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1  /* //device/java/android/javax/microedition/khronos/opengles/GL10.java
2  **
3  ** Copyright 2006, The Android Open Source Project
4  **
5  ** Licensed under the Apache License, Version 2.0 (the "License");
6  ** you may not use this file except in compliance with the License.
7  ** You may obtain a copy of the License at
8  **
9  **     http://www.apache.org/licenses/LICENSE-2.0
10  **
11  ** Unless required by applicable law or agreed to in writing, software
12  ** distributed under the License is distributed on an "AS IS" BASIS,
13  ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  ** See the License for the specific language governing permissions and
15  ** limitations under the License.
16  */
17  
18  // This source file is automatically generated
19  
20  package javax.microedition.khronos.opengles;
21  
22  public interface GL10 extends GL {
23      int GL_ADD                                   = 0x0104;
24      int GL_ALIASED_LINE_WIDTH_RANGE              = 0x846E;
25      int GL_ALIASED_POINT_SIZE_RANGE              = 0x846D;
26      int GL_ALPHA                                 = 0x1906;
27      int GL_ALPHA_BITS                            = 0x0D55;
28      int GL_ALPHA_TEST                            = 0x0BC0;
29      int GL_ALWAYS                                = 0x0207;
30      int GL_AMBIENT                               = 0x1200;
31      int GL_AMBIENT_AND_DIFFUSE                   = 0x1602;
32      int GL_AND                                   = 0x1501;
33      int GL_AND_INVERTED                          = 0x1504;
34      int GL_AND_REVERSE                           = 0x1502;
35      int GL_BACK                                  = 0x0405;
36      int GL_BLEND                                 = 0x0BE2;
37      int GL_BLUE_BITS                             = 0x0D54;
38      int GL_BYTE                                  = 0x1400;
39      int GL_CCW                                   = 0x0901;
40      int GL_CLAMP_TO_EDGE                         = 0x812F;
41      int GL_CLEAR                                 = 0x1500;
42      int GL_COLOR_ARRAY                           = 0x8076;
43      int GL_COLOR_BUFFER_BIT                      = 0x4000;
44      int GL_COLOR_LOGIC_OP                        = 0x0BF2;
45      int GL_COLOR_MATERIAL                        = 0x0B57;
46      int GL_COMPRESSED_TEXTURE_FORMATS            = 0x86A3;
47      int GL_CONSTANT_ATTENUATION                  = 0x1207;
48      int GL_COPY                                  = 0x1503;
49      int GL_COPY_INVERTED                         = 0x150C;
50      int GL_CULL_FACE                             = 0x0B44;
51      int GL_CW                                    = 0x0900;
52      int GL_DECAL                                 = 0x2101;
53      int GL_DECR                                  = 0x1E03;
54      int GL_DEPTH_BITS                            = 0x0D56;
55      int GL_DEPTH_BUFFER_BIT                      = 0x0100;
56      int GL_DEPTH_TEST                            = 0x0B71;
57      int GL_DIFFUSE                               = 0x1201;
58      int GL_DITHER                                = 0x0BD0;
59      int GL_DONT_CARE                             = 0x1100;
60      int GL_DST_ALPHA                             = 0x0304;
61      int GL_DST_COLOR                             = 0x0306;
62      int GL_EMISSION                              = 0x1600;
63      int GL_EQUAL                                 = 0x0202;
64      int GL_EQUIV                                 = 0x1509;
65      int GL_EXP                                   = 0x0800;
66      int GL_EXP2                                  = 0x0801;
67      int GL_EXTENSIONS                            = 0x1F03;
68      int GL_FALSE                                 = 0;
69      int GL_FASTEST                               = 0x1101;
70      int GL_FIXED                                 = 0x140C;
71      int GL_FLAT                                  = 0x1D00;
72      int GL_FLOAT                                 = 0x1406;
73      int GL_FOG                                   = 0x0B60;
74      int GL_FOG_COLOR                             = 0x0B66;
75      int GL_FOG_DENSITY                           = 0x0B62;
76      int GL_FOG_END                               = 0x0B64;
77      int GL_FOG_HINT                              = 0x0C54;
78      int GL_FOG_MODE                              = 0x0B65;
79      int GL_FOG_START                             = 0x0B63;
