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1 /*
2  * (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved
3  *
4  */
5 
6 #ifndef __OPENTYPELAYOUTENGINE_H
7 #define __OPENTYPELAYOUTENGINE_H
8 
9 #include "LETypes.h"
10 #include "LEGlyphFilter.h"
11 #include "LEFontInstance.h"
12 #include "LayoutEngine.h"
13 #include "LETableReference.h"
14 
15 #include "GlyphSubstitutionTables.h"
16 #include "GlyphDefinitionTables.h"
17 #include "GlyphPositioningTables.h"
18 
19 U_NAMESPACE_BEGIN
20 
21 /**
22  * OpenTypeLayoutEngine implements complex text layout for OpenType fonts - that is
23  * fonts which have GSUB and GPOS tables associated with them. In order to do this,
24  * the glyph processsing step described for LayoutEngine is further broken into three
25  * steps:
26  *
27  * 1) Character processing - this step analyses the characters and assigns a list of OpenType
28  *    feature tags to each one. It may also change, remove or add characters, and change
29  *    their order.
30  *
31  * 2) Glyph processing - This step performs character to glyph mapping,and uses the GSUB
32  *    table associated with the font to perform glyph substitutions, such as ligature substitution.
33  *
34  * 3) Glyph post processing - in cases where the font doesn't directly contain a GSUB table,
35  *    the previous two steps may have generated "fake" glyph indices to use with a "canned" GSUB
36  *    table. This step turns those glyph indices into actual font-specific glyph indices, and may
37  *    perform any other adjustments requried by the previous steps.
38  *
39  * OpenTypeLayoutEngine will also use the font's GPOS table to apply position adjustments
40  * such as kerning and accent positioning.
41  *
42  * @see LayoutEngine
43  *
44  * @internal
45  */
46 class U_LAYOUT_API OpenTypeLayoutEngine : public LayoutEngine
47 {
48 public:
49     /**
50      * This is the main constructor. It constructs an instance of OpenTypeLayoutEngine for
51      * a particular font, script and language. It takes the GSUB table as a parameter since
52      * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
53      * OpenType font.
54      *
55      * @param fontInstance - the font
56      * @param scriptCode - the script
57      * @param langaugeCode - the language
58      * @param gsubTable - the GSUB table
59      * @param success - set to an error code if the operation fails
60      *
61      * @see LayoutEngine::layoutEngineFactory
62      * @see ScriptAndLangaugeTags.h for script and language codes
63      *
64      * @internal
65      */
66     OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
67                             le_int32 typoFlags, const LEReferenceTo<GlyphSubstitutionTableHeader> &gsubTable, LEErrorCode &success);
68 
69     /**
70      * This constructor is used when the font requires a "canned" GSUB table which can't be known
71      * until after this constructor has been invoked.
72      *
73      * @param fontInstance - the font
74      * @param scriptCode - the script
75      * @param langaugeCode - the language
76      * @param success - set to an error code if the operation fails
77      *
78      * @internal
79      */
80     OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
81 			 le_int32 typoFlags, LEErrorCode &success);
82 
83     /**
84      * The destructor, virtual for correct polymorphic invocation.
85      *
86      * @internal
87      */
88     virtual ~OpenTypeLayoutEngine();
89 
90     /**
91      * A convenience method used to convert the script code into
92      * the four byte script tag required by OpenType.
93 	 * For Indic languages where multiple script tags exist,
94 	 * the version 1 (old style) tag is returned.
95      *
96      * @param scriptCode - the script code
97      *
98      * @return the four byte script tag
99      *
100      * @internal
101      */
102     static LETag getScriptTag(le_int32 scriptCode);
103     /**
104      * A convenience method used to convert the script code into
105      * the four byte script tag required by OpenType.
106 	 * For Indic languages where multiple script tags exist,
107 	 * the version 2 tag is returned.
108      *
109      * @param scriptCode - the script code
110      *
111      * @return the four byte script tag
112      *
113      * @internal
114      */
115     static LETag getV2ScriptTag(le_int32 scriptCode);
116 
117     /**
118      * A convenience method used to convert the langauge code into
119      * the four byte langauge tag required by OpenType.
