation orientation = DefaultImageOrientation;
286     if (shouldRespectImageOrientation == RespectImageOrientation)
287         orientation = frameOrientationAtIndex(m_currentFrame);
288 
289     GraphicsContextStateSaver saveContext(*ctxt, false);
290     if (orientation != DefaultImageOrientation) {
291         saveContext.save();
292 
293         // ImageOrientation expects the origin to be at (0, 0)
294         ctxt->translate(normDstRect.x(), normDstRect.y());
295         normDstRect.setLocation(FloatPoint());
296 
297         ctxt->concatCTM(orientation.transformFromDefault(normDstRect.size()));
298 
299         if (orientation.usesWidthAsHeight()) {
300             // The destination rect will have it's width and height already reversed for the orientation of
301             // the image, as it was needed for page layout, so we need to reverse it back here.
302             normDstRect = FloatRect(normDstRect.x(), normDstRect.y(), normDstRect.height(), normDstRect.width());
303         }
304     }
305 
306     bm->draw(ctxt, normSrcRect, normDstRect, WebCoreCompositeToSkiaComposite(compositeOp, blendMode));
307 
308     if (ImageObserver* observer = imageObserver())
309         observer->didDraw(this);
310 }
311 
frameCount()312 size_t BitmapImage::frameCount()
313 {
314     if (!m_haveFrameCount) {
315         m_frameCount = m_source.frameCount();
316         // If decoder is not initialized yet, m_source.frameCount() returns 0.
317         if (m_frameCount) {
318             m_haveFrameCount = true;
319         }
320     }
321     return m_frameCount;
322 }
323 
isSizeAvailable()324 bool BitmapImage::isSizeAvailable()
325 {
326     if (m_sizeAvailable)
327         return true;
328 
329     m_sizeAvailable = m_source.isSizeAvailable();
330 
331     return m_sizeAvailable;
332 }
333 
ensureFrameIsCached(size_t index)334 bool BitmapImage::ensureFrameIsCached(size_t index)
335 {
336     if (index >= frameCount())
337         return false;
338 
339     if (index >= m_frames.size() || !m_frames[index].m_frame)
340         cacheFrame(index);
341     return true;
342 }
343 
frameAtIndex(size_t index)344 PassRefPtr<NativeImageSkia> BitmapImage::frameAtIndex(size_t index)
345 {
346     if (!ensureFrameIsCached(index))
347         return nullptr;
348     return m_frames[index].m_frame;
349 }
350 
frameIsCompleteAtIndex(size_t index)351 bool BitmapImage::frameIsCompleteAtIndex(size_t index)
352 {
353     if (index < m_frames.size() && m_frames[index].m_haveMetadata && m_frames[index].m_isComplete)
354         return true;
355     return m_source.frameIsCompleteAtIndex(index);
356 }
357 
frameDurationAtIndex(size_t index)358 float BitmapImage::frameDurationAtIndex(size_t index)
359 {
360     if (index < m_frames.size() && m_frames[index].m_haveMetadata)
361         return m_frames[index].m_duration;
362     return m_source.frameDurationAtIndex(index);
363 }
364 
nativeImageForCurrentFrame()365 PassRefPtr<NativeImageSkia> BitmapImage::nativeImageForCurrentFrame()
366 {
367     return frameAtIndex(currentFrame());
368 }
369 
frameHasAlphaAtIndex(size_t index)370 bool BitmapImage::frameHasAlphaAtIndex(size_t index)
371 {
372     if (m_frames.size() <= index)
373         return true;
374 
375     if (m_frames[index].m_haveMetadata)
376         return m_frames[index].m_hasAlpha;
377 
378     return m_source.frameHasAlphaAtIndex(index);
379 }
380 
currentFrameKnownToBeOpaque()381 bool BitmapImage::currentFrameKnownToBeOpaque()
382 {
383     return !frameHasAlphaAtIndex(currentFrame());
384 }
385 
currentFrameOrientation()386 ImageOrientation BitmapImage::currentFrameOrientation()
387 {
388     return frameOrientationAtIndex(currentFrame());
389 }
390 
frameOrientationAtIndex(size_t index)391 ImageOrientation BitmapImage::frameOrientationAtIndex(size_t index)
392 {
393     if (m_frames.size() <= index)
394         return DefaultImageOrientation;
395 
396     if (m_frames[index].m_haveMetadata)
397         return m_frames[index].m_orientation;
398 
399     return m_source.orientationAtIndex(index);
400 }
401 
402 #if ASSERT_ENABLED
notSolidColor()403 bool BitmapImage::notSolidColor()
404 {
405     return size().width() != 1 || size().height() != 1 || frameCount() > 1;
406 }
407 #endif
408 
409 
410 
repetitionCount(bool imageKnownToBeComplete)411 int BitmapImage::repetitionCount(bool imageKnownToBeComplete)
412 {
413     if ((m_repetitionCountStatus == Unknown) || ((m_repetitionCountStatus == Uncertain) && imageKnownToBeComplete)) {
414         // Snag the repetition count.  If |imageKnownToBeComplete| is false, the
415         // repetition count may not be accurate yet for GIFs; in this case the
416         // decoder will default to cAnimationLoopOnce, and we'll try and read
417         // the count again once the whole image is decoded.