80      int GL_FRONT                                 = 0x0404;
81      int GL_FRONT_AND_BACK                        = 0x0408;
82      int GL_GEQUAL                                = 0x0206;
83      int GL_GREATER                               = 0x0204;
84      int GL_GREEN_BITS                            = 0x0D53;
85      int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES  = 0x8B9B;
86      int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES    = 0x8B9A;
87      int GL_INCR                                  = 0x1E02;
88      int GL_INVALID_ENUM                          = 0x0500;
89      int GL_INVALID_OPERATION                     = 0x0502;
90      int GL_INVALID_VALUE                         = 0x0501;
91      int GL_INVERT                                = 0x150A;
92      int GL_KEEP                                  = 0x1E00;
93      int GL_LEQUAL                                = 0x0203;
94      int GL_LESS                                  = 0x0201;
95      int GL_LIGHT_MODEL_AMBIENT                   = 0x0B53;
96      int GL_LIGHT_MODEL_TWO_SIDE                  = 0x0B52;
97      int GL_LIGHT0                                = 0x4000;
98      int GL_LIGHT1                                = 0x4001;
99      int GL_LIGHT2                                = 0x4002;
100      int GL_LIGHT3                                = 0x4003;
101      int GL_LIGHT4                                = 0x4004;
102      int GL_LIGHT5                                = 0x4005;
103      int GL_LIGHT6                                = 0x4006;
104      int GL_LIGHT7                                = 0x4007;
105      int GL_LIGHTING                              = 0x0B50;
106      int GL_LINE_LOOP                             = 0x0002;
107      int GL_LINE_SMOOTH                           = 0x0B20;
108      int GL_LINE_SMOOTH_HINT                      = 0x0C52;
109      int GL_LINE_STRIP                            = 0x0003;
110      int GL_LINEAR                                = 0x2601;
111      int GL_LINEAR_ATTENUATION                    = 0x1208;
112      int GL_LINEAR_MIPMAP_LINEAR                  = 0x2703;
113      int GL_LINEAR_MIPMAP_NEAREST                 = 0x2701;
114      int GL_LINES                                 = 0x0001;
115      int GL_LUMINANCE                             = 0x1909;
116      int GL_LUMINANCE_ALPHA                       = 0x190A;
117      int GL_MAX_ELEMENTS_INDICES                  = 0x80E9;
118      int GL_MAX_ELEMENTS_VERTICES                 = 0x80E8;
119      int GL_MAX_LIGHTS                            = 0x0D31;
120      int GL_MAX_MODELVIEW_STACK_DEPTH             = 0x0D36;
121      int GL_MAX_PROJECTION_STACK_DEPTH            = 0x0D38;
122      int GL_MAX_TEXTURE_SIZE                      = 0x0D33;
123      int GL_MAX_TEXTURE_STACK_DEPTH               = 0x0D39;
124      int GL_MAX_TEXTURE_UNITS                     = 0x84E2;
125      int GL_MAX_VIEWPORT_DIMS                     = 0x0D3A;
126      int GL_MODELVIEW                             = 0x1700;
127      int GL_MODULATE                              = 0x2100;
128      int GL_MULTISAMPLE                           = 0x809D;
129      int GL_NAND                                  = 0x150E;
130      int GL_NEAREST                               = 0x2600;
131      int GL_NEAREST_MIPMAP_LINEAR                 = 0x2702;
132      int GL_NEAREST_MIPMAP_NEAREST                = 0x2700;
133      int GL_NEVER                                 = 0x0200;
134      int GL_NICEST                                = 0x1102;
135      int GL_NO_ERROR                              = 0;
136      int GL_NOOP                                  = 0x1505;
137      int GL_NOR                                   = 0x1508;
138      int GL_NORMAL_ARRAY                          = 0x8075;
139      int GL_NORMALIZE                             = 0x0BA1;
140      int GL_NOTEQUAL                              = 0x0205;
141      int GL_NUM_COMPRESSED_TEXTURE_FORMATS        = 0x86A2;
142      int GL_ONE                                   = 1;
143      int GL_ONE_MINUS_DST_ALPHA                   = 0x0305;
144      int GL_ONE_MINUS_DST_COLOR                   = 0x0307;
145      int GL_ONE_MINUS_SRC_ALPHA                   = 0x0303;
146      int GL_ONE_MINUS_SRC_COLOR                   = 0x0301;
147      int GL_OR                                    = 0x1507;
148      int GL_OR_INVERTED                           = 0x150D;
149      int GL_OR_REVERSE                            = 0x150B;