120      *
121      * @param languageCode - the language code
122      *
123      * @return the four byte language tag
124      *
125      * @internal
126      */
127     static LETag getLangSysTag(le_int32 languageCode);
128 
129     /**
130      * ICU "poor man's RTTI", returns a UClassID for the actual class.
131      *
132      * @stable ICU 2.8
133      */
134     virtual UClassID getDynamicClassID() const;
135 
136     /**
137      * ICU "poor man's RTTI", returns a UClassID for this class.
138      *
139      * @stable ICU 2.8
140      */
141     static UClassID getStaticClassID();
142 
143     /**
144      * The array of language tags, indexed by language code.
145      *
146      * @internal
147      */
148     static const LETag languageTags[];
149 
150 private:
151 
152     /**
153      * This method is used by the constructors to convert the script
154      * and language codes to four byte tags and save them.
155      */
156     void setScriptAndLanguageTags();
157 
158     /**
159      * The array of script tags, indexed by script code.
160      */
161     static const LETag scriptTags[];
162 
163     /**
164      * apply the typoflags. Only called by the c'tors.
165      */
166     void applyTypoFlags();
167 
168 protected:
169     /**
170      * A set of "default" features. The default characterProcessing method
171      * will apply all of these features to every glyph.
172      *
173      * @internal
174      */
175     FeatureMask fFeatureMask;
176 
177     /**
178      * A set of mappings from feature tags to feature masks. These may
179      * be in the order in which the featues should be applied, but they
180      * don't need to be.
181      *
182      * @internal
183      */
184     const FeatureMap *fFeatureMap;
185 
186     /**
187      * The length of the feature map.
188      *
189      * @internal
190      */
191     le_int32 fFeatureMapCount;
192 
193     /**
194      * <code>TRUE</code> if the features in the
195      * feature map are in the order in which they
196      * must be applied.
197      *
198      * @internal
199      */
200     le_bool fFeatureOrder;
201 
202     /**
203      * The address of the GSUB table.
204      *
205      * @internal
206      */
207     LEReferenceTo<GlyphSubstitutionTableHeader> fGSUBTable;
208 
209     /**
210      * The address of the GDEF table.
211      *
212      * @internal
213      */
214     LEReferenceTo<GlyphDefinitionTableHeader> fGDEFTable;
215 
216     /**
217      * The address of the GPOS table.
218      *
219      * @internal
220      */
221     LEReferenceTo<GlyphPositioningTableHeader> fGPOSTable;
222 
223     /**
224      * An optional filter used to inhibit substitutions
225      * preformed by the GSUB table. This is used for some
226      * "canned" GSUB tables to restrict substitutions to
227      * glyphs that are in the font.
228      *
229      * @internal
230      */
231     LEGlyphFilter *fSubstitutionFilter;
232 
233     /**
234      * The four byte script tag.
235      *
236      * @internal
237      */
238     LETag fScriptTag;
239 
240     /**
241      * The four byte script tag for V2 fonts.
242      *
243      * @internal
244      */
245     LETag fScriptTagV2;
246 
247     /**
248      * The four byte language tag
249      *
250      * @internal
251      */
252     LETag fLangSysTag;
253 
254     /**
255      * This method does the OpenType character processing. It assigns the OpenType feature
256      * tags to the characters, and may generate output characters that differ from the input
257      * charcters due to insertions, deletions, or reorderings. In such cases, it will also
258      * generate an output character index array reflecting these changes.
259      *
260      * Subclasses must override this method.
261      *
262      * Input parameters:
263      * @param chars - the input character context
264      * @param offset - the index of the first character to process
265      * @param count - the number of characters to process
266      * @param max - the number of characters in the input context
267      * @param rightToLeft - TRUE if the characters are in a right to left directional run
268      *
269      * Output parameters:
270      * @param outChars - the output character array, if different from the input
271      * @param charIndices - the output character index array
272      * @param featureTags - the output feature tag array
273      * @param success - set to an error code if the operation fails
274      *
275      * @return the output character count (input character count if no change)
276      *
277      * @internal
278      */
279     virtual le_int32 characterProcessing(const LEUnicode /*chars*/[], le_int32 offset, le_int32 count, le_int32 max, le_bool /*rightToLeft*/,
280             LEUnicode *&/*outChars*/, LEGlyphStorage &glyphStorage, LEErrorCode &success);
281 
282     /**
283      * This method does character to glyph mapping, and applies the GSUB table. The
284      * default implementation calls mapCharsToGlyphs and then applies the GSUB table,
285      * if there is one.
