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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
5  * in compliance with the License. You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software distributed under the License
10  * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
11  * or implied. See the License for the specific language governing permissions and limitations under
12  * the License.
13  */
14 #ifndef RENDERER_H
15 #define RENDERER_H
16 
17 #include <android/native_window.h>
18 
19 #include <EGL/egl.h>
20 #include <GLES2/gl2.h>
21 #include <GLES2/gl2ext.h>
22 
23 class Renderer {
24 public:
25     Renderer(ANativeWindow* window, bool offscreen, int workload);
26     virtual bool setUp();
27     virtual bool tearDown();
28     bool draw();
29     virtual void drawWorkload() = 0;
~Renderer()30     virtual ~Renderer() {};
31     static const int OFFSCREEN_INNER_FRAMES = 100;
32     static const int OFFSCREEN_GRID_SIZE = 10;
33     bool mOffscreen;
34 protected:
35     ANativeWindow* mWindow;
36     EGLDisplay mEglDisplay;
37     EGLSurface mEglSurface;
38     EGLContext mEglContext;
39     EGLConfig mGlConfig;
40     GLuint mProgramId;
41     EGLint mWidth;
42     EGLint mHeight;
43     int mWorkload;
44     int mFboWidth;// Frame buffer width
45     int mFboHeight;// Frame buffer height
46     GLuint mFboId;// Frame buffer id
47     GLuint mFboDepthId;// Depth buffer id
48     GLuint mFboTexId;// Frame buffer texture id
49     GLuint mFboProgId;// Frame buffer program id
50     GLuint mFboTexUniformHandle;// Frame buffer texture uniform handle
51     GLuint mFboXOffsetUniformHandle;// Frame buffer x offset uniform handle
52     GLuint mFboYOffsetUniformHandle;// Frame buffer y offset uniform handle
53     GLuint mFboPositionHandle;// Frame buffer position handle
54     GLuint mFboTexCoordHandle;// Frame buffer texture coordinate handle
55 };
56 #endif
57