150      int GL_OUT_OF_MEMORY                         = 0x0505;
151      int GL_PACK_ALIGNMENT                        = 0x0D05;
152      int GL_PALETTE4_R5_G6_B5_OES                 = 0x8B92;
153      int GL_PALETTE4_RGB5_A1_OES                  = 0x8B94;
154      int GL_PALETTE4_RGB8_OES                     = 0x8B90;
155      int GL_PALETTE4_RGBA4_OES                    = 0x8B93;
156      int GL_PALETTE4_RGBA8_OES                    = 0x8B91;
157      int GL_PALETTE8_R5_G6_B5_OES                 = 0x8B97;
158      int GL_PALETTE8_RGB5_A1_OES                  = 0x8B99;
159      int GL_PALETTE8_RGB8_OES                     = 0x8B95;
160      int GL_PALETTE8_RGBA4_OES                    = 0x8B98;
161      int GL_PALETTE8_RGBA8_OES                    = 0x8B96;
162      int GL_PERSPECTIVE_CORRECTION_HINT           = 0x0C50;
163      int GL_POINT_SMOOTH                          = 0x0B10;
164      int GL_POINT_SMOOTH_HINT                     = 0x0C51;
165      int GL_POINTS                                = 0x0000;
166      int GL_POINT_FADE_THRESHOLD_SIZE             = 0x8128;
167      int GL_POINT_SIZE                            = 0x0B11;
168      int GL_POLYGON_OFFSET_FILL                   = 0x8037;
169      int GL_POLYGON_SMOOTH_HINT                   = 0x0C53;
170      int GL_POSITION                              = 0x1203;
171      int GL_PROJECTION                            = 0x1701;
172      int GL_QUADRATIC_ATTENUATION                 = 0x1209;
173      int GL_RED_BITS                              = 0x0D52;
174      int GL_RENDERER                              = 0x1F01;
175      int GL_REPEAT                                = 0x2901;
176      int GL_REPLACE                               = 0x1E01;
177      int GL_RESCALE_NORMAL                        = 0x803A;
178      int GL_RGB                                   = 0x1907;
179      int GL_RGBA                                  = 0x1908;
180      int GL_SAMPLE_ALPHA_TO_COVERAGE              = 0x809E;
181      int GL_SAMPLE_ALPHA_TO_ONE                   = 0x809F;
182      int GL_SAMPLE_COVERAGE                       = 0x80A0;
183      int GL_SCISSOR_TEST                          = 0x0C11;
184      int GL_SET                                   = 0x150F;
185      int GL_SHININESS                             = 0x1601;
186      int GL_SHORT                                 = 0x1402;
187      int GL_SMOOTH                                = 0x1D01;
188      int GL_SMOOTH_LINE_WIDTH_RANGE               = 0x0B22;
189      int GL_SMOOTH_POINT_SIZE_RANGE               = 0x0B12;
190      int GL_SPECULAR                              = 0x1202;
191      int GL_SPOT_CUTOFF                           = 0x1206;
192      int GL_SPOT_DIRECTION                        = 0x1204;
193      int GL_SPOT_EXPONENT                         = 0x1205;
194      int GL_SRC_ALPHA                             = 0x0302;
195      int GL_SRC_ALPHA_SATURATE                    = 0x0308;
196      int GL_SRC_COLOR                             = 0x0300;
197      int GL_STACK_OVERFLOW                        = 0x0503;
198      int GL_STACK_UNDERFLOW                       = 0x0504;
199      int GL_STENCIL_BITS                          = 0x0D57;
200      int GL_STENCIL_BUFFER_BIT                    = 0x0400;
201      int GL_STENCIL_TEST                          = 0x0B90;
202      int GL_SUBPIXEL_BITS                         = 0x0D50;
203      int GL_TEXTURE                               = 0x1702;
204      int GL_TEXTURE_2D                            = 0x0DE1;
205      int GL_TEXTURE_COORD_ARRAY                   = 0x8078;
206      int GL_TEXTURE_ENV                           = 0x2300;
207      int GL_TEXTURE_ENV_COLOR                     = 0x2201;
208      int GL_TEXTURE_ENV_MODE                      = 0x2200;
209      int GL_TEXTURE_MAG_FILTER                    = 0x2800;
210      int GL_TEXTURE_MIN_FILTER                    = 0x2801;
211      int GL_TEXTURE_WRAP_S                        = 0x2802;
212      int GL_TEXTURE_WRAP_T                        = 0x2803;
213      int GL_TEXTURE0                              = 0x84C0;
214      int GL_TEXTURE1                              = 0x84C1;
215      int GL_TEXTURE2                              = 0x84C2;
216      int GL_TEXTURE3                              = 0x84C3;
217      int GL_TEXTURE4                              = 0x84C4;
218      int GL_TEXTURE5                              = 0x84C5;
219      int GL_TEXTURE6                              = 0x84C6;