418         m_repetitionCount = m_source.repetitionCount();
419         m_repetitionCountStatus = (imageKnownToBeComplete || m_repetitionCount == cAnimationNone) ? Certain : Uncertain;
420     }
421     return m_repetitionCount;
422 }
423 
shouldAnimate()424 bool BitmapImage::shouldAnimate()
425 {
426     return (repetitionCount(false) != cAnimationNone && !m_animationFinished && imageObserver());
427 }
428 
startAnimation(CatchUpAnimation catchUpIfNecessary)429 void BitmapImage::startAnimation(CatchUpAnimation catchUpIfNecessary)
430 {
431     if (m_frameTimer || !shouldAnimate() || frameCount() <= 1)
432         return;
433 
434     // If we aren't already animating, set now as the animation start time.
435     const double time = monotonicallyIncreasingTime();
436     if (!m_desiredFrameStartTime)
437         m_desiredFrameStartTime = time;
438 
439     // Don't advance the animation to an incomplete frame.
440     size_t nextFrame = (m_currentFrame + 1) % frameCount();
441     if (!m_allDataReceived && !frameIsCompleteAtIndex(nextFrame))
442         return;
443 
444     // Don't advance past the last frame if we haven't decoded the whole image
445     // yet and our repetition count is potentially unset.  The repetition count
446     // in a GIF can potentially come after all the rest of the image data, so
447     // wait on it.
448     if (!m_allDataReceived && repetitionCount(false) == cAnimationLoopOnce && m_currentFrame >= (frameCount() - 1))
449         return;
450 
451     // Determine time for next frame to start.  By ignoring paint and timer lag
452     // in this calculation, we make the animation appear to run at its desired
453     // rate regardless of how fast it's being repainted.
454     const double currentDuration = frameDurationAtIndex(m_currentFrame);
455     m_desiredFrameStartTime += currentDuration;
456 
457     // When an animated image is more than five minutes out of date, the
458     // user probably doesn't care about resyncing and we could burn a lot of
459     // time looping through frames below.  Just reset the timings.
460     const double cAnimationResyncCutoff = 5 * 60;
461     if ((time - m_desiredFrameStartTime) > cAnimationResyncCutoff)
462         m_desiredFrameStartTime = time + currentDuration;
463 
464     // The image may load more slowly than it's supposed to animate, so that by
465     // the time we reach the end of the first repetition, we're well behind.
466     // Clamp the desired frame start time in this case, so that we don't skip
467     // frames (or whole iterations) trying to "catch up".  This is a tradeoff:
468     // It guarantees users see the whole animation the second time through and
469     // don't miss any repetitions, and is closer to what other browsers do; on
470     // the other hand, it makes animations "less accurate" for pages that try to
471     // sync an image and some other resource (e.g. audio), especially if users
472     // switch tabs (and thus stop drawing the animation, which will pause it)
473     // during that initial loop, then switch back later.
474     if (nextFrame == 0 && m_repetitionsComplete == 0 && m_desiredFrameStartTime < time)
475         m_desiredFrameStartTime = time;
476 
477     if (catchUpIfNecessary == DoNotCatchUp || time < m_desiredFrameStartTime) {
478         // Haven't yet reached time for next frame to start; delay until then.
479         m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimation);
480         m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.), FROM_HERE);
481     } else {
482         // We've already reached or passed the time for the next frame to start.
483         // See if we've also passed the time for frames after that to start, in
484         // case we need to skip some frames entirely.  Remember not to advance
485         // to an incomplete frame.
486         for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsCompleteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) {
487             // Should we skip the next frame?
488             double frameAfterNextStartTime = m_desiredFrameStartTime + frameDurationAtIndex(nextFrame);
489             if (time < frameAfterNextStartTime)
490                 break;
491 
492             // Yes; skip over it without notifying our observers.
493             if (!internalAdvanceAnimation(true))
494                 return;
495             m_desiredFrameStartTime = frameAfterNextStartTime;
496             nextFrame = frameAfterNext;
497         }
498 
499         // Draw the next frame immediately.  Note that m_desiredFrameStartTime
500         // may be in the past, meaning the next time through this function we'll
501         // kick off the next advancement sooner than this frame's duration would
502         // suggest.