286      *
287      * Note that in the case of "canned" GSUB tables, the output glyph indices may be
288      * "fake" glyph indices that need to be converted to "real" glyph indices by the
289      * glyphPostProcessing method.
290      *
291      * Input parameters:
292      * @param chars - the input character context
293      * @param offset - the index of the first character to process
294      * @param count - the number of characters to process
295      * @param max - the number of characters in the input context
296      * @param rightToLeft - TRUE if the characters are in a right to left directional run
297      * @param featureTags - the feature tag array
298      *
299      * Output parameters:
300      * @param glyphs - the output glyph index array
301      * @param charIndices - the output character index array
302      * @param success - set to an error code if the operation fails
303      *
304      * @return the number of glyphs in the output glyph index array
305      *
306      * Note: if the character index array was already set by the characterProcessing
307      * method, this method won't change it.
308      *
309      * @internal
310      */
311     virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
312             LEGlyphStorage &glyphStorage, LEErrorCode &success);
313 
314     virtual le_int32 glyphSubstitution(le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
315 
316     /**
317      * This method does any processing necessary to convert "fake"
318      * glyph indices used by the glyphProcessing method into "real" glyph
319      * indices which can be used to render the text. Note that in some
320      * cases, such as CDAC Indic fonts, several "real" glyphs may be needed
321      * to render one "fake" glyph.
322      *
323      * The default implementation of this method just returns the input glyph
324      * index and character index arrays, assuming that no "fake" glyph indices
325      * were needed to do GSUB processing.
326      *
327      * Input paramters:
328      * @param tempGlyphs - the input "fake" glyph index array
329      * @param tempCharIndices - the input "fake" character index array
330      * @param tempGlyphCount - the number of "fake" glyph indices
331      *
332      * Output parameters:
333      * @param glyphs - the output glyph index array
334      * @param charIndices - the output character index array
335      * @param success - set to an error code if the operation fails
336      *
337      * @return the number of glyph indices in the output glyph index array
338      *
339      * @internal
340      */
341     virtual le_int32 glyphPostProcessing(LEGlyphStorage &tempGlyphStorage, LEGlyphStorage &glyphStorage, LEErrorCode &success);
342 
343     /**
344      * This method applies the characterProcessing, glyphProcessing and glyphPostProcessing
345      * methods. Most subclasses will not need to override this method.
346      *
347      * Input parameters:
348      * @param chars - the input character context
349      * @param offset - the index of the first character to process
350      * @param count - the number of characters to process
351      * @param max - the number of characters in the input context
352      * @param rightToLeft - TRUE if the text is in a right to left directional run
353      *
354      * Output parameters:
355      * @param glyphs - the glyph index array
356      * @param charIndices - the character index array
357      * @param success - set to an error code if the operation fails
358      *
359      * @return the number of glyphs in the glyph index array
360      *
361      * @see LayoutEngine::computeGlyphs
362      *
363      * @internal
364      */
365     virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
366 
367     /**
368      * This method uses the GPOS table, if there is one, to adjust the glyph positions.
369      *
370      * Input parameters:
371      * @param glyphs - the input glyph array
372      * @param glyphCount - the number of glyphs in the glyph array
373      * @param x - the starting X position
374      * @param y - the starting Y position
375      *
376      * Output parameters:
377      * @param positions - the output X and Y positions (two entries per glyph)
378      * @param success - set to an error code if the operation fails
379      *
380      * @internal
381      */
382     virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
383 
384     /**
385      * This method frees the feature tag array so that the
386      * OpenTypeLayoutEngine can be reused for different text.
387      * It is also called from our destructor.
388      *
389      * @internal
390      */
391     virtual void reset();
392 };
393 
394 U_NAMESPACE_END
395 #endif
396 
397