220      int GL_TEXTURE7                              = 0x84C7;
221      int GL_TEXTURE8                              = 0x84C8;
222      int GL_TEXTURE9                              = 0x84C9;
223      int GL_TEXTURE10                             = 0x84CA;
224      int GL_TEXTURE11                             = 0x84CB;
225      int GL_TEXTURE12                             = 0x84CC;
226      int GL_TEXTURE13                             = 0x84CD;
227      int GL_TEXTURE14                             = 0x84CE;
228      int GL_TEXTURE15                             = 0x84CF;
229      int GL_TEXTURE16                             = 0x84D0;
230      int GL_TEXTURE17                             = 0x84D1;
231      int GL_TEXTURE18                             = 0x84D2;
232      int GL_TEXTURE19                             = 0x84D3;
233      int GL_TEXTURE20                             = 0x84D4;
234      int GL_TEXTURE21                             = 0x84D5;
235      int GL_TEXTURE22                             = 0x84D6;
236      int GL_TEXTURE23                             = 0x84D7;
237      int GL_TEXTURE24                             = 0x84D8;
238      int GL_TEXTURE25                             = 0x84D9;
239      int GL_TEXTURE26                             = 0x84DA;
240      int GL_TEXTURE27                             = 0x84DB;
241      int GL_TEXTURE28                             = 0x84DC;
242      int GL_TEXTURE29                             = 0x84DD;
243      int GL_TEXTURE30                             = 0x84DE;
244      int GL_TEXTURE31                             = 0x84DF;
245      int GL_TRIANGLE_FAN                          = 0x0006;
246      int GL_TRIANGLE_STRIP                        = 0x0005;
247      int GL_TRIANGLES                             = 0x0004;
248      int GL_TRUE                                  = 1;
249      int GL_UNPACK_ALIGNMENT                      = 0x0CF5;
250      int GL_UNSIGNED_BYTE                         = 0x1401;
251      int GL_UNSIGNED_SHORT                        = 0x1403;
252      int GL_UNSIGNED_SHORT_4_4_4_4                = 0x8033;
253      int GL_UNSIGNED_SHORT_5_5_5_1                = 0x8034;
254      int GL_UNSIGNED_SHORT_5_6_5                  = 0x8363;
255      int GL_VENDOR                                = 0x1F00;
256      int GL_VERSION                               = 0x1F02;
257      int GL_VERTEX_ARRAY                          = 0x8074;
258      int GL_XOR                                   = 0x1506;
259      int GL_ZERO                                  = 0;
260  
glActiveTexture( int texture )261      void glActiveTexture(
262          int texture
263      );
264  
glAlphaFunc( int func, float ref )265      void glAlphaFunc(
266          int func,
267          float ref
268      );
269  
glAlphaFuncx( int func, int ref )270      void glAlphaFuncx(
271          int func,
272          int ref
273      );
274  
glBindTexture( int target, int texture )275      void glBindTexture(
276          int target,
277          int texture
278      );
279  
glBlendFunc( int sfactor, int dfactor )280      void glBlendFunc(
281          int sfactor,
282          int dfactor
283      );
284  
glClear( int mask )285      void glClear(
286          int mask
287      );
288  
glClearColor( float red, float green, float blue, float alpha )289      void glClearColor(
290          float red,
291          float green,
292          float blue,
293          float alpha
294      );
295  
glClearColorx( int red, int green, int blue, int alpha )296      void glClearColorx(
297          int red,
298          int green,
299          int blue,
300          int alpha
301      );
302  
glClearDepthf( float depth )303      void glClearDepthf(
304          float depth
305      );
306  
glClearDepthx( int depth )307      void glClearDepthx(
308          int depth
309      );
310  
glClearStencil( int s )311      void glClearStencil(
312          int s
313      );
314  
glClientActiveTexture( int texture )315      void glClientActiveTexture(
316          int texture
317      );
318  
glColor4f( float red, float green, float blue, float alpha )319      void glColor4f(
320          float red,
321          float green,
322          float blue,
323          float alpha
324      );
325  
glColor4x( int red, int green, int blue, int alpha )326      void glColor4x(
327          int red,
328          int green,
329          int blue,
330          int alpha
331      );
332  