503         if (internalAdvanceAnimation(false)) {
504             // The image region has been marked dirty, but once we return to our
505             // caller, draw() will clear it, and nothing will cause the
506             // animation to advance again.  We need to start the timer for the
507             // next frame running, or the animation can hang.  (Compare this
508             // with when advanceAnimation() is called, and the region is dirtied
509             // while draw() is not in the callstack, meaning draw() gets called
510             // to update the region and thus startAnimation() is reached again.)
511             // NOTE: For large images with slow or heavily-loaded systems,
512             // throwing away data as we go (see destroyDecodedData()) means we
513             // can spend so much time re-decoding data above that by the time we
514             // reach here we're behind again.  If we let startAnimation() run
515             // the catch-up code again, we can get long delays without painting
516             // as we race the timer, or even infinite recursion.  In this
517             // situation the best we can do is to simply change frames as fast
518             // as possible, so force startAnimation() to set a zero-delay timer
519             // and bail out if we're not caught up.
520             startAnimation(DoNotCatchUp);
521         }
522     }
523 }
524 
stopAnimation()525 void BitmapImage::stopAnimation()
526 {
527     // This timer is used to animate all occurrences of this image.  Don't invalidate
528     // the timer unless all renderers have stopped drawing.
529     delete m_frameTimer;
530     m_frameTimer = 0;
531 }
532 
resetAnimation()533 void BitmapImage::resetAnimation()
534 {
535     stopAnimation();
536     m_currentFrame = 0;
537     m_repetitionsComplete = 0;
538     m_desiredFrameStartTime = 0;
539     m_animationFinished = false;
540 
541     // For extremely large animations, when the animation is reset, we just throw everything away.
542     destroyDecodedDataIfNecessary();
543 }
544 
maybeAnimated()545 bool BitmapImage::maybeAnimated()
546 {
547     if (m_animationFinished)
548         return false;
549     if (frameCount() > 1)
550         return true;
551     return m_source.repetitionCount() != cAnimationNone;
552 }
553 
advanceAnimation(Timer<BitmapImage> *)554 void BitmapImage::advanceAnimation(Timer<BitmapImage>*)
555 {
556     internalAdvanceAnimation(false);
557     // At this point the image region has been marked dirty, and if it's
558     // onscreen, we'll soon make a call to draw(), which will call
559     // startAnimation() again to keep the animation moving.
560 }
561 
internalAdvanceAnimation(bool skippingFrames)562 bool BitmapImage::internalAdvanceAnimation(bool skippingFrames)
563 {
564     // Stop the animation.
565     stopAnimation();
566 
567     // See if anyone is still paying attention to this animation.  If not, we don't
568     // advance and will remain suspended at the current frame until the animation is resumed.
569     if (!skippingFrames && imageObserver()->shouldPauseAnimation(this))
570         return false;
571 
572     ++m_currentFrame;
573     bool advancedAnimation = true;
574     if (m_currentFrame >= frameCount()) {
575         ++m_repetitionsComplete;
576 
577         // Get the repetition count again.  If we weren't able to get a
578         // repetition count before, we should have decoded the whole image by
579         // now, so it should now be available.
580         // Note that we don't need to special-case cAnimationLoopOnce here
581         // because it is 0 (see comments on its declaration in ImageSource.h).
582         if (repetitionCount(true) != cAnimationLoopInfinite && m_repetitionsComplete > m_repetitionCount) {
583             m_animationFinished = true;
584             m_desiredFrameStartTime = 0;
585             --m_currentFrame;
586             advancedAnimation = false;
587         } else
588             m_currentFrame = 0;
589     }
590     destroyDecodedDataIfNecessary();
591 
592     // We need to draw this frame if we advanced to it while not skipping, or if
593     // while trying to skip frames we hit the last frame and thus had to stop.
594     if (skippingFrames != advancedAnimation)
595         imageObserver()->animationAdvanced(this);
596     return advancedAnimation;
597 }
598 
checkForSolidColor()599 void BitmapImage::checkForSolidColor()
600 {
601     m_isSolidColor = false;
602     m_checkedForSolidColor = true;
603 
604     if (frameCount() > 1)
605         return;
606 
607     RefPtr<NativeImageSkia> frame = frameAtIndex(0);
608 
609     if (frame && size().width() == 1 && size().height() == 1) {
610         SkAutoLockPixels lock(frame->bitmap());
611         if (!frame->bitmap().getPixels())
612             return;
613 
614         m_isSolidColor = true;
615         m_solidColor = Color(frame->bitmap().getColor(0, 0));
616     }
617 }
618 
mayFillWithSolidColor()619 bool BitmapImage::mayFillWithSolidColor()
620 {
621     if (!m_checkedForSolidColor && frameCount() > 0) {
622         checkForSolidColor();
623         ASSERT(m_checkedForSolidColor);
624     }
625     return m_isSolidColor && !m_currentFrame;
626 }
627 
solidColor() const628 Color BitmapImage::solidColor() const
629 {
630     return m_solidColor;
631 }
632 
633 }
634