glColorMask( boolean red, boolean green, boolean blue, boolean alpha )333      void glColorMask(
334          boolean red,
335          boolean green,
336          boolean blue,
337          boolean alpha
338      );
339  
glColorPointer( int size, int type, int stride, java.nio.Buffer pointer )340      void glColorPointer(
341          int size,
342          int type,
343          int stride,
344          java.nio.Buffer pointer
345      );
346  
glCompressedTexImage2D( int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data )347      void glCompressedTexImage2D(
348          int target,
349          int level,
350          int internalformat,
351          int width,
352          int height,
353          int border,
354          int imageSize,
355          java.nio.Buffer data
356      );
357  
glCompressedTexSubImage2D( int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data )358      void glCompressedTexSubImage2D(
359          int target,
360          int level,
361          int xoffset,
362          int yoffset,
363          int width,
364          int height,
365          int format,
366          int imageSize,
367          java.nio.Buffer data
368      );
369  
glCopyTexImage2D( int target, int level, int internalformat, int x, int y, int width, int height, int border )370      void glCopyTexImage2D(
371          int target,
372          int level,
373          int internalformat,
374          int x,
375          int y,
376          int width,
377          int height,
378          int border
379      );
380  
glCopyTexSubImage2D( int target, int level, int xoffset, int yoffset, int x, int y, int width, int height )381      void glCopyTexSubImage2D(
382          int target,
383          int level,
384          int xoffset,
385          int yoffset,
386          int x,
387          int y,
388          int width,
389          int height
390      );
391  
glCullFace( int mode )392      void glCullFace(
393          int mode
394      );
395  
glDeleteTextures( int n, int[] textures, int offset )396      void glDeleteTextures(
397          int n,
398          int[] textures,
399          int offset
400      );
401  
glDeleteTextures( int n, java.nio.IntBuffer textures )402      void glDeleteTextures(
403          int n,
404          java.nio.IntBuffer textures
405      );
406  
glDepthFunc( int func )407      void glDepthFunc(
408          int func
409      );
410  
glDepthMask( boolean flag )411      void glDepthMask(
412          boolean flag
413      );
414  
glDepthRangef( float zNear, float zFar )415      void glDepthRangef(
416          float zNear,
417          float zFar
418      );
419  
glDepthRangex( int zNear, int zFar )420      void glDepthRangex(
421          int zNear,
422          int zFar
423      );
424  
glDisable( int cap )425      void glDisable(
426          int cap
427      );
428  
glDisableClientState( int array )429      void glDisableClientState(
430          int array
431      );
432  
glDrawArrays( int mode, int first, int count )433      void glDrawArrays(
434          int mode,
435          int first,
436          int count
437      );
438  
glDrawElements( int mode, int count, int type, java.nio.Buffer indices )439      void glDrawElements(
440          int mode,
441          int count,
442          int type,
443          java.nio.Buffer indices
444      );
445  
glEnable( int cap )446      void glEnable(
447          int cap
448      );
449  
glEnableClientState( int array )450      void glEnableClientState(
451          int array
452      );
453  
glFinish( )454      void glFinish(
455      );
456  
glFlush( )457      void glFlush(
458      );
459  
glFogf( int pname, float param )460      void glFogf(
461          int pname,
462          float param
463      );
464  
glFogfv( int pname, float[] params, int offset )465      void glFogfv(
466          int pname,
467          float[] params,
468          int offset
469      );
470  
glFogfv( int pname, java.nio.FloatBuffer params )471      void glFogfv(
472          int pname,
473          java.nio.FloatBuffer params
474      );
475  
glFogx( int pname, int param )476      void glFogx(
477          int pname,
478          int param
479      );
480  
glFogxv( int pname, int[] params, int offset )481      void glFogxv(
482          int pname,
483          int[] params,
484          int offset
485      );
486  
glFogxv( int pname, java.nio.IntBuffer params )487      void glFogxv(
488          int pname,
489          java.nio.IntBuffer params
490      );
491  
glFrontFace( int mode )492      void glFrontFace(
493          int mode
494      );
495  
glFrustumf( float left, float right, float bottom, float top, float zNear, float zFar )496      void glFrustumf(
497          float left,
498          float right,
499          float bottom,
500          float top,
501          float zNear,
502          float zFar
503      );
504  
glFrustumx( int left, int right, int bottom, int top, int zNear, int zFar )505      void glFrustumx(
506          int left,
507          int right,
508          int bottom,
509          int top,
510          int zNear,
511          int zFar
512      );
513  
glGenTextures( int n, int[] textures, int offset )514      void glGenTextures(
515          int n,
516          int[] textures,
517          int offset
518      );
519  
glGenTextures( int n, java.nio.IntBuffer textures )520      void glGenTextures(
521          int n,
522          java.nio.IntBuffer textures
523      );
524  
glGetError( )525      int glGetError(
526      );
527  
glGetIntegerv( int pname, int[] params, int offset )528      void glGetIntegerv(
529          int pname,
530          int[] params,
531          int offset
532      );
533  
glGetIntegerv( int pname, java.nio.IntBuffer params )534      void glGetIntegerv(
535          int pname,
536          java.nio.IntBuffer params
537      );
538  
glGetString( int name )539      public String glGetString(
540          int name
541      );
542  
glHint( int target, int mode )543      void glHint(
544          int target,
545          int mode
546      );
547  
glLightModelf( int pname, float param )548      void glLightModelf(
549          int pname,
550          float param
551      );
552  
glLightModelfv( int pname, float[] params, int offset )553      void glLightModelfv(
554          int pname,
555          float[] params,
556          int offset
557      );
558  
glLightModelfv( int pname, java.nio.FloatBuffer params )559      void glLightModelfv(
560          int pname,
561          java.nio.FloatBuffer params
562      );
563  
glLightModelx( int pname, int param )564      void glLightModelx(
565          int pname,
566          int param
567      );
568  
glLightModelxv( int pname, int[] params, int offset )569      void glLightModelxv(
570          int pname,
571          int[] params,
572          int offset
573      );
574  
glLightModelxv( int pname, java.nio.IntBuffer params )575      void glLightModelxv(
576          int pname,
577          java.nio.IntBuffer params
578      );
579  
glLightf( int light, int pname, float param )580      void glLightf(
581          int light,
582          int pname,
583          float param
584      );
585  
glLightfv( int light, int pname, float[] params, int offset )586      void glLightfv(
587          int light,
588          int pname,
589          float[] params,
590          int offset
591      );
592  
glLightfv( int light, int pname, java.nio.FloatBuffer params )593      void glLightfv(
594          int light,
595          int pname,
596          java.nio.FloatBuffer params
597      );
598  
glLightx( int light, int pname, int param )599      void glLightx(
600          int light,
601          int pname,
602          int param
603      );
604  
glLightxv( int light, int pname, int[] params, int offset )605      void glLightxv(
606          int light,
607          int pname,
608          int[] params,
609          int offset
610      );
611  
glLightxv( int light, int pname, java.nio.IntBuffer params )612      void glLightxv(
613          int light,
614          int pname,
615          java.nio.IntBuffer params
616      );
617  
glLineWidth( float width )618      void glLineWidth(
619          float width
620      );
621  
glLineWidthx( int width )622      void glLineWidthx(
623          int width
624      );
625  
glLoadIdentity( )626      void glLoadIdentity(
627      );
628  
glLoadMatrixf( float[] m, int offset )629      void glLoadMatrixf(
630          float[] m,
631          int offset
632      );
633  
glLoadMatrixf( java.nio.FloatBuffer m )634      void glLoadMatrixf(
635          java.nio.FloatBuffer m
636      );
637  
glLoadMatrixx( int[] m, int offset )638      void glLoadMatrixx(
639          int[] m,
640          int offset
641      );
642  
glLoadMatrixx( java.nio.IntBuffer m )643      void glLoadMatrixx(
644          java.nio.IntBuffer m
645      );
646  
glLogicOp( int opcode )647      void glLogicOp(
648          int opcode
649      );
650  
glMaterialf( int face, int pname, float param )651      void glMaterialf(
652          int face,
653          int pname,
654          float param
655      );
656  
glMaterialfv( int face, int pname, float[] params, int offset )657      void glMaterialfv(
658          int face,
659          int pname,
660          float[] params,
661          int offset
662      );
663  
glMaterialfv( int face, int pname, java.nio.FloatBuffer params )664      void glMaterialfv(
665          int face,
666          int pname,
667          java.nio.FloatBuffer params
668      );
669  
glMaterialx( int face, int pname, int param )670      void glMaterialx(
671          int face,
672          int pname,
673          int param
674      );
675  
glMaterialxv( int face, int pname, int[] params, int offset )676      void glMaterialxv(
677          int face,
678          int pname,
679          int[] params,
680          int offset
681      );
682  
glMaterialxv( int face, int pname, java.nio.IntBuffer params )683      void glMaterialxv(
684          int face,
685          int pname,
686          java.nio.IntBuffer params
687      );
688  
glMatrixMode( int mode )689      void glMatrixMode(
690          int mode
691      );
692  
glMultMatrixf( float[] m, int offset )693      void glMultMatrixf(
694          float[] m,
695          int offset
696      );
697  
glMultMatrixf( java.nio.FloatBuffer m )698      void glMultMatrixf(
699          java.nio.FloatBuffer m
700      );
701  
glMultMatrixx( int[] m, int offset )702      void glMultMatrixx(
703          int[] m,
704          int offset
705      );
706  
glMultMatrixx( java.nio.IntBuffer m )707      void glMultMatrixx(
708          java.nio.IntBuffer m
709      );
710  
glMultiTexCoord4f( int target, float s, float t, float r, float q )711      void glMultiTexCoord4f(
712          int target,
713          float s,
714          float t,
715          float r,
716          float q
717      );
718  
glMultiTexCoord4x( int target, int s, int t, int r, int q )719      void glMultiTexCoord4x(
720          int target,
721          int s,
722          int t,
723          int r,
724          int q
725      );
726  
glNormal3f( float nx, float ny, float nz )727      void glNormal3f(
728          float nx,
729          float ny,
730          float nz
731      );
732  
glNormal3x( int nx, int ny, int nz )733      void glNormal3x(
734          int nx,
735          int ny,
736          int nz
737      );
738  
glNormalPointer( int type, int stride, java.nio.Buffer pointer )739      void glNormalPointer(
740          int type,
741          int stride,
742          java.nio.Buffer pointer
743      );
744  
glOrthof( float left, float right, float bottom, float top, float zNear, float zFar )745      void glOrthof(
746          float left,
747          float right,
748          float bottom,
749          float top,
750          float zNear,
751          float zFar
752      );
753  
glOrthox( int left, int right, int bottom, int top, int zNear, int zFar )754      void glOrthox(
755          int left,
756          int right,
757          int bottom,
758          int top,
759          int zNear,
760          int zFar
761      );
762  
glPixelStorei( int pname, int param )763      void glPixelStorei(
764          int pname,
765          int param
766      );
767  
glPointSize( float size )768      void glPointSize(
769          float size
770      );
771  
glPointSizex( int size )772      void glPointSizex(
773          int size
774      );
775  
glPolygonOffset( float factor, float units )776      void glPolygonOffset(
777          float factor,
778          float units
779      );
780  
glPolygonOffsetx( int factor, int units )781      void glPolygonOffsetx(
782          int factor,
783          int units
784      );
785  
glPopMatrix( )786      void glPopMatrix(
787      );
788  
glPushMatrix( )789      void glPushMatrix(
790      );
791  
glReadPixels( int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels )792      void glReadPixels(
793          int x,
794          int y,
795          int width,
796          int height,
797          int format,
798          int type,
799          java.nio.Buffer pixels
800      );
801  
glRotatef( float angle, float x, float y, float z )802      void glRotatef(
803          float angle,
804          float x,
805          float y,
806          float z
807      );
808  
glRotatex( int angle, int x, int y, int z )809      void glRotatex(
810          int angle,
811          int x,
812          int y,
813          int z
814      );
815  
glSampleCoverage( float value, boolean invert )816      void glSampleCoverage(
817          float value,
818          boolean invert
819      );
820  
glSampleCoveragex( int value, boolean invert )821      void glSampleCoveragex(
822          int value,
823          boolean invert
824      );
825  
glScalef( float x, float y, float z )826      void glScalef(
827          float x,
828          float y,
829          float z
830      );
831  
glScalex( int x, int y, int z )832      void glScalex(
833          int x,
834          int y,
835          int z
836      );
837  
glScissor( int x, int y, int width, int height )838      void glScissor(
839          int x,
840          int y,
841          int width,
842          int height
843      );
844  
glShadeModel( int mode )845      void glShadeModel(
846          int mode
847      );
848  
glStencilFunc( int func, int ref, int mask )849      void glStencilFunc(
850          int func,
851          int ref,
852          int mask
853      );
854  
glStencilMask( int mask )855      void glStencilMask(
856          int mask
857      );
858  
glStencilOp( int fail, int zfail, int zpass )859      void glStencilOp(
860          int fail,
861          int zfail,
862          int zpass
863      );
864  
glTexCoordPointer( int size, int type, int stride, java.nio.Buffer pointer )865      void glTexCoordPointer(
866          int size,
867          int type,
868          int stride,
869          java.nio.Buffer pointer
870      );
871  
glTexEnvf( int target, int pname, float param )872      void glTexEnvf(
873          int target,
874          int pname,
875          float param
876      );
877  
glTexEnvfv( int target, int pname, float[] params, int offset )878      void glTexEnvfv(
879          int target,
880          int pname,
881          float[] params,
882          int offset
883      );
884  
glTexEnvfv( int target, int pname, java.nio.FloatBuffer params )885      void glTexEnvfv(
886          int target,
887          int pname,
888          java.nio.FloatBuffer params
889      );
890  
glTexEnvx( int target, int pname, int param )891      void glTexEnvx(
892          int target,
893          int pname,
894          int param
895      );
896  
glTexEnvxv( int target, int pname, int[] params, int offset )897      void glTexEnvxv(
898          int target,
899          int pname,
900          int[] params,
901          int offset
902      );
903  
glTexEnvxv( int target, int pname, java.nio.IntBuffer params )904      void glTexEnvxv(
905          int target,
906          int pname,
907          java.nio.IntBuffer params
908      );
909  
glTexImage2D( int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels )910      void glTexImage2D(
911          int target,
912          int level,
913          int internalformat,
914          int width,
915          int height,
916          int border,
917          int format,
918          int type,
919          java.nio.Buffer pixels
920      );
921  
glTexParameterf( int target, int pname, float param )922      void glTexParameterf(
923          int target,
924          int pname,
925          float param
926      );
927  
glTexParameterx( int target, int pname, int param )928      void glTexParameterx(
929          int target,
930          int pname,
931          int param
932      );
933  
glTexSubImage2D( int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels )934      void glTexSubImage2D(
935          int target,
936          int level,
937          int xoffset,
938          int yoffset,
939          int width,
940          int height,
941          int format,
942          int type,
943          java.nio.Buffer pixels
944      );
945  
glTranslatef( float x, float y, float z )946      void glTranslatef(
947          float x,
948          float y,
949          float z
950      );
951  
glTranslatex( int x, int y, int z )952      void glTranslatex(
953          int x,
954          int y,
955          int z
956      );
957  
glVertexPointer( int size, int type, int stride, java.nio.Buffer pointer )958      void glVertexPointer(
959          int size,
960          int type,
961          int stride,
962          java.nio.Buffer pointer
963      );
964  
glViewport( int x, int y, int width, int height )965      void glViewport(
966          int x,
967          int y,
968          int width,
969          int height
970      );
971  
972  